Swap quest debug for combat logging [skip ci]

This commit is contained in:
Akkadius 2019-10-12 17:25:13 -05:00
parent bf798c0561
commit 37e66b5c01

View File

@ -68,7 +68,7 @@ function MeleeMitigation(e)
return e;
end
eq.debug(
eq.log_combat(
string.format("[%s] [ClientAttack] Damage Table [%i] WeaponDMG [%i]",
e.self:GetCleanName(),
GetDamageTable(e.other, e.hit.skill),
@ -78,7 +78,7 @@ function MeleeMitigation(e)
e.hit.damage_done = 2 * e.hit.base_damage * GetDamageTable(e.other, e.hit.skill) / 100;
eq.debug(
eq.log_combat(
string.format("[%s] [ClientAttack] DamageDone [%i] BaseDamage [%i] HitSkill [%i]",
e.self:GetCleanName(),
e.hit.damage_done,
@ -232,7 +232,7 @@ function CheckHitChance(e)
local tohit_roll = Random.Real(0, 100);
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::CheckHitChance] Chance [%i] ToHitRoll [%i] Hit? [%s]",
e.self:GetCleanName(),
chancetohit,
@ -343,7 +343,7 @@ function TryCriticalHit(e)
critChance = critChance + opts.crit_flat;
end
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::TryCriticalHit] CritChance [%i] CritChanceBonus [%i] Dex [%i] Post-Dex-Block",
e.self:GetCleanName(),
critChance,
@ -374,7 +374,7 @@ function TryCriticalHit(e)
critMod = critMod + GetCritDmgMod(self, e.hit.skill) * 2;
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::TryCriticalHit] CritChance [%i] CritMod [%i] GetCritDmgMod [%i] CripSuccess [%s]",
e.self:GetCleanName(),
critChance,
@ -437,7 +437,7 @@ function TryPetCriticalHit(self, defender, hit)
local CritPetChance = owner:GetAABonuses():PetCriticalHit() + owner:GetItemBonuses():PetCriticalHit() + owner:GetSpellBonuses():PetCriticalHit();
local CritChanceBonus = GetCriticalChanceBonus(self, hit.skill);
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::TryPetCriticalHit] CritPetChance [%i] CritChanceBonus [%i] | Bonuses AA [%i] Item [%i] Spell [%i]",
e.self:GetCleanName(),
CritPetChance,
@ -452,7 +452,7 @@ function TryPetCriticalHit(self, defender, hit)
critChance = critChance + CritPetChance;
critChance = critChance + (critChance * CritChanceBonus / 100.0);
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::TryPetCriticalHit] critChance [%i] PostCalcs",
e.self:GetCleanName(),
critChance
@ -469,7 +469,7 @@ function TryPetCriticalHit(self, defender, hit)
critMod = critMod + GetCritDmgMod(self, hit.skill) * 2;
hit.damage_done = (hit.damage_done * critMod) / 100;
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::TryPetCriticalHit] critMod [%i] DmgMod [%i] DamageDone [%i]",
e.self:GetCleanName(),
critMod,
@ -508,7 +508,7 @@ function GetCriticalChanceBonus(self, skill)
critical_chance = critical_chance + spellbonuses:CriticalHitChance(skill);
critical_chance = critical_chance + aabonuses:CriticalHitChance(skill);
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::GetCriticalChanceBonus] Bonuses | Item [%i] Spell [%i] AA [%i] | 2nd Item [%i] Spell [%i] AA [%i] Final Chance [%i]",
self:GetCleanName(),
itembonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1),
@ -578,7 +578,7 @@ function DoMeleeMitigation(defender, attacker, hit, opts)
local weight = 0.0;
local monkweight = MonkACBonusWeight;
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::MeleeMitigation] Stability Bonuses | AA [%i] Item [%i] Spell [%i]",
defender:GetCleanName(),
aabonuses:CombatStability(),
@ -587,7 +587,7 @@ function DoMeleeMitigation(defender, attacker, hit, opts)
)
);
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::MeleeMitigation] Soft Cap [%i]",
defender:GetCleanName(),
softcap
@ -698,7 +698,7 @@ function DoMeleeMitigation(defender, attacker, hit, opts)
attack_rating = (attacker:GetATK() + (attacker:GetSkill(Skill.Offense) * 1.345) + ((attacker:GetSTR() - 66) * 0.9));
end
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::MeleeMitigation] Attack Rating [%02f] Mitigation Rating [%02f] Damage [%i]",
defender:GetCleanName(),
attack_rating,
@ -713,7 +713,7 @@ function DoMeleeMitigation(defender, attacker, hit, opts)
hit.damage_done = 0;
end
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::MeleeMitigation] Final Damage [%i]",
defender:GetCleanName(),
hit.damage_done
@ -787,7 +787,7 @@ function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_ra
local mit_roll = Random.Real(0, mitigation_rating);
local atk_roll = Random.Real(0, attack_rating);
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] MitigationRoll [%02f] AtkRoll [%02f]",
defender:GetCleanName(),
mit_roll,
@ -823,7 +823,7 @@ function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_ra
local interval = (damage - min_damage) / 20.0;
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] Interval [%02f] d [%02f]",
defender:GetCleanName(),
interval,
@ -833,7 +833,7 @@ function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_ra
damage = damage - (math.floor(d) * interval);
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] Damage [%02f] Post Interval",
defender:GetCleanName(),
damage
@ -842,7 +842,7 @@ function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_ra
damage = damage - (min_damage * defender:GetItemBonuses():MeleeMitigation() / 100);
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] Damage [%02f] Mitigation [%i] Post Mitigation MinDmg",
defender:GetCleanName(),
damage,
@ -853,7 +853,7 @@ function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_ra
-- Changed from positive to negative per original
damage = damage - (damage * (defender:GetSpellBonuses():MeleeMitigationEffect() + defender:GetItemBonuses():MeleeMitigationEffect() + defender:GetAABonuses():MeleeMitigationEffect()) / 100);
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] Damage [%02f] SpellMit [%i] ItemMit [%i] AAMit [%i] Post All Mit Bonuses",
defender:GetCleanName(),
damage,
@ -889,7 +889,7 @@ function GetRawACNoShield(self)
ac = ac - shield_ac;
eq.debug(
eq.log_combat(
string.format("[%s] [Client::GetRawACNoShield] AC [%i] ItemAC [%i] SpellAC [%i] AAAC [%i]",
self:GetCleanName(),
ac,
@ -955,7 +955,7 @@ end
function CommonOutgoingHitSuccess(e)
e = ApplyMeleeDamageBonus(e);
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::CommonOutgoingHitSuccess] Dmg [%i] Post ApplyMeleeDamageBonus",
e.self:GetCleanName(),
e.hit.damage_done
@ -964,7 +964,7 @@ function CommonOutgoingHitSuccess(e)
e.hit.damage_done = e.hit.damage_done + (e.hit.damage_done * e.other:GetSkillDmgTaken(e.hit.skill) / 100) + (e.self:GetSkillDmgAmt(e.hit.skill) + e.other:GetFcDamageAmtIncoming(e.self, 0, true, e.hit.skill));
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::CommonOutgoingHitSuccess] Dmg [%i] SkillDmgTaken [%i] SkillDmgtAmt [%i] FcDmgAmtIncoming [%i] Post DmgCalcs",
e.self:GetCleanName(),
e.hit.damage_done,
@ -987,7 +987,7 @@ function ApplyMeleeDamageBonus(e)
dmgbonusmod = dmgbonusmod + e.opts.melee_damage_bonus_flat;
end
eq.debug(
eq.log_combat(
string.format("[%s] [Mob::ApplyMeleeDamageBonus] DmgBonusMod [%i] Dmg [%i]",
e.self:GetCleanName(),
dmgbonusmod,