Removed #EQDEBUG Mob::CheckHitChance and converted debug

This commit is contained in:
Akkadius 2015-01-16 02:11:28 -06:00
parent 488e94df56
commit f957d27fa5

View File

@ -329,9 +329,9 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
//I dont know the best way to handle a garunteed hit discipline being used
//agains a garunteed riposte (for example) discipline... for now, garunteed hit wins
#if EQDEBUG>=11
logger.LogDebug(EQEmuLogSys::General, "3 FINAL calculated chance to hit is: %5.2f", chancetohit);
#endif
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "3 FINAL calculated chance to hit is: %5.2f", chancetohit);
//
// Did we hit?