627 Commits

Author SHA1 Message Date
Akkadius
7dbde36b03 Rename reference logger to Log 2015-01-18 00:41:18 -06:00
Michael Cook (mackal)
fd77fbf163 Merge pull request #313 from addtheice/data_bundling
Data bundling
2015-01-17 17:30:14 -05:00
Michael Cook (mackal)
f9a7da61b8 Switch NUMHIT_ enum to a strongly typed enum 2015-01-17 16:18:09 -05:00
Akkadius
0641be187d Convert Client unhandled incoming opcodes 2015-01-17 02:46:26 -06:00
Akkadius
6a567288ae port mlog 'Combat' category to new log system 2015-01-17 02:22:53 -06:00
Akkadius
cae6a70a2c port mlog 'Spells' category to new log system 2015-01-17 02:01:20 -06:00
Akkadius
132fbbb0c6 Rename LogDebugType to DebugCategory 2015-01-16 03:09:02 -06:00
Akkadius
59f90aede9 Another convert 2015-01-16 02:18:30 -06:00
Akkadius
2828d51308 Converted mlogs in Mob::CheckHitChance to new logs 2015-01-16 02:16:07 -06:00
Akkadius
c10f5b2cbc Removed #ATTACK_DEBUG Mob::CheckHitChance and converted debug 2015-01-16 02:12:19 -06:00
Akkadius
f957d27fa5 Removed #EQDEBUG Mob::CheckHitChance and converted debug 2015-01-16 02:11:28 -06:00
Akkadius
488e94df56 Removed #EQDEBUG Mob::AttackAnimation 2015-01-16 02:10:10 -06:00
Akkadius
edd871353d Removed attack.cpp #EQDEBUG 2015-01-16 02:08:04 -06:00
Akkadius
b76e179d75 Fix spacing 2015-01-10 15:47:36 -06:00
Akkadius
6844645dfb Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error 2015-01-10 15:44:35 -06:00
Akkadius
dadae1a71f Replaced Debug messages: LogFile->write with logger.LogDebug 2015-01-10 15:26:38 -06:00
Arthur Ice
cd9ca65587 merge upstream 2015-01-08 19:40:00 -08:00
Akkadius
be381b4e56 Renamed EQEMuLog class to EQEmuLog 2015-01-08 19:46:28 -06:00
Akkadius
8983953d7d Remove debugging from hate changes 2014-12-27 20:25:20 -06:00
Akkadius
73fe229e25 More hate changes 2014-12-27 20:23:49 -06:00
Akkadius
3a488e3a61 Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
Renamed and refactored most functions and variables in hate_list.h/cpp for readability
Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables
hate_list.cpp/.h style cleanup
hate_list.h header function sort, comment erase
functions should clearly state their function
2014-12-27 18:24:42 -06:00
Uleat
34ab3e10f5 Added some nullptr checks for ItemInst* in a few places (tradeskills.cpp - particularly augments - needs a better review) 2014-12-23 10:14:45 -05:00
Michael Cook (mackal)
18fb86a560 Force changing the timer_time for attack timers
Should fix issues with waiting for a slow timer after a cure
2014-12-22 01:58:54 -05:00
Arthur Ice
f409d39f1a merge upstream 2014-12-21 13:57:20 -08:00
Michael Cook (mackal)
1261aac036 Check DivineAura in TryWeaponProc, should resolve #321 2014-12-18 18:50:38 -05:00
KayenEQ
7dad77c080 Clients will now receive exp / faction from their swarm pets kills ect. 2014-12-17 20:09:41 -05:00
Michael Cook (mackal)
b5c60d8123 Bot compile fix 2014-12-15 20:08:46 -05:00
Michael Cook (mackal)
4c9befee22 Some clean ups due thanks to clang's warnings 2014-12-09 23:41:19 -05:00
KayenEQ
4047c70de1 Fix for completely broken skill proc function. 2014-12-09 00:38:20 -05:00
KayenEQ
70f570dbd9 Implemented support for allowing most focus effects to now be usable
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from
both spell buffs and items.
Rule for enabling spell focus is TRUE by default
Rule for enabling item focus is FALSE by default.

Consilidated a number of redundant client / mob functions
to use the same pathway for calculating effect values.
2014-12-08 01:22:01 -05:00
Arthur Ice
2aa287fe3c Merge 2014-12-05 20:16:13 -08:00
Michael Cook (mackal)
395be050a3 Switch random function to std::mt19937
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()

For zone, you will access the random object through the zone object
ex.
	zone->random.Int(0, 100);

Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
akkadius
b06fec6ad0 attack.cpp #include cleanup 2014-11-29 14:11:16 -06:00
Arthur Ice
6cd614a05e InLiquid converted to xyz_location 2014-11-26 19:32:46 -08:00
Michael Cook (mackal)
ee7f88d247 Merge pull request #301 from KayenEQ/Development
Fix for numhits counter being decreased 2x for Outgoing Hit Success from...
2014-11-26 15:27:43 -05:00
Akkadius
b43cfa126f Renamed SetPKItem to SetPlayerKillItemID
Renamed AllowMobLoot to AllowPlayerLoot
Renamed DepopCorpse (PC) to DepopPlayerCorpse
Renamed GetPKItem to GetPlayerKillItem
Renamed Corpse class variable 'orgname' to 'corpse_name'
Renamed CompleteRezz to CompleteResurrection
Renamed GetDBID to GetCorpseDBID

Removed CorpseToServerSlot as it is unnecessary
Removed ServerToCorpseSlot as it is unnecessary

Reogrganized corpse.h header
2014-11-25 23:54:59 -06:00
Trevius
2fbe6b304c Added Rule NPC:EnableMeritBasedFaction (disabled by default) - Allows faction gain to work similar to experience. 2014-11-24 02:32:33 -06:00
KayenEQ
5970b0ee41 Fix for numhits counter being decreased 2x for Outgoing Hit Success from client melee attacks. 2014-11-23 20:19:54 -05:00
KimLS
c506e33018 Fixed merge 2014-11-18 21:12:48 -08:00
KayenEQ
94231b62a3 Updated swarm pet AI to be consistent with live.
*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.

*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).

Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function:  Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI

Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
2014-11-15 23:01:26 -05:00
SecretsOTheP
29d614421f int16/32 mismatch fixes. see changelog.txt 2014-11-03 22:43:00 -05:00
SecretsOTheP
8efc652c10 Fixed overflow on AC and ATK values that can go out of range. 2014-11-03 19:14:58 -05:00
JJ
3620ac4eaf Merge pull request #276 from KayenEQ/Development
Fixed compiler warnings and clean up of some code in spell_effects.cpp
2014-11-01 23:34:03 -04:00
JJ
43e906e3c8 Manual merge of new faction system (#256).
Clean up some personal signatures.
2014-11-01 23:27:23 -04:00
KayenEQ
39bb2aa811 minor clear up of 2handstaff block effect code. 2014-11-01 20:57:26 -04:00
KayenEQ
306c641c72 merge 2014-10-31 21:47:07 -04:00
Michael Cook (mackal)
d3fbd026b4 Fix error with commit 2014-10-30 22:08:45 -04:00
KayenEQ
5afd6b8628 Added 'hit chance' extra attack option can be applied to future special attacks ect. 2014-10-24 23:36:02 -04:00
Michael Cook (mackal)
2bee906784 Slay Undead to String IDs (and better filtering) 2014-10-06 01:30:01 -04:00
KayenEQ
8ff4e59d20 Fix to allow regular runes to absorn spell damage (except dots). 2014-10-05 07:51:20 -04:00