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[Character] Record character stats to character_stats_record table (#3522)
* [Character] Record character stats to * Record stats on disconnect as well * Record later in connect process * Move enter zone code path so we're after bonuses * Ok this spot for real * Adjust recording * Update client_packet.cpp * Timestamps * Update database_update_manifest.cpp * Update client_packet.cpp * Fix stat bonuses
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e24d82f0fe
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@ -4845,6 +4845,93 @@ UPDATE data_buckets SET bot_id = SUBSTRING_INDEX(SUBSTRING_INDEX( `key`, '-', 2
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ADD COLUMN `marked_npc_3_instance_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_3_zone_id`;
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)"
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},
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ManifestEntry{
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.version = 9235,
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.description = "2023_07_31_character_stats_record.sql",
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.check = "SHOW TABLES LIKE 'character_stats_record'",
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.condition = "empty",
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.match = "",
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.sql = R"(
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CREATE TABLE `character_stats_record` (
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`character_id` int NULL,
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`name` varchar(100) NULL,
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`status` int NULL DEFAULT 0,
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`level` int NULL DEFAULT 0,
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`class` int NULL DEFAULT 0,
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`race` int NULL DEFAULT 0,
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`aa_points` int NULL DEFAULT 0,
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`hp` bigint NULL DEFAULT 0,
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`mana` bigint NULL DEFAULT 0,
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`endurance` bigint NULL DEFAULT 0,
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`ac` int NULL DEFAULT 0,
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`strength` int NULL DEFAULT 0,
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`stamina` int NULL DEFAULT 0,
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`dexterity` int NULL DEFAULT 0,
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`agility` int NULL DEFAULT 0,
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`intelligence` int NULL DEFAULT 0,
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`wisdom` int NULL DEFAULT 0,
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`charisma` int NULL DEFAULT 0,
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`magic_resist` int NULL DEFAULT 0,
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`fire_resist` int NULL DEFAULT 0,
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`cold_resist` int NULL DEFAULT 0,
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`poison_resist` int NULL DEFAULT 0,
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`disease_resist` int NULL DEFAULT 0,
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`corruption_resist` int NULL DEFAULT 0,
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`heroic_strength` int NULL DEFAULT 0,
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`heroic_stamina` int NULL DEFAULT 0,
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`heroic_dexterity` int NULL DEFAULT 0,
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`heroic_agility` int NULL DEFAULT 0,
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`heroic_intelligence` int NULL DEFAULT 0,
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`heroic_wisdom` int NULL DEFAULT 0,
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`heroic_charisma` int NULL DEFAULT 0,
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`heroic_magic_resist` int NULL DEFAULT 0,
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`heroic_fire_resist` int NULL DEFAULT 0,
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`heroic_cold_resist` int NULL DEFAULT 0,
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`heroic_poison_resist` int NULL DEFAULT 0,
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`heroic_disease_resist` int NULL DEFAULT 0,
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`heroic_corruption_resist` int NULL DEFAULT 0,
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`haste` int NULL DEFAULT 0,
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`accuracy` int NULL DEFAULT 0,
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`attack` int NULL DEFAULT 0,
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`avoidance` int NULL DEFAULT 0,
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`clairvoyance` int NULL DEFAULT 0,
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`combat_effects` int NULL DEFAULT 0,
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`damage_shield_mitigation` int NULL DEFAULT 0,
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`damage_shield` int NULL DEFAULT 0,
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`dot_shielding` int NULL DEFAULT 0,
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`hp_regen` int NULL DEFAULT 0,
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`mana_regen` int NULL DEFAULT 0,
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`endurance_regen` int NULL DEFAULT 0,
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`shielding` int NULL DEFAULT 0,
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`spell_damage` int NULL DEFAULT 0,
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`spell_shielding` int NULL DEFAULT 0,
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`strikethrough` int NULL DEFAULT 0,
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`stun_resist` int NULL DEFAULT 0,
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`backstab` int NULL DEFAULT 0,
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`wind` int NULL DEFAULT 0,
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`brass` int NULL DEFAULT 0,
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`string` int NULL DEFAULT 0,
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`percussion` int NULL DEFAULT 0,
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`singing` int NULL DEFAULT 0,
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`baking` int NULL DEFAULT 0,
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`alchemy` int NULL DEFAULT 0,
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`tailoring` int NULL DEFAULT 0,
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`blacksmithing` int NULL DEFAULT 0,
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`fletching` int NULL DEFAULT 0,
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`brewing` int NULL DEFAULT 0,
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`jewelry` int NULL DEFAULT 0,
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`pottery` int NULL DEFAULT 0,
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`research` int NULL DEFAULT 0,
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`alcohol` int NULL DEFAULT 0,
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`fishing` int NULL DEFAULT 0,
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`tinkering` int NULL DEFAULT 0,
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`created_at` datetime DEFAULT NULL,
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`updated_at` datetime DEFAULT NULL,
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PRIMARY KEY (`character_id`)
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);
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)"
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},
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// -- template; copy/paste this when you need to create a new entry
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// ManifestEntry{
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@ -66,6 +66,7 @@ namespace DatabaseSchema {
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{"character_potionbelt", "id"},
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{"character_skills", "id"},
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{"character_spells", "id"},
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{"character_stats_record", "character_id"},
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{"character_task_timers", "character_id"},
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{"character_tasks", "charid"},
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{"character_tribute", "character_id"},
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1055
common/repositories/base/base_character_stats_record_repository.h
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1055
common/repositories/base/base_character_stats_record_repository.h
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File diff suppressed because it is too large
Load Diff
50
common/repositories/character_stats_record_repository.h
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50
common/repositories/character_stats_record_repository.h
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@ -0,0 +1,50 @@
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#ifndef EQEMU_CHARACTER_STATS_RECORD_REPOSITORY_H
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#define EQEMU_CHARACTER_STATS_RECORD_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_character_stats_record_repository.h"
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class CharacterStatsRecordRepository: public BaseCharacterStatsRecordRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* CharacterStatsRecordRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* CharacterStatsRecordRepository::GetWhereNeverExpires()
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* CharacterStatsRecordRepository::GetWhereXAndY()
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* CharacterStatsRecordRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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};
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#endif //EQEMU_CHARACTER_STATS_RECORD_REPOSITORY_H
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@ -42,7 +42,7 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9234
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#define CURRENT_BINARY_DATABASE_VERSION 9235
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9039
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@ -6458,3 +6458,8 @@ int64 Mob::GetManaRegen() const
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{
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return mana_regen;
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}
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int64 Mob::GetEnduranceRegen() const
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{
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return 0; // not implemented
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}
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@ -233,6 +233,7 @@ public:
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~Client();
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void ReconnectUCS();
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void RecordStats();
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void SetDisplayMobInfoWindow(bool display_mob_info_window);
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bool GetDisplayMobInfoWindow() const;
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@ -62,6 +62,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "../common/repositories/account_repository.h"
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#include "../common/events/player_event_logs.h"
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#include "../common/repositories/character_stats_record_repository.h"
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extern QueryServ* QServ;
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extern Zone* zone;
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@ -915,6 +916,8 @@ void Client::CompleteConnect()
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heroforge_wearchange_timer.Start(250);
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RecordStats();
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// enforce some rules..
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if (!CanEnterZone()) {
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LogInfo("Kicking character [{}] from zone, not allowed here (missing requirements)", GetCleanName());
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@ -16392,3 +16395,91 @@ void Client::Handle_OP_RaidClearNPCMarks(const EQApplicationPacket* app)
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r->RaidClearNPCMarks(this);
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}
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}
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void Client::RecordStats()
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{
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auto r = CharacterStatsRecordRepository::FindOne(
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database,
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CharacterID()
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);
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r.status = Admin();
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r.name = GetCleanName();
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r.aa_points = GetAAPoints() + GetSpentAA();
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r.level = GetLevel();
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r.class_ = GetBaseClass();
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r.race = GetBaseRace();
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r.hp = GetMaxHP() - GetSpellBonuses().HP;
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r.mana = GetMaxMana() - GetSpellBonuses().Mana;
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r.endurance = GetMaxEndurance() - GetSpellBonuses().Endurance;
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r.ac = GetDisplayAC() - GetSpellBonuses().AC;
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r.strength = GetSTR() - GetSpellBonuses().STR;
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r.stamina = GetSTA() - GetSpellBonuses().STA;
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r.dexterity = GetDEX() - GetSpellBonuses().DEX;
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r.agility = GetAGI() - GetSpellBonuses().AGI;
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r.intelligence = GetINT() - GetSpellBonuses().INT;
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r.wisdom = GetWIS() - GetSpellBonuses().WIS;
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r.charisma = GetCHA() - GetSpellBonuses().CHA;
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r.magic_resist = GetMR() - GetSpellBonuses().MR;
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r.fire_resist = GetFR() - GetSpellBonuses().FR;
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r.cold_resist = GetCR() - GetSpellBonuses().CR;
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r.poison_resist = GetPR() - GetSpellBonuses().PR;
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r.disease_resist = GetDR() - GetSpellBonuses().DR;
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r.corruption_resist = GetCorrup() - GetSpellBonuses().Corrup;
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r.heroic_strength = GetHeroicSTR() - GetSpellBonuses().HeroicSTR;
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r.heroic_stamina = GetHeroicSTA() - GetSpellBonuses().HeroicSTA;
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r.heroic_dexterity = GetHeroicDEX() - GetSpellBonuses().HeroicDEX;
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r.heroic_agility = GetHeroicAGI() - GetSpellBonuses().HeroicAGI;
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r.heroic_intelligence = GetHeroicINT() - GetSpellBonuses().HeroicINT;
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r.heroic_wisdom = GetHeroicWIS() - GetSpellBonuses().HeroicWIS;
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r.heroic_charisma = GetHeroicCHA() - GetSpellBonuses().HeroicCHA;
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r.heroic_magic_resist = GetHeroicMR() - GetSpellBonuses().HeroicMR;
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r.heroic_fire_resist = GetHeroicFR() - GetSpellBonuses().HeroicFR;
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r.heroic_cold_resist = GetHeroicCR() - GetSpellBonuses().HeroicCR;
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r.heroic_poison_resist = GetHeroicPR() - GetSpellBonuses().HeroicPR;
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r.heroic_disease_resist = GetHeroicDR() - GetSpellBonuses().HeroicDR;
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r.heroic_corruption_resist = GetHeroicCorrup() - GetSpellBonuses().HeroicCorrup;
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r.haste = GetHaste();
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r.accuracy = GetAccuracy() - GetSpellBonuses().Accuracy[EQ::skills::HIGHEST_SKILL + 1];
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r.attack = GetTotalATK() - GetSpellBonuses().ATK;
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r.avoidance = GetAvoidance() - GetSpellBonuses().AvoidMeleeChance;
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r.clairvoyance = GetClair() - GetSpellBonuses().Clairvoyance;
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r.combat_effects = GetCombatEffects() - GetSpellBonuses().ProcChance;
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r.damage_shield_mitigation = GetDSMit() - GetSpellBonuses().DSMitigation;
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r.damage_shield = GetDS() - GetSpellBonuses().DamageShield;
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r.dot_shielding = GetDoTShield() - GetSpellBonuses().DoTShielding;
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r.hp_regen = GetHPRegen() - GetSpellBonuses().HPRegen;
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r.mana_regen = GetManaRegen() - GetSpellBonuses().ManaRegen;
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r.endurance_regen = GetEnduranceRegen() - GetSpellBonuses().EnduranceRegen;
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r.shielding = GetShielding() - GetSpellBonuses().MeleeMitigation;
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r.spell_damage = GetSpellDmg() - GetSpellBonuses().SpellDmg;
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r.spell_shielding = GetSpellShield() - GetSpellBonuses().SpellShield;
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r.strikethrough = GetStrikeThrough() - GetSpellBonuses().StrikeThrough;
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r.stun_resist = GetStunResist() - GetSpellBonuses().StunResist;
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r.backstab = 0;
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r.wind = GetWindMod();
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r.brass = GetBrassMod();
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r.string = GetStringMod();
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r.percussion = GetPercMod();
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r.singing = GetSingMod();
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r.baking = GetSkill(EQ::skills::SkillType::SkillBaking);
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r.alchemy = GetSkill(EQ::skills::SkillType::SkillAlchemy);
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r.jewelry = GetSkill(EQ::skills::SkillType::SkillJewelryMaking);
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r.tailoring = GetSkill(EQ::skills::SkillType::SkillTailoring);
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r.blacksmithing = GetSkill(EQ::skills::SkillType::SkillBlacksmithing);
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r.fletching = GetSkill(EQ::skills::SkillType::SkillFletching);
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r.brewing = GetSkill(EQ::skills::SkillType::SkillBrewing);
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r.fishing = GetSkill(EQ::skills::SkillType::SkillFishing);
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r.pottery = GetSkill(EQ::skills::SkillType::SkillPottery);
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r.alcohol = GetSkill(EQ::skills::SkillType::SkillAlcoholTolerance);
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r.tinkering = GetSkill(EQ::skills::SkillType::SkillTinkering);
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r.updated_at = std::time(nullptr);
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if (r.character_id > 0) {
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CharacterStatsRecordRepository::UpdateOne(database, r);
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} else {
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r.character_id = CharacterID();
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r.created_at = std::time(nullptr);
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CharacterStatsRecordRepository::InsertOne(database, r);
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}
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}
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@ -741,6 +741,8 @@ void Client::OnDisconnect(bool hard_disconnect) {
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parse->EventPlayer(EVENT_DISCONNECT, this, "", 0);
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}
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RecordStats();
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Disconnect();
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}
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@ -1402,6 +1402,7 @@ public:
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int64 GetHPRegen() const;
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int64 GetHPRegenPerSecond() const;
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int64 GetManaRegen() const;
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int64 GetEnduranceRegen() const;
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bool CanOpenDoors() const;
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void SetCanOpenDoors(bool can_open);
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