Removed #EQDEBUG Mob::AttackAnimation

This commit is contained in:
Akkadius 2015-01-16 02:10:10 -06:00
parent 1e741c1b92
commit 488e94df56

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@ -56,9 +56,9 @@ bool Mob::AttackAnimation(SkillUseTypes &skillinuse, int Hand, const ItemInst* w
int type = 0;
if (weapon && weapon->IsType(ItemClassCommon)) {
const Item_Struct* item = weapon->GetItem();
#if EQDEBUG >= 11
logger.LogDebug(EQEmuLogSys::General, "Weapon skill:%i", item->ItemType);
#endif
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "Weapon skill : %i", item->ItemType);
switch (item->ItemType)
{
case ItemType1HSlash: // 1H Slashing