Commit Graph

  • fe98b3363d Filename consistency. [skip ci] JJ 2015-07-04 12:10:58 -04:00
  • 49e9c9ee34 Reworked activated avoidance skills based on dev quotes Michael Cook (mackal) 2015-07-04 02:13:26 -04:00
  • 80c2d9d68d Set a deity for bots so they can LoadAA Natedog2012 2015-07-03 15:44:31 -07:00
  • 0372651613 Fix Bot::LoadAA Michael Cook (mackal) 2015-07-03 17:42:31 -04:00
  • f2e0384cb8 Merge pull request #433 from KinglyKrab/master Natedog2012 2015-07-03 12:29:14 -07:00
  • 59e40b3fbe Files changed: command.cpp, questmgr.cpp - Added command aliases: #findzone -> #fz, #reloadquest -> #rq - Added instance ID to $client->GoToSafeCoords() in quest::safemove(); #433 Kinglykrab 2015-07-03 14:57:48 -04:00
  • 927a88cf96 Really fix class AA check Michael Cook (mackal) 2015-07-03 02:31:12 -04:00
  • 803fa48c05 Fix AA class check Michael Cook (mackal) 2015-07-03 02:17:14 -04:00
  • 81e827481b Final touch up on this, changelog + fix for sql classes default being left shifted 1. KimLS 2015-07-02 20:18:08 -07:00
  • 214873c139 Merge conflicts abound and now are fixed KimLS 2015-07-02 20:12:51 -07:00
  • 233b096c17 0 != 9 and i suck at manifests cause of that fact KimLS 2015-07-02 20:10:26 -07:00
  • cca7a7899a Merge branch 'aa' of github.com:EQEmu/Server into aa KimLS 2015-07-02 20:08:32 -07:00
  • 25c6ddd631 Scary final SQL stuff for aa branch KimLS 2015-07-02 20:07:09 -07:00
  • 35991b68a0 First sql, need to merge from master first before i finish. KimLS 2015-07-02 19:36:38 -07:00
  • da1167671b changelog addition [skip ci] Akkadius 2015-07-01 01:25:56 -05:00
  • 2bf49be855 Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates' (Haynar) Fixed some runspeed issues with Perl and LUA scripts (Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format. (Haynar) Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective. Akkadius 2015-07-01 01:23:00 -05:00
  • b71e856c8c Increase emote buffer to 4096 Akkadius 2015-07-01 00:19:44 -05:00
  • 88659b5f7e Runspeed changes added to database update manifest Akkadius 2015-06-30 23:57:13 -05:00
  • 895f27a6c1 Fix an issue with Guild messages sent via gmsay that are too long Akkadius 2015-06-30 23:42:21 -05:00
  • ea18238a12 Some servers apparently relied on the HP update spam Michael Cook (mackal) 2015-06-30 20:35:28 -04:00
  • 56b57d2ca6 Fix moving character to zone using character id and zone name. (bheam) JJ 2015-06-30 20:05:35 -04:00
  • fdfd602bd2 Merge pull request #432 from ngdeao/master Akkadius 2015-06-30 02:29:26 -05:00
  • 850a908874 Fixed #modifynpcstat runspeed <value>, to work with new speed calculations. Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format. Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective. #432 ngdeao 2015-06-29 22:57:37 -06:00
  • c61feffe26 Merge pull request #431 from ngdeao/master Akkadius 2015-06-28 03:19:43 -05:00
  • 74aec82d2a Optional SQL for adjusting mob speeds. The base runspeeds for mobs were about 80% high. This scales them to values appropriate for new speed calculations. The RescaleRunspeeds regroups speeds into common seen speed bins. Higher speeds it lowers them by 20%. This should only be run once against a db. The Set specific speeds is tailored to specific mob run speeds, based on data taken from eqlive. #431 ngdeao 2015-06-28 00:58:03 -06:00
  • b11fea91a6 Fixed some mob speed scaling. ngdeao 2015-06-28 00:35:55 -06:00
  • 009918cbd1 Fix songcap implementation Michael Cook (mackal) 2015-06-27 22:43:00 -04:00
  • 5a6685d129 Fix issue with AA cast mana consumption Michael Cook (mackal) 2015-06-27 18:39:13 -04:00
  • 337ce2d74b Fix crash for Bard Furious Refrain Michael Cook (mackal) 2015-06-26 18:00:15 -04:00
  • a6675a483d More work to actually make this usable data_verify KimLS 2015-06-26 01:01:37 -07:00
  • cee7e401dd Fix issue with initial cast of level override proc buffs Michael Cook (mackal) 2015-06-26 02:19:13 -04:00
  • cb525156ef Merge branch 'master' into aa Michael Cook (mackal) 2015-06-26 02:04:48 -04:00
  • 4b64e8c39c Ignore skills out of range for bonuses Michael Cook (mackal) 2015-06-26 02:04:33 -04:00
  • 923252dbcc Proof of concept file verification KimLS 2015-06-25 18:10:53 -07:00
  • c3a805923c Up the bard level check to 255 again Michael Cook (mackal) 2015-06-25 13:21:02 -04:00
  • 476ee10ca0 Fix for Berserkers not seeing AAs on SoD and below clients. KimLS 2015-06-24 20:02:11 -07:00
  • 31301e0a26 ResetAA should hopefully play better with granted AA points now KimLS 2015-06-24 01:25:49 -07:00
  • 3dd89b0daa Polishing shared memory hotfix code KimLS 2015-06-23 22:04:48 -07:00
  • 67143f1b8a Initial work on shared memory hotfixes KimLS 2015-06-23 17:39:06 -07:00
  • 8f156b3c91 Add Client:GetAccountAge to Lua Michael Cook (mackal) 2015-06-23 18:37:24 -04:00
  • a41570677f More work on Granting, incrementaa now uses grant internally which should make it work more consistently with its old behavior KimLS 2015-06-23 12:53:46 -07:00
  • ce5e185738 Reworked how grant aa works KimLS 2015-06-23 00:36:43 -07:00
  • 46cb96a026 Merchant buying in flux but it works better now inv2 KimLS 2015-06-22 23:50:39 -07:00
  • fd989cdbc8 Add back in the bard song focus check Michael Cook (mackal) 2015-06-22 00:08:21 -04:00
  • bbc3733c3a Compiles again, had to disable a new piece of code though KimLS 2015-06-21 01:45:42 -07:00
  • 5995afa1b8 Merge from master, probably wont compile but will fix that soon KimLS 2015-06-21 01:38:19 -07:00
  • 51caa3c577 Merge branch 'aa' of github.com:EQEmu/Server into aa KimLS 2015-06-21 01:25:48 -07:00
  • 77f050b653 setaapts command will now let you have up to 5k AA points, from 200. Removed the need to specify a prev_id in alternate_abilities table it can deduce that by itself. KimLS 2015-06-21 01:25:34 -07:00
  • c0ea82f9e1 SE_MeleeVulnerability really really is Max Mana limit Michael Cook (mackal) 2015-06-21 02:58:43 -04:00
  • d34b4a786b Implement duration ramp and war cry with new AA system Michael Cook (mackal) 2015-06-21 02:01:48 -04:00
  • d5098a56e0 Timers and some more loading stuff KimLS 2015-06-20 19:44:00 -07:00
  • 32e880f571 Identified the extra byte at the end of OP_TargetBuffs/OP_BuffCreate Michael Cook (mackal) 2015-06-20 14:05:32 -04:00
  • 635ac692ea Fix merge ... Michael Cook (mackal) 2015-06-19 21:48:34 -04:00
  • 6621a125e6 Merge branch 'master' into aa Michael Cook (mackal) 2015-06-19 21:44:58 -04:00
  • 5481847987 Merge pull request #430 from KinglyKrab/master Michael Cook (mackal) 2015-06-19 20:28:35 -04:00
  • 6503e6371a Added Combat:BackstabBonus rule. - 0 = 0%, 5 = 5%, 50 = 50%, 200 = 200% #430 Kinglykrab 2015-06-19 19:55:10 -04:00
  • ca311c8990 Merge pull request #429 from KinglyKrab/master Natedog2012 2015-06-19 13:10:41 -07:00
  • c5609db8d1 Preferential bot formatting changes. #429 Kinglykrab 2015-06-19 15:53:20 -04:00
  • 6ffe7a9563 More bot changes. - Added #bot showhelm [on|off] - Allows you to disable your bot's helmet showing up Kinglykrab 2015-06-19 05:25:48 -04:00
  • 0dcf34d62b Bot changes. - Added support for Powersource. - Changed all messages to group messages (Defaults to say if they are not in a group) Kinglykrab 2015-06-19 04:06:41 -04:00
  • 08f8e2e55c Fix some RoF2 ops Michael Cook (mackal) 2015-06-19 01:56:58 -04:00
  • 34655e7753 Merge pull request #428 from KinglyKrab/master Michael Cook (mackal) 2015-06-19 01:46:35 -04:00
  • 56e064751b Fixed more possible nullptr related bot crashes. #428 Kinglykrab 2015-06-19 01:42:01 -04:00
  • a583391319 Merge pull request #427 from KinglyKrab/master Natedog2012 2015-06-18 21:02:33 -07:00
  • de81850dd9 Fixed possible bot crashes due to nullptr conflict. #427 Kinglykrab 2015-06-18 23:42:59 -04:00
  • 94f47e7adf Merge branch 'aa' of github.com:EQEmu/Server into aa KimLS 2015-06-17 12:05:36 -07:00
  • 065363480f Added AA grant to quest system, fixed a bug here or there noticed incrementaa needs to be fixed or removed KimLS 2015-06-17 12:05:09 -07:00
  • 0447321d92 Implement songcap needed for the AA revamp Michael Cook (mackal) 2015-06-17 02:47:05 -04:00
  • c445f63186 Okay timers now work right, for real this time KimLS 2015-06-16 23:41:46 -07:00
  • 33b6748c1b Merge branch 'aa' of github.com:EQEmu/Server into aa KimLS 2015-06-16 21:46:24 -07:00
  • 60f2e31240 Retooled how cooldowns work so they should be more consistent with how the client shows them KimLS 2015-06-16 21:43:51 -07:00
  • f4c22d7111 Fix double riposte Michael Cook (mackal) 2015-06-16 17:10:47 -04:00
  • d3280c9676 Removing old code, need to reimplement warcry and rampage still at least KimLS 2015-06-16 12:33:14 -07:00
  • 1b088b7157 AA bonus calc -> Mob from Client, Bots should now work with their aa stuff again (untested) KimLS 2015-06-16 11:34:43 -07:00
  • a984e9bd7c Some cleanup as well as fix for a certain type of aa proc KimLS 2015-06-15 15:09:06 -07:00
  • 34f0106437 Added reset aa command for rof2 (50 status req), fixed #resetaa command KimLS 2015-06-15 13:57:18 -07:00
  • 335470d3db Port up AA sympathetic procs Michael Cook (mackal) 2015-06-13 22:49:32 -04:00
  • 121af489c4 Support for Eyes Wide Open Michael Cook (mackal) 2015-06-13 17:53:21 -04:00
  • 106e0c69ab Added todo list to ApplyAABonuses Michael Cook (mackal) 2015-06-13 02:43:00 -04:00
  • 4898bfd822 Fix focusReagenCost for pets Michael Cook (mackal) 2015-06-13 02:12:17 -04:00
  • d68075a5dc Merge branch 'master' into aa Michael Cook (mackal) 2015-06-12 22:50:05 -04:00
  • ed11ee8bea AA effects and focus should work Michael Cook (mackal) 2015-06-12 22:41:18 -04:00
  • b1829e929e Updated SessionStats methodology Uleat 2015-06-12 19:25:43 -04:00
  • 65ac9683a3 Removed fluff code, added drakkin heritage and status can use modifiers to aa abilities KimLS 2015-06-12 13:39:20 -07:00
  • e5d1e98793 Added deity and race checking to AAs, doubled over the sanity check code and found a mistake, added code to make boats move smoother after loading into oot 50 times and seeing it skip every time. KimLS 2015-06-12 02:56:51 -07:00
  • afaa9ee6c9 Expendable aa work KimLS 2015-06-11 23:08:17 -07:00
  • dd345c01de Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over. KimLS 2015-06-11 21:33:39 -07:00
  • 63928caace Removing cruft, patches should *all* work now even titanium, incrementaa has been implemented (untested atm) KimLS 2015-06-11 18:38:46 -07:00
  • 985d969384 AA purchasing works KimLS 2015-06-11 17:04:59 -07:00
  • bad4a94b84 Apply RoF2 patch demon gave me for AAs KimLS 2015-06-11 01:45:55 -07:00
  • 416538764a Merge branch 'master' into aa KimLS 2015-06-10 22:47:45 -07:00
  • 1589169200 AAs should load from character data now, though will be fucked up if you already had stacked aas. KimLS 2015-06-10 22:46:57 -07:00
  • 8dccc8bf90 Fix Pseudo Rooted for runspeed Michael Cook (mackal) 2015-06-10 23:52:56 -04:00
  • 8174428189 Export SetPseudoRoot to Lua Michael Cook (mackal) 2015-06-10 23:10:00 -04:00
  • 8422ce6f25 Moved effects to a vector since we dont need the random access by slot KimLS 2015-06-09 22:46:53 -07:00
  • 963eb91669 Merge branch 'master' into aa KimLS 2015-06-09 22:13:03 -07:00
  • d5e697c061 More work, looks a lot better than before, tomorrow i hope to get actual client implementation done KimLS 2015-06-09 22:12:31 -07:00
  • 33c1c7c3e4 More packet figuring out... KimLS 2015-06-09 16:17:09 -07:00
  • dbbe6b5a91 Experimenting with packets KimLS 2015-06-09 12:39:39 -07:00
  • 250d0cc903 More aa work, it actually loads yay KimLS 2015-06-08 20:06:14 -07:00