Comment each method with source function calls [skip ci]

This commit is contained in:
Akkadius 2019-10-05 22:36:00 -05:00
parent ea49422ff7
commit 3b23477139

View File

@ -1,3 +1,13 @@
--[[
*
* The purpose of this lua file is to backport combat formulas pre-overhaul
* https://github.com/EQEmu/Server/commit/9e824876ba5dac262b121c0e60d022bb2ecc45bd
*
* If your server has years and years of content built on old formulas, it may be appropriate to use this
* instead of taking on the massive task of rescaling tons of carefully tested and layered content
*
]]
MonkACBonusWeight = RuleI.Get(Rule.MonkACBonusWeight);
NPCACFactor = RuleR.Get(Rule.NPCACFactor);
OldACSoftcapRules = RuleB.Get(Rule.OldACSoftcapRules);
@ -49,6 +59,7 @@ RogueCritThrowingChance = 25;
RogueDeadlyStrikeChance = 80;
RogueDeadlyStrikeMod = 2;
-- Source Function: Mob::GetMeleeMitigation()
function MeleeMitigation(e)
e.IgnoreDefault = true;
@ -61,6 +72,7 @@ function MeleeMitigation(e)
return e;
end
-- Source Function: Mob::CheckHitChance()
function CheckHitChance(e)
e.IgnoreDefault = true;
@ -208,6 +220,7 @@ function CheckHitChance(e)
return e;
end
-- Source Function: Mob::TryCriticalHit()
function TryCriticalHit(e)
e.IgnoreDefault = true;
@ -348,6 +361,7 @@ function TryCriticalHit(e)
return e;
end
-- Source Function: Mob::TryPetCriticalHit()
function TryPetCriticalHit(self, defender, hit)
if (hit.damage_done < 1) then
return hit;
@ -394,6 +408,7 @@ function TryPetCriticalHit(self, defender, hit)
return hit;
end
-- Source Function: Mob::GetCriticalChanceBonus()
function GetCriticalChanceBonus(self, skill)
local critical_chance = 0;
@ -412,6 +427,7 @@ function GetCriticalChanceBonus(self, skill)
return critical_chance;
end
-- Source Function: Mob::GetCritDmgMob()
function GetCritDmgMod(self, skill)
local critDmg_mod = 0;
@ -429,6 +445,7 @@ function GetCritDmgMod(self, skill)
return critDmg_mod;
end
-- Source Function: Mob::GetCrippBlowChance()
function GetCrippBlowChance(self)
local aabonuses = self:GetAABonuses();
local itembonuses = self:GetItemBonuses();
@ -442,6 +459,7 @@ function GetCrippBlowChance(self)
return crip_chance;
end
-- Source Function: Mob::MeleeMitigation()
function DoMeleeMitigation(defender, attacker, hit, opts)
if hit.damage_done <= 0 then
return hit;
@ -573,6 +591,7 @@ function DoMeleeMitigation(defender, attacker, hit, opts)
return hit;
end
-- Source Function: N/A
function GetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
if defender:IsClient() then
return ClientGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating);
@ -581,6 +600,7 @@ function GetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_ratin
end
end
-- Source Function: Client::GetMeleeMitDmg()
function ClientGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
if (not attacker:IsNPC() or UseOldDamageIntervalRules) then
return MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating);
@ -629,6 +649,7 @@ function ClientGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation
return math.floor(dmg_bonus + dmg_interval * d);
end
-- Source Function: Mob::GetMeleeMitDmg()
function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
local d = 10.0;
local mit_roll = Random.Real(0, mitigation_rating);
@ -668,6 +689,7 @@ function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_ra
return damage;
end
-- Source Function: Client::GetRawACNoShield()
function GetRawACNoShield(self)
self = self:CastToClient();
@ -692,6 +714,7 @@ function GetRawACNoShield(self)
return ac, shield_ac;
end
-- Source Function: Mob::GetDamageTable()
function GetDamageTable(attacker, skill)
if not attacker:IsClient() then
return 100;
@ -734,11 +757,13 @@ function GetDamageTable(attacker, skill)
return 100;
end
-- Source Function: N/A - Not used
function ApplyDamageTable(e)
e.IgnoreDefault = true;
return e;
end
-- Source Function: Mob::CommonOutgoingHitSuccess()
function CommonOutgoingHitSuccess(e)
e = ApplyMeleeDamageBonus(e);
e.hit.damage_done = e.hit.damage_done + (e.hit.damage_done * e.other:GetSkillDmgTaken(e.hit.skill) / 100) + (e.self:GetSkillDmgAmt(e.hit.skill) + e.other:GetFcDamageAmtIncoming(e.self, 0, true, e.hit.skill));
@ -748,6 +773,7 @@ function CommonOutgoingHitSuccess(e)
return e;
end
-- Source Function: Mob::ApplyMeleeDamageBonus()
function ApplyMeleeDamageBonus(e)
local dmgbonusmod = e.self:GetMeleeDamageMod_SE(e.hit.skill);
if (opts) then