More logging changes [skip ci]

This commit is contained in:
Akkadius 2019-10-08 01:56:08 -05:00
parent 55c61ddc78
commit b3eb11d068
3 changed files with 66 additions and 6 deletions

View File

@ -69,15 +69,25 @@ function MeleeMitigation(e)
end
eq.debug(
string.format("[%s] ClientAttack] Damage Table [%i] WeaponDMG [%i]",
string.format("[%s] [ClientAttack] Damage Table [%i] WeaponDMG [%i]",
e.self:GetCleanName(),
GetDamageTable(e.other, e.hit.skill),
e.hit.base_damage
)
);
e.hit.damage_done = 2 * e.hit.base_damage * GetDamageTable(e.self, e.hit.skill) / 100;
e.hit = DoMeleeMitigation(e.self, e.other, e.hit, e.opts);
e.hit.damage_done = 2 * e.hit.base_damage * GetDamageTable(e.other, e.hit.skill) / 100;
eq.debug(
string.format("[%s] [ClientAttack] DamageDone [%i] BaseDamage [%i] HitSkill [%i]",
e.self:GetCleanName(),
e.hit.damage_done,
e.hit.base_damage,
e.hit.skill
)
);
e.hit = DoMeleeMitigation(e.self, e.other, e.hit, e.opts);
return e;
end
@ -451,6 +461,19 @@ function GetCriticalChanceBonus(self, skill)
critical_chance = critical_chance + spellbonuses:CriticalHitChance(skill);
critical_chance = critical_chance + aabonuses:CriticalHitChance(skill);
eq.debug(
string.format("[%s] [Mob::GetCriticalChanceBonus] Bonuses | Item [%i] Spell [%i] AA [%i] | 2nd Item [%i] Spell [%i] AA [%i] Final Chance [%i]",
e.self:GetCleanName(),
itembonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1),
spellbonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1),
aabonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1),
itembonuses:CriticalHitChance(skill),
spellbonuses:CriticalHitChance(skill),
aabonuses:CriticalHitChance(skill),
critical_chance
)
);
return critical_chance;
end

View File

@ -554,6 +554,14 @@ void Mob::MeleeMitigation(Mob *attacker, int32 &damage, int32 minhit, ExtraAttac
float monkweight = RuleI(Combat, MonkACBonusWeight);
monkweight = mod_monk_weight(monkweight, attacker);
Log.Out(
Logs::General,
Logs::Combat,
"[%s] [Mob::MeleeMitigation] Soft Cap [%.2f]",
GetCleanName(),
softcap
);
if (IsClient()) {
armor = CastToClient()->GetRawACNoShield(shield_ac);
weight = (CastToClient()->CalcCurrentWeight() / 10.0);
@ -1190,6 +1198,16 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
int max_hit = (2*weapon_damage*GetDamageTable(skillinuse)) / 100;
Log.Out(
Logs::General,
Logs::Combat,
"[%s] [ClientAttack] DamageDone [%i] BaseDamage [%i] HitSkill [%i]",
GetCleanName(),
max_hit,
weapon_damage,
skillinuse
);
if(GetLevel() < 10 && max_hit > RuleI(Combat, HitCapPre10))
max_hit = (RuleI(Combat, HitCapPre10));
else if(GetLevel() < 20 && max_hit > RuleI(Combat, HitCapPre20))

View File

@ -4653,11 +4653,30 @@ int16 Mob::GetCriticalChanceBonus(uint16 skill)
int critical_chance = 0;
// All skills + Skill specific
critical_chance += itembonuses.CriticalHitChance[EQEmu::skills::HIGHEST_SKILL + 1] + spellbonuses.CriticalHitChance[EQEmu::skills::HIGHEST_SKILL + 1] + aabonuses.CriticalHitChance[EQEmu::skills::HIGHEST_SKILL + 1] +
itembonuses.CriticalHitChance[skill] + spellbonuses.CriticalHitChance[skill] + aabonuses.CriticalHitChance[skill];
critical_chance += itembonuses.CriticalHitChance[EQEmu::skills::HIGHEST_SKILL + 1] +
spellbonuses.CriticalHitChance[EQEmu::skills::HIGHEST_SKILL + 1] +
aabonuses.CriticalHitChance[EQEmu::skills::HIGHEST_SKILL + 1] +
itembonuses.CriticalHitChance[skill] +
spellbonuses.CriticalHitChance[skill] +
aabonuses.CriticalHitChance[skill];
if(critical_chance < -100)
Log.Out(
Logs::General,
Logs::Combat,
"[%s] [Mob::GetCriticalChanceBonus] Bonuses | Item [%i] Spell [%i] AA [%i] | 2nd Item [%i] Spell [%i] AA [%i] Final Chance [%i]",
GetCleanName(),
itembonuses.CriticalHitChance[EQEmu::skills::HIGHEST_SKILL + 1],
spellbonuses.CriticalHitChance[EQEmu::skills::HIGHEST_SKILL + 1],
aabonuses.CriticalHitChance[EQEmu::skills::HIGHEST_SKILL + 1],
itembonuses.CriticalHitChance[skill],
spellbonuses.CriticalHitChance[skill],
aabonuses.CriticalHitChance[skill],
critical_chance
);
if (critical_chance < -100) {
critical_chance = -100;
}
return critical_chance;
}