Change GetDamageTable to use e.self [skip ci]

This commit is contained in:
Akkadius 2019-10-06 01:41:10 -05:00
parent 725d080cac
commit 690621268b

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@ -75,9 +75,8 @@ function MeleeMitigation(e)
e.hit.base_damage
)
);
-- Shouldn't this be using the client e.self instead of e.other ?
e.hit.damage_done = 2 * e.hit.base_damage * GetDamageTable(e.other, e.hit.skill) / 100;
e.hit.damage_done = 2 * e.hit.base_damage * GetDamageTable(e.self, e.hit.skill) / 100;
e.hit = DoMeleeMitigation(e.self, e.other, e.hit, e.opts);
return e;