[Bug Fix] Bots will now load AAs properly when spawned. (#3544)

* [Bug Fix] Bots will now load AAs properly when spawned.

* formatting

* formatting

* formatting

* formatting

* formatting (for real this time)

* formatting (for real this time)

* Formatting
This commit is contained in:
Aeadoin 2023-08-13 15:57:27 -04:00 committed by GitHub
parent 919a92bda3
commit 9a07142a9b
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 13 additions and 5 deletions

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@ -119,7 +119,15 @@ Bot::Bot(NPCType *npcTypeData, Client* botOwner) : NPC(npcTypeData, nullptr, glm
}
// This constructor is used when the bot is loaded out of the database
Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType *npcTypeData)
Bot::Bot(
uint32 botID,
uint32 botOwnerCharacterID,
uint32 botSpellsID,
double totalPlayTime,
uint32 lastZoneId,
NPCType *npcTypeData,
int32 expansion_bitmask
)
: NPC(npcTypeData, nullptr, glm::vec4(), Ground, false), rest_timer(1), ping_timer(1)
{
GiveNPCTypeData(npcTypeData);
@ -161,6 +169,7 @@ Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double to
RestRegenHP = 0;
RestRegenMana = 0;
RestRegenEndurance = 0;
m_expansion_bitmask = expansion_bitmask;
SetBotID(botID);
SetBotSpellID(botSpellsID);
SetSpawnStatus(false);

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@ -130,7 +130,7 @@ public:
// Class Constructors
Bot(NPCType *npcTypeData, Client* botOwner);
Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType *npcTypeData);
Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType *npcTypeData, int32 expansion_bitmask);
//abstract virtual override function implementations requird by base abstract class
bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill) override;

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@ -464,7 +464,8 @@ bool BotDatabase::LoadBot(const uint32 bot_id, Bot*& loaded_bot)
l.spells_id,
l.time_spawned,
l.zone_id,
t
t,
l.expansion_bitmask
);
if (loaded_bot) {
@ -479,8 +480,6 @@ bool BotDatabase::LoadBot(const uint32 bot_id, Bot*& loaded_bot)
loaded_bot->SetStopMeleeLevel(l.stop_melee_level);
loaded_bot->SetExpansionBitmask(l.expansion_bitmask, false);
loaded_bot->SetBotEnforceSpellSetting((l.enforce_spell_settings ? true : false));
loaded_bot->SetBotArcherySetting((l.archery_setting ? true : false));