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+154
@@ -1,3 +1,157 @@
|
||||
## [22.26.2] - 09/18/2023
|
||||
|
||||
### Fixes
|
||||
|
||||
* Fix an issue with schema versioning for the AA update
|
||||
|
||||
## [22.26.1] - 09/17/2023
|
||||
|
||||
### Fixes
|
||||
|
||||
* Add Validation to #find, #set, and #show args ([#3598](https://github.com/EQEmu/Server/pull/3598)) @Kinglykrab 2023-09-17
|
||||
|
||||
## [22.26.0] - 09/17/2023
|
||||
|
||||
### Bug
|
||||
|
||||
* Additional Wild Ramp param was causing an overflow it appears at least on local testing. ([#3589](https://github.com/EQEmu/Server/pull/3589)) @fryguy503 2023-09-11
|
||||
|
||||
### Commands
|
||||
|
||||
* npc_edit faction and #setfaction duplicate and incorrect. ([#3577](https://github.com/EQEmu/Server/pull/3577)) @noudess 2023-09-03
|
||||
|
||||
### Feature
|
||||
|
||||
* Add Defensive Proc Rules for Level Gap Penalty ([#3580](https://github.com/EQEmu/Server/pull/3580)) @Kinglykrab 2023-09-17
|
||||
* Add opcodes for Cast and Scribe book buttons ([#3578](https://github.com/EQEmu/Server/pull/3578)) @hgtw 2023-09-17
|
||||
* Cleanup Group Split Money Logic ([#3583](https://github.com/EQEmu/Server/pull/3583)) @crdunwel 2023-09-17
|
||||
|
||||
### Fixes
|
||||
|
||||
* AA System Fixes ([#3572](https://github.com/EQEmu/Server/pull/3572)) @KimLS 2023-09-17
|
||||
* Check for Song Skill Increase on Bard Pulse ([#3586](https://github.com/EQEmu/Server/pull/3586)) @crdunwel 2023-09-17
|
||||
* Fix #set faction/#setfaction Command ([#3575](https://github.com/EQEmu/Server/pull/3575)) @Kinglykrab 2023-09-02
|
||||
* Fix Killed XYZH support in EVENT_DEATH in Perl. ([#3591](https://github.com/EQEmu/Server/pull/3591)) @Kinglykrab 2023-09-17
|
||||
* Fix entity ID on death with #castspell ([#3592](https://github.com/EQEmu/Server/pull/3592)) @Kinglykrab 2023-09-17
|
||||
* Zoning logging edge case safety @Akkadius 2023-08-29
|
||||
|
||||
### Logging
|
||||
|
||||
* Add logging to track down Wild Ramp issue ([#3588](https://github.com/EQEmu/Server/pull/3588)) @fryguy503 2023-09-11
|
||||
|
||||
### Messages
|
||||
|
||||
* Remove duplicate message on tracking begin ([#3574](https://github.com/EQEmu/Server/pull/3574)) @noudess 2023-09-11
|
||||
* Swarm pet normal damage messages were missing ([#3594](https://github.com/EQEmu/Server/pull/3594)) @noudess 2023-09-17
|
||||
|
||||
### Quest API
|
||||
|
||||
* Add ApplySpell() and SetBuffDuration() overloads to Perl/Lua ([#3576](https://github.com/EQEmu/Server/pull/3576)) @Kinglykrab 2023-09-17
|
||||
* Add XYZ/XYZH Overloads to Cross Zone Move Methods ([#3581](https://github.com/EQEmu/Server/pull/3581)) @Kinglykrab 2023-09-17
|
||||
|
||||
## [22.25.0] - 08/28/2023
|
||||
|
||||
### Bots
|
||||
|
||||
* Add Support for Mana Pool AA Bonuses. ([#3571](https://github.com/EQEmu/Server/pull/3571)) @Aeadoin 2023-08-21
|
||||
* Remove In-Game Command References to Bot Groups ([#3545](https://github.com/EQEmu/Server/pull/3545)) @Aeadoin 2023-08-13
|
||||
|
||||
### Bug
|
||||
|
||||
* Escape item name in trader audit. ([#3540](https://github.com/EQEmu/Server/pull/3540)) @fryguy503 2023-08-13
|
||||
|
||||
### CMake
|
||||
|
||||
* Add cmake option to re-enable MSVC warnings ([#3537](https://github.com/EQEmu/Server/pull/3537)) @hgtw 2023-08-13
|
||||
* Define perlbind option for all targets ([#3538](https://github.com/EQEmu/Server/pull/3538)) @hgtw 2023-08-13
|
||||
|
||||
### Charm
|
||||
|
||||
* Fix to update target windows on charm on/off ([#3549](https://github.com/EQEmu/Server/pull/3549)) @noudess 2023-08-20
|
||||
|
||||
### Combat Messages
|
||||
|
||||
* Fix issue where pet proc damage was not showing up ([#3551](https://github.com/EQEmu/Server/pull/3551)) @noudess 2023-08-24
|
||||
|
||||
### Database
|
||||
|
||||
* Change primary key entry to NOT NULL ([#3559](https://github.com/EQEmu/Server/pull/3559)) @joligario 2023-08-20
|
||||
* Extend dumper CLI utility to export static instance data ([#3562](https://github.com/EQEmu/Server/pull/3562)) @Akkadius 2023-08-20
|
||||
|
||||
### Expansions
|
||||
|
||||
* Expansion settings tweaks ([#3556](https://github.com/EQEmu/Server/pull/3556)) @Akkadius 2023-08-20
|
||||
|
||||
### Feature
|
||||
|
||||
* Add adjustability for AERampage Range. ([#3548](https://github.com/EQEmu/Server/pull/3548)) @fryguy503 2023-08-20
|
||||
* Change #reload zone to reload zone headers globally. ([#3557](https://github.com/EQEmu/Server/pull/3557)) @Kinglykrab 2023-08-20
|
||||
* Change money type to all lower case as EQ live money shares and split has it that way. ([#3550](https://github.com/EQEmu/Server/pull/3550)) @regneq 2023-08-18
|
||||
|
||||
### Fixes
|
||||
|
||||
* Add character_stats_record to player tables @Akkadius 2023-08-11
|
||||
* Bots no longer drop group on death, and raid fixes. ([#3542](https://github.com/EQEmu/Server/pull/3542)) @Aeadoin 2023-08-13
|
||||
* Bots will now load AAs properly when spawned. ([#3544](https://github.com/EQEmu/Server/pull/3544)) @Aeadoin 2023-08-13
|
||||
* Clearing target window on CHARM wear off had a side effect ([#3570](https://github.com/EQEmu/Server/pull/3570)) @noudess 2023-08-21
|
||||
* Fix #motd/#set motd Command ([#3558](https://github.com/EQEmu/Server/pull/3558)) @Kinglykrab 2023-08-20
|
||||
* Fix Bot::CheckDataBucket to work with Owner Buckets. ([#3552](https://github.com/EQEmu/Server/pull/3552)) @Aeadoin 2023-08-18
|
||||
* Fix to zoning logging exception @Akkadius 2023-08-29
|
||||
* Instance GetUnusedInstanceID crash fox @Akkadius 2023-08-21
|
||||
* Minor adjustment to formula calc position to fix modifier bug. ([#3565](https://github.com/EQEmu/Server/pull/3565)) @Valorith 2023-08-21
|
||||
|
||||
### Instances
|
||||
|
||||
* Honor reserved instances ([#3563](https://github.com/EQEmu/Server/pull/3563)) @joligario 2023-08-21
|
||||
* Refine id selection ([#3568](https://github.com/EQEmu/Server/pull/3568)) @joligario 2023-08-29
|
||||
|
||||
### Logging
|
||||
|
||||
* Add detailed zoning logging ([#3555](https://github.com/EQEmu/Server/pull/3555)) @Akkadius 2023-08-20
|
||||
|
||||
### Quest API
|
||||
|
||||
* Reload content flags globally when a content flag is set ([#3564](https://github.com/EQEmu/Server/pull/3564)) @Akkadius 2023-08-21
|
||||
|
||||
### Rules
|
||||
|
||||
* Add FinalRaidExpMultiplier Rule ([#3554](https://github.com/EQEmu/Server/pull/3554)) @Valorith 2023-08-20
|
||||
* Add a rule to adjust the randomization range for Wizard\Caster Merc innate critical ratio. ([#3543](https://github.com/EQEmu/Server/pull/3543)) @catapultam-habeo 2023-08-13
|
||||
* Add rule to restrict hand in of quest items to quest flagged NPCs. ([#3536](https://github.com/EQEmu/Server/pull/3536)) @Valorith 2023-08-13
|
||||
* Add rule to toggle pets accepting quest items ([#3533](https://github.com/EQEmu/Server/pull/3533)) @Valorith 2023-08-06
|
||||
* Also reload rules in world when #reload rules invoked ([#3566](https://github.com/EQEmu/Server/pull/3566)) @Akkadius 2023-08-21
|
||||
* Correct explanation of Bots:ManaRegen ([#3569](https://github.com/EQEmu/Server/pull/3569)) @Aeadoin 2023-08-21
|
||||
|
||||
### Spawns
|
||||
|
||||
* Fixes a rarer issue where spawn2 is not being properly content filtered @Akkadius 2023-08-13
|
||||
|
||||
## [22.24.0] - 08/05/2023
|
||||
|
||||
### Character
|
||||
|
||||
* Record character stats to `character_stats_record` table ([#3522](https://github.com/EQEmu/Server/pull/3522)) @Akkadius 2023-08-05
|
||||
|
||||
### Code
|
||||
|
||||
* Cleanup #view zone_loot Command ([#3523](https://github.com/EQEmu/Server/pull/3523)) @Kinglykrab 2023-08-02
|
||||
* Remove Strings::Commify from all identifier values ([#3528](https://github.com/EQEmu/Server/pull/3528)) @Kinglykrab 2023-08-02
|
||||
|
||||
### Feature
|
||||
|
||||
* Add Support for Drakkin Heritage Illusions ([#3521](https://github.com/EQEmu/Server/pull/3521)) @Kinglykrab 2023-08-01
|
||||
|
||||
### Fixes
|
||||
|
||||
* Bug fix for raid mark NPC across zones ([#3525](https://github.com/EQEmu/Server/pull/3525)) @neckkola 2023-08-05
|
||||
* Bugs table should not target content database ([#3535](https://github.com/EQEmu/Server/pull/3535)) @Akkadius 2023-08-05
|
||||
* Fix +/- 0.1 XYZ Door Manipulation ([#3527](https://github.com/EQEmu/Server/pull/3527)) @Kinglykrab 2023-08-02
|
||||
* Fix issue with mob scanning when trying to use EVENT_SPAWN ([#3529](https://github.com/EQEmu/Server/pull/3529)) @Akkadius 2023-08-04
|
||||
|
||||
### Quest API
|
||||
|
||||
* Adjust GetCloseMobList calls internally ([#3530](https://github.com/EQEmu/Server/pull/3530)) @Akkadius 2023-08-04
|
||||
|
||||
## [22.23.0] - 07/31/2023
|
||||
|
||||
### Databuckets
|
||||
|
||||
+6
-1
@@ -32,7 +32,11 @@ IF(MSVC)
|
||||
ADD_DEFINITIONS(-D_HAS_AUTO_PTR_ETC) # for Luabind on C++17
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
|
||||
ADD_DEFINITIONS( "/W0 /D_CRT_SECURE_NO_WARNINGS /wd4005 /wd4996 /nologo /Os")
|
||||
|
||||
OPTION(EQEMU_DISABLE_MSVC_WARNINGS "Disable MSVC compile warnings." ON)
|
||||
IF(EQEMU_DISABLE_MSVC_WARNINGS)
|
||||
ADD_DEFINITIONS( "/W0 /D_CRT_SECURE_NO_WARNINGS /wd4005 /wd4996 /nologo /Os")
|
||||
ENDIF(EQEMU_DISABLE_MSVC_WARNINGS)
|
||||
ELSE(MSVC)
|
||||
ADD_DEFINITIONS(-DHAS_UNION_SEMUN)
|
||||
ENDIF(MSVC)
|
||||
@@ -384,6 +388,7 @@ IF(PERL_LIBRARY_ENABLED)
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${PERL_LIBRARY_INCLUDE}")
|
||||
ADD_DEFINITIONS(-DEMBPERL)
|
||||
ADD_DEFINITIONS(-DEMBPERL_PLUGIN)
|
||||
ADD_DEFINITIONS(-DPERLBIND_NO_STRICT_SCALAR_TYPES)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
|
||||
@@ -279,6 +279,11 @@ void DatabaseDumpService::DatabaseDump()
|
||||
}
|
||||
}
|
||||
|
||||
if (IsDumpStaticInstanceData()) {
|
||||
tables_to_dump += "instance_list";
|
||||
options += " --no-create-info --where=\"instance_list.is_global > 0 and instance_list.never_expires > 0\"";
|
||||
}
|
||||
|
||||
if (!dump_descriptor.empty()) {
|
||||
SetDumpFileName(GetDumpFileName() + dump_descriptor);
|
||||
}
|
||||
@@ -606,3 +611,13 @@ void DatabaseDumpService::RemoveCredentialsFile()
|
||||
std::filesystem::remove(CREDENTIALS_FILE);
|
||||
}
|
||||
}
|
||||
|
||||
bool DatabaseDumpService::IsDumpStaticInstanceData()
|
||||
{
|
||||
return dump_static_instance_data;
|
||||
}
|
||||
|
||||
void DatabaseDumpService::SetDumpStaticInstanceData(bool b)
|
||||
{
|
||||
dump_static_instance_data = b;
|
||||
}
|
||||
|
||||
@@ -58,6 +58,9 @@ public:
|
||||
bool IsDumpMercTables() const;
|
||||
void SetDumpMercTables(bool dump_bot_tables);
|
||||
|
||||
void SetDumpStaticInstanceData(bool b);
|
||||
bool IsDumpStaticInstanceData();
|
||||
|
||||
private:
|
||||
bool dump_all_tables = false;
|
||||
bool dump_state_tables = false;
|
||||
@@ -73,6 +76,8 @@ private:
|
||||
bool dump_drop_table_syntax_only = false;
|
||||
bool dump_bot_tables = false;
|
||||
bool dump_merc_tables = false;
|
||||
bool dump_static_instance_data = false;
|
||||
|
||||
std::string dump_path;
|
||||
std::string dump_file_name;
|
||||
|
||||
|
||||
@@ -4825,6 +4825,122 @@ UPDATE data_buckets SET character_id = SUBSTRING_INDEX(SUBSTRING_INDEX( `key`, '
|
||||
UPDATE data_buckets SET npc_id = SUBSTRING_INDEX(SUBSTRING_INDEX( `key`, '-', 2 ), '-', -1), `key` = SUBSTR(SUBSTRING_INDEX(`key`, SUBSTRING_INDEX( `key`, '-', 2 ), -1), 2) WHERE `key` LIKE 'npc-%';
|
||||
UPDATE data_buckets SET bot_id = SUBSTRING_INDEX(SUBSTRING_INDEX( `key`, '-', 2 ), '-', -1), `key` = SUBSTR(SUBSTRING_INDEX(`key`, SUBSTRING_INDEX( `key`, '-', 2 ), -1), 2) WHERE `key` LIKE 'bot-%';
|
||||
|
||||
)"
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9234,
|
||||
.description = "2023_07_27_update_raid_details.sql",
|
||||
.check = "SHOW COLUMNS FROM `raid_details` LIKE 'marked_npc_1_entity_id';",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(ALTER TABLE `raid_details`
|
||||
CHANGE COLUMN `marked_npc_1` `marked_npc_1_entity_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `motd`,
|
||||
ADD COLUMN `marked_npc_1_zone_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_1_entity_id`,
|
||||
ADD COLUMN `marked_npc_1_instance_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_1_zone_id`,
|
||||
CHANGE COLUMN `marked_npc_2` `marked_npc_2_entity_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_1_instance_id`,
|
||||
ADD COLUMN `marked_npc_2_zone_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_2_entity_id`,
|
||||
ADD COLUMN `marked_npc_2_instance_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_2_zone_id`,
|
||||
CHANGE COLUMN `marked_npc_3` `marked_npc_3_entity_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_2_instance_id`,
|
||||
ADD COLUMN `marked_npc_3_zone_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_3_entity_id`,
|
||||
ADD COLUMN `marked_npc_3_instance_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_3_zone_id`;
|
||||
)"
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9235,
|
||||
.description = "2023_07_31_character_stats_record.sql",
|
||||
.check = "SHOW TABLES LIKE 'character_stats_record'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
|
||||
CREATE TABLE `character_stats_record` (
|
||||
`character_id` int NOT NULL,
|
||||
`name` varchar(100) NULL,
|
||||
`status` int NULL DEFAULT 0,
|
||||
`level` int NULL DEFAULT 0,
|
||||
`class` int NULL DEFAULT 0,
|
||||
`race` int NULL DEFAULT 0,
|
||||
`aa_points` int NULL DEFAULT 0,
|
||||
`hp` bigint NULL DEFAULT 0,
|
||||
`mana` bigint NULL DEFAULT 0,
|
||||
`endurance` bigint NULL DEFAULT 0,
|
||||
`ac` int NULL DEFAULT 0,
|
||||
`strength` int NULL DEFAULT 0,
|
||||
`stamina` int NULL DEFAULT 0,
|
||||
`dexterity` int NULL DEFAULT 0,
|
||||
`agility` int NULL DEFAULT 0,
|
||||
`intelligence` int NULL DEFAULT 0,
|
||||
`wisdom` int NULL DEFAULT 0,
|
||||
`charisma` int NULL DEFAULT 0,
|
||||
`magic_resist` int NULL DEFAULT 0,
|
||||
`fire_resist` int NULL DEFAULT 0,
|
||||
`cold_resist` int NULL DEFAULT 0,
|
||||
`poison_resist` int NULL DEFAULT 0,
|
||||
`disease_resist` int NULL DEFAULT 0,
|
||||
`corruption_resist` int NULL DEFAULT 0,
|
||||
`heroic_strength` int NULL DEFAULT 0,
|
||||
`heroic_stamina` int NULL DEFAULT 0,
|
||||
`heroic_dexterity` int NULL DEFAULT 0,
|
||||
`heroic_agility` int NULL DEFAULT 0,
|
||||
`heroic_intelligence` int NULL DEFAULT 0,
|
||||
`heroic_wisdom` int NULL DEFAULT 0,
|
||||
`heroic_charisma` int NULL DEFAULT 0,
|
||||
`heroic_magic_resist` int NULL DEFAULT 0,
|
||||
`heroic_fire_resist` int NULL DEFAULT 0,
|
||||
`heroic_cold_resist` int NULL DEFAULT 0,
|
||||
`heroic_poison_resist` int NULL DEFAULT 0,
|
||||
`heroic_disease_resist` int NULL DEFAULT 0,
|
||||
`heroic_corruption_resist` int NULL DEFAULT 0,
|
||||
`haste` int NULL DEFAULT 0,
|
||||
`accuracy` int NULL DEFAULT 0,
|
||||
`attack` int NULL DEFAULT 0,
|
||||
`avoidance` int NULL DEFAULT 0,
|
||||
`clairvoyance` int NULL DEFAULT 0,
|
||||
`combat_effects` int NULL DEFAULT 0,
|
||||
`damage_shield_mitigation` int NULL DEFAULT 0,
|
||||
`damage_shield` int NULL DEFAULT 0,
|
||||
`dot_shielding` int NULL DEFAULT 0,
|
||||
`hp_regen` int NULL DEFAULT 0,
|
||||
`mana_regen` int NULL DEFAULT 0,
|
||||
`endurance_regen` int NULL DEFAULT 0,
|
||||
`shielding` int NULL DEFAULT 0,
|
||||
`spell_damage` int NULL DEFAULT 0,
|
||||
`spell_shielding` int NULL DEFAULT 0,
|
||||
`strikethrough` int NULL DEFAULT 0,
|
||||
`stun_resist` int NULL DEFAULT 0,
|
||||
`backstab` int NULL DEFAULT 0,
|
||||
`wind` int NULL DEFAULT 0,
|
||||
`brass` int NULL DEFAULT 0,
|
||||
`string` int NULL DEFAULT 0,
|
||||
`percussion` int NULL DEFAULT 0,
|
||||
`singing` int NULL DEFAULT 0,
|
||||
`baking` int NULL DEFAULT 0,
|
||||
`alchemy` int NULL DEFAULT 0,
|
||||
`tailoring` int NULL DEFAULT 0,
|
||||
`blacksmithing` int NULL DEFAULT 0,
|
||||
`fletching` int NULL DEFAULT 0,
|
||||
`brewing` int NULL DEFAULT 0,
|
||||
`jewelry` int NULL DEFAULT 0,
|
||||
`pottery` int NULL DEFAULT 0,
|
||||
`research` int NULL DEFAULT 0,
|
||||
`alcohol` int NULL DEFAULT 0,
|
||||
`fishing` int NULL DEFAULT 0,
|
||||
`tinkering` int NULL DEFAULT 0,
|
||||
`created_at` datetime DEFAULT NULL,
|
||||
`updated_at` datetime DEFAULT NULL,
|
||||
PRIMARY KEY (`character_id`)
|
||||
);
|
||||
)"
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9236,
|
||||
.description = "2023_08_24_aa_ability_auto_grant.sql",
|
||||
.check = "SHOW COLUMNS FROM `aa_ability` LIKE 'auto_grant_enabled';",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
ALTER TABLE `aa_ability` ADD COLUMN `auto_grant_enabled` TINYINT(4) NOT NULL DEFAULT '0' AFTER `reset_on_death`;
|
||||
UPDATE `aa_ability` SET `auto_grant_enabled` = 1 WHERE `grant_only` = 0 AND `charges` = 0 AND `category` = -1;
|
||||
)"
|
||||
},
|
||||
|
||||
|
||||
@@ -131,85 +131,118 @@ bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version
|
||||
bool Database::GetUnusedInstanceID(uint16 &instance_id)
|
||||
{
|
||||
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
|
||||
uint32 max = 32000;
|
||||
uint32 max_instance_id = 32000;
|
||||
|
||||
// sanity check reserved
|
||||
if (max_reserved_instance_id >= max_instance_id) {
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// recycle instances
|
||||
if (RuleB(Instances, RecycleInstanceIds)) {
|
||||
|
||||
//query to get first unused id above reserved
|
||||
auto query = fmt::format(
|
||||
SQL(
|
||||
SELECT id
|
||||
FROM instance_list
|
||||
WHERE id = {};
|
||||
),
|
||||
max_reserved_instance_id + 1
|
||||
);
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// could not successfully query - bail out
|
||||
if (!results.Success()) {
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// first id is available
|
||||
if (results.RowCount() == 0) {
|
||||
instance_id = max_reserved_instance_id + 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
// now look for next available above reserved
|
||||
query = fmt::format(
|
||||
SQL(
|
||||
SELECT MIN(i.id + 1) AS next_available
|
||||
FROM instance_list i
|
||||
LEFT JOIN instance_list i2 ON i.id + 1 = i2.id
|
||||
WHERE i.id >= {}
|
||||
AND i2.id IS NULL;
|
||||
),
|
||||
max_reserved_instance_id
|
||||
);
|
||||
|
||||
results = QueryDatabase(query);
|
||||
|
||||
// could not successfully query - bail out
|
||||
if (!results.Success()) {
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// did not retrieve any rows - bail out
|
||||
if (results.RowCount() == 0) {
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto row = results.begin();
|
||||
|
||||
// check that id is within limits
|
||||
if (row[0] && Strings::ToInt(row[0]) <= max_instance_id) {
|
||||
instance_id = Strings::ToInt(row[0]);
|
||||
return true;
|
||||
}
|
||||
|
||||
// no available instance ids
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// get max unused id above reserved
|
||||
auto query = fmt::format(
|
||||
"SELECT IFNULL(MAX(id), {}) + 1 FROM instance_list WHERE id > {}",
|
||||
max_reserved_instance_id,
|
||||
max_reserved_instance_id
|
||||
);
|
||||
|
||||
if (RuleB(Instances, RecycleInstanceIds)) {
|
||||
query = (
|
||||
SQL(
|
||||
SELECT i.id + 1 AS next_available
|
||||
FROM instance_list i
|
||||
LEFT JOIN instance_list i2 ON i2.id = i.id + 1
|
||||
WHERE i2.id IS NULL
|
||||
ORDER BY i.id
|
||||
LIMIT 0, 1;
|
||||
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// could not successfully query - bail out
|
||||
if (!results.Success()) {
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// did not retrieve any rows - bail out
|
||||
if (results.RowCount() == 0) {
|
||||
instance_id = max_reserved_instance_id;
|
||||
return true;
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto row = results.begin();
|
||||
|
||||
if (Strings::ToInt(row[0]) <= max) {
|
||||
// no instances currently used
|
||||
if (!row[0]) {
|
||||
instance_id = max_reserved_instance_id + 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
// check that id is within limits
|
||||
if (Strings::ToInt(row[0]) <= max_instance_id) {
|
||||
instance_id = Strings::ToInt(row[0]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (instance_id < max_reserved_instance_id) {
|
||||
instance_id = max_reserved_instance_id;
|
||||
return true;
|
||||
}
|
||||
|
||||
query = fmt::format("SELECT id FROM instance_list where id > {} ORDER BY id", max_reserved_instance_id);
|
||||
results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success()) {
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
max_reserved_instance_id++;
|
||||
|
||||
for (auto row : results) {
|
||||
if (max_reserved_instance_id < Strings::ToUnsignedInt(row[0])) {
|
||||
instance_id = max_reserved_instance_id;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (max_reserved_instance_id > max) {
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
max_reserved_instance_id++;
|
||||
}
|
||||
|
||||
instance_id = max_reserved_instance_id;
|
||||
|
||||
return true;
|
||||
// no available instance ids
|
||||
instance_id = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Database::IsGlobalInstance(uint16 instance_id)
|
||||
|
||||
@@ -66,6 +66,7 @@ namespace DatabaseSchema {
|
||||
{"character_potionbelt", "id"},
|
||||
{"character_skills", "id"},
|
||||
{"character_spells", "id"},
|
||||
{"character_stats_record", "character_id"},
|
||||
{"character_task_timers", "character_id"},
|
||||
{"character_tasks", "charid"},
|
||||
{"character_tribute", "character_id"},
|
||||
@@ -134,6 +135,7 @@ namespace DatabaseSchema {
|
||||
"character_potionbelt",
|
||||
"character_skills",
|
||||
"character_spells",
|
||||
"character_stats_record",
|
||||
"character_task_timers",
|
||||
"character_tasks",
|
||||
"character_tribute",
|
||||
|
||||
@@ -62,6 +62,7 @@ N(OP_BeginCast),
|
||||
N(OP_Bind_Wound),
|
||||
N(OP_BlockedBuffs),
|
||||
N(OP_BoardBoat),
|
||||
N(OP_BookButton),
|
||||
N(OP_Buff),
|
||||
N(OP_BuffCreate),
|
||||
N(OP_BuffRemoveRequest),
|
||||
|
||||
@@ -2559,7 +2559,10 @@ struct GMEmoteZone_Struct {
|
||||
struct BookText_Struct {
|
||||
uint8 window; // where to display the text (0xFF means new window)
|
||||
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly others.
|
||||
uint32 invslot; // Only used in SoF and later clients.
|
||||
int16 invslot; // Only used in SoF and later clients.
|
||||
int32 target_id;
|
||||
int8 can_cast;
|
||||
int8 can_scribe;
|
||||
char booktext[1]; // Variable Length
|
||||
};
|
||||
// This is the request to read a book.
|
||||
@@ -2568,11 +2571,18 @@ struct BookText_Struct {
|
||||
struct BookRequest_Struct {
|
||||
uint8 window; // where to display the text (0xFF means new window)
|
||||
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly others.
|
||||
uint32 invslot; // Only used in Sof and later clients;
|
||||
int16 subslot; // The subslot inside of a bag if it is inside one.
|
||||
int16 invslot; // Only used in Sof and later clients;
|
||||
int32 target_id;
|
||||
char txtfile[20];
|
||||
};
|
||||
|
||||
// used by Scribe and CastSpell book buttons
|
||||
struct BookButton_Struct
|
||||
{
|
||||
int16 invslot; // server slot
|
||||
int32 target_id;
|
||||
};
|
||||
|
||||
/*
|
||||
** Object/Ground Spawn struct
|
||||
** Used for Forges, Ovens, ground spawns, items dropped to ground, etc
|
||||
|
||||
@@ -138,6 +138,7 @@ namespace Logs {
|
||||
QuestErrors,
|
||||
PlayerEvents,
|
||||
DataBuckets,
|
||||
Zoning,
|
||||
MaxCategoryID /* Don't Remove this */
|
||||
};
|
||||
|
||||
@@ -235,6 +236,7 @@ namespace Logs {
|
||||
"QuestErrors",
|
||||
"PlayerEvents",
|
||||
"DataBuckets",
|
||||
"Zoning",
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -804,6 +804,16 @@
|
||||
OutF(LogSys, Logs::Detail, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogZoning(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::General, Logs::Zoning))\
|
||||
OutF(LogSys, Logs::General, Logs::Zoning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define LogZoningDetail(message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Zoning))\
|
||||
OutF(LogSys, Logs::Detail, Logs::Zoning, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
} while (0)
|
||||
|
||||
#define Log(debug_level, log_category, message, ...) do {\
|
||||
if (LogSys.IsLogEnabled(debug_level, log_category))\
|
||||
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
|
||||
|
||||
@@ -230,6 +230,10 @@ bool EQ::ItemData::IsTypeShield() const
|
||||
return (ItemType == item::ItemTypeShield);
|
||||
}
|
||||
|
||||
bool EQ::ItemData::IsQuestItem() const {
|
||||
return QuestItemFlag;
|
||||
}
|
||||
|
||||
bool EQ::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
|
||||
{
|
||||
if (!l_item || !r_item)
|
||||
|
||||
@@ -546,6 +546,7 @@ namespace EQ
|
||||
bool IsType1HWeapon() const;
|
||||
bool IsType2HWeapon() const;
|
||||
bool IsTypeShield() const;
|
||||
bool IsQuestItem() const;
|
||||
|
||||
static bool CheckLoreConflict(const ItemData* l_item, const ItemData* r_item);
|
||||
bool CheckLoreConflict(const ItemData* item) const { return CheckLoreConflict(this, item); }
|
||||
|
||||
+17
-3
@@ -2785,7 +2785,10 @@ namespace RoF2
|
||||
else
|
||||
eq->window = emu->window;
|
||||
OUT(type);
|
||||
OUT(invslot);
|
||||
eq->invslot = ServerToRoF2TypelessSlot(emu->invslot, invtype::typePossessions);
|
||||
OUT(target_id);
|
||||
OUT(can_cast);
|
||||
OUT(can_scribe);
|
||||
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -4411,6 +4414,17 @@ namespace RoF2
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_BookButton)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::BookButton_Struct);
|
||||
SETUP_DIRECT_DECODE(BookButton_Struct, structs::BookButton_Struct);
|
||||
|
||||
emu->invslot = static_cast<int16_t>(RoF2ToServerTypelessSlot(eq->slot, invtype::typePossessions));
|
||||
IN(target_id);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_Buff)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
|
||||
@@ -5117,8 +5131,8 @@ namespace RoF2
|
||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||
|
||||
IN(type);
|
||||
IN(invslot);
|
||||
IN(subslot);
|
||||
emu->invslot = static_cast<int16_t>(RoF2ToServerTypelessSlot(eq->invslot, invtype::typePossessions));
|
||||
IN(target_id);
|
||||
emu->window = (uint8)eq->window;
|
||||
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
||||
|
||||
|
||||
@@ -150,6 +150,7 @@ D(OP_AugmentInfo)
|
||||
D(OP_AugmentItem)
|
||||
D(OP_BazaarSearch)
|
||||
D(OP_BlockedBuffs)
|
||||
D(OP_BookButton)
|
||||
D(OP_Buff)
|
||||
D(OP_BuffRemoveRequest)
|
||||
D(OP_CastSpell)
|
||||
|
||||
@@ -2868,15 +2868,23 @@ struct BookText_Struct {
|
||||
// This is just a "text file" on the server
|
||||
// or in our case, the 'name' column in our books table.
|
||||
struct BookRequest_Struct {
|
||||
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
|
||||
/*0004*/ uint16 invslot; // Is the slot, but the RoF2 conversion causes it to fail. Turned to 0 since it isnt required anyway.
|
||||
/*0006*/ int16 subslot; // Inventory sub-slot (0-x)
|
||||
/*0008*/ uint16 unknown006; // Seen FFFF
|
||||
/*0010*/ uint16 unknown008; // seen 0000
|
||||
/*0012*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
|
||||
/*0016*/ uint32 unknown0012;
|
||||
/*0020*/ uint16 unknown0016;
|
||||
/*0022*/ char txtfile[8194];
|
||||
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
|
||||
/*0004*/ TypelessInventorySlot_Struct invslot; // book ItemIndex (with int16_t alignment padding)
|
||||
/*0012*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
|
||||
/*0016*/ uint32 target_id; // client's target when using the book
|
||||
/*0020*/ uint8 can_cast; // show Cast Spell button in book window
|
||||
/*0021*/ uint8 can_scribe; // show Scribe button in book window
|
||||
/*0022*/ char txtfile[8194];
|
||||
/*8216*/
|
||||
};
|
||||
|
||||
// used by Scribe and CastSpell book buttons
|
||||
struct BookButton_Struct
|
||||
{
|
||||
/*0000*/ TypelessInventorySlot_Struct slot; // book ItemIndex (with int16_t alignment padding)
|
||||
/*0008*/ int32 target_id; // client's target when using the book button
|
||||
/*0012*/ int32 unused; // always 0 from button packets
|
||||
/*0016*/
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
+16
-1
@@ -1782,6 +1782,9 @@ namespace SoD
|
||||
eq->window = emu->window;
|
||||
OUT(type);
|
||||
eq->invslot = ServerToSoDSlot(emu->invslot);
|
||||
OUT(target_id);
|
||||
OUT(can_cast);
|
||||
OUT(can_scribe);
|
||||
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2817,6 +2820,17 @@ namespace SoD
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_BookButton)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::BookButton_Struct);
|
||||
SETUP_DIRECT_DECODE(BookButton_Struct, structs::BookButton_Struct);
|
||||
|
||||
emu->invslot = static_cast<int16_t>(SoDToServerSlot(eq->invslot));
|
||||
IN(target_id);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_Buff)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
|
||||
@@ -3364,7 +3378,8 @@ namespace SoD
|
||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||
|
||||
IN(type);
|
||||
emu->invslot = SoDToServerSlot(eq->invslot);
|
||||
emu->invslot = static_cast<int16_t>(SoDToServerSlot(eq->invslot));
|
||||
IN(target_id);
|
||||
emu->window = (uint8)eq->window;
|
||||
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
||||
|
||||
|
||||
@@ -103,6 +103,7 @@ D(OP_ApplyPoison)
|
||||
D(OP_AugmentInfo)
|
||||
D(OP_AugmentItem)
|
||||
D(OP_BazaarSearch)
|
||||
D(OP_BookButton)
|
||||
D(OP_Buff)
|
||||
D(OP_CastSpell)
|
||||
D(OP_ChannelMessage)
|
||||
|
||||
@@ -2351,12 +2351,21 @@ struct BookText_Struct {
|
||||
// This is just a "text file" on the server
|
||||
// or in our case, the 'name' column in our books table.
|
||||
struct BookRequest_Struct {
|
||||
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
|
||||
/*0004*/ uint32 invslot; // The inventory slot the book is in. Not used, but echoed in the response packet.
|
||||
/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
|
||||
/*0012*/ uint32 unknown0012;
|
||||
/*0016*/ uint16 unknown0016;
|
||||
/*0018*/ char txtfile[8194];
|
||||
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
|
||||
/*0004*/ uint32 invslot; // The inventory slot the book is in
|
||||
/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
|
||||
/*0012*/ uint32 target_id;
|
||||
/*0016*/ uint8 can_cast;
|
||||
/*0017*/ uint8 can_scribe;
|
||||
/*0018*/ char txtfile[8194];
|
||||
};
|
||||
|
||||
// used by Scribe and CastSpell book buttons
|
||||
struct BookButton_Struct
|
||||
{
|
||||
/*0000*/ int32 invslot;
|
||||
/*0004*/ int32 target_id; // client's target when using the book
|
||||
/*0008*/ int32 unused; // always 0 from button packets
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
+16
-1
@@ -1452,6 +1452,9 @@ namespace SoF
|
||||
eq->window = emu->window;
|
||||
OUT(type);
|
||||
eq->invslot = ServerToSoFSlot(emu->invslot);
|
||||
OUT(target_id);
|
||||
OUT(can_cast);
|
||||
OUT(can_scribe);
|
||||
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2261,6 +2264,17 @@ namespace SoF
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_BookButton)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::BookButton_Struct);
|
||||
SETUP_DIRECT_DECODE(BookButton_Struct, structs::BookButton_Struct);
|
||||
|
||||
emu->invslot = static_cast<int16_t>(SoFToServerSlot(eq->invslot));
|
||||
IN(target_id);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_Buff)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
|
||||
@@ -2769,7 +2783,8 @@ namespace SoF
|
||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||
|
||||
IN(type);
|
||||
emu->invslot = SoFToServerSlot(eq->invslot);
|
||||
emu->invslot = static_cast<int16_t>(SoFToServerSlot(eq->invslot));
|
||||
IN(target_id);
|
||||
emu->window = (uint8)eq->window;
|
||||
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
||||
|
||||
|
||||
@@ -94,6 +94,7 @@ D(OP_AltCurrencySellSelection)
|
||||
D(OP_ApplyPoison)
|
||||
D(OP_AugmentInfo)
|
||||
D(OP_AugmentItem)
|
||||
D(OP_BookButton)
|
||||
D(OP_Buff)
|
||||
D(OP_Bug)
|
||||
D(OP_CastSpell)
|
||||
|
||||
@@ -2321,12 +2321,21 @@ struct BookText_Struct {
|
||||
// This is just a "text file" on the server
|
||||
// or in our case, the 'name' column in our books table.
|
||||
struct BookRequest_Struct {
|
||||
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
|
||||
/*0004*/ uint32 invslot; // The inventory slot the book is in. Not used, but echoed in the response packet.
|
||||
/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
|
||||
/*0012*/ uint32 unknown0012;
|
||||
/*0016*/ uint16 unknown0016;
|
||||
/*0018*/ char txtfile[8194];
|
||||
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
|
||||
/*0004*/ uint32 invslot; // The inventory slot the book is in
|
||||
/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
|
||||
/*0012*/ uint32 target_id;
|
||||
/*0016*/ uint8 can_cast;
|
||||
/*0017*/ uint8 can_scribe;
|
||||
/*0018*/ char txtfile[8194];
|
||||
};
|
||||
|
||||
// used by Scribe and CastSpell book buttons
|
||||
struct BookButton_Struct
|
||||
{
|
||||
/*0000*/ int32 invslot;
|
||||
/*0004*/ int32 target_id; // client's target when using the book
|
||||
/*0008*/ int32 unused; // always 0 from button packets
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
+16
-1
@@ -2027,6 +2027,9 @@ namespace UF
|
||||
eq->window = emu->window;
|
||||
OUT(type);
|
||||
eq->invslot = ServerToUFSlot(emu->invslot);
|
||||
OUT(target_id);
|
||||
OUT(can_cast);
|
||||
OUT(can_scribe);
|
||||
strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile));
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -3105,6 +3108,17 @@ namespace UF
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_BookButton)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::BookButton_Struct);
|
||||
SETUP_DIRECT_DECODE(BookButton_Struct, structs::BookButton_Struct);
|
||||
|
||||
emu->invslot = static_cast<int16_t>(UFToServerSlot(eq->invslot));
|
||||
IN(target_id);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_Buff)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
|
||||
@@ -3664,7 +3678,8 @@ namespace UF
|
||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||
|
||||
IN(type);
|
||||
emu->invslot = UFToServerSlot(eq->invslot);
|
||||
emu->invslot = static_cast<int16_t>(UFToServerSlot(eq->invslot));
|
||||
IN(target_id);
|
||||
emu->window = (uint8)eq->window;
|
||||
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
||||
|
||||
|
||||
@@ -110,6 +110,7 @@ D(OP_ApplyPoison)
|
||||
D(OP_AugmentInfo)
|
||||
D(OP_AugmentItem)
|
||||
D(OP_BazaarSearch)
|
||||
D(OP_BookButton)
|
||||
D(OP_Buff)
|
||||
D(OP_BuffRemoveRequest)
|
||||
D(OP_CastSpell)
|
||||
|
||||
@@ -2400,12 +2400,21 @@ struct BookText_Struct {
|
||||
// This is just a "text file" on the server
|
||||
// or in our case, the 'name' column in our books table.
|
||||
struct BookRequest_Struct {
|
||||
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
|
||||
/*0004*/ uint32 invslot; // The inventory slot the book is in. Not used, but echoed in the response packet.
|
||||
/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
|
||||
/*0012*/ uint32 unknown0012;
|
||||
/*0016*/ uint16 unknown0016;
|
||||
/*0018*/ char txtfile[8194];
|
||||
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
|
||||
/*0004*/ uint32 invslot; // The inventory slot the book is in
|
||||
/*0008*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
|
||||
/*0012*/ uint32 target_id;
|
||||
/*0016*/ uint8 can_cast;
|
||||
/*0017*/ uint8 can_scribe;
|
||||
/*0018*/ char txtfile[8194];
|
||||
};
|
||||
|
||||
// used by Scribe and CastSpell book buttons
|
||||
struct BookButton_Struct
|
||||
{
|
||||
/*0000*/ int32 invslot;
|
||||
/*0004*/ int32 target_id; // client's target when using the book
|
||||
/*0008*/ int32 unused; // always 0 from button packets
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -24,9 +24,15 @@ public:
|
||||
int32_t loottype;
|
||||
int8_t locked;
|
||||
std::string motd;
|
||||
uint16_t marked_npc_1;
|
||||
uint16_t marked_npc_2;
|
||||
uint16_t marked_npc_3;
|
||||
uint32_t marked_npc_1_entity_id;
|
||||
uint32_t marked_npc_1_zone_id;
|
||||
uint32_t marked_npc_1_instance_id;
|
||||
uint32_t marked_npc_2_entity_id;
|
||||
uint32_t marked_npc_2_zone_id;
|
||||
uint32_t marked_npc_2_instance_id;
|
||||
uint32_t marked_npc_3_entity_id;
|
||||
uint32_t marked_npc_3_zone_id;
|
||||
uint32_t marked_npc_3_instance_id;
|
||||
};
|
||||
|
||||
static std::string PrimaryKey()
|
||||
@@ -41,9 +47,15 @@ public:
|
||||
"loottype",
|
||||
"locked",
|
||||
"motd",
|
||||
"marked_npc_1",
|
||||
"marked_npc_2",
|
||||
"marked_npc_3",
|
||||
"marked_npc_1_entity_id",
|
||||
"marked_npc_1_zone_id",
|
||||
"marked_npc_1_instance_id",
|
||||
"marked_npc_2_entity_id",
|
||||
"marked_npc_2_zone_id",
|
||||
"marked_npc_2_instance_id",
|
||||
"marked_npc_3_entity_id",
|
||||
"marked_npc_3_zone_id",
|
||||
"marked_npc_3_instance_id",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -54,9 +66,15 @@ public:
|
||||
"loottype",
|
||||
"locked",
|
||||
"motd",
|
||||
"marked_npc_1",
|
||||
"marked_npc_2",
|
||||
"marked_npc_3",
|
||||
"marked_npc_1_entity_id",
|
||||
"marked_npc_1_zone_id",
|
||||
"marked_npc_1_instance_id",
|
||||
"marked_npc_2_entity_id",
|
||||
"marked_npc_2_zone_id",
|
||||
"marked_npc_2_instance_id",
|
||||
"marked_npc_3_entity_id",
|
||||
"marked_npc_3_zone_id",
|
||||
"marked_npc_3_instance_id",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -97,13 +115,19 @@ public:
|
||||
{
|
||||
RaidDetails e{};
|
||||
|
||||
e.raidid = 0;
|
||||
e.loottype = 0;
|
||||
e.locked = 0;
|
||||
e.motd = "";
|
||||
e.marked_npc_1 = 0;
|
||||
e.marked_npc_2 = 0;
|
||||
e.marked_npc_3 = 0;
|
||||
e.raidid = 0;
|
||||
e.loottype = 0;
|
||||
e.locked = 0;
|
||||
e.motd = "";
|
||||
e.marked_npc_1_entity_id = 0;
|
||||
e.marked_npc_1_zone_id = 0;
|
||||
e.marked_npc_1_instance_id = 0;
|
||||
e.marked_npc_2_entity_id = 0;
|
||||
e.marked_npc_2_zone_id = 0;
|
||||
e.marked_npc_2_instance_id = 0;
|
||||
e.marked_npc_3_entity_id = 0;
|
||||
e.marked_npc_3_zone_id = 0;
|
||||
e.marked_npc_3_instance_id = 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -140,13 +164,19 @@ public:
|
||||
if (results.RowCount() == 1) {
|
||||
RaidDetails e{};
|
||||
|
||||
e.raidid = static_cast<int32_t>(atoi(row[0]));
|
||||
e.loottype = static_cast<int32_t>(atoi(row[1]));
|
||||
e.locked = static_cast<int8_t>(atoi(row[2]));
|
||||
e.motd = row[3] ? row[3] : "";
|
||||
e.marked_npc_1 = static_cast<uint16_t>(strtoul(row[4], nullptr, 10));
|
||||
e.marked_npc_2 = static_cast<uint16_t>(strtoul(row[5], nullptr, 10));
|
||||
e.marked_npc_3 = static_cast<uint16_t>(strtoul(row[6], nullptr, 10));
|
||||
e.raidid = static_cast<int32_t>(atoi(row[0]));
|
||||
e.loottype = static_cast<int32_t>(atoi(row[1]));
|
||||
e.locked = static_cast<int8_t>(atoi(row[2]));
|
||||
e.motd = row[3] ? row[3] : "";
|
||||
e.marked_npc_1_entity_id = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
|
||||
e.marked_npc_1_zone_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
|
||||
e.marked_npc_1_instance_id = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
|
||||
e.marked_npc_2_entity_id = static_cast<uint32_t>(strtoul(row[7], nullptr, 10));
|
||||
e.marked_npc_2_zone_id = static_cast<uint32_t>(strtoul(row[8], nullptr, 10));
|
||||
e.marked_npc_2_instance_id = static_cast<uint32_t>(strtoul(row[9], nullptr, 10));
|
||||
e.marked_npc_3_entity_id = static_cast<uint32_t>(strtoul(row[10], nullptr, 10));
|
||||
e.marked_npc_3_zone_id = static_cast<uint32_t>(strtoul(row[11], nullptr, 10));
|
||||
e.marked_npc_3_instance_id = static_cast<uint32_t>(strtoul(row[12], nullptr, 10));
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -184,9 +214,15 @@ public:
|
||||
v.push_back(columns[1] + " = " + std::to_string(e.loottype));
|
||||
v.push_back(columns[2] + " = " + std::to_string(e.locked));
|
||||
v.push_back(columns[3] + " = '" + Strings::Escape(e.motd) + "'");
|
||||
v.push_back(columns[4] + " = " + std::to_string(e.marked_npc_1));
|
||||
v.push_back(columns[5] + " = " + std::to_string(e.marked_npc_2));
|
||||
v.push_back(columns[6] + " = " + std::to_string(e.marked_npc_3));
|
||||
v.push_back(columns[4] + " = " + std::to_string(e.marked_npc_1_entity_id));
|
||||
v.push_back(columns[5] + " = " + std::to_string(e.marked_npc_1_zone_id));
|
||||
v.push_back(columns[6] + " = " + std::to_string(e.marked_npc_1_instance_id));
|
||||
v.push_back(columns[7] + " = " + std::to_string(e.marked_npc_2_entity_id));
|
||||
v.push_back(columns[8] + " = " + std::to_string(e.marked_npc_2_zone_id));
|
||||
v.push_back(columns[9] + " = " + std::to_string(e.marked_npc_2_instance_id));
|
||||
v.push_back(columns[10] + " = " + std::to_string(e.marked_npc_3_entity_id));
|
||||
v.push_back(columns[11] + " = " + std::to_string(e.marked_npc_3_zone_id));
|
||||
v.push_back(columns[12] + " = " + std::to_string(e.marked_npc_3_instance_id));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -212,9 +248,15 @@ public:
|
||||
v.push_back(std::to_string(e.loottype));
|
||||
v.push_back(std::to_string(e.locked));
|
||||
v.push_back("'" + Strings::Escape(e.motd) + "'");
|
||||
v.push_back(std::to_string(e.marked_npc_1));
|
||||
v.push_back(std::to_string(e.marked_npc_2));
|
||||
v.push_back(std::to_string(e.marked_npc_3));
|
||||
v.push_back(std::to_string(e.marked_npc_1_entity_id));
|
||||
v.push_back(std::to_string(e.marked_npc_1_zone_id));
|
||||
v.push_back(std::to_string(e.marked_npc_1_instance_id));
|
||||
v.push_back(std::to_string(e.marked_npc_2_entity_id));
|
||||
v.push_back(std::to_string(e.marked_npc_2_zone_id));
|
||||
v.push_back(std::to_string(e.marked_npc_2_instance_id));
|
||||
v.push_back(std::to_string(e.marked_npc_3_entity_id));
|
||||
v.push_back(std::to_string(e.marked_npc_3_zone_id));
|
||||
v.push_back(std::to_string(e.marked_npc_3_instance_id));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -248,9 +290,15 @@ public:
|
||||
v.push_back(std::to_string(e.loottype));
|
||||
v.push_back(std::to_string(e.locked));
|
||||
v.push_back("'" + Strings::Escape(e.motd) + "'");
|
||||
v.push_back(std::to_string(e.marked_npc_1));
|
||||
v.push_back(std::to_string(e.marked_npc_2));
|
||||
v.push_back(std::to_string(e.marked_npc_3));
|
||||
v.push_back(std::to_string(e.marked_npc_1_entity_id));
|
||||
v.push_back(std::to_string(e.marked_npc_1_zone_id));
|
||||
v.push_back(std::to_string(e.marked_npc_1_instance_id));
|
||||
v.push_back(std::to_string(e.marked_npc_2_entity_id));
|
||||
v.push_back(std::to_string(e.marked_npc_2_zone_id));
|
||||
v.push_back(std::to_string(e.marked_npc_2_instance_id));
|
||||
v.push_back(std::to_string(e.marked_npc_3_entity_id));
|
||||
v.push_back(std::to_string(e.marked_npc_3_zone_id));
|
||||
v.push_back(std::to_string(e.marked_npc_3_instance_id));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
@@ -284,13 +332,19 @@ public:
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
RaidDetails e{};
|
||||
|
||||
e.raidid = static_cast<int32_t>(atoi(row[0]));
|
||||
e.loottype = static_cast<int32_t>(atoi(row[1]));
|
||||
e.locked = static_cast<int8_t>(atoi(row[2]));
|
||||
e.motd = row[3] ? row[3] : "";
|
||||
e.marked_npc_1 = static_cast<uint16_t>(strtoul(row[4], nullptr, 10));
|
||||
e.marked_npc_2 = static_cast<uint16_t>(strtoul(row[5], nullptr, 10));
|
||||
e.marked_npc_3 = static_cast<uint16_t>(strtoul(row[6], nullptr, 10));
|
||||
e.raidid = static_cast<int32_t>(atoi(row[0]));
|
||||
e.loottype = static_cast<int32_t>(atoi(row[1]));
|
||||
e.locked = static_cast<int8_t>(atoi(row[2]));
|
||||
e.motd = row[3] ? row[3] : "";
|
||||
e.marked_npc_1_entity_id = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
|
||||
e.marked_npc_1_zone_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
|
||||
e.marked_npc_1_instance_id = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
|
||||
e.marked_npc_2_entity_id = static_cast<uint32_t>(strtoul(row[7], nullptr, 10));
|
||||
e.marked_npc_2_zone_id = static_cast<uint32_t>(strtoul(row[8], nullptr, 10));
|
||||
e.marked_npc_2_instance_id = static_cast<uint32_t>(strtoul(row[9], nullptr, 10));
|
||||
e.marked_npc_3_entity_id = static_cast<uint32_t>(strtoul(row[10], nullptr, 10));
|
||||
e.marked_npc_3_zone_id = static_cast<uint32_t>(strtoul(row[11], nullptr, 10));
|
||||
e.marked_npc_3_instance_id = static_cast<uint32_t>(strtoul(row[12], nullptr, 10));
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -315,13 +369,19 @@ public:
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
RaidDetails e{};
|
||||
|
||||
e.raidid = static_cast<int32_t>(atoi(row[0]));
|
||||
e.loottype = static_cast<int32_t>(atoi(row[1]));
|
||||
e.locked = static_cast<int8_t>(atoi(row[2]));
|
||||
e.motd = row[3] ? row[3] : "";
|
||||
e.marked_npc_1 = static_cast<uint16_t>(strtoul(row[4], nullptr, 10));
|
||||
e.marked_npc_2 = static_cast<uint16_t>(strtoul(row[5], nullptr, 10));
|
||||
e.marked_npc_3 = static_cast<uint16_t>(strtoul(row[6], nullptr, 10));
|
||||
e.raidid = static_cast<int32_t>(atoi(row[0]));
|
||||
e.loottype = static_cast<int32_t>(atoi(row[1]));
|
||||
e.locked = static_cast<int8_t>(atoi(row[2]));
|
||||
e.motd = row[3] ? row[3] : "";
|
||||
e.marked_npc_1_entity_id = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
|
||||
e.marked_npc_1_zone_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
|
||||
e.marked_npc_1_instance_id = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
|
||||
e.marked_npc_2_entity_id = static_cast<uint32_t>(strtoul(row[7], nullptr, 10));
|
||||
e.marked_npc_2_zone_id = static_cast<uint32_t>(strtoul(row[8], nullptr, 10));
|
||||
e.marked_npc_2_instance_id = static_cast<uint32_t>(strtoul(row[9], nullptr, 10));
|
||||
e.marked_npc_3_entity_id = static_cast<uint32_t>(strtoul(row[10], nullptr, 10));
|
||||
e.marked_npc_3_zone_id = static_cast<uint32_t>(strtoul(row[11], nullptr, 10));
|
||||
e.marked_npc_3_instance_id = static_cast<uint32_t>(strtoul(row[12], nullptr, 10));
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
#ifndef EQEMU_CHARACTER_STATS_RECORD_REPOSITORY_H
|
||||
#define EQEMU_CHARACTER_STATS_RECORD_REPOSITORY_H
|
||||
|
||||
#include "../database.h"
|
||||
#include "../strings.h"
|
||||
#include "base/base_character_stats_record_repository.h"
|
||||
|
||||
class CharacterStatsRecordRepository: public BaseCharacterStatsRecordRepository {
|
||||
public:
|
||||
|
||||
/**
|
||||
* This file was auto generated and can be modified and extended upon
|
||||
*
|
||||
* Base repository methods are automatically
|
||||
* generated in the "base" version of this repository. The base repository
|
||||
* is immutable and to be left untouched, while methods in this class
|
||||
* are used as extension methods for more specific persistence-layer
|
||||
* accessors or mutators.
|
||||
*
|
||||
* Base Methods (Subject to be expanded upon in time)
|
||||
*
|
||||
* Note: Not all tables are designed appropriately to fit functionality with all base methods
|
||||
*
|
||||
* InsertOne
|
||||
* UpdateOne
|
||||
* DeleteOne
|
||||
* FindOne
|
||||
* GetWhere(std::string where_filter)
|
||||
* DeleteWhere(std::string where_filter)
|
||||
* InsertMany
|
||||
* All
|
||||
*
|
||||
* Example custom methods in a repository
|
||||
*
|
||||
* CharacterStatsRecordRepository::GetByZoneAndVersion(int zone_id, int zone_version)
|
||||
* CharacterStatsRecordRepository::GetWhereNeverExpires()
|
||||
* CharacterStatsRecordRepository::GetWhereXAndY()
|
||||
* CharacterStatsRecordRepository::DeleteWhereXAndY()
|
||||
*
|
||||
* Most of the above could be covered by base methods, but if you as a developer
|
||||
* find yourself re-using logic for other parts of the code, its best to just make a
|
||||
* method that can be re-used easily elsewhere especially if it can use a base repository
|
||||
* method and encapsulate filters there
|
||||
*/
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_CHARACTER_STATS_RECORD_REPOSITORY_H
|
||||
@@ -47,17 +47,21 @@ public:
|
||||
static int UpdateRaidMarkedNPC(
|
||||
Database& db,
|
||||
int32_t raid_id,
|
||||
uint8_t marked_npc_number,
|
||||
uint8_t value
|
||||
uint32_t marked_npc_entity_id,
|
||||
uint32_t marked_npc_zone_id,
|
||||
uint32_t marked_npc_instance_id,
|
||||
uint32_t slot_number
|
||||
) {
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"UPDATE `{}` SET `marked_npc_{}` = '{}' WHERE raidid = '{}';",
|
||||
"UPDATE `{0}` SET `marked_npc_{4}_entity_id` = '{1}',`marked_npc_{4}_zone_id` = '{2}',`marked_npc_{4}_instance_id` = '{3}' WHERE raidid = '{5}';",
|
||||
TableName(),
|
||||
marked_npc_number,
|
||||
value,
|
||||
marked_npc_entity_id,
|
||||
marked_npc_zone_id,
|
||||
marked_npc_instance_id,
|
||||
slot_number,
|
||||
raid_id
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
return results.Success() ? results.RowsAffected() : 0;
|
||||
|
||||
+12
-3
@@ -58,6 +58,7 @@ RULE_REAL(Character, ExpMultiplier, 0.5, "If greater than 0, the experience gain
|
||||
RULE_REAL(Character, AAExpMultiplier, 0.5, "If greater than 0, the AA experience gained is multiplied by this value. ")
|
||||
RULE_REAL(Character, GroupExpMultiplier, 0.5, "The experience in a group is multiplied by this value in addition to the group multiplier. The group multiplier is: 2 members=x 1.2, 3=x1.4, 4=x1.6, 5=x1.8, 6=x2.16")
|
||||
RULE_REAL(Character, RaidExpMultiplier, 0.2, "The experience gained in raids is multiplied by (1-RaidExpMultiplier) ")
|
||||
RULE_REAL(Character, FinalRaidExpMultiplier, 1.0, "Multiplies all raid experience by this value. Default: 1.0")
|
||||
RULE_BOOL(Character, UseXPConScaling, true, "When activated, the experience is modified depending on the difference between player level and NPC level. The values from the rules GreenModifier to RedModifier are used")
|
||||
RULE_INT(Character, ShowExpValues, 0, "Show experience values. 0=normal, 1=show raw experience values, 2=show raw experience values and percent")
|
||||
RULE_INT(Character, GreenModifier, 20, "The experience obtained for green con mobs is multiplied by value/100")
|
||||
@@ -256,6 +257,7 @@ RULE_REAL(Pets, AttackCommandRange, 150, "Range at which a pet will respond to a
|
||||
RULE_BOOL(Pets, UnTargetableSwarmPet, false, "Setting whether swarm pets should be targetable")
|
||||
RULE_REAL(Pets, PetPowerLevelCap, 10, "Maximum number of levels a player pet can go up with pet power")
|
||||
RULE_BOOL(Pets, CanTakeNoDrop, false, "Setting whether anyone can give no-drop items to pets")
|
||||
RULE_BOOL(Pets, CanTakeQuestItems, true, "Setting whether anyone can give quest items to pets")
|
||||
RULE_BOOL(Pets, LivelikeBreakCharmOnInvis, true, "Default: true will break charm on any type of invis (hide/ivu/iva/etc) false will only break if the pet can not see you (ex. you have an undead pet and cast IVU")
|
||||
RULE_BOOL(Pets, ClientPetsUseOwnerNameInLastName, true, "Disable this to keep client pet's last names from being owner_name's pet")
|
||||
RULE_CATEGORY_END()
|
||||
@@ -287,7 +289,8 @@ RULE_BOOL(World, GMAccountIPList, false, "Check IP list against GM accounts. Thi
|
||||
RULE_INT(World, MinGMAntiHackStatus, 1, "Minimum status to check against AntiHack list")
|
||||
RULE_INT(World, SoFStartZoneID, -1, "Sets the Starting Zone for SoF Clients separate from Titanium Clients (-1 is disabled)")
|
||||
RULE_INT(World, TitaniumStartZoneID, -1, "Sets the Starting Zone for Titanium Clients (-1 is disabled). Replaces the old method")
|
||||
RULE_INT(World, ExpansionSettings, 16383, "Sets the expansion settings for the server, This is sent on login to world and affects client expansion settings. Defaults to all expansions enabled up to TSS, value is bitmask")
|
||||
RULE_INT(World, ExpansionSettings, 16383, "Sets the expansion settings bitmask for the server, This is sent on login to world and affects client expansion settings. Defaults to all expansions enabled up to TSS, value is bitmask")
|
||||
RULE_INT(World, CharacterSelectExpansionSettings, -1, "Sets the expansion settings bitmask for character select if you wish to override. -1 is off")
|
||||
RULE_BOOL(World, UseClientBasedExpansionSettings, true, "If true it will overrule World, ExpansionSettings and set someone's expansion based on the client they're using")
|
||||
RULE_INT(World, PVPSettings, 0, "Sets the PVP settings for the server. 1=Rallos Zek RuleSet, 2=Tallon/Vallon Zek Ruleset, 4=Sullon Zek Ruleset, 6=Discord Ruleset, anything above 6 is the Discord Ruleset without the no-drop restrictions removed. NOTE: edit IsAttackAllowed in Zone-table to accomodate for these rules")
|
||||
RULE_INT(World, PVPMinLevel, 0, "Minimum level to pvp")
|
||||
@@ -449,10 +452,14 @@ RULE_BOOL(Spells, TargetsTargetRequiresCombatRange, true, "Disable to remove com
|
||||
RULE_BOOL(Spells, NPCBuffLevelRestrictions, false, "Impose BuffLevelRestrictions on NPCs if true")
|
||||
RULE_INT(Spells, ResurrectionEffectBlock, 2, "0 = allow overwrites/rule disabled. If set to 1 = Block all buffs that would overwrite Resurrection Effects. If set to 2 = Will not overwrite Resurrection Effects, instead moves new buff to an empty slot if available. Default is 2.")
|
||||
RULE_BOOL(Spells, WaterMatchRequiredForLoS, true, "Enable/Disable the requirement of both the attacker/victim being both in or out of water for spells LoS to pass.")
|
||||
RULE_INT(Spells, WizardCritMinimumRandomRatio, 20, "The minimum value for the random range which Wizards and Caster DPS Mercs innately have for spell crit ratio. Set to 20 for vanilla values.")
|
||||
RULE_INT(Spells, WizardCritMaximumRandomRatio, 70, "The maximum value for the random range which Wizards and Caster DPS Mercs innately have for spell crit ratio. Set to 70 for vanilla values.")
|
||||
RULE_INT(Spells, DefensiveProcPenaltyLevelGap, 6, "Defensive Proc Penalty Level Gap where procs start losing their proc rate at RuleR(Spells, DefensiveProcPenaltyModifier)% per level difference")
|
||||
RULE_REAL(Spells, DefensiveProcPenaltyLevelGapModifier, 10.0f, "Defensive Proc Penalty Level Gap Modifier where procs start losing their proc rate at defined % after RuleI(Spells, DefensiveProcLevelGap) level difference")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Combat)
|
||||
RULE_REAL(Combat, AERampageSafeZone, 0.018, "max hit ae ramp reduction range")
|
||||
RULE_REAL(Combat, AERampageMaxDistance, 70, "Max AERampage range (% of max combat distance)")
|
||||
RULE_INT(Combat, PetBaseCritChance, 0, "Pet base crit chance")
|
||||
RULE_INT(Combat, NPCBashKickLevel, 6, "The level that NPCcan KICK/BASH")
|
||||
RULE_INT(Combat, MeleeCritDifficulty, 8900, "Value against which is rolled to check if a melee crit is triggered. Lower is easier")
|
||||
@@ -540,6 +547,7 @@ RULE_INT(NPC, LastFightingDelayMovingMin, 10000, "Minimum time before mob goes h
|
||||
RULE_INT(NPC, LastFightingDelayMovingMax, 20000, "Maximum time before mob goes home after all aggro loss (milliseconds)")
|
||||
RULE_BOOL(NPC, SmartLastFightingDelayMoving, true, "When true, mobs that started going home previously will do so again immediately if still on FD hate list")
|
||||
RULE_BOOL(NPC, ReturnNonQuestNoDropItems, false, "Returns NO DROP items on NPC that don't have an EVENT_TRADE sub in their script")
|
||||
RULE_BOOL(NPC, ReturnQuestItemsFromNonQuestNPCs, false, "Returns Quest items traded to NPCs that are not flagged as a Quest NPC")
|
||||
RULE_INT(NPC, StartEnrageValue, 9, " Percentage HP that an NPC will begin to enrage")
|
||||
RULE_BOOL(NPC, LiveLikeEnrage, false, "If set to true then only player controlled pets will enrage")
|
||||
RULE_BOOL(NPC, EnableMeritBasedFaction, false, "If set to true, faction will be given in the same way as experience (solo/group/raid)")
|
||||
@@ -619,7 +627,7 @@ RULE_BOOL(Bots, FinishBuffing, false, "Allow for buffs to complete even if the b
|
||||
RULE_BOOL(Bots, GroupBuffing, false, "Bots will cast single target buffs as group buffs, default is false for single. Does not make single target buffs work for MGB")
|
||||
RULE_INT(Bots, HealRotationMaxMembers, 24, "Maximum number of heal rotation members")
|
||||
RULE_INT(Bots, HealRotationMaxTargets, 12, "Maximum number of heal rotation targets")
|
||||
RULE_REAL(Bots, ManaRegen, 2.0, "Adjust mana regen for bots, 1 is fast and higher numbers slow it down 3 is about the same as players")
|
||||
RULE_REAL(Bots, ManaRegen, 2.0, "Adjust mana regen. Acts as a final multiplier, stacks with Rule Character:ManaRegenMultiplier.")
|
||||
RULE_BOOL(Bots, PreferNoManaCommandSpells, true, "Give sorting priority to newer no-mana spells (i.e., 'Bind Affinity')")
|
||||
RULE_BOOL(Bots, QuestableSpawnLimit, false, "Optional quest method to manage bot spawn limits using the quest_globals name bot_spawn_limit, see: /bazaar/Aediles_Thrall.pl")
|
||||
RULE_INT(Bots, SpawnLimit, 71, "Number of bots a character can have spawned at one time, You + 71 bots is a 12 group pseudo-raid")
|
||||
@@ -814,6 +822,7 @@ RULE_CATEGORY_END()
|
||||
RULE_CATEGORY(Expansion)
|
||||
RULE_INT(Expansion, CurrentExpansion, -1, "The current expansion enabled for the server [-1 = ALL, 0 = Classic, 1 = Kunark etc.]")
|
||||
RULE_BOOL(Expansion, UseCurrentExpansionAAOnly, false, "When true will only load AA ranks that match CurrentExpansion rule")
|
||||
RULE_INT(Expansion, AutoGrantAAExpansion, -1, "Expansion to auto grant AAs up to, [-1 = Disabled, 0 = Classic, 1 = Kunark etc.]")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Instances)
|
||||
|
||||
+70
-67
@@ -10,6 +10,7 @@
|
||||
#include <cereal/types/chrono.hpp>
|
||||
#include <cereal/types/string.hpp>
|
||||
#include <cereal/types/vector.hpp>
|
||||
#include <glm/vec4.hpp>
|
||||
|
||||
#define SERVER_TIMEOUT 45000 // how often keepalive gets sent
|
||||
#define INTERSERVER_TIMER 10000
|
||||
@@ -1486,95 +1487,96 @@ struct CZClientMessageString_Struct {
|
||||
|
||||
struct CZDialogueWindow_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
char message[4096];
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
char message[4096];
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
};
|
||||
|
||||
struct CZLDoNUpdate_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
uint8 update_subtype; // 0 - Loss, 1 - Points, 2 - Win
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
uint8 update_subtype; // 0 - Loss, 1 - Points, 2 - Win
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint32 theme_id;
|
||||
int points; // Only used in Points Subtype, else 1
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
int points; // Only used in Points Subtype, else 1
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
};
|
||||
|
||||
struct CZMarquee_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint32 type;
|
||||
uint32 priority;
|
||||
uint32 fade_in;
|
||||
uint32 fade_out;
|
||||
uint32 duration;
|
||||
char message[512];
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
char message[512];
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
};
|
||||
|
||||
struct CZMessage_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
int update_identifier; // Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
int update_identifier; // Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint32 type;
|
||||
char message[512];
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
char message[512];
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
};
|
||||
|
||||
struct CZMove_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
uint8 update_subtype; // 0 - Move Zone, 1 - Move Zone Instance
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint16 instance_id; // Only used by Move Zone Instance, else 0
|
||||
char zone_short_name[32]; // Only by with Move Zone, else empty
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
std::string client_name = std::string(); // Only used by Character Name Type, else empty
|
||||
glm::vec4 coordinates = glm::vec4(0.f); // XYZ or XYZH, heading is optional, defaults to 0.
|
||||
uint16 instance_id = 0; // Only used by Move Zone Instance, else 0
|
||||
uint32 update_identifier = 0; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
uint8 update_subtype; // 0 - Move Zone, 1 - Move Zone Instance
|
||||
std::string zone_short_name = std::string(); // Only used by Move Zone, else empty
|
||||
};
|
||||
|
||||
struct CZSetEntityVariable_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name, 6 - NPC
|
||||
int update_identifier; // Group ID, Raid ID, Guild ID, Expedition ID, or NPC ID based on update type, 0 for Character Name
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
char client_name[64]; // Only used by Character Type, else empty
|
||||
int update_identifier; // Group ID, Raid ID, Guild ID, Expedition ID, or NPC ID based on update type, 0 for Character Name
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
char client_name[64]; // Only used by Character Type, else empty
|
||||
};
|
||||
|
||||
struct CZSignal_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name, 6 - NPC
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, Expedition ID, or NPC ID based on update type, 0 for Character Name
|
||||
int signal_id;
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, Expedition ID, or NPC ID based on update type, 0 for Character Name
|
||||
int signal_id;
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
};
|
||||
|
||||
struct CZSpell_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
uint8 update_subtype; // 0 - Cast Spell, 1 - Remove Spell
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
uint8 update_subtype; // 0 - Cast Spell, 1 - Remove Spell
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint32 spell_id;
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
};
|
||||
|
||||
struct CZTaskUpdate_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
uint8 update_subtype; // 0 - Activity Reset, 1 - Activity Update, 2 - Assign Task, 3 - Disable Task, 4 - Enable Task, 5 - Fail Task, 6 - Remove Task
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
|
||||
uint8 update_subtype; // 0 - Activity Reset, 1 - Activity Update, 2 - Assign Task, 3 - Disable Task, 4 - Enable Task, 5 - Fail Task, 6 - Remove Task
|
||||
int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
|
||||
uint32 task_identifier;
|
||||
int task_subidentifier; // Activity ID for Activity Reset and Activity Update, NPC Entity ID for Assign Task, else -1
|
||||
int update_count; // Only used by Activity Update, else 1
|
||||
bool enforce_level_requirement; // Only used by Assign Task
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
int task_subidentifier; // Activity ID for Activity Reset and Activity Update, NPC Entity ID for Assign Task, else -1
|
||||
int update_count; // Only used by Activity Update, else 1
|
||||
bool enforce_level_requirement; // Only used by Assign Task
|
||||
char client_name[64]; // Only used by Character Name Type, else empty
|
||||
};
|
||||
|
||||
struct WWDialogueWindow_Struct {
|
||||
char message[4096];
|
||||
char message[4096];
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWLDoNUpdate_Struct {
|
||||
uint8 update_type; // 0 - Loss, 1 - Points, 2 - Win
|
||||
uint8 update_type; // 0 - Loss, 1 - Points, 2 - Win
|
||||
uint32 theme_id;
|
||||
int points; // Only used in Points Subtype, else 1
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
int points; // Only used in Points Subtype, else 1
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWMarquee_Struct {
|
||||
@@ -1583,56 +1585,57 @@ struct WWMarquee_Struct {
|
||||
uint32 fade_in;
|
||||
uint32 fade_out;
|
||||
uint32 duration;
|
||||
char message[512];
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
char message[512];
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWMessage_Struct {
|
||||
uint32 type;
|
||||
char message[512];
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
char message[512];
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWMove_Struct {
|
||||
uint8 update_type; // 0 - Move Zone, 1 - Move Zone Instance
|
||||
char zone_short_name[32]; // Used with Move Zone
|
||||
uint8 update_type; // 0 - Move Zone, 1 - Move Zone Instance
|
||||
char zone_short_name[32]; // Used with Move Zone
|
||||
uint16 instance_id; // Used with Move Zone Instance
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
|
||||
struct WWSetEntityVariable_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - NPC
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWSignal_Struct {
|
||||
uint8 update_type; // 0 - Character, 1 - NPC
|
||||
int signal_id;
|
||||
int signal_id;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWSpell_Struct {
|
||||
uint8 update_type; // 0 - Cast Spell, 1 - Remove Spell
|
||||
uint8 update_type; // 0 - Cast Spell, 1 - Remove Spell
|
||||
uint32 spell_id;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWTaskUpdate_Struct {
|
||||
uint8 update_type; // 0 - Activity Reset, 1 - Activity Update, 2 - Assign Task, 3 - Disable Task, 4 - Enable Task, 5 - Fail Task, 6 - Remove Task
|
||||
uint8 update_type; // 0 - Activity Reset, 1 - Activity Update, 2 - Assign Task, 3 - Disable Task, 4 - Enable Task, 5 - Fail Task, 6 - Remove Task
|
||||
uint32 task_identifier;
|
||||
int task_subidentifier; // Activity ID for Activity Reset and Activity Update, NPC Entity ID for Assign Task, else -1
|
||||
int update_count; // Update Count for Activity Update, else 1
|
||||
bool enforce_level_requirement; // Only used by Assign Task, else false
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
int task_subidentifier; // Activity ID for Activity Reset and Activity Update, NPC Entity ID for Assign Task, else -1
|
||||
int update_count; // Update Count for Activity Update, else 1
|
||||
bool enforce_level_requirement; // Only used by Assign Task, else false
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct ReloadWorld_Struct {
|
||||
|
||||
+15
-15
@@ -376,7 +376,7 @@ std::string Strings::Money(uint64 platinum, uint64 gold, uint64 silver, uint64 c
|
||||
std::string money_string = "Unknown";
|
||||
if (copper && silver && gold && platinum) { // CSGP
|
||||
money_string = fmt::format(
|
||||
"{} Platinum, {} Gold, {} Silver, and {} Copper",
|
||||
"{} platinum, {} gold, {} silver, and {} copper",
|
||||
Strings::Commify(std::to_string(platinum)),
|
||||
Strings::Commify(std::to_string(gold)),
|
||||
Strings::Commify(std::to_string(silver)),
|
||||
@@ -385,7 +385,7 @@ std::string Strings::Money(uint64 platinum, uint64 gold, uint64 silver, uint64 c
|
||||
}
|
||||
else if (copper && silver && !gold && platinum) { // CSP
|
||||
money_string = fmt::format(
|
||||
"{} Platinum, {} Silver, and {} Copper",
|
||||
"{} platinum, {} silver, and {} copper",
|
||||
Strings::Commify(std::to_string(platinum)),
|
||||
Strings::Commify(std::to_string(silver)),
|
||||
Strings::Commify(std::to_string(copper))
|
||||
@@ -393,7 +393,7 @@ std::string Strings::Money(uint64 platinum, uint64 gold, uint64 silver, uint64 c
|
||||
}
|
||||
else if (copper && silver && gold && !platinum) { // CSG
|
||||
money_string = fmt::format(
|
||||
"{} Gold, {} Silver, and {} Copper",
|
||||
"{} gold, {} silver, and {} copper",
|
||||
Strings::Commify(std::to_string(gold)),
|
||||
Strings::Commify(std::to_string(silver)),
|
||||
Strings::Commify(std::to_string(copper))
|
||||
@@ -401,21 +401,21 @@ std::string Strings::Money(uint64 platinum, uint64 gold, uint64 silver, uint64 c
|
||||
}
|
||||
else if (copper && !silver && !gold && platinum) { // CP
|
||||
money_string = fmt::format(
|
||||
"{} Platinum and {} Copper",
|
||||
"{} platinum and {} copper",
|
||||
Strings::Commify(std::to_string(platinum)),
|
||||
Strings::Commify(std::to_string(copper))
|
||||
);
|
||||
}
|
||||
else if (copper && silver && !gold && !platinum) { // CS
|
||||
money_string = fmt::format(
|
||||
"{} Silver and {} Copper",
|
||||
"{} silver and {} copper",
|
||||
Strings::Commify(std::to_string(silver)),
|
||||
Strings::Commify(std::to_string(copper))
|
||||
);
|
||||
}
|
||||
else if (!copper && silver && gold && platinum) { // SGP
|
||||
money_string = fmt::format(
|
||||
"{} Platinum, {} Gold, and {} Silver",
|
||||
"{} platinum, {} gold, and {} silver",
|
||||
Strings::Commify(std::to_string(platinum)),
|
||||
Strings::Commify(std::to_string(gold)),
|
||||
Strings::Commify(std::to_string(silver))
|
||||
@@ -423,21 +423,21 @@ std::string Strings::Money(uint64 platinum, uint64 gold, uint64 silver, uint64 c
|
||||
}
|
||||
else if (!copper && silver && !gold && platinum) { // SP
|
||||
money_string = fmt::format(
|
||||
"{} Platinum and {} Silver",
|
||||
"{} platinum and {} silver",
|
||||
Strings::Commify(std::to_string(platinum)),
|
||||
Strings::Commify(std::to_string(silver))
|
||||
);
|
||||
}
|
||||
else if (!copper && silver && gold && !platinum) { // SG
|
||||
money_string = fmt::format(
|
||||
"{} Gold and {} Silver",
|
||||
"{} gold and {} silver",
|
||||
Strings::Commify(std::to_string(gold)),
|
||||
Strings::Commify(std::to_string(silver))
|
||||
);
|
||||
}
|
||||
else if (copper && !silver && gold && platinum) { // CGP
|
||||
money_string = fmt::format(
|
||||
"{} Platinum, {} Gold, and {} Copper",
|
||||
"{} platinum, {} gold, and {} copper",
|
||||
Strings::Commify(std::to_string(platinum)),
|
||||
Strings::Commify(std::to_string(gold)),
|
||||
Strings::Commify(std::to_string(copper))
|
||||
@@ -445,39 +445,39 @@ std::string Strings::Money(uint64 platinum, uint64 gold, uint64 silver, uint64 c
|
||||
}
|
||||
else if (copper && !silver && gold && !platinum) { // CG
|
||||
money_string = fmt::format(
|
||||
"{} Gold and {} Copper",
|
||||
"{} gold and {} copper",
|
||||
Strings::Commify(std::to_string(gold)),
|
||||
Strings::Commify(std::to_string(copper))
|
||||
);
|
||||
}
|
||||
else if (!copper && !silver && gold && platinum) { // GP
|
||||
money_string = fmt::format(
|
||||
"{} Platinum and {} Gold",
|
||||
"{} platinum and {} gold",
|
||||
Strings::Commify(std::to_string(platinum)),
|
||||
Strings::Commify(std::to_string(gold))
|
||||
);
|
||||
}
|
||||
else if (!copper && !silver && !gold && platinum) { // P
|
||||
money_string = fmt::format(
|
||||
"{} Platinum",
|
||||
"{} platinum",
|
||||
Strings::Commify(std::to_string(platinum))
|
||||
);
|
||||
}
|
||||
else if (!copper && !silver && gold && !platinum) { // G
|
||||
money_string = fmt::format(
|
||||
"{} Gold",
|
||||
"{} gold",
|
||||
Strings::Commify(std::to_string(gold))
|
||||
);
|
||||
}
|
||||
else if (!copper && silver && !gold && !platinum) { // S
|
||||
money_string = fmt::format(
|
||||
"{} Silver",
|
||||
"{} silver",
|
||||
Strings::Commify(std::to_string(silver))
|
||||
);
|
||||
}
|
||||
else if (copper && !silver && !gold && !platinum) { // C
|
||||
money_string = fmt::format(
|
||||
"{} Copper",
|
||||
"{} copper",
|
||||
Strings::Commify(std::to_string(copper))
|
||||
);
|
||||
}
|
||||
|
||||
+2
-2
@@ -25,7 +25,7 @@
|
||||
|
||||
// Build variables
|
||||
// these get injected during the build pipeline
|
||||
#define CURRENT_VERSION "22.23.0-dev" // always append -dev to the current version for custom-builds
|
||||
#define CURRENT_VERSION "22.26.2-dev" // always append -dev to the current version for custom-builds
|
||||
#define LOGIN_VERSION "0.8.0"
|
||||
#define COMPILE_DATE __DATE__
|
||||
#define COMPILE_TIME __TIME__
|
||||
@@ -42,7 +42,7 @@
|
||||
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9233
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9236
|
||||
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9039
|
||||
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "eqemu-server",
|
||||
"version": "22.23.0",
|
||||
"version": "22.26.2",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/EQEmu/Server.git"
|
||||
|
||||
@@ -370,6 +370,7 @@ OP_AggroMeterTargetInfo=0x16bc
|
||||
OP_AggroMeterUpdate=0x1781
|
||||
OP_UnderWorld=0x2eb3 # clients sends up when they detect an underworld issue, might be useful for cheat detection
|
||||
OP_KickPlayers=0x6770
|
||||
OP_BookButton=0x6146
|
||||
|
||||
# Expeditions
|
||||
OP_DzQuit=0xb2e3
|
||||
|
||||
@@ -360,6 +360,7 @@ OP_Marquee=0x7dc9
|
||||
OP_Fling=0x2b88
|
||||
OP_CancelSneakHide=0x7705
|
||||
OP_UnderWorld=0x51ae # clients sends up when they detect an underworld issue, might be useful for cheat detection
|
||||
OP_BookButton=0x4348
|
||||
|
||||
# Expedition
|
||||
OP_DzQuit=0x054e
|
||||
|
||||
@@ -341,6 +341,7 @@ OP_Marquee=0x2f75
|
||||
OP_Untargetable=0x3e36
|
||||
OP_CancelSneakHide=0x5335
|
||||
OP_UnderWorld=0x7580 # clients sends up when they detect an underworld issue, might be useful for cheat detection
|
||||
OP_BookButton=0x4eee
|
||||
|
||||
#expedition
|
||||
OP_DzQuit=0x20d6
|
||||
|
||||
@@ -371,6 +371,7 @@ OP_Marquee=0x3675
|
||||
OP_Fling=0x51b1
|
||||
OP_CancelSneakHide=0x7686
|
||||
OP_UnderWorld=0x2d9d # clients sends up when they detect an underworld issue, might be useful for cheat detection
|
||||
OP_BookButton=0x018e
|
||||
|
||||
OP_DzQuit=0x1539
|
||||
OP_DzListTimers=0x21e9
|
||||
|
||||
@@ -44,7 +44,7 @@ echo "Generating [create_*] table exports..."
|
||||
bash -c "${world_bin} database:dump --login-tables --table-structure-only --dump-output-to-console | sed 's/ AUTO_INCREMENT=[0-9]*\b//g' > ${dump_path}create_tables_login.sql"
|
||||
bash -c "${world_bin} database:dump --player-tables --table-structure-only --dump-output-to-console | sed 's/ AUTO_INCREMENT=[0-9]*\b//g' > ${dump_path}create_tables_player.sql"
|
||||
bash -c "${world_bin} database:dump --state-tables --table-structure-only --dump-output-to-console | sed 's/ AUTO_INCREMENT=[0-9]*\b//g' > ${dump_path}create_tables_state.sql"
|
||||
echo 'REPLACE INTO `instance_list` VALUES (1,25,1,1,0,0,1),(2,25,2,1,0,0,1),(3,151,1,1,0,0,1),(4,114,1,1,0,0,1),(5,344,1,1,0,0,1),(6,202,0,1,0,0,1);' >> "${dump_path}create_tables_state.sql"
|
||||
bash -c "${world_bin} database:dump --static-instance-data --dump-output-to-console >> ${dump_path}create_tables_state.sql"
|
||||
bash -c "${world_bin} database:dump --query-serv-tables --table-structure-only --dump-output-to-console | sed 's/ AUTO_INCREMENT=[0-9]*\b//g' > ${dump_path}create_tables_queryserv.sql"
|
||||
|
||||
# with content
|
||||
|
||||
@@ -15,6 +15,7 @@ void WorldserverCLI::DatabaseDump(int argc, char **argv, argh::parser &cmd, std:
|
||||
"--state-tables",
|
||||
"--system-tables",
|
||||
"--query-serv-tables",
|
||||
"--static-instance-data",
|
||||
"--table-structure-only",
|
||||
"--table-lock",
|
||||
"--dump-path=",
|
||||
@@ -51,6 +52,7 @@ void WorldserverCLI::DatabaseDump(int argc, char **argv, argh::parser &cmd, std:
|
||||
s->SetDumpWithCompression(cmd[{"--compress"}]);
|
||||
s->SetDumpOutputToConsole(cmd[{"--dump-output-to-console"}]);
|
||||
s->SetDumpDropTableSyntaxOnly(cmd[{"--drop-table-syntax-only"}]);
|
||||
s->SetDumpStaticInstanceData(cmd[{"--static-instance-data"}]);
|
||||
|
||||
s->DatabaseDump();
|
||||
}
|
||||
|
||||
+5
-2
@@ -208,11 +208,14 @@ void Client::SendExpansionInfo() {
|
||||
auto outapp = new EQApplicationPacket(OP_ExpansionInfo, sizeof(ExpansionInfo_Struct));
|
||||
ExpansionInfo_Struct *eis = (ExpansionInfo_Struct*)outapp->pBuffer;
|
||||
|
||||
if (RuleB(World, UseClientBasedExpansionSettings)) {
|
||||
if (RuleI(World, CharacterSelectExpansionSettings) != -1) {
|
||||
eis->Expansions = RuleI(World, CharacterSelectExpansionSettings);
|
||||
}
|
||||
else if (RuleB(World, UseClientBasedExpansionSettings)) {
|
||||
eis->Expansions = EQ::expansions::ConvertClientVersionToExpansionsMask(eqs->ClientVersion());
|
||||
}
|
||||
else {
|
||||
eis->Expansions = (RuleI(World, ExpansionSettings) & EQ::expansions::ConvertClientVersionToExpansionsMask(eqs->ClientVersion()));
|
||||
eis->Expansions = RuleI(World, ExpansionSettings);
|
||||
}
|
||||
|
||||
QueuePacket(outapp);
|
||||
|
||||
+12
-7
@@ -1226,15 +1226,20 @@ void ConsoleCrossZoneMove(
|
||||
}
|
||||
|
||||
auto pack = new ServerPacket(ServerOP_CZMove, sizeof(CZMove_Struct));
|
||||
auto* CZM = (CZMove_Struct*) pack->pBuffer;
|
||||
auto m = (CZMove_Struct*) pack->pBuffer;
|
||||
|
||||
CZM->update_type = update_type;
|
||||
CZM->update_subtype = !instance_id ? CZMoveUpdateSubtype_MoveZone : CZMoveUpdateSubtype_MoveZoneInstance;
|
||||
CZM->update_identifier = update_identifier;
|
||||
CZM->instance_id = instance_id;
|
||||
if (!name.empty()) {
|
||||
m->client_name = name;
|
||||
}
|
||||
|
||||
strn0cpy(CZM->zone_short_name, zone_short_name.c_str(), sizeof(CZM->zone_short_name));
|
||||
strn0cpy(CZM->client_name, name.c_str(), sizeof(CZM->client_name));
|
||||
m->instance_id = instance_id;
|
||||
m->update_identifier = update_identifier;
|
||||
m->update_type = update_type;
|
||||
m->update_subtype = !instance_id ? CZMoveUpdateSubtype_MoveZone : CZMoveUpdateSubtype_MoveZoneInstance;
|
||||
|
||||
if (!zone_short_name.empty()) {
|
||||
m->zone_short_name = zone_short_name;
|
||||
}
|
||||
|
||||
zoneserver_list.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
|
||||
+57
-8
@@ -795,11 +795,29 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
client = client_list.FindCharacter(ztz->name);
|
||||
}
|
||||
|
||||
LogInfo("ZoneToZone request for [{}] current zone [{}] req zone [{}]", ztz->name, ztz->current_zone_id, ztz->requested_zone_id);
|
||||
LogZoning(
|
||||
"ZoneToZone request for client [{}] guild_id [{}] requested_zone [{}] requested_zone_id [{}] requested_instance_id [{}] current_zone [{}] current_zone_id [{}] current_instance_id [{}] response [{}] admin [{}] ignorerestrictions [{}]",
|
||||
ztz->name,
|
||||
ztz->guild_id,
|
||||
ZoneName(ztz->requested_zone_id),
|
||||
ztz->requested_zone_id,
|
||||
ztz->requested_instance_id,
|
||||
ZoneName(ztz->current_zone_id),
|
||||
ztz->current_zone_id,
|
||||
ztz->current_instance_id,
|
||||
ztz->response,
|
||||
ztz->admin,
|
||||
ztz->ignorerestrictions
|
||||
);
|
||||
|
||||
/* This is a request from the egress zone */
|
||||
if (GetZoneID() == ztz->current_zone_id && GetInstanceID() == ztz->current_instance_id) {
|
||||
LogInfo("Processing ZTZ for egress from zone for client [{}]", ztz->name);
|
||||
LogZoning(
|
||||
"ZoneToZone request for client [{}] for egress from zone [{}]",
|
||||
ztz->name,
|
||||
ZoneName(ztz->current_zone_id),
|
||||
ztz->current_zone_id
|
||||
);
|
||||
|
||||
if (
|
||||
ztz->admin < AccountStatus::QuestTroupe &&
|
||||
@@ -807,6 +825,14 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
zoneserver_list.IsZoneLocked(ztz->requested_zone_id)
|
||||
) {
|
||||
ztz->response = 0;
|
||||
|
||||
LogZoning(
|
||||
"ZoneToZone request for client [{}] for egress from zone [{}] denied, zone is locked",
|
||||
ztz->name,
|
||||
ZoneName(ztz->current_zone_id),
|
||||
ztz->current_zone_id
|
||||
);
|
||||
|
||||
SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
@@ -818,12 +844,25 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
);
|
||||
|
||||
if (ingress_server) {
|
||||
LogInfo("Found a zone already booted for [{}]", ztz->name);
|
||||
LogZoning(
|
||||
"Found a zone already booted for ZoneToZone for client [{}] for ingress_server from zone [{}] found booted zone",
|
||||
ztz->name,
|
||||
ZoneName(ztz->current_zone_id),
|
||||
ztz->current_zone_id
|
||||
);
|
||||
|
||||
ztz->response = 1;
|
||||
} else {
|
||||
int server_id;
|
||||
if ((server_id = zoneserver_list.TriggerBootup(ztz->requested_zone_id, ztz->requested_instance_id))) {
|
||||
LogInfo("Successfully booted a zone for [{}]", ztz->name);
|
||||
LogZoning(
|
||||
"ZoneToZone successfully booted a zone for character [{}] zone [{}] ({}) instance [{}] ({})",
|
||||
ztz->name,
|
||||
ZoneName(ztz->requested_zone_id),
|
||||
ztz->requested_zone_id,
|
||||
ztz->requested_instance_id,
|
||||
server_id
|
||||
);
|
||||
ztz->response = 1;
|
||||
ingress_server = zoneserver_list.FindByID(server_id);
|
||||
} else {
|
||||
@@ -841,8 +880,8 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
ingress_server->SendPacket(pack); // inform target server
|
||||
}
|
||||
} else {
|
||||
LogInfo(
|
||||
"Processing ZTZ for ingress to zone for client [{}] instance_id [{}] zone_id [{}]",
|
||||
LogZoning(
|
||||
"Processing ZTZ for egress to zone for client [{}] instance_id [{}] zone_id [{}]",
|
||||
ztz->name,
|
||||
ztz->current_instance_id,
|
||||
ztz->current_zone_id
|
||||
@@ -854,7 +893,13 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
);
|
||||
|
||||
if (egress_server) {
|
||||
LogInfo("Found egress server, forwarding client");
|
||||
LogZoning(
|
||||
"Found egress server_id [{}] zone_id [{}] zone_name [{}] instance_id [{}], forwarding client",
|
||||
egress_server->GetID(),
|
||||
egress_server->GetZoneID(),
|
||||
egress_server->GetZoneName(),
|
||||
egress_server->GetInstanceID()
|
||||
);
|
||||
egress_server->SendPacket(pack);
|
||||
}
|
||||
}
|
||||
@@ -1350,7 +1395,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
case ServerOP_ReloadNPCEmotes:
|
||||
case ServerOP_ReloadObjects:
|
||||
case ServerOP_ReloadPerlExportSettings:
|
||||
case ServerOP_ReloadRules:
|
||||
case ServerOP_ReloadStaticZoneData:
|
||||
case ServerOP_ReloadTitles:
|
||||
case ServerOP_ReloadTraps:
|
||||
@@ -1375,6 +1419,11 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
zoneserver_list.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_ReloadRules: {
|
||||
zoneserver_list.SendPacket(pack);
|
||||
RuleManager::Instance()->LoadRules(&database, "default", true);
|
||||
break;
|
||||
}
|
||||
case ServerOP_ReloadContentFlags: {
|
||||
zoneserver_list.SendPacket(pack);
|
||||
content_service.SetExpansionContext()->ReloadContentFlags();
|
||||
|
||||
+171
-36
@@ -1111,7 +1111,7 @@ void Client::PurchaseAlternateAdvancementRank(int rank_id) {
|
||||
return;
|
||||
}
|
||||
|
||||
FinishAlternateAdvancementPurchase(rank, false);
|
||||
FinishAlternateAdvancementPurchase(rank, false, true);
|
||||
}
|
||||
|
||||
bool Client::GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost) {
|
||||
@@ -1134,13 +1134,13 @@ bool Client::GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore
|
||||
}
|
||||
|
||||
ret = true;
|
||||
FinishAlternateAdvancementPurchase(rank, ignore_cost);
|
||||
FinishAlternateAdvancementPurchase(rank, ignore_cost, true);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost) {
|
||||
void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost, bool send_message_and_save) {
|
||||
auto rank_id = rank->base_ability->first_rank_id;
|
||||
|
||||
if (rank->base_ability->charges) {
|
||||
@@ -1156,7 +1156,7 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
|
||||
SetAA(rank_id, rank->current_value, 0);
|
||||
|
||||
//if not max then send next aa
|
||||
if (rank->next) {
|
||||
if (rank->next && send_message_and_save) {
|
||||
SendAlternateAdvancementRank(rank->base_ability->id, rank->next->current_value);
|
||||
}
|
||||
}
|
||||
@@ -1164,10 +1164,12 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
|
||||
auto cost = !ignore_cost ? rank->cost : 0;
|
||||
|
||||
m_pp.aapoints -= static_cast<uint32>(cost);
|
||||
SaveAA();
|
||||
|
||||
SendAlternateAdvancementPoints();
|
||||
SendAlternateAdvancementStats();
|
||||
if (send_message_and_save) {
|
||||
SaveAA();
|
||||
SendAlternateAdvancementPoints();
|
||||
SendAlternateAdvancementStats();
|
||||
}
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::AA_PURCHASE)) {
|
||||
auto e = PlayerEvent::AAPurchasedEvent{
|
||||
@@ -1181,14 +1183,16 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
|
||||
}
|
||||
|
||||
if (rank->prev) {
|
||||
MessageString(
|
||||
Chat::Yellow,
|
||||
AA_IMPROVE,
|
||||
std::to_string(rank->title_sid).c_str(),
|
||||
std::to_string(rank->prev->current_value).c_str(),
|
||||
std::to_string(cost).c_str(),
|
||||
cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str()
|
||||
);
|
||||
if (send_message_and_save) {
|
||||
MessageString(
|
||||
Chat::Yellow,
|
||||
AA_IMPROVE,
|
||||
std::to_string(rank->title_sid).c_str(),
|
||||
std::to_string(rank->prev->current_value).c_str(),
|
||||
std::to_string(cost).c_str(),
|
||||
cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
/* QS: Player_Log_AA_Purchases */
|
||||
if (RuleB(QueryServ, PlayerLogAAPurchases)) {
|
||||
@@ -1203,13 +1207,15 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
|
||||
QServ->PlayerLogEvent(Player_Log_AA_Purchases, CharacterID(), event_desc);
|
||||
}
|
||||
} else {
|
||||
MessageString(
|
||||
Chat::Yellow,
|
||||
AA_GAIN_ABILITY,
|
||||
std::to_string(rank->title_sid).c_str(),
|
||||
std::to_string(cost).c_str(),
|
||||
cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str()
|
||||
);
|
||||
if (send_message_and_save) {
|
||||
MessageString(
|
||||
Chat::Yellow,
|
||||
AA_GAIN_ABILITY,
|
||||
std::to_string(rank->title_sid).c_str(),
|
||||
std::to_string(cost).c_str(),
|
||||
cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
/* QS: Player_Log_AA_Purchases */
|
||||
if (RuleB(QueryServ, PlayerLogAAPurchases)) {
|
||||
@@ -1594,6 +1600,15 @@ bool Mob::CanUseAlternateAdvancementRank(AA::Rank *rank) {
|
||||
}
|
||||
}
|
||||
|
||||
int expansion = RuleI(Expansion, CurrentExpansion);
|
||||
bool use_expansion_aa = RuleB(Expansion, UseCurrentExpansionAAOnly);
|
||||
if (use_expansion_aa && expansion >= 0) {
|
||||
if (rank->expansion > expansion) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (IsClient()) {
|
||||
if (rank->expansion && !(CastToClient()->GetPP().expansions & (1 << (rank->expansion - 1)))) {
|
||||
return false;
|
||||
@@ -1645,6 +1660,10 @@ bool Mob::CanPurchaseAlternateAdvancementRank(AA::Rank *rank, bool check_price,
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsClient() && CastToClient()->HasAlreadyPurchasedRank(rank)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//You can't purchase grant only AAs they can only be assigned
|
||||
if(check_grant && ability->grant_only) {
|
||||
return false;
|
||||
@@ -1701,9 +1720,7 @@ bool Mob::CanPurchaseAlternateAdvancementRank(AA::Rank *rank, bool check_price,
|
||||
}
|
||||
|
||||
void Zone::LoadAlternateAdvancement() {
|
||||
if(!content_db.LoadAlternateAdvancementAbilities(aa_abilities,
|
||||
aa_ranks))
|
||||
{
|
||||
if (!content_db.LoadAlternateAdvancementAbilities(aa_abilities, aa_ranks)) {
|
||||
aa_abilities.clear();
|
||||
aa_ranks.clear();
|
||||
LogInfo("Failed to load Alternate Advancement Data");
|
||||
@@ -1766,7 +1783,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
|
||||
{
|
||||
abilities.clear();
|
||||
std::string query = "SELECT id, name, category, classes, races, deities, drakkin_heritage, status, type, charges, "
|
||||
"grant_only, reset_on_death, first_rank_id FROM aa_ability WHERE enabled = 1";
|
||||
"grant_only, reset_on_death, auto_grant_enabled, first_rank_id FROM aa_ability WHERE enabled = 1";
|
||||
auto results = QueryDatabase(query);
|
||||
if(results.Success()) {
|
||||
for(auto row = results.begin(); row != results.end(); ++row) {
|
||||
@@ -1784,7 +1801,8 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
|
||||
ability->charges = Strings::ToInt(row[9]);
|
||||
ability->grant_only = Strings::ToBool(row[10]);
|
||||
ability->reset_on_death = Strings::ToBool(row[11]);
|
||||
ability->first_rank_id = Strings::ToInt(row[12]);
|
||||
ability->auto_grant_enabled = Strings::ToBool(row[12]);
|
||||
ability->first_rank_id = Strings::ToInt(row[13]);
|
||||
ability->first = nullptr;
|
||||
|
||||
abilities[ability->id] = std::unique_ptr<AA::Ability>(ability);
|
||||
@@ -1795,17 +1813,11 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
|
||||
}
|
||||
|
||||
LogInfo("Loaded [{}] Alternate Advancement Abilities", Strings::Commify((int)abilities.size()));
|
||||
int expansion = RuleI(Expansion, CurrentExpansion);
|
||||
bool use_expansion_aa = RuleB(Expansion, UseCurrentExpansionAAOnly);
|
||||
|
||||
ranks.clear();
|
||||
if (use_expansion_aa && expansion >= 0) {
|
||||
query = fmt::format("SELECT id, upper_hotkey_sid, lower_hotkey_sid, title_sid, desc_sid, cost, level_req, spell, spell_type, recast_time, "
|
||||
"next_id, expansion FROM aa_ranks WHERE expansion <= {}", expansion);
|
||||
} else {
|
||||
query = "SELECT id, upper_hotkey_sid, lower_hotkey_sid, title_sid, desc_sid, cost, level_req, spell, spell_type, recast_time, "
|
||||
|
||||
query = "SELECT id, upper_hotkey_sid, lower_hotkey_sid, title_sid, desc_sid, cost, level_req, spell, spell_type, recast_time, "
|
||||
"next_id, expansion FROM aa_ranks";
|
||||
}
|
||||
|
||||
results = QueryDatabase(query);
|
||||
if(results.Success()) {
|
||||
for(auto row = results.begin(); row != results.end(); ++row) {
|
||||
@@ -2070,3 +2082,126 @@ void Client::TogglePurchaseAlternativeAdvancementRank(int rank_id){
|
||||
CalcBonuses();
|
||||
}
|
||||
|
||||
void Client::AutoGrantAAPoints() {
|
||||
int auto_grant_expansion = RuleI(Expansion, AutoGrantAAExpansion);
|
||||
|
||||
if (auto_grant_expansion == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
//iterate through every AA
|
||||
for (auto& iter : zone->aa_abilities) {
|
||||
auto ability = iter.second.get();
|
||||
|
||||
if (ability->grant_only) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ability->charges > 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ability->auto_grant_enabled) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto level = GetLevel();
|
||||
auto p = 1;
|
||||
auto rank = ability->first;
|
||||
while (rank != nullptr) {
|
||||
if (CanUseAlternateAdvancementRank(rank)) {
|
||||
if (rank->expansion <= auto_grant_expansion && rank->level_req <= level && !HasAlreadyPurchasedRank(rank)) {
|
||||
FinishAlternateAdvancementPurchase(rank, true, false);
|
||||
|
||||
if (rank->prev) {
|
||||
MessageString(
|
||||
Chat::Yellow,
|
||||
AA_IMPROVE,
|
||||
std::to_string(rank->title_sid).c_str(),
|
||||
std::to_string(rank->prev->current_value).c_str(),
|
||||
"0",
|
||||
std::to_string(AA_POINTS).c_str()
|
||||
);
|
||||
}
|
||||
else {
|
||||
MessageString(
|
||||
Chat::Yellow,
|
||||
AA_GAIN_ABILITY,
|
||||
std::to_string(rank->title_sid).c_str(),
|
||||
"0",
|
||||
std::to_string(AA_POINTS).c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
|
||||
p++;
|
||||
rank = rank->next;
|
||||
}
|
||||
}
|
||||
|
||||
SendClearAA();
|
||||
SendAlternateAdvancementTable();
|
||||
SendAlternateAdvancementPoints();
|
||||
SendAlternateAdvancementStats();
|
||||
}
|
||||
|
||||
void Client::GrantAllAAPoints()
|
||||
{
|
||||
//iterate through every AA
|
||||
for (auto& iter : zone->aa_abilities) {
|
||||
auto ability = iter.second.get();
|
||||
|
||||
if (ability->charges > 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto level = GetLevel();
|
||||
auto p = 1;
|
||||
auto rank = ability->first;
|
||||
while (rank != nullptr) {
|
||||
if (CanUseAlternateAdvancementRank(rank)) {
|
||||
if (rank->level_req <= level && !HasAlreadyPurchasedRank(rank)) {
|
||||
FinishAlternateAdvancementPurchase(rank, true, false);
|
||||
}
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
|
||||
p++;
|
||||
rank = rank->next;
|
||||
}
|
||||
}
|
||||
|
||||
SaveAA();
|
||||
SendClearAA();
|
||||
SendAlternateAdvancementTable();
|
||||
SendAlternateAdvancementPoints();
|
||||
SendAlternateAdvancementStats();
|
||||
}
|
||||
|
||||
bool Client::HasAlreadyPurchasedRank(AA::Rank *rank) {
|
||||
auto iter = aa_ranks.find(rank->base_ability->id);
|
||||
|
||||
if (iter == aa_ranks.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(iter->first, iter->second.first);
|
||||
auto ability = ability_rank.first;
|
||||
auto current = ability_rank.second;
|
||||
|
||||
while (current != nullptr) {
|
||||
if (current == rank) {
|
||||
return true;
|
||||
}
|
||||
|
||||
current = current->prev;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -50,6 +50,7 @@ public:
|
||||
int status;
|
||||
bool grant_only;
|
||||
bool reset_on_death;
|
||||
bool auto_grant_enabled;
|
||||
int type;
|
||||
int charges;
|
||||
int first_rank_id;
|
||||
|
||||
+27
-6
@@ -975,8 +975,7 @@ bool Mob::IsBeneficialAllowed(Mob *target)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Mob::CombatRange(Mob* other, float fixed_size_mod, bool aeRampage)
|
||||
{
|
||||
bool Mob::CombatRange(Mob* other, float fixed_size_mod, bool aeRampage, ExtraAttackOptions *opts) {
|
||||
if (!other) {
|
||||
return(false);
|
||||
}
|
||||
@@ -1071,18 +1070,40 @@ bool Mob::CombatRange(Mob* other, float fixed_size_mod, bool aeRampage)
|
||||
SetPseudoRoot(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (aeRampage) {
|
||||
float multiplyer = GetSize() * RuleR(Combat, AERampageSafeZone);
|
||||
float ramp_range = (size_mod * multiplyer);
|
||||
float aeramp_size = RuleR(Combat, AERampageMaxDistance);
|
||||
|
||||
LogCombatDetail("AERampage: Default - aeramp_size = [{}] ", aeramp_size);
|
||||
|
||||
if (opts) {
|
||||
if (opts->range_percent > 0) {
|
||||
aeramp_size = opts->range_percent;
|
||||
LogCombatDetail("AE Rampage: range_percent = [{}] -- aeramp_size [{}]", opts->range_percent, aeramp_size);
|
||||
}
|
||||
}
|
||||
|
||||
if (aeramp_size <= 0) {
|
||||
aeramp_size = 0.90;
|
||||
} else {
|
||||
aeramp_size /= 100;
|
||||
}
|
||||
|
||||
float ramp_range = size_mod * aeramp_size;
|
||||
|
||||
LogCombatDetail("AE Rampage: ramp_range = [{}] -- (size_mod [{}] * aeramp_size [{}])", ramp_range, size_mod, aeramp_size);
|
||||
LogCombatDetail("AE Rampage: _DistNoRoot [{}] <= ramp_range [{}]", _DistNoRoot, ramp_range);
|
||||
|
||||
if (_DistNoRoot <= ramp_range) {
|
||||
LogCombatDetail("AE Rampage: Combat Distance returned [true]");
|
||||
return true;
|
||||
} else {
|
||||
LogCombatDetail("AE Rampage: Combat Distance returned [false]");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (_DistNoRoot <= size_mod)
|
||||
{
|
||||
if (_DistNoRoot <= size_mod) {
|
||||
//A hack to kill an exploit till we get something better.
|
||||
if (flymode != GravityBehavior::Flying && _zDist > 500 && !CheckLastLosState()) {
|
||||
return false;
|
||||
|
||||
+58
-33
@@ -1741,7 +1741,8 @@ bool Client::Death(Mob* killerMob, int64 damage, uint16 spell, EQ::skills::Skill
|
||||
static_cast<int>(attack_skill)
|
||||
);
|
||||
|
||||
if (parse->EventPlayer(EVENT_DEATH, this, export_string, 0) != 0) {
|
||||
std::vector<std::any> args = { CastToMob() };
|
||||
if (parse->EventPlayer(EVENT_DEATH, this, export_string, 0, &args) != 0) {
|
||||
if (GetHP() < 0) {
|
||||
SetHP(0);
|
||||
}
|
||||
@@ -2388,7 +2389,8 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
|
||||
static_cast<int>(attack_skill)
|
||||
);
|
||||
|
||||
if (parse->EventNPC(EVENT_DEATH, this, oos, export_string, 0) != 0) {
|
||||
std::vector<std::any> args = { CastToMob() };
|
||||
if (parse->EventNPC(EVENT_DEATH, this, oos, export_string, 0, &args) != 0) {
|
||||
if (GetHP() < 0) {
|
||||
SetHP(0);
|
||||
}
|
||||
@@ -2405,7 +2407,9 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
|
||||
spell,
|
||||
static_cast<int>(attack_skill)
|
||||
);
|
||||
if (parse->EventBot(EVENT_DEATH, CastToBot(), oos, export_string, 0) != 0) {
|
||||
|
||||
std::vector<std::any> args = { CastToMob() };
|
||||
if (parse->EventBot(EVENT_DEATH, CastToBot(), oos, export_string, 0, &args) != 0) {
|
||||
if (GetHP() < 0) {
|
||||
SetHP(0);
|
||||
}
|
||||
@@ -4226,11 +4230,11 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
|
||||
//this was done to simplify the code here (since we can only effectively skip one mob on queue)
|
||||
eqFilterType filter;
|
||||
Mob* skip = attacker;
|
||||
if (attacker && attacker->GetOwnerID()) {
|
||||
if (attacker && attacker->GetOwner()) {
|
||||
//attacker is a pet, let pet owners see their pet's damage
|
||||
Mob* owner = attacker->GetOwner();
|
||||
if (owner && owner->IsClient()) {
|
||||
if ((IsValidSpell(spell_id) || (FromDamageShield)) && damage > 0) {
|
||||
if (FromDamageShield && damage > 0) {
|
||||
//special crap for spell damage, looks hackish to me
|
||||
char val1[20] = { 0 };
|
||||
owner->MessageString(Chat::NonMelee, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
|
||||
@@ -4249,7 +4253,15 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
|
||||
filter = FilterPetMisses;
|
||||
|
||||
if (!FromDamageShield)
|
||||
owner->CastToClient()->QueuePacket(outapp, true, CLIENT_CONNECTED, filter);
|
||||
entity_list.QueueCloseClients(
|
||||
this, /* Sender */
|
||||
outapp, /* packet */
|
||||
false, /* Skip Sender */
|
||||
((IsValidSpell(spell_id)) ? RuleI(Range, SpellMessages) : RuleI(Range, DamageMessages)),
|
||||
0, /* don't skip anyone on spell */
|
||||
true, /* Packet ACK */
|
||||
filter /* eqFilterType filter */
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4351,16 +4363,21 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
|
||||
CastToClient()->QueuePacket(outapp);
|
||||
}
|
||||
|
||||
// Otherwise, send normal spell or melee message to observers.
|
||||
entity_list.QueueCloseClients(
|
||||
this, /* Sender */
|
||||
outapp, /* packet */
|
||||
true, /* Skip Sender */
|
||||
range, /* distance packet travels at the speed of sound */
|
||||
(IsValidSpell(spell_id) && skill_used != EQ::skills::SkillTigerClaw) ? 0 : skip,
|
||||
true, /* Packet ACK */
|
||||
filter /* eqFilterType filter */
|
||||
);
|
||||
// Send normal message to observers
|
||||
// Exclude damage done by client pets as that's handled
|
||||
// elsewhere using proper "my pet damage filter"
|
||||
Mob *owner = attacker->GetOwner();
|
||||
if (!owner || (owner && !owner->IsClient())) {
|
||||
entity_list.QueueCloseClients(
|
||||
this, /* Sender */
|
||||
outapp, /* packet */
|
||||
true, /* Skip Sender */
|
||||
range, /* distance packet travels at the speed of sound */
|
||||
(IsValidSpell(spell_id) && skill_used != EQ::skills::SkillTigerClaw) ? 0 : skip,
|
||||
true, /* Packet ACK */
|
||||
filter /* eqFilterType filter */
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4526,8 +4543,8 @@ float Mob::GetDefensiveProcChances(float &ProcBonus, float &ProcChance, uint16 h
|
||||
}
|
||||
|
||||
// argument 'weapon' not used
|
||||
void Mob::TryDefensiveProc(Mob *on, uint16 hand) {
|
||||
|
||||
void Mob::TryDefensiveProc(Mob *on, uint16 hand)
|
||||
{
|
||||
if (!on) {
|
||||
SetTarget(nullptr);
|
||||
LogError("A null Mob object was passed to Mob::TryDefensiveProc for evaluation!");
|
||||
@@ -4539,23 +4556,26 @@ void Mob::TryDefensiveProc(Mob *on, uint16 hand) {
|
||||
}
|
||||
|
||||
if (!on->HasDied() && on->GetHP() > 0) {
|
||||
|
||||
float ProcChance, ProcBonus;
|
||||
on->GetDefensiveProcChances(ProcBonus, ProcChance, hand, this);
|
||||
float proc_chance, proc_bonus;
|
||||
on->GetDefensiveProcChances(proc_bonus, proc_chance, hand, this);
|
||||
|
||||
if (hand == EQ::invslot::slotSecondary) {
|
||||
ProcChance /= 2;
|
||||
proc_chance /= 2;
|
||||
}
|
||||
|
||||
int level_penalty = 0;
|
||||
int level_diff = GetLevel() - on->GetLevel();
|
||||
if (level_diff > 6) {//10% penalty per level if > 6 levels over target.
|
||||
level_penalty = (level_diff - 6) * 10;
|
||||
int level_penalty = 0;
|
||||
int level_diff = GetLevel() - on->GetLevel();
|
||||
int penalty_level_gap = RuleI(Spells, DefensiveProcPenaltyLevelGap);
|
||||
if (
|
||||
penalty_level_gap >= 0 &&
|
||||
level_diff > penalty_level_gap
|
||||
) {//10% penalty per level if > penalty_level_gap levels over target.
|
||||
level_penalty = (level_diff - penalty_level_gap) * RuleR(Spells, DefensiveProcPenaltyLevelGapModifier);
|
||||
}
|
||||
|
||||
ProcChance -= ProcChance*level_penalty / 100;
|
||||
proc_chance -= proc_chance * level_penalty / 100;
|
||||
|
||||
if (ProcChance < 0) {
|
||||
if (proc_chance < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -4563,7 +4583,7 @@ void Mob::TryDefensiveProc(Mob *on, uint16 hand) {
|
||||
for (int i = 0; i < MAX_PROCS; i++) {
|
||||
if (IsValidSpell(DefensiveProcs[i].spellID)) {
|
||||
if (!IsProcLimitTimerActive(DefensiveProcs[i].base_spellID, DefensiveProcs[i].proc_reuse_time, ProcType::DEFENSIVE_PROC)) {
|
||||
float chance = ProcChance * (static_cast<float>(DefensiveProcs[i].chance) / 100.0f);
|
||||
float chance = proc_chance * (static_cast<float>(DefensiveProcs[i].chance) / 100.0f);
|
||||
if (zone->random.Roll(chance)) {
|
||||
ExecWeaponProc(nullptr, DefensiveProcs[i].spellID, on);
|
||||
CheckNumHitsRemaining(NumHit::DefensiveSpellProcs, 0, DefensiveProcs[i].base_spellID);
|
||||
@@ -4576,14 +4596,14 @@ void Mob::TryDefensiveProc(Mob *on, uint16 hand) {
|
||||
//AA Procs
|
||||
if (IsOfClientBot()) {
|
||||
for (int i = 0; i < MAX_AA_PROCS; i += 4) {
|
||||
int32 aa_rank_id = aabonuses.DefensiveProc[i + +SBIndex::COMBAT_PROC_ORIGIN_ID];
|
||||
int32 aa_spell_id = aabonuses.DefensiveProc[i + SBIndex::COMBAT_PROC_SPELL_ID];
|
||||
int32 aa_proc_chance = 100 + aabonuses.DefensiveProc[i + SBIndex::COMBAT_PROC_RATE_MOD];
|
||||
int32 aa_rank_id = aabonuses.DefensiveProc[i + +SBIndex::COMBAT_PROC_ORIGIN_ID];
|
||||
int32 aa_spell_id = aabonuses.DefensiveProc[i + SBIndex::COMBAT_PROC_SPELL_ID];
|
||||
int32 aa_proc_chance = 100 + aabonuses.DefensiveProc[i + SBIndex::COMBAT_PROC_RATE_MOD];
|
||||
uint32 aa_proc_reuse_timer = aabonuses.DefensiveProc[i + SBIndex::COMBAT_PROC_REUSE_TIMER];
|
||||
|
||||
if (aa_rank_id) {
|
||||
if (!IsProcLimitTimerActive(-aa_rank_id, aa_proc_reuse_timer, ProcType::DEFENSIVE_PROC)) {
|
||||
float chance = ProcChance * (static_cast<float>(aa_proc_chance) / 100.0f);
|
||||
float chance = proc_chance * (static_cast<float>(aa_proc_chance) / 100.0f);
|
||||
if (zone->random.Roll(chance) && IsValidSpell(aa_spell_id)) {
|
||||
ExecWeaponProc(nullptr, aa_spell_id, on);
|
||||
SetProcLimitTimer(-aa_rank_id, aa_proc_reuse_timer, ProcType::DEFENSIVE_PROC);
|
||||
@@ -6458,3 +6478,8 @@ int64 Mob::GetManaRegen() const
|
||||
{
|
||||
return mana_regen;
|
||||
}
|
||||
|
||||
int64 Mob::GetEnduranceRegen() const
|
||||
{
|
||||
return 0; // not implemented
|
||||
}
|
||||
|
||||
+31
-82
@@ -119,7 +119,15 @@ Bot::Bot(NPCType *npcTypeData, Client* botOwner) : NPC(npcTypeData, nullptr, glm
|
||||
}
|
||||
|
||||
// This constructor is used when the bot is loaded out of the database
|
||||
Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType *npcTypeData)
|
||||
Bot::Bot(
|
||||
uint32 botID,
|
||||
uint32 botOwnerCharacterID,
|
||||
uint32 botSpellsID,
|
||||
double totalPlayTime,
|
||||
uint32 lastZoneId,
|
||||
NPCType *npcTypeData,
|
||||
int32 expansion_bitmask
|
||||
)
|
||||
: NPC(npcTypeData, nullptr, glm::vec4(), Ground, false), rest_timer(1), ping_timer(1)
|
||||
{
|
||||
GiveNPCTypeData(npcTypeData);
|
||||
@@ -161,6 +169,7 @@ Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double to
|
||||
RestRegenHP = 0;
|
||||
RestRegenMana = 0;
|
||||
RestRegenEndurance = 0;
|
||||
m_expansion_bitmask = expansion_bitmask;
|
||||
SetBotID(botID);
|
||||
SetBotSpellID(botSpellsID);
|
||||
SetSpawnStatus(false);
|
||||
@@ -3328,16 +3337,23 @@ bool Bot::Spawn(Client* botCharacterOwner) {
|
||||
|
||||
if (auto raid = entity_list.GetRaidByBotName(GetName())) {
|
||||
// Safety Check to confirm we have a valid raid
|
||||
if (raid->IsRaidMember(GetBotOwner()->CastToClient())) {
|
||||
if (!raid->IsRaidMember(GetBotOwner()->GetName())) {
|
||||
Bot::RemoveBotFromRaid(this);
|
||||
} else {
|
||||
raid->LearnMembers();
|
||||
SetRaidGrouped(true);
|
||||
raid->LearnMembers();
|
||||
raid->VerifyRaid();
|
||||
}
|
||||
}
|
||||
else if (auto group = entity_list.GetGroupByMobName(GetName())) {
|
||||
group->LearnMembers();
|
||||
SetGrouped(true);
|
||||
// Safety Check to confirm we have a valid group
|
||||
if (!group->IsGroupMember(GetBotOwner()->GetName())) {
|
||||
Bot::RemoveBotFromGroup(this, group);
|
||||
} else {
|
||||
SetGrouped(true);
|
||||
group->LearnMembers();
|
||||
group->VerifyGroup();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -4534,10 +4550,9 @@ void Bot::PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client*
|
||||
}
|
||||
|
||||
bool Bot::Death(Mob *killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill) {
|
||||
if (!NPC::Death(killerMob, damage, spell_id, attack_skill))
|
||||
if (!NPC::Death(killerMob, damage, spell_id, attack_skill)) {
|
||||
return false;
|
||||
|
||||
Save();
|
||||
}
|
||||
|
||||
Mob *my_owner = GetBotOwner();
|
||||
if (my_owner && my_owner->IsClient() && my_owner->CastToClient()->GetBotOption(Client::booDeathMarquee)) {
|
||||
@@ -4547,81 +4562,11 @@ bool Bot::Death(Mob *killerMob, int64 damage, uint16 spell_id, EQ::skills::Skill
|
||||
my_owner->CastToClient()->SendMarqueeMessage(Chat::White, 510, 0, 1000, 3000, StringFormat("%s has been slain", GetCleanName()));
|
||||
}
|
||||
|
||||
Mob *give_exp = hate_list.GetDamageTopOnHateList(this);
|
||||
Client *give_exp_client = nullptr;
|
||||
if (give_exp && give_exp->IsClient())
|
||||
give_exp_client = give_exp->CastToClient();
|
||||
|
||||
bool IsLdonTreasure = (GetClass() == LDON_TREASURE);
|
||||
const auto c = entity_list.GetCorpseByID(GetID());
|
||||
if (c) {
|
||||
c->Depop();
|
||||
}
|
||||
|
||||
if (HasRaid()) {
|
||||
if (auto raid = entity_list.GetRaidByBotName(GetName()); raid) {
|
||||
for (auto& m: raid->members) {
|
||||
if (strcmp(m.member_name, GetName()) == 0) {
|
||||
m.member = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (HasGroup()) {
|
||||
if (auto g = GetGroup()) {
|
||||
for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
|
||||
if (g->members[i]) {
|
||||
if (g->members[i] == this) {
|
||||
// If the leader dies, make the next bot the leader
|
||||
// and reset all bots followid
|
||||
if (g->IsLeader(g->members[i])) {
|
||||
if (g->members[i + 1]) {
|
||||
g->SetLeader(g->members[i + 1]);
|
||||
g->members[i + 1]->SetFollowID(g->members[i]->GetFollowID());
|
||||
for (int j = 0; j < MAX_GROUP_MEMBERS; j++) {
|
||||
if (g->members[j] && (g->members[j] != g->members[i + 1]))
|
||||
g->members[j]->SetFollowID(g->members[i + 1]->GetID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// delete from group data
|
||||
RemoveBotFromGroup(this, g);
|
||||
//Make sure group still exists if it doesnt they were already updated in RemoveBotFromGroup
|
||||
g = GetGroup();
|
||||
if (!g)
|
||||
break;
|
||||
|
||||
// if group members exist below this one, move
|
||||
// them all up one slot in the group list
|
||||
int j = (i + 1);
|
||||
for (; j < MAX_GROUP_MEMBERS; j++) {
|
||||
if (g->members[j]) {
|
||||
g->members[j - 1] = g->members[j];
|
||||
strcpy(g->membername[j - 1], g->members[j]->GetCleanName());
|
||||
g->membername[j][0] = '\0';
|
||||
memset(g->membername[j], 0, 64);
|
||||
g->members[j] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// update the client group
|
||||
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
|
||||
GroupJoin_Struct* gu = (GroupJoin_Struct*) outapp->pBuffer;
|
||||
gu->action = groupActLeave;
|
||||
strcpy(gu->membername, GetCleanName());
|
||||
for (int k = 0; k < MAX_GROUP_MEMBERS; k++) {
|
||||
if (g->members[k] && g->members[k]->IsClient()) {
|
||||
g->members[k]->CastToClient()->QueuePacket(outapp);
|
||||
}
|
||||
}
|
||||
safe_delete(outapp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LeaveHealRotationMemberPool();
|
||||
|
||||
if ((GetPullingFlag() || GetReturningFlag()) && my_owner && my_owner->IsClient()) {
|
||||
@@ -4640,6 +4585,7 @@ bool Bot::Death(Mob *killerMob, int64 damage, uint16 spell_id, EQ::skills::Skill
|
||||
parse->EventBot(EVENT_DEATH_COMPLETE, this, killerMob, export_string, 0);
|
||||
}
|
||||
|
||||
Zone();
|
||||
entity_list.RemoveBot(GetID());
|
||||
|
||||
return true;
|
||||
@@ -5454,10 +5400,10 @@ void Bot::ProcessBotOwnerRefDelete(Mob* botOwner) {
|
||||
int64 Bot::CalcMaxMana() {
|
||||
switch(GetCasterClass()) {
|
||||
case 'I':
|
||||
max_mana = (GenerateBaseManaPoints() + itembonuses.Mana + spellbonuses.Mana + GroupLeadershipAAManaEnhancement());
|
||||
max_mana = (GenerateBaseManaPoints() + itembonuses.Mana + spellbonuses.Mana + aabonuses.Mana + GroupLeadershipAAManaEnhancement());
|
||||
max_mana += itembonuses.heroic_max_mana;
|
||||
case 'W': {
|
||||
max_mana = (GenerateBaseManaPoints() + itembonuses.Mana + spellbonuses.Mana + GroupLeadershipAAManaEnhancement());
|
||||
max_mana = (GenerateBaseManaPoints() + itembonuses.Mana + spellbonuses.Mana + aabonuses.Mana + GroupLeadershipAAManaEnhancement());
|
||||
max_mana += itembonuses.heroic_max_mana;
|
||||
break;
|
||||
}
|
||||
@@ -8224,6 +8170,7 @@ bool Bot::CheckDataBucket(std::string bucket_name, const std::string& bucket_val
|
||||
if (b.value.empty() && GetBotOwner()) {
|
||||
// fetch from owner
|
||||
k = GetBotOwner()->GetScopedBucketKeys();
|
||||
k.key = bucket_name;
|
||||
|
||||
b = DataBucket::GetData(k);
|
||||
if (b.value.empty()) {
|
||||
@@ -8621,6 +8568,7 @@ std::vector<Mob*> Bot::GetApplySpellList(
|
||||
void Bot::ApplySpell(
|
||||
int spell_id,
|
||||
int duration,
|
||||
int level,
|
||||
ApplySpellType apply_type,
|
||||
bool allow_pets,
|
||||
bool is_raid_group_only
|
||||
@@ -8628,13 +8576,14 @@ void Bot::ApplySpell(
|
||||
const auto& l = GetApplySpellList(apply_type, allow_pets, is_raid_group_only);
|
||||
|
||||
for (const auto& m : l) {
|
||||
m->ApplySpellBuff(spell_id, duration);
|
||||
m->ApplySpellBuff(spell_id, duration, level);
|
||||
}
|
||||
}
|
||||
|
||||
void Bot::SetSpellDuration(
|
||||
int spell_id,
|
||||
int duration,
|
||||
int level,
|
||||
ApplySpellType apply_type,
|
||||
bool allow_pets,
|
||||
bool is_raid_group_only
|
||||
@@ -8642,7 +8591,7 @@ void Bot::SetSpellDuration(
|
||||
const auto& l = GetApplySpellList(apply_type, allow_pets, is_raid_group_only);
|
||||
|
||||
for (const auto& m : l) {
|
||||
m->SetBuffDuration(spell_id, duration);
|
||||
m->SetBuffDuration(spell_id, duration, level);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+3
-3
@@ -130,7 +130,7 @@ public:
|
||||
|
||||
// Class Constructors
|
||||
Bot(NPCType *npcTypeData, Client* botOwner);
|
||||
Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType *npcTypeData);
|
||||
Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType *npcTypeData, int32 expansion_bitmask);
|
||||
|
||||
//abstract virtual override function implementations requird by base abstract class
|
||||
bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill) override;
|
||||
@@ -584,7 +584,7 @@ public:
|
||||
|
||||
// "Quest API" Methods
|
||||
bool HasBotSpellEntry(uint16 spellid);
|
||||
void ApplySpell(int spell_id, int duration = 0, ApplySpellType apply_type = ApplySpellType::Solo, bool allow_pets = false, bool is_raid_group_only = true);
|
||||
void ApplySpell(int spell_id, int duration = 0, int level = -1, ApplySpellType apply_type = ApplySpellType::Solo, bool allow_pets = false, bool is_raid_group_only = true);
|
||||
void BreakInvis();
|
||||
void Escape();
|
||||
void Fling(float value, float target_x, float target_y, float target_z, bool ignore_los = false, bool clip_through_walls = false, bool calculate_speed = false);
|
||||
@@ -593,7 +593,7 @@ public:
|
||||
int32 GetAugmentIDAt(int16 slot_id, uint8 augslot);
|
||||
int32 GetRawItemAC();
|
||||
void SendSpellAnim(uint16 targetid, uint16 spell_id);
|
||||
void SetSpellDuration(int spell_id, int duration = 0, ApplySpellType apply_type = ApplySpellType::Solo, bool allow_pets = false, bool is_raid_group_only = true);
|
||||
void SetSpellDuration(int spell_id, int duration = 0, int level = -1, ApplySpellType apply_type = ApplySpellType::Solo, bool allow_pets = false, bool is_raid_group_only = true);
|
||||
|
||||
// "SET" Class Methods
|
||||
void SetBotSpellID(uint32 newSpellID);
|
||||
|
||||
+16
-18
@@ -2099,7 +2099,6 @@ namespace ActionableBots
|
||||
ABT_Target,
|
||||
ABT_ByName,
|
||||
ABT_OwnerGroup,
|
||||
ABT_BotGroup,
|
||||
ABT_TargetGroup,
|
||||
ABT_NamesGroup,
|
||||
ABT_HealRotation,
|
||||
@@ -2440,7 +2439,6 @@ void bot_command_actionable(Client *c, const Seperator *sep)
|
||||
c->Message(Chat::White, "target - selects target as single bot .. use ^command [target] or imply by empty actionable argument");
|
||||
c->Message(Chat::White, "byname [name] - selects single bot by name");
|
||||
c->Message(Chat::White, "ownergroup - selects all bots in the owner's group");
|
||||
c->Message(Chat::White, "botgroup [name] - selects members of a bot-group by its name");
|
||||
c->Message(Chat::White, "targetgroup - selects all bots in target's group");
|
||||
c->Message(Chat::White, "namesgroup [name] - selects all bots in name's group");
|
||||
c->Message(Chat::White, "healrotation [name] - selects all member and target bots of a heal rotation where name is a member");
|
||||
@@ -2458,7 +2456,7 @@ void bot_command_aggressive(Client *c, const Seperator *sep)
|
||||
if (helper_spell_list_fail(c, local_list, BCEnum::SpT_Stance) || helper_command_alias_fail(c, "bot_command_aggressive", sep->arg[0], "aggressive"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotationtargets | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotationtargets | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
helper_send_usage_required_bots(c, BCEnum::SpT_Stance);
|
||||
return;
|
||||
}
|
||||
@@ -2688,7 +2686,7 @@ void bot_command_attack(Client *c, const Seperator *sep)
|
||||
}
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
|
||||
c->Message(Chat::White, "usage: <enemy_target> %s [actionable: byname | ownergroup | botgroup | namesgroup | healrotation | default: spawned] ([actionable_name])", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: <enemy_target> %s [actionable: byname | ownergroup | namesgroup | healrotation | default: spawned] ([actionable_name])", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
const int ab_mask = ActionableBots::ABM_Type2;
|
||||
@@ -2945,7 +2943,7 @@ void bot_command_defensive(Client *c, const Seperator *sep)
|
||||
if (helper_spell_list_fail(c, local_list, BCEnum::SpT_Stance) || helper_command_alias_fail(c, "bot_command_defensive", sep->arg[0], "defensive"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotationtargets | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotationtargets | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
helper_send_usage_required_bots(c, BCEnum::SpT_Stance);
|
||||
return;
|
||||
}
|
||||
@@ -3147,7 +3145,7 @@ void bot_command_follow(Client *c, const Seperator *sep)
|
||||
if (helper_command_alias_fail(c, "bot_command_follow", sep->arg[0], "follow"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: (<friendly_target>) %s ([option: reset]) [actionable: byname | ownergroup | botgroup | namesgroup | healrotation | spawned] ([actionable_name])", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: (<friendly_target>) %s ([option: reset]) [actionable: byname | ownergroup | namesgroup | healrotation | spawned] ([actionable_name])", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s chain", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
@@ -3254,7 +3252,7 @@ void bot_command_guard(Client *c, const Seperator *sep)
|
||||
}
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
|
||||
c->Message(Chat::White, "usage: %s ([option: clear]) [actionable: target | byname | ownergroup | botgroup | namesgroup | healrotation | spawned] ([actionable_name])", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s ([option: clear]) [actionable: target | byname | ownergroup | namesgroup | healrotation | spawned] ([actionable_name])", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
const int ab_mask = (ActionableBots::ABM_Target | ActionableBots::ABM_Type2);
|
||||
@@ -3388,7 +3386,7 @@ void bot_command_hold(Client *c, const Seperator *sep)
|
||||
}
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
|
||||
c->Message(Chat::White, "usage: %s ([option: clear]) [actionable: target | byname | ownergroup | botgroup | namesgroup | healrotation | spawned] ([actionable_name])", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s ([option: clear]) [actionable: target | byname | ownergroup | namesgroup | healrotation | spawned] ([actionable_name])", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
const int ab_mask = (ActionableBots::ABM_Target | ActionableBots::ABM_Type2);
|
||||
@@ -4728,7 +4726,7 @@ void bot_command_taunt(Client *c, const Seperator *sep)
|
||||
if (helper_command_alias_fail(c, "bot_command_taunt", sep->arg[0], "taunt"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s ([option: on | off]) ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotationtargets | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s ([option: on | off]) ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotationtargets | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
const int ab_mask = ActionableBots::ABM_Type1;
|
||||
@@ -5045,7 +5043,7 @@ void bot_subcommand_bot_camp(Client *c, const Seperator *sep)
|
||||
if (helper_command_alias_fail(c, "bot_subcommand_bot_camp", sep->arg[0], "botcamp"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
const int ab_mask = ActionableBots::ABM_NoFilter;
|
||||
@@ -5629,7 +5627,7 @@ void bot_subcommand_bot_dye_armor(Client *c, const Seperator *sep)
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Usage: {} [Material Slot] [Red: 0-255] [Green: 0-255] [Blue: 0-255] ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))",
|
||||
"Usage: {} [Material Slot] [Red: 0-255] [Green: 0-255] [Blue: 0-255] ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))",
|
||||
sep->arg[0]
|
||||
).c_str()
|
||||
);
|
||||
@@ -5836,8 +5834,8 @@ void bot_subcommand_bot_follow_distance(Client *c, const Seperator *sep)
|
||||
if (helper_command_alias_fail(c, "bot_subcommand_bot_follow_distance", sep->arg[0], "botfollowdistance"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s [set] [distance] ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s [clear] ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s [set] [distance] ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s [clear] ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
const int ab_mask = ActionableBots::ABM_NoFilter;
|
||||
@@ -6011,7 +6009,7 @@ void bot_subcommand_bot_inspect_message(Client *c, const Seperator *sep)
|
||||
if (helper_command_alias_fail(c, "bot_subcommand_bot_inspect_message", sep->arg[0], "botinspectmessage"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s [set | clear] ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s [set | clear] ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "Notes:");
|
||||
if (c->ClientVersion() >= EQ::versions::ClientVersion::SoF) {
|
||||
c->Message(Chat::White, "- Self-inspect and type your bot's inspect message");
|
||||
@@ -6393,7 +6391,7 @@ void bot_subcommand_bot_report(Client *c, const Seperator *sep)
|
||||
if (helper_command_alias_fail(c, "bot_subcommand_bot_report", sep->arg[0], "botreport"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
const int ab_mask = ActionableBots::ABM_NoFilter;
|
||||
@@ -6752,7 +6750,7 @@ void bot_subcommand_bot_summon(Client *c, const Seperator *sep)
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Usage: {} ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))",
|
||||
"Usage: {} ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))",
|
||||
sep->arg[0]
|
||||
).c_str()
|
||||
);
|
||||
@@ -6897,7 +6895,7 @@ void bot_subcommand_bot_toggle_helm(Client *c, const Seperator *sep)
|
||||
if (helper_command_alias_fail(c, "bot_subcommand_bot_toggle_helm", sep->arg[0], "bottogglehelm"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s ([option: on | off]) ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s ([option: on | off]) ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
const int ab_mask = ActionableBots::ABM_NoFilter;
|
||||
@@ -8577,7 +8575,7 @@ void bot_subcommand_pet_get_lost(Client *c, const Seperator *sep)
|
||||
if (helper_command_alias_fail(c, "bot_subcommand_pet_get_lost", sep->arg[0], "petgetlost"))
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | botgroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: %s ([actionable: target | byname | ownergroup | targetgroup | namesgroup | healrotation | spawned] ([actionable_name]))", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
int ab_mask = ActionableBots::ABM_NoFilter;
|
||||
|
||||
@@ -464,7 +464,8 @@ bool BotDatabase::LoadBot(const uint32 bot_id, Bot*& loaded_bot)
|
||||
l.spells_id,
|
||||
l.time_spawned,
|
||||
l.zone_id,
|
||||
t
|
||||
t,
|
||||
l.expansion_bitmask
|
||||
);
|
||||
|
||||
if (loaded_bot) {
|
||||
@@ -479,8 +480,6 @@ bool BotDatabase::LoadBot(const uint32 bot_id, Bot*& loaded_bot)
|
||||
|
||||
loaded_bot->SetStopMeleeLevel(l.stop_melee_level);
|
||||
|
||||
loaded_bot->SetExpansionBitmask(l.expansion_bitmask, false);
|
||||
|
||||
loaded_bot->SetBotEnforceSpellSetting((l.enforce_spell_settings ? true : false));
|
||||
|
||||
loaded_bot->SetBotArcherySetting((l.archery_setting ? true : false));
|
||||
|
||||
+38
-21
@@ -2211,25 +2211,13 @@ void Client::ReadBook(BookRequest_Struct *book) {
|
||||
|
||||
|
||||
if (ClientVersion() >= EQ::versions::ClientVersion::SoF) {
|
||||
// Find out what slot the book was read from.
|
||||
// SoF+ need to look up book type for the output message.
|
||||
int16 read_from_slot;
|
||||
|
||||
if (book->subslot >= 0) {
|
||||
uint16 offset;
|
||||
offset = (book->invslot-23) * 10; // How many packs to skip.
|
||||
read_from_slot = 251 + offset + book->subslot;
|
||||
}
|
||||
else {
|
||||
read_from_slot = book->invslot -1;
|
||||
}
|
||||
|
||||
const EQ::ItemInstance *inst = nullptr;
|
||||
|
||||
if (read_from_slot <= EQ::invbag::GENERAL_BAGS_END)
|
||||
{
|
||||
inst = m_inv[read_from_slot];
|
||||
}
|
||||
if (book->invslot <= EQ::invbag::GENERAL_BAGS_END)
|
||||
{
|
||||
inst = m_inv[book->invslot];
|
||||
}
|
||||
|
||||
if(inst)
|
||||
out->type = inst->GetItem()->Book;
|
||||
@@ -2240,6 +2228,9 @@ void Client::ReadBook(BookRequest_Struct *book) {
|
||||
out->type = book->type;
|
||||
}
|
||||
out->invslot = book->invslot;
|
||||
out->target_id = book->target_id;
|
||||
out->can_cast = 0; // todo: implement
|
||||
out->can_scribe = 0; // todo: implement
|
||||
|
||||
memcpy(out->booktext, booktxt2.c_str(), length);
|
||||
|
||||
@@ -11090,8 +11081,6 @@ void Client::SetTrackingID(uint32 entity_id)
|
||||
}
|
||||
|
||||
TrackingID = entity_id;
|
||||
|
||||
MessageString(Chat::Skills, TRACKING_BEGIN, m->GetCleanName());
|
||||
}
|
||||
|
||||
int Client::GetRecipeMadeCount(uint32 recipe_id)
|
||||
@@ -11290,6 +11279,7 @@ std::vector<Mob*> Client::GetApplySpellList(
|
||||
void Client::ApplySpell(
|
||||
int spell_id,
|
||||
int duration,
|
||||
int level,
|
||||
ApplySpellType apply_type,
|
||||
bool allow_pets,
|
||||
bool is_raid_group_only,
|
||||
@@ -11298,13 +11288,14 @@ void Client::ApplySpell(
|
||||
const auto& l = GetApplySpellList(apply_type, allow_pets, is_raid_group_only, allow_bots);
|
||||
|
||||
for (const auto& m : l) {
|
||||
m->ApplySpellBuff(spell_id, duration);
|
||||
m->ApplySpellBuff(spell_id, duration, level);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::SetSpellDuration(
|
||||
int spell_id,
|
||||
int duration,
|
||||
int level,
|
||||
ApplySpellType apply_type,
|
||||
bool allow_pets,
|
||||
bool is_raid_group_only,
|
||||
@@ -11313,7 +11304,7 @@ void Client::SetSpellDuration(
|
||||
const auto& l = GetApplySpellList(apply_type, allow_pets, is_raid_group_only, allow_bots);
|
||||
|
||||
for (const auto& m : l) {
|
||||
m->SetBuffDuration(spell_id, duration);
|
||||
m->SetBuffDuration(spell_id, duration, level);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11750,7 +11741,7 @@ void Client::ShowSpells(Client* c, ShowSpellType show_spell_type)
|
||||
"{}. {} ({})",
|
||||
index,
|
||||
GetSpellName(spell_id),
|
||||
Strings::Commify(spell_id)
|
||||
spell_id
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
@@ -11768,3 +11759,29 @@ void Client::ShowSpells(Client* c, ShowSpellType show_spell_type)
|
||||
spell_table.c_str()
|
||||
);
|
||||
}
|
||||
|
||||
std::string GetZoneModeString(ZoneMode mode)
|
||||
{
|
||||
switch (mode) {
|
||||
case ZoneToSafeCoords:
|
||||
return "ZoneToSafeCoords";
|
||||
case GMSummon:
|
||||
return "GMSummon";
|
||||
case ZoneToBindPoint:
|
||||
return "ZoneToBindPoint";
|
||||
case ZoneSolicited:
|
||||
return "ZoneSolicited";
|
||||
case ZoneUnsolicited:
|
||||
return "ZoneUnsolicited";
|
||||
case GateToBindPoint:
|
||||
return "GateToBindPoint";
|
||||
case SummonPC:
|
||||
return "SummonPC";
|
||||
case Rewind:
|
||||
return "Rewind";
|
||||
case EvacToSafeCoords:
|
||||
return "EvacToSafeCoords";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
+11
-1
@@ -123,6 +123,9 @@ typedef enum {
|
||||
EvacToSafeCoords
|
||||
} ZoneMode;
|
||||
|
||||
// translate above enum to a string
|
||||
std::string GetZoneModeString(ZoneMode mode);
|
||||
|
||||
enum {
|
||||
HideCorpseNone = 0,
|
||||
HideCorpseAll = 1,
|
||||
@@ -233,6 +236,7 @@ public:
|
||||
~Client();
|
||||
|
||||
void ReconnectUCS();
|
||||
void RecordStats();
|
||||
|
||||
void SetDisplayMobInfoWindow(bool display_mob_info_window);
|
||||
bool GetDisplayMobInfoWindow() const;
|
||||
@@ -381,6 +385,7 @@ public:
|
||||
inline PetInfo* GetPetInfo(uint16 pet) { return (pet==1)?&m_suspendedminion:&m_petinfo; }
|
||||
inline InspectMessage_Struct& GetInspectMessage() { return m_inspect_message; }
|
||||
inline const InspectMessage_Struct& GetInspectMessage() const { return m_inspect_message; }
|
||||
void ReloadExpansionProfileSetting();
|
||||
|
||||
void SetPetCommandState(int button, int state);
|
||||
|
||||
@@ -900,6 +905,9 @@ public:
|
||||
int GetAAPoints() { return m_pp.aapoints; }
|
||||
int GetSpentAA() { return m_pp.aapoints_spent; }
|
||||
uint32 GetRequiredAAExperience();
|
||||
void AutoGrantAAPoints();
|
||||
void GrantAllAAPoints();
|
||||
bool HasAlreadyPurchasedRank(AA::Rank* rank);
|
||||
|
||||
bool SendGMCommand(std::string message, bool ignore_status = false);
|
||||
|
||||
@@ -915,6 +923,7 @@ public:
|
||||
void ApplySpell(
|
||||
int spell_id,
|
||||
int duration = 0,
|
||||
int level = -1,
|
||||
ApplySpellType apply_type = ApplySpellType::Solo,
|
||||
bool allow_pets = false,
|
||||
bool is_raid_group_only = true,
|
||||
@@ -924,6 +933,7 @@ public:
|
||||
void SetSpellDuration(
|
||||
int spell_id,
|
||||
int duration = 0,
|
||||
int level = -1,
|
||||
ApplySpellType apply_type = ApplySpellType::Solo,
|
||||
bool allow_pets = false,
|
||||
bool is_raid_group_only = true,
|
||||
@@ -1657,7 +1667,7 @@ protected:
|
||||
bool client_data_loaded;
|
||||
|
||||
|
||||
void FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost);
|
||||
void FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost, bool send_message_and_save);
|
||||
|
||||
Mob* bind_sight_target;
|
||||
|
||||
|
||||
+130
-9
@@ -62,6 +62,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/repositories/account_repository.h"
|
||||
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "../common/repositories/character_stats_record_repository.h"
|
||||
|
||||
extern QueryServ* QServ;
|
||||
extern Zone* zone;
|
||||
@@ -144,6 +145,7 @@ void MapOpcodes()
|
||||
ConnectedOpcodes[OP_Bind_Wound] = &Client::Handle_OP_Bind_Wound;
|
||||
ConnectedOpcodes[OP_BlockedBuffs] = &Client::Handle_OP_BlockedBuffs;
|
||||
ConnectedOpcodes[OP_BoardBoat] = &Client::Handle_OP_BoardBoat;
|
||||
ConnectedOpcodes[OP_BookButton] = &Client::Handle_OP_BookButton;
|
||||
ConnectedOpcodes[OP_Buff] = &Client::Handle_OP_Buff;
|
||||
ConnectedOpcodes[OP_BuffRemoveRequest] = &Client::Handle_OP_BuffRemoveRequest;
|
||||
ConnectedOpcodes[OP_Bug] = &Client::Handle_OP_Bug;
|
||||
@@ -915,6 +917,10 @@ void Client::CompleteConnect()
|
||||
|
||||
heroforge_wearchange_timer.Start(250);
|
||||
|
||||
RecordStats();
|
||||
|
||||
AutoGrantAAPoints();
|
||||
|
||||
// enforce some rules..
|
||||
if (!CanEnterZone()) {
|
||||
LogInfo("Kicking character [{}] from zone, not allowed here (missing requirements)", GetCleanName());
|
||||
@@ -1442,12 +1448,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
if (m_pp.ldon_points_tak < 0 || m_pp.ldon_points_tak > 2000000000) { m_pp.ldon_points_tak = 0; }
|
||||
if (m_pp.ldon_points_available < 0 || m_pp.ldon_points_available > 2000000000) { m_pp.ldon_points_available = 0; }
|
||||
|
||||
if (RuleB(World, UseClientBasedExpansionSettings)) {
|
||||
m_pp.expansions = EQ::expansions::ConvertClientVersionToExpansionsMask(ClientVersion());
|
||||
}
|
||||
else {
|
||||
m_pp.expansions = (RuleI(World, ExpansionSettings) & EQ::expansions::ConvertClientVersionToExpansionsMask(ClientVersion()));
|
||||
}
|
||||
ReloadExpansionProfileSetting();
|
||||
|
||||
if (!database.LoadAlternateAdvancement(this)) {
|
||||
LogError("Error loading AA points for [{}]", GetName());
|
||||
@@ -2138,7 +2139,7 @@ void Client::Handle_OP_AdventureMerchantRequest(const EQApplicationPacket *app)
|
||||
const EQ::ItemData *item = nullptr;
|
||||
std::list<MerchantList> merlist = zone->merchanttable[merchantid];
|
||||
std::list<MerchantList>::const_iterator itr;
|
||||
for (itr = merlist.begin(); itr != merlist.end() && count<255; ++itr) {
|
||||
for (itr = merlist.begin(); itr != merlist.end(); ++itr) {
|
||||
const MerchantList &ml = *itr;
|
||||
if (GetLevel() < ml.level_required) {
|
||||
continue;
|
||||
@@ -4130,6 +4131,28 @@ void Client::Handle_OP_BoardBoat(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_BookButton(const EQApplicationPacket* app)
|
||||
{
|
||||
if (app->size != sizeof(BookButton_Struct))
|
||||
{
|
||||
LogError("Size mismatch in OP_BookButton. expected [{}] got [{}]", sizeof(BookButton_Struct), app->size);
|
||||
DumpPacket(app);
|
||||
return;
|
||||
}
|
||||
|
||||
BookButton_Struct* book = reinterpret_cast<BookButton_Struct*>(app->pBuffer);
|
||||
|
||||
const EQ::ItemInstance* const inst = GetInv().GetItem(book->invslot);
|
||||
if (inst && inst->GetItem()->Book)
|
||||
{
|
||||
// todo: if scribe book learn recipes and delete book from inventory
|
||||
// todo: if cast book use its spell on target and delete book from inventory (unless reusable?)
|
||||
}
|
||||
|
||||
EQApplicationPacket outapp(OP_FinishWindow, 0);
|
||||
QueuePacket(&outapp);
|
||||
}
|
||||
|
||||
void Client::Handle_OP_Buff(const EQApplicationPacket *app)
|
||||
{
|
||||
/*
|
||||
@@ -14400,7 +14423,7 @@ void Client::Handle_OP_Split(const EQApplicationPacket *app)
|
||||
if (raid)
|
||||
raid->SplitMoney(raid->GetGroup(this), split->copper, split->silver, split->gold, split->platinum);
|
||||
else if (group)
|
||||
group->SplitMoney(split->copper, split->silver, split->gold, split->platinum);
|
||||
group->SplitMoney(split->copper, split->silver, split->gold, split->platinum, this);
|
||||
|
||||
return;
|
||||
|
||||
@@ -15953,7 +15976,7 @@ void Client::Handle_OP_XTargetRequest(const EQApplicationPacket *app)
|
||||
if (t.type == Type) {
|
||||
Raid* r = GetRaid();
|
||||
if (r) {
|
||||
auto mm = entity_list.GetNPCByID(r->marked_npcs[t.assist_slot]);
|
||||
auto mm = entity_list.GetNPCByID(r->marked_npcs[t.assist_slot].entity_id);
|
||||
if (mm) {
|
||||
UpdateXTargetType(t.type, mm->CastToMob(), mm->CastToMob()->GetName());
|
||||
}
|
||||
@@ -16392,3 +16415,101 @@ void Client::Handle_OP_RaidClearNPCMarks(const EQApplicationPacket* app)
|
||||
r->RaidClearNPCMarks(this);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::RecordStats()
|
||||
{
|
||||
auto r = CharacterStatsRecordRepository::FindOne(
|
||||
database,
|
||||
CharacterID()
|
||||
);
|
||||
|
||||
r.status = Admin();
|
||||
r.name = GetCleanName();
|
||||
r.aa_points = GetAAPoints() + GetSpentAA();
|
||||
r.level = GetLevel();
|
||||
r.class_ = GetBaseClass();
|
||||
r.race = GetBaseRace();
|
||||
r.hp = GetMaxHP() - GetSpellBonuses().HP;
|
||||
r.mana = GetMaxMana() - GetSpellBonuses().Mana;
|
||||
r.endurance = GetMaxEndurance() - GetSpellBonuses().Endurance;
|
||||
r.ac = GetDisplayAC() - GetSpellBonuses().AC;
|
||||
r.strength = GetSTR() - GetSpellBonuses().STR;
|
||||
r.stamina = GetSTA() - GetSpellBonuses().STA;
|
||||
r.dexterity = GetDEX() - GetSpellBonuses().DEX;
|
||||
r.agility = GetAGI() - GetSpellBonuses().AGI;
|
||||
r.intelligence = GetINT() - GetSpellBonuses().INT;
|
||||
r.wisdom = GetWIS() - GetSpellBonuses().WIS;
|
||||
r.charisma = GetCHA() - GetSpellBonuses().CHA;
|
||||
r.magic_resist = GetMR() - GetSpellBonuses().MR;
|
||||
r.fire_resist = GetFR() - GetSpellBonuses().FR;
|
||||
r.cold_resist = GetCR() - GetSpellBonuses().CR;
|
||||
r.poison_resist = GetPR() - GetSpellBonuses().PR;
|
||||
r.disease_resist = GetDR() - GetSpellBonuses().DR;
|
||||
r.corruption_resist = GetCorrup() - GetSpellBonuses().Corrup;
|
||||
r.heroic_strength = GetHeroicSTR() - GetSpellBonuses().HeroicSTR;
|
||||
r.heroic_stamina = GetHeroicSTA() - GetSpellBonuses().HeroicSTA;
|
||||
r.heroic_dexterity = GetHeroicDEX() - GetSpellBonuses().HeroicDEX;
|
||||
r.heroic_agility = GetHeroicAGI() - GetSpellBonuses().HeroicAGI;
|
||||
r.heroic_intelligence = GetHeroicINT() - GetSpellBonuses().HeroicINT;
|
||||
r.heroic_wisdom = GetHeroicWIS() - GetSpellBonuses().HeroicWIS;
|
||||
r.heroic_charisma = GetHeroicCHA() - GetSpellBonuses().HeroicCHA;
|
||||
r.heroic_magic_resist = GetHeroicMR() - GetSpellBonuses().HeroicMR;
|
||||
r.heroic_fire_resist = GetHeroicFR() - GetSpellBonuses().HeroicFR;
|
||||
r.heroic_cold_resist = GetHeroicCR() - GetSpellBonuses().HeroicCR;
|
||||
r.heroic_poison_resist = GetHeroicPR() - GetSpellBonuses().HeroicPR;
|
||||
r.heroic_disease_resist = GetHeroicDR() - GetSpellBonuses().HeroicDR;
|
||||
r.heroic_corruption_resist = GetHeroicCorrup() - GetSpellBonuses().HeroicCorrup;
|
||||
r.haste = GetHaste();
|
||||
r.accuracy = GetAccuracy() - GetSpellBonuses().Accuracy[EQ::skills::HIGHEST_SKILL + 1];
|
||||
r.attack = GetTotalATK() - GetSpellBonuses().ATK;
|
||||
r.avoidance = GetAvoidance() - GetSpellBonuses().AvoidMeleeChance;
|
||||
r.clairvoyance = GetClair() - GetSpellBonuses().Clairvoyance;
|
||||
r.combat_effects = GetCombatEffects() - GetSpellBonuses().ProcChance;
|
||||
r.damage_shield_mitigation = GetDSMit() - GetSpellBonuses().DSMitigation;
|
||||
r.damage_shield = GetDS() - GetSpellBonuses().DamageShield;
|
||||
r.dot_shielding = GetDoTShield() - GetSpellBonuses().DoTShielding;
|
||||
r.hp_regen = GetHPRegen() - GetSpellBonuses().HPRegen;
|
||||
r.mana_regen = GetManaRegen() - GetSpellBonuses().ManaRegen;
|
||||
r.endurance_regen = GetEnduranceRegen() - GetSpellBonuses().EnduranceRegen;
|
||||
r.shielding = GetShielding() - GetSpellBonuses().MeleeMitigation;
|
||||
r.spell_damage = GetSpellDmg() - GetSpellBonuses().SpellDmg;
|
||||
r.spell_shielding = GetSpellShield() - GetSpellBonuses().SpellShield;
|
||||
r.strikethrough = GetStrikeThrough() - GetSpellBonuses().StrikeThrough;
|
||||
r.stun_resist = GetStunResist() - GetSpellBonuses().StunResist;
|
||||
r.backstab = 0;
|
||||
r.wind = GetWindMod();
|
||||
r.brass = GetBrassMod();
|
||||
r.string = GetStringMod();
|
||||
r.percussion = GetPercMod();
|
||||
r.singing = GetSingMod();
|
||||
r.baking = GetSkill(EQ::skills::SkillType::SkillBaking);
|
||||
r.alchemy = GetSkill(EQ::skills::SkillType::SkillAlchemy);
|
||||
r.jewelry = GetSkill(EQ::skills::SkillType::SkillJewelryMaking);
|
||||
r.tailoring = GetSkill(EQ::skills::SkillType::SkillTailoring);
|
||||
r.blacksmithing = GetSkill(EQ::skills::SkillType::SkillBlacksmithing);
|
||||
r.fletching = GetSkill(EQ::skills::SkillType::SkillFletching);
|
||||
r.brewing = GetSkill(EQ::skills::SkillType::SkillBrewing);
|
||||
r.fishing = GetSkill(EQ::skills::SkillType::SkillFishing);
|
||||
r.pottery = GetSkill(EQ::skills::SkillType::SkillPottery);
|
||||
r.alcohol = GetSkill(EQ::skills::SkillType::SkillAlcoholTolerance);
|
||||
r.tinkering = GetSkill(EQ::skills::SkillType::SkillTinkering);
|
||||
r.updated_at = std::time(nullptr);
|
||||
|
||||
if (r.character_id > 0) {
|
||||
CharacterStatsRecordRepository::UpdateOne(database, r);
|
||||
} else {
|
||||
r.character_id = CharacterID();
|
||||
r.created_at = std::time(nullptr);
|
||||
CharacterStatsRecordRepository::InsertOne(database, r);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::ReloadExpansionProfileSetting()
|
||||
{
|
||||
if (RuleB(World, UseClientBasedExpansionSettings)) {
|
||||
m_pp.expansions = EQ::expansions::ConvertClientVersionToExpansionsMask(ClientVersion());
|
||||
}
|
||||
else {
|
||||
m_pp.expansions = RuleI(World, ExpansionSettings);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
void Handle_OP_Bind_Wound(const EQApplicationPacket *app);
|
||||
void Handle_OP_BlockedBuffs(const EQApplicationPacket *app);
|
||||
void Handle_OP_BoardBoat(const EQApplicationPacket *app);
|
||||
void Handle_OP_BookButton(const EQApplicationPacket *app);
|
||||
void Handle_OP_Buff(const EQApplicationPacket *app);
|
||||
void Handle_OP_BuffRemoveRequest(const EQApplicationPacket *app);
|
||||
void Handle_OP_Bug(const EQApplicationPacket *app);
|
||||
|
||||
@@ -741,6 +741,8 @@ void Client::OnDisconnect(bool hard_disconnect) {
|
||||
parse->EventPlayer(EVENT_DISCONNECT, this, "", 0);
|
||||
}
|
||||
|
||||
RecordStats();
|
||||
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
|
||||
@@ -137,6 +137,7 @@ int command_init(void)
|
||||
command_add("givemoney", "[Platinum] [Gold] [Silver] [Copper] - Gives specified amount of money to you or your player target", AccountStatus::GMMgmt, command_givemoney) ||
|
||||
command_add("gmzone", "[Zone ID|Zone Short Name] [Version] [Instance Identifier] - Zones to a private GM instance (Version defaults to 0 and Instance Identifier defaults to 'gmzone' if not used)", AccountStatus::GMAdmin, command_gmzone) ||
|
||||
command_add("goto", "[playername] or [x y z] [h] - Teleport to the provided coordinates or to your target", AccountStatus::Steward, command_goto) ||
|
||||
command_add("grantaa", "Grants a player all available AA points for their level.", AccountStatus::GMMgmt, command_grantaa) ||
|
||||
command_add("grid", "[add/delete] [grid_num] [wandertype] [pausetype] - Create/delete a wandering grid", AccountStatus::GMAreas, command_grid) ||
|
||||
command_add("guild", "Guild manipulation commands. Use argument help for more info.", AccountStatus::Steward, command_guild) ||
|
||||
command_add("help", "[Search Criteria] - List available commands and their description, specify partial command as argument to search", AccountStatus::Player, command_help) ||
|
||||
@@ -826,6 +827,7 @@ void command_bot(Client *c, const Seperator *sep)
|
||||
#include "gm_commands/givemoney.cpp"
|
||||
#include "gm_commands/gmzone.cpp"
|
||||
#include "gm_commands/goto.cpp"
|
||||
#include "gm_commands/grantaa.cpp"
|
||||
#include "gm_commands/grid.cpp"
|
||||
#include "gm_commands/guild.cpp"
|
||||
#include "gm_commands/hp.cpp"
|
||||
|
||||
+2
-1
@@ -87,6 +87,7 @@ void command_giveitem(Client *c, const Seperator *sep);
|
||||
void command_givemoney(Client *c, const Seperator *sep);
|
||||
void command_gmzone(Client *c, const Seperator *sep);
|
||||
void command_goto(Client *c, const Seperator *sep);
|
||||
void command_grantaa(Client* c, const Seperator* sep);
|
||||
void command_grid(Client *c, const Seperator *sep);
|
||||
void command_guild(Client *c, const Seperator *sep);
|
||||
void command_help(Client *c, const Seperator *sep);
|
||||
@@ -135,7 +136,7 @@ void command_petitems(Client *c, const Seperator *sep);
|
||||
void command_picklock(Client *c, const Seperator *sep);
|
||||
void command_profanity(Client *c, const Seperator *sep);
|
||||
void command_push(Client *c, const Seperator *sep);
|
||||
void command_pvp(Client *c, const Seperator *sep);;
|
||||
void command_pvp(Client *c, const Seperator *sep);
|
||||
void command_raidloot(Client* c, const Seperator* sep);
|
||||
void command_randomfeatures(Client *c, const Seperator *sep);
|
||||
void command_refreshgroup(Client *c, const Seperator *sep);
|
||||
|
||||
+1
-1
@@ -891,7 +891,7 @@ struct ExtraAttackOptions {
|
||||
int hit_chance;
|
||||
int melee_damage_bonus_flat;
|
||||
int skilldmgtaken_bonus_flat;
|
||||
|
||||
int range_percent;
|
||||
};
|
||||
|
||||
struct DamageTable {
|
||||
|
||||
+1
-1
@@ -95,7 +95,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
|
||||
else if ((IsOfClientBot() && GetClass() == WIZARD) || (IsMerc() && GetClass() == CASTERDPS)) {
|
||||
if ((GetLevel() >= RuleI(Spells, WizCritLevel)) && zone->random.Roll(RuleI(Spells, WizCritChance))){
|
||||
//Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio. (20-70 is parse confirmed)
|
||||
ratio += zone->random.Int(20,70);
|
||||
ratio += zone->random.Int(RuleI(Spells, WizardCritMinimumRandomRatio), RuleI(Spells, WizardCritMaximumRandomRatio));
|
||||
Critical = true;
|
||||
}
|
||||
}
|
||||
|
||||
+37
-16
@@ -1836,27 +1836,16 @@ void PerlembParser::ExportEventVariables(
|
||||
break;
|
||||
}
|
||||
|
||||
case EVENT_DEATH_ZONE:
|
||||
case EVENT_DEATH:
|
||||
case EVENT_DEATH_COMPLETE: {
|
||||
case EVENT_DEATH: {
|
||||
Seperator sep(data);
|
||||
ExportVar(package_name.c_str(), "killer_id", sep.arg[0]);
|
||||
ExportVar(package_name.c_str(), "killer_damage", sep.arg[1]);
|
||||
ExportVar(package_name.c_str(), "killer_spell", sep.arg[2]);
|
||||
ExportVar(package_name.c_str(), "killer_skill", sep.arg[3]);
|
||||
if (extra_pointers && extra_pointers->size() >= 1)
|
||||
{
|
||||
Corpse* corpse = std::any_cast<Corpse*>(extra_pointers->at(0));
|
||||
if (corpse)
|
||||
{
|
||||
ExportVar(package_name.c_str(), "killed_corpse_id", corpse->GetID());
|
||||
}
|
||||
}
|
||||
if (extra_pointers && extra_pointers->size() >= 2)
|
||||
{
|
||||
NPC* killed = std::any_cast<NPC*>(extra_pointers->at(1));
|
||||
if (killed)
|
||||
{
|
||||
|
||||
if (extra_pointers && extra_pointers->size() == 1) {
|
||||
Mob* killed = std::any_cast<Mob*>(extra_pointers->at(0));
|
||||
if (killed) {
|
||||
ExportVar(package_name.c_str(), "killed_entity_id", killed->GetID());
|
||||
ExportVar(package_name.c_str(), "killed_bot_id", killed->IsBot() ? killed->CastToBot()->GetBotID() : 0);
|
||||
ExportVar(package_name.c_str(), "killed_npc_id", killed->IsNPC() ? killed->GetNPCTypeID() : 0);
|
||||
@@ -1866,6 +1855,38 @@ void PerlembParser::ExportEventVariables(
|
||||
ExportVar(package_name.c_str(), "killed_h", killed->GetHeading());
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case EVENT_DEATH_ZONE:
|
||||
case EVENT_DEATH_COMPLETE: {
|
||||
Seperator sep(data);
|
||||
ExportVar(package_name.c_str(), "killer_id", sep.arg[0]);
|
||||
ExportVar(package_name.c_str(), "killer_damage", sep.arg[1]);
|
||||
ExportVar(package_name.c_str(), "killer_spell", sep.arg[2]);
|
||||
ExportVar(package_name.c_str(), "killer_skill", sep.arg[3]);
|
||||
|
||||
if (extra_pointers && extra_pointers->size() >= 1) {
|
||||
Corpse* corpse = std::any_cast<Corpse*>(extra_pointers->at(0));
|
||||
if (corpse) {
|
||||
ExportVar(package_name.c_str(), "killed_corpse_id", corpse->GetID());
|
||||
}
|
||||
}
|
||||
|
||||
if (extra_pointers && extra_pointers->size() >= 2) {
|
||||
NPC* killed = std::any_cast<NPC*>(extra_pointers->at(1));
|
||||
if (killed) {
|
||||
ExportVar(package_name.c_str(), "killed_entity_id", killed->GetID());
|
||||
ExportVar(package_name.c_str(), "killed_bot_id", killed->IsBot() ? killed->CastToBot()->GetBotID() : 0);
|
||||
ExportVar(package_name.c_str(), "killed_npc_id", killed->IsNPC() ? killed->GetNPCTypeID() : 0);
|
||||
ExportVar(package_name.c_str(), "killed_x", killed->GetX());
|
||||
ExportVar(package_name.c_str(), "killed_y", killed->GetY());
|
||||
ExportVar(package_name.c_str(), "killed_z", killed->GetZ());
|
||||
ExportVar(package_name.c_str(), "killed_h", killed->GetHeading());
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
+484
-49
@@ -2746,6 +2746,7 @@ bool Perl__IsContentFlagEnabled(std::string flag_name)
|
||||
void Perl__SetContentFlag(std::string flag_name, bool enabled)
|
||||
{
|
||||
content_service.SetContentFlag(flag_name, enabled);
|
||||
zone->ReloadContentFlags();
|
||||
}
|
||||
|
||||
Expedition* Perl__get_expedition()
|
||||
@@ -3480,78 +3481,488 @@ void Perl__crosszonemessageplayerbyname(const char* client_name, uint32 type, co
|
||||
quest_manager.CrossZoneMessage(CZUpdateType_ClientName, update_identifier, type, message, client_name);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbycharid(int character_id, const char* zone_short_name)
|
||||
void Perl__crosszonemoveplayerbycharid(uint32 character_id, std::string zone_short_name)
|
||||
{
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(CZUpdateType_Character, CZMoveUpdateSubtype_MoveZone, character_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbygroupid(int group_id, const char* zone_short_name)
|
||||
void Perl__crosszonemoveplayerbycharid(uint32 character_id, std::string zone_short_name, float x, float y, float z)
|
||||
{
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(CZUpdateType_Group, CZMoveUpdateSubtype_MoveZone, group_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyraidid(int raid_id, const char* zone_short_name)
|
||||
void Perl__crosszonemoveplayerbycharid(
|
||||
uint32 character_id,
|
||||
std::string zone_short_name,
|
||||
float x,
|
||||
float y,
|
||||
float z,
|
||||
float heading
|
||||
)
|
||||
{
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(CZUpdateType_Raid, CZMoveUpdateSubtype_MoveZone, raid_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyguildid(int guild_id, const char* zone_short_name)
|
||||
void Perl__crosszonemoveplayerbygroupid(uint32 group_id, std::string zone_short_name)
|
||||
{
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(CZUpdateType_Guild, CZMoveUpdateSubtype_MoveZone, guild_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyexpeditionid(uint32 expedition_id, const char* zone_short_name)
|
||||
void Perl__crosszonemoveplayerbygroupid(uint32 group_id, std::string zone_short_name, float x, float y, float z)
|
||||
{
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(CZUpdateType_Expedition, CZMoveUpdateSubtype_MoveZone, expedition_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyname(const char* client_name, const char* zone_short_name)
|
||||
void Perl__crosszonemoveplayerbygroupid(
|
||||
uint32 group_id,
|
||||
std::string zone_short_name,
|
||||
float x,
|
||||
float y,
|
||||
float z,
|
||||
float heading
|
||||
)
|
||||
{
|
||||
int update_identifier = 0;
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(CZUpdateType_ClientName, CZMoveUpdateSubtype_MoveZone, update_identifier, zone_short_name, instance_id, client_name);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebycharid(int character_id, uint16 instance_id)
|
||||
void Perl__crosszonemoveplayerbyraidid(uint32 raid_id, std::string zone_short_name)
|
||||
{
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(CZUpdateType_Character, CZMoveUpdateSubtype_MoveZoneInstance, character_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebygroupid(int group_id, uint16 instance_id)
|
||||
void Perl__crosszonemoveplayerbyraidid(uint32 raid_id, std::string zone_short_name, float x, float y, float z)
|
||||
{
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(CZUpdateType_Group, CZMoveUpdateSubtype_MoveZoneInstance, group_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyraidid(int raid_id, uint16 instance_id)
|
||||
void Perl__crosszonemoveplayerbyraidid(uint32 raid_id, std::string zone_short_name, float x, float y, float z, float heading)
|
||||
{
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(CZUpdateType_Raid, CZMoveUpdateSubtype_MoveZoneInstance, raid_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyguildid(int guild_id, uint16 instance_id)
|
||||
void Perl__crosszonemoveplayerbyguildid(uint32 guild_id, std::string zone_short_name)
|
||||
{
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(CZUpdateType_Guild, CZMoveUpdateSubtype_MoveZoneInstance, guild_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyguildid(uint32 guild_id, std::string zone_short_name, float x, float y, float z)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyguildid(
|
||||
uint32 guild_id,
|
||||
std::string zone_short_name,
|
||||
float x,
|
||||
float y,
|
||||
float z,
|
||||
float heading
|
||||
)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyexpeditionid(uint32 expedition_id, std::string zone_short_name)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyexpeditionid(uint32 expedition_id, std::string zone_short_name, float x, float y, float z)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyexpeditionid(
|
||||
uint32 expedition_id,
|
||||
std::string zone_short_name,
|
||||
float x,
|
||||
float y,
|
||||
float z,
|
||||
float heading
|
||||
)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyname(std::string client_name, std::string zone_short_name)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyname(std::string client_name, std::string zone_short_name, float x, float y, float z)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveplayerbyname(std::string client_name, std::string zone_short_name, float x, float y, float z, float heading)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebycharid(uint32 character_id, uint16 instance_id)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebycharid(uint32 character_id, uint16 instance_id, float x, float y, float z)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebycharid(uint32 character_id, uint16 instance_id, float x, float y, float z, float heading)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebygroupid(uint32 group_id, uint16 instance_id)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebygroupid(uint32 group_id, uint16 instance_id, float x, float y, float z)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebygroupid(uint32 group_id, uint16 instance_id, float x, float y, float z, float heading)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyraidid(uint32 raid_id, uint16 instance_id)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyraidid(uint32 raid_id, uint16 instance_id, float x, float y, float z)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyraidid(uint32 raid_id, uint16 instance_id, float x, float y, float z, float heading)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyguildid(uint32 guild_id, uint16 instance_id)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyguildid(uint32 guild_id, uint16 instance_id, float x, float y, float z)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyguildid(uint32 guild_id, uint16 instance_id, float x, float y, float z, float heading)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyexpeditionid(uint32 expedition_id, uint16 instance_id)
|
||||
{
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(CZUpdateType_Expedition, CZMoveUpdateSubtype_MoveZoneInstance, expedition_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyclientname(const char* client_name, uint16 instance_id)
|
||||
void Perl__crosszonemoveinstancebyexpeditionid(uint32 expedition_id, uint16 instance_id, float x, float y, float z)
|
||||
{
|
||||
int update_identifier = 0;
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(CZUpdateType_ClientName, CZMoveUpdateSubtype_MoveZoneInstance, update_identifier, zone_short_name, instance_id, client_name);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyexpeditionid(uint32 expedition_id, uint16 instance_id, float x, float y, float z, float heading)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyclientname(std::string client_name, uint16 instance_id)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.instance_id = instance_id,
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyclientname(std::string client_name, uint16 instance_id, float x, float y, float z)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszonemoveinstancebyclientname(std::string client_name, uint16 instance_id, float x, float y, float z, float heading)
|
||||
{
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void Perl__crosszoneremoveldonlossbycharid(int character_id, uint32 theme_id)
|
||||
@@ -5761,18 +6172,42 @@ void perl_register_quest()
|
||||
package.add("crosszonemessageplayerbyguildid", &Perl__crosszonemessageplayerbyguildid);
|
||||
package.add("crosszonemessageplayerbyexpeditionid", &Perl__crosszonemessageplayerbyexpeditionid);
|
||||
package.add("crosszonemessageplayerbyname", &Perl__crosszonemessageplayerbyname);
|
||||
package.add("crosszonemoveplayerbycharid", &Perl__crosszonemoveplayerbycharid);
|
||||
package.add("crosszonemoveplayerbygroupid", &Perl__crosszonemoveplayerbygroupid);
|
||||
package.add("crosszonemoveplayerbyraidid", &Perl__crosszonemoveplayerbyraidid);
|
||||
package.add("crosszonemoveplayerbyguildid", &Perl__crosszonemoveplayerbyguildid);
|
||||
package.add("crosszonemoveplayerbyexpeditionid", &Perl__crosszonemoveplayerbyexpeditionid);
|
||||
package.add("crosszonemoveplayerbyname", &Perl__crosszonemoveplayerbyname);
|
||||
package.add("crosszonemoveinstancebycharid", &Perl__crosszonemoveinstancebycharid);
|
||||
package.add("crosszonemoveinstancebygroupid", &Perl__crosszonemoveinstancebygroupid);
|
||||
package.add("crosszonemoveinstancebyraidid", &Perl__crosszonemoveinstancebyraidid);
|
||||
package.add("crosszonemoveinstancebyguildid", &Perl__crosszonemoveinstancebyguildid);
|
||||
package.add("crosszonemoveinstancebyexpeditionid", &Perl__crosszonemoveinstancebyexpeditionid);
|
||||
package.add("crosszonemoveinstancebyclientname", &Perl__crosszonemoveinstancebyclientname);
|
||||
package.add("crosszonemoveplayerbycharid", (void(*)(uint32, std::string))&Perl__crosszonemoveplayerbycharid);
|
||||
package.add("crosszonemoveplayerbycharid", (void(*)(uint32, std::string, float, float, float))&Perl__crosszonemoveplayerbycharid);
|
||||
package.add("crosszonemoveplayerbycharid", (void(*)(uint32, std::string, float, float, float, float))&Perl__crosszonemoveplayerbycharid);
|
||||
package.add("crosszonemoveplayerbygroupid", (void(*)(uint32, std::string))&Perl__crosszonemoveplayerbygroupid);
|
||||
package.add("crosszonemoveplayerbygroupid", (void(*)(uint32, std::string, float, float, float))&Perl__crosszonemoveplayerbygroupid);
|
||||
package.add("crosszonemoveplayerbygroupid", (void(*)(uint32, std::string, float, float, float, float))&Perl__crosszonemoveplayerbygroupid);
|
||||
package.add("crosszonemoveplayerbyraidid", (void(*)(uint32, std::string))&Perl__crosszonemoveplayerbyraidid);
|
||||
package.add("crosszonemoveplayerbyraidid", (void(*)(uint32, std::string, float, float, float))&Perl__crosszonemoveplayerbyraidid);
|
||||
package.add("crosszonemoveplayerbyraidid", (void(*)(uint32, std::string, float, float, float, float))&Perl__crosszonemoveplayerbyraidid);
|
||||
package.add("crosszonemoveplayerbyguildid", (void(*)(uint32, std::string))&Perl__crosszonemoveplayerbyguildid);
|
||||
package.add("crosszonemoveplayerbyguildid", (void(*)(uint32, std::string, float, float, float))&Perl__crosszonemoveplayerbyguildid);
|
||||
package.add("crosszonemoveplayerbyguildid", (void(*)(uint32, std::string, float, float, float, float))&Perl__crosszonemoveplayerbyguildid);
|
||||
package.add("crosszonemoveplayerbyexpeditionid", (void(*)(uint32, std::string))&Perl__crosszonemoveplayerbyexpeditionid);
|
||||
package.add("crosszonemoveplayerbyexpeditionid", (void(*)(uint32, std::string, float, float, float))&Perl__crosszonemoveplayerbyexpeditionid);
|
||||
package.add("crosszonemoveplayerbyexpeditionid", (void(*)(uint32, std::string, float, float, float, float))&Perl__crosszonemoveplayerbyexpeditionid);
|
||||
package.add("crosszonemoveplayerbyname", (void(*)(std::string, std::string))&Perl__crosszonemoveplayerbyname);
|
||||
package.add("crosszonemoveplayerbyname", (void(*)(std::string, std::string, float, float, float))&Perl__crosszonemoveplayerbyname);
|
||||
package.add("crosszonemoveplayerbyname", (void(*)(std::string, std::string, float, float, float, float))&Perl__crosszonemoveplayerbyname);
|
||||
package.add("crosszonemoveinstancebycharid", (void(*)(uint32, uint16))&Perl__crosszonemoveinstancebycharid);
|
||||
package.add("crosszonemoveinstancebycharid", (void(*)(uint32, uint16, float, float, float))&Perl__crosszonemoveinstancebycharid);
|
||||
package.add("crosszonemoveinstancebycharid", (void(*)(uint32, uint16, float, float, float, float))&Perl__crosszonemoveinstancebycharid);
|
||||
package.add("crosszonemoveinstancebygroupid", (void(*)(uint32, uint16))&Perl__crosszonemoveinstancebygroupid);
|
||||
package.add("crosszonemoveinstancebygroupid", (void(*)(uint32, uint16, float, float, float))&Perl__crosszonemoveinstancebygroupid);
|
||||
package.add("crosszonemoveinstancebygroupid", (void(*)(uint32, uint16, float, float, float, float))&Perl__crosszonemoveinstancebygroupid);
|
||||
package.add("crosszonemoveinstancebyraidid", (void(*)(uint32, uint16))&Perl__crosszonemoveinstancebyraidid);
|
||||
package.add("crosszonemoveinstancebyraidid", (void(*)(uint32, uint16, float, float, float))&Perl__crosszonemoveinstancebyraidid);
|
||||
package.add("crosszonemoveinstancebyraidid", (void(*)(uint32, uint16, float, float, float, float))&Perl__crosszonemoveinstancebyraidid);
|
||||
package.add("crosszonemoveinstancebyguildid", (void(*)(uint32, uint16))&Perl__crosszonemoveinstancebyguildid);
|
||||
package.add("crosszonemoveinstancebyguildid", (void(*)(uint32, uint16, float, float, float))&Perl__crosszonemoveinstancebyguildid);
|
||||
package.add("crosszonemoveinstancebyguildid", (void(*)(uint32, uint16, float, float, float, float))&Perl__crosszonemoveinstancebyguildid);
|
||||
package.add("crosszonemoveinstancebyexpeditionid", (void(*)(uint32, uint16))&Perl__crosszonemoveinstancebyexpeditionid);
|
||||
package.add("crosszonemoveinstancebyexpeditionid", (void(*)(uint32, uint16, float, float, float))&Perl__crosszonemoveinstancebyexpeditionid);
|
||||
package.add("crosszonemoveinstancebyexpeditionid", (void(*)(uint32, uint16, float, float, float, float))&Perl__crosszonemoveinstancebyexpeditionid);
|
||||
package.add("crosszonemoveinstancebyclientname", (void(*)(std::string, uint16))&Perl__crosszonemoveinstancebyclientname);
|
||||
package.add("crosszonemoveinstancebyclientname", (void(*)(std::string, uint16, float, float, float))&Perl__crosszonemoveinstancebyclientname);
|
||||
package.add("crosszonemoveinstancebyclientname", (void(*)(std::string, uint16, float, float, float, float))&Perl__crosszonemoveinstancebyclientname);
|
||||
package.add("crosszoneremoveldonlossbycharid", &Perl__crosszoneremoveldonlossbycharid);
|
||||
package.add("crosszoneremoveldonlossbygroupid", &Perl__crosszoneremoveldonlossbygroupid);
|
||||
package.add("crosszoneremoveldonlossbyraidid", &Perl__crosszoneremoveldonlossbyraidid);
|
||||
|
||||
@@ -18,10 +18,6 @@ Eglin
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
// this option disables distinct int/float/string function argument types for
|
||||
// backwards compatibility with current perl api usage
|
||||
// e.g. quest::settimer(0, 1) using number for timer name instead of string
|
||||
#define PERLBIND_NO_STRICT_SCALAR_TYPES
|
||||
#include <perlbind/perlbind.h>
|
||||
namespace perl = perlbind;
|
||||
|
||||
|
||||
+25
-16
@@ -674,6 +674,8 @@ void EntityList::AddNPC(NPC *npc, bool send_spawn_packet, bool dont_queue)
|
||||
npc_list.emplace(std::pair<uint16, NPC *>(npc->GetID(), npc));
|
||||
mob_list.emplace(std::pair<uint16, Mob *>(npc->GetID(), npc));
|
||||
|
||||
entity_list.ScanCloseMobs(npc->close_mobs, npc, true);
|
||||
|
||||
if (parse->HasQuestSub(npc->GetNPCTypeID(), EVENT_SPAWN)) {
|
||||
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
|
||||
}
|
||||
@@ -713,8 +715,6 @@ void EntityList::AddNPC(NPC *npc, bool send_spawn_packet, bool dont_queue)
|
||||
|
||||
npc->SendPositionToClients();
|
||||
|
||||
entity_list.ScanCloseMobs(npc->close_mobs, npc, true);
|
||||
|
||||
if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_SPAWN_ZONE)) {
|
||||
npc->DispatchZoneControllerEvent(EVENT_SPAWN_ZONE, npc, "", 0, nullptr);
|
||||
}
|
||||
@@ -1595,7 +1595,7 @@ void EntityList::RefreshClientXTargets(Client *c)
|
||||
}
|
||||
|
||||
void EntityList::QueueClientsByTarget(Mob *sender, const EQApplicationPacket *app,
|
||||
bool iSendToSender, Mob *SkipThisMob, bool ackreq, bool HoTT, uint32 ClientVersionBits, bool inspect_buffs)
|
||||
bool iSendToSender, Mob *SkipThisMob, bool ackreq, bool HoTT, uint32 ClientVersionBits, bool inspect_buffs, bool clear_target_window)
|
||||
{
|
||||
auto it = client_list.begin();
|
||||
while (it != client_list.end()) {
|
||||
@@ -1623,23 +1623,25 @@ void EntityList::QueueClientsByTarget(Mob *sender, const EQApplicationPacket *ap
|
||||
if (c != sender) {
|
||||
if (Target == sender) {
|
||||
if (inspect_buffs) { // if inspect_buffs is true we're sending a mob's buffs to those with the LAA
|
||||
Send = clear_target_window;
|
||||
if (c->GetGM() || RuleB(Spells, AlwaysSendTargetsBuffs)) {
|
||||
Send = true;
|
||||
Send = !clear_target_window;
|
||||
} else if (c->IsRaidGrouped()) {
|
||||
Raid *raid = c->GetRaid();
|
||||
if (!raid)
|
||||
continue;
|
||||
uint32 gid = raid->GetGroup(c);
|
||||
if (gid > 11 || raid->GroupCount(gid) < 3)
|
||||
continue;
|
||||
if (raid->GetLeadershipAA(groupAAInspectBuffs, gid))
|
||||
Send = true;
|
||||
if (raid) {
|
||||
uint32 gid = raid->GetGroup(c);
|
||||
if (gid < MAX_RAID_GROUPS && raid->GroupCount(gid) >= 3) {
|
||||
if (raid->GetLeadershipAA(groupAAInspectBuffs, gid))
|
||||
Send = !clear_target_window;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Group *group = c->GetGroup();
|
||||
if (!group || group->GroupCount() < 3)
|
||||
continue;
|
||||
if (group->GetLeadershipAA(groupAAInspectBuffs))
|
||||
Send = true;
|
||||
if (group && group->GroupCount() >= 3) {
|
||||
if (group->GetLeadershipAA(groupAAInspectBuffs)) {
|
||||
Send = !clear_target_window;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Send = true;
|
||||
@@ -1649,8 +1651,9 @@ void EntityList::QueueClientsByTarget(Mob *sender, const EQApplicationPacket *ap
|
||||
}
|
||||
}
|
||||
|
||||
if (Send && (c->ClientVersionBit() & ClientVersionBits))
|
||||
if (Send && (c->ClientVersionBit() & ClientVersionBits)) {
|
||||
c->QueuePacket(app, ackreq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5647,6 +5650,12 @@ void EntityList::StopMobAI()
|
||||
|
||||
void EntityList::SendAlternateAdvancementStats() {
|
||||
for (auto &c : client_list) {
|
||||
c.second->Message(Chat::White, "Reloading AA");
|
||||
c.second->ReloadExpansionProfileSetting();
|
||||
if (!database.LoadAlternateAdvancement(c.second)) {
|
||||
c.second->Message(Chat::Red, "Error loading alternate advancement character data");
|
||||
}
|
||||
|
||||
c.second->SendClearPlayerAA();
|
||||
c.second->SendAlternateAdvancementTable();
|
||||
c.second->SendAlternateAdvancementStats();
|
||||
|
||||
+1
-2
@@ -413,8 +413,7 @@ public:
|
||||
void QueueClientsStatus(Mob* sender, const EQApplicationPacket* app, bool ignore_sender = false, uint8 minstatus = AccountStatus::Player, uint8 maxstatus = AccountStatus::Player);
|
||||
void QueueClientsGuild(Mob* sender, const EQApplicationPacket* app, bool ignore_sender = false, uint32 guildeqid = 0);
|
||||
void QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struct *gbius, uint32 GuildID);
|
||||
void QueueClientsByTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, Mob* SkipThisMob = 0, bool ackreq = true,
|
||||
bool HoTT = true, uint32 ClientVersionBits = 0xFFFFFFFF, bool inspect_buffs = false);
|
||||
void QueueClientsByTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, Mob* SkipThisMob = 0, bool ackreq = true, bool HoTT = true, uint32 ClientVersionBits = 0xFFFFFFFF, bool inspect_buffs = false, bool clear_target_window = false);
|
||||
|
||||
void QueueClientsByXTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, EQ::versions::ClientVersionBitmask client_version_bits = EQ::versions::ClientVersionBitmask::maskAllClients);
|
||||
void QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app);
|
||||
|
||||
+5
-4
@@ -938,6 +938,8 @@ void Client::SetLevel(uint8 set_level, bool command)
|
||||
m_pp.exp = GetEXPForLevel(set_level);
|
||||
Message(Chat::Yellow, fmt::format("Welcome to level {}!", set_level).c_str());
|
||||
lu->exp = 0;
|
||||
|
||||
AutoGrantAAPoints();
|
||||
} else {
|
||||
const auto temporary_xp = (
|
||||
static_cast<float>(m_pp.exp - GetEXPForLevel(GetLevel())) /
|
||||
@@ -1181,12 +1183,11 @@ void Raid::SplitExp(const uint64 exp, Mob* other) {
|
||||
const auto highest_level = GetHighestLevel();
|
||||
|
||||
if (RuleB(Character, EnableRaidEXPModifier)) {
|
||||
raid_experience = static_cast<uint64>(
|
||||
static_cast<float>(raid_experience) *
|
||||
(1.0f - RuleR(Character, RaidExpMultiplier))
|
||||
);
|
||||
raid_experience = static_cast<uint64>(static_cast<float>(raid_experience) * (1.0f - RuleR(Character, RaidExpMultiplier)));
|
||||
}
|
||||
|
||||
raid_experience = static_cast<uint64>(static_cast<float>(raid_experience) * RuleR(Character, FinalRaidExpMultiplier));
|
||||
|
||||
const auto consider_level = Mob::GetLevelCon(highest_level, other->GetLevel());
|
||||
if (consider_level == CON_GRAY) {
|
||||
return;
|
||||
|
||||
@@ -39,9 +39,9 @@ void GlobalLootManager::ShowZoneGlobalLoot(Client *c) const
|
||||
global_loot_table += DialogueWindow::TableRow(
|
||||
fmt::format(
|
||||
"{}{}{}",
|
||||
DialogueWindow::TableCell(Strings::Commify(e.GetID())),
|
||||
DialogueWindow::TableCell(std::to_string(e.GetID())),
|
||||
DialogueWindow::TableCell(e.GetDescription()),
|
||||
DialogueWindow::TableCell(Strings::Commify(e.GetLootTableID()))
|
||||
DialogueWindow::TableCell(std::to_string(e.GetLootTableID()))
|
||||
)
|
||||
);
|
||||
}
|
||||
@@ -76,9 +76,9 @@ void GlobalLootManager::ShowNPCGlobalLoot(Client *c, NPC *t) const
|
||||
global_loot_table += DialogueWindow::TableRow(
|
||||
fmt::format(
|
||||
"{}{}{}",
|
||||
DialogueWindow::TableCell(Strings::Commify(e.GetID())),
|
||||
DialogueWindow::TableCell(std::to_string(e.GetID())),
|
||||
DialogueWindow::TableCell(e.GetDescription()),
|
||||
DialogueWindow::TableCell(Strings::Commify(e.GetLootTableID()))
|
||||
DialogueWindow::TableCell(std::to_string(e.GetLootTableID()))
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ void command_bugs(Client *c, const Seperator *sep)
|
||||
|
||||
auto bug_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
|
||||
auto r = BugReportsRepository::FindOne(content_db, bug_id);
|
||||
auto r = BugReportsRepository::FindOne(database, bug_id);
|
||||
if (!r.id) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -55,7 +55,7 @@ void command_bugs(Client *c, const Seperator *sep)
|
||||
|
||||
r.bug_status = 1;
|
||||
|
||||
if (!BugReportsRepository::UpdateOne(content_db, r)) {
|
||||
if (!BugReportsRepository::UpdateOne(database, r)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
@@ -81,7 +81,7 @@ void command_bugs(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
auto bug_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
auto deleted_count = BugReportsRepository::DeleteOne(content_db, bug_id);
|
||||
auto deleted_count = BugReportsRepository::DeleteOne(database, bug_id);
|
||||
if (!deleted_count) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -112,7 +112,7 @@ void command_bugs(Client *c, const Seperator *sep)
|
||||
auto bug_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
auto bug_review = sep->argplus[3];
|
||||
|
||||
auto r = BugReportsRepository::FindOne(content_db, bug_id);
|
||||
auto r = BugReportsRepository::FindOne(database, bug_id);
|
||||
if (!r.id) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -128,7 +128,7 @@ void command_bugs(Client *c, const Seperator *sep)
|
||||
r.last_reviewer = c->GetCleanName();
|
||||
r.reviewer_notes = bug_review;
|
||||
|
||||
if (!BugReportsRepository::UpdateOne(content_db, r)) {
|
||||
if (!BugReportsRepository::UpdateOne(database, r)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
@@ -154,7 +154,7 @@ void command_bugs(Client *c, const Seperator *sep)
|
||||
|
||||
auto search_criteria = sep->argplus[2];
|
||||
auto l = BugReportsRepository::GetWhere(
|
||||
content_db,
|
||||
database,
|
||||
fmt::format(
|
||||
"bug_status = 0 AND (character_name LIKE '%%{}%%' OR bug_report LIKE '%%{}%%')",
|
||||
Strings::Escape(search_criteria),
|
||||
@@ -205,7 +205,7 @@ void command_bugs(Client *c, const Seperator *sep)
|
||||
|
||||
auto bug_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
|
||||
auto r = BugReportsRepository::FindOne(content_db, bug_id);
|
||||
auto r = BugReportsRepository::FindOne(database, bug_id);
|
||||
if (!r.id) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
|
||||
@@ -7,58 +7,52 @@ void command_castspell(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
Mob *target = c;
|
||||
if (c->GetTarget()) {
|
||||
target = c->GetTarget();
|
||||
}
|
||||
|
||||
if (!sep->IsNumber(1)) {
|
||||
const auto arguments = sep->argnum;
|
||||
if (!arguments || !sep->IsNumber(1)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"Usage: #castspell [Spell ID] [Instant (0 = False, 1 = True, Default is 1 if Unused)]"
|
||||
);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
uint16 spell_id = Strings::ToUnsignedInt(sep->arg[1]);
|
||||
|
||||
if (IsCastRestrictedSpell(spell_id) && c->Admin() < commandCastSpecials) {
|
||||
c->Message(Chat::Red, "Unable to cast spell.");
|
||||
}
|
||||
else if (spell_id >= SPDAT_RECORDS) {
|
||||
c->Message(Chat::White, "Invalid Spell ID.");
|
||||
}
|
||||
else {
|
||||
bool instant_cast = (c->Admin() >= commandInstacast ? true : false);
|
||||
if (instant_cast && sep->IsNumber(2)) {
|
||||
instant_cast = Strings::ToInt(sep->arg[2]) ? true : false;
|
||||
c->Message(Chat::White, fmt::format("{}", Strings::ToInt(sep->arg[2])).c_str());
|
||||
}
|
||||
|
||||
if (c->Admin() >= commandInstacast && instant_cast) {
|
||||
c->SpellFinished(
|
||||
spell_id,
|
||||
target,
|
||||
EQ::spells::CastingSlot::Item,
|
||||
0,
|
||||
-1,
|
||||
spells[spell_id].resist_difficulty
|
||||
);
|
||||
}
|
||||
else {
|
||||
c->CastSpell(spell_id, target->GetID(), EQ::spells::CastingSlot::Item, spells[spell_id].cast_time);
|
||||
}
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Cast {} ({}) on {}{}.",
|
||||
GetSpellName(spell_id),
|
||||
spell_id,
|
||||
c->GetTargetDescription(target),
|
||||
instant_cast ? " instantly" : ""
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
Mob* t = c;
|
||||
if (c->GetTarget()) {
|
||||
t = c->GetTarget();
|
||||
}
|
||||
|
||||
const uint16 spell_id = Strings::ToUnsignedInt(sep->arg[1]);
|
||||
|
||||
if (IsCastRestrictedSpell(spell_id) && c->Admin() < commandCastSpecials) {
|
||||
c->Message(Chat::White, "Unable to cast spell.");
|
||||
return;
|
||||
} else if (spell_id >= SPDAT_RECORDS) {
|
||||
c->Message(Chat::White, "Invalid Spell ID.");
|
||||
return;
|
||||
}
|
||||
|
||||
const bool can_instant_cast = c->Admin() >= commandInstacast;
|
||||
bool instant_cast = false;
|
||||
if (can_instant_cast && sep->IsNumber(2)) {
|
||||
instant_cast = Strings::ToBool(sep->arg[2]);
|
||||
}
|
||||
|
||||
const uint16 target_id = t->GetID();
|
||||
|
||||
if (instant_cast) {
|
||||
c->SpellFinished(spell_id, t);
|
||||
} else {
|
||||
c->CastSpell(spell_id, t->GetID(), EQ::spells::CastingSlot::Item, spells[spell_id].cast_time);
|
||||
}
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Cast {} ({}) on {}{}.",
|
||||
GetSpellName(spell_id),
|
||||
spell_id,
|
||||
c->GetTargetDescription(t, TargetDescriptionType::LCSelf, target_id),
|
||||
instant_cast ? " instantly" : ""
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
|
||||
const std::string set_size_action = "set_size";
|
||||
|
||||
// we're passing a move action here
|
||||
if (!arg3.empty() && Strings::IsNumber(arg3)) {
|
||||
if (!arg3.empty() && (Strings::IsFloat(arg3) || Strings::IsNumber(arg3))) {
|
||||
float x_move = 0.0f;
|
||||
float y_move = 0.0f;
|
||||
float z_move = 0.0f;
|
||||
|
||||
@@ -72,7 +72,9 @@ void command_find(Client *c, const Seperator *sep)
|
||||
|
||||
// skip the first arg
|
||||
for (auto i = 1; i <= arguments; i++) {
|
||||
args.emplace_back(sep->arg[i]);
|
||||
if (sep->arg[i]) {
|
||||
args.emplace_back(sep->arg[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// build the rewrite string
|
||||
|
||||
@@ -10,7 +10,7 @@ void FindAA(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"AA {} | {}",
|
||||
Strings::Commify(aa_id),
|
||||
aa_id,
|
||||
aa_name
|
||||
).c_str()
|
||||
);
|
||||
@@ -22,7 +22,7 @@ void FindAA(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"AA ID {} was not found.",
|
||||
Strings::Commify(aa_id)
|
||||
aa_id
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -51,7 +51,7 @@ void FindAA(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"AA {} | {}",
|
||||
Strings::Commify(a.first),
|
||||
a.first,
|
||||
aa_name
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -12,7 +12,7 @@ void FindCharacter(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Character ID {} does not exist or is invalid.",
|
||||
Strings::Commify(character_id)
|
||||
character_id
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -23,7 +23,7 @@ void FindCharacter(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Character ID {} | {}",
|
||||
Strings::Commify(character_id),
|
||||
character_id,
|
||||
e.name
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -13,7 +13,7 @@ void FindCurrency(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"There is no currency with an item ID of {}.",
|
||||
Strings::Commify(item_id)
|
||||
item_id
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -26,7 +26,7 @@ void FindCurrency(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Item ID {} does not exist.",
|
||||
Strings::Commify(item_id)
|
||||
item_id
|
||||
).c_str()
|
||||
);
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ void FindFaction(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Faction {} | {}",
|
||||
Strings::Commify(faction_id),
|
||||
faction_id,
|
||||
faction_name
|
||||
).c_str()
|
||||
);
|
||||
@@ -22,7 +22,7 @@ void FindFaction(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Faction ID {} was not found.",
|
||||
Strings::Commify(faction_id)
|
||||
faction_id
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -48,7 +48,7 @@ void FindFaction(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Faction {} | {}",
|
||||
Strings::Commify(faction_id),
|
||||
faction_id,
|
||||
faction_name
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -104,7 +104,7 @@ void FindItem(Client *c, const Seperator *sep)
|
||||
"{} | {} ({})",
|
||||
summon_links,
|
||||
database.CreateItemLink(e),
|
||||
Strings::Commify(item->ID)
|
||||
item->ID
|
||||
).c_str()
|
||||
);
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ void FindNPCType(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"NPC {} | {}{}",
|
||||
Strings::Commify(row[0]),
|
||||
row[0],
|
||||
row[1],
|
||||
(
|
||||
can_spawn_npcs ?
|
||||
|
||||
@@ -19,7 +19,7 @@ void FindRecipe(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Recipe ID {} could not be found.",
|
||||
Strings::Commify(recipe_id)
|
||||
recipe_id
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
@@ -29,7 +29,7 @@ void FindRecipe(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Recipe {} | {}{}",
|
||||
Strings::Commify(recipe_id),
|
||||
recipe_id,
|
||||
l[0].name,
|
||||
(
|
||||
can_view_recipes ?
|
||||
|
||||
@@ -16,7 +16,7 @@ void FindSpell(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Spell ID {} was not found.",
|
||||
Strings::Commify(spell_id)
|
||||
spell_id
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -27,7 +27,7 @@ void FindSpell(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Spell {} | {}",
|
||||
Strings::Commify(spell_id),
|
||||
spell_id,
|
||||
spells[spell_id].name
|
||||
).c_str()
|
||||
);
|
||||
@@ -53,7 +53,7 @@ void FindSpell(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Spell {} | {}{}",
|
||||
Strings::Commify(spell_id),
|
||||
spell_id,
|
||||
spell_name,
|
||||
(
|
||||
can_cast_spells ?
|
||||
|
||||
@@ -18,7 +18,7 @@ void FindTask(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Task ID {} was not found.",
|
||||
Strings::Commify(task_id)
|
||||
task_id
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -29,7 +29,7 @@ void FindTask(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Task {} | {}",
|
||||
Strings::Commify(task_id),
|
||||
task_id,
|
||||
task_name
|
||||
).c_str()
|
||||
);
|
||||
@@ -52,7 +52,7 @@ void FindTask(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Task {} | {}{}",
|
||||
Strings::Commify(t.first),
|
||||
t.first,
|
||||
task_name,
|
||||
(
|
||||
can_assign_tasks ?
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#include "../client.h"
|
||||
|
||||
void command_grantaa(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (!c->GetTarget() || !c->GetTarget()->IsClient()) {
|
||||
c->Message(Chat::White, "You must target a player to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto t = c->GetTarget()->CastToClient();
|
||||
t->GrantAllAAPoints();
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Successfully granted all Alternate Advancements for {}.",
|
||||
c->GetTargetDescription(t)
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
@@ -25,7 +25,7 @@ void command_npcedit(Client *c, const Seperator *sep)
|
||||
auto npc_id = t->GetNPCTypeID();
|
||||
auto npc_id_string = fmt::format(
|
||||
"NPC ID {}",
|
||||
Strings::Commify(std::to_string(npc_id))
|
||||
npc_id
|
||||
);
|
||||
|
||||
auto n = NpcTypesRepository::FindOne(content_db, npc_id);
|
||||
@@ -339,24 +339,33 @@ void command_npcedit(Client *c, const Seperator *sep)
|
||||
}
|
||||
} else if (!strcasecmp(sep->arg[1], "faction")) {
|
||||
if (sep->IsNumber(2)) {
|
||||
auto faction_id = Strings::ToInt(sep->arg[2]);
|
||||
auto faction_name = content_db.GetFactionName(faction_id);
|
||||
n.npc_faction_id = faction_id;
|
||||
d = fmt::format(
|
||||
"{} is now using Faction {}.",
|
||||
npc_id_string,
|
||||
(
|
||||
!faction_name.empty() ?
|
||||
fmt::format(
|
||||
"{} ({})",
|
||||
faction_name,
|
||||
faction_id
|
||||
) :
|
||||
Strings::Commify(sep->arg[2])
|
||||
)
|
||||
);
|
||||
auto npc_faction_id = Strings::ToInt(sep->arg[2]);
|
||||
const NPCFactionList* cf = content_db.GetNPCFactionEntry(npc_faction_id);
|
||||
if (cf) {
|
||||
auto faction_id = cf->primaryfaction;
|
||||
auto faction_name = content_db.GetFactionName(faction_id);
|
||||
|
||||
n.npc_faction_id = npc_faction_id;
|
||||
d = fmt::format(
|
||||
"{} is now using Faction {}.",
|
||||
npc_id_string,
|
||||
(
|
||||
!faction_name.empty() ?
|
||||
fmt::format(
|
||||
"{} ({})",
|
||||
faction_name,
|
||||
faction_id
|
||||
) :
|
||||
Strings::Commify(sep->arg[2])
|
||||
)
|
||||
);
|
||||
}
|
||||
else {
|
||||
c->Message(Chat::White, "Need to provide a valid, existing, npc_faction_id");
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
c->Message(Chat::White, "Usage: #npcedit faction [Faction ID] - Sets an NPC's Faction ID");
|
||||
c->Message(Chat::White, "Usage: #npcedit faction [npc_faction_id] - Sets an NPC's npc Faction ID (not primary faction) but lookup into table.");
|
||||
return;
|
||||
}
|
||||
} else if (!strcasecmp(sep->arg[1], "adventure_template_id")) {
|
||||
|
||||
@@ -230,74 +230,8 @@ void command_reload(Client *c, const Seperator *sep)
|
||||
auto RW = (ReloadWorld_Struct *) pack->pBuffer;
|
||||
RW->global_repop = global_repop;
|
||||
} else if (is_zone) {
|
||||
zone_store.LoadZones(content_db);
|
||||
|
||||
if (arguments < 2) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Zone Header Load {} | Zone: {}",
|
||||
(
|
||||
zone->LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion()) ?
|
||||
"Succeeded" :
|
||||
"Failed"
|
||||
),
|
||||
zone->GetZoneDescription()
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
auto zone_id = (
|
||||
sep->IsNumber(2) ?
|
||||
Strings::ToUnsignedInt(sep->arg[2]) :
|
||||
ZoneID(sep->arg[2])
|
||||
);
|
||||
if (!zone_id) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Zone ID {} could not be found.",
|
||||
zone_id
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
auto zone_short_name = ZoneName(zone_id);
|
||||
auto zone_long_name = ZoneLongName(zone_id);
|
||||
auto version = (
|
||||
sep->IsNumber(3) ?
|
||||
Strings::ToUnsignedInt(sep->arg[3]) :
|
||||
0
|
||||
);
|
||||
|
||||
auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
|
||||
memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
|
||||
entity_list.QueueClients(c, outapp);
|
||||
safe_delete(outapp);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Zone Header Load {} | Zone: {} ({}){}",
|
||||
(
|
||||
zone->LoadZoneCFG(zone_short_name, version) ?
|
||||
"Succeeded" :
|
||||
"Failed"
|
||||
),
|
||||
zone_long_name,
|
||||
zone_short_name,
|
||||
(
|
||||
version ?
|
||||
fmt::format(
|
||||
" Version: {}",
|
||||
version
|
||||
) :
|
||||
""
|
||||
)
|
||||
).c_str()
|
||||
);
|
||||
c->Message(Chat::White, "Attempting to reloading Zone data globally.");
|
||||
pack = new ServerPacket(ServerOP_ReloadZoneData, sizeof(NewZone_Struct));
|
||||
} else if (is_zone_points) {
|
||||
c->Message(Chat::White, "Attempting to reloading Zone Points globally.");
|
||||
pack = new ServerPacket(ServerOP_ReloadZonePoints, 0);
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#include "set/loginserver_info.cpp"
|
||||
#include "set/mana.cpp"
|
||||
#include "set/mana_full.cpp"
|
||||
#include "set/motd.cpp"
|
||||
#include "set/name.cpp"
|
||||
#include "set/ooc_mute.cpp"
|
||||
#include "set/password.cpp"
|
||||
@@ -98,6 +99,7 @@ void command_set(Client *c, const Seperator *sep)
|
||||
Cmd{.cmd = "loginserver_info", .u = "loginserver_info [Email] [Password]", .fn = SetLoginserverInfo, .a = {"#setlsinfo"}},
|
||||
Cmd{.cmd = "mana", .u = "mana [Amount]", .fn = SetMana, .a = {"#setmana"}},
|
||||
Cmd{.cmd = "mana_full", .u = "mana_full", .fn = SetManaFull, .a = {"#mana"}},
|
||||
Cmd{.cmd = "motd", .u = "motd", .fn = SetMOTD, .a = {"#motd"}},
|
||||
Cmd{.cmd = "name", .u = "name", .fn = SetName, .a = {"#name"}},
|
||||
Cmd{.cmd = "ooc_mute", .u = "ooc_mute", .fn = SetOOCMute, .a = {"#oocmute"}},
|
||||
Cmd{.cmd = "password", .u = "password [Account Name] [Password] (account table password)", .fn = SetPassword, .a = {"#setpass"}},
|
||||
@@ -134,7 +136,9 @@ void command_set(Client *c, const Seperator *sep)
|
||||
|
||||
// skip the first arg
|
||||
for (auto i = 1; i <= arguments; i++) {
|
||||
args.emplace_back(sep->arg[i]);
|
||||
if (sep->arg[i]) {
|
||||
args.emplace_back(sep->arg[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// build the rewrite string
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
extern WorldServer worldserver;
|
||||
|
||||
void command_motd(Client *c, const Seperator *sep)
|
||||
void SetMOTD(Client *c, const Seperator *sep)
|
||||
{
|
||||
const auto arguments = sep->argnum;
|
||||
if (arguments < 2) {
|
||||
|
||||
@@ -115,7 +115,9 @@ void command_show(Client *c, const Seperator *sep)
|
||||
|
||||
// skip the first arg
|
||||
for (auto i = 1; i <= arguments; i++) {
|
||||
args.emplace_back(sep->arg[i]);
|
||||
if (sep->arg[i]) {
|
||||
args.emplace_back(sep->arg[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// build the rewrite string
|
||||
|
||||
@@ -26,7 +26,7 @@ void ShowGroupInfo(Client *c, const Seperator *sep)
|
||||
|
||||
popup_table += DialogueWindow::TableRow(
|
||||
DialogueWindow::TableCell("Group ID") +
|
||||
DialogueWindow::TableCell(Strings::Commify(g->GetID()))
|
||||
DialogueWindow::TableCell(std::to_string(g->GetID()))
|
||||
);
|
||||
|
||||
popup_table += DialogueWindow::TableRow(
|
||||
|
||||
@@ -27,7 +27,7 @@ void ShowRecipe(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Recipe ID {} has no entries or could not be found.",
|
||||
Strings::Commify(recipe_id)
|
||||
recipe_id
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
@@ -37,7 +37,7 @@ void ShowRecipe(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Recipe {} | {}",
|
||||
Strings::Commify(recipe_id),
|
||||
recipe_id,
|
||||
r[0].name
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -34,7 +34,7 @@ void ShowTimers(Client *c, const Seperator *sep)
|
||||
const uint32 remaining_time = e.second->GetRemainingTime();
|
||||
if (remaining_time) {
|
||||
popup_table += DialogueWindow::TableRow(
|
||||
DialogueWindow::TableCell(Strings::Commify(e.first)) +
|
||||
DialogueWindow::TableCell(std::to_string(e.first)) +
|
||||
DialogueWindow::TableCell(Strings::SecondsToTime(remaining_time))
|
||||
);
|
||||
}
|
||||
|
||||
@@ -2,15 +2,7 @@
|
||||
|
||||
void ShowZoneLoot(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"Usage: #show zone_loot [Item ID]"
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
const uint32 search_item_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
const uint32 search_item_id = sep->IsNumber(2) ? Strings::ToUnsignedInt(sep->arg[2]) : 0;
|
||||
|
||||
std::vector<std::pair<NPC *, ItemList>> v;
|
||||
|
||||
@@ -44,7 +36,7 @@ void ShowZoneLoot(Client *c, const Seperator *sep)
|
||||
);
|
||||
|
||||
npc_link = fmt::format(
|
||||
"NPC: {} (ID {}) [{}]",
|
||||
"{} (ID {}) | {}",
|
||||
n->GetCleanName(),
|
||||
n->GetID(),
|
||||
command_link
|
||||
@@ -60,11 +52,32 @@ void ShowZoneLoot(Client *c, const Seperator *sep)
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{}. {} ({}) {}",
|
||||
"Item {} | {}{}{}",
|
||||
loot_number,
|
||||
linker.GenerateLink(),
|
||||
Strings::Commify(i->item_id),
|
||||
npc_link
|
||||
(
|
||||
!search_item_id ?
|
||||
fmt::format(
|
||||
"{} ({}) | ",
|
||||
linker.GenerateLink(),
|
||||
i->item_id
|
||||
) :
|
||||
""
|
||||
),
|
||||
npc_link,
|
||||
(
|
||||
!search_item_id ?
|
||||
fmt::format(
|
||||
" | {}",
|
||||
Saylink::Silent(
|
||||
fmt::format(
|
||||
"#show zone_loot {}",
|
||||
i->item_id
|
||||
),
|
||||
"Show"
|
||||
)
|
||||
) :
|
||||
""
|
||||
)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
@@ -81,7 +94,7 @@ void ShowZoneLoot(Client *c, const Seperator *sep)
|
||||
fmt::format(
|
||||
"{} ({}) is dropping in {} place{}.",
|
||||
database.CreateItemLink(search_item_id),
|
||||
Strings::Commify(search_item_id),
|
||||
search_item_id,
|
||||
loot_count,
|
||||
loot_count != 1 ? "s" : ""
|
||||
).c_str()
|
||||
@@ -93,7 +106,7 @@ void ShowZoneLoot(Client *c, const Seperator *sep)
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} Item {} {} dropping.",
|
||||
"{} Item{} {} dropping.",
|
||||
loot_count,
|
||||
loot_count != 1 ? "s" : "",
|
||||
loot_count != 1 ? "are" : "is"
|
||||
|
||||
@@ -63,8 +63,8 @@ void command_spawneditmass(Client *c, const Seperator *sep)
|
||||
Chat::Yellow,
|
||||
fmt::format(
|
||||
"Spawn2 ID: {} NPC ID: {} Name: {} Respawn Time: {} ({})",
|
||||
Strings::Commify(spawn2_id),
|
||||
Strings::Commify(npc_id),
|
||||
spawn2_id,
|
||||
npc_id,
|
||||
npc_name,
|
||||
Strings::SecondsToTime(Strings::ToInt(respawn_time)),
|
||||
Strings::Commify(respawn_time)
|
||||
|
||||
+63
-61
@@ -9,7 +9,7 @@
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
@@ -113,89 +113,91 @@ Group::~Group()
|
||||
}
|
||||
|
||||
//Split money used in OP_Split (/split and /autosplit).
|
||||
void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter) {
|
||||
//avoid unneeded work
|
||||
if (
|
||||
!copper &&
|
||||
!silver &&
|
||||
!gold &&
|
||||
!platinum
|
||||
) {
|
||||
void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter)
|
||||
{
|
||||
// Return early if no money to split.
|
||||
if (!copper && !silver && !gold && !platinum) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint8 member_count = 0;
|
||||
// splitter can not be nullptr
|
||||
if (!splitter) {
|
||||
return;
|
||||
}
|
||||
|
||||
// find number of clients in group and check if splitter is in group
|
||||
|
||||
uint8 member_count = 0;
|
||||
bool splitter_in_group = false;
|
||||
|
||||
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++) {
|
||||
// Don't split with Mercs or Bots
|
||||
if (members[i] && members[i]->IsClient()) {
|
||||
member_count++;
|
||||
if (members[i]->CastToClient() == splitter) {
|
||||
splitter_in_group = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Return if no group members found.
|
||||
if (!member_count) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 modifier;
|
||||
if (member_count > 1) {
|
||||
modifier = platinum % member_count;
|
||||
|
||||
if (modifier) {
|
||||
platinum -= modifier;
|
||||
gold += 10 * modifier;
|
||||
}
|
||||
|
||||
modifier = gold % member_count;
|
||||
|
||||
if (modifier) {
|
||||
gold -= modifier;
|
||||
silver += 10 * modifier;
|
||||
}
|
||||
|
||||
modifier = silver % member_count;
|
||||
|
||||
if (modifier) {
|
||||
silver -= modifier;
|
||||
copper += 10 * modifier;
|
||||
}
|
||||
// Splitter must be in group
|
||||
if (!splitter_in_group) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto copper_split = copper / member_count;
|
||||
auto silver_split = silver / member_count;
|
||||
auto gold_split = gold / member_count;
|
||||
auto platinum_split = platinum / member_count;
|
||||
// Calculate split and remainder for each coin type
|
||||
uint32 copper_split = copper / member_count;
|
||||
uint32 copper_remainder = copper % member_count;
|
||||
uint32 silver_split = silver / member_count;
|
||||
uint32 silver_remainder = silver % member_count;
|
||||
uint32 gold_split = gold / member_count;
|
||||
uint32 gold_remainder = gold % member_count;
|
||||
uint32 platinum_split = platinum / member_count;
|
||||
uint32 platinum_remainder = platinum % member_count;
|
||||
|
||||
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++) {
|
||||
if (members[i] && members[i]->IsClient()) { // If Group Member is Client
|
||||
members[i]->CastToClient()->AddMoneyToPP(
|
||||
copper_split,
|
||||
silver_split,
|
||||
gold_split,
|
||||
platinum_split,
|
||||
true
|
||||
);
|
||||
// Loop through the group members to split the coins.
|
||||
for (const auto &m: members) {
|
||||
if (m && m->IsClient()) {
|
||||
Client *member_client = m->CastToClient();
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::SPLIT_MONEY)) {
|
||||
auto e = PlayerEvent::SplitMoneyEvent{
|
||||
.copper = copper_split,
|
||||
.silver = silver_split,
|
||||
.gold = gold_split,
|
||||
.platinum = platinum_split,
|
||||
.player_money_balance = members[i]->CastToClient()->GetCarriedMoney(),
|
||||
};
|
||||
uint32 receive_copper = copper_split;
|
||||
uint32 receive_silver = silver_split;
|
||||
uint32 receive_gold = gold_split;
|
||||
uint32 receive_platinum = platinum_split;
|
||||
|
||||
RecordPlayerEventLogWithClient(members[i]->CastToClient(), PlayerEvent::SPLIT_MONEY, e);
|
||||
// splitter gets the remainders of coin
|
||||
if (member_client == splitter) {
|
||||
receive_copper += copper_remainder;
|
||||
receive_silver += silver_remainder;
|
||||
receive_gold += gold_remainder;
|
||||
receive_platinum += platinum_remainder;
|
||||
}
|
||||
|
||||
members[i]->CastToClient()->MessageString(
|
||||
// Add the coins to the player's purse.
|
||||
member_client->AddMoneyToPP(receive_copper, receive_silver, receive_gold, receive_platinum, true);
|
||||
|
||||
// If logging of player money transactions is enabled, record the transaction.
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::SPLIT_MONEY)) {
|
||||
auto e = PlayerEvent::SplitMoneyEvent{
|
||||
.copper = receive_copper,
|
||||
.silver = receive_silver,
|
||||
.gold = receive_gold,
|
||||
.platinum = receive_platinum,
|
||||
.player_money_balance = member_client->GetCarriedMoney(),
|
||||
};
|
||||
RecordPlayerEventLogWithClient(member_client, PlayerEvent::SPLIT_MONEY, e);
|
||||
}
|
||||
|
||||
// Notify the player of their received coins.
|
||||
member_client->MessageString(
|
||||
Chat::MoneySplit,
|
||||
YOU_RECEIVE_AS_SPLIT,
|
||||
Strings::Money(
|
||||
platinum_split,
|
||||
gold_split,
|
||||
silver_split,
|
||||
copper_split
|
||||
).c_str()
|
||||
Strings::Money(receive_platinum, receive_gold, receive_silver, receive_copper).c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
+4
-2
@@ -714,8 +714,9 @@ void HateList::PrintHateListToClient(Client *c)
|
||||
|
||||
int HateList::AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts)
|
||||
{
|
||||
if (!target || !caster)
|
||||
if (!target || !caster) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// tank will be hit ONLY if they are the only target on the hate list
|
||||
// if there is anyone else on the hate list, the tank will not be hit, even if those others aren't hit either
|
||||
@@ -730,9 +731,10 @@ int HateList::AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOption
|
||||
std::vector<uint16> id_list;
|
||||
for (auto &h : list) {
|
||||
if (h->entity_on_hatelist && h->entity_on_hatelist != caster && h->entity_on_hatelist != target &&
|
||||
caster->CombatRange(h->entity_on_hatelist, 1.0, true)) {
|
||||
caster->CombatRange(h->entity_on_hatelist, 1.0, true, opts)) {
|
||||
id_list.push_back(h->entity_on_hatelist->GetID());
|
||||
}
|
||||
|
||||
if (count != -1 && id_list.size() > count) {
|
||||
break;
|
||||
}
|
||||
|
||||
+70
-32
@@ -155,44 +155,58 @@ void Lua_Bot::ApplySpell(int spell_id, int duration) {
|
||||
self->ApplySpell(spell_id, duration);
|
||||
}
|
||||
|
||||
void Lua_Bot::ApplySpell(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Bot::ApplySpell(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Solo, allow_pets);
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Solo);
|
||||
}
|
||||
|
||||
void Lua_Bot::ApplySpell(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Solo, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Bot::ApplySpellGroup(int spell_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, 0, ApplySpellType::Group);
|
||||
self->ApplySpell(spell_id, 0, -1, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Bot::ApplySpellGroup(int spell_id, int duration) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Group);
|
||||
self->ApplySpell(spell_id, duration, -1, ApplySpellType::Group);
|
||||
}
|
||||
void Lua_Bot::ApplySpellGroup(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Bot::ApplySpellGroup(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Bot::ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Group, allow_pets);
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Bot::ApplySpellRaid(int spell_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, 0, ApplySpellType::Raid);
|
||||
self->ApplySpell(spell_id, 0, -1, ApplySpellType::Raid);
|
||||
}
|
||||
|
||||
void Lua_Bot::ApplySpellRaid(int spell_id, int duration) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Raid, true, true);
|
||||
self->ApplySpell(spell_id, duration, -1, ApplySpellType::Raid, true, true);
|
||||
}
|
||||
|
||||
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Raid, allow_pets, true);
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, true, true);
|
||||
}
|
||||
|
||||
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only) {
|
||||
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets, true);
|
||||
}
|
||||
|
||||
void Lua_Bot::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDuration(int spell_id) {
|
||||
@@ -205,44 +219,59 @@ void Lua_Bot::SetSpellDuration(int spell_id, int duration) {
|
||||
self->SetSpellDuration(spell_id, duration);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDuration(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Bot::SetSpellDuration(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Solo, allow_pets);
|
||||
self->SetSpellDuration(spell_id, duration, level);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDuration(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Solo, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDurationGroup(int spell_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, 0, ApplySpellType::Group);
|
||||
self->SetSpellDuration(spell_id, 0, -1, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDurationGroup(int spell_id, int duration) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Group);
|
||||
self->SetSpellDuration(spell_id, duration, -1, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDurationGroup(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Bot::SetSpellDurationGroup(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Group, allow_pets);
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDurationRaid(int spell_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, 0, ApplySpellType::Raid);
|
||||
self->SetSpellDuration(spell_id, 0, -1, ApplySpellType::Raid);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Raid);
|
||||
self->SetSpellDuration(spell_id, duration, -1, ApplySpellType::Raid);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Raid, allow_pets);
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only) {
|
||||
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
||||
}
|
||||
|
||||
int Lua_Bot::CountAugmentEquippedByID(uint32 item_id) {
|
||||
@@ -555,14 +584,20 @@ luabind::scope lua_register_bot() {
|
||||
.def("AddItem", (void(Lua_Bot::*)(luabind::adl::object))&Lua_Bot::AddItem)
|
||||
.def("ApplySpell", (void(Lua_Bot::*)(int))&Lua_Bot::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Bot::*)(int,int))&Lua_Bot::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Bot::*)(int,int,bool))&Lua_Bot::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpell)
|
||||
.def("ApplySpellGroup", (void(Lua_Bot::*)(int))&Lua_Bot::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int))&Lua_Bot::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int,bool))&Lua_Bot::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpellGroup)
|
||||
.def("ApplySpellRaid", (void(Lua_Bot::*)(int))&Lua_Bot::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int))&Lua_Bot::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,bool))&Lua_Bot::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,bool,bool))&Lua_Bot::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int,bool,bool))&Lua_Bot::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Bot::*)(int,int,int,bool,bool))&Lua_Bot::ApplySpellRaid)
|
||||
.def("Camp", (void(Lua_Bot::*)(void))&Lua_Bot::Camp)
|
||||
.def("Camp", (void(Lua_Bot::*)(bool))&Lua_Bot::Camp)
|
||||
.def("CountBotItem", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountBotItem)
|
||||
@@ -622,14 +657,17 @@ luabind::scope lua_register_bot() {
|
||||
.def("SetExpansionBitmask", (void(Lua_Bot::*)(int,bool))&Lua_Bot::SetExpansionBitmask)
|
||||
.def("SetSpellDuration", (void(Lua_Bot::*)(int))&Lua_Bot::SetSpellDuration)
|
||||
.def("SetSpellDuration", (void(Lua_Bot::*)(int,int))&Lua_Bot::SetSpellDuration)
|
||||
.def("SetSpellDuration", (void(Lua_Bot::*)(int,int,bool))&Lua_Bot::SetSpellDuration)
|
||||
.def("SetSpellDuration", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::SetSpellDuration)
|
||||
.def("SetSpellDuration", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::SetSpellDuration)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int))&Lua_Bot::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int,int))&Lua_Bot::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int,int,bool))&Lua_Bot::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int))&Lua_Bot::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int))&Lua_Bot::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,bool))&Lua_Bot::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,bool,bool))&Lua_Bot::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,int))&Lua_Bot::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,int,bool))&Lua_Bot::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Bot::*)(int,int,int,bool,bool))&Lua_Bot::SetSpellDurationRaid)
|
||||
.def("SendPayload", (void(Lua_Bot::*)(int))&Lua_Bot::SendPayload)
|
||||
.def("SendPayload", (void(Lua_Bot::*)(int,std::string))&Lua_Bot::SendPayload)
|
||||
.def("Signal", (void(Lua_Bot::*)(int))&Lua_Bot::Signal)
|
||||
|
||||
+14
-8
@@ -77,29 +77,35 @@ public:
|
||||
|
||||
void ApplySpell(int spell_id);
|
||||
void ApplySpell(int spell_id, int duration);
|
||||
void ApplySpell(int spell_id, int duration, bool allow_pets);
|
||||
void ApplySpell(int spell_id, int duration, int level);
|
||||
void ApplySpell(int spell_id, int duration, int level, bool allow_pets);
|
||||
|
||||
void ApplySpellGroup(int spell_id);
|
||||
void ApplySpellGroup(int spell_id, int duration);
|
||||
void ApplySpellGroup(int spell_id, int duration, bool allow_pets);
|
||||
void ApplySpellGroup(int spell_id, int duration, int level);
|
||||
void ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets);
|
||||
|
||||
void ApplySpellRaid(int spell_id);
|
||||
void ApplySpellRaid(int spell_id, int duration);
|
||||
void ApplySpellRaid(int spell_id, int duration, bool allow_pets);
|
||||
void ApplySpellRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only);
|
||||
void ApplySpellRaid(int spell_id, int duration, int level);
|
||||
void ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets);
|
||||
void ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only);
|
||||
|
||||
void SetSpellDuration(int spell_id);
|
||||
void SetSpellDuration(int spell_id, int duration);
|
||||
void SetSpellDuration(int spell_id, int duration, bool allow_pets);
|
||||
void SetSpellDuration(int spell_id, int duration, int level);
|
||||
void SetSpellDuration(int spell_id, int duration, int level, bool allow_pets);
|
||||
|
||||
void SetSpellDurationGroup(int spell_id);
|
||||
void SetSpellDurationGroup(int spell_id, int duration);
|
||||
void SetSpellDurationGroup(int spell_id, int duration, bool allow_pets);
|
||||
void SetSpellDurationGroup(int spell_id, int duration, int level);
|
||||
void SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets);
|
||||
|
||||
void SetSpellDurationRaid(int spell_id);
|
||||
void SetSpellDurationRaid(int spell_id, int duration);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, bool allow_pets);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, int level);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only);
|
||||
|
||||
int CountAugmentEquippedByID(uint32 item_id);
|
||||
int CountItemEquippedByID(uint32 item_id);
|
||||
|
||||
+86
-50
@@ -2716,59 +2716,74 @@ void Lua_Client::ApplySpell(int spell_id, int duration) {
|
||||
self->ApplySpell(spell_id, duration);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpell(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Client::ApplySpell(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Solo, allow_pets);
|
||||
self->ApplySpell(spell_id, duration, level);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpell(int spell_id, int duration, bool allow_pets, bool allow_bots) {
|
||||
void Lua_Client::ApplySpell(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Solo, allow_pets, true, allow_bots);
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Solo, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpell(int spell_id, int duration, int level, bool allow_pets, bool allow_bots) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Solo, allow_pets, true, allow_bots);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellGroup(int spell_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, 0, ApplySpellType::Group);
|
||||
self->ApplySpell(spell_id, 0, -1, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellGroup(int spell_id, int duration) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Group);
|
||||
self->ApplySpell(spell_id, duration, -1, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellGroup(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Client::ApplySpellGroup(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Group, allow_pets);
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellGroup(int spell_id, int duration, bool allow_pets, bool allow_bots) {
|
||||
void Lua_Client::ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Group, allow_pets, true, allow_bots);
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets, bool allow_bots) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Group, allow_pets, true, allow_bots);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellRaid(int spell_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, 0, ApplySpellType::Raid);
|
||||
self->ApplySpell(spell_id, 0, -1, ApplySpellType::Raid);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellRaid(int spell_id, int duration) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Raid);
|
||||
self->ApplySpell(spell_id, duration, -1, ApplySpellType::Raid);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellRaid(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Client::ApplySpellRaid(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Raid, allow_pets);
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only) {
|
||||
void Lua_Client::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only, bool allow_bots) {
|
||||
void Lua_Client::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, ApplySpellType::Raid, allow_pets, is_raid_group_only, allow_bots);
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
||||
}
|
||||
|
||||
void Lua_Client::ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only, bool allow_bots) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpell(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only, allow_bots);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDuration(int spell_id) {
|
||||
@@ -2781,59 +2796,74 @@ void Lua_Client::SetSpellDuration(int spell_id, int duration) {
|
||||
self->SetSpellDuration(spell_id, duration);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDuration(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Client::SetSpellDuration(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Solo, allow_pets);
|
||||
self->SetSpellDuration(spell_id, duration, level);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDuration(int spell_id, int duration, bool allow_pets, bool allow_bots) {
|
||||
void Lua_Client::SetSpellDuration(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Solo, allow_pets, true, allow_bots);
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Solo, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDuration(int spell_id, int duration, int level, bool allow_pets, bool allow_bots) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Solo, allow_pets, true, allow_bots);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationGroup(int spell_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, 0, ApplySpellType::Group);
|
||||
self->SetSpellDuration(spell_id, 0, -1, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationGroup(int spell_id, int duration) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Group);
|
||||
self->SetSpellDuration(spell_id, duration, -1, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationGroup(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Client::SetSpellDurationGroup(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Group, allow_pets);
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationGroup(int spell_id, int duration, bool allow_pets, bool allow_bots) {
|
||||
void Lua_Client::SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Group, allow_pets, true, allow_bots);
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets, bool allow_bots) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group, allow_pets, true, allow_bots);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationRaid(int spell_id) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, 0, ApplySpellType::Raid);
|
||||
self->SetSpellDuration(spell_id, 0, -1, ApplySpellType::Raid);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Raid);
|
||||
self->SetSpellDuration(spell_id, duration, -1, ApplySpellType::Raid);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, bool allow_pets) {
|
||||
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Raid, allow_pets);
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only) {
|
||||
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only, bool allow_bots) {
|
||||
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, ApplySpellType::Group, allow_pets, is_raid_group_only, allow_bots);
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
||||
}
|
||||
|
||||
void Lua_Client::SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only, bool allow_bots) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Group, allow_pets, is_raid_group_only, allow_bots);
|
||||
}
|
||||
|
||||
void Lua_Client::UpdateAdmin() {
|
||||
@@ -3164,17 +3194,20 @@ luabind::scope lua_register_client() {
|
||||
.def("Admin", (int16(Lua_Client::*)(void))&Lua_Client::Admin)
|
||||
.def("ApplySpell", (void(Lua_Client::*)(int))&Lua_Client::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Client::*)(int,int))&Lua_Client::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Client::*)(int,int,bool))&Lua_Client::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Client::*)(int,int,int))&Lua_Client::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::ApplySpell)
|
||||
.def("ApplySpell", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::ApplySpell)
|
||||
.def("ApplySpellGroup", (void(Lua_Client::*)(int))&Lua_Client::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Client::*)(int,int))&Lua_Client::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Client::*)(int,int,bool))&Lua_Client::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Client::*)(int,int,int))&Lua_Client::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::ApplySpellGroup)
|
||||
.def("ApplySpellGroup", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::ApplySpellGroup)
|
||||
.def("ApplySpellRaid", (void(Lua_Client::*)(int))&Lua_Client::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int))&Lua_Client::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,bool))&Lua_Client::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,bool,bool,bool))&Lua_Client::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int))&Lua_Client::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::ApplySpellRaid)
|
||||
.def("ApplySpellRaid", (void(Lua_Client::*)(int,int,int,bool,bool,bool))&Lua_Client::ApplySpellRaid)
|
||||
.def("AssignTask", (void(Lua_Client::*)(int))&Lua_Client::AssignTask)
|
||||
.def("AssignTask", (void(Lua_Client::*)(int,int))&Lua_Client::AssignTask)
|
||||
.def("AssignTask", (void(Lua_Client::*)(int,int,bool))&Lua_Client::AssignTask)
|
||||
@@ -3595,17 +3628,20 @@ luabind::scope lua_register_client() {
|
||||
.def("SetSkillPoints", (void(Lua_Client::*)(int))&Lua_Client::SetSkillPoints)
|
||||
.def("SetSpellDuration", (void(Lua_Client::*)(int))&Lua_Client::SetSpellDuration)
|
||||
.def("SetSpellDuration", (void(Lua_Client::*)(int,int))&Lua_Client::SetSpellDuration)
|
||||
.def("SetSpellDuration", (void(Lua_Client::*)(int,int,bool))&Lua_Client::SetSpellDuration)
|
||||
.def("SetSpellDuration", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::SetSpellDuration)
|
||||
.def("SetSpellDuration", (void(Lua_Client::*)(int,int,int))&Lua_Client::SetSpellDuration)
|
||||
.def("SetSpellDuration", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::SetSpellDuration)
|
||||
.def("SetSpellDuration", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::SetSpellDuration)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int))&Lua_Client::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int))&Lua_Client::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int,bool))&Lua_Client::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int,int))&Lua_Client::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationGroup", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::SetSpellDurationGroup)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int))&Lua_Client::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int))&Lua_Client::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,bool))&Lua_Client::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,bool,bool))&Lua_Client::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,bool,bool,bool))&Lua_Client::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,int))&Lua_Client::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,int,bool))&Lua_Client::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,int,bool,bool))&Lua_Client::SetSpellDurationRaid)
|
||||
.def("SetSpellDurationRaid", (void(Lua_Client::*)(int,int,int,bool,bool,bool))&Lua_Client::SetSpellDurationRaid)
|
||||
.def("SetStartZone", (void(Lua_Client::*)(int))&Lua_Client::SetStartZone)
|
||||
.def("SetStartZone", (void(Lua_Client::*)(int,float))&Lua_Client::SetStartZone)
|
||||
.def("SetStartZone", (void(Lua_Client::*)(int,float,float))&Lua_Client::SetStartZone)
|
||||
|
||||
+20
-14
@@ -483,35 +483,41 @@ public:
|
||||
|
||||
void ApplySpell(int spell_id);
|
||||
void ApplySpell(int spell_id, int duration);
|
||||
void ApplySpell(int spell_id, int duration, bool allow_pets);
|
||||
void ApplySpell(int spell_id, int duration, bool allow_pets, bool allow_bots);
|
||||
void ApplySpell(int spell_id, int duration, int level);
|
||||
void ApplySpell(int spell_id, int duration, int level, bool allow_pets);
|
||||
void ApplySpell(int spell_id, int duration, int level, bool allow_pets, bool allow_bots);
|
||||
|
||||
void ApplySpellGroup(int spell_id);
|
||||
void ApplySpellGroup(int spell_id, int duration);
|
||||
void ApplySpellGroup(int spell_id, int duration, bool allow_pets);
|
||||
void ApplySpellGroup(int spell_id, int duration, bool allow_pets, bool allow_bots);
|
||||
void ApplySpellGroup(int spell_id, int duration, int level);
|
||||
void ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets);
|
||||
void ApplySpellGroup(int spell_id, int duration, int level, bool allow_pets, bool allow_bots);
|
||||
|
||||
void ApplySpellRaid(int spell_id);
|
||||
void ApplySpellRaid(int spell_id, int duration);
|
||||
void ApplySpellRaid(int spell_id, int duration, bool allow_pets);
|
||||
void ApplySpellRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only);
|
||||
void ApplySpellRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only, bool allow_bots);
|
||||
void ApplySpellRaid(int spell_id, int duration, int level);
|
||||
void ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets);
|
||||
void ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only);
|
||||
void ApplySpellRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only, bool allow_bots);
|
||||
|
||||
void SetSpellDuration(int spell_id);
|
||||
void SetSpellDuration(int spell_id, int duration);
|
||||
void SetSpellDuration(int spell_id, int duration, bool allow_pets);
|
||||
void SetSpellDuration(int spell_id, int duration, bool allow_pets, bool allow_bots);
|
||||
void SetSpellDuration(int spell_id, int duration, int level);
|
||||
void SetSpellDuration(int spell_id, int duration, int level, bool allow_pets);
|
||||
void SetSpellDuration(int spell_id, int duration, int level, bool allow_pets, bool allow_bots);
|
||||
|
||||
void SetSpellDurationGroup(int spell_id);
|
||||
void SetSpellDurationGroup(int spell_id, int duration);
|
||||
void SetSpellDurationGroup(int spell_id, int duration, bool allow_pets);
|
||||
void SetSpellDurationGroup(int spell_id, int duration, bool allow_pets, bool allow_bots);
|
||||
void SetSpellDurationGroup(int spell_id, int duration, int level);
|
||||
void SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets);
|
||||
void SetSpellDurationGroup(int spell_id, int duration, int level, bool allow_pets, bool allow_bots);
|
||||
|
||||
void SetSpellDurationRaid(int spell_id);
|
||||
void SetSpellDurationRaid(int spell_id, int duration);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, bool allow_pets);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, bool allow_pets, bool is_raid_group_only, bool allow_bots);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, int level);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only);
|
||||
void SetSpellDurationRaid(int spell_id, int duration, int level, bool allow_pets, bool is_raid_group_only, bool allow_bots);
|
||||
|
||||
|
||||
int GetEnvironmentDamageModifier();
|
||||
|
||||
@@ -641,9 +641,7 @@ Lua_Mob_List Lua_EntityList::GetCloseMobList(Lua_Mob mob) {
|
||||
Lua_Mob_List ret;
|
||||
|
||||
const auto& l = self->GetCloseMobList(mob);
|
||||
|
||||
ret.entries.reserve(l.size());
|
||||
|
||||
for (const auto& e : l) {
|
||||
ret.entries.emplace_back(Lua_Mob(e.second));
|
||||
}
|
||||
@@ -653,14 +651,9 @@ Lua_Mob_List Lua_EntityList::GetCloseMobList(Lua_Mob mob) {
|
||||
|
||||
Lua_Mob_List Lua_EntityList::GetCloseMobList(Lua_Mob mob, float distance) {
|
||||
Lua_Safe_Call_Class(Lua_Mob_List);
|
||||
|
||||
Lua_Mob_List ret;
|
||||
|
||||
const auto& l = self->GetCloseMobList(mob);
|
||||
|
||||
ret.entries.reserve(l.size());
|
||||
|
||||
for (const auto& e : l) {
|
||||
for (const auto& e : self->GetCloseMobList(mob)) {
|
||||
if (mob.CalculateDistance(e.second) <= distance) {
|
||||
ret.entries.emplace_back(Lua_Mob(e.second));
|
||||
}
|
||||
@@ -674,11 +667,7 @@ Lua_Mob_List Lua_EntityList::GetCloseMobList(Lua_Mob mob, float distance, bool i
|
||||
|
||||
Lua_Mob_List ret;
|
||||
|
||||
const auto& l = self->GetCloseMobList(mob);
|
||||
|
||||
ret.entries.reserve(l.size());
|
||||
|
||||
for (const auto& e : l) {
|
||||
for (const auto& e : self->GetCloseMobList(mob)) {
|
||||
if (ignore_self && e.second == mob) {
|
||||
continue;
|
||||
}
|
||||
|
||||
+432
-73
@@ -1812,6 +1812,7 @@ bool lua_is_content_flag_enabled(std::string content_flag){
|
||||
|
||||
void lua_set_content_flag(std::string flag_name, bool enabled){
|
||||
content_service.SetContentFlag(flag_name, enabled);
|
||||
zone->ReloadContentFlags();
|
||||
}
|
||||
|
||||
Lua_Expedition lua_get_expedition() {
|
||||
@@ -2538,90 +2539,424 @@ void lua_cross_zone_message_player_by_name(uint32 type, const char* client_name,
|
||||
quest_manager.CrossZoneMessage(update_type, update_identifier, type, message, client_name);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_char_id(int character_id, const char* zone_short_name) {
|
||||
uint8 update_type = CZUpdateType_Character;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZone;
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, character_id, zone_short_name, instance_id);
|
||||
void lua_cross_zone_move_player_by_char_id(uint32 character_id, std::string zone_short_name) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_group_id(int group_id, const char* zone_short_name) {
|
||||
uint8 update_type = CZUpdateType_Group;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZone;
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, group_id, zone_short_name, instance_id);
|
||||
void lua_cross_zone_move_player_by_char_id(uint32 character_id, std::string zone_short_name, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_raid_id(int raid_id, const char* zone_short_name) {
|
||||
uint8 update_type = CZUpdateType_Raid;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZone;
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, raid_id, zone_short_name, instance_id);
|
||||
void lua_cross_zone_move_player_by_char_id(uint32 character_id, std::string zone_short_name, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_guild_id(int guild_id, const char* zone_short_name) {
|
||||
uint8 update_type = CZUpdateType_Guild;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZone;
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, guild_id, zone_short_name, instance_id);
|
||||
void lua_cross_zone_move_player_by_group_id(uint32 group_id, std::string zone_short_name) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_expedition_id(int expedition_id, const char* zone_short_name) {
|
||||
uint8 update_type = CZUpdateType_Expedition;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZone;
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, expedition_id, zone_short_name, instance_id);
|
||||
void lua_cross_zone_move_player_by_group_id(uint32 group_id, std::string zone_short_name, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_client_name(const char* client_name, const char* zone_short_name) {
|
||||
uint8 update_type = CZUpdateType_Character;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZone;
|
||||
int update_identifier = 0;
|
||||
uint16 instance_id = 0;
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, update_identifier, zone_short_name, instance_id, client_name);
|
||||
void lua_cross_zone_move_player_by_group_id(uint32 group_id, std::string zone_short_name, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_char_id(int character_id, uint16 instance_id) {
|
||||
uint8 update_type = CZUpdateType_Character;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZoneInstance;
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, character_id, zone_short_name, instance_id);
|
||||
void lua_cross_zone_move_player_by_raid_id(uint32 raid_id, std::string zone_short_name) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_group_id(int group_id, uint16 instance_id) {
|
||||
uint8 update_type = CZUpdateType_Group;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZoneInstance;
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, group_id, zone_short_name, instance_id);
|
||||
void lua_cross_zone_move_player_by_raid_id(uint32 raid_id, std::string zone_short_name, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_raid_id(int raid_id, uint16 instance_id) {
|
||||
uint8 update_type = CZUpdateType_Raid;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZoneInstance;
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, raid_id, zone_short_name, instance_id);
|
||||
void lua_cross_zone_move_player_by_raid_id(uint32 raid_id, std::string zone_short_name, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_guild_id(int guild_id, uint16 instance_id) {
|
||||
uint8 update_type = CZUpdateType_Guild;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZoneInstance;
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, guild_id, zone_short_name, instance_id);
|
||||
void lua_cross_zone_move_player_by_guild_id(uint32 guild_id, std::string zone_short_name) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_guild_id(uint32 guild_id, std::string zone_short_name, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_guild_id(uint32 guild_id, std::string zone_short_name, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_expedition_id(uint32 expedition_id, std::string zone_short_name) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_expedition_id(uint32 expedition_id, std::string zone_short_name, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_expedition_id(uint32 expedition_id, std::string zone_short_name, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_client_name(std::string client_name, std::string zone_short_name) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_client_name(std::string client_name, std::string zone_short_name, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_player_by_client_name(std::string client_name, std::string zone_short_name, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZone,
|
||||
.zone_short_name = zone_short_name,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_char_id(uint32 character_id, uint16 instance_id) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_char_id(uint32 character_id, uint16 instance_id, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_char_id(uint32 character_id, uint16 instance_id, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = character_id,
|
||||
.update_type = CZUpdateType_Character,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_group_id(uint32 group_id, uint16 instance_id) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_group_id(uint32 group_id, uint16 instance_id, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_group_id(uint32 group_id, uint16 instance_id, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = group_id,
|
||||
.update_type = CZUpdateType_Group,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_raid_id(uint32 raid_id, uint16 instance_id) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_raid_id(uint32 raid_id, uint16 instance_id, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_raid_id(uint32 raid_id, uint16 instance_id, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = raid_id,
|
||||
.update_type = CZUpdateType_Raid,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_guild_id(uint32 guild_id, uint16 instance_id) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_guild_id(uint32 guild_id, uint16 instance_id, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_guild_id(uint32 guild_id, uint16 instance_id, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = guild_id,
|
||||
.update_type = CZUpdateType_Guild,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_expedition_id(uint32 expedition_id, uint16 instance_id) {
|
||||
uint8 update_type = CZUpdateType_Expedition;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZoneInstance;
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, expedition_id, zone_short_name, instance_id);
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_client_name(const char* client_name, uint16 instance_id) {
|
||||
uint8 update_type = CZUpdateType_ClientName;
|
||||
uint8 update_subtype = CZMoveUpdateSubtype_MoveZoneInstance;
|
||||
int update_identifier = 0;
|
||||
const char* zone_short_name = "";
|
||||
quest_manager.CrossZoneMove(update_type, update_subtype, update_identifier, zone_short_name, instance_id, client_name);
|
||||
void lua_cross_zone_move_instance_by_expedition_id(uint32 expedition_id, uint16 instance_id, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_expedition_id(uint32 expedition_id, uint16 instance_id, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_identifier = expedition_id,
|
||||
.update_type = CZUpdateType_Expedition,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_client_name(std::string client_name, uint16 instance_id) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.instance_id = instance_id,
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_client_name(std::string client_name, uint16 instance_id, float x, float y, float z) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.coordinates = glm::vec4(x, y, z, 0.0f),
|
||||
.instance_id = instance_id,
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_move_instance_by_client_name(std::string client_name, uint16 instance_id, float x, float y, float z, float heading) {
|
||||
quest_manager.CrossZoneMove(
|
||||
CZMove_Struct{
|
||||
.client_name = client_name,
|
||||
.coordinates = glm::vec4(x, y, z, heading),
|
||||
.instance_id = instance_id,
|
||||
.update_type = CZUpdateType_ClientName,
|
||||
.update_subtype = CZMoveUpdateSubtype_MoveZoneInstance,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void lua_cross_zone_remove_ldon_loss_by_char_id(int character_id, uint32 theme_id) {
|
||||
@@ -5889,18 +6224,42 @@ luabind::scope lua_register_general() {
|
||||
luabind::def("cross_zone_message_player_by_guild_id", &lua_cross_zone_message_player_by_guild_id),
|
||||
luabind::def("cross_zone_message_player_by_expedition_id", &lua_cross_zone_message_player_by_expedition_id),
|
||||
luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
|
||||
luabind::def("cross_zone_move_player_by_char_id", &lua_cross_zone_move_player_by_char_id),
|
||||
luabind::def("cross_zone_move_player_by_group_id", &lua_cross_zone_move_player_by_group_id),
|
||||
luabind::def("cross_zone_move_player_by_raid_id", &lua_cross_zone_move_player_by_raid_id),
|
||||
luabind::def("cross_zone_move_player_by_guild_id", &lua_cross_zone_move_player_by_guild_id),
|
||||
luabind::def("cross_zone_move_player_by_expedition_id", &lua_cross_zone_move_player_by_expedition_id),
|
||||
luabind::def("cross_zone_move_player_by_client_name", &lua_cross_zone_move_player_by_client_name),
|
||||
luabind::def("cross_zone_move_instance_by_char_id", &lua_cross_zone_move_instance_by_char_id),
|
||||
luabind::def("cross_zone_move_instance_by_group_id", &lua_cross_zone_move_instance_by_group_id),
|
||||
luabind::def("cross_zone_move_instance_by_raid_id", &lua_cross_zone_move_instance_by_raid_id),
|
||||
luabind::def("cross_zone_move_instance_by_guild_id", &lua_cross_zone_move_instance_by_guild_id),
|
||||
luabind::def("cross_zone_move_instance_by_expedition_id", &lua_cross_zone_move_instance_by_expedition_id),
|
||||
luabind::def("cross_zone_move_instance_by_client_name", &lua_cross_zone_move_instance_by_client_name),
|
||||
luabind::def("cross_zone_move_player_by_char_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_char_id),
|
||||
luabind::def("cross_zone_move_player_by_char_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_char_id),
|
||||
luabind::def("cross_zone_move_player_by_char_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_char_id),
|
||||
luabind::def("cross_zone_move_player_by_group_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_group_id),
|
||||
luabind::def("cross_zone_move_player_by_group_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_group_id),
|
||||
luabind::def("cross_zone_move_player_by_group_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_group_id),
|
||||
luabind::def("cross_zone_move_player_by_raid_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_raid_id),
|
||||
luabind::def("cross_zone_move_player_by_raid_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_raid_id),
|
||||
luabind::def("cross_zone_move_player_by_raid_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_raid_id),
|
||||
luabind::def("cross_zone_move_player_by_guild_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_guild_id),
|
||||
luabind::def("cross_zone_move_player_by_guild_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_guild_id),
|
||||
luabind::def("cross_zone_move_player_by_guild_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_guild_id),
|
||||
luabind::def("cross_zone_move_player_by_expedition_id", (void(*)(uint32,std::string))&lua_cross_zone_move_player_by_expedition_id),
|
||||
luabind::def("cross_zone_move_player_by_expedition_id", (void(*)(uint32,std::string,float,float,float))&lua_cross_zone_move_player_by_expedition_id),
|
||||
luabind::def("cross_zone_move_player_by_expedition_id", (void(*)(uint32,std::string,float,float,float,float))&lua_cross_zone_move_player_by_expedition_id),
|
||||
luabind::def("cross_zone_move_player_by_client_name", (void(*)(std::string,std::string))&lua_cross_zone_move_player_by_client_name),
|
||||
luabind::def("cross_zone_move_player_by_client_name", (void(*)(std::string,std::string,float,float,float))&lua_cross_zone_move_player_by_client_name),
|
||||
luabind::def("cross_zone_move_player_by_client_name", (void(*)(std::string,std::string,float,float,float,float))&lua_cross_zone_move_player_by_client_name),
|
||||
luabind::def("cross_zone_move_instance_by_char_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_char_id),
|
||||
luabind::def("cross_zone_move_instance_by_char_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_char_id),
|
||||
luabind::def("cross_zone_move_instance_by_char_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_char_id),
|
||||
luabind::def("cross_zone_move_instance_by_group_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_group_id),
|
||||
luabind::def("cross_zone_move_instance_by_group_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_group_id),
|
||||
luabind::def("cross_zone_move_instance_by_group_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_group_id),
|
||||
luabind::def("cross_zone_move_instance_by_raid_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_raid_id),
|
||||
luabind::def("cross_zone_move_instance_by_raid_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_raid_id),
|
||||
luabind::def("cross_zone_move_instance_by_raid_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_raid_id),
|
||||
luabind::def("cross_zone_move_instance_by_guild_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_guild_id),
|
||||
luabind::def("cross_zone_move_instance_by_guild_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_guild_id),
|
||||
luabind::def("cross_zone_move_instance_by_guild_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_guild_id),
|
||||
luabind::def("cross_zone_move_instance_by_expedition_id", (void(*)(uint32,uint16))&lua_cross_zone_move_instance_by_expedition_id),
|
||||
luabind::def("cross_zone_move_instance_by_expedition_id", (void(*)(uint32,uint16,float,float,float))&lua_cross_zone_move_instance_by_expedition_id),
|
||||
luabind::def("cross_zone_move_instance_by_expedition_id", (void(*)(uint32,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_expedition_id),
|
||||
luabind::def("cross_zone_move_instance_by_client_name", (void(*)(std::string,uint16))&lua_cross_zone_move_instance_by_client_name),
|
||||
luabind::def("cross_zone_move_instance_by_client_name", (void(*)(std::string,uint16,float,float,float))&lua_cross_zone_move_instance_by_client_name),
|
||||
luabind::def("cross_zone_move_instance_by_client_name", (void(*)(std::string,uint16,float,float,float,float))&lua_cross_zone_move_instance_by_client_name),
|
||||
luabind::def("cross_zone_remove_ldon_loss_by_char_id", &lua_cross_zone_remove_ldon_loss_by_char_id),
|
||||
luabind::def("cross_zone_remove_ldon_loss_by_group_id", &lua_cross_zone_remove_ldon_loss_by_group_id),
|
||||
luabind::def("cross_zone_remove_ldon_loss_by_raid_id", &lua_cross_zone_remove_ldon_loss_by_raid_id),
|
||||
|
||||
+14
-2
@@ -2532,6 +2532,11 @@ void Lua_Mob::ApplySpellBuff(int spell_id, int duration) {
|
||||
self->ApplySpellBuff(spell_id, duration);
|
||||
}
|
||||
|
||||
void Lua_Mob::ApplySpellBuff(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->ApplySpellBuff(spell_id, level);
|
||||
}
|
||||
|
||||
int Lua_Mob::GetBuffStatValueBySlot(uint8 slot, const char* identifier) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetBuffStatValueBySlot(slot, identifier);
|
||||
@@ -2552,6 +2557,11 @@ void Lua_Mob::SetBuffDuration(int spell_id, int duration) {
|
||||
self->SetBuffDuration(spell_id, duration);
|
||||
}
|
||||
|
||||
void Lua_Mob::SetBuffDuration(int spell_id, int duration, int level) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->SetBuffDuration(spell_id, duration, level);
|
||||
}
|
||||
|
||||
Lua_Mob Lua_Mob::GetUltimateOwner() {
|
||||
Lua_Safe_Call_Class(Lua_Mob);
|
||||
return Lua_Mob(self->GetUltimateOwner());
|
||||
@@ -3166,7 +3176,8 @@ luabind::scope lua_register_mob() {
|
||||
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int64,int64,bool,bool))&Lua_Mob::AddToHateList)
|
||||
.def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int64,int64,bool,bool,bool))&Lua_Mob::AddToHateList)
|
||||
.def("ApplySpellBuff", (void(Lua_Mob::*)(int))&Lua_Mob::ApplySpellBuff)
|
||||
.def("ApplySpellBuff", (void(Lua_Mob::*)(int, int))&Lua_Mob::ApplySpellBuff)
|
||||
.def("ApplySpellBuff", (void(Lua_Mob::*)(int,int))&Lua_Mob::ApplySpellBuff)
|
||||
.def("ApplySpellBuff", (void(Lua_Mob::*)(int,int,int))&Lua_Mob::ApplySpellBuff)
|
||||
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::Attack)
|
||||
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::Attack)
|
||||
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
|
||||
@@ -3613,7 +3624,8 @@ luabind::scope lua_register_mob() {
|
||||
.def("SetBucket", (void(Lua_Mob::*)(std::string,std::string))&Lua_Mob::SetBucket)
|
||||
.def("SetBucket", (void(Lua_Mob::*)(std::string,std::string,std::string))&Lua_Mob::SetBucket)
|
||||
.def("SetBuffDuration", (void(Lua_Mob::*)(int))&Lua_Mob::SetBuffDuration)
|
||||
.def("SetBuffDuration", (void(Lua_Mob::*)(int, int))&Lua_Mob::SetBuffDuration)
|
||||
.def("SetBuffDuration", (void(Lua_Mob::*)(int,int))&Lua_Mob::SetBuffDuration)
|
||||
.def("SetBuffDuration", (void(Lua_Mob::*)(int,int,int))&Lua_Mob::SetBuffDuration)
|
||||
.def("SetCurrentWP", &Lua_Mob::SetCurrentWP)
|
||||
.def("SetDestructibleObject", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDestructibleObject)
|
||||
.def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user