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93 Commits

Author SHA1 Message Date
Chris Miles 1f25639dd3 [Release] 22.14.1 (#3420) 2023-06-18 15:38:50 -05:00
Chris Miles 2a176835b1 [CI] Build static linux binaries (#3419)
* [CI] Build static linux binaries

* Fix tests

* Update linux-build.sh
2023-06-18 15:19:25 -05:00
Chris Miles fff3e77a6e [Binaries] Add support for static linking (portable) binaries (#3417)
* [Binaries] Add support for static linking (portable) binaries

* Update CMakeLists.txt
2023-06-18 14:41:39 -05:00
Alex King 6efb9ec228 [Quest API] Add convert_money_to_string() to Perl/Lua (#3418)
* [Quest API] Add convert_money_to_string() to Perl/Lua

# Perl
- Add `quest::convert_money_to_string(money_hash)`.

# Lua
- Add `eq.convert_money_to_string(money_table)`.

# Notes
- Allows operators to convert money in to a readable string using `Strings::Money`.

# Examples

## Perl
```pl
sub EVENT_SAY {
	if ($text=~/#a/i) {
		my %money_data = (
			"platinum" => 3123,
			"gold" => 5692,
			"copper" => 9
		);
		quest::message(315, quest::convert_money_to_string(%money_data));
	}
}
```

## Lua
```lua
function event_say(e)
	if e.message:find("#a") then
		local money_data = {
			gold = 12,
			silver = 523904,
			copper = 3
		}
		eq.message(315, "Lua: " .. eq.convert_money_to_string(money_data))
	end
end```

* Update lua_general.cpp
2023-06-18 15:29:14 -04:00
Chris Miles a663c822e8 [CLI] Add mercs:enable and mercs:disable commands (#3416)
* [CLI] Add `mercs:enable` and `mercs:disable` commands

* Update descriptions
2023-06-17 19:30:36 -05:00
Chris Miles cf49b2fe49 [CLI] Add bots:enable and bots:disable commands (#3415)
* [CLI] Add `bots:enable` and `bots:disable` commands

* Add input warning
2023-06-17 18:48:47 -05:00
Chris Miles b45e0e80b5 [Database] Add query multi statement execution support (#3414) 2023-06-17 18:20:13 -05:00
Chris Miles 3200145d01 [CLI] Console menu validation fixes (#3413) 2023-06-17 18:19:55 -05:00
Chris Miles 53563b9720 [Backups] Move world database:dump to use MySQL credentials file (#3410) 2023-06-17 18:16:29 -05:00
Chris Miles 1e22baf267 [Logging] Logging improvements, console silencing, terminal coloring (#3412) 2023-06-17 18:16:21 -05:00
Chris Miles d99c3145ad [Strings] Add more test cases for string utils (#3411) 2023-06-17 18:16:14 -05:00
Alex King 57243c6799 [Telnet] Add cross zone/world wide cast and move functionality to Telnet (#3409)
* [Telnet] Add cross zone/world wide cast and move functionality to Telnet

# Notes
- Add `czcast`, `czmove`, `wwcast`, and `wwmove` to Telnet functionality.
- Allows operators to cast spells across zone/world-wide and move players across zone/world-wide from telnet.

* Update console.cpp

* Update console.cpp

* Validation

* Update console.cpp
2023-06-17 17:50:37 -05:00
Paul Coene 1100668f21 [Targeting] Fix bug when using /tar on invalid target (#3407)
* [Targetting] Fix bug when using /tar on invalid target

* Removed instrumentation.
2023-06-17 16:53:59 -05:00
nytmyr 0cf454dc29 [Feature] Add Water Line of Sight Checks (#3408)
* [Feature] Add Water Line of Sight Checks

This adds rules to enable or disable checks for spells and autofire to prevent casting or autofire from landing if the player or bot do not match their targets plane in regards to water.

Currently players and bots can cast or autofire if they are not in the water but their target is and vice versa, this should not be possible.

RuleB(Combat, WaterMatchRequiredForAutoFireLoS) set to True (default) checks that both parties are in or out of the water for AutoFire to work.

RuleB(Spells, WaterMatchRequiredForLoS) set to True (default) checks that both parties are in or out of the water for spells to land.

* Cleanup.

* Cleanup.

* Cleanup.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-06-17 12:32:15 -05:00
Paul Coene 75391d96f4 [Release] 22.13.1 (#3406)
* Update version.h for /target Emergency release 22.13.1

* Update CHANGELOG.md for 22.13.1 release

* Update package.json for 22.13.1 emergency patch release

* Update CHANGELOG.md using tool as instructed
2023-06-13 17:50:33 -04:00
Paul Coene 81b07a5aa0 [Targeting] Revert #3383 (#3405) 2023-06-13 15:48:35 -05:00
Alex King 774aa99b29 [Release] 22.13.0 (#3404)
* [Release] 22.13.0

* Update CHANGELOG.md
2023-06-12 20:56:43 -04:00
Alex King 756e835144 [Quest API/Cleanup] Add several spell methods to Perl/Lua (#3379)
* [Quest API/Cleanup] Add several spell methods to Perl/Lua

- Add `quest::CalculateCorruptionCounters(spell_id)`.
- Add `quest::CalculateCounters(spell_id)`.
- Add `quest::CalculateCurseCounters(spell_id)`.
- Add `quest::CalculateDiseaseCounters(spell_id)`.
- Add `quest::CalculatePoisonCounters(spell_id)`.
- Add `quest::GetSpellEffectDescriptionNumber(spell_id)`.
- Add `quest::GetSpellEffectIndex(spell_id, effect_id)`.
- Add `quest::GetSpellFuriousBash(spell_id)`.
- Add `quest::GetSpellMinimumLevel(spell_id)`.
- Add `quest::GetSpellNimbusEffect(spell_id)`.
- Add `quest::GetSpellPartialMagicRuneAmount(spell_id)`.
- Add `quest::GetSpellPartialMagicRuneReduction(spell_id)`.
- Add `quest::GetSpellPartialMeleeRuneAmount(spell_id)`.
- Add `quest::GetSpellPartialMeleeRuneReduction(spell_id)`.
- Add `quest::GetSpellProcLimitTimer(spell_id)`.
- Add `quest::GetSpellResistType(spell_id)`.
- Add `quest::GetSpellResurrectionSicknessCheck(spell_id_one, spell_id_two)`.
- Add `quest::GetSpellTargetType(spell_id)`.
- Add `quest::GetSpellTriggerSpellID(spell_id)`.
- Add `quest::GetSpellViralMaximumSpreadTime(spell_id)`.
- Add `quest::GetSpellViralMinimumSpreadTime(spell_id)`.
- Add `quest::GetSpellViralSpreadRange(spell_id)`.
- Add `quest::IsAEDurationSpell(spell_id)`.
- Add `quest::IsAENukeSpell(spell_id)`.
- Add `quest::IsAERainNukeSpell(spell_id)`.
- Add `quest::IsAllianceSpell(spell_id)`.
- Add `quest::IsBardOnlyStackEffect(effect_id)`.
- Add `quest::IsBardSong(spell_id)`.
- Add `quest::IsBlankSpellEffect(spell_id, effect_index)`.
- Add `quest::IsBlindSpell(spell_id)`.
- Add `quest::IsBuffSpell(spell_id)`.
- Add `quest::IsCastNotStandingSpell(spell_id)`.
- Add `quest::IsCastOnFadeDurationSpell(spell_id)`.
- Add `quest::IsCastRestrictedSpell(spell_id)`.
- Add `quest::IsCastTimeReductionSpell(spell_id)`.
- Add `quest::IsCastWhileInvisibleSpell(spell_id)`.
- Add `quest::IsCharmSpell(spell_id)`.
- Add `quest::IsCombatSkill(spell_id)`.
- Add `quest::IsCompleteHealDurationSpell(spell_id)`.
- Add `quest::IsCompleteHealSpell(spell_id)`.
- Add `quest::IsCureSpell(spell_id)`.
- Add `quest::IsDamageSpell(spell_id)`.
- Add `quest::IsDeathSaveSpell(spell_id)`.
- Add `quest::IsDebuffSpell(spell_id)`.
- Add `quest::IsDetrimentalSpell(spell_id)`.
- Add `quest::IsDiscipline(spell_id)`.
- Add `quest::IsDisciplineBuff(spell_id)`.
- Add `quest::IsDiseaseCounterSpell(spell_id)`.
- Add `quest::IsDistanceModifierSpell(spell_id)`.
- Add `quest::IsEffectIgnoredInStacking(effect_id)`.
- Add `quest::IsFastHealSpell(spell_id)`.
- Add `quest::IsFearSpell(spell_id)`.
- Add `quest::IsFocusLimit(effect_id)`.
- Add `quest::IsFullDeathSaveSpell(spell_id)`.
- Add `quest::IsGateSpell(spell_id)`.
- Add `quest::IsImprovedDamageSpell(spell_id)`.
- Add `quest::IsImprovedHealingSpell(spell_id)`.
- Add `quest::IsIncreaseDurationSpell(spell_id)`.
- Add `quest::IsIncreaseRangeSpell(spell_id)`.
- Add `quest::IsInstrumentModifierAppliedToSpellEffect(spell_id, effect_id)`.
- Add `quest::IsInvisibleSpell(spell_id)`.
- Add `quest::IsInvulnerabilitySpell(spell_id)`.
- Add `quest::IsLDoNObjectSpell(spell_id)`.
- Add `quest::IsLifetapSpell(spell_id)`.
- Add `quest::IsMagicRuneSpell(spell_id)`.
- Add `quest::IsManaCostReductionSpell(spell_id)`.
- Add `quest::IsManaTapSpell(spell_id)`.
- Add `quest::IsMesmerizeSpell(spell_id)`.
- Add `quest::IsNoDetrimentalSpellAggroSpell(spell_id)`.
- Add `quest::IsPBAENukeSpell(spell_id)`.
- Add `quest::IsPartialDeathSaveSpell(spell_id)`.
- Add `quest::IsPartialResistableSpell(spell_id)`.
- Add `quest::IsPercentalHealSpell(spell_id)`.
- Add `quest::IsPersistDeathSpell(spell_id)`.
- Add `quest::IsPetSpell(spell_id)`.
- Add `quest::IsPoisonCounterSpell(spell_id)`.
- Add `quest::IsPulsingBardSong(spell_id)`.
- Add `quest::IsPureNukeSpell(spell_id)`.
- Add `quest::IsRegularGroupHealSpell(spell_id)`.
- Add `quest::IsRegularSingleTargetHealSpell(spell_id)`.
- Add `quest::IsResistDebuffSpell(spell_id)`.
- Add `quest::IsResistableSpell(spell_id)`.
- Add `quest::IsRestAllowedSpell(spell_id)`.
- Add `quest::IsResurrectionEffects(spell_id)`.
- Add `quest::IsRuneSpell(spell_id)`.
- Add `quest::IsRunning(spell_id)`.
- Add `quest::IsSacrificeSpell(spell_id)`.
- Add `quest::IsSelfConversionSpell(spell_id)`.
- Add `quest::IsShadowStepSpell(spell_id)`.
- Add `quest::IsShortDurationBuff(spell_id)`.
- Add `quest::IsSpellUsableInThisZoneType(spell_id)`.
- Add `quest::IsSpellUsableInThisZoneType(spell_id, zone_type)`.
- Add `quest::IsStackableDOT(spell_id)`.
- Add `quest::IsStunSpell(spell_id)`.
- Add `quest::IsSuccorSpell(spell_id)`.
- Add `quest::IsSummonItemSpell(spell_id)`.
- Add `quest::IsSummonPCSpell(spell_id)`.
- Add `quest::IsSummonPetSpell(spell_id)`.
- Add `quest::IsSummonSkeletonSpell(spell_id)`.
- Add `quest::IsSummonSpell(spell_id)`.
- Add `quest::IsSuspendableSpell(spell_id)`.
- Add `quest::IsTargetRequiredForSpell(spell_id)`.
- Add `quest::IsTargetableAESpell(spell_id)`.
- Add `quest::IsTeleportSpell(spell_id)`.
- Add `quest::IsTranslocateSpell(spell_id)`.
- Add `quest::IsValidSpell(spell_id)`.
- Add `quest::IsVeryFastHealSpell(spell_id)`.
- Add `quest::IsVirusSpell(spell_id)`.

- Add `eq.calculate_corruption_counters(spell_id)`.
- Add `eq.calculate_counters(spell_id)`.
- Add `eq.calculate_curse_counters(spell_id)`.
- Add `eq.calculate_disease_counters(spell_id)`.
- Add `eq.calculate_poison_counters(spell_id)`.
- Add `eq.get_spell_effect_description_number(spell_id)`.
- Add `eq.get_spell_effect_index(spell_id, effect_id)`.
- Add `eq.get_spell_furious_bash(spell_id)`.
- Add `eq.get_spell_level(spell_id, class_id)`.
- Add `eq.get_spell_minimum_level(spell_id)`.
- Add `eq.get_spell_nimbus_effect(spell_id)`.
- Add `eq.get_spell_partial_magic_rune_amount(spell_id)`.
- Add `eq.get_spell_partial_magic_rune_reduction(spell_id)`.
- Add `eq.get_spell_partial_melee_rune_amount(spell_id)`.
- Add `eq.get_spell_partial_melee_rune_reduction(spell_id)`.
- Add `eq.get_spell_proc_limit_timer(spell_id)`.
- Add `eq.get_spell_resist_type(spell_id)`.
- Add `eq.get_spell_resurrection_sickness_check(spell_id_one, spell_id_two)`.
- Add `eq.get_spell_target_type(spell_id)`.
- Add `eq.get_spell_trigger_spell_id(spell_id)`.
- Add `eq.get_spell_viral_maximum_spread_time(spell_id)`.
- Add `eq.get_spell_viral_minimum_spread_time(spell_id)`.
- Add `eq.get_spell_viral_spread_range(spell_id)`.
- Add `eq.is_ae_duration_spell(spell_id)`.
- Add `eq.is_ae_nuke_spell(spell_id)`.
- Add `eq.is_ae_rain_nuke_spell(spell_id)`.
- Add `eq.is_alliance_spell(spell_id)`.
- Add `eq.is_bard_only_stack_effect(spell_id)`.
- Add `eq.is_bard_song(spell_id)`.
- Add `eq.is_beneficial_spell(spell_id)`.
- Add `eq.is_blank_spell_effect(spell_id)`.
- Add `eq.is_blind_spell(spell_id)`.
- Add `eq.is_buff_spell(spell_id)`.
- Add `eq.is_cast_not_standing_spell(spell_id)`.
- Add `eq.is_cast_on_fade_duration_spell(spell_id)`.
- Add `eq.is_cast_restricted_spell(spell_id)`.
- Add `eq.is_cast_time_reduction_spell(spell_id)`.
- Add `eq.is_cast_while_invisible_spell(spell_id)`.
- Add `eq.is_charm_spell(spell_id)`.
- Add `eq.is_combat_skill(spell_id)`.
- Add `eq.is_complete_heal_duration_spell(spell_id)`.
- Add `eq.is_complete_heal_spell(spell_id)`.
- Add `eq.is_cure_spell(spell_id)`.
- Add `eq.is_damage_spell(spell_id)`.
- Add `eq.is_death_save_spell(spell_id)`.
- Add `eq.is_debuff_spell(spell_id)`.
- Add `eq.is_detrimental_spell(spell_id)`.
- Add `eq.is_discipline(spell_id)`.
- Add `eq.is_discipline_buff(spell_id)`.
- Add `eq.is_disease_counter_spell(spell_id)`.
- Add `eq.is_distance_modifier_spell(spell_id)`.
- Add `eq.is_effect_ignored_in_stacking(effect_id)`.
- Add `eq.is_effect_in_spell(spell_id, effect_id)`.
- Add `eq.is_fast_heal_spell(spell_id)`.
- Add `eq.is_fear_spell(spell_id)`.
- Add `eq.is_focus_limit(effect_id)`.
- Add `eq.is_full_death_save_spell(spell_id)`.
- Add `eq.is_gate_spell(spell_id)`.
- Add `eq.is_group_complete_heal_spell(spell_id)`.
- Add `eq.is_group_heal_over_time_spell(spell_id)`.
- Add `eq.is_group_only_spell(spell_id)`.
- Add `eq.is_group_spell(spell_id)`.
- Add `eq.is_harmony_spell(spell_id)`.
- Add `eq.is_haste_spell(spell_id)`.
- Add `eq.is_heal_over_time_spell(spell_id)`.
- Add `eq.is_health_spell(spell_id)`.
- Add `eq.is_illusion_spell(spell_id)`.
- Add `eq.is_improved_damage_spell(spell_id)`.
- Add `eq.is_improved_healing_spell(spell_id)`.
- Add `eq.is_increase_duration_spell(spell_id)`.
- Add `eq.is_increase_range_spell(spell_id)`.
- Add `eq.is_instrument_modifier_applied_to_spell_effect(spell_id, effect_id)`.
- Add `eq.is_invisible_spell(spell_id)`.
- Add `eq.is_invulnerability_spell(spell_id)`.
- Add `eq.is_ldon_object_spell(spell_id)`.
- Add `eq.is_lifetap_spell(spell_id)`.
- Add `eq.is_magic_rune_spell(spell_id)`.
- Add `eq.is_mana_cost_reduction_spell(spell_id)`.
- Add `eq.is_mana_tap_spell(spell_id)`.
- Add `eq.is_mesmerize_spell(spell_id)`.
- Add `eq.is_no_detrimental_spell_aggro_spell(spell_id)`.
- Add `eq.is_partial_death_save_spell(spell_id)`.
- Add `eq.is_partial_resistable_spell(spell_id)`.
- Add `eq.is_pbae_nuke_spell(spell_id)`.
- Add `eq.is_percental_heal_spell(spell_id)`.
- Add `eq.is_persist_death_spell(spell_id)`.
- Add `eq.is_pet_spell(spell_id)`.
- Add `eq.is_poison_counter_spell(spell_id)`.
- Add `eq.is_pulsing_bard_song(spell_id)`.
- Add `eq.is_pure_nuke_spell(spell_id)`.
- Add `eq.is_regular_group_heal_spell(spell_id)`.
- Add `eq.is_regular_single_target_heal_spell(spell_id)`.
- Add `eq.is_resist_debuff_spell(spell_id)`.
- Add `eq.is_resistable_spell(spell_id)`.
- Add `eq.is_rest_allowed_spell(spell_id)`.
- Add `eq.is_resurrection_effects(spell_id)`.
- Add `eq.is_rune_spell(spell_id)`.
- Add `eq.is_sacrifice_spell(spell_id)`.
- Add `eq.is_self_conversion_spell(spell_id)`.
- Add `eq.is_shadow_step_spell(spell_id)`.
- Add `eq.is_short_duration_buff(spell_id)`.
- Add `eq.is_spell_usable_in_this_zone_type(spell_id)`.
- Add `eq.is_spell_usable_in_this_zone_type(spell_id, zone_type)`.
- Add `eq.is_stackable_dot(spell_id)`.
- Add `eq.is_stun_spell(spell_id)`.
- Add `eq.is_succor_spell(spell_id)`.
- Add `eq.is_summon_item_spell(spell_id)`.
- Add `eq.is_summon_pc_spell(spell_id)`.
- Add `eq.is_summon_pet_spell(spell_id)`.
- Add `eq.is_summon_skeleton_spell(spell_id)`.
- Add `eq.is_summon_spell(spell_id)`.
- Add `eq.is_suspendable_spell(spell_id)`.
- Add `eq.is_target_required_for_spell(spell_id)`.
- Add `eq.is_targetable_ae_spell(spell_id)`.
- Add `eq.is_teleport_spell(spell_id)`.
- Add `eq.is_tgb_compatible_spell(spell_id)`.
- Add `eq.is_translocate_spell(spell_id)`.
- Add `eq.is_valid_spell(spell_id)`.
- Add `eq.is_very_fast_heal_spell(spell_id)`.
- Add `eq.is_virus_spell(spell_id)`.

- A lot of cleanup in the logic and naming of these methods was done.
- Missing GM restricted spells like Guide spells and GM Health buffs were added as defines.
- Good effect values were added as defines.
- Resurrection effects non-stacking value was added as a define.
- Max fast heal casting time and max very fast heal casting time were added as defines.
- `SE_Display` was uncommented so we could use it instead of the magic number `425`.
- `IsEvacSpell(spell_id)` was removed as it was unnecessary since `IsSuccorSpell(spell_id)` checks for `SE_Succor` as well.
- `GetMorphTrigger(spell_id)` was removed as it was unused.
- `GroupOnlySpell(spell_id)` was removed as it was unnecessary since `IsGroupOnlySpell(spell_id)` exists.
- `CanUseSpell(spell_id)` was removed as it was unnecessary since `GetSpellLevel(spell_id, class_id)` exists.
- `BeneficialSpell(spell_id)` was removed as it was unnecessary since `IsBeneficialSpell(spell_id)` exists.

* Update spell_effects.cpp

* Update spdat.cpp
2023-06-12 20:27:22 -04:00
Alex King c5c575b028 [Quest API] Add GetEXPForLevel() to Perl/Lua (#3403)
# Perl
- Add `$client->GetEXPForLevel(check_level)`.

# Lua
- Add `client:GetEXPForLevel(check_level)`.

# Notes
- This allows operators to see the required experience for a level based on the client provided, this takes race/class modifiers into account as well if enabled.
2023-06-12 19:18:39 -05:00
Alex King 152e99444c [Cleanup] Remove GetClientCount() from zone/entity.cpp and zone/entity.h (#3392)
* [Cleanup] Remove GetClientCount() from zone/entity.cpp and zone/entity.h

# Notes
- This is unused.

* Update entity.cpp
2023-06-12 19:18:17 -05:00
Alex King 795df5c597 [Cleanup] Remove CountTempPets() from zone/entity.cpp and zone/entity.h (#3390)
* [Cleanup] Remove CountTempPets() from zone/entity.cpp and zone/entity.h

# Notes
- This is unused.

* Update entity.h
2023-06-12 19:17:53 -05:00
Alex King 18eff726d0 [Commands] Assign #opcode to a #reload alias (#3401)
* [Commands] Assign #opcode to a #reload alias

# Notes
- Can use `#reload opcodes

* Add ServerOP_ReloadOpcodes
2023-06-12 18:42:39 -04:00
Alex King f06a37a009 [Cleanup] Add GMFind_Struct to packet structures (#3402)
* [Cleanup] Add GMFind_Struct to packet structures

# Notes
- X and Y were swapped in GMSummon_Struct so it displayed XYZ incorrectly in /find, adding its own struct fixes this.

* Update eq_packet_structs.h

* Update eq_packet_structs.h
2023-06-12 18:35:04 -04:00
Paul Coene ae53efc52c [Targeting] /tar <bad target> should not untarget existing target (#3383)
* [Targeting] /tar <bad target> should not untarget existing target

* Forgot string Id file.

* removed unneeded this->
2023-06-12 16:40:09 -05:00
Alex King 548eb65e1d [Cleanup] Remove InteractiveChat() and TakenAction() from zone/npc.h (#3382)
# Notes
- These are unimplemented and unused.
2023-06-12 15:14:34 -05:00
Alex King fede8760d4 [Cleanup] Remove CheckCoordLosNoZLeaps() from zone/entity.cpp and zone/entity.h (#3384)
# Notes
- This is unused.
2023-06-12 15:13:03 -05:00
Alex King 6faa202b57 [Cleanup] Remove pDBAsyncWorkID from zone/entity.h (#3385)
# Notes
- This is unused.
2023-06-12 15:12:47 -05:00
Alex King c406710623 [Cleanup] Remove GetClient(ip, port) from zone/entity.h (#3386)
# Notes
- This is unused.
2023-06-12 15:12:22 -05:00
Alex King 662c4012db [Cleanup] Remove GetGroupByBot(), GetRaidByMob(), and GetRaidByLeaderName() from zone/entity.cpp and zone/entity.h (#3387)
# Notes
- These are unused.
2023-06-12 15:12:00 -05:00
Alex King 849e7b910d [Cleanup] Remove SendAATimer() from zone/entity.h (#3388)
# Notes
- This is unused.
2023-06-12 15:11:32 -05:00
Alex King 8e33755f02 [Cleanup] Remove RemoveMob() and RemoveRaid() from zone/entity.cpp and zone/entity.h (#3389)
# Notes
- These are unused.
2023-06-12 15:11:17 -05:00
Alex King dfaa929778 [Cleanup] Remove GateAllClients() from zone/entity.cpp and zone/entity.h (#3391)
# Notes
- This is unused.
2023-06-12 15:10:36 -05:00
Alex King 306b06745f [Cleanup] Remove LimitCheckBoth() from zone/entity.cpp and zone/entity.h (#3393)
# Notes
- This is unused.
2023-06-12 15:05:39 -05:00
Alex King 108fc82ee0 [Cleanup] Remove Evade() from zone/entity.cpp and zone/entity.h (#3394)
# Notes
- This is unused.
2023-06-12 15:05:23 -05:00
Alex King 577f61b082 [Cleanup] Remove WriteEntityIDs() from zone/entity.cpp and zone/entity.h (#3395)
# Notes
- This is unused.
2023-06-12 15:05:09 -05:00
Alex King a01cf0718d [Cleanup] Remove struct DynamicZoneSafeReturn from zone/entity.h (#3396)
# Notes
- This is unused.
2023-06-12 15:04:54 -05:00
Alex King 90412ba61b [Cleanup] Remove struct TradeEntity from zone/common.h (#3397)
# Notes
- This is unused.
2023-06-12 15:04:38 -05:00
Alex King 5cbc380c62 [Cleanup] Remove CHECK_LOS_STEP from zone/common.h (#3398)
# Notes
- This is unused.
2023-06-12 15:04:25 -05:00
Alex King 6c289a7c71 [Cleanup] Remove _BECOMENPCPET() and _NPCPET() from zone/common.h (#3399)
# Notes
- These are unused.
2023-06-12 15:04:09 -05:00
Alex King 57335b188f [Cleanup] Remove SPECIALIZE_MANA_REDUCE from zone/common.h (#3400)
# Notes
- This is unused.
2023-06-12 15:03:55 -05:00
Alex King 056e429100 [Cleanup] Remove NPC::AddCash() from npc.cpp/npc.h (#3380)
# Notes
- This is unused.
2023-06-09 11:50:52 -04:00
Paul Coene f548aeddb2 [Logging] Fixed statements that logged incorrect data (#3381) 2023-06-07 08:26:04 -04:00
Paul Coene 4ff9faa4e6 [Illusions] RandomizeFeatures and SetGender were killing db texture (#3376)
* [Illusions] RandomizeFeatures and SetGender were killing db texture

* Found actual source of the problem.
2023-06-06 08:30:41 -04:00
Alex King 17fc350d46 [Quest API] Add SendChannelMessage() to Perl/Lua (#3378)
* [Quest API] Add SendChannelMessage() to Perl/Lua

# Perl
- Add `quest::send_channel_message(channel_number, guild_id, language_id, language_skill, message)`.
- Add `quest::send_channel_message(from, channel_number, guild_id, language_id, language_skill, message)`.
- Add `quest::send_channel_message(from, to, channel_number, guild_id, language_id, language_skill, message)`.

# Lua
- Add `eq.send_channel_message(channel_number, guild_id, language_id, language_skill, message)`.
- Add `eq.send_channel_message(from, channel_number, guild_id, language_id, language_skill, message)`.
- Add `eq.send_channel_message(from, to, channel_number, guild_id, language_id, language_skill, message)`.

# Notes
- This allows operators to send channel messages from scripts like a broadcast or tell.

* Update zoneserver.cpp

* Update lua_general.cpp

* Update questmgr.h
2023-06-03 19:06:40 -05:00
Chris Miles b18bc66b42 [Release] 22.12.0 (#3377) 2023-05-30 00:10:44 -05:00
Alex King 324bfd448e [Commands] Add entity variable command (#3345)
* [Commands] Add entity variable commands

# Commands
- Add `#clearentityvariables` to clear all entity variables from yourself or your target.
- Add `#deleteentityvariable [Variable Name]` to delete an entity variable from yourself or your target.
- Add `#setentityvariable [Variable Name] [Variable Value]` to set an entity variable for yourself or your target.
- Add `#viewentityvariables [Search Criteria]` to view your or your target's entity variables.

# Notes
- `#setentityvariable` can use multi-word names/values by using double quotes like `#setentityvariable "Test Variable" "Test Value"`.
- `#viewentityvariable` does not require a search criteria, not using one shows all entity variables on yourself or your target.

* Update viewentityvariables.cpp

* Unnecessary parameter.

* Consolidate commands.

* Update entityvariable.cpp

* Update command.cpp

* Proper arguments.
2023-05-25 19:49:09 -04:00
Alex King 75560ee830 [Performance] Character tribute is now bulk saved (#3340)
* [Performance] Character tribute is now bulk saved

This pull request combines individual `character_tribute` queries during `Save()` into one.

This pull request also adds a primary key of `id` to `character_tribute` and renames the pre-existing `id` column to `character_id`, this allows us to use repositories for this table.

* Update zonedb.cpp

* Update zonedb.cpp
2023-05-25 19:21:18 -04:00
Alex King 50db7637aa [Quest API] Add Memorize and Scribe Spell Events to Perl/Lua (#3363)
* [Quest API] Add Memorize and Scribe Spell Events to Perl/Lua

# Perl
- Add `EVENT_MEMORIZE_SPELL`.
- Add `EVENT_UNMEMORIZE_SPELL`.
- Add `EVENT_SCRIBE_SPELL`.
- Add `EVENT_UNSCRIBE_SPELL`.

# Lua
- Add `event_memorize_spell`.
- Add `event_unmemorize_spell`.
- Add `event_scribe_spell`.
- Add `event_unscribe_spell`.

# Notes
- Allows operators to perform events on memorization, unmemorization, scribe, or unscribe.
- Cleaned up target description messages for `#unscribespell`.

* Update client.cpp
2023-05-25 18:18:14 -05:00
Alex King 67fdc75df3 [Commands] Cleanup #setanim (#3350)
# Notes
- Make use of constants instead of hard-coded strings.
2023-05-25 18:04:09 -05:00
Chris Miles 9993022418 [Pets] Fix saving inconsistencies with pets (#3375) 2023-05-25 11:33:34 -04:00
Alex King bd95ed44fd [Cleanup] Remove GetMaxRank() from aa_ability.cpp/aa_ability.h (#3347)
# Notes
- This is unused.
2023-05-24 22:44:53 -05:00
Alex King 65fd323eab [Cleanup] Remove LoadSpawn2() and PopulateZoneSpawnListClose() from spawn2.cpp/zonedb.h (#3344)
# Notes
- These are unused.
2023-05-24 22:42:20 -05:00
Aeadoin 290c58741e [Bug Fix] Fix issue with Group Pointers/Member roles (#3374)
* [Bug Fix] Fix issue with Group Corruption

* cleanup

* Fix for Group Roles

* Fix for Group Roles
2023-05-24 22:40:59 -05:00
Alex King 39d0772a01 [Cleanup] Remove IsRaid() from raids.h (#3361)
# Notes
- This is unused.
2023-05-24 22:40:32 -05:00
Alex King 622fe50479 [Cleanup] Remove numMembers from raids.h (#3362)
# Notes
- This is unused.
2023-05-24 22:40:20 -05:00
Alex King f41a219309 [Cleanup] Remove CalcPetHp from spdat.h (#3364)
# Notes
- This is unused.
2023-05-24 22:37:04 -05:00
Alex King 23bc3c7fd6 [Cleanup] Remove Z_AGGRO from spdat.h (#3365)
# Notes
- This is unused.
2023-05-24 22:36:52 -05:00
Alex King 3144ac1a28 [Cleanup] Cleanup #setskill and #setskillall Commands (#3367)
# Notes
- No need to cap at 400 for max skill.
- When setting skill/skills, if we go over cap, set to cap.
2023-05-24 22:36:38 -05:00
Alex King a5106420e8 [Commands] Add #findcurrency Command (#3368)
* [Commands] Add #findcurrency Command

# Notes
- Allows you to find alternate currencies by item ID or name.
- Has a saylink for summoning a stack of the currency if the GM can use the `#summonitem` command.

* Update findcurrency.cpp

* Update findcurrency.cpp
2023-05-24 22:30:06 -05:00
Alex King 5a42c4f667 [Quest API] Add zone data methods to Perl/Lua (#3342)
# Perl
- Add `quest::GetZoneSafeX(zone_id)`.
- Add `quest::GetZoneSafeX(zone_id, version)`.
- Add `quest::GetZoneSafeY(zone_id)`.
- Add `quest::GetZoneSafeY(zone_id, version)`.
- Add `quest::GetZoneSafeZ(zone_id)`.
- Add `quest::GetZoneSafeZ(zone_id, version)`.
- Add `quest::GetZoneSafeHeading(zone_id)`.
- Add `quest::GetZoneSafeHeading(zone_id, version)`.
- Add `quest::GetZoneMinimumLevel(zone_id)`.
- Add `quest::GetZoneMinimumLevel(zone_id, version)`.
- Add `quest::GetZoneMaximumLevel(zone_id)`.
- Add `quest::GetZoneMaximumLevel(zone_id, version)`.
- Add `quest::GetZoneMinimumStatus(zone_id)`.
- Add `quest::GetZoneMinimumStatus(zone_id, version)`.
- Add `quest::GetZoneTimeZone(zone_id)`.
- Add `quest::GetZoneTimeZone(zone_id, version)`.
- Add `quest::GetZoneMaximumPlayers(zone_id)`.
- Add `quest::GetZoneMaximumPlayers(zone_id, version)`.
- Add `quest::GetZoneRuleSet(zone_id)`.
- Add `quest::GetZoneRuleSet(zone_id, version)`.
- Add `quest::GetZoneNote(zone_id)`.
- Add `quest::GetZoneNote(zone_id, version)`.
- Add `quest::GetZoneUnderworld(zone_id)`.
- Add `quest::GetZoneUnderworld(zone_id, version)`.
- Add `quest::GetZoneMinimumClip(zone_id)`.
- Add `quest::GetZoneMinimumClip(zone_id, version)`.
- Add `quest::GetZoneMaximumClip(zone_id)`.
- Add `quest::GetZoneMaximumClip(zone_id, version)`.
- Add `quest::GetZoneFogMinimumClip(zone_id)`.
- Add `quest::GetZoneFogMinimumClip(zone_id, slot)`.
- Add `quest::GetZoneFogMinimumClip(zone_id, slot, version)`.
- Add `quest::GetZoneFogMaximumClip(zone_id)`.
- Add `quest::GetZoneFogMaximumClip(zone_id, slot)`.
- Add `quest::GetZoneFogMaximumClip(zone_id, slot, version)`.
- Add `quest::GetZoneFogRed(zone_id)`.
- Add `quest::GetZoneFogRed(zone_id, slot)`.
- Add `quest::GetZoneFogRed(zone_id, slot, version)`.
- Add `quest::GetZoneFogGreen(zone_id)`.
- Add `quest::GetZoneFogGreen(zone_id, slot)`.
- Add `quest::GetZoneFogGreen(zone_id, slot, version)`.
- Add `quest::GetZoneFogBlue(zone_id)`.
- Add `quest::GetZoneFogBlue(zone_id, slot)`.
- Add `quest::GetZoneFogBlue(zone_id, slot, version)`.
- Add `quest::GetZoneSky(zone_id)`.
- Add `quest::GetZoneSky(zone_id, version)`.
- Add `quest::GetZoneZType(zone_id)`.
- Add `quest::GetZoneZType(zone_id, version)`.
- Add `quest::GetZoneExperienceMultiplier(zone_id)`.
- Add `quest::GetZoneExperienceMultiplier(zone_id, version)`.
- Add `quest::GetZoneWalkSpeed(zone_id)`.
- Add `quest::GetZoneWalkSpeed(zone_id, version)`.
- Add `quest::GetZoneTimeType(zone_id)`.
- Add `quest::GetZoneTimeType(zone_id, version)`.
- Add `quest::GetZoneFogDensity(zone_id)`.
- Add `quest::GetZoneFogDensity(zone_id, version)`.
- Add `quest::GetZoneFlagNeeded(zone_id)`.
- Add `quest::GetZoneFlagNeeded(zone_id, version)`.
- Add `quest::GetZoneCanBind(zone_id)`.
- Add `quest::GetZoneCanBind(zone_id, version)`.
- Add `quest::GetZoneCanCombat(zone_id)`.
- Add `quest::GetZoneCanCombat(zone_id, version)`.
- Add `quest::GetZoneCanLevitate(zone_id)`.
- Add `quest::GetZoneCanLevitate(zone_id, version)`.
- Add `quest::GetZoneCastOutdoor(zone_id)`.
- Add `quest::GetZoneCastOutdoor(zone_id, version)`.
- Add `quest::GetZoneHotzone(zone_id)`.
- Add `quest::GetZoneHotzone(zone_id, version)`.
- Add `quest::GetZoneInstanceType(zone_id)`.
- Add `quest::GetZoneInstanceType(zone_id, version)`.
- Add `quest::GetZoneShutdownDelay(zone_id)`.
- Add `quest::GetZoneShutdownDelay(zone_id, version)`.
- Add `quest::GetZonePEQZone(zone_id)`.
- Add `quest::GetZonePEQZone(zone_id, version)`.
- Add `quest::GetZoneExpansion(zone_id)`.
- Add `quest::GetZoneExpansion(zone_id, version)`.
- Add `quest::GetZoneBypassExpansionCheck(zone_id)`.
- Add `quest::GetZoneBypassExpansionCheck(zone_id, version)`.
- Add `quest::GetZoneSuspendBuffs(zone_id)`.
- Add `quest::GetZoneSuspendBuffs(zone_id, version)`.
- Add `quest::GetZoneRainChance(zone_id)`.
- Add `quest::GetZoneRainChance(zone_id, slot)`.
- Add `quest::GetZoneRainChance(zone_id, slot, version)`.
- Add `quest::GetZoneRainDuration(zone_id)`.
- Add `quest::GetZoneRainDuration(zone_id, slot)`.
- Add `quest::GetZoneRainDuration(zone_id, slot, version)`.
- Add `quest::GetZoneSnowChance(zone_id)`.
- Add `quest::GetZoneSnowChance(zone_id, slot)`.
- Add `quest::GetZoneSnowChance(zone_id, slot, version)`.
- Add `quest::GetZoneSnowDuration(zone_id)`.
- Add `quest::GetZoneSnowDuration(zone_id, slot)`.
- Add `quest::GetZoneSnowDuration(zone_id, slot, version)`.
- Add `quest::GetZoneGravity(zone_id)`.
- Add `quest::GetZoneGravity(zone_id, version)`.
- Add `quest::GetZoneType(zone_id)`.
- Add `quest::GetZoneType(zone_id, version)`.
- Add `quest::GetZoneSkyLock(zone_id)`.
- Add `quest::GetZoneSkyLock(zone_id, version)`.
- Add `quest::GetZoneFastRegenHP(zone_id)`.
- Add `quest::GetZoneFastRegenHP(zone_id, version)`.
- Add `quest::GetZoneFastRegenMana(zone_id)`.
- Add `quest::GetZoneFastRegenMana(zone_id, version)`.
- Add `quest::GetZoneFastRegenEndurance(zone_id)`.
- Add `quest::GetZoneFastRegenEndurance(zone_id, version)`.
- Add `quest::GetZoneNPCMaximumAggroDistance(zone_id)`.
- Add `quest::GetZoneNPCMaximumAggroDistance(zone_id, version)`.
- Add `quest::GetZoneMaximumMovementUpdateRange(zone_id)`.
- Add `quest::GetZoneMaximumMovementUpdateRange(zone_id, version)`.
- Add `quest::GetZoneMinimumExpansion(zone_id)`.
- Add `quest::GetZoneMinimumExpansion(zone_id, version)`.
- Add `quest::GetZoneMaximumExpansion(zone_id)`.
- Add `quest::GetZoneMaximumExpansion(zone_id, version)`.
- Add `quest::GetZoneContentFlags(zone_id)`.
- Add `quest::GetZoneContentFlags(zone_id, version)`.
- Add `quest::GetZoneContentFlagsDisabled(zone_id)`.
- Add `quest::GetZoneContentFlagsDisabled(zone_id, version)`.
- Add `quest::GetZoneUnderworldTeleportIndex(zone_id)`.
- Add `quest::GetZoneUnderworldTeleportIndex(zone_id, version)`.
- Add `quest::GetZoneLavaDamage(zone_id)`.
- Add `quest::GetZoneLavaDamage(zone_id, version)`.
- Add `quest::GetZoneMinimumLavaDamage(zone_id)`.
- Add `quest::GetZoneMinimumLavaDamage(zone_id, version)`.

# Lua
- Add `eq.get_zone_safe_x(zone_id)`.
- Add `eq.get_zone_safe_x(zone_id, version)`.
- Add `eq.get_zone_safe_y(zone_id)`.
- Add `eq.get_zone_safe_y(zone_id, version)`.
- Add `eq.get_zone_safe_z(zone_id)`.
- Add `eq.get_zone_safe_z(zone_id, version)`.
- Add `eq.get_zone_safe_heading(zone_id)`.
- Add `eq.get_zone_safe_heading(zone_id, version)`.
- Add `eq.get_zone_minimum_level(zone_id)`.
- Add `eq.get_zone_minimum_level(zone_id, version)`.
- Add `eq.get_zone_maximum_level(zone_id)`.
- Add `eq.get_zone_maximum_level(zone_id, version)`.
- Add `eq.get_zone_minimum_status(zone_id)`.
- Add `eq.get_zone_minimum_status(zone_id, version)`.
- Add `eq.get_zone_time_zone(zone_id)`.
- Add `eq.get_zone_time_zone(zone_id, version)`.
- Add `eq.get_zone_maximum_players(zone_id)`.
- Add `eq.get_zone_maximum_players(zone_id, version)`.
- Add `eq.get_zone_rule_set(zone_id)`.
- Add `eq.get_zone_rule_set(zone_id, version)`.
- Add `eq.get_zone_note(zone_id)`.
- Add `eq.get_zone_note(zone_id, version)`.
- Add `eq.get_zone_underworld(zone_id)`.
- Add `eq.get_zone_underworld(zone_id, version)`.
- Add `eq.get_zone_minimum_clip(zone_id)`.
- Add `eq.get_zone_minimum_clip(zone_id, version)`.
- Add `eq.get_zone_maximum_clip(zone_id)`.
- Add `eq.get_zone_maximum_clip(zone_id, version)`.
- Add `eq.get_zone_fog_minimum_clip(zone_id)`.
- Add `eq.get_zone_fog_minimum_clip(zone_id, slot)`.
- Add `eq.get_zone_fog_minimum_clip(zone_id, slot, version)`.
- Add `eq.get_zone_fog_maximum_clip(zone_id)`.
- Add `eq.get_zone_fog_maximum_clip(zone_id, slot)`.
- Add `eq.get_zone_fog_maximum_clip(zone_id, slot, version)`.
- Add `eq.get_zone_fog_red(zone_id)`.
- Add `eq.get_zone_fog_red(zone_id, slot)`.
- Add `eq.get_zone_fog_red(zone_id, slot, version)`.
- Add `eq.get_zone_fog_green(zone_id)`.
- Add `eq.get_zone_fog_green(zone_id, slot)`.
- Add `eq.get_zone_fog_green(zone_id, slot, version)`.
- Add `eq.get_zone_fog_blue(zone_id)`.
- Add `eq.get_zone_fog_blue(zone_id, slot)`.
- Add `eq.get_zone_fog_blue(zone_id, slot, version)`.
- Add `eq.get_zone_sky(zone_id)`.
- Add `eq.get_zone_sky(zone_id, version)`.
- Add `eq.get_zone_ztype(zone_id)`.
- Add `eq.get_zone_ztype(zone_id, version)`.
- Add `eq.get_zone_experience_multiplier(zone_id)`.
- Add `eq.get_zone_experience_multiplier(zone_id, version)`.
- Add `eq.get_zone_walk_speed(zone_id)`.
- Add `eq.get_zone_walk_speed(zone_id, version)`.
- Add `eq.get_zone_time_type(zone_id)`.
- Add `eq.get_zone_time_type(zone_id, version)`.
- Add `eq.get_zone_fog_density(zone_id)`.
- Add `eq.get_zone_fog_density(zone_id, version)`.
- Add `eq.get_zone_flag_needed(zone_id)`.
- Add `eq.get_zone_flag_needed(zone_id, version)`.
- Add `eq.get_zone_can_bind(zone_id)`.
- Add `eq.get_zone_can_bind(zone_id, version)`.
- Add `eq.get_zone_can_combat(zone_id)`.
- Add `eq.get_zone_can_combat(zone_id, version)`.
- Add `eq.get_zone_can_levitate(zone_id)`.
- Add `eq.get_zone_can_levitate(zone_id, version)`.
- Add `eq.get_zone_cast_outdoor(zone_id)`.
- Add `eq.get_zone_cast_outdoor(zone_id, version)`.
- Add `eq.get_zone_hotzone(zone_id)`.
- Add `eq.get_zone_hotzone(zone_id, version)`.
- Add `eq.get_zone_instance_type(zone_id)`.
- Add `eq.get_zone_instance_type(zone_id, version)`.
- Add `eq.get_zone_shutdown_delay(zone_id)`.
- Add `eq.get_zone_shutdown_delay(zone_id, version)`.
- Add `eq.get_zone_peqzone(zone_id)`.
- Add `eq.get_zone_peqzone(zone_id, version)`.
- Add `eq.get_zone_expansion(zone_id)`.
- Add `eq.get_zone_expansion(zone_id, version)`.
- Add `eq.get_zone_bypass_expansion_check(zone_id)`.
- Add `eq.get_zone_bypass_expansion_check(zone_id, version)`.
- Add `eq.get_zone_suspend_buffs(zone_id)`.
- Add `eq.get_zone_suspend_buffs(zone_id, version)`.
- Add `eq.get_zone_rain_chance(zone_id)`.
- Add `eq.get_zone_rain_chance(zone_id, slot)`.
- Add `eq.get_zone_rain_chance(zone_id, slot, version)`.
- Add `eq.get_zone_rain_duration(zone_id)`.
- Add `eq.get_zone_rain_duration(zone_id, slot)`.
- Add `eq.get_zone_rain_duration(zone_id, slot, version)`.
- Add `eq.get_zone_snow_chance(zone_id)`.
- Add `eq.get_zone_snow_chance(zone_id, slot)`.
- Add `eq.get_zone_snow_chance(zone_id, slot, version)`.
- Add `eq.get_zone_snow_duration(zone_id)`.
- Add `eq.get_zone_snow_duration(zone_id, slot)`.
- Add `eq.get_zone_snow_duration(zone_id, slot, version)`.
- Add `eq.get_zone_gravity(zone_id)`.
- Add `eq.get_zone_gravity(zone_id, version)`.
- Add `eq.get_zone_type(zone_id)`.
- Add `eq.get_zone_type(zone_id, version)`.
- Add `eq.get_zone_sky_lock(zone_id)`.
- Add `eq.get_zone_sky_lock(zone_id, version)`.
- Add `eq.get_zone_fast_regen_hp(zone_id)`.
- Add `eq.get_zone_fast_regen_hp(zone_id, version)`.
- Add `eq.get_zone_fast_regen_mana(zone_id)`.
- Add `eq.get_zone_fast_regen_mana(zone_id, version)`.
- Add `eq.get_zone_fast_regen_endurance(zone_id)`.
- Add `eq.get_zone_fast_regen_endurance(zone_id, version)`.
- Add `eq.get_zone_npc_maximum_aggro_distance(zone_id)`.
- Add `eq.get_zone_npc_maximum_aggro_distance(zone_id, version)`.
- Add `eq.get_zone_maximum_movement_update_range(zone_id)`.
- Add `eq.get_zone_maximum_movement_update_range(zone_id, version)`.
- Add `eq.get_zone_minimum_expansion(zone_id)`.
- Add `eq.get_zone_minimum_expansion(zone_id, version)`.
- Add `eq.get_zone_maximum_expansion(zone_id)`.
- Add `eq.get_zone_maximum_expansion(zone_id, version)`.
- Add `eq.get_zone_content_flags(zone_id)`.
- Add `eq.get_zone_content_flags(zone_id, version)`.
- Add `eq.get_zone_content_flags_disabled(zone_id)`.
- Add `eq.get_zone_content_flags_disabled(zone_id, version)`.
- Add `eq.get_zone_underworld_teleport_index(zone_id)`.
- Add `eq.get_zone_underworld_teleport_index(zone_id, version)`.
- Add `eq.get_zone_lava_damage(zone_id)`.
- Add `eq.get_zone_lava_damage(zone_id, version)`.
- Add `eq.get_zone_minimum_lava_damage(zone_id)`.
- Add `eq.get_zone_minimum_lava_damage(zone_id, version)`.

# Notes
- These methods add support for reading every value that the `zone` table contains, allowing operators to get any information about a specific zone and version they could need.
2023-05-24 17:59:18 -04:00
Alex King a3107cc54d [Bug Fix] Fix duplicate messages in #npcedit (#3372)
# Notes
- `#npcedit special_attacks` and `#npcedit special_abilities` send duplicate messages since the `d` variable wasn't being set and a message was being sent instead, meaning a message was sent inside the condition as well as a blank message at the bottom of the command.
2023-05-21 18:56:51 -04:00
Alex King f0152cef66 [Rules] Add World:MaximumQuestErrors Rule (#3349)
* [Rules] Add World:MaximumQuestErrors Rule

# Notes
- Allows operators to display more than 30 errors with #questerrors if they want.

* Update quest_interface.h
2023-05-21 18:48:30 -04:00
Alex King 21755a9f9e [Bug Fix] Fix typos in #zheader (#3370)
# Notes
- Argument 2 and 3 were being used when it should have been arguments 1 and 2.
2023-05-21 18:48:22 -04:00
Alex King b329515a07 [Quest API] Cleanup The Darkened Sea Quest Methods Names (#3369)
# Notes
- These were spelled incorrectly.
2023-05-21 18:48:15 -04:00
Alex King ff4b117cfa [Cleanup] Fix #spawn command NPCs having 0 health (#3371)
# Notes
- NPCs when spawned with this command have 0 health by default, requiring operators to manually edit their health if they're using this NPC as an NPC in their hub.
2023-05-21 18:48:08 -04:00
Paul Coene e305ba852b [Bug Fix] NPC Armor Upgrade to a slot not handled correctly (#3366)
* [NPC Armor - Bug] NPC upgardes in armor not correct

* Revert "[NPC Armor - Bug] NPC upgardes in armor not correct"

This reverts commit d5a68654a7.

* [NPC item bonuses] Upgrades not processed correctly

* Update loottables.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-05-19 22:28:01 -04:00
RekkasGit b8c91cf4f9 [Bug Fix] Mob scaling issue with min dmg set to zero while max dmg is not (#3351)
* fix for mob scaling issue with min dmg set to zero while max dmg is not.

* Cleanup

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-05-19 22:11:11 -04:00
Alex King cd82bd8472 [Cleanup] Remove DumpMerchantList() from zone.cpp/zone.h (#3343)
# Notes
- This is unused.
2023-05-17 09:02:14 -04:00
Alex King 20bed20f47 [Cleanup] Delete message.h (#3348)
# Notes
- This is unsued.
2023-05-17 09:00:38 -04:00
Alex King c93054421f [Cleanup] Remove CountNPC() and QueueManaged() from entity.cpp/entity.h (#3346)
# Notes
- These are unused.
2023-05-17 08:58:50 -04:00
Alex King b7a1fc6644 [Cleanup] Remove IsEntityInFrenzyMode() from hate_list.cpp/hate_list.h (#3352)
# Notes
- This is unused.
2023-05-17 08:58:27 -04:00
Alex King 6bfb8fca2e [Cleanup] Remove GetEscapingEntOnHateList() from hate_list.cpp/hate_list.h (#3353)
# Notes
- This is unused.
2023-05-17 08:58:13 -04:00
Alex King 9d6a7ad743 [Cleanup] Remove SetGraveyard() from zone.cpp/zone.h (#3354)
# Notes
- This is unused.
2023-05-17 08:58:02 -04:00
Alex King 076b88be9a [Cleanup] Remove TypeToSkill() from tradeskills.cpp/object.h (#3355)
# Notes
- This is unused.
2023-05-17 08:57:51 -04:00
Alex King 84a779c4df [Cleanup] Remove SetTradeCash() from trading.cpp/common.h (#3356)
# Notes
- This is unused.
2023-05-17 08:57:09 -04:00
Alex King 3fb479e612 [Cleanup] Remove TraderUpdate() from trading.cpp/client.h (#3357)
# Notes
- This is unused.
2023-05-17 08:56:42 -04:00
Alex King c1f4ee0e65 [Cleanup] Remove GetDamageReceived() and GetHealReceived() from combat_record.cpp/combat_record.h (#3358)
# Notes
- These are unused.
2023-05-17 08:56:09 -04:00
RekkasGit 32f7dc3d1b [Quest API] Add GetHateListClosest(), GetHateListClosestBot(), GetHateListClosestClient(), and GetHateListClosestNPC() methods/overloads to Perl/Lua (#3359)
* Add HateListClosestClient available for scripting.

* Add other methods.

* Use pre-existing constants.

* Typos

* Update mob.h

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-05-15 21:23:19 -04:00
RekkasGit fa55fd1664 [Bug Fix] Fix Heroic INT/WIS Bonuses (#3341)
* fix for heroic int/wis for hybrids

* Update classes.cpp

* Update classes.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-05-15 10:52:53 -04:00
Chris Miles c44c0d4efa [Performance] Character buffs now save in bulk (#3336)
* [Performance] Character buffs now save in bulk

* Only insert if we have buffs to insert

* Swap for .empty()
2023-05-09 13:28:34 -05:00
Chris Miles 50c63b95db [Performance] Character pet bulk saving (#3337)
* [Performance] Character pet bulk saving

* Update zonedb.cpp
2023-05-09 13:27:17 -05:00
Chris Miles 612029de6e [Performance] Character bind is now bulk saved (#3338)
* [Performance] Character bind is now bulk saved

* Fix bind heading
2023-05-09 13:22:57 -05:00
Chris Miles dbc6346fe8 [Performance] Mail key is now cached during player load (#3339)
* [Performance] Mail key is now cached during player load

* More refactoring
2023-05-09 13:22:43 -05:00
nytmyr 93a4153a4b [Rules] ResurrectionEffectBlock to prevent/allow/move buffs. (#3288)
* [Rules] ResurrectionEffectsBlock to prevent/allow/move buffs.

This removes the rule ResurrectionEffectsBlock (Bool) and creates ResurrectionEffectsBlock (Int)

Default = 2

Setting to 0 = Functions as it did before any blocking changes, Focus of Spirit and Strength buffs can overwrite Resurrection Effects.

Setting to 1 = Blocks all buffs that could overwrite Resurrection Effects.

Setting to 2 = Allows all buffs that would overwrite Resurrection Effects to land, however they will be moved to a new buff slot if one is available to allow both the beneficial buff to land and detrimental effects of Resurrection Effects to stay in effect until the duration is expired.

* Update logging

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-05-08 08:32:21 -05:00
Akkadius 434f270f68 Revert "[Bug Fix] ReloadQuests() on Zone::Init() to avoid cached global quests/plugins (#3333)"
This reverts commit 8c23eee42a.
2023-05-07 23:33:43 -05:00
Alex King 5ba33b88bd [Cleanup] Set GetAugmentType() to int again (#3335)
# Notes
- Augment type can be `-1` for all augment types.
2023-05-07 21:40:45 -04:00
Alex King ce1de9997b [Quest API] Add GetPet() to Perl (#3309)
# Perl
- Add `$mob->GetPet()`.

# Notes
- This exists in Lua, but not Perl.
2023-05-07 19:13:26 -05:00
Chris Miles 8814ab26cd [Hotfix] Fix mob item bonus calc (#3334) 2023-05-07 18:23:22 -05:00
Alex King 8c23eee42a [Bug Fix] ReloadQuests() on Zone::Init() to avoid cached global quests/plugins (#3333)
# Notes
- Before this, quests/plugins would be cached in an old state, so you'd have to either enter the zone and `#reload quest` or `#reload world` to get them to update.
2023-05-07 14:41:57 -04:00
Alex King 5475615448 [Bug Fix] #augmentitem bypasses augment restrictions (#3332)
* [Bug Fix] #augmentitem bypasses augment restrictions

# Notes
- `Object::HandleAugmentation` did not properly check for `augrestrict` values. This allowed augment restrictions to be bypassed with `#augmentitem` or anything else that uses this method.
- `Client::SummonItem` already properly checked these, so I just broke it out into a `Client::IsAugmentRestricted()` method.

* Update item_instance.h
2023-05-07 11:40:04 -04:00
Chris Miles 4a5559022f [Memory Leak] Fix large memory leak introduced in CalcItemBonuses (#3331) 2023-05-07 09:47:03 -04:00
Paul Coene 5be2041085 [Messages] Remove duplicate heal message for healing yourself (#3329) 2023-05-03 16:50:54 -04:00
Jasdac 9f4d60ec36 [Feature] Intoxication setter/getter for source, getter for Perl/Lua (#3330)
* Add setter and getter methods for intoxication
Add GetIntoxication functions for perl and Lua

* Remove trailing tab

* Use clamp instead of min/max
2023-05-03 16:19:53 -04:00
132 changed files with 20462 additions and 2407 deletions
+181
View File
@@ -1,3 +1,184 @@
## [22.14.1] - 06/18/2023
### Backups
* Move world database:dump to use MySQL credentials file ([#3410](https://github.com/EQEmu/Server/pull/3410)) @Akkadius 2023-06-17
### Binaries
* Add support for static linking (portable) binaries ([#3417](https://github.com/EQEmu/Server/pull/3417)) @Akkadius 2023-06-18
### CI
* Build static linux binaries ([#3419](https://github.com/EQEmu/Server/pull/3419)) @Akkadius 2023-06-18
### CLI
* Add `bots:enable` and `bots:disable` commands ([#3415](https://github.com/EQEmu/Server/pull/3415)) @Akkadius 2023-06-17
* Add `mercs:enable` and `mercs:disable` commands ([#3416](https://github.com/EQEmu/Server/pull/3416)) @Akkadius 2023-06-18
* Console menu validation fixes ([#3413](https://github.com/EQEmu/Server/pull/3413)) @Akkadius 2023-06-17
### Database
* Add query multi statement execution support ([#3414](https://github.com/EQEmu/Server/pull/3414)) @Akkadius 2023-06-17
### Feature
* Add Water Line of Sight Checks ([#3408](https://github.com/EQEmu/Server/pull/3408)) @nytmyr 2023-06-17
### Logging
* Logging improvements, console silencing, terminal coloring ([#3412](https://github.com/EQEmu/Server/pull/3412)) @Akkadius 2023-06-17
### Quest API
* Add convert_money_to_string() to Perl/Lua ([#3418](https://github.com/EQEmu/Server/pull/3418)) @Kinglykrab 2023-06-18
### Strings
* Add more test cases for string utils ([#3411](https://github.com/EQEmu/Server/pull/3411)) @Akkadius 2023-06-17
### Targeting
* Fix bug when using /tar on invalid target ([#3407](https://github.com/EQEmu/Server/pull/3407)) @noudess 2023-06-17
### Telnet
* Add cross zone/world wide cast and move functionality to Telnet ([#3409](https://github.com/EQEmu/Server/pull/3409)) @Kinglykrab 2023-06-17
## [22.13.1] - 06/13/2023
### Targeting
* Revert #3383 ([#3405](https://github.com/EQEmu/Server/pull/3405)) @noudess 2023-06-13
## [22.13.0] - 06/12/2023
### Code
* Add GMFind_Struct to packet structures ([#3402](https://github.com/EQEmu/Server/pull/3402)) @Kinglykrab 2023-06-12
* Remove CHECK_LOS_STEP from zone/common.h ([#3398](https://github.com/EQEmu/Server/pull/3398)) @Kinglykrab 2023-06-12
* Remove CheckCoordLosNoZLeaps() from zone/entity.cpp and zone/entity.h ([#3384](https://github.com/EQEmu/Server/pull/3384)) @Kinglykrab 2023-06-12
* Remove CountTempPets() from zone/entity.cpp and zone/entity.h ([#3390](https://github.com/EQEmu/Server/pull/3390)) @Kinglykrab 2023-06-12
* Remove Evade() from zone/entity.cpp and zone/entity.h ([#3394](https://github.com/EQEmu/Server/pull/3394)) @Kinglykrab 2023-06-12
* Remove GateAllClients() from zone/entity.cpp and zone/entity.h ([#3391](https://github.com/EQEmu/Server/pull/3391)) @Kinglykrab 2023-06-12
* Remove GetClient(ip, port) from zone/entity.h ([#3386](https://github.com/EQEmu/Server/pull/3386)) @Kinglykrab 2023-06-12
* Remove GetClientCount() from zone/entity.cpp and zone/entity.h ([#3392](https://github.com/EQEmu/Server/pull/3392)) @Kinglykrab 2023-06-12
* Remove GetGroupByBot(), GetRaidByMob(), and GetRaidByLeaderName() from zone/entity.cpp and zone/entity.h ([#3387](https://github.com/EQEmu/Server/pull/3387)) @Kinglykrab 2023-06-12
* Remove InteractiveChat() and TakenAction() from zone/npc.h ([#3382](https://github.com/EQEmu/Server/pull/3382)) @Kinglykrab 2023-06-12
* Remove LimitCheckBoth() from zone/entity.cpp and zone/entity.h ([#3393](https://github.com/EQEmu/Server/pull/3393)) @Kinglykrab 2023-06-12
* Remove NPC::AddCash() from npc.cpp/npc.h ([#3380](https://github.com/EQEmu/Server/pull/3380)) @Kinglykrab 2023-06-09
* Remove RemoveMob() and RemoveRaid() from zone/entity.cpp and zone/entity.h ([#3389](https://github.com/EQEmu/Server/pull/3389)) @Kinglykrab 2023-06-12
* Remove SPECIALIZE_MANA_REDUCE from zone/common.h ([#3400](https://github.com/EQEmu/Server/pull/3400)) @Kinglykrab 2023-06-12
* Remove SendAATimer() from zone/entity.h ([#3388](https://github.com/EQEmu/Server/pull/3388)) @Kinglykrab 2023-06-12
* Remove WriteEntityIDs() from zone/entity.cpp and zone/entity.h ([#3395](https://github.com/EQEmu/Server/pull/3395)) @Kinglykrab 2023-06-12
* Remove _BECOMENPCPET() and _NPCPET() from zone/common.h ([#3399](https://github.com/EQEmu/Server/pull/3399)) @Kinglykrab 2023-06-12
* Remove pDBAsyncWorkID from zone/entity.h ([#3385](https://github.com/EQEmu/Server/pull/3385)) @Kinglykrab 2023-06-12
* Remove struct DynamicZoneSafeReturn from zone/entity.h ([#3396](https://github.com/EQEmu/Server/pull/3396)) @Kinglykrab 2023-06-12
* Remove struct TradeEntity from zone/common.h ([#3397](https://github.com/EQEmu/Server/pull/3397)) @Kinglykrab 2023-06-12
### Commands
* Assign #opcode to a #reload alias ([#3401](https://github.com/EQEmu/Server/pull/3401)) @Kinglykrab 2023-06-12
### Illusions
* RandomizeFeatures and SetGender were killing db texture ([#3376](https://github.com/EQEmu/Server/pull/3376)) @noudess 2023-06-06
### Logging
* Fixed statements that logged incorrect data ([#3381](https://github.com/EQEmu/Server/pull/3381)) @noudess 2023-06-07
### Quest API
* Add GetEXPForLevel() to Perl/Lua ([#3403](https://github.com/EQEmu/Server/pull/3403)) @Kinglykrab 2023-06-12
* Add SendChannelMessage() to Perl/Lua ([#3378](https://github.com/EQEmu/Server/pull/3378)) @Kinglykrab 2023-06-04
* Add several spell methods to Perl/Lua ([#3379](https://github.com/EQEmu/Server/pull/3379)) @Kinglykrab 2023-06-12
### Targeting
* /tar <bad target> should not untarget existing target ([#3383](https://github.com/EQEmu/Server/pull/3383)) @noudess 2023-06-12
## [22.12.0] - 05/29/2023
### Code
* Cleanup #setskill and #setskillall Commands ([#3367](https://github.com/EQEmu/Server/pull/3367)) @Kinglykrab 2023-05-25
* Delete message.h ([#3348](https://github.com/EQEmu/Server/pull/3348)) @Kinglykrab 2023-05-17
* Fix #spawn command NPCs having 0 health ([#3371](https://github.com/EQEmu/Server/pull/3371)) @Kinglykrab 2023-05-21
* Remove CalcPetHp from spdat.h ([#3364](https://github.com/EQEmu/Server/pull/3364)) @Kinglykrab 2023-05-25
* Remove CountNPC() and QueueManaged() from entity.cpp/entity.h ([#3346](https://github.com/EQEmu/Server/pull/3346)) @Kinglykrab 2023-05-17
* Remove DumpMerchantList() from zone.cpp/zone.h ([#3343](https://github.com/EQEmu/Server/pull/3343)) @Kinglykrab 2023-05-17
* Remove GetDamageReceived() and GetHealReceived() from combat_record.cpp/combat_record.h ([#3358](https://github.com/EQEmu/Server/pull/3358)) @Kinglykrab 2023-05-17
* Remove GetEscapingEntOnHateList() from hate_list.cpp/hate_list.h ([#3353](https://github.com/EQEmu/Server/pull/3353)) @Kinglykrab 2023-05-17
* Remove GetMaxRank() from aa_ability.cpp/aa_ability.h ([#3347](https://github.com/EQEmu/Server/pull/3347)) @Kinglykrab 2023-05-25
* Remove IsEntityInFrenzyMode() from hate_list.cpp/hate_list.h ([#3352](https://github.com/EQEmu/Server/pull/3352)) @Kinglykrab 2023-05-17
* Remove IsRaid() from raids.h ([#3361](https://github.com/EQEmu/Server/pull/3361)) @Kinglykrab 2023-05-25
* Remove LoadSpawn2() and PopulateZoneSpawnListClose() from spawn2.cpp/zonedb.h ([#3344](https://github.com/EQEmu/Server/pull/3344)) @Kinglykrab 2023-05-25
* Remove SetGraveyard() from zone.cpp/zone.h ([#3354](https://github.com/EQEmu/Server/pull/3354)) @Kinglykrab 2023-05-17
* Remove SetTradeCash() from trading.cpp/common.h ([#3356](https://github.com/EQEmu/Server/pull/3356)) @Kinglykrab 2023-05-17
* Remove TraderUpdate() from trading.cpp/client.h ([#3357](https://github.com/EQEmu/Server/pull/3357)) @Kinglykrab 2023-05-17
* Remove TypeToSkill() from tradeskills.cpp/object.h ([#3355](https://github.com/EQEmu/Server/pull/3355)) @Kinglykrab 2023-05-17
* Remove Z_AGGRO from spdat.h ([#3365](https://github.com/EQEmu/Server/pull/3365)) @Kinglykrab 2023-05-25
* Remove numMembers from raids.h ([#3362](https://github.com/EQEmu/Server/pull/3362)) @Kinglykrab 2023-05-25
* Set GetAugmentType() to int again ([#3335](https://github.com/EQEmu/Server/pull/3335)) @Kinglykrab 2023-05-08
### Commands
* Add #findcurrency Command ([#3368](https://github.com/EQEmu/Server/pull/3368)) @Kinglykrab 2023-05-25
* Add entity variable command ([#3345](https://github.com/EQEmu/Server/pull/3345)) @Kinglykrab 2023-05-25
* Cleanup #setanim ([#3350](https://github.com/EQEmu/Server/pull/3350)) @Kinglykrab 2023-05-25
### Feature
* Intoxication setter/getter for source, getter for Perl/Lua ([#3330](https://github.com/EQEmu/Server/pull/3330)) @JasXSL 2023-05-03
### Fixes
* #augmentitem bypasses augment restrictions ([#3332](https://github.com/EQEmu/Server/pull/3332)) @Kinglykrab 2023-05-07
* Fix Heroic INT/WIS Bonuses ([#3341](https://github.com/EQEmu/Server/pull/3341)) @RekkasGit 2023-05-15
* Fix duplicate messages in #npcedit ([#3372](https://github.com/EQEmu/Server/pull/3372)) @Kinglykrab 2023-05-21
* Fix issue with Group Pointers/Member roles ([#3374](https://github.com/EQEmu/Server/pull/3374)) @Aeadoin 2023-05-25
* Fix mob item bonus calc ([#3334](https://github.com/EQEmu/Server/pull/3334)) @Akkadius 2023-05-07
* Fix typos in #zheader ([#3370](https://github.com/EQEmu/Server/pull/3370)) @Kinglykrab 2023-05-21
* Mob scaling issue with min dmg set to zero while max dmg is not ([#3351](https://github.com/EQEmu/Server/pull/3351)) @RekkasGit 2023-05-20
* NPC Armor Upgrade to a slot not handled correctly ([#3366](https://github.com/EQEmu/Server/pull/3366)) @noudess 2023-05-20
* ReloadQuests() on Zone::Init() to avoid cached global quests/plugins ([#3333](https://github.com/EQEmu/Server/pull/3333)) @Kinglykrab 2023-05-07
* Revert " ReloadQuests() on Zone::Init() to avoid cached global quests/plugins " ([#3333](https://github.com/EQEmu/Server/pull/3333)) @Akkadius 2023-05-08
### Memory Leak
* Fix large memory leak introduced in CalcItemBonuses ([#3331](https://github.com/EQEmu/Server/pull/3331)) @Akkadius 2023-05-07
### Messages
* Remove duplicate heal message for healing yourself ([#3329](https://github.com/EQEmu/Server/pull/3329)) @noudess 2023-05-03
### Performance
* Character bind is now bulk saved ([#3338](https://github.com/EQEmu/Server/pull/3338)) @Akkadius 2023-05-09
* Character buffs now save in bulk ([#3336](https://github.com/EQEmu/Server/pull/3336)) @Akkadius 2023-05-09
* Character pet bulk saving ([#3337](https://github.com/EQEmu/Server/pull/3337)) @Akkadius 2023-05-09
* Character tribute is now bulk saved ([#3340](https://github.com/EQEmu/Server/pull/3340)) @Kinglykrab 2023-05-25
* Mail key is now cached during player load ([#3339](https://github.com/EQEmu/Server/pull/3339)) @Akkadius 2023-05-09
### Pets
* Fix saving inconsistencies with pets ([#3375](https://github.com/EQEmu/Server/pull/3375)) @Akkadius 2023-05-25
### Quest API
* Add GetHateListClosest(), GetHateListClosestBot(), GetHateListClosestClient(), and GetHateListClosestNPC() methods/overloads to Perl/Lua ([#3359](https://github.com/EQEmu/Server/pull/3359)) @RekkasGit 2023-05-16
* Add GetPet() to Perl ([#3309](https://github.com/EQEmu/Server/pull/3309)) @Kinglykrab 2023-05-08
* Add Memorize and Scribe Spell Events to Perl/Lua ([#3363](https://github.com/EQEmu/Server/pull/3363)) @Kinglykrab 2023-05-25
* Add zone data methods to Perl/Lua ([#3342](https://github.com/EQEmu/Server/pull/3342)) @Kinglykrab 2023-05-24
* Cleanup The Darkened Sea Quest Methods Names ([#3369](https://github.com/EQEmu/Server/pull/3369)) @Kinglykrab 2023-05-21
### Rules
* Add World:MaximumQuestErrors Rule ([#3349](https://github.com/EQEmu/Server/pull/3349)) @Kinglykrab 2023-05-21
* ResurrectionEffectBlock to prevent/allow/move buffs. ([#3288](https://github.com/EQEmu/Server/pull/3288)) @nytmyr 2023-05-08
## [22.11.0] - 04/29/2023
### Code
+13
View File
@@ -16,6 +16,15 @@ SET(CMAKE_CXX_STANDARD 20)
SET(CMAKE_CXX_STANDARD_REQUIRED ON)
SET(CMAKE_CXX_EXTENSIONS OFF)
OPTION(EQEMU_BUILD_STATIC "Build with static linking" OFF)
IF (EQEMU_BUILD_STATIC)
SET(BUILD_SHARED_LIBS OFF)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".a")
MESSAGE(STATUS "Building with static linking")
SET(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
ENDIF(EQEMU_BUILD_STATIC)
IF(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-DNOMINMAX)
@@ -307,6 +316,10 @@ ELSE()
SET(ZLIB_LIBRARY_INCLUDE "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
ENDIF()
IF (EQEMU_BUILD_STATIC)
SET(ZLIB_LIBRARY_LIBS libz.a)
ENDIF(EQEMU_BUILD_STATIC)
MESSAGE(STATUS "")
MESSAGE(STATUS "**************************************************")
MESSAGE(STATUS "* Library Usage *")
+29
View File
@@ -630,6 +630,20 @@ bool IsINTCasterClass(uint8 class_id)
}
}
bool IsHeroicINTCasterClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case SHADOWKNIGHT:
return true;
default:
return false;
}
}
bool IsWISCasterClass(uint8 class_id)
{
switch (class_id) {
@@ -642,6 +656,21 @@ bool IsWISCasterClass(uint8 class_id)
}
}
bool IsHeroicWISCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
case PALADIN:
case BEASTLORD:
case RANGER:
return true;
default:
return false;
}
}
bool IsPlateClass(uint8 class_id)
{
switch (class_id) {
+2 -1
View File
@@ -140,7 +140,8 @@ bool IsHybridClass(uint8 class_id);
bool IsCasterClass(uint8 class_id);
bool IsINTCasterClass(uint8 class_id);
bool IsWISCasterClass(uint8 class_id);
bool IsHeroicINTCasterClass(uint8 class_id);
bool IsHeroicWISCasterClass(uint8 class_id);
bool IsPlateClass(uint8 class_id);
bool IsChainClass(uint8 class_id);
bool IsLeatherClass(uint8 class_id);
+1 -1
View File
@@ -77,7 +77,7 @@ namespace EQEmuCommand {
index++;
}
if (!arguments_filled || argc == 2 || cmd[{"-h", "--help"}]) {
if (!arguments_filled || (argc == 2 && !cmd[{"-h", "--help"}]) || (argc == 3 && cmd[{"-h", "--help"}])) {
std::string arguments_string;
for (auto &arg : arguments) {
arguments_string += " " + arg;
+52
View File
@@ -2408,3 +2408,55 @@ uint8 Database::GetMinStatus(uint32 zone_id, uint32 instance_version)
return !zones.empty() ? zones[0].min_status : 0;
}
void Database::SourceSqlFromUrl(std::string url)
{
try {
uri request_uri(url);
LogHTTPDetail(
"parsing url [{}] path [{}] host [{}] query_string [{}] protocol [{}] port [{}]",
url,
request_uri.get_path(),
request_uri.get_host(),
request_uri.get_query(),
request_uri.get_scheme(),
request_uri.get_port()
);
LogInfo("Downloading and installing from [{}]", url);
// http get request
httplib::Client cli(
fmt::format(
"{}://{}",
request_uri.get_scheme(),
request_uri.get_host()
)
);
cli.set_connection_timeout(0, 60000000); // 60 sec
cli.set_read_timeout(60, 0); // 60 seconds
cli.set_write_timeout(60, 0); // 60 seconds
if (auto res = cli.Get(request_uri.get_path())) {
if (res->status == 200) {
auto results = QueryDatabaseMulti(res->body);
if (!results.ErrorMessage().empty()) {
LogError("Error sourcing SQL [{}]", results.ErrorMessage());
return;
}
}
if (res->status == 404) {
LogError("Error retrieving URL [{}]", url);
}
}
else {
LogError("Error retrieving URL [{}]", url);
}
}
catch (std::invalid_argument iae) {
LogError("URI parser error [{}]", iae.what());
}
}
+1 -1
View File
@@ -263,7 +263,7 @@ public:
void ClearInvSnapshots(bool from_now = false);
void SourceDatabaseTableFromUrl(std::string table_name, std::string url);
void SourceSqlFromUrl(std::string url);
private:
+50 -13
View File
@@ -93,6 +93,8 @@ std::string DatabaseDumpService::GetMySQLVersion()
return Strings::Trim(version_output);
}
const std::string CREDENTIALS_FILE = "login.my.cnf";
/**
* @return
*/
@@ -101,21 +103,15 @@ std::string DatabaseDumpService::GetBaseMySQLDumpCommand()
auto config = EQEmuConfig::get();
if (IsDumpContentTables() && !config->ContentDbHost.empty()) {
return fmt::format(
"mysqldump -u {} -p{} -h {} --port={} {}",
config->ContentDbUsername,
config->ContentDbPassword,
config->ContentDbHost,
config->ContentDbPort,
"mysqldump --defaults-extra-file={} {}",
CREDENTIALS_FILE,
config->ContentDbName
);
};
return fmt::format(
"mysqldump -u {} -p{} -h {} --port={} {}",
config->DatabaseUsername,
config->DatabasePassword,
config->DatabaseHost,
config->DatabasePort,
"mysqldump --defaults-extra-file={} {}",
CREDENTIALS_FILE,
config->DatabaseDB
);
}
@@ -309,6 +305,8 @@ void DatabaseDumpService::DatabaseDump()
if (tables_to_dump.empty()) {
std::cerr << "No tables were specified" << std::endl;
}
return;
}
else {
const auto execute_command = fmt::format(
@@ -319,13 +317,14 @@ void DatabaseDumpService::DatabaseDump()
pipe_file
);
BuildCredentialsFile();
std::string execution_result = Process::execute(execute_command);
if (!execution_result.empty() && IsDumpOutputToConsole()) {
std::cout << execution_result;
}
}
LogSys.EnableConsoleLogging();
LogSys.LoadLogSettingsDefaults();
if (!pipe_file.empty()) {
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
@@ -350,10 +349,9 @@ void DatabaseDumpService::DatabaseDump()
}
LogInfo("Database dump created at [{}.sql]", GetDumpFileNameWithPath());
if (IsDumpWithCompression() && !IsDumpOutputToConsole()) {
if (HasCompressionBinary()) {
LogInfo("Compression requested... Compressing dump [{}.sql]", GetDumpFileNameWithPath());
LogInfo("Compression requested. Compressing dump [{}.sql]", GetDumpFileNameWithPath());
if (IsTarAvailable()) {
Process::execute(
@@ -387,6 +385,8 @@ void DatabaseDumpService::DatabaseDump()
}
}
RemoveCredentialsFile();
// LogDebug("[{}] dump-to-console", IsDumpOutputToConsole());
// LogDebug("[{}] dump-path", GetSetDumpPath());
// LogDebug("[{}] compression", (IsDumpWithCompression() ? "true" : "false"));
@@ -566,4 +566,41 @@ void DatabaseDumpService::RemoveSqlBackup()
if (File::Exists(file)) {
std::filesystem::remove(file);
}
RemoveCredentialsFile();
}
void DatabaseDumpService::BuildCredentialsFile()
{
auto config = EQEmuConfig::get();
std::ofstream out(CREDENTIALS_FILE);
if (out.is_open()) {
if (IsDumpContentTables() && !config->ContentDbHost.empty()) {
out << "[mysqldump]" << std::endl;
out << "user=" << config->ContentDbUsername << std::endl;
out << "password=" << config->ContentDbPassword << std::endl;
out << "host=" << config->ContentDbHost << std::endl;
out << "port=" << config->ContentDbPort << std::endl;
out << "default-character-set=utf8" << std::endl;
}
else {
out << "[mysqldump]" << std::endl;
out << "user=" << config->DatabaseUsername << std::endl;
out << "password=" << config->DatabasePassword << std::endl;
out << "host=" << config->DatabaseHost << std::endl;
out << "port=" << config->DatabasePort << std::endl;
out << "default-character-set=utf8" << std::endl;
}
out.close();
}
else {
LogError("Failed to open credentials file for writing");
}
}
void DatabaseDumpService::RemoveCredentialsFile()
{
if (File::Exists(CREDENTIALS_FILE)) {
std::filesystem::remove(CREDENTIALS_FILE);
}
}
+2
View File
@@ -93,6 +93,8 @@ private:
std::string GetSetDumpPath();
std::string GetQueryServTables();
void RemoveSqlBackup();
void BuildCredentialsFile();
void RemoveCredentialsFile();
};
+1 -1
View File
@@ -68,7 +68,7 @@ namespace DatabaseSchema {
{"character_spells", "id"},
{"character_task_timers", "character_id"},
{"character_tasks", "charid"},
{"character_tribute", "id"},
{"character_tribute", "character_id"},
{"completed_tasks", "charid"},
{"data_buckets", "id"},
{"faction_values", "char_id"},
+90
View File
@@ -13,6 +13,7 @@
#include <iostream>
#include <mysqld_error.h>
#include <string.h>
#include "strings.h"
#ifdef _WINDOWS
#define snprintf _snprintf
@@ -305,3 +306,92 @@ void DBcore::SetMutex(Mutex *mutex)
DBcore::m_mutex = mutex;
}
// executes multiple statements in one query
// do not use this in application logic
// this was built and maintained for database migrations only
MySQLRequestResult DBcore::QueryDatabaseMulti(const std::string &query)
{
SetMultiStatementsOn();
BenchTimer timer;
timer.reset();
LockMutex lock(m_mutex);
// Reconnect if we are not connected before hand.
if (pStatus != Connected) {
Open();
}
int status = mysql_real_query(mysql, query.c_str(), query.length());
if (status != 0) {
unsigned int error_number = mysql_errno(mysql);
if (error_number == CR_SERVER_GONE_ERROR) {
pStatus = Error;
}
// error logging
if (mysql_errno(mysql) > 0 && query.length() > 0 && mysql_errno(mysql) != 1065) {
std::string error_raw = fmt::format("{}", mysql_error(mysql));
std::string mysql_err = Strings::Trim(error_raw);
std::string clean_query = Strings::Replace(query, "\n", "");
LogMySQLQuery("[{}] ({}) query [{}]", mysql_err, mysql_errno(mysql), clean_query);
}
}
auto result = MySQLRequestResult{};
int index = 0;
// there could be a query with a semicolon in the actual data, this is best effort for
// logging / display purposes
// rare that we see this when this is only used in DDL statements
auto pieces = Strings::Split(query, ";");
// process each statement result
do {
uint32 row_count = 0;
MYSQL_RES *res = mysql_store_result(mysql);
result = MySQLRequestResult(
res,
(uint32) mysql_affected_rows(mysql),
row_count,
(uint32) mysql_field_count(mysql),
(uint32) mysql_insert_id(mysql)
);
if (pieces.size() >= index) {
auto piece = pieces[index];
LogMySQLQuery(
"{} -- ({} row{} affected) ({}s)",
piece,
result.RowsAffected(),
result.RowsAffected() == 1 ? "" : "s",
std::to_string(timer.elapsed())
);
}
if (res) {
row_count = (uint32) mysql_num_rows(res);
mysql_free_result(res);
}
// more results? -1 = no, >0 = error, 0 = yes (keep looping)
if ((status = mysql_next_result(mysql)) > 0) {
if (mysql_errno(mysql) > 0) {
LogMySQLError("[{}] [{}]", mysql_errno(mysql), mysql_error(mysql));
}
// we handle errors elsewhere
return result;
}
index++;
} while (status == 0);
SetMultiStatementsOff();
return result;
}
+14 -1
View File
@@ -25,6 +25,7 @@ public:
eStatus GetStatus() { return pStatus; }
MySQLRequestResult QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(const std::string& query, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabaseMulti(const std::string &query);
void TransactionBegin();
void TransactionCommit();
void TransactionRollback();
@@ -77,8 +78,20 @@ private:
uint32 pPort;
bool pSSL;
// allows multiple queries to be executed within the same query
// do not use this under normal operation
// we use this during database migrations only currently
void SetMultiStatementsOn()
{
mysql_set_server_option(mysql, MYSQL_OPTION_MULTI_STATEMENTS_ON);
}
// disables multiple statements to be executed in one query
void SetMultiStatementsOff()
{
mysql_set_server_option(mysql, MYSQL_OPTION_MULTI_STATEMENTS_OFF);
}
};
#endif
+7
View File
@@ -1045,4 +1045,11 @@ enum ResurrectionActions
Accept
};
enum ScribeSpellActions
{
Scribe,
Memorize,
Unmemorize
};
#endif /*COMMON_EQ_CONSTANTS_H*/
+11
View File
@@ -1793,6 +1793,17 @@ struct GMSummon_Struct {
/*104*/ uint32 unknown2; // E0 E0 56 00
};
struct GMFind_Struct {
char charname[64];
char gmname[64];
uint32 success;
uint32 zoneID;
float x;
float y;
float z;
uint32 unknown2;
};
struct GMGoto_Struct { // x,y is swapped as compared to summon and makes sense as own packet
/* 0*/ char charname[64];
+90 -21
View File
@@ -104,9 +104,9 @@ EQEmuLogSys *EQEmuLogSys::LoadLogSettingsDefaults()
/**
* RFC 5424
*/
log_settings[Logs::Error].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Warning].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Error].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Warning].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_console = static_cast<uint8>(Logs::General);
/**
* Set Category enabled status on defaults
@@ -219,7 +219,7 @@ void EQEmuLogSys::ProcessConsoleMessage(
int line
)
{
bool is_error = (
bool is_error = (
log_category == Logs::LogCategory::Error ||
log_category == Logs::LogCategory::MySQLError ||
log_category == Logs::LogCategory::Crash ||
@@ -261,7 +261,7 @@ void EQEmuLogSys::ProcessConsoleMessage(
}
if (log_category == Logs::LogCategory::MySQLQuery) {
auto s = Strings::Split(message, "--");
auto s = Strings::Split(message, "--");
if (s.size() > 1) {
std::string query = Strings::Trim(s[0]);
std::string meta = Strings::Trim(s[1]);
@@ -297,19 +297,76 @@ void EQEmuLogSys::ProcessConsoleMessage(
}
}
if (!is_upper) {
(!is_error ? std::cout : std::cerr)
<< rang::fgB::gray
<< "["
<< rang::style::bold
<< rang::fgB::yellow
<< e
<< rang::fgB::gray
<< "] "
;
// color matching in []
// ex: [<red>variable] would produce [variable] with red inside brackets
std::map<std::string, rang::fgB> colors = {
{"<black>", rang::fgB::black},
{"<green>", rang::fgB::green},
{"<yellow>", rang::fgB::yellow},
{"<blue>", rang::fgB::blue},
{"<magenta>", rang::fgB::magenta},
{"<cyan>", rang::fgB::cyan},
{"<gray>", rang::fgB::gray},
{"<red>", rang::fgB::red},
};
bool match_color = false;
for (auto &c: colors) {
if (Strings::Contains(e, c.first)) {
e = Strings::Replace(e, c.first, "");
(!is_error ? std::cout : std::cerr)
<< rang::fgB::gray
<< "["
<< rang::style::bold
<< c.second
<< e
<< rang::style::reset
<< rang::fgB::gray
<< "] ";
match_color = true;
}
}
else {
(!is_error ? std::cout : std::cerr) << rang::fgB::gray << "[" << e << "] ";
// string match to colors
std::map<std::string, rang::fgB> matches = {
{"missing", rang::fgB::red},
{"error", rang::fgB::red},
{"ok", rang::fgB::green},
};
for (auto &c: matches) {
if (Strings::Contains(e, c.first)) {
(!is_error ? std::cout : std::cerr)
<< rang::fgB::gray
<< "["
<< rang::style::bold
<< c.second
<< e
<< rang::style::reset
<< rang::fgB::gray
<< "] ";
match_color = true;
}
}
// if we don't match a color in either the string matching or
// the color tag matching, we default to yellow inside brackets
// if uppercase, does not get colored
if (!match_color) {
if (!is_upper) {
(!is_error ? std::cout : std::cerr)
<< rang::fgB::gray
<< "["
<< rang::style::bold
<< rang::fgB::yellow
<< e
<< rang::style::reset
<< rang::fgB::gray
<< "] ";
}
else {
(!is_error ? std::cout : std::cerr) << rang::fgB::gray << "[" << e << "] ";
}
}
}
else {
@@ -523,6 +580,8 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
*/
void EQEmuLogSys::SilenceConsoleLogging()
{
std::copy(std::begin(log_settings), std::end(log_settings), std::begin(pre_silence_settings));
for (int log_index = Logs::AA; log_index != Logs::MaxCategoryID; log_index++) {
log_settings[log_index].log_to_console = 0;
log_settings[log_index].is_category_enabled = 0;
@@ -536,10 +595,7 @@ void EQEmuLogSys::SilenceConsoleLogging()
*/
void EQEmuLogSys::EnableConsoleLogging()
{
for (int log_index = Logs::AA; log_index != Logs::MaxCategoryID; log_index++) {
log_settings[log_index].log_to_console = Logs::General;
log_settings[log_index].is_category_enabled = 1;
}
std::copy(std::begin(pre_silence_settings), std::end(pre_silence_settings), std::begin(log_settings));
}
EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
@@ -741,3 +797,16 @@ EQEmuLogSys *EQEmuLogSys::SetLogPath(const std::string &log_path)
return this;
}
void EQEmuLogSys::DisableMySQLErrorLogs()
{
log_settings[Logs::MySQLError].log_to_file = 0;
log_settings[Logs::MySQLError].log_to_console = 0;
log_settings[Logs::MySQLError].log_to_gmsay = 0;
}
void EQEmuLogSys::EnableMySQLErrorLogs()
{
log_settings[Logs::MySQLError].log_to_file = 1;
log_settings[Logs::MySQLError].log_to_console = 1;
log_settings[Logs::MySQLError].log_to_gmsay = 1;
}
+6
View File
@@ -324,6 +324,9 @@ public:
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID]{};
// temporary bucket to re-load after silencing
LogSettings pre_silence_settings[Logs::LogCategory::MaxCategoryID]{};
struct LogEnabled {
bool log_to_file_enabled;
bool log_to_console_enabled;
@@ -374,6 +377,9 @@ public:
[[nodiscard]] const std::string &GetLogPath() const;
EQEmuLogSys * SetLogPath(const std::string &log_path);
void DisableMySQLErrorLogs();
void EnableMySQLErrorLogs();
private:
// reference to database
+2 -1
View File
@@ -108,7 +108,8 @@ namespace EQ
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augment_type) const;
bool IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
inline int GetAugmentType() const { return m_item ? m_item->AugType : 0; }
inline uint32 GetAugmentRestriction() const { return m_item ? m_item->AugRestrict : 0; }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
@@ -0,0 +1,354 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
*/
#ifndef EQEMU_BASE_CHARACTER_TRIBUTE_REPOSITORY_H
#define EQEMU_BASE_CHARACTER_TRIBUTE_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseCharacterTributeRepository {
public:
struct CharacterTribute {
int32_t id;
uint32_t character_id;
uint8_t tier;
uint32_t tribute;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"character_id",
"tier",
"tribute",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"character_id",
"tier",
"tribute",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("character_tribute");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static CharacterTribute NewEntity()
{
CharacterTribute e{};
e.id = 0;
e.character_id = 0;
e.tier = 0;
e.tribute = 0;
return e;
}
static CharacterTribute GetCharacterTribute(
const std::vector<CharacterTribute> &character_tributes,
int character_tribute_id
)
{
for (auto &character_tribute : character_tributes) {
if (character_tribute.id == character_tribute_id) {
return character_tribute;
}
}
return NewEntity();
}
static CharacterTribute FindOne(
Database& db,
int character_tribute_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
character_tribute_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
CharacterTribute e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.character_id = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tier = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
e.tribute = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int character_tribute_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
character_tribute_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const CharacterTribute &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.character_id));
v.push_back(columns[2] + " = " + std::to_string(e.tier));
v.push_back(columns[3] + " = " + std::to_string(e.tribute));
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static CharacterTribute InsertOne(
Database& db,
CharacterTribute e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.tier));
v.push_back(std::to_string(e.tribute));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<CharacterTribute> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.tier));
v.push_back(std::to_string(e.tribute));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<CharacterTribute> All(Database& db)
{
std::vector<CharacterTribute> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterTribute e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.character_id = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tier = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
e.tribute = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<CharacterTribute> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<CharacterTribute> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
CharacterTribute e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.character_id = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tier = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
e.tribute = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
};
#endif //EQEMU_BASE_CHARACTER_TRIBUTE_REPOSITORY_H
@@ -0,0 +1,50 @@
#ifndef EQEMU_CHARACTER_TRIBUTE_REPOSITORY_H
#define EQEMU_CHARACTER_TRIBUTE_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_character_tribute_repository.h"
class CharacterTributeRepository: public BaseCharacterTributeRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* CharacterTributeRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* CharacterTributeRepository::GetWhereNeverExpires()
* CharacterTributeRepository::GetWhereXAndY()
* CharacterTributeRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
};
#endif //EQEMU_CHARACTER_TRIBUTE_REPOSITORY_H
+4 -1
View File
@@ -297,6 +297,7 @@ RULE_BOOL(World, StartZoneSameAsBindOnCreation, true, "Should the start zone alw
RULE_BOOL(World, EnforceCharacterLimitAtLogin, false, "Enforce the limit for characters that are online at login")
RULE_BOOL(World, EnableDevTools, true, "Enable or Disable the Developer Tools globally (Most of the time you want this enabled)")
RULE_BOOL(World, EnableChecksumVerification, false, "Enable or Disable the Checksum Verification for eqgame.exe and spells_us.txt")
RULE_INT(World, MaximumQuestErrors, 30, "Changes the maximum number of quest errors that can be displayed in #questerrors, default is 30")
RULE_CATEGORY_END()
RULE_CATEGORY(Zone)
@@ -444,7 +445,8 @@ RULE_BOOL(Spells, IllusionsAlwaysPersist, false, "Allows Illusions to persist be
RULE_BOOL(Spells, UseItemCastMessage, false, "Enable to use the \"item begins to glow\" messages when casting from an item.")
RULE_BOOL(Spells, TargetsTargetRequiresCombatRange, true, "Disable to remove combat range requirement from Target's Target Spell Target Type")
RULE_BOOL(Spells, NPCBuffLevelRestrictions, false, "Impose BuffLevelRestrictions on NPCs if true")
RULE_BOOL(Spells, ResurrectionEffectsBlock, true, "If enabled, resurrection effects cannot be overwritten.")
RULE_INT(Spells, ResurrectionEffectBlock, 2, "0 = allow overwrites/rule disabled. If set to 1 = Block all buffs that would overwrite Resurrection Effects. If set to 2 = Will not overwrite Resurrection Effects, instead moves new buff to an empty slot if available. Default is 2.")
RULE_BOOL(Spells, WaterMatchRequiredForLoS, true, "Enable/Disable the requirement of both the attacker/victim being both in or out of water for spells LoS to pass.")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)
@@ -518,6 +520,7 @@ RULE_BOOL(Combat, EnableWarriorShielding, true, "Enable or disable Warrior Shiel
RULE_BOOL(Combat, BackstabIgnoresElemental, false, "Enable or disable Elemental weapon damage affecting backstab damage, false by default.")
RULE_BOOL(Combat, BackstabIgnoresBane, false, "Enable or disable Bane weapon damage affecting backstab damage, false by default.")
RULE_BOOL(Combat, SummonMeleeRange, true, "Enable or disable summoning of a player when already in melee range of the summoner.")
RULE_BOOL(Combat, WaterMatchRequiredForAutoFireLoS, true, "Enable/Disable the requirement of both the attacker/victim being both in or out of water for AutoFire LoS to pass.")
RULE_CATEGORY_END()
RULE_CATEGORY(NPC)
+13 -12
View File
@@ -235,18 +235,19 @@
#define ServerOP_ReloadMerchants 0x4109
#define ServerOP_ReloadNPCEmotes 0x4110
#define ServerOP_ReloadObjects 0x4111
#define ServerOP_ReloadPerlExportSettings 0x4112
#define ServerOP_ReloadRules 0x4113
#define ServerOP_ReloadStaticZoneData 0x4114
#define ServerOP_ReloadTasks 0x4115
#define ServerOP_ReloadTitles 0x4116
#define ServerOP_ReloadTraps 0x4117
#define ServerOP_ReloadVariables 0x4118
#define ServerOP_ReloadVeteranRewards 0x4119
#define ServerOP_ReloadWorld 0x4120
#define ServerOP_ReloadZonePoints 0x4121
#define ServerOP_ReloadDzTemplates 0x4122
#define ServerOP_ReloadZoneData 0x4123
#define ServerOP_ReloadOpcodes 0x4112
#define ServerOP_ReloadPerlExportSettings 0x4113
#define ServerOP_ReloadRules 0x4114
#define ServerOP_ReloadStaticZoneData 0x4115
#define ServerOP_ReloadTasks 0x4116
#define ServerOP_ReloadTitles 0x4117
#define ServerOP_ReloadTraps 0x4118
#define ServerOP_ReloadVariables 0x4119
#define ServerOP_ReloadVeteranRewards 0x4120
#define ServerOP_ReloadWorld 0x4121
#define ServerOP_ReloadZonePoints 0x4122
#define ServerOP_ReloadDzTemplates 0x4123
#define ServerOP_ReloadZoneData 0x4124
#define ServerOP_CZDialogueWindow 0x4500
#define ServerOP_CZLDoNUpdate 0x4501
+31 -32
View File
@@ -133,55 +133,54 @@ uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
void SharedDatabase::SetMailKey(int CharID, int IPAddress, int MailKey)
{
char MailKeyString[17];
char mail_key[17];
if (RuleB(Chat, EnableMailKeyIPVerification) == true)
sprintf(MailKeyString, "%08X%08X", IPAddress, MailKey);
else
sprintf(MailKeyString, "%08X", MailKey);
if (RuleB(Chat, EnableMailKeyIPVerification) == true) {
sprintf(mail_key, "%08X%08X", IPAddress, MailKey);
}
else {
sprintf(mail_key, "%08X", MailKey);
}
const std::string query = StringFormat("UPDATE character_data SET mailkey = '%s' WHERE id = '%i'",
MailKeyString, CharID);
const auto results = QueryDatabase(query);
if (!results.Success())
LogError("SharedDatabase::SetMailKey({}, {}) : {}", CharID, MailKeyString, results.ErrorMessage().c_str());
const std::string query = StringFormat(
"UPDATE character_data SET mailkey = '%s' WHERE id = '%i'",
mail_key, CharID
);
const auto results = QueryDatabase(query);
if (!results.Success()) {
LogError("SharedDatabase::SetMailKey({}, {}) : {}", CharID, mail_key, results.ErrorMessage().c_str());
}
}
std::string SharedDatabase::GetMailKey(int CharID, bool key_only)
SharedDatabase::MailKeys SharedDatabase::GetMailKey(int character_id)
{
const std::string query = StringFormat("SELECT `mailkey` FROM `character_data` WHERE `id`='%i' LIMIT 1", CharID);
auto results = QueryDatabase(query);
const std::string query = StringFormat("SELECT `mailkey` FROM `character_data` WHERE `id`='%i' LIMIT 1", character_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log(Logs::Detail, Logs::MySQLError, "Error retrieving mailkey from database: %s", results.ErrorMessage().c_str());
return std::string();
return MailKeys{};
}
if (!results.RowCount()) {
Log(Logs::General, Logs::ClientLogin, "Error: Mailkey for character id [%i] does not exist or could not be found", CharID);
return std::string();
Log(Logs::General,
Logs::ClientLogin,
"Error: Mailkey for character id [%i] does not exist or could not be found",
character_id
);
return MailKeys{};
}
auto& row = results.begin();
auto &row = results.begin();
if (row != results.end()) {
std::string mail_key = row[0];
if (mail_key.length() > 8 && key_only) {
return mail_key.substr(8);
}
else {
return mail_key;
}
return MailKeys{
.mail_key = mail_key.substr(8),
.mail_key_full = mail_key
};
}
else {
Log(Logs::General, Logs::MySQLError, "Internal MySQL error in SharedDatabase::GetMailKey(int, bool)");
return std::string();
}
return MailKeys{};
}
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQ::ItemInstance*>::const_iterator &start, std::list<EQ::ItemInstance*>::const_iterator &end)
+5 -1
View File
@@ -81,7 +81,11 @@ public:
bool SetGMInvul(uint32 account_id, bool gminvul);
bool SetGMFlymode(uint32 account_id, uint8 flymode);
void SetMailKey(int CharID, int IPAddress, int MailKey);
std::string GetMailKey(int CharID, bool key_only = false);
struct MailKeys {
std::string mail_key;
std::string mail_key_full;
};
MailKeys GetMailKey(int character_id);
bool SaveCursor(
uint32 char_id,
std::list<EQ::ItemInstance *>::const_iterator &start,
+1177 -700
View File
File diff suppressed because it is too large Load Diff
+101 -60
View File
@@ -171,6 +171,37 @@
#define SPELL_ILLUSION_MALE 1732
#define SPELL_UNSUMMON_SELF 892
#define SPELL_ANCIENT_LIFEBANE 2115
#define SPELL_GMHP25K 6817
#define SPELL_GMHP50K 6818
#define SPELL_GMHP100K 6819
#define SPELL_GMHP225K 6820
#define SPELL_GMHP475K 6821
#define SPELL_GMHP925K 6822
#define SPELL_GMHP2M 6823
#define SPELL_GMHP3M 6824
#define SPELL_GMHP5M 39851
#define SPELL_GUIDE_ACTING_ONE 778
#define SPELL_GUIDE_ALLIANCE_ONE 810
#define SPELL_GUIDE_CANCEL_MAGIC_ONE 811
#define SPELL_GUIDE_JOURNEY_ONE 813
#define SPELL_GUIDE_VISION_ONE 814
#define SPELL_GUIDE_HEALTH_ONE 815
#define SPELL_GUIDE_INVULNERABILITY_ONE 816
#define SPELL_GUIDE_BOLT_ONE 817
#define SPELL_GUIDE_MEMORY_BLUR_ONE 818
#define SPELL_GUIDE_ACTING_TWO 1209
#define SPELL_GUIDE_CANCEL_MAGIC_TWO 1211
#define SPELL_GUIDE_JOURNEY_TWO 1212
#define SPELL_GUIDE_VISION_TWO 1213
#define SPELL_GUIDE_HEALTH_TWO 1214
#define SPELL_GUIDE_INVULNERABILITY_TWO 1215
#define SPELL_GUIDE_BOLT_TWO 1216
#define SPELL_GUIDE_MEMORY_BLUR_TWO 1217
#define SPELL_GUIDE_ALLIANCE_TWO 1219
#define SPELL_GUIDE_EVACUATION 3921
#define SPELL_GUIDE_LEVITATION 39852
#define SPELL_GUIDE_SPELL_HASTE 39853
#define SPELL_GUIDE_HASTE 39854
//spellgroup ids
#define SPELLGROUP_FRENZIED_BURNOUT 2754
@@ -201,8 +232,22 @@
#define INSTRUMENT_LUTE 13011
#define INSTRUMENT_HORN 13012
//option types for the rule Spells:ResurrectionEffectBlock
#define RES_EFFECTS_CANNOT_STACK -1
#define NO_RES_EFFECTS_BLOCK 0
#define RES_EFFECTS_BLOCK 1
#define RES_EFFECTS_BLOCK_WITH_BUFFS 2
#define MOVE_NEW_SLOT 2
const int Z_AGGRO=10;
#define PARTIAL_DEATH_SAVE 1
#define FULL_DEATH_SAVE 2
#define MAX_FAST_HEAL_CASTING_TIME 2000
#define MAX_VERY_FAST_HEAL_CASTING_TIME 1000
#define DETRIMENTAL_EFFECT 0
#define BENEFICIAL_EFFECT 1
#define BENEFICIAL_EFFECT_GROUP_ONLY 2
const uint32 MobAISpellRange=100; // max range of buffs
@@ -1160,7 +1205,7 @@ typedef enum {
#define SE_LimitUseMin 422 // implemented, @Ff Minium amount of numhits for a spell to be focused, base: numhit amt
#define SE_LimitUseType 423 // implemented, @Ff Focus will only affect if has this numhits type, base: numhit type
#define SE_GravityEffect 424 // implemented - Pulls/pushes you toward/away the mob at a set pace
//#define SE_Display 425 // *not implemented - Illusion: Flying Dragon(21626)
#define SE_Display 425 // *not implemented - Illusion: Flying Dragon(21626)
#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
#define SE_SkillProcAttempt 427 // implemented - chance to proc when using a skill(ie taunt)
#define SE_LimitToSkill 428 // implemented, @Procs, limits what combat skills will effect a skill proc, base: skill value, limit: none, max: none
@@ -1443,7 +1488,7 @@ extern int32 SPDAT_RECORDS;
bool IsTargetableAESpell(uint16 spell_id);
bool IsSacrificeSpell(uint16 spell_id);
bool IsLifetapSpell(uint16 spell_id);
bool IsMezSpell(uint16 spell_id);
bool IsMesmerizeSpell(uint16 spell_id);
bool IsStunSpell(uint16 spell_id);
bool IsSlowSpell(uint16 spell_id);
bool IsHasteSpell(uint16 spell_id);
@@ -1452,22 +1497,23 @@ bool IsPercentalHealSpell(uint16 spell_id);
bool IsGroupOnlySpell(uint16 spell_id);
bool IsBeneficialSpell(uint16 spell_id);
bool IsDetrimentalSpell(uint16 spell_id);
bool IsInvisSpell(uint16 spell_id);
bool IsInvisibleSpell(uint16 spell_id);
bool IsInvulnerabilitySpell(uint16 spell_id);
bool IsCHDurationSpell(uint16 spell_id);
bool IsCompleteHealDurationSpell(uint16 spell_id);
bool IsPoisonCounterSpell(uint16 spell_id);
bool IsDiseaseCounterSpell(uint16 spell_id);
bool IsSummonItemSpell(uint16 spell_id);
bool IsSummonSkeletonSpell(uint16 spell_id);
bool IsSummonPetSpell(uint16 spell_id);
bool IsSummonPCSpell(uint16 spell_id);
bool IsPetSpell(uint16 spell_id);
bool IsCharmSpell(uint16 spell_id);
bool IsBlindSpell(uint16 spell_id);
bool IsEffectHitpointsSpell(uint16 spell_id);
bool IsReduceCastTimeSpell(uint16 spell_id);
bool IsHealthSpell(uint16 spell_id);
bool IsCastTimeReductionSpell(uint16 spell_id);
bool IsIncreaseDurationSpell(uint16 spell_id);
bool IsReduceManaSpell(uint16 spell_id);
bool IsExtRangeSpell(uint16 spell_id);
bool IsManaCostReductionSpell(uint16 spell_id);
bool IsIncreaseRangeSpell(uint16 spell_id);
bool IsImprovedHealingSpell(uint16 spell_id);
bool IsImprovedDamageSpell(uint16 spell_id);
bool IsAEDurationSpell(uint16 spell_id);
@@ -1475,26 +1521,22 @@ bool IsPureNukeSpell(uint16 spell_id);
bool IsAENukeSpell(uint16 spell_id);
bool IsPBAENukeSpell(uint16 spell_id);
bool IsAERainNukeSpell(uint16 spell_id);
bool IsPartialCapableSpell(uint16 spell_id);
bool IsPartialResistableSpell(uint16 spell_id);
bool IsResistableSpell(uint16 spell_id);
bool IsGroupSpell(uint16 spell_id);
bool IsTGBCompatibleSpell(uint16 spell_id);
bool IsBardSong(uint16 spell_id);
bool IsEffectInSpell(uint16 spellid, int effect);
uint16 GetTriggerSpellID(uint16 spell_id, uint32 effect);
bool IsBlankSpellEffect(uint16 spellid, int effect_index);
bool IsValidSpell(uint32 spellid);
bool IsSummonSpell(uint16 spellid);
bool IsEvacSpell(uint16 spellid);
bool IsDamageSpell(uint16 spellid);
bool IsFearSpell(uint16 spellid);
bool IsCureSpell(uint16 spellid);
bool BeneficialSpell(uint16 spell_id);
bool GroupOnlySpell(uint16 spell_id);
int GetSpellEffectIndex(uint16 spell_id, int effect);
int CanUseSpell(uint16 spellid, int classa, int level);
int GetMinLevel(uint16 spell_id);
int GetSpellLevel(uint16 spell_id, int classa);
bool IsEffectInSpell(uint16 spell_id, int effect_id);
uint16 GetSpellTriggerSpellID(uint16 spell_id, int effect_id);
bool IsBlankSpellEffect(uint16 spell_id, int effect_index);
bool IsValidSpell(uint32 spell_id);
bool IsSummonSpell(uint16 spell_id);
bool IsDamageSpell(uint16 spell_id);
bool IsFearSpell(uint16 spell_id);
bool IsCureSpell(uint16 spell_id);
int GetSpellEffectIndex(uint16 spell_id, int effect_id);
uint8 GetSpellMinimumLevel(uint16 spell_id);
uint8 GetSpellLevel(uint16 spell_id, uint8 class_id);
int CalcBuffDuration_formula(int level, int formula, int duration);
int32 CalculatePoisonCounters(uint16 spell_id);
int32 CalculateDiseaseCounters(uint16 spell_id);
@@ -1505,10 +1547,11 @@ bool IsDisciplineBuff(uint16 spell_id);
bool IsDiscipline(uint16 spell_id);
bool IsCombatSkill(uint16 spell_id);
bool IsResurrectionEffects(uint16 spell_id);
int8 GetSpellResurrectionSicknessCheck(uint16 spell_id_one, uint16 spell_id_two);
bool IsRuneSpell(uint16 spell_id);
bool IsMagicRuneSpell(uint16 spell_id);
bool IsManaTapSpell(uint16 spell_id);
bool IsAllianceSpellLine(uint16 spell_id);
bool IsAllianceSpell(uint16 spell_id);
bool IsDeathSaveSpell(uint16 spell_id);
bool IsFullDeathSaveSpell(uint16 spell_id);
bool IsPartialDeathSaveSpell(uint16 spell_id);
@@ -1517,10 +1560,10 @@ bool IsSuccorSpell(uint16 spell_id);
bool IsTeleportSpell(uint16 spell_id);
bool IsTranslocateSpell(uint16 spell_id);
bool IsGateSpell(uint16 spell_id);
bool IsPlayerIllusionSpell(uint16 spell_id); // seveian 2008-09-23
bool IsIllusionSpell(uint16 spell_id);
bool IsLDoNObjectSpell(uint16 spell_id);
int32 GetSpellResistType(uint16 spell_id);
int32 GetSpellTargetType(uint16 spell_id);
int GetSpellResistType(uint16 spell_id);
int GetSpellTargetType(uint16 spell_id);
bool IsHealOverTimeSpell(uint16 spell_id);
bool IsCompleteHealSpell(uint16 spell_id);
bool IsFastHealSpell(uint16 spell_id);
@@ -1535,38 +1578,36 @@ bool IsSelfConversionSpell(uint16 spell_id);
bool IsBuffSpell(uint16 spell_id);
bool IsPersistDeathSpell(uint16 spell_id);
bool IsSuspendableSpell(uint16 spell_id);
uint32 GetMorphTrigger(uint32 spell_id);
bool IsCastonFadeDurationSpell(uint16 spell_id);
bool IsPowerDistModSpell(uint16 spell_id);
uint32 GetPartialMeleeRuneReduction(uint32 spell_id);
uint32 GetPartialMagicRuneReduction(uint32 spell_id);
uint32 GetPartialMeleeRuneAmount(uint32 spell_id);
uint32 GetPartialMagicRuneAmount(uint32 spell_id);
bool NoDetrimentalSpellAggro(uint16 spell_id);
bool IsStackableDot(uint16 spell_id);
bool IsBardOnlyStackEffect(int effect);
bool IsCastWhileInvis(uint16 spell_id);
bool IsEffectIgnoredInStacking(int spa);
bool IsFocusLimit(int spa);
bool SpellRequiresTarget(int target_type);
bool IsVirusSpell(int32 spell_id);
int GetViralMinSpreadTime(int32 spell_id);
int GetViralMaxSpreadTime(int32 spell_id);
int GetViralSpreadRange(int32 spell_id);
bool IsInstrumentModAppliedToSpellEffect(int32 spell_id, int effect);
bool IsPulsingBardSong(int32 spell_id);
uint32 GetProcLimitTimer(int32 spell_id, int proc_type);
bool IgnoreCastingRestriction(int32 spell_id);
int CalcPetHp(int levelb, int classb, int STA = 75);
int GetSpellEffectDescNum(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
bool DetrimentalSpellAllowsRest(uint16 spell_id);
uint32 GetNimbusEffect(uint16 spell_id);
int32 GetFuriousBash(uint16 spell_id);
bool IsCastOnFadeDurationSpell(uint16 spell_id);
bool IsDistanceModifierSpell(uint16 spell_id);
int GetSpellPartialMeleeRuneReduction(uint16 spell_id);
int GetSpellPartialMagicRuneReduction(uint16 spell_id);
int GetSpellPartialMeleeRuneAmount(uint16 spell_id);
int GetSpellPartialMagicRuneAmount(uint16 spell_id);
bool IsNoDetrimentalSpellAggroSpell(uint16 spell_id);
bool IsStackableDOT(uint16 spell_id);
bool IsBardOnlyStackEffect(int effect_id);
bool IsCastWhileInvisibleSpell(uint16 spell_id);
bool IsEffectIgnoredInStacking(int effect_id);
bool IsFocusLimit(int effect_id);
bool IsTargetRequiredForSpell(uint16 spell_id);
bool IsVirusSpell(uint16 spell_id);
int GetSpellViralMinimumSpreadTime(uint16 spell_id);
int GetSpellViralMaximumSpreadTime(uint16 spell_id);
int GetSpellViralSpreadRange(uint16 spell_id);
bool IsInstrumentModifierAppliedToSpellEffect(uint16 spell_id, int effect_id);
bool IsPulsingBardSong(uint16 spell_id);
int GetSpellProcLimitTimer(uint16 spell_id, int proc_type);
bool IsCastNotStandingSpell(uint16 spell_id);
int GetSpellEffectDescriptionNumber(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id, int damage_shield_type = 0);
bool IsRestAllowedSpell(uint16 spell_id);
int GetSpellNimbusEffect(uint16 spell_id);
int GetSpellFuriousBash(uint16 spell_id);
bool IsShortDurationBuff(uint16 spell_id);
bool IsSpellUsableThisZoneType(uint16 spell_id, uint8 zone_type);
bool IsSpellUsableInThisZoneType(uint16 spell_id, uint8 zone_type);
const char *GetSpellName(uint16 spell_id);
int GetSpellStatValue(uint32 spell_id, const char* stat_identifier, uint8 slot = 0);
bool CastRestrictedSpell(int spellid);
int GetSpellStatValue(uint16 spell_id, const char* stat_identifier, uint8 slot = 0);
bool IsCastRestrictedSpell(uint16 spell_id);
#endif
+2 -1
View File
@@ -370,7 +370,8 @@ std::string Strings::NumberToWords(unsigned long long int n)
return res;
}
std::string Strings::Money(uint32 platinum, uint32 gold, uint32 silver, uint32 copper)
std::string Strings::Money(uint64 platinum, uint64 gold, uint64 silver, uint64 copper)
{
std::string money_string = "Unknown";
if (copper && silver && gold && platinum) { // CSGP
+1 -1
View File
@@ -114,7 +114,7 @@ public:
static std::string Join(const std::vector<std::string> &ar, const std::string &delim);
static std::string Join(const std::vector<uint32_t> &ar, const std::string &delim);
static std::string MillisecondsToTime(int duration);
static std::string Money(uint32 platinum, uint32 gold = 0, uint32 silver = 0, uint32 copper = 0);
static std::string Money(uint64 platinum, uint64 gold = 0, uint64 silver = 0, uint64 copper = 0);
static std::string NumberToWords(unsigned long long int n);
static std::string Repeat(std::string s, int n);
static std::string Replace(std::string subject, const std::string &search, const std::string &replace);
+2 -2
View File
@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.11.0-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "22.14.1-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
@@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9227
#define CURRENT_BINARY_DATABASE_VERSION 9228
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9039
File diff suppressed because it is too large Load Diff
+58
View File
@@ -24,6 +24,8 @@
#include "../common/repositories/zone_repository.h"
#include "../common/repositories/base/base_content_flags_repository.h"
#include <glm/vec4.hpp>
class ZoneStore {
public:
ZoneStore();
@@ -43,6 +45,62 @@ public:
const char *GetZoneName(uint32 zone_id, bool error_unknown = false);
const char *GetZoneLongName(uint32 zone_id, bool error_unknown = false);
ZoneRepository::Zone *GetZoneWithFallback(uint32 zone_id, int version = 0);
glm::vec4 GetZoneSafeCoordinates(uint32 zone_id, int version = 0);
float GetZoneGraveyardID(uint32 zone_id, int version = 0);
uint8 GetZoneMinimumLevel(uint32 zone_id, int version = 0);
uint8 GetZoneMaximumLevel(uint32 zone_id, int version = 0);
uint8 GetZoneMinimumStatus(uint32 zone_id, int version = 0);
int GetZoneTimeZone(uint32 zone_id, int version = 0);
int GetZoneMaximumPlayers(uint32 zone_id, int version = 0);
uint32 GetZoneRuleSet(uint32 zone_id, int version = 0);
const std::string& GetZoneNote(uint32 zone_id, int version = 0);
float GetZoneUnderworld(uint32 zone_id, int version = 0);
float GetZoneMinimumClip(uint32 zone_id, int version = 0);
float GetZoneMaximumClip(uint32 zone_id, int version = 0);
float GetZoneFogMinimumClip(uint32 zone_id, uint8 slot = 0, int version = 0);
float GetZoneFogMaximumClip(uint32 zone_id, uint8 slot = 0, int version = 0);
uint8 GetZoneFogRed(uint32 zone_id, uint8 slot = 0, int version = 0);
uint8 GetZoneFogGreen(uint32 zone_id, uint8 slot = 0, int version = 0);
uint8 GetZoneFogBlue(uint32 zone_id, uint8 slot = 0, int version = 0);
uint8 GetZoneSky(uint32 zone_id, int version = 0);
uint8 GetZoneZType(uint32 zone_id, int version = 0);
float GetZoneExperienceMultiplier(uint32 zone_id, int version = 0);
float GetZoneWalkSpeed(uint32 zone_id, int version = 0);
uint8 GetZoneTimeType(uint32 zone_id, int version = 0);
float GetZoneFogDensity(uint32 zone_id, int version = 0);
const std::string& GetZoneFlagNeeded(uint32 zone_id, int version = 0);
int8 GetZoneCanBind(uint32 zone_id, int version = 0);
int8 GetZoneCanCombat(uint32 zone_id, int version = 0);
int8 GetZoneCanLevitate(uint32 zone_id, int version = 0);
int8 GetZoneCastOutdoor(uint32 zone_id, int version = 0);
uint8 GetZoneHotzone(uint32 zone_id, int version = 0);
uint8 GetZoneInstanceType(uint32 zone_id, int version = 0);
uint64 GetZoneShutdownDelay(uint32 zone_id, int version = 0);
int8 GetZonePEQZone(uint32 zone_id, int version = 0);
int8 GetZoneExpansion(uint32 zone_id, int version = 0);
int8 GetZoneBypassExpansionCheck(uint32 zone_id, int version = 0);
uint8 GetZoneSuspendBuffs(uint32 zone_id, int version = 0);
int GetZoneRainChance(uint32 zone_id, uint8 slot = 0, int version = 0);
int GetZoneRainDuration(uint32 zone_id, uint8 slot = 0, int version = 0);
int GetZoneSnowChance(uint32 zone_id, uint8 slot = 0, int version = 0);
int GetZoneSnowDuration(uint32 zone_id, uint8 slot = 0, int version = 0);
float GetZoneGravity(uint32 zone_id, int version = 0);
int GetZoneType(uint32 zone_id, int version = 0);
int8 GetZoneSkyLock(uint32 zone_id, int version = 0);
int GetZoneFastRegenHP(uint32 zone_id, int version = 0);
int GetZoneFastRegenMana(uint32 zone_id, int version = 0);
int GetZoneFastRegenEndurance(uint32 zone_id, int version = 0);
int GetZoneNPCMaximumAggroDistance(uint32 zone_id, int version = 0);
uint32 GetZoneMaximumMovementUpdateRange(uint32 zone_id, int version = 0);
int8 GetZoneMinimumExpansion(uint32 zone_id, int version = 0);
int8 GetZoneMaximumExpansion(uint32 zone_id, int version = 0);
const std::string& GetZoneContentFlags(uint32 zone_id, int version = 0);
const std::string& GetZoneContentFlagsDisabled(uint32 zone_id, int version = 0);
int GetZoneUnderworldTeleportIndex(uint32 zone_id, int version = 0);
int GetZoneLavaDamage(uint32 zone_id, int version = 0);
int GetZoneMinimumLavaDamage(uint32 zone_id, int version = 0);
private:
std::vector<ZoneRepository::Zone> m_zones;
};
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "22.11.0",
"version": "22.14.1",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+6
View File
@@ -0,0 +1,6 @@
#ifndef EQEMU_CONFIG_H
#define EQEMU_CONFIG_H
// no-op
#endif //EQEMU_CONFIG_H
+12
View File
@@ -93,6 +93,10 @@ public:
TEST_ASSERT(Strings::SearchDelim(h, "air") == std::string::npos);
TEST_ASSERT(Strings::SearchDelim(h, "bef") == std::string::npos);
TEST_ASSERT(Strings::SearchDelim(h, "wwi") == std::string::npos);
TEST_ASSERT(Strings::SearchDelim(h, "bothunder,") == std::string::npos);
TEST_ASSERT(Strings::SearchDelim(h, "poair,") == std::string::npos);
TEST_ASSERT(Strings::SearchDelim(h, "befallen,") == std::string::npos);
TEST_ASSERT(Strings::SearchDelim(h, "wwi,") == std::string::npos);
}
void SplitStringTest() {
@@ -126,6 +130,11 @@ public:
TEST_ASSERT_EQUALS(Strings::IsFloat(".234234"), true);
TEST_ASSERT_EQUALS(Strings::IsFloat(".234234f"), false);
TEST_ASSERT_EQUALS(Strings::IsFloat("Johnson"), false);
TEST_ASSERT_EQUALS(Strings::IsFloat("12312312313f"), false); // character at end
TEST_ASSERT_EQUALS(Strings::IsFloat("18446744073709551616"), true);
TEST_ASSERT_EQUALS(Strings::IsFloat("-18"), true);
TEST_ASSERT_EQUALS(Strings::IsFloat("-f18"), false);
TEST_ASSERT_EQUALS(Strings::IsFloat("-18446744073709551616"), true);
}
void TestIsNumber() {
@@ -137,6 +146,9 @@ public:
TEST_ASSERT_EQUALS(Strings::IsNumber("-18"), true);
TEST_ASSERT_EQUALS(Strings::IsNumber("-f18"), false);
TEST_ASSERT_EQUALS(Strings::IsNumber("-18446744073709551616"), true); // 64
TEST_ASSERT_EQUALS(Strings::IsNumber("18446744073709551616f"), false); // 64
TEST_ASSERT_EQUALS(Strings::IsNumber("18446744073709551616.0"), false); // 64
TEST_ASSERT_EQUALS(Strings::IsNumber("18446744073709551616.0f"), false); // 64
}
};
+3 -1
View File
@@ -9,11 +9,13 @@ git submodule init && git submodule update
perl utils/scripts/build/tag-version.pl
mkdir -p build && cd build && cmake -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -DCMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING="-Os" -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -G 'Unix Makefiles' .. && make -j$((`nproc`-4))
mkdir -p build && cd build && cmake -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_STATIC=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -DCMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING="-Os" -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -G 'Unix Makefiles' .. && make -j$((`nproc`-4))
curl https://raw.githubusercontent.com/Akkadius/eqemu-install-v2/master/eqemu_config.json --output eqemu_config.json
./bin/tests
ldd ./bin/zone
# shellcheck disable=SC2164
cd /drone/src/
File diff suppressed because it is too large Load Diff
+1
View File
@@ -481,6 +481,7 @@
9225|2023_01_21_bots_raid_members.sql|SHOW COLUMNS FROM `raid_members` LIKE 'bot_id'|empty|
9226|2023_03_17_corpse_fields.sql|SHOW COLUMNS FROM `character_corpse_items` LIKE 'custom_data'|empty|
9227|2023_03_24_npc_scale_global_base_verify.sql|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'heroic_strikethrough'|not_empty|
9228|2023_05_08_character_tribute_primary_key.sql|SHOW COLUMNS FROM `character_tribute` LIKE 'character_id'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not
@@ -0,0 +1,4 @@
ALTER TABLE `character_tribute`
CHANGE COLUMN `id` `character_id` int(11) UNSIGNED NOT NULL DEFAULT 0,
ADD COLUMN `id` int(11) NOT NULL AUTO_INCREMENT FIRST,
ADD PRIMARY KEY (`id`);
File diff suppressed because it is too large Load Diff
+36
View File
@@ -0,0 +1,36 @@
#include "../worlddb.h"
#include "../../common/database_schema.h"
void WorldserverCLI::BotsDisable(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Disables bots and drops tables";
if (cmd[{"-h", "--help"}]) {
return;
}
std::string input;
std::cout << "Warning! This will drop all bot tables, are you sure? [y/n]";
std::getline(std::cin, input);
if (Strings::ToLower(input) != "y") {
LogInfo("Aborting");
return;
}
// drop bot tables
std::string sql = "SET FOREIGN_KEY_CHECKS = 0;";
for (auto &t: DatabaseSchema::GetBotTables()) {
sql += fmt::format("DROP TABLE IF EXISTS {};", t);
LogInfo("Dropping table [{}]", t);
}
sql += "SET FOREIGN_KEY_CHECKS = 1;";
database.QueryDatabaseMulti(sql);
// disable bots
LogInfo("Setting rule Bots:Enabled to false");
RuleManager::Instance()->SetRule("Bots:Enabled", "false", &database, true, true);
LogInfo("Bots disabled");
}
+26
View File
@@ -0,0 +1,26 @@
#include "../worlddb.h"
#include "../../common/rulesys.h"
void WorldserverCLI::BotsEnable(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Bootstraps bot tables and enables bots";
if (cmd[{"-h", "--help"}]) {
return;
}
// bootstrap bot tables if they don't exist
if (!database.DoesTableExist("bot_data")) {
LogInfo("Bootstrapping bot tables");
database.SourceSqlFromUrl(
"https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/bot_tables_bootstrap.sql"
);
}
else {
LogInfo("Bot tables already exist, skipping bootstrap");
}
LogInfo("Enabling bots");
LogInfo("Setting rule Bots:Enabled to true");
RuleManager::Instance()->SetRule("Bots:Enabled", "true", &database, true, true);
}
+2 -2
View File
@@ -23,12 +23,12 @@ void WorldserverCLI::DatabaseDump(int argc, char **argv, argh::parser &cmd, std:
"--compress"
};
EQEmuCommand::ValidateCmdInput(arguments, options, cmd, argc, argv);
if (cmd[{"-h", "--help"}]) {
return;
}
EQEmuCommand::ValidateCmdInput(arguments, options, cmd, argc, argv);
auto s = new DatabaseDumpService();
bool dump_all = cmd[{"-a", "--all"}];
+33
View File
@@ -0,0 +1,33 @@
#include "../worlddb.h"
#include "../../common/database_schema.h"
void WorldserverCLI::MercsDisable(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Disables mercenaries";
if (cmd[{"-h", "--help"}]) {
return;
}
std::string input;
std::cout << "Warning! This will drop all merc tables, are you sure? [y/n]";
std::getline(std::cin, input);
if (Strings::ToLower(input) != "y") {
LogInfo("Aborting");
return;
}
std::string sql = "SET FOREIGN_KEY_CHECKS = 0;";
for (auto &t: DatabaseSchema::GetMercTables()) {
sql += fmt::format("DROP TABLE IF EXISTS {};", t);
LogInfo("Dropping table [{}]", t);
}
sql += "SET FOREIGN_KEY_CHECKS = 1;";
database.QueryDatabaseMulti(sql);
LogInfo("Setting rule Mercs:AllowMercs to false");
RuleManager::Instance()->SetRule("Mercs:AllowMercs", "false", &database, true, true);
LogInfo("Disabled mercs and dropped tables");
}
+27
View File
@@ -0,0 +1,27 @@
#include "../worlddb.h"
#include "../../common/database_schema.h"
void WorldserverCLI::MercsEnable(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Enables mercenaries";
if (cmd[{"-h", "--help"}]) {
return;
}
// bootstrap merc tables if they don't exist
if (!database.DoesTableExist("merc_types")) {
LogInfo("Bootstrapping merc tables");
database.SourceSqlFromUrl(
"https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/merc_tables_bootstrap.sql"
);
}
else {
LogInfo("Merc tables already exist, skipping bootstrap");
}
LogInfo("Enabling mercs");
LogInfo("Setting rule Mercs:AllowMercs to true");
RuleManager::Instance()->SetRule("Mercs:AllowMercs", "true", &database, true, true);
LogInfo("Mercs enabled");
}
+358 -7
View File
@@ -361,7 +361,7 @@ void ConsoleTell(
auto join_args = args;
join_args.erase(join_args.begin(), join_args.begin() + 1);
zoneserver_list.SendChannelMessage(tmpname, to.c_str(), 7, 0, Strings::Join(join_args, " ").c_str());
zoneserver_list.SendChannelMessage(tmpname, to.c_str(), ChatChannel_Tell, 0, Strings::Join(join_args, " ").c_str());
}
/**
@@ -382,7 +382,7 @@ void ConsoleBroadcast(
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, 6, 0, Strings::Join(args, " ").c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, ChatChannel_Broadcast, 0, Strings::Join(args, " ").c_str());
}
/**
@@ -403,7 +403,7 @@ void ConsoleGMSay(
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, 11, 0, Strings::Join(args, " ").c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, ChatChannel_GMSAY, 0, Strings::Join(args, " ").c_str());
}
/**
@@ -457,7 +457,7 @@ void ConsoleOOC(
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, 5, 0, Strings::Join(args, " ").c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, ChatChannel_OOC, 0, Strings::Join(args, " ").c_str());
}
/**
@@ -478,7 +478,7 @@ void ConsoleAuction(
char tmpname[64];
tmpname[0] = '*';
strcpy(&tmpname[1], connection->UserName().c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, 4, 0, Strings::Join(args, " ").c_str());
zoneserver_list.SendChannelMessage(tmpname, 0, ChatChannel_Auction, 0, Strings::Join(args, " ").c_str());
}
/**
@@ -962,6 +962,352 @@ void ConsoleQuit(
connection->Close();
}
void ConsoleCrossZoneCastSpell(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
) {
if (args.size() < 3) {
connection->SendLine("czcast character [character_id] [spell_id]");
connection->SendLine("czcast expedition [expedition_id] [spell_id]");
connection->SendLine("czcast group [group_id] [spell_id]");
connection->SendLine("czcast guild [guild_id] [spell_id]");
connection->SendLine("czcast name [character_name] [spell_id]");
connection->SendLine("czcast raid [raid_id] [spell_id]");
return;
}
const auto& type = Strings::ToLower(args[0]);
const auto is_character = type == "character";
const auto is_expedition = type == "expedition";
const auto is_group = type == "group";
const auto is_guild = type == "guild";
const auto is_name = type == "name";
const auto is_raid = type == "raid";
if (
!is_character &&
!is_expedition &&
!is_group &&
!is_guild &&
!is_name &
!is_raid
) {
connection->SendLine("czcast character [character_id] [spell_id]");
connection->SendLine("czcast expedition [expedition_id] [spell_id]");
connection->SendLine("czcast group [group_id] [spell_id]");
connection->SendLine("czcast guild [guild_id] [spell_id]");
connection->SendLine("czcast name [character_name] [spell_id]");
connection->SendLine("czcast raid [raid_id] [spell_id]");
return;
}
std::string name;
int update_identifier = 0;
if (!is_name) {
if (Strings::IsNumber(args[1])) {
update_identifier = Strings::ToInt(args[1]);
}
if (!update_identifier) {
connection->SendLine(fmt::format("Identifier is invalid for '{}'.", type));
return;
}
} else if (is_name) {
if (!Strings::IsNumber(args[1])) {
name = Strings::UcFirst(Strings::ToLower(args[1]));
}
if (name.empty()) {
connection->SendLine("Empty name is invalid.");
return;
}
}
const auto spell_id = Strings::IsNumber(args[2]) ? Strings::ToUnsignedInt(args[2]) : 0;
if (!spell_id) {
connection->SendLine("Spell ID is invalid.");
return;
}
uint8 update_type;
if (is_character) {
update_type = CZUpdateType_Character;
} else if (is_expedition) {
update_type = CZUpdateType_Expedition;
} else if (is_group) {
update_type = CZUpdateType_Group;
} else if (is_guild) {
update_type = CZUpdateType_Guild;
} else if (is_name) {
update_type = CZUpdateType_ClientName;
} else if (is_raid) {
update_type = CZUpdateType_Raid;
}
auto pack = new ServerPacket(ServerOP_CZSpell, sizeof(CZSpell_Struct));
auto* CZS = (CZSpell_Struct*) pack->pBuffer;
CZS->update_type = update_type;
CZS->update_subtype = CZSpellUpdateSubtype_Cast;
CZS->update_identifier = update_identifier;
CZS->spell_id = spell_id;
strn0cpy(CZS->client_name, name.c_str(), sizeof(CZS->client_name));
zoneserver_list.SendPacket(pack);
safe_delete(pack);
connection->SendLine(
fmt::format(
"Casting spell ID {} across zones by {} with an identifier of {}.",
spell_id,
type,
!is_name ? std::to_string(update_identifier) : name
)
);
}
void ConsoleWorldWideCastSpell(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
) {
if (args.size() < 1) {
connection->SendLine("wwcast [spell_id]");
connection->SendLine("wwcast [spell_id] [min_status]");
connection->SendLine("wwcast [spell_id] [min_status] [max_status]");
return;
}
const auto spell_id = Strings::IsNumber(args[0]) ? Strings::ToUnsignedInt(args[0]) : 0;
if (!spell_id) {
connection->SendLine("Spell ID 0 is invalid.");
return;
}
uint8 min_status = AccountStatus::Player;
uint8 max_status = AccountStatus::Player;
if (args.size() >= 2 && Strings::IsNumber(args[1])) {
min_status = static_cast<uint8>(Strings::ToUnsignedInt(args[1]));
}
if (args.size() >= 3 && Strings::IsNumber(args[2])) {
max_status = static_cast<uint8>(Strings::ToUnsignedInt(args[2]));
}
auto pack = new ServerPacket(ServerOP_WWSpell, sizeof(WWSpell_Struct));
auto* WWS = (WWSpell_Struct*) pack->pBuffer;
WWS->update_type = WWSpellUpdateType_Cast;
WWS->spell_id = spell_id;
WWS->min_status = min_status;
WWS->max_status = max_status;
zoneserver_list.SendPacket(pack);
safe_delete(pack);
connection->SendLine(
fmt::format(
"Casting spell ID {} world wide for players with a status between {} and {}.",
spell_id,
min_status,
max_status
)
);
}
void ConsoleCrossZoneMove(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
) {
if (args.size() < 3) {
connection->SendLine("czmove character [character_id] [instance_id]");
connection->SendLine("czmove character [character_id] [zone_short_name]");
connection->SendLine("czmove expedition [expedition_id] [instance_id]");
connection->SendLine("czmove expedition [expedition_id] [zone_short_name]");
connection->SendLine("czmove group [group_id] [instance_id]");
connection->SendLine("czmove group [group_id] [zone_short_name]");
connection->SendLine("czmove guild [guild_id] [instance_id]");
connection->SendLine("czmove guild [guild_id] [zone_short_name]");
connection->SendLine("czmove name [character_name] [instance_id]");
connection->SendLine("czmove name [character_name] [zone_short_name]");
connection->SendLine("czmove raid [raid_id] [instance_id]");
connection->SendLine("czmove raid [raid_id] [zone_short_name]");
return;
}
const auto& type = Strings::ToLower(args[0]);
const auto is_character = type == "character";
const auto is_expedition = type == "expedition";
const auto is_group = type == "group";
const auto is_guild = type == "guild";
const auto is_name = type == "name";
const auto is_raid = type == "raid";
if (
!is_character &&
!is_expedition &&
!is_group &&
!is_guild &&
!is_name &
!is_raid
) {
connection->SendLine("czmove character [character_id] [instance_id]");
connection->SendLine("czmove character [character_id] [zone_short_name]");
connection->SendLine("czmove expedition [expedition_id] [instance_id]");
connection->SendLine("czmove expedition [expedition_id] [zone_short_name]");
connection->SendLine("czmove group [group_id] [instance_id]");
connection->SendLine("czmove group [group_id] [zone_short_name]");
connection->SendLine("czmove guild [guild_id] [instance_id]");
connection->SendLine("czmove guild [guild_id] [zone_short_name]");
connection->SendLine("czmove name [character_name] [instance_id]");
connection->SendLine("czmove name [character_name] [zone_short_name]");
connection->SendLine("czmove raid [raid_id] [instance_id]");
connection->SendLine("czmove raid [raid_id] [zone_short_name]");
return;
}
std::string name;
int update_identifier = 0;
if (!is_name) {
if (Strings::IsNumber(args[1])) {
update_identifier = Strings::ToInt(args[1]);
}
if (!update_identifier) {
connection->SendLine(fmt::format("Identifier invalid for '{}'.", type));
return;
}
} else if (is_name) {
if (!Strings::IsNumber(args[1])) {
name = Strings::UcFirst(Strings::ToLower(args[1]));
}
if (name.empty()) {
connection->SendLine("Empty name is invalid.");
return;
}
}
const auto& zone_short_name = !Strings::IsNumber(args[2]) ? args[2] : "";
const uint16 instance_id = Strings::IsNumber(args[2]) ? static_cast<uint16>(Strings::ToUnsignedInt(args[2])) : 0;
const auto& z = !zone_short_name.empty() ? zone_store.GetZone(zone_short_name) : nullptr;
if (z && !z->id) {
connection->SendLine(fmt::format("No zone with the short name '{}' exists.", zone_short_name));
return;
}
uint8 update_type;
if (is_character) {
update_type = CZUpdateType_Character;
} else if (is_expedition) {
update_type = CZUpdateType_Expedition;
} else if (is_group) {
update_type = CZUpdateType_Group;
} else if (is_guild) {
update_type = CZUpdateType_Guild;
} else if (is_name) {
update_type = CZUpdateType_ClientName;
} else if (is_raid) {
update_type = CZUpdateType_Raid;
}
auto pack = new ServerPacket(ServerOP_CZMove, sizeof(CZMove_Struct));
auto* CZM = (CZMove_Struct*) pack->pBuffer;
CZM->update_type = update_type;
CZM->update_subtype = !instance_id ? CZMoveUpdateSubtype_MoveZone : CZMoveUpdateSubtype_MoveZoneInstance;
CZM->update_identifier = update_identifier;
CZM->instance_id = instance_id;
strn0cpy(CZM->zone_short_name, zone_short_name.c_str(), sizeof(CZM->zone_short_name));
strn0cpy(CZM->client_name, name.c_str(), sizeof(CZM->client_name));
zoneserver_list.SendPacket(pack);
safe_delete(pack);
connection->SendLine(
fmt::format(
"Moving player(s) to {} by {} with an identifier of {}.",
!instance_id ? fmt::format("{} ({})", z->long_name, z->short_name) : fmt::format("Instance ID {}", instance_id),
type,
!is_name ? std::to_string(update_identifier) : name
)
);
}
void ConsoleWorldWideMove(
EQ::Net::ConsoleServerConnection *connection,
const std::string &command,
const std::vector<std::string> &args
) {
if (args.size() < 1) {
connection->SendLine("wwmove [instance_id]");
connection->SendLine("wwmove [instance_id] [min_status]");
connection->SendLine("wwmove [instance_id] [min_status] [max_status]");
connection->SendLine("wwmove [zone_short_name]");
connection->SendLine("wwmove [zone_short_name] [min_status]");
connection->SendLine("wwmove [zone_short_name] [min_status] [max_status]");
return;
}
\
const auto& zone_short_name = !Strings::IsNumber(args[2]) ? args[2] : "";
const uint16 instance_id = Strings::IsNumber(args[2]) ? static_cast<uint16>(Strings::ToUnsignedInt(args[2])) : 0;
const auto& z = !zone_short_name.empty() ? zone_store.GetZone(zone_short_name) : nullptr;
if (z && !z->id) {
connection->SendLine(fmt::format("No zone with the short name '{}' exists.", zone_short_name));
return;
}
uint8 min_status = AccountStatus::Player;
uint8 max_status = AccountStatus::Player;
if (args.size() >= 2 && Strings::IsNumber(args[1])) {
min_status = static_cast<uint8>(Strings::ToUnsignedInt(args[1]));
}
if (args.size() >= 3 && Strings::IsNumber(args[2])) {
max_status = static_cast<uint8>(Strings::ToUnsignedInt(args[2]));
}
auto pack = new ServerPacket(ServerOP_WWMove, sizeof(WWMove_Struct));
auto* WWM = (WWMove_Struct*) pack->pBuffer;
WWM->update_type = !instance_id ? WWMoveUpdateType_MoveZone : WWMoveUpdateType_MoveZoneInstance;
WWM->instance_id = instance_id;
WWM->min_status = min_status;
WWM->max_status = max_status;
strn0cpy(WWM->zone_short_name, zone_short_name.c_str(), sizeof(WWM->zone_short_name));
zoneserver_list.SendPacket(pack);
safe_delete(pack);
connection->SendLine(
fmt::format(
"Moving player(s) to {} for players with a status between {} and {}.",
!instance_id ? fmt::format("{} ({})", z->long_name, z->short_name) : fmt::format("Instance ID {}", instance_id),
min_status,
max_status
)
);
}
/**
* @param console
@@ -973,17 +1319,20 @@ void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer>& console)
console->RegisterCall("api", 200, "api", std::bind(ConsoleApi, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("auction", 50, "auction [message]", std::bind(ConsoleAuction, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("broadcast", 50, "broadcast [message]", std::bind(ConsoleBroadcast, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("czcast", 50, "czcast [type] [identifier] [spell_id]", std::bind(ConsoleCrossZoneCastSpell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("czmove", 50, "czmove [type] [identifier] [instance_id|zone_short_name] - instance_id and zone_short_name are interchangeable", std::bind(ConsoleCrossZoneMove, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("echo", 50, "echo [on/off]", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("emote", 50, "emote [zonename or charname or world] [type] [message]", std::bind(ConsoleEmote, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("flag", 200, "flag [status] [accountname]", std::bind(ConsoleFlag, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("gmsay", 50, "gmsay [message]", std::bind(ConsoleGMSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("guildsay", 50, "guildsay [Character Name] [Guild ID] [Message]", std::bind(ConsoleGuildSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("iplookup", 50, "IPLookup [name]", std::bind(ConsoleIpLookup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("iplookup", 50, "iplookup [name]", std::bind(ConsoleIpLookup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("kick", 150, "kick [charname]", std::bind(ConsoleKick, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("lock", 150, "lock", std::bind(ConsoleLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("lsreconnect", 50, "LSReconnect", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("md5", 50, "md5", std::bind(ConsoleMd5, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("ooc", 50, "ooc [message]", std::bind(ConsoleOOC, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("ping", 50, "ping", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("reloadworld", 200, "reloadworld", std::bind(ConsoleReloadWorld, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("reloadzonequests", 200, "reloadzonequests [zone_short_name]", std::bind(ConsoleReloadZoneQuests, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("setpass", 200, "setpass [account_name] [new_password]", std::bind(ConsoleSetPass, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
@@ -995,10 +1344,12 @@ void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer>& console)
console->RegisterCall("who", 50, "who", std::bind(ConsoleWho, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("whoami", 50, "whoami", std::bind(ConsoleWhoami, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("worldshutdown", 200, "worldshutdown", std::bind(ConsoleWorldShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("wwcast", 50, "wwcast [spell_id] [min_status] [max_status] - min_status and max_status are optional", std::bind(ConsoleWorldWideCastSpell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("wwmove", 50, "wwmove [instance_id|zone_short_name] [min_status] [max_status] - min_status and max_status are optional, instance_id and zone_short_name are interchangeable", std::bind(ConsoleWorldWideMove, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zonebootup", 150, "zonebootup [zone_server_id] [zone_short_name]", std::bind(ConsoleZoneBootup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zonelock", 150, "zonelock [list|lock|unlock] [zone_short_name]", std::bind(ConsoleZoneLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zoneshutdown", 150, "zoneshutdown [zone_short_name or zone_server_id]", std::bind(ConsoleZoneShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zonestatus", 50, "zonestatus", std::bind(ConsoleZoneStatus, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));console->RegisterCall("ping", 50, "ping", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("zonestatus", 50, "zonestatus", std::bind(ConsoleZoneStatus, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("quit", 50, "quit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
console->RegisterCall("exit", 50, "exit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
}
+1
View File
@@ -146,6 +146,7 @@ std::vector<Reload> reload_types = {
Reload{.command = "merchants", .opcode = ServerOP_ReloadMerchants, .desc = "Merchants"},
Reload{.command = "npc_emotes", .opcode = ServerOP_ReloadNPCEmotes, .desc = "NPC Emotes"},
Reload{.command = "objects", .opcode = ServerOP_ReloadObjects, .desc = "Objects"},
Reload{.command = "opcodes", .opcode = ServerOP_ReloadOpcodes, .desc = "Opcodes"},
Reload{.command = "perl_export", .opcode = ServerOP_ReloadPerlExportSettings, .desc = "Perl Event Export Settings"},
Reload{.command = "rules", .opcode = ServerOP_ReloadRules, .desc = "Rules"},
Reload{.command = "static", .opcode = ServerOP_ReloadStaticZoneData, .desc = "Static Zone Data"},
+8
View File
@@ -20,6 +20,10 @@ void WorldserverCLI::CommandHandler(int argc, char **argv)
/**
* Register commands
*/
function_map["bots:enable"] = &WorldserverCLI::BotsEnable;
function_map["bots:disable"] = &WorldserverCLI::BotsDisable;
function_map["mercs:enable"] = &WorldserverCLI::MercsEnable;
function_map["mercs:disable"] = &WorldserverCLI::MercsDisable;
function_map["world:version"] = &WorldserverCLI::Version;
function_map["character:copy-character"] = &WorldserverCLI::CopyCharacter;
function_map["database:version"] = &WorldserverCLI::DatabaseVersion;
@@ -37,6 +41,10 @@ void WorldserverCLI::CommandHandler(int argc, char **argv)
EQEmuCommand::HandleMenu(function_map, cmd, argc, argv);
}
#include "cli/bots_enable.cpp"
#include "cli/bots_disable.cpp"
#include "cli/mercs_enable.cpp"
#include "cli/mercs_disable.cpp"
#include "cli/database_concurrency.cpp"
#include "cli/copy_character.cpp"
#include "cli/database_dump.cpp"
+4
View File
@@ -7,6 +7,10 @@
class WorldserverCLI {
public:
static void CommandHandler(int argc, char **argv);
static void BotsEnable(int argc, char **argv, argh::parser &cmd, std::string &description);
static void BotsDisable(int argc, char **argv, argh::parser &cmd, std::string &description);
static void MercsEnable(int argc, char **argv, argh::parser &cmd, std::string &description);
static void MercsDisable(int argc, char **argv, argh::parser &cmd, std::string &description);
static void Version(int argc, char **argv, argh::parser &cmd, std::string &description);
static void CopyCharacter(int argc, char **argv, argh::parser &cmd, std::string &description);
static void DatabaseVersion(int argc, char **argv, argh::parser &cmd, std::string &description);
+5
View File
@@ -45,6 +45,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/content/world_content_service.h"
#include "../common/repositories/player_event_logs_repository.h"
#include "../common/events/player_event_logs.h"
#include "../common/patches/patches.h"
extern ClientList client_list;
extern GroupLFPList LFPGroupList;
@@ -1296,6 +1297,10 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
QSLink.SendPacket(pack);
break;
}
case ServerOP_ReloadOpcodes: {
ReloadAllPatches();
break;
}
case ServerOP_CZDialogueWindow:
case ServerOP_CZLDoNUpdate:
case ServerOP_CZMarquee:
-1
View File
@@ -228,7 +228,6 @@ SET(zone_headers
lua_stat_bonuses.h
map.h
masterentity.h
message.h
merc.h
mob.h
mob_movement_manager.h
+2 -2
View File
@@ -1320,7 +1320,7 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
timer_duration = 0;
}
if (!IsCastWhileInvis(rank->spell))
if (!IsCastWhileInvisibleSpell(rank->spell))
CommonBreakInvisible();
if (spells[rank->spell].sneak && (!hidden || (hidden && (Timer::GetCurrentTime() - tmHidden) < 4000))) {
@@ -1333,7 +1333,7 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
target_id = GetPetID();
// extra handling for cast_not_standing spells
if (!IgnoreCastingRestriction(rank->spell)) {
if (!IsCastNotStandingSpell(rank->spell)) {
if (GetAppearance() == eaSitting) // we need to stand!
SetAppearance(eaStanding, false);
+3 -15
View File
@@ -21,22 +21,10 @@
#include "masterentity.h"
#include "aa_ability.h"
AA::Rank *AA::Ability::GetMaxRank() {
if(!first)
return nullptr;
Rank *current = first;
while(current->next) {
current = current->next;
}
return current;
}
AA::Rank *AA::Ability::GetRankByPointsSpent(int current_level) {
if(current_level == 0)
return nullptr;
if(!first)
return nullptr;
@@ -65,6 +53,6 @@ int AA::Ability::GetMaxLevel(Mob *who) {
max_level++;
current = current->next;
}
return max_level;
}
}
-1
View File
@@ -37,7 +37,6 @@ public:
Ability() { }
~Ability() { }
Rank *GetMaxRank();
Rank *GetRankByPointsSpent(int current_level);
int GetMaxLevel(Mob *who);
+1 -1
View File
@@ -1161,7 +1161,7 @@ bool Mob::CheckLosFN(glm::vec3 posWatcher, float sizeWatcher, glm::vec3 posTarge
//offensive spell aggro
int32 Mob::CheckAggroAmount(uint16 spell_id, Mob *target, bool isproc)
{
if (NoDetrimentalSpellAggro(spell_id))
if (IsNoDetrimentalSpellAggroSpell(spell_id))
return 0;
int32 AggroAmount = 0;
+15 -7
View File
@@ -160,7 +160,7 @@ int Mob::compute_tohit(EQ::skills::SkillType skillinuse)
if (IsNPC())
tohit += CastToNPC()->GetAccuracyRating();
if (IsClient()) {
double reduction = CastToClient()->m_pp.intoxication / 2.0;
double reduction = CastToClient()->GetIntoxication() / 2.0;
if (reduction > 20.0) {
reduction = std::min((110 - reduction) / 100.0, 1.0);
tohit = reduction * static_cast<double>(tohit);
@@ -256,7 +256,7 @@ int Mob::compute_defense()
defense += CastToNPC()->GetAvoidanceRating();
if (IsClient()) {
double reduction = CastToClient()->m_pp.intoxication / 2.0;
double reduction = CastToClient()->GetIntoxication() / 2.0;
if (reduction > 20.0) {
reduction = std::min((110 - reduction) / 100.0, 1.0);
defense = reduction * static_cast<double>(defense);
@@ -2958,7 +2958,7 @@ void Mob::AddToHateList(Mob* other, int64 hate /*= 0*/, int64 damage /*= 0*/, bo
if (GetSpecialAbility(IMMUNE_AGGRO_CLIENT) && other->IsClient())
return;
if (IsValidSpell(spell_id) && NoDetrimentalSpellAggro(spell_id))
if (IsValidSpell(spell_id) && IsNoDetrimentalSpellAggroSpell(spell_id))
return;
if (other == myowner)
@@ -4447,11 +4447,19 @@ void Mob::HealDamage(uint64 amount, Mob* caster, uint16 spell_id)
}
}
else { // normal heals
FilteredMessageString(caster, Chat::NonMelee, FilterSpellDamage,
YOU_HEALED, caster->GetCleanName(), itoa(acthealed));
// Message to caster
if (caster->IsClient()) {
caster->FilteredMessageString(caster, Chat::NonMelee,
FilterSpellDamage, YOU_HEAL, GetCleanName(),
itoa(acthealed));
}
caster->FilteredMessageString(caster, Chat::NonMelee, FilterSpellDamage,
YOU_HEAL, GetCleanName(), itoa(acthealed));
// Message to target
if (IsClient() && caster != this) {
FilteredMessageString(caster, Chat::NonMelee,
FilterSpellDamage, YOU_HEALED, caster->GetCleanName(),
itoa(acthealed));
}
}
} else if (
CastToClient()->GetFilter(FilterHealOverTime) != FilterShowSelfOnly ||
+9 -20
View File
@@ -146,18 +146,7 @@ void Mob::CalcItemBonuses(StatBonuses* b) {
int16 i;
for (i = EQ::invslot::BONUS_BEGIN; i <= EQ::invslot::BONUS_SKILL_END; i++) {
const EQ::ItemInstance* inst = nullptr;
if (IsOfClientBotMerc()) {
inst = GetInv().GetItem(i);
} else {
const auto* item = CastToNPC()->GetItem(i);
if (!item) {
continue;
}
inst = database.CreateItem(item->item_id);
}
const EQ::ItemInstance* inst = GetInv().GetItem(i);
if (!inst) {
continue;
}
@@ -5959,26 +5948,26 @@ void Mob::CalcHeroicBonuses(StatBonuses* newbon)
void Mob::SetHeroicWisBonuses(StatBonuses* n)
{
n->heroic_max_mana += IsWISCasterClass(GetClass()) ? GetHeroicWIS() * RuleR(Character, HeroicWisdomMultiplier) * 10 : 0;
n->heroic_mana_regen += IsWISCasterClass(GetClass()) ? GetHeroicWIS() * RuleR(Character, HeroicWisdomMultiplier) / 25 : 0;
n->heroic_max_mana += IsHeroicWISCasterClass(GetClass()) ? GetHeroicWIS() * RuleR(Character, HeroicWisdomMultiplier) * 10 : 0;
n->heroic_mana_regen += IsHeroicWISCasterClass(GetClass()) ? GetHeroicWIS() * RuleR(Character, HeroicWisdomMultiplier) / 25 : 0;
n->HealAmt += GetHeroicWIS() * RuleR(Character, HeroicWisdomIncreaseHealAmtMultiplier);
if (RuleB(Character, HeroicStatsUseDataBucketsToScale)) {
n->heroic_max_mana += IsWISCasterClass(GetClass()) ? GetHeroicWIS() * CheckHeroicBonusesDataBuckets(HeroicBonusBucket::WisMaxMana) * 10 : 0;
n->heroic_mana_regen += IsWISCasterClass(GetClass()) ? GetHeroicWIS() * CheckHeroicBonusesDataBuckets(HeroicBonusBucket::WisManaRegen) / 25 : 0;
n->heroic_max_mana += IsHeroicWISCasterClass(GetClass()) ? GetHeroicWIS() * CheckHeroicBonusesDataBuckets(HeroicBonusBucket::WisMaxMana) * 10 : 0;
n->heroic_mana_regen += IsHeroicWISCasterClass(GetClass()) ? GetHeroicWIS() * CheckHeroicBonusesDataBuckets(HeroicBonusBucket::WisManaRegen) / 25 : 0;
n->HealAmt += GetHeroicWIS() * CheckHeroicBonusesDataBuckets(HeroicBonusBucket::WisHealAmt);
}
}
void Mob::SetHeroicIntBonuses(StatBonuses* n)
{
n->heroic_max_mana += IsINTCasterClass(GetClass()) ? GetHeroicINT() * RuleR(Character, HeroicIntelligenceMultiplier) * 10 : 0;
n->heroic_mana_regen += IsINTCasterClass(GetClass()) ? GetHeroicINT() * RuleR(Character, HeroicIntelligenceMultiplier) / 25 : 0;
n->heroic_max_mana += IsHeroicINTCasterClass(GetClass()) ? GetHeroicINT() * RuleR(Character, HeroicIntelligenceMultiplier) * 10 : 0;
n->heroic_mana_regen += IsHeroicINTCasterClass(GetClass()) ? GetHeroicINT() * RuleR(Character, HeroicIntelligenceMultiplier) / 25 : 0;
n->SpellDmg += GetHeroicINT() * RuleR(Character, HeroicIntelligenceIncreaseSpellDmgMultiplier);
if (RuleB(Character, HeroicStatsUseDataBucketsToScale)) {
n->heroic_max_mana += IsINTCasterClass(GetClass()) ? GetHeroicINT() * CheckHeroicBonusesDataBuckets(HeroicBonusBucket::IntMaxMana) * 10 : 0;
n->heroic_mana_regen += IsINTCasterClass(GetClass()) ? GetHeroicINT() * CheckHeroicBonusesDataBuckets(HeroicBonusBucket::IntManaRegen) / 25 : 0;
n->heroic_max_mana += IsHeroicINTCasterClass(GetClass()) ? GetHeroicINT() * CheckHeroicBonusesDataBuckets(HeroicBonusBucket::IntMaxMana) * 10 : 0;
n->heroic_mana_regen += IsHeroicINTCasterClass(GetClass()) ? GetHeroicINT() * CheckHeroicBonusesDataBuckets(HeroicBonusBucket::IntManaRegen) / 25 : 0;
n->SpellDmg += GetHeroicINT() * CheckHeroicBonusesDataBuckets(HeroicBonusBucket::IntSpellDmg);
}
}
+4 -4
View File
@@ -259,7 +259,7 @@ Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double to
const SPDat_Spell_Struct& spell = spells[buffs[j1].spellid];
if (int NimbusEffect = GetNimbusEffect(buffs[j1].spellid); NimbusEffect && !IsNimbusEffectActive(NimbusEffect)) {
if (int NimbusEffect = GetSpellNimbusEffect(buffs[j1].spellid); NimbusEffect && !IsNimbusEffectActive(NimbusEffect)) {
SendSpellEffect(NimbusEffect, 500, 0, 1, 3000, true);
}
@@ -4890,7 +4890,7 @@ void Bot::DoSpecialAttackDamage(Mob *who, EQ::skills::SkillType skill, int32 max
if (botweapon->ItemType == EQ::item::ItemTypeShield)
hate += botweapon->AC;
hate = (hate * (100 + GetFuriousBash(botweapon->Focus.Effect)) / 100);
hate = (hate * (100 + GetSpellFuriousBash(botweapon->Focus.Effect)) / 100);
}
}
@@ -5536,7 +5536,7 @@ int32 Bot::GetActSpellDuration(uint16 spell_id, int32 duration) {
increase += 20;
}
if (IsMezSpell(spell_id))
if (IsMesmerizeSpell(spell_id))
tic_inc += GetAA(aaMesmerizationMastery);
return (((duration * increase) / 100) + tic_inc);
@@ -6326,7 +6326,7 @@ void Bot::CalcRestState() {
for (unsigned int j = 0; j < buff_count; j++) {
if (IsValidSpell(buffs[j].spellid)) {
if (IsDetrimentalSpell(buffs[j].spellid) && (buffs[j].ticsremaining > 0))
if (!DetrimentalSpellAllowsRest(buffs[j].spellid))
if (!IsRestAllowedSpell(buffs[j].spellid))
return;
}
}
+19 -19
View File
@@ -110,7 +110,7 @@ bool Bot::BotCastSong(Mob* tar, uint8 botLevel) {
continue;
if (!CheckSpellRecastTimers(this, iter.SpellIndex))
continue;
if (!IsSpellUsableThisZoneType(iter.SpellId, zone->GetZoneType()))
if (!IsSpellUsableInThisZoneType(iter.SpellId, zone->GetZoneType()))
continue;
switch (spells[iter.SpellId].target_type) {
case ST_AEBard:
@@ -144,7 +144,7 @@ bool Bot::BotCastCombatSong(Mob* tar, uint8 botLevel) {
continue;
if (!CheckSpellRecastTimers(this, iter.SpellIndex))
continue;
if (!IsSpellUsableThisZoneType(iter.SpellId, zone->GetZoneType()))
if (!IsSpellUsableInThisZoneType(iter.SpellId, zone->GetZoneType()))
continue;
switch (spells[iter.SpellId].target_type) {
case ST_AEBard:
@@ -176,7 +176,7 @@ bool Bot::BotCastHateReduction(Mob* tar, uint8 botLevel, const BotSpell& botSpel
continue;
if (!CheckSpellRecastTimers(this, iter.SpellIndex))
continue;
if (!IsSpellUsableThisZoneType(iter.SpellId, zone->GetZoneType()))
if (!IsSpellUsableInThisZoneType(iter.SpellId, zone->GetZoneType()))
continue;
if (spells[iter.SpellId].target_type != ST_Target)
continue;
@@ -262,7 +262,7 @@ bool Bot::BotCastDebuff(Mob* tar, uint8 botLevel, BotSpell& botSpell, bool check
bool casted_spell = false;
if ((tar->GetHPRatio() <= 99.0f) && (tar->GetHPRatio() > 20.0f))
{
if (!checked_los && !CheckLosFN(tar)) {
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
return casted_spell;
}
@@ -296,7 +296,7 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
bool casted_spell = false;
if (tar->GetHPRatio() <= 99.0f) {
if (!checked_los && !CheckLosFN(tar)) {
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
return casted_spell;
}
@@ -316,7 +316,7 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
continue;
}
if (!IsSpellUsableThisZoneType(iter.SpellId, zone->GetZoneType())) {
if (!IsSpellUsableInThisZoneType(iter.SpellId, zone->GetZoneType())) {
continue;
}
@@ -387,7 +387,7 @@ bool Bot::BotCastDOT(Mob* tar, uint8 botLevel, const BotSpell& botSpell, const b
bool casted_spell = false;
if ((tar->GetHPRatio() <= 98.0f) && (tar->DontDotMeBefore() < Timer::GetCurrentTime()) && (tar->GetHPRatio() > 15.0f)) {
if (!checked_los && !CheckLosFN(tar)) {
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
return casted_spell;
}
@@ -470,7 +470,7 @@ bool Bot::BotCastDOT(Mob* tar, uint8 botLevel, const BotSpell& botSpell, const b
bool Bot::BotCastSnare(Mob* tar, uint8 botLevel, BotSpell& botSpell, const bool& checked_los, uint32 iSpellTypes) {
bool casted_spell = false;
if (tar->DontSnareMeBefore() < Timer::GetCurrentTime()) {
if (!checked_los && !CheckLosFN(tar)) {
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
return casted_spell;
}
@@ -501,7 +501,7 @@ bool Bot::BotCastSnare(Mob* tar, uint8 botLevel, BotSpell& botSpell, const bool&
bool Bot::BotCastLifetap(Mob* tar, uint8 botLevel, BotSpell& botSpell, const bool& checked_los, uint32 iSpellTypes) {
bool casted_spell = false;
if (GetHPRatio() < 90.0f) {
if (!checked_los && !CheckLosFN(tar)) {
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
return casted_spell;
}
@@ -582,7 +582,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
if (
((IsEffectInSpell(s.SpellId, SE_Levitate) && !zone->CanLevitate()) ||
(IsEffectInSpell(s.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) &&
(botClass != BARD || !IsSpellUsableThisZoneType(s.SpellId, zone->GetZoneType()))
(botClass != BARD || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
) {
continue;
}
@@ -714,7 +714,7 @@ bool Bot::BotCastDispel(Mob* tar, BotSpell& botSpell, uint32 iSpellTypes, const
bool casted_spell = false;
if (tar->GetHPRatio() > 95.0f) {
if (!checked_los && !CheckLosFN(tar)) {
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
return casted_spell;
}
@@ -737,7 +737,7 @@ bool Bot::BotCastNuke(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
bool casted_spell = false;
if ((tar->GetHPRatio() <= 95.0f) || ((botClass == BARD) || (botClass == SHAMAN) || (botClass == ENCHANTER) || (botClass == PALADIN) || (botClass == SHADOWKNIGHT) || (botClass == WARRIOR)))
{
if (!checked_los && !CheckLosFN(tar)) {
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
return casted_spell;
}
@@ -892,7 +892,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
(IsEffectInSpell(s.SpellId, SE_Levitate) && !zone->CanLevitate()) ||
(IsEffectInSpell(s.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())
) &&
(botClass != BARD || !IsSpellUsableThisZoneType(s.SpellId, zone->GetZoneType()))
(botClass != BARD || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
) {
continue;
}
@@ -965,7 +965,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
bool Bot::BotCastRoot(Mob* tar, uint8 botLevel, uint32 iSpellTypes, BotSpell& botSpell, const bool& checked_los) {
bool casted_spell = false;
if (!tar->IsRooted() && tar->DontRootMeBefore() < Timer::GetCurrentTime()) {
if (!checked_los && !CheckLosFN(tar)) {
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
return casted_spell;
}
@@ -1189,7 +1189,7 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
bool Bot::BotCastMez(Mob* tar, uint8 botLevel, bool checked_los, BotSpell& botSpell, Raid* raid) {
bool casted_spell = false;
if (!checked_los && !CheckLosFN(tar)) {
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
return false;
}
@@ -1902,7 +1902,7 @@ std::list<BotSpell> Bot::GetBotSpellsForSpellEffect(Bot* botCaster, int spellEff
continue;
}
if (IsEffectInSpell(botSpellList[i].spellid, spellEffect) || GetTriggerSpellID(botSpellList[i].spellid, spellEffect)) {
if (IsEffectInSpell(botSpellList[i].spellid, spellEffect) || GetSpellTriggerSpellID(botSpellList[i].spellid, spellEffect)) {
BotSpell botSpell;
botSpell.SpellId = botSpellList[i].spellid;
botSpell.SpellIndex = i;
@@ -1940,7 +1940,7 @@ std::list<BotSpell> Bot::GetBotSpellsForSpellEffectAndTargetType(Bot* botCaster,
if (
(
IsEffectInSpell(botSpellList[i].spellid, spellEffect) ||
GetTriggerSpellID(botSpellList[i].spellid, spellEffect)
GetSpellTriggerSpellID(botSpellList[i].spellid, spellEffect)
) &&
spells[botSpellList[i].spellid].target_type == targetType
) {
@@ -2313,7 +2313,7 @@ BotSpell Bot::GetBestBotSpellForMez(Bot* botCaster) {
for (std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if (
IsMezSpell(botSpellListItr->SpellId) &&
IsMesmerizeSpell(botSpellListItr->SpellId) &&
CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)
) {
result.SpellId = botSpellListItr->SpellId;
@@ -2388,7 +2388,7 @@ BotSpell Bot::GetBestBotSpellForDiseaseBasedSlow(Bot* botCaster) {
Mob* Bot::GetFirstIncomingMobToMez(Bot* botCaster, BotSpell botSpell) {
Mob* result = 0;
if (botCaster && IsMezSpell(botSpell.SpellId)) {
if (botCaster && IsMesmerizeSpell(botSpell.SpellId)) {
std::list<NPC*> npc_list;
entity_list.GetNPCList(npc_list);
+78 -16
View File
@@ -656,10 +656,10 @@ bool Client::Save(uint8 iCommitNow) {
/* Save Character Currency */
database.SaveCharacterCurrency(CharacterID(), &m_pp);
/* Save Current Bind Points */
for (int i = 0; i < 5; i++)
if (m_pp.binds[i].zone_id)
database.SaveCharacterBindPoint(CharacterID(), m_pp.binds[i], i);
// save character binds
// this may not need to be called in Save() but it's here for now
// to maintain the current behavior
database.SaveCharacterBinds(this);
/* Save Character Buffs */
database.SaveBuffs(this);
@@ -713,7 +713,7 @@ bool Client::Save(uint8 iCommitNow) {
p_timers.Store(&database);
database.SaveCharacterTribute(CharacterID(), &m_pp);
database.SaveCharacterTribute(this);
SaveTaskState(); /* Save Character Task */
LogFood("Client::Save - hunger_level: [{}] thirst_level: [{}]", m_pp.hunger_level, m_pp.thirst_level);
@@ -908,8 +908,8 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
// Garble the message based on drunkness
if (m_pp.intoxication > 0 && !(RuleB(Chat, ServerWideOOC) && chan_num == ChatChannel_OOC) && !GetGM()) {
GarbleMessage(message, (int)(m_pp.intoxication / 3));
if (GetIntoxication() > 0 && !(RuleB(Chat, ServerWideOOC) && chan_num == ChatChannel_OOC) && !GetGM()) {
GarbleMessage(message, (int)(GetIntoxication() / 3));
language = 0; // No need for language when drunk
lang_skill = 100;
}
@@ -1062,7 +1062,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
if(!global_channel_timer.Check())
{
if(strlen(targetname) == 0)
ChannelMessageReceived(7, language, lang_skill, message, "discard"); //Fast typer or spammer??
ChannelMessageReceived(ChatChannel_Tell, language, lang_skill, message, "discard"); //Fast typer or spammer??
else
return;
}
@@ -2783,18 +2783,64 @@ void Client::GMKill() {
safe_delete(outapp);
}
void Client::MemorizeSpell(uint32 slot,uint32 spellid,uint32 scribing, uint32 reduction){
if (slot < 0 || slot >= EQ::spells::DynamicLookup(ClientVersion(), GetGM())->SpellbookSize)
void Client::MemorizeSpell(uint32 slot, uint32 spell_id, uint32 scribing, uint32 reduction){
if (
!EQ::ValueWithin(
slot,
0,
(EQ::spells::DynamicLookup(ClientVersion(), GetGM())->SpellbookSize - 1)
)
) {
return;
if ((spellid < 3 || spellid > EQ::spells::DynamicLookup(ClientVersion(), GetGM())->SpellIdMax) && spellid != 0xFFFFFFFF)
}
if (
!EQ::ValueWithin(
spell_id,
3,
EQ::spells::DynamicLookup(ClientVersion(), GetGM())->SpellIdMax
) &&
spell_id != UINT32_MAX
) {
return;
}
auto outapp = new EQApplicationPacket(OP_MemorizeSpell, sizeof(MemorizeSpell_Struct));
MemorizeSpell_Struct* mss=(MemorizeSpell_Struct*)outapp->pBuffer;
mss->scribing=scribing;
mss->slot=slot;
mss->spell_id=spellid;
auto* mss = (MemorizeSpell_Struct*) outapp->pBuffer;
mss->scribing = scribing;
mss->slot = slot;
mss->spell_id = spell_id;
mss->reduction = reduction;
outapp->priority = 5;
if (
parse->PlayerHasQuestSub(EVENT_SCRIBE_SPELL) ||
parse->PlayerHasQuestSub(EVENT_MEMORIZE_SPELL) ||
parse->PlayerHasQuestSub(EVENT_UNMEMORIZE_SPELL)
) {
const auto export_string = fmt::format("{} {}", slot, spell_id);
if (
scribing == ScribeSpellActions::Memorize &&
parse->PlayerHasQuestSub(EVENT_MEMORIZE_SPELL)
) {
parse->EventPlayer(EVENT_MEMORIZE_SPELL, this, export_string, 0);
} else if (
scribing == ScribeSpellActions::Unmemorize &&
parse->PlayerHasQuestSub(EVENT_UNMEMORIZE_SPELL)
) {
parse->EventPlayer(EVENT_UNMEMORIZE_SPELL, this, export_string, 0);
} else if (
scribing == ScribeSpellActions::Scribe &&
parse->PlayerHasQuestSub(EVENT_SCRIBE_SPELL)
) {
parse->EventPlayer(EVENT_SCRIBE_SPELL, this, export_string, 0);
}
}
QueuePacket(outapp);
safe_delete(outapp);
}
@@ -8340,6 +8386,11 @@ void Client::SetThirst(int32 in_thirst)
safe_delete(outapp);
}
void Client::SetIntoxication(int32 in_intoxication)
{
m_pp.intoxication = EQ::Clamp(in_intoxication, 0, 200);
}
void Client::SetConsumption(int32 in_hunger, int32 in_thirst)
{
EQApplicationPacket *outapp = nullptr;
@@ -9425,6 +9476,7 @@ void Client::ShowDevToolsMenu()
menu_reload_five += Saylink::Silent("#reload merchants", "Merchants");
menu_reload_five += " | " + Saylink::Silent("#reload npc_emotes", "NPC Emotes");
menu_reload_five += " | " + Saylink::Silent("#reload objects", "Objects");
menu_reload_five += " | " + Saylink::Silent("#reload opcodes", "Opcodes");
menu_reload_six += Saylink::Silent("#reload perl_export", "Perl Event Export Settings");
menu_reload_six += " | " + Saylink::Silent("#reload quest", "Quests");
@@ -11233,7 +11285,7 @@ void Client::ReconnectUCS()
{
EQApplicationPacket *outapp = nullptr;
std::string buffer;
std::string mail_key = database.GetMailKey(CharacterID(), true);
std::string mail_key = m_mail_key;
EQ::versions::UCSVersion connection_type = EQ::versions::ucsUnknown;
// chat server packet
@@ -11432,6 +11484,16 @@ void Client::SendReloadCommandMessages() {
).c_str()
);
auto opcodes_link = Saylink::Silent("#reload opcodes");
Message(
Chat::White,
fmt::format(
"Usage: {} - Reloads Opcodes globally",
opcodes_link
).c_str()
);
auto perl_export_link = Saylink::Silent("#reload perl_export");
Message(
+16 -3
View File
@@ -67,6 +67,7 @@ namespace EQ
#include "task_client_state.h"
#include "cheat_manager.h"
#include "../common/events/player_events.h"
#include "../common/data_verification.h"
#ifdef _WINDOWS
// since windows defines these within windef.h (which windows.h include)
@@ -306,7 +307,6 @@ public:
void ReturnTraderReq(const EQApplicationPacket* app,int16 traderitemcharges, uint32 itemid = 0);
void TradeRequestFailed(const EQApplicationPacket* app);
void BuyTraderItem(TraderBuy_Struct* tbs,Client* trader,const EQApplicationPacket* app);
void TraderUpdate(uint16 slot_id,uint32 trader_id);
void FinishTrade(Mob* with, bool finalizer = false, void* event_entry = nullptr, std::list<void*>* event_details = nullptr);
void SendZonePoints();
@@ -932,7 +932,7 @@ public:
inline uint32 GetAAPercent() const { return m_epp.perAA; }
void SetAATitle(std::string title);
void SetTitleSuffix(std::string suffix);
void MemorizeSpell(uint32 slot, uint32 spellid, uint32 scribing, uint32 reduction = 0);
void MemorizeSpell(uint32 slot, uint32 spell_id, uint32 scribing, uint32 reduction = 0);
// Item methods
void UseAugmentContainer(int container_slot);
@@ -966,6 +966,8 @@ public:
void DropItem(int16 slot_id, bool recurse = true);
void DropItemQS(EQ::ItemInstance* inst, bool pickup);
bool IsAugmentRestricted(uint8 item_type, uint32 augment_restriction);
int GetItemLinkHash(const EQ::ItemInstance* inst); // move to ItemData..or make use of the pre-calculated database field
void SendItemLink(const EQ::ItemInstance* inst, bool sendtoall=false);
@@ -993,6 +995,7 @@ public:
void SetThirst(int32 in_thirst);
void SetConsumption(int32 in_hunger, int32 in_thirst);
bool IsStarved() const { if (GetGM() || !RuleB(Character, EnableFoodRequirement) || !RuleB(Character, EnableHungerPenalties)) return false; return m_pp.hunger_level == 0 || m_pp.thirst_level == 0; }
int32 GetIntoxication() const { return m_pp.intoxication; }
bool CheckTradeLoreConflict(Client* other);
bool CheckTradeNonDroppable();
@@ -1500,6 +1503,8 @@ public:
bool GroupFollow(Client* inviter);
inline bool GetRunMode() const { return runmode; }
virtual bool CheckWaterAutoFireLoS(Mob* m);
void SendReloadCommandMessages();
void SendItemRecastTimer(int32 recast_type, uint32 recast_delay = 0, bool in_ignore_casting_requirement = false);
@@ -1582,6 +1587,7 @@ public:
void SetEnvironmentDamageModifier(int32 val) { environment_damage_modifier = val; }
inline bool GetInvulnerableEnvironmentDamage() const { return invulnerable_environment_damage; }
void SetInvulnerableEnvironmentDamage(bool val) { invulnerable_environment_damage = val; }
void SetIntoxication(int32 in_intoxication);
void ShowNumHits(); // work around function for numhits not showing on buffs
@@ -1637,6 +1643,7 @@ public:
PlayerEvent::PlayerEvent GetPlayerEvent();
void RecordKilledNPCEvent(NPC *n);
uint32 GetEXPForLevel(uint16 check_level);
protected:
friend class Mob;
void CalcEdibleBonuses(StatBonuses* newbon);
@@ -1812,7 +1819,6 @@ private:
bool temp_pvp;
void NPCSpawn(const Seperator* sep);
uint32 GetEXPForLevel(uint16 level);
void SendLogoutPackets();
void SendZoneInPackets();
@@ -2033,6 +2039,13 @@ private:
bool CanTradeFVNoDropItem();
void SendMobPositions();
void PlayerTradeEventLog(Trade *t, Trade *t2);
// full and partial mail key cache
std::string m_mail_key_full;
std::string m_mail_key;
public:
const std::string &GetMailKeyFull() const;
const std::string &GetMailKey() const;
};
#endif
+6 -6
View File
@@ -797,10 +797,10 @@ uint32 Client::CalcCurrentWeight()
int32 Client::CalcAlcoholPhysicalEffect()
{
if (m_pp.intoxication <= 55) {
if (GetIntoxication() <= 55) {
return 0;
}
return (m_pp.intoxication - 40) / 16;
return (GetIntoxication() - 40) / 16;
}
int32 Client::CalcSTR()
@@ -878,8 +878,8 @@ int32 Client::CalcINT()
int32 val = m_pp.INT + itembonuses.INT + spellbonuses.INT;
int32 mod = aabonuses.INT;
INT = val + mod;
if (m_pp.intoxication) {
int32 AlcINT = INT - (int32)((float)m_pp.intoxication / 200.0f * (float)INT) - 1;
if (GetIntoxication()) {
int32 AlcINT = INT - (int32)((float)GetIntoxication() / 200.0f * (float)INT) - 1;
if ((AlcINT < (int)(0.2 * INT))) {
INT = (int)(0.2f * (float)INT);
}
@@ -902,8 +902,8 @@ int32 Client::CalcWIS()
int32 val = m_pp.WIS + itembonuses.WIS + spellbonuses.WIS;
int32 mod = aabonuses.WIS;
WIS = val + mod;
if (m_pp.intoxication) {
int32 AlcWIS = WIS - (int32)((float)m_pp.intoxication / 200.0f * (float)WIS) - 1;
if (GetIntoxication()) {
int32 AlcWIS = WIS - (int32)((float)GetIntoxication() / 200.0f * (float)WIS) - 1;
if ((AlcWIS < (int)(0.2 * WIS))) {
WIS = (int)(0.2f * (float)WIS);
}
+185 -188
View File
@@ -656,7 +656,7 @@ void Client::CompleteConnect()
const SPDat_Spell_Struct &spell = spells[buffs[j1].spellid];
int NimbusEffect = GetNimbusEffect(buffs[j1].spellid);
int NimbusEffect = GetSpellNimbusEffect(buffs[j1].spellid);
if (NimbusEffect) {
if (!IsNimbusEffectActive(NimbusEffect))
SendSpellEffect(NimbusEffect, 500, 0, 1, 3000, true);
@@ -721,17 +721,17 @@ void Client::CompleteConnect()
case SE_AddMeleeProc:
case SE_WeaponProc:
{
AddProcToWeapon(GetProcID(buffs[j1].spellid, x1), false, 100 + spells[buffs[j1].spellid].limit_value[x1], buffs[j1].spellid, buffs[j1].casterlevel, GetProcLimitTimer(buffs[j1].spellid, ProcType::MELEE_PROC));
AddProcToWeapon(GetProcID(buffs[j1].spellid, x1), false, 100 + spells[buffs[j1].spellid].limit_value[x1], buffs[j1].spellid, buffs[j1].casterlevel, GetSpellProcLimitTimer(buffs[j1].spellid, ProcType::MELEE_PROC));
break;
}
case SE_DefensiveProc:
{
AddDefensiveProc(GetProcID(buffs[j1].spellid, x1), 100 + spells[buffs[j1].spellid].limit_value[x1], buffs[j1].spellid, GetProcLimitTimer(buffs[j1].spellid, ProcType::DEFENSIVE_PROC));
AddDefensiveProc(GetProcID(buffs[j1].spellid, x1), 100 + spells[buffs[j1].spellid].limit_value[x1], buffs[j1].spellid, GetSpellProcLimitTimer(buffs[j1].spellid, ProcType::DEFENSIVE_PROC));
break;
}
case SE_RangedProc:
{
AddRangedProc(GetProcID(buffs[j1].spellid, x1), 100 + spells[buffs[j1].spellid].limit_value[x1], buffs[j1].spellid, GetProcLimitTimer(buffs[j1].spellid, ProcType::RANGED_PROC));
AddRangedProc(GetProcID(buffs[j1].spellid, x1), 100 + spells[buffs[j1].spellid].limit_value[x1], buffs[j1].spellid, GetSpellProcLimitTimer(buffs[j1].spellid, ProcType::RANGED_PROC));
break;
}
}
@@ -1265,7 +1265,13 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
database.LoadCharacterDisciplines(cid, &m_pp); /* Load Character Disciplines */
database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
database.LoadCharacterTribute(cid, &m_pp); /* Load CharacterTribute */
database.LoadCharacterTribute(this); /* Load CharacterTribute */
// this pattern is strange
// this is remnants of the old way of doing things
auto mail_keys = database.GetMailKey(CharacterID());
m_mail_key_full = mail_keys.mail_key_full;
m_mail_key = mail_keys.mail_key;
/* Load AdventureStats */
AdventureStats_Struct as;
@@ -1309,7 +1315,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
/* If we can maintain intoxication across zones, check for it */
if (!RuleB(Character, MaintainIntoxicationAcrossZones))
m_pp.intoxication = 0;
SetIntoxication(0);
strcpy(name, m_pp.name);
strcpy(lastname, m_pp.last_name);
@@ -1508,30 +1514,31 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
}
if (group) {
// If the group leader is not set, pull the group leader infomrmation from the database.
if (!group->GetLeader()) {
char ln[64];
char MainTankName[64];
char AssistName[64];
char PullerName[64];
char NPCMarkerName[64];
char mentoree_name[64];
int mentor_percent;
GroupLeadershipAA_Struct GLAA;
memset(ln, 0, 64);
database.GetGroupLeadershipInfo(group->GetID(), ln, MainTankName, AssistName, PullerName, NPCMarkerName, mentoree_name, &mentor_percent, &GLAA);
Client *c = entity_list.GetClientByName(ln);
if (c)
group->SetLeader(c);
group->SetMainTank(MainTankName);
group->SetMainAssist(AssistName);
group->SetPuller(PullerName);
group->SetNPCMarker(NPCMarkerName);
group->SetGroupAAs(&GLAA);
group->SetGroupMentor(mentor_percent, mentoree_name);
}
char ln[64];
char MainTankName[64];
char AssistName[64];
char PullerName[64];
char NPCMarkerName[64];
char mentoree_name[64];
int mentor_percent;
GroupLeadershipAA_Struct GLAA;
memset(ln, 0, 64);
database.GetGroupLeadershipInfo(group->GetID(), ln, MainTankName, AssistName, PullerName, NPCMarkerName, mentoree_name, &mentor_percent, &GLAA);
group->LearnMembers();
if (!group->GetLeader()) {
Client *c = entity_list.GetClientByName(ln);
if (c) {
group->SetLeader(c);
}
}
group->SetMainTank(MainTankName);
group->SetMainAssist(AssistName);
group->SetPuller(PullerName);
group->SetNPCMarker(NPCMarkerName);
group->SetGroupAAs(&GLAA);
group->SetGroupMentor(mentor_percent, mentoree_name);
JoinGroupXTargets(group);
group->UpdatePlayer(this);
LFG = false;
@@ -5568,10 +5575,8 @@ void Client::Handle_OP_DeleteItem(const EQApplicationPacket *app)
if (IntoxicationIncrease < 0)
IntoxicationIncrease = 1;
m_pp.intoxication += IntoxicationIncrease;
SetIntoxication(GetIntoxication()+IntoxicationIncrease);
if (m_pp.intoxication > 200)
m_pp.intoxication = 200;
}
DeleteItemInInventory(alc->from_slot, 1);
@@ -6466,27 +6471,28 @@ void Client::Handle_OP_GMFind(const EQApplicationPacket *app)
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /find"});
return;
}
if (app->size != sizeof(GMSummon_Struct)) {
LogError("Wrong size: OP_GMFind, size=[{}], expected [{}]", app->size, sizeof(GMSummon_Struct));
if (app->size != sizeof(GMFind_Struct)) {
LogError("Wrong size: OP_GMFind, size=[{}], expected [{}]", app->size, sizeof(GMFind_Struct));
return;
}
//Break down incoming
GMSummon_Struct* request = (GMSummon_Struct*)app->pBuffer;
auto* request = (GMFind_Struct*) app->pBuffer;
//Create a new outgoing
auto outapp = new EQApplicationPacket(OP_GMFind, sizeof(GMSummon_Struct));
GMSummon_Struct* foundplayer = (GMSummon_Struct*)outapp->pBuffer;
auto outapp = new EQApplicationPacket(OP_GMFind, sizeof(GMFind_Struct));
auto* foundplayer = (GMFind_Struct*) outapp->pBuffer;
//Copy the constants
strcpy(foundplayer->charname, request->charname);
strcpy(foundplayer->gmname, request->gmname);
//Check if the NPC exits intrazone...
Mob* gt = entity_list.GetMob(request->charname);
if (gt != 0) {
auto* gt = entity_list.GetMob(request->charname);
if (gt) {
foundplayer->success = 1;
foundplayer->x = (int32)gt->GetX();
foundplayer->y = (int32)gt->GetY();
foundplayer->z = (int32)gt->GetZ();
foundplayer->zoneID = zone->GetZoneID();
foundplayer->x = gt->GetX();
foundplayer->y = gt->GetY();
foundplayer->z = gt->GetZ();
foundplayer->zoneID = zone->GetZoneID();
}
//Send the packet...
FastQueuePacket(&outapp);
@@ -9227,7 +9233,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
return;
}
if (i == 0) {
if (!IsCastWhileInvis(item->Click.Effect)) {
if (!IsCastWhileInvisibleSpell(item->Click.Effect)) {
CommonBreakInvisible(); // client can't do this for us :(
}
if (GetClass() == BARD){
@@ -9299,7 +9305,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
}
if (i == 0) {
if (!IsCastWhileInvis(augitem->Click.Effect)) {
if (!IsCastWhileInvisibleSpell(augitem->Click.Effect)) {
CommonBreakInvisible(); // client can't do this for us :(
}
if (GetClass() == BARD) {
@@ -11464,7 +11470,7 @@ void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
if (EntityVariableExists(DIAWIND_RESPONSE_ONE_KEY)) {
response = GetEntityVariable(DIAWIND_RESPONSE_ONE_KEY);
if (!response.empty()) {
ChannelMessageReceived(8, 0, 100, response.c_str(), nullptr, true);
ChannelMessageReceived(ChatChannel_Say, 0, 100, response.c_str(), nullptr, true);
}
}
break;
@@ -11473,7 +11479,7 @@ void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
if (EntityVariableExists(DIAWIND_RESPONSE_TWO_KEY)) {
response = GetEntityVariable(DIAWIND_RESPONSE_TWO_KEY);
if (!response.empty()) {
ChannelMessageReceived(8, 0, 100, response.c_str(), nullptr, true);
ChannelMessageReceived(ChatChannel_Say, 0, 100, response.c_str(), nullptr, true);
}
}
break;
@@ -11679,7 +11685,7 @@ void Client::Handle_OP_QueryUCSServerStatus(const EQApplicationPacket *app)
EQApplicationPacket* outapp = nullptr;
std::string buffer;
std::string MailKey = database.GetMailKey(CharacterID(), true);
std::string MailKey = GetMailKey();
EQ::versions::UCSVersion ConnectionType = EQ::versions::ucsUnknown;
// chat server packet
@@ -14408,6 +14414,46 @@ void Client::Handle_OP_SwapSpell(const EQApplicationPacket *app)
}
void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
{
if (app->size != sizeof(ClientTarget_Struct)) {
LogError("OP size error: OP_TargetCommand expected:[{}] got:[{}]", sizeof(ClientTarget_Struct), app->size);
return;
}
// Locate and cache new target
ClientTarget_Struct* ct = (ClientTarget_Struct*)app->pBuffer;
bool can_target=false;
Mob *nt = entity_list.GetMob(ct->new_target);
if (nt) {
if (GetGM() || (!nt->IsInvisible(this) && (DistanceSquared(m_Position, nt->GetPosition()) <= TARGETING_RANGE*TARGETING_RANGE))) {
if (nt->GetBodyType() == BT_NoTarget2 ||
nt->GetBodyType() == BT_Special ||
nt->GetBodyType() == BT_NoTarget) {
can_target = false;
}
else {
can_target = true;
}
}
}
if (can_target) {
QueuePacket(app);
}
else {
MessageString(Chat::Red, DONT_SEE_TARGET);
auto outapp = new EQApplicationPacket(OP_TargetReject, sizeof(TargetReject_Struct));
outapp->pBuffer[0] = 0x2f;
outapp->pBuffer[1] = 0x01;
outapp->pBuffer[4] = 0x0d;
QueuePacket(outapp);
safe_delete(outapp);
}
}
void Client::Handle_OP_TargetMouse(const EQApplicationPacket *app)
{
if (app->size != sizeof(ClientTarget_Struct)) {
LogError("OP size error: OP_TargetMouse expected:[{}] got:[{}]", sizeof(ClientTarget_Struct), app->size);
@@ -14504,157 +14550,108 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
if (g && g->HasRole(this, RolePuller))
g->SetGroupPullerTarget(GetTarget());
// For /target, send reject or success packet
if (app->GetOpcode() == OP_TargetCommand) {
if (GetTarget() && !GetTarget()->CastToMob()->IsInvisible(this) && (DistanceSquared(m_Position, GetTarget()->GetPosition()) <= TARGETING_RANGE*TARGETING_RANGE || GetGM())) {
if (GetTarget()->GetBodyType() == BT_NoTarget2 || GetTarget()->GetBodyType() == BT_Special
|| GetTarget()->GetBodyType() == BT_NoTarget)
{
//Targeting something we shouldn't with /target
//but the client allows this without MQ so you don't flag it
auto outapp = new EQApplicationPacket(OP_TargetReject, sizeof(TargetReject_Struct));
outapp->pBuffer[0] = 0x2f;
outapp->pBuffer[1] = 0x01;
outapp->pBuffer[4] = 0x0d;
if (GetTarget())
{
SetTarget(nullptr);
}
QueuePacket(outapp);
safe_delete(outapp);
return;
}
QueuePacket(app);
GetTarget()->IsTargeted(1);
SendHPUpdate();
}
else
{
auto outapp = new EQApplicationPacket(OP_TargetReject, sizeof(TargetReject_Struct));
outapp->pBuffer[0] = 0x2f;
outapp->pBuffer[1] = 0x01;
outapp->pBuffer[4] = 0x0d;
if (GetTarget())
{
SetTarget(nullptr);
}
QueuePacket(outapp);
safe_delete(outapp);
}
}
else
if (GetTarget())
{
if (GetTarget())
if (GetGM())
{
if (GetGM())
{
GetTarget()->IsTargeted(1);
return;
}
else if (RuleB(Character, AllowMQTarget))
{
GetTarget()->IsTargeted(1);
return;
}
else if (cheat_manager.GetExemptStatus(Assist)) {
GetTarget()->IsTargeted(1);
cheat_manager.SetExemptStatus(Assist, false);
return;
}
else if (GetTarget()->IsClient())
{
//make sure this client is in our raid/group
GetTarget()->IsTargeted(1);
return;
}
else if (GetTarget()->GetBodyType() == BT_NoTarget2 || GetTarget()->GetBodyType() == BT_Special
|| GetTarget()->GetBodyType() == BT_NoTarget)
{
auto message = fmt::format(
"[{}] attempting to target something untargetable [{}] bodytype [{}]",
GetName(),
GetTarget()->GetName(),
(int) GetTarget()->GetBodyType()
);
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
GetTarget()->IsTargeted(1);
return;
}
else if (RuleB(Character, AllowMQTarget))
{
GetTarget()->IsTargeted(1);
return;
}
else if (cheat_manager.GetExemptStatus(Assist)) {
GetTarget()->IsTargeted(1);
cheat_manager.SetExemptStatus(Assist, false);
return;
}
else if (GetTarget()->IsClient())
{
//make sure this client is in our raid/group
GetTarget()->IsTargeted(1);
return;
}
else if (GetTarget()->GetBodyType() == BT_NoTarget2 || GetTarget()->GetBodyType() == BT_Special
|| GetTarget()->GetBodyType() == BT_NoTarget)
{
auto message = fmt::format(
"[{}] attempting to target something untargetable [{}] bodytype [{}]",
GetName(),
GetTarget()->GetName(),
(int) GetTarget()->GetBodyType()
);
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
SetTarget((Mob*)nullptr);
return;
}
else if (cheat_manager.GetExemptStatus(Port)) {
GetTarget()->IsTargeted(1);
return;
}
else if (cheat_manager.GetExemptStatus(Sense)) {
GetTarget()->IsTargeted(1);
cheat_manager.SetExemptStatus(Sense, false);
return;
}
else if (IsXTarget(GetTarget()))
SetTarget((Mob*)nullptr);
return;
}
else if (cheat_manager.GetExemptStatus(Port)) {
GetTarget()->IsTargeted(1);
return;
}
else if (cheat_manager.GetExemptStatus(Sense)) {
GetTarget()->IsTargeted(1);
cheat_manager.SetExemptStatus(Sense, false);
return;
}
else if (IsXTarget(GetTarget()))
{
GetTarget()->IsTargeted(1);
return;
}
else if (GetTarget()->IsPetOwnerClient())
{
GetTarget()->IsTargeted(1);
return;
}
else if (GetBindSightTarget())
{
if (DistanceSquared(GetBindSightTarget()->GetPosition(), GetTarget()->GetPosition()) > (zone->newzone_data.maxclip*zone->newzone_data.maxclip))
{
GetTarget()->IsTargeted(1);
return;
}
else if (GetTarget()->IsPetOwnerClient())
{
GetTarget()->IsTargeted(1);
return;
}
else if (GetBindSightTarget())
{
if (DistanceSquared(GetBindSightTarget()->GetPosition(), GetTarget()->GetPosition()) > (zone->newzone_data.maxclip*zone->newzone_data.maxclip))
if (DistanceSquared(m_Position, GetTarget()->GetPosition()) > (zone->newzone_data.maxclip*zone->newzone_data.maxclip))
{
if (DistanceSquared(m_Position, GetTarget()->GetPosition()) > (zone->newzone_data.maxclip*zone->newzone_data.maxclip))
{
auto message = fmt::format(
"[{}] attempting to target something beyond the clip plane of {:.2f} "
"units, from ({:.2f}, {:.2f}, {:.2f}) to {} ({:.2f}, {:.2f}, "
"{:.2f})",
GetName(),
(zone->newzone_data.maxclip * zone->newzone_data.maxclip), GetX(),
GetY(), GetZ(), GetTarget()->GetName(), GetTarget()->GetX(),
GetTarget()->GetY(), GetTarget()->GetZ());
auto message = fmt::format(
"[{}] attempting to target something beyond the clip plane of {:.2f} "
"units, from ({:.2f}, {:.2f}, {:.2f}) to {} ({:.2f}, {:.2f}, "
"{:.2f})",
GetName(),
(zone->newzone_data.maxclip * zone->newzone_data.maxclip), GetX(),
GetY(), GetZ(), GetTarget()->GetName(), GetTarget()->GetX(),
GetTarget()->GetY(), GetTarget()->GetZ());
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
SetTarget(nullptr);
return;
}
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
SetTarget(nullptr);
return;
}
}
else if (DistanceSquared(m_Position, GetTarget()->GetPosition()) > (zone->newzone_data.maxclip*zone->newzone_data.maxclip))
{
auto message = fmt::format(
"{} attempting to target something beyond the clip plane of {:.2f} "
"units, from ({:.2f}, {:.2f}, {:.2f}) to {} ({:.2f}, {:.2f}, {:.2f})",
GetName(),
(zone->newzone_data.maxclip * zone->newzone_data.maxclip),
GetX(),
GetY(),
GetZ(),
GetTarget()->GetName(),
GetTarget()->GetX(),
GetTarget()->GetY(),
GetTarget()->GetZ()
);
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
SetTarget(nullptr);
return;
}
GetTarget()->IsTargeted(1);
}
else if (DistanceSquared(m_Position, GetTarget()->GetPosition()) > (zone->newzone_data.maxclip*zone->newzone_data.maxclip))
{
auto message = fmt::format(
"{} attempting to target something beyond the clip plane of {:.2f} "
"units, from ({:.2f}, {:.2f}, {:.2f}) to {} ({:.2f}, {:.2f}, {:.2f})",
GetName(),
(zone->newzone_data.maxclip * zone->newzone_data.maxclip),
GetX(),
GetY(),
GetZ(),
GetTarget()->GetName(),
GetTarget()->GetX(),
GetTarget()->GetY(),
GetTarget()->GetZ()
);
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
SetTarget(nullptr);
return;
}
GetTarget()->IsTargeted(1);
}
return;
}
void Client::Handle_OP_TargetMouse(const EQApplicationPacket *app)
{
Handle_OP_TargetCommand(app);
}
void Client::Handle_OP_TaskHistoryRequest(const EQApplicationPacket *app)
{
+22 -6
View File
@@ -51,6 +51,7 @@
#include "zone.h"
#include "zonedb.h"
#include "../common/events/player_event_logs.h"
#include "water_map.h"
extern QueryServ* QServ;
extern Zone* zone;
@@ -336,7 +337,7 @@ bool Client::Process() {
if (ranged_timer.Check(false)) {
if (GetTarget() && (GetTarget()->IsNPC() || GetTarget()->IsClient()) && IsAttackAllowed(GetTarget())) {
if (GetTarget()->InFrontMob(this, GetTarget()->GetX(), GetTarget()->GetY())) {
if (CheckLosFN(GetTarget())) {
if (CheckLosFN(GetTarget()) && CheckWaterAutoFireLoS(GetTarget())) {
//client has built in los check, but auto fire does not.. done last.
RangedAttack(GetTarget());
if (CheckDoubleRangedAttack())
@@ -356,7 +357,7 @@ bool Client::Process() {
if (ranged_timer.Check(false)) {
if (GetTarget() && (GetTarget()->IsNPC() || GetTarget()->IsClient()) && IsAttackAllowed(GetTarget())) {
if (GetTarget()->InFrontMob(this, GetTarget()->GetX(), GetTarget()->GetY())) {
if (CheckLosFN(GetTarget())) {
if (CheckLosFN(GetTarget()) && CheckWaterAutoFireLoS(GetTarget())) {
//client has built in los check, but auto fire does not.. done last.
ThrowingAttack(GetTarget());
}
@@ -518,9 +519,9 @@ bool Client::Process() {
Save(0);
}
if (m_pp.intoxication > 0)
if (GetIntoxication() > 0)
{
--m_pp.intoxication;
SetIntoxication(GetIntoxication()-1);
CalcBonuses();
}
@@ -1035,7 +1036,7 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
BuffFadeNonPersistDeath();
}
int SpellEffectDescNum = GetSpellEffectDescNum(SpellID);
int SpellEffectDescNum = GetSpellEffectDescriptionNumber(SpellID);
// Rez spells with Rez effects have this DescNum (first is Titanium, second is 6.2 Client)
if(RuleB(Character, UseResurrectionSickness) && SpellEffectDescNum == 82 || SpellEffectDescNum == 39067) {
SetHP(GetMaxHP() / 5);
@@ -1968,7 +1969,7 @@ void Client::CalcRestState()
for (unsigned int j = 0; j < buff_count; j++) {
if(IsValidSpell(buffs[j].spellid)) {
if(IsDetrimentalSpell(buffs[j].spellid) && (buffs[j].ticsremaining > 0))
if(!DetrimentalSpellAllowsRest(buffs[j].spellid))
if(!IsRestAllowedSpell(buffs[j].spellid))
return;
}
}
@@ -2401,3 +2402,18 @@ void Client::SendGuildLFGuildStatus()
worldserver.SendPacket(pack);
safe_delete(pack);
}
bool Client::CheckWaterAutoFireLoS(Mob* m)
{
if (
!RuleB(Combat, WaterMatchRequiredForAutoFireLoS) ||
!zone->watermap
) {
return true;
}
return (
zone->watermap->InLiquid(GetPosition()) &&
zone->watermap->InLiquid(m->GetPosition())
);
}
-10
View File
@@ -71,13 +71,3 @@ float CombatRecord::GetHealedReceivedPerSecond() const
double time_in_combat = TimeInCombat();
return time_in_combat > 0 ? (m_heal_received / time_in_combat) : m_heal_received;
}
int64 CombatRecord::GetDamageReceived() const
{
return m_damage_received;
}
int64 CombatRecord::GetHealReceived() const
{
return m_heal_received;
}
-2
View File
@@ -12,8 +12,6 @@ public:
bool InCombat() const;
void ProcessHPEvent(int64 hp, int64 current_hp);
double TimeInCombat() const;
int64 GetDamageReceived() const;
int64 GetHealReceived() const;
float GetDamageReceivedPerSecond() const;
float GetHealedReceivedPerSecond() const;
private:
+5 -2
View File
@@ -131,6 +131,7 @@ int command_init(void)
command_add("emptyinventory", "Clears your or your target's entire inventory (Equipment, General, Bank, and Shared Bank)", AccountStatus::GMImpossible, command_emptyinventory) ||
command_add("enablerecipe", "[Recipe ID] - Enables a Recipe", AccountStatus::QuestTroupe, command_enablerecipe) ||
command_add("endurance", "Restores your or your target's endurance.", AccountStatus::Guide, command_endurance) ||
command_add("entityvariable", "[clear|delete|set|view] - Modify entity variables for yourself or your target", AccountStatus::GMAdmin, command_entityvariable) ||
command_add("exptoggle", "[Toggle] - Toggle your or your target's experience gain.", AccountStatus::QuestTroupe, command_exptoggle) ||
command_add("faction", "[Find (criteria | all ) | Review (criteria | all) | Reset (id)] - Resets Player's Faction", AccountStatus::QuestTroupe, command_faction) ||
command_add("factionassociation", "[factionid] [amount] - triggers a faction hits via association", AccountStatus::GMLeadAdmin, command_faction_association) ||
@@ -140,6 +141,7 @@ int command_init(void)
command_add("findaliases", "[Search Criteria]- Searches for available command aliases, by alias or command", AccountStatus::Player, command_findaliases) ||
command_add("findcharacter", "[Search Criteria] - Search for a character", AccountStatus::Guide, command_findcharacter) ||
command_add("findclass", "[Search Criteria] - Search for a class", AccountStatus::Guide, command_findclass) ||
command_add("findcurrency", "[Search Criteria] - Search for an alternate currency", AccountStatus::Guide, command_findcurrency) ||
command_add("findfaction", "[Search Criteria] - Search for a faction", AccountStatus::Guide, command_findfaction) ||
command_add("findnpctype", "[Search Criteria] - Search database NPC types", AccountStatus::GMAdmin, command_findnpctype) ||
command_add("findrace", "[Search Criteria] - Search for a race", AccountStatus::Guide, command_findrace) ||
@@ -230,7 +232,7 @@ int command_init(void)
command_add("nukeitem", "[Item ID] - Removes the specified Item ID from you or your player target's inventory", AccountStatus::GMLeadAdmin, command_nukeitem) ||
command_add("object", "List|Add|Edit|Move|Rotate|Copy|Save|Undo|Delete - Manipulate static and tradeskill objects within the zone", AccountStatus::GMAdmin, command_object) ||
command_add("oocmute", "[0|1] - Enable or Disable Server OOC", AccountStatus::GMMgmt, command_oocmute) ||
command_add("opcode", "Reloads all server patches", AccountStatus::GMImpossible, command_opcode) ||
command_add("opcode", "Reloads all opcodes from server patch files", AccountStatus::GMMgmt, command_reload) ||
command_add("path", "view and edit pathing", AccountStatus::GMMgmt, command_path) ||
command_add("peekinv", "[equip/gen/cursor/poss/limbo/curlim/trib/bank/shbank/allbank/trade/world/all] - Print out contents of your player target's inventory", AccountStatus::GMAdmin, command_peekinv) ||
command_add("peqzone", "[Zone ID|Zone Short Name] - Teleports you to the specified zone if you meet the requirements.", AccountStatus::Player, command_peqzone) ||
@@ -976,12 +978,14 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/emptyinventory.cpp"
#include "gm_commands/enablerecipe.cpp"
#include "gm_commands/endurance.cpp"
#include "gm_commands/entityvariable.cpp"
#include "gm_commands/exptoggle.cpp"
#include "gm_commands/faction.cpp"
#include "gm_commands/feature.cpp"
#include "gm_commands/findaa.cpp"
#include "gm_commands/findcharacter.cpp"
#include "gm_commands/findclass.cpp"
#include "gm_commands/findcurrency.cpp"
#include "gm_commands/findfaction.cpp"
#include "gm_commands/findnpctype.cpp"
#include "gm_commands/findrace.cpp"
@@ -1069,7 +1073,6 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/nukeitem.cpp"
#include "gm_commands/object.cpp"
#include "gm_commands/oocmute.cpp"
#include "gm_commands/opcode.cpp"
#include "gm_commands/path.cpp"
#include "gm_commands/peekinv.cpp"
#include "gm_commands/peqzone.cpp"
+2 -1
View File
@@ -82,6 +82,7 @@ void command_emoteview(Client *c, const Seperator *sep);
void command_emptyinventory(Client *c, const Seperator *sep);
void command_enablerecipe(Client *c, const Seperator *sep);
void command_endurance(Client *c, const Seperator *sep);
void command_entityvariable(Client *c, const Seperator *sep);
void command_exptoggle(Client *c, const Seperator *sep);
void command_faction(Client *c, const Seperator *sep);
void command_faction_association(Client *c, const Seperator *sep);
@@ -90,6 +91,7 @@ void command_findaa(Client *c, const Seperator *sep);
void command_findaliases(Client *c, const Seperator *sep);
void command_findcharacter(Client *c, const Seperator *sep);
void command_findclass(Client *c, const Seperator *sep);
void command_findcurrency(Client *c, const Seperator *sep);
void command_findfaction(Client *c, const Seperator *sep);
void command_findnpctype(Client *c, const Seperator *sep);
void command_findrace(Client *c, const Seperator *sep);
@@ -180,7 +182,6 @@ void command_nukebuffs(Client *c, const Seperator *sep);
void command_nukeitem(Client *c, const Seperator *sep);
void command_object(Client *c, const Seperator *sep);
void command_oocmute(Client *c, const Seperator *sep);
void command_opcode(Client *c, const Seperator *sep);
#ifdef PACKET_PROFILER
void command_packetprofile(Client *c, const Seperator *sep);
-6
View File
@@ -14,13 +14,10 @@
#define _CLIENTCORPSE(x) (x && x->IsCorpse() && x->CastToCorpse()->IsPlayerCorpse() && !x->CastToCorpse()->IsBecomeNPCCorpse())
#define _NPCCORPSE(x) (x && x->IsCorpse() && (x->CastToCorpse()->IsNPCCorpse() || x->CastToCorpse()->IsBecomeNPCCorpse()))
#define _CLIENTPET(x) (x && x->CastToMob()->GetOwner() && x->CastToMob()->GetOwner()->IsClient())
#define _NPCPET(x) (x && x->IsNPC() && x->CastToMob()->GetOwner() && x->CastToMob()->GetOwner()->IsNPC())
#define _BECOMENPCPET(x) (x && x->CastToMob()->GetOwner() && x->CastToMob()->GetOwner()->IsClient() && x->CastToMob()->GetOwner()->CastToClient()->IsBecomeNPC())
//LOS Parameters:
#define HEAD_POSITION 0.9f //ratio of GetSize() where NPCs see from
#define SEE_POSITION 0.5f //ratio of GetSize() where NPCs try to see for LOS
#define CHECK_LOS_STEP 1.0f
#define ARCHETYPE_HYBRID 1
#define ARCHETYPE_CASTER 2
@@ -44,7 +41,6 @@
//Spell specialization parameters, not sure of a better place for them
#define SPECIALIZE_FIZZLE 11 //% fizzle chance reduce at 200 specialized
#define SPECIALIZE_MANA_REDUCE 12 //% mana cost reduction at 200 specialized
//these are large right now because the x,y,z coords of the zone
//lines do not make a lot of sense
@@ -232,7 +228,6 @@ enum GravityBehavior {
LevitateWhileRunning
};
struct TradeEntity;
class Trade;
enum TradeState {
TradeNone,
@@ -846,7 +841,6 @@ public:
virtual ~Trade();
void Reset();
void SetTradeCash(uint32 in_pp, uint32 in_gp, uint32 in_sp, uint32 in_cp);
// Initiate a trade with another mob
// Also puts other mob into trader mode with this mob
+3 -3
View File
@@ -623,13 +623,13 @@ void Doors::ForceOpen(Mob *sender, bool alt_mode)
if (!alt_mode) { // original function
if (!m_is_open) {
if (!m_disable_timer) {
LogDoorsDetail("door_id [{}] starting timer", md->doorid);
LogDoorsDetail("door_id [{}] starting timer", m_door_id);
m_close_timer.Start();
}
m_is_open = true;
}
else {
LogDoorsDetail("door_id [{}] disable timer", md->doorid);
LogDoorsDetail("door_id [{}] disable timer", m_door_id);
m_close_timer.Disable();
if (!m_disable_timer) {
m_is_open = false;
@@ -638,7 +638,7 @@ void Doors::ForceOpen(Mob *sender, bool alt_mode)
}
else { // alternative function
if (!m_disable_timer) {
LogDoorsDetail("door_id [{}] alt starting timer", md->doorid);
LogDoorsDetail("door_id [{}] alt starting timer", m_door_id);
m_close_timer.Start();
}
m_is_open = true;
+3 -3
View File
@@ -810,9 +810,9 @@ void Client::SendDisciplineUpdate() {
bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
// Dont let client waste a reuse timer if they can't use the disc
if ((IsStunned() && !IgnoreCastingRestriction(spell_id))||
if ((IsStunned() && !IsCastNotStandingSpell(spell_id))||
IsFeared() ||
(IsMezzed() && !IgnoreCastingRestriction(spell_id)) ||
(IsMezzed() && !IsCastNotStandingSpell(spell_id)) ||
IsAmnesiad() ||
IsPet())
{
@@ -837,7 +837,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
return false;
}
if (DivineAura() && !IgnoreCastingRestriction(spell_id)) {
if (DivineAura() && !IsCastNotStandingSpell(spell_id)) {
return false;
}
+17
View File
@@ -179,6 +179,10 @@ const char *QuestEventSubroutines[_LargestEventID] = {
"EVENT_ITEM_CLICK_CAST_CLIENT",
"EVENT_DESTROY_ITEM_CLIENT",
"EVENT_DROP_ITEM_CLIENT",
"EVENT_MEMORIZE_SPELL",
"EVENT_UNMEMORIZE_SPELL",
"EVENT_SCRIBE_SPELL",
"EVENT_UNSCRIBE_SPELL",
// Add new events before these or Lua crashes
"EVENT_SPELL_EFFECT_BOT",
"EVENT_SPELL_EFFECT_BUFF_TIC_BOT"
@@ -2160,6 +2164,19 @@ void PerlembParser::ExportEventVariables(
break;
}
case EVENT_MEMORIZE_SPELL:
case EVENT_UNMEMORIZE_SPELL:
case EVENT_SCRIBE_SPELL:
case EVENT_UNSCRIBE_SPELL: {
Seperator sep(data);
ExportVar(package_name.c_str(), "slot_id", sep.arg[0]);
ExportVar(package_name.c_str(), "spell_id", sep.arg[1]);
if (IsValidSpell(Strings::ToUnsignedInt(sep.arg[1]))) {
ExportVar(package_name.c_str(), "spell", "Spell", (void*)&spells[Strings::ToUnsignedInt(sep.arg[1])]);
}
break;
}
default: {
break;
}
+1482 -17
View File
File diff suppressed because it is too large Load Diff
-228
View File
@@ -1756,21 +1756,6 @@ void EntityList::QueueClients(
}
}
void EntityList::QueueManaged(Mob *sender, const EQApplicationPacket *app,
bool ignore_sender, bool ackreq)
{
auto it = client_list.begin();
while (it != client_list.end()) {
Client *ent = it->second;
if ((!ignore_sender || ent != sender))
ent->QueuePacket(app, ackreq, Client::CLIENT_CONNECTED);
++it;
}
}
void EntityList::QueueClientsStatus(Mob *sender, const EQApplicationPacket *app,
bool ignore_sender, uint8 minstatus, uint8 maxstatus)
{
@@ -2180,21 +2165,6 @@ Group *EntityList::GetGroupByClient(Client *client)
return nullptr;
}
Raid *EntityList::GetRaidByLeaderName(const char *leader)
{
std::list<Raid *>::iterator iterator;
iterator = raid_list.begin();
while (iterator != raid_list.end()) {
if ((*iterator)->GetLeader() && strcmp((*iterator)->GetLeader()->GetName(), leader) == 0) {
return *iterator;
}
++iterator;
}
return nullptr;
}
Raid *EntityList::GetRaidByID(uint32 id)
{
std::list<Raid *>::iterator iterator;
@@ -2274,26 +2244,6 @@ Raid* EntityList::GetRaidByBot(const Bot* bot)
return nullptr;
}
Raid *EntityList::GetRaidByMob(Mob *mob)
{
std::list<Raid *>::iterator iterator;
iterator = raid_list.begin();
while (iterator != raid_list.end()) {
for(int x = 0; x < MAX_RAID_MEMBERS; x++) {
// TODO: Implement support for Mob objects in Raid class
/*if((*iterator)->members[x].member){
if((*iterator)->members[x].member == mob)
return *iterator;
}*/
}
++iterator;
}
return nullptr;
}
Client *EntityList::GetClientByAccID(uint32 accid)
{
auto it = client_list.begin();
@@ -2833,31 +2783,6 @@ bool EntityList::RemoveMob(uint16 delete_id)
return false;
}
/**
* @param delete_mob
* @return
*/
bool EntityList::RemoveMob(Mob *delete_mob)
{
if (delete_mob == 0) {
return true;
}
auto it = mob_list.begin();
while (it != mob_list.end()) {
if (it->second == delete_mob) {
safe_delete(it->second);
if (!corpse_list.count(it->first)) {
free_ids.push(it->first);
}
mob_list.erase(it);
return true;
}
++it;
}
return false;
}
/**
* @param delete_id
* @return
@@ -3109,18 +3034,6 @@ bool EntityList::RemoveGroup(uint32 delete_id)
return true;
}
bool EntityList::RemoveRaid(uint32 delete_id)
{
auto it = std::find_if(raid_list.begin(), raid_list.end(),
[delete_id](const Raid *a) { return a->GetID() == delete_id; });
if (it == raid_list.end())
return false;
auto raid = *it;
raid_list.erase(it);
safe_delete(raid);
return true;
}
void EntityList::Clear()
{
RemoveAllClients();
@@ -3205,21 +3118,6 @@ void EntityList::Process()
CheckSpawnQueue();
}
void EntityList::CountNPC(uint32 *NPCCount, uint32 *NPCLootCount, uint32 *gmspawntype_count)
{
*NPCCount = 0;
*NPCLootCount = 0;
auto it = npc_list.begin();
while (it != npc_list.end()) {
(*NPCCount)++;
(*NPCLootCount) += it->second->CountLoot();
if (it->second->GetNPCTypeID() == 0)
(*gmspawntype_count)++;
++it;
}
}
void EntityList::Depop(bool StartSpawnTimer)
{
for (auto it = npc_list.begin(); it != npc_list.end(); ++it) {
@@ -3554,15 +3452,6 @@ void EntityList::ClearClientPetitionQueue()
return;
}
void EntityList::WriteEntityIDs()
{
auto it = mob_list.begin();
while (it != mob_list.end()) {
std::cout << "ID: " << it->first << " Name: " << it->second->GetName() << std::endl;
++it;
}
}
BulkZoneSpawnPacket::BulkZoneSpawnPacket(Client *iSendTo, uint32 iMaxSpawnsPerPacket)
{
data = nullptr;
@@ -3631,24 +3520,6 @@ void EntityList::HalveAggro(Mob *who)
}
}
void EntityList::Evade(Mob *who)
{
uint32 flatval = who->GetLevel() * 13;
int amt = 0;
auto it = npc_list.begin();
while (it != npc_list.end()) {
if (it->second->CastToNPC()->CheckAggro(who)) {
amt = it->second->CastToNPC()->GetHateAmount(who);
amt -= flatval;
if (amt > 0)
it->second->CastToNPC()->SetHateAmountOnEnt(who, amt);
else
it->second->CastToNPC()->SetHateAmountOnEnt(who, 0);
}
++it;
}
}
//removes "targ" from all hate lists, including feigned, in the zone
void EntityList::ClearAggro(Mob* targ)
{
@@ -4388,35 +4259,6 @@ bool EntityList::LimitCheckGroup(uint32 spawngroup_id, int count)
return true;
}
//check limits on an npc type in a given spawn group, and
//checks limits on the entire zone in one pass.
//returns true if neither limit has been reached
bool EntityList::LimitCheckBoth(uint32 npc_type, uint32 spawngroup_id, int group_count, int type_count)
{
if (group_count < 1 && type_count < 1)
return true;
std::map<uint16, SpawnLimitRecord>::iterator cur,end;
cur = npc_limit_list.begin();
end = npc_limit_list.end();
for (; cur != end; ++cur) {
if (cur->second.npc_type == npc_type) {
type_count--;
if (type_count == 0) {
return false;
}
}
if (cur->second.spawngroup_id == spawngroup_id) {
group_count--;
if (group_count == 0) {
return false;
}
}
}
return true;
}
bool EntityList::LimitCheckName(const char *npc_name)
{
auto it = npc_list.begin();
@@ -4463,25 +4305,6 @@ void EntityList::DestroyTempPets(Mob *owner)
}
}
int16 EntityList::CountTempPets(Mob *owner)
{
int16 count = 0;
auto it = npc_list.begin();
while (it != npc_list.end()) {
NPC* n = it->second;
if (n->GetSwarmInfo()) {
if (n->GetSwarmInfo()->owner_id == owner->GetID()) {
count++;
}
}
++it;
}
owner->SetTempPetCount(count);
return count;
}
void EntityList::AddTempPetsToHateList(Mob *owner, Mob* other, bool bFrenzy)
{
if (!other || !owner)
@@ -4534,32 +4357,6 @@ void EntityList::AddTempPetsToHateListOnOwnerDamage(Mob *owner, Mob* attacker, i
}
}
bool Entity::CheckCoordLosNoZLeaps(float cur_x, float cur_y, float cur_z,
float trg_x, float trg_y, float trg_z, float perwalk)
{
if (zone->zonemap == nullptr)
return true;
glm::vec3 myloc;
glm::vec3 oloc;
glm::vec3 hit;
myloc.x = cur_x;
myloc.y = cur_y;
myloc.z = cur_z+5;
oloc.x = trg_x;
oloc.y = trg_y;
oloc.z = trg_z+5;
if (myloc.x == oloc.x && myloc.y == oloc.y && myloc.z == oloc.z)
return true;
if (!zone->zonemap->LineIntersectsZoneNoZLeaps(myloc,oloc,perwalk,&hit))
return true;
return false;
}
void EntityList::QuestJournalledSayClose(
Mob *sender, float dist, const char *mobname, const char *message,
Journal::Options &opts
@@ -5201,17 +4998,6 @@ uint32 EntityList::CheckNPCsClose(Mob *center)
return count;
}
void EntityList::GateAllClients()
{
auto it = client_list.begin();
while (it != client_list.end()) {
Client *c = it->second;
if (c)
c->GoToBind();
++it;
}
}
void EntityList::SignalAllClients(int signal_id)
{
for (const auto& c : client_list) {
@@ -5221,20 +5007,6 @@ void EntityList::SignalAllClients(int signal_id)
}
}
uint16 EntityList::GetClientCount(){
uint16 ClientCount = 0;
std::list<Client*> client_list;
entity_list.GetClientList(client_list);
auto iter = client_list.begin();
while (iter != client_list.end()) {
Client *entry = (*iter);
entry->GetCleanName();
ClientCount++;
iter++;
}
return ClientCount;
}
void EntityList::GetMobList(std::list<Mob *> &m_list)
{
m_list.clear();
-19
View File
@@ -50,7 +50,6 @@ class Raid;
class Spawn2;
class Trap;
struct DynamicZoneSafeReturn;
struct GuildBankItemUpdate_Struct;
struct NewSpawn_Struct;
struct QGlobal;
@@ -115,7 +114,6 @@ public:
inline const time_t& GetSpawnTimeStamp() const { return spawn_timestamp; }
virtual const char* GetName() { return ""; }
bool CheckCoordLosNoZLeaps(float cur_x, float cur_y, float cur_z, float trg_x, float trg_y, float trg_z, float perwalk=1);
Bot* CastToBot();
const Bot* CastToBot() const;
@@ -129,7 +127,6 @@ protected:
initial_id = set_id;
}
}
uint32 pDBAsyncWorkID;
private:
uint16 id;
uint16 initial_id;
@@ -186,7 +183,6 @@ public:
Client *GetClientByCharID(uint32 iCharID);
Client *GetClientByWID(uint32 iWID);
Client *GetClientByLSID(uint32 iLSID);
Client *GetClient(uint32 ip, uint16 port);
Bot* GetRandomBot(const glm::vec3& location = glm::vec3(0.f), float distance = 0, Bot* exclude_bot = nullptr);
Client* GetRandomClient(const glm::vec3& location = glm::vec3(0.f), float distance = 0, Client* exclude_client = nullptr);
@@ -194,15 +190,12 @@ public:
Mob* GetRandomMob(const glm::vec3& location = glm::vec3(0.f), float distance = 0, Mob* exclude_mob = nullptr);
Group* GetGroupByMob(Mob* mob);
Group* GetGroupByMobName(const char* name);
Group* GetGroupByBot(Bot* bot);
bool IsInSameGroupOrRaidGroup(Client *client1, Client *client2);
Group *GetGroupByClient(Client* client);
Group *GetGroupByID(uint32 id);
Group *GetGroupByLeaderName(const char* leader);
Raid *GetRaidByMob(Mob* mob);
Raid *GetRaidByClient(Client* client);
Raid *GetRaidByID(uint32 id);
Raid *GetRaidByLeaderName(const char *leader);
Raid* GetRaidByBotName(const char* name);
Raid* GetRaidByBot(const Bot* bot);
@@ -268,7 +261,6 @@ public:
void ClearAreas();
void ReloadMerchants();
void ProcessProximitySay(const char *message, Client *c, uint8 language = 0);
void SendAATimer(uint32 charid,UseAA_Struct* uaa);
Doors *FindDoor(uint8 door_id);
Object *FindObject(uint32 object_id);
Object* FindNearbyObject(float x, float y, float z, float radius);
@@ -291,13 +283,11 @@ public:
void AddProximity(NPC *proximity_for);
void Clear();
bool RemoveMob(uint16 delete_id);
bool RemoveMob(Mob* delete_mob);
bool RemoveClient(uint16 delete_id);
bool RemoveClient(Client* delete_client);
bool RemoveNPC(uint16 delete_id);
bool RemoveMerc(uint16 delete_id);
bool RemoveGroup(uint32 delete_id);
bool RemoveRaid(uint32 delete_id);
bool RemoveCorpse(uint16 delete_id);
bool RemoveDoor(uint16 delete_id);
bool RemoveTrap(uint16 delete_id);
@@ -321,7 +311,6 @@ public:
void RemoveAllRaids();
void RemoveAllEncounters();
void DestroyTempPets(Mob *owner);
int16 CountTempPets(Mob *owner);
void AddTempPetsToHateList(Mob *owner, Mob* other, bool bFrenzy = false);
void AddTempPetsToHateListOnOwnerDamage(Mob *owner, Mob* attacker, int32 spell_id);
Entity *GetEntityMob(uint16 id);
@@ -428,7 +417,6 @@ public:
void QueueClientsByXTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, EQ::versions::ClientVersionBitmask client_version_bits = EQ::versions::ClientVersionBitmask::maskAllClients);
void QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app);
void QueueManaged(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
void AEAttack(
Mob *attacker,
@@ -455,13 +443,11 @@ public:
Trap* FindNearbyTrap(Mob* searcher, float max_dist, float &curdist, bool detected = false);
void AddHealAggro(Mob* target, Mob* caster, uint16 hate);
Mob* FindDefenseNPC(uint32 npcid);
void OpenDoorsNear(Mob* opener);
void UpdateWho(bool iSendFullUpdate = false);
char* MakeNameUnique(char* name);
static char* RemoveNumbers(char* name);
void SignalMobsByNPCID(uint32 npc_type, int signal_id);
void CountNPC(uint32* NPCCount, uint32* NPCLootCount, uint32* gmspawntype_count);
void RemoveEntity(uint16 id);
void SendPetitionToAdmins(Petition* pet);
void SendPetitionToAdmins();
@@ -472,10 +458,8 @@ public:
uint32 DeleteNPCCorpses();
uint32 DeletePlayerCorpses();
void CorpseFix(Client* c);
void WriteEntityIDs();
void HalveAggro(Mob* who);
void DoubleAggro(Mob* who);
void Evade(Mob *who);
void UpdateHoTT(Mob* target);
void Process();
@@ -496,7 +480,6 @@ public:
void LimitRemoveNPC(NPC *npc);
bool LimitCheckType(uint32 npc_type, int count);
bool LimitCheckGroup(uint32 spawngroup_id, int count);
bool LimitCheckBoth(uint32 npc_type, uint32 spawngroup_id, int group_count, int type_count);
bool LimitCheckName(const char* npc_name);
int GetHatedCount(Mob *attacker, Mob *exclude, bool inc_gray_con);
@@ -521,7 +504,6 @@ public:
void ZoneWho(Client *c, Who_All_Struct* Who);
void UnMarkNPC(uint16 ID);
void GateAllClients();
void SignalAllClients(int signal_id);
void UpdateQGlobal(uint32 qid, QGlobal newGlobal);
void DeleteQGlobal(std::string name, uint32 npcID, uint32 charID, uint32 zoneID);
@@ -531,7 +513,6 @@ public:
void GateAllClientsToSafeReturn();
uint16 GetClientCount();
void GetMobList(std::list<Mob*> &m_list);
void GetNPCList(std::list<NPC*> &n_list);
void GetMercList(std::list<Merc*> &n_list);
+4
View File
@@ -124,6 +124,10 @@ typedef enum {
EVENT_ITEM_CLICK_CAST_CLIENT,
EVENT_DESTROY_ITEM_CLIENT,
EVENT_DROP_ITEM_CLIENT,
EVENT_MEMORIZE_SPELL,
EVENT_UNMEMORIZE_SPELL,
EVENT_SCRIBE_SPELL,
EVENT_UNSCRIBE_SPELL,
// Add new events before these or Lua crashes
EVENT_SPELL_EFFECT_BOT,
EVENT_SPELL_EFFECT_BUFF_TIC_BOT,
+2 -2
View File
@@ -62,7 +62,7 @@ void command_appearanceeffects(Client *c, const Seperator *sep)
"Appearance Effect ID {} in slot ID {} has been set for {}.",
effect_id,
slot_id,
c->GetTargetDescription(t, TargetDescriptionType::LCSelf)
c->GetTargetDescription(t)
).c_str()
);
} else if (is_remove) {
@@ -90,7 +90,7 @@ void command_appearanceeffects(Client *c, const Seperator *sep)
Chat::White,
fmt::format(
"Appearance Effects have been removed for {}.",
c->GetTargetDescription(t, TargetDescriptionType::LCSelf)
c->GetTargetDescription(t)
).c_str()
);
} else if (is_view) {
+1 -1
View File
@@ -21,7 +21,7 @@ void command_castspell(Client *c, const Seperator *sep)
else {
uint16 spell_id = Strings::ToUnsignedInt(sep->arg[1]);
if (CastRestrictedSpell(spell_id) && c->Admin() < commandCastSpecials) {
if (IsCastRestrictedSpell(spell_id) && c->Admin() < commandCastSpecials) {
c->Message(Chat::Red, "Unable to cast spell.");
}
else if (spell_id >= SPDAT_RECORDS) {
+190
View File
@@ -0,0 +1,190 @@
#include "../client.h"
void command_entityvariable(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #entityvariable clear - Clear all entity variables on yourself or your target");
c->Message(Chat::White, "Usage: #entityvariable delete [Variable Name] - Delete an entity variable from yourself or your target");
c->Message(Chat::White, "Usage: #entityvariable set [Variable Name] [Variable Value] - Set an entity variable for yourself or your target");
c->Message(Chat::White, "Usage: #entityvariable view [Variable Name] - View an entity variable on yourself or your target");
c->Message(Chat::White, "Note: You can have spaces in variable names and values by wrapping in double quotes like this");
c->Message(Chat::White, "Example: #entityvariable set \"Test Variable\" \"Test Value\"");
c->Message(Chat::White, "Note: Variable Value is optional and can be set to empty by not providing a value");
return;
}
const bool is_clear = !strcasecmp(sep->arg[1], "clear");
const bool is_delete = !strcasecmp(sep->arg[1], "delete");
const bool is_set = !strcasecmp(sep->arg[1], "set");
const bool is_view = !strcasecmp(sep->arg[1], "view");
if (
!is_clear &&
!is_delete &&
!is_set &&
!is_view
) {
c->Message(Chat::White, "Usage: #entityvariable clear - Clear all entity variables on yourself or your target");
c->Message(Chat::White, "Usage: #entityvariable delete [Variable Name] - Delete an entity variable from yourself or your target");
c->Message(Chat::White, "Usage: #entityvariable set [Variable Name] [Variable Value] - Set an entity variable for yourself or your target");
c->Message(Chat::White, "Usage: #entityvariable view [Variable Name] - View an entity variable on yourself or your target");
c->Message(Chat::White, "Note: You can have spaces in variable names and values by wrapping in double quotes like this");
c->Message(Chat::White, "Example: #entityvariable set \"Test Variable\" \"Test Value\"");
c->Message(Chat::White, "Note: Variable Value is optional and can be set to empty by not providing a value");
return;
}
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
if (is_clear) {
const auto cleared = t->ClearEntityVariables();
if (!cleared) {
c->Message(
Chat::White,
fmt::format(
"{} {} not have any entity variables to clear.",
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "do" : "does"
).c_str()
);
return;
}
c->Message(
Chat::White,
fmt::format(
"Cleared all entity variables for {}.",
c->GetTargetDescription(t)
).c_str()
);
} else if (is_delete) {
const std::string variable_name = sep->argplus[2];
if (!t->EntityVariableExists(variable_name)) {
c->Message(
Chat::White,
fmt::format(
"{} {} not have an entity variable named '{}'.",
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "do" : "does",
variable_name
).c_str()
);
return;
}
t->DeleteEntityVariable(variable_name);
c->Message(
Chat::White,
fmt::format(
"Deleted an entity variable named '{}' from {}.",
variable_name,
c->GetTargetDescription(t)
).c_str()
);
return;
} else if (is_set) {
const std::string variable_name = sep->arg[2];
const std::string variable_value = sep->arg[3];
t->SetEntityVariable(variable_name, variable_value);
c->Message(
Chat::White,
fmt::format(
"Set an entity variable named '{}' to a value of '{}' for {}.",
variable_name,
variable_value,
c->GetTargetDescription(t)
).c_str()
);
} else if (is_view) {
const auto &l = t->GetEntityVariables();
uint32 variable_count = 0;
uint32 variable_number = 1;
const std::string search_criteria = arguments ? sep->argplus[2] : "";
for (const auto &e: l) {
if (
search_criteria.empty() ||
Strings::Contains(Strings::ToLower(e), Strings::ToLower(search_criteria))
) {
c->Message(
Chat::White,
fmt::format(
"Variable {} | Name: {} Value: {} | {}",
variable_number,
e,
t->GetEntityVariable(e),
Saylink::Silent(
fmt::format(
"#entityvariable delete {}",
e
),
"Delete"
)
).c_str()
);
variable_count++;
variable_number++;
}
}
if (!variable_count) {
c->Message(
Chat::White,
fmt::format(
"{} {} no entity variables{}.",
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "have" : "has",
(
!search_criteria.empty() ?
fmt::format(
" matching '{}'",
search_criteria
) :
""
)
).c_str()
);
return;
}
c->Message(
Chat::White,
fmt::format(
"{} {} {} entity variable{}{}, would you like to {} all of {} entity variables?",
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "have" : "has",
variable_count,
variable_count != 1 ? "s" : "",
(
!search_criteria.empty() ?
fmt::format(
" matching '{}'",
search_criteria
) :
""
),
Saylink::Silent(
"#entityvariable clear",
"clear"
),
c == t ? "your" : "their"
).c_str()
);
}
}
+1 -1
View File
@@ -21,7 +21,7 @@ void command_exptoggle(Client *c, const Seperator *sep)
Chat::White,
fmt::format(
"Experience gain for {} is now {}abled.",
c->GetTargetDescription(t, TargetDescriptionType::LCSelf),
c->GetTargetDescription(t),
is_exp_enabled ? "en" : "dis"
).c_str()
);
+134
View File
@@ -0,0 +1,134 @@
#include "../client.h"
void command_findcurrency(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #findcurrency [Search Criteria]");
return;
}
const auto can_summon_items = c->Admin() >= GetCommandStatus(c, "summonitem");
if (sep->IsNumber(1)) {
const auto item_id = Strings::ToUnsignedInt(sep->arg[1]);
const auto currency_id = zone->GetCurrencyID(item_id);
if (!currency_id) {
c->Message(
Chat::White,
fmt::format(
"There is no currency with an item ID of {}.",
item_id
).c_str()
);
return;
}
const auto item_data = database.GetItem(item_id);
if (!item_data) {
c->Message(
Chat::White,
fmt::format(
"Item ID {} does not exist.",
item_id
).c_str()
);
return;
}
c->Message(
Chat::White,
fmt::format(
"Currency {} | {} ({}){}",
currency_id,
database.CreateItemLink(item_id),
item_id,
(
can_summon_items ?
fmt::format(
" | {}",
Saylink::Silent(
fmt::format(
"#summonitem {} {}",
item_id,
item_data->StackSize
),
"Summon"
)
) :
""
)
).c_str()
);
return;
}
const std::string search_criteria = sep->argplus[1];
uint32 found_count = 0;
for (const auto& e : zone->AlternateCurrencies) {
const auto item_data = database.GetItem(e.item_id);
if (!item_data) {
continue;
}
const std::string item_name = Strings::ToLower(item_data->Name);
if (Strings::Contains(item_name, Strings::ToLower(search_criteria))) {
c->Message(
Chat::White,
fmt::format(
"Currency {} | {} ({}){}",
e.id,
database.CreateItemLink(e.item_id),
e.item_id,
(
can_summon_items ?
fmt::format(
" | {}",
Saylink::Silent(
fmt::format(
"#summonitem {} {}",
e.item_id,
item_data->StackSize
),
"Summon"
)
) :
""
)
).c_str()
);
found_count++;
}
}
if (!found_count) {
c->Message(
Chat::White,
fmt::format(
"No currencies were found matching '{}'.",
search_criteria
).c_str()
);
return;
}
c->Message(
Chat::White,
fmt::format(
"{} currenc{} found matching '{}'.",
found_count,
found_count != 1 ? "ies were" : "y was",
search_criteria
).c_str()
);
}
+8 -14
View File
@@ -420,24 +420,18 @@ void command_npcedit(Client *c, const Seperator *sep)
} else if (!strcasecmp(sep->arg[1], "special_attacks")) {
std::string special_attacks = sep->argplus[2];
n.npcspecialattks = special_attacks;
c->Message(
Chat::Yellow,
fmt::format(
"{} is now using the following Special Attacks '{}'.",
npc_id_string,
special_attacks
).c_str()
d = fmt::format(
"{} is now using the following Special Attacks '{}'.",
npc_id_string,
special_attacks
);
} else if (!strcasecmp(sep->arg[1], "special_abilities")) {
std::string special_abilities = sep->argplus[2];
n.special_abilities = special_abilities;
c->Message(
Chat::Yellow,
fmt::format(
"{} is now using the following Special Abilities '{}'.",
npc_id_string,
special_abilities
).c_str()
d = fmt::format(
"{} is now using the following Special Abilities '{}'.",
npc_id_string,
special_abilities
);
} else if (!strcasecmp(sep->arg[1], "aggroradius")) {
if (sep->IsNumber(2)) {
-9
View File
@@ -1,9 +0,0 @@
#include "../client.h"
#include "../../common/patches/patches.h"
void command_opcode(Client *c, const Seperator *sep)
{
ReloadAllPatches();
c->Message(Chat::White, "Opcodes for all patches have been reloaded");
}
+9 -2
View File
@@ -11,8 +11,15 @@ void command_questerrors(Client *c, const Seperator *sep)
int error_index = 0;
for (auto quest_error : quest_errors) {
if (error_index >= 30) {
c->Message(Chat::White, "Maximum of 30 errors shown.");
if (error_index >= RuleI(World, MaximumQuestErrors)) {
c->Message(
Chat::White,
fmt::format(
"Maximum of {} error{} shown.",
RuleI(World, MaximumQuestErrors),
RuleI(World, MaximumQuestErrors) != 1 ? "s" : ""
).c_str()
);
break;
}
+57 -81
View File
@@ -1,16 +1,18 @@
#include "../client.h"
#include "../../common/patches/patches.h"
void command_reload(Client *c, const Seperator *sep)
{
std::string command = sep->arg[0] ? sep->arg[0] : "";
int arguments = sep->argnum;
const auto arguments = sep->argnum;
if (!arguments && Strings::Contains(command, "#reload")) {
c->SendReloadCommandMessages();
return;
}
bool is_rq_alias = sep->arg[0] && Strings::Contains(command, "#rq");
bool is_logs_reload_alias = sep->arg[0] && Strings::Contains(command, "#rl");
bool is_opcodes_reload_alias = sep->arg[0] && Strings::Contains(command, "#opcode");
bool is_rq_alias = sep->arg[0] && Strings::Contains(command, "#rq");
bool is_aa = !strcasecmp(sep->arg[1], "aa");
bool is_alternate_currencies = !strcasecmp(sep->arg[1], "alternate_currencies");
bool is_blocked_spells = !strcasecmp(sep->arg[1], "blocked_spells");
@@ -24,6 +26,7 @@ void command_reload(Client *c, const Seperator *sep)
bool is_merchants = !strcasecmp(sep->arg[1], "merchants");
bool is_npc_emotes = !strcasecmp(sep->arg[1], "npc_emotes");
bool is_objects = !strcasecmp(sep->arg[1], "objects");
bool is_opcodes = !strcasecmp(sep->arg[1], "opcodes") || is_opcodes_reload_alias;
bool is_perl_export = !strcasecmp(sep->arg[1], "perl_export");
bool is_quest = !strcasecmp(sep->arg[1], "quest") || (is_rq_alias);
bool is_rules = !strcasecmp(sep->arg[1], "rules");
@@ -51,6 +54,7 @@ void command_reload(Client *c, const Seperator *sep)
!is_merchants &&
!is_npc_emotes &&
!is_objects &&
!is_opcodes &&
!is_perl_export &&
!is_quest &&
!is_rules &&
@@ -63,7 +67,7 @@ void command_reload(Client *c, const Seperator *sep)
!is_world &&
!is_zone &&
!is_zone_points
) {
) {
c->SendReloadCommandMessages();
return;
}
@@ -73,36 +77,28 @@ void command_reload(Client *c, const Seperator *sep)
if (is_aa) {
c->Message(Chat::White, "Attempting to reload Alternate Advancement Data globally.");
pack = new ServerPacket(ServerOP_ReloadAAData, 0);
}
else if (is_alternate_currencies) {
} else if (is_alternate_currencies) {
c->Message(Chat::White, "Attempting to reload Alternate Currencies globally.");
pack = new ServerPacket(ServerOP_ReloadAlternateCurrencies, 0);
}
else if (is_blocked_spells) {
} else if (is_blocked_spells) {
c->Message(Chat::White, "Attempting to reload Blocked Spells globally.");
pack = new ServerPacket(ServerOP_ReloadBlockedSpells, 0);
}
else if (is_commands) {
} else if (is_commands) {
c->Message(Chat::White, "Attempting to reload Commands globally.");
pack = new ServerPacket(ServerOP_ReloadCommands, 0);
}
else if (is_content_flags) {
} else if (is_content_flags) {
c->Message(Chat::White, "Attempting to reload Content Flags globally.");
pack = new ServerPacket(ServerOP_ReloadContentFlags, 0);
}
else if (is_doors) {
} else if (is_doors) {
c->Message(Chat::White, "Attempting to reload Doors globally.");
pack = new ServerPacket(ServerOP_ReloadDoors, 0);
}
else if (is_dztemplates) {
} else if (is_dztemplates) {
c->Message(Chat::White, "Attempting to reload Dynamic Zone Templates globally.");
pack = new ServerPacket(ServerOP_ReloadDzTemplates, 0);
}
else if (is_ground_spawns) {
} else if (is_ground_spawns) {
c->Message(Chat::White, "Attempting to reload Ground Spawns globally.");
pack = new ServerPacket(ServerOP_ReloadGroundSpawns, 0);
}
else if (is_level_mods) {
} else if (is_level_mods) {
if (!RuleB(Zone, LevelBasedEXPMods)) {
c->Message(Chat::White, "Level Based Experience Modifiers are disabled.");
return;
@@ -110,75 +106,60 @@ void command_reload(Client *c, const Seperator *sep)
c->Message(Chat::White, "Attempting to reload Level Based Experience Modifiers globally.");
pack = new ServerPacket(ServerOP_ReloadLevelEXPMods, 0);
}
else if (is_logs) {
} else if (is_logs) {
c->Message(Chat::White, "Attempting to reload Log Settings globally.");
pack = new ServerPacket(ServerOP_ReloadLogs, 0);
}
else if (is_merchants) {
} else if (is_merchants) {
c->Message(Chat::White, "Attempting to reload Merchants globally.");
pack = new ServerPacket(ServerOP_ReloadMerchants, 0);
}
else if (is_npc_emotes) {
} else if (is_npc_emotes) {
c->Message(Chat::White, "Attempting to reload NPC Emotes globally.");
pack = new ServerPacket(ServerOP_ReloadNPCEmotes, 0);
}
else if (is_objects) {
} else if (is_objects) {
c->Message(Chat::White, "Attempting to reload Objects globally.");
pack = new ServerPacket(ServerOP_ReloadObjects, 0);
}
else if (is_perl_export) {
} else if (is_opcodes) {
c->Message(Chat::White, "Attempting to reload Opcodes globally.");
pack = new ServerPacket(ServerOP_ReloadOpcodes, 0);
} else if (is_perl_export) {
c->Message(Chat::White, "Attempting to reload Perl Event Export Settings globally.");
pack = new ServerPacket(ServerOP_ReloadPerlExportSettings, 0);
}
else if (is_quest) {
bool stop_timers = false;
if (sep->IsNumber(2)) {
stop_timers = Strings::ToInt(sep->arg[2]) != 0 ? true : false;
}
std::string stop_timers_message = stop_timers ? " and timers stopped" : "";
} else if (is_quest) {
const auto stop_timers = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : false;
c->Message(
Chat::Yellow,
fmt::format(
"Quests reloaded{} for {}.",
stop_timers_message,
stop_timers ? " and timers stopped" : "",
zone->GetZoneDescription()
).c_str()
);
entity_list.ClearAreas();
parse->ReloadQuests(stop_timers);
}
else if (is_rules) {
} else if (is_rules) {
c->Message(Chat::White, "Attempting to reload Rules globally.");
pack = new ServerPacket(ServerOP_ReloadRules, 0);
}
else if (is_static) {
} else if (is_static) {
c->Message(Chat::White, "Attempting to reload Static Zone Data globally.");
pack = new ServerPacket(ServerOP_ReloadStaticZoneData, 0);
}
else if (is_tasks) {
} else if (is_tasks) {
uint32 task_id = 0;
if (!sep->IsNumber(2)) {
c->Message(Chat::White, "Attempting to reload Tasks globally.");
pack = new ServerPacket(ServerOP_ReloadTasks, sizeof(ReloadTasks_Struct));
}
else {
} else {
task_id = Strings::ToUnsignedInt(sep->arg[2]);
}
auto rts = (ReloadTasks_Struct *) pack->pBuffer;
rts->reload_type = RELOADTASKS;
rts->task_id = task_id;
}
else if (is_titles) {
} else if (is_titles) {
c->Message(Chat::White, "Attempting to reload Titles globally.");
pack = new ServerPacket(ServerOP_ReloadTitles, 0);
}
else if (is_traps) {
} else if (is_traps) {
if (arguments < 2 || !sep->IsNumber(2)) {
entity_list.UpdateAllTraps(true, true);
c->Message(
@@ -191,7 +172,7 @@ void command_reload(Client *c, const Seperator *sep)
return;
}
bool global = Strings::ToInt(sep->arg[2]) ? true : false;
const auto global = Strings::ToBool(sep->arg[2]);
if (!global) {
entity_list.UpdateAllTraps(true, true);
@@ -207,16 +188,13 @@ void command_reload(Client *c, const Seperator *sep)
c->Message(Chat::White, "Attempting to reload Traps globally.");
pack = new ServerPacket(ServerOP_ReloadTraps, 0);
}
else if (is_variables) {
} else if (is_variables) {
c->Message(Chat::White, "Attempting to reload Variables globally.");
pack = new ServerPacket(ServerOP_ReloadVariables, 0);
}
else if (is_veteran_rewards) {
} else if (is_veteran_rewards) {
c->Message(Chat::White, "Attempting to reload Veteran Rewards globally.");
pack = new ServerPacket(ServerOP_ReloadVeteranRewards, 0);
}
else if (is_world) {
} else if (is_world) {
uint8 global_repop = ReloadWorld::NoRepop;
if (sep->IsNumber(2)) {
@@ -233,12 +211,12 @@ void command_reload(Client *c, const Seperator *sep)
"Attempting to reload Quests {}worldwide.",
(
global_repop ?
(
global_repop == ReloadWorld::Repop ?
"and repop NPCs " :
"and forcefully repop NPCs "
) :
""
(
global_repop == ReloadWorld::Repop ?
"and repop NPCs " :
"and forcefully repop NPCs "
) :
""
)
).c_str()
);
@@ -246,8 +224,7 @@ void command_reload(Client *c, const Seperator *sep)
pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
auto RW = (ReloadWorld_Struct *) pack->pBuffer;
RW->global_repop = global_repop;
}
else if (is_zone) {
} else if (is_zone) {
zone_store.LoadZones(content_db);
if (arguments < 2) {
@@ -257,8 +234,8 @@ void command_reload(Client *c, const Seperator *sep)
"Zone Header Load {} | Zone: {}",
(
zone->LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion()) ?
"Succeeded" :
"Failed"
"Succeeded" :
"Failed"
),
zone->GetZoneDescription()
).c_str()
@@ -268,8 +245,8 @@ void command_reload(Client *c, const Seperator *sep)
auto zone_id = (
sep->IsNumber(2) ?
Strings::ToUnsignedInt(sep->arg[2]) :
ZoneID(sep->arg[2])
Strings::ToUnsignedInt(sep->arg[2]) :
ZoneID(sep->arg[2])
);
if (!zone_id) {
c->Message(
@@ -286,8 +263,8 @@ void command_reload(Client *c, const Seperator *sep)
auto zone_long_name = ZoneLongName(zone_id);
auto version = (
sep->IsNumber(3) ?
Strings::ToUnsignedInt(sep->arg[3]) :
0
Strings::ToUnsignedInt(sep->arg[3]) :
0
);
auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
@@ -301,23 +278,22 @@ void command_reload(Client *c, const Seperator *sep)
"Zone Header Load {} | Zone: {} ({}){}",
(
zone->LoadZoneCFG(zone_short_name, version) ?
"Succeeded" :
"Failed"
"Succeeded" :
"Failed"
),
zone_long_name,
zone_short_name,
(
version ?
fmt::format(
" Version: {}",
version
) :
""
fmt::format(
" Version: {}",
version
) :
""
)
).c_str()
);
}
else if (is_zone_points) {
} else if (is_zone_points) {
c->Message(Chat::White, "Attempting to reloading Zone Points globally.");
pack = new ServerPacket(ServerOP_ReloadZonePoints, 0);
}
+41 -19
View File
@@ -2,9 +2,24 @@
void command_setanim(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
const auto arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
c->Message(Chat::White, "Usage: #setanim [Animation ID]");
uint32 animation_number = 1;
for (const auto& a : EQ::constants::GetSpawnAnimationMap()) {
c->Message(
Chat::White,
fmt::format(
"Animation {} | ID: {} Name: {}",
animation_number,
a.first,
a.second
).c_str()
);
animation_number++;
}
return;
}
@@ -13,29 +28,36 @@ void command_setanim(Client *c, const Seperator *sep)
target = c->GetTarget();
}
int animation_id = Strings::ToInt(sep->arg[1]);
const auto animation_id = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[1]));
if (
animation_id < 0 ||
animation_id > eaLooting
!EQ::ValueWithin(
animation_id,
static_cast<uint8>(eaStanding),
static_cast<uint8>(eaLooting)
)
) {
c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
c->Message(Chat::White, "Usage: #setanim [Animation ID]");
uint32 animation_number = 1;
for (const auto& a : EQ::constants::GetSpawnAnimationMap()) {
c->Message(
Chat::White,
fmt::format(
"Animation {} | ID: {} Name: {}",
animation_number,
a.first,
a.second
).c_str()
);
animation_number++;
}
return;
}
target->SetAppearance(static_cast<EmuAppearance>(animation_id), false);
std::string animation_name;
if (animation_id == eaStanding) {
animation_name = "Standing";
} else if (animation_id == eaSitting) {
animation_name = "Sitting";
} else if (animation_id == eaCrouching) {
animation_name = "Crouching";
} else if (animation_id == eaDead) {
animation_name = "Dead";
} else if (animation_id == eaLooting) {
animation_name = "Looting";
}
const auto animation_name = EQ::constants::GetSpawnAnimationName(animation_id);
c->Message(
Chat::White,
+35 -44
View File
@@ -2,54 +2,45 @@
void command_setskill(Client *c, const Seperator *sep)
{
Client *target = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
target = c->GetTarget()->CastToClient();
}
const auto arguments = sep->argnum;
auto skill_id = sep->IsNumber(1) ? Strings::ToInt(sep->arg[1]) : -1;
auto skill_value = sep->IsNumber(2) ? Strings::ToInt(sep->arg[2]) : -1;
if (
skill_id < 0 ||
skill_id > EQ::skills::HIGHEST_SKILL ||
skill_value < 0 ||
skill_value > HIGHEST_CAN_SET_SKILL
) {
if (arguments < 2 || !sep->IsNumber(1) || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #setskill [Skill ID] [Skill Value]");
c->Message(Chat::White, fmt::format("Skill ID = 0 to {}", EQ::skills::HIGHEST_SKILL).c_str());
c->Message(Chat::White, fmt::format("Skill Value = 0 to {}", HIGHEST_CAN_SET_SKILL).c_str());
return;
}
else {
LogInfo(
"Set skill request from [{}], Target: [{}] Skill ID: [{}] Skill Value: [{}]",
c->GetCleanName(),
c->GetTargetDescription(target),
skill_id,
skill_value
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
const auto skill_id = Strings::ToInt(sep->arg[1]);
const auto skill_value = Strings::ToInt(sep->arg[2]);
if (!EQ::ValueWithin(skill_id, EQ::skills::Skill1HBlunt, EQ::skills::HIGHEST_SKILL)) {
c->Message(Chat::White, "Usage: #setskill [Skill ID] [Skill Value]");
c->Message(Chat::White, fmt::format("Skill ID: 0 to {}", EQ::skills::HIGHEST_SKILL).c_str());
return;
}
const auto skill_type = static_cast<EQ::skills::SkillType>(skill_id);
t->SetSkill(
skill_type,
skill_value > t->MaxSkill(skill_type) ? t->MaxSkill(skill_type) : skill_value
);
if (c != t) {
c->Message(
Chat::White,
fmt::format(
"Set {} ({}) to {} for {}.",
EQ::skills::GetSkillName(skill_type),
skill_id,
skill_value > t->MaxSkill(skill_type) ? t->MaxSkill(skill_type) : skill_value,
c->GetTargetDescription(t)
).c_str()
);
if (
skill_id >= EQ::skills::Skill1HBlunt &&
skill_id <= EQ::skills::HIGHEST_SKILL
) {
target->SetSkill(
(EQ::skills::SkillType) skill_id,
skill_value
);
if (c != target) {
c->Message(
Chat::White,
fmt::format(
"Set {} ({}) to {} for {}.",
EQ::skills::GetSkillName((EQ::skills::SkillType) skill_id),
skill_id,
skill_value,
c->GetTargetDescription(target)
).c_str()
);
}
}
}
}
+27 -30
View File
@@ -2,45 +2,42 @@
void command_setskillall(Client *c, const Seperator *sep)
{
auto target = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
target = c->GetTarget()->CastToClient();
const auto arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #setskillall [Skill Level] - Set all of your or your target's skills to the specified skill level");
return;
}
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #setskillall [Skill Level] - Set all of your or your target's skills to the specified skill level");
c->Message(
Chat::White,
fmt::format(
"Note: Skill Level ranges from 0 to {}",
HIGHEST_CAN_SET_SKILL
).c_str()
);
} else {
if (c->Admin() >= commandSetSkillsOther || c->GetTarget() == c) {
LogInfo(
"Set ALL skill request from [{}], target:[{}]",
c->GetCleanName(),
c->GetTargetDescription(target)
);
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
auto skill_level = static_cast<uint16>(Strings::ToUnsignedInt(sep->arg[1]));
if (c->Admin() < commandSetSkillsOther && t != c) {
c->Message(Chat::White, "Your status is not high enough to set another player's skills.");
return;
}
auto skill_level = static_cast<uint16>(Strings::ToUnsignedInt(sep->arg[1]));
for (const auto& s : EQ::skills::GetSkillTypeMap()) {
if (c != t) {
c->Message(
Chat::White,
fmt::format(
"Setting all skills to {} for {}.",
skill_level,
c->GetTargetDescription(target)
"Setting {} ({}) to {} for {}.",
s.second,
s.first,
skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level,
c->GetTargetDescription(t)
).c_str()
);
for (EQ::skills::SkillType skill_num = EQ::skills::Skill1HBlunt; skill_num <= EQ::skills::HIGHEST_SKILL; skill_num = (EQ::skills::SkillType) (skill_num + 1)) {
target->SetSkill(skill_num, skill_level);
}
} else {
c->Message(Chat::White, "Your status is not high enough to set another player's skills.");
}
t->SetSkill(
s.first,
skill_level > t->MaxSkill(s.first) ? t->MaxSkill(s.first) : skill_level
);
}
}
+28 -11
View File
@@ -2,19 +2,36 @@
void command_spawn(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] != 0) {
Client *client = entity_list.GetClientByName(sep->arg[1]);
if (client) {
c->Message(Chat::White, "You cannot spawn a mob with the same name as a character!");
return;
}
}
NPC *npc = NPC::SpawnNPC(sep->argplus[1], c->GetPosition(), c);
if (!npc) {
const auto arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #spawn [Name]");
c->Message(
Chat::White,
"Format: #spawn name race level material hp gender class priweapon secweapon merchantid bodytype - spawns a npc those parameters."
"Optional Usage: #spawn [Name] [Race] [Level] [Texture] [Health] [Gender] [Class] [Primary Model] [Secondary Model] [Merchant ID] [Body Type]"
);
c->Message(
Chat::White,
"Name Format: NPCFirstname_NPCLastname - All numbers in a name are stripped and \"_\" characters become a space."
);
c->Message(
Chat::White,
"Note: Using \"-\" for gender will autoselect the gender for the race. Using \"-\" for HP will use the calculated maximum HP."
);
return;
}
const auto* m = entity_list.GetClientByName(sep->arg[1]);
if (m) {
c->Message(Chat::White, "You cannot spawn a mob with the same name as a character!");
return;
}
const auto* n = NPC::SpawnNPC(sep->argplus[1], c->GetPosition(), c);
if (!n) {
c->Message(Chat::White, "Usage: #spawn [Name]");
c->Message(
Chat::White,
"Optional Usage: #spawn [Name] [Race] [Level] [Texture] [Health] [Gender] [Class] [Primary Model] [Secondary Model] [Merchant ID] [Body Type]"
);
c->Message(
Chat::White,
+10 -10
View File
@@ -3,18 +3,18 @@
void command_unscribespell(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
const auto arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #unscribespell [Spell ID] - Unscribe a spell from your or your target's spell book by Spell ID");
return;
}
auto target = c;
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
target = c->GetTarget()->CastToClient();
t = c->GetTarget()->CastToClient();
}
uint16 spell_id = EQ::Clamp(Strings::ToInt(sep->arg[1]), 0, 65535);
const uint16 spell_id = EQ::Clamp(Strings::ToInt(sep->arg[1]), 0, 65535);
if (!IsValidSpell(spell_id)) {
c->Message(
@@ -29,16 +29,16 @@ void command_unscribespell(Client *c, const Seperator *sep)
auto spell_name = GetSpellName(spell_id);
if (target->HasSpellScribed(spell_id)) {
target->UnscribeSpellBySpellID(spell_id);
if (t->HasSpellScribed(spell_id)) {
t->UnscribeSpellBySpellID(spell_id);
c->Message(
Chat::White,
fmt::format(
"Unscribing {} ({}) for {}.",
"Unscribing {} ({}) from {}.",
spell_name,
spell_id,
c->GetTargetDescription(target)
c->GetTargetDescription(t, TargetDescriptionType::LCSelf)
).c_str()
);
} else {
@@ -46,8 +46,8 @@ void command_unscribespell(Client *c, const Seperator *sep)
Chat::White,
fmt::format(
"{} {} not have {} ({}) scribed.",
c->GetTargetDescription(target),
c == target ? "do" : "does",
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "do" : "does",
spell_name,
spell_id
).c_str()
+1 -1
View File
@@ -34,7 +34,7 @@ void command_xtargets(Client *c, const Seperator *sep)
fmt::format(
"Max number of XTargets set to {} for {}.",
new_max,
c->GetTargetDescription(t, TargetDescriptionType::LCSelf)
c->GetTargetDescription(t)
).c_str()
);
}
+8 -8
View File
@@ -2,16 +2,16 @@
void command_zheader(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
const auto arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #zheader [Zone ID|Zone Short Name] [Version]");
return;
}
auto zone_id = (
sep->IsNumber(2) ?
Strings::ToUnsignedInt(sep->arg[2]) :
ZoneID(sep->arg[2])
const auto zone_id = (
sep->IsNumber(1) ?
Strings::ToUnsignedInt(sep->arg[1]) :
ZoneID(sep->arg[1])
);
if (!zone_id) {
c->Message(
@@ -26,9 +26,9 @@ void command_zheader(Client *c, const Seperator *sep)
auto zone_short_name = ZoneName(zone_id);
auto zone_long_name = ZoneLongName(zone_id);
auto version = (
sep->IsNumber(3) ?
Strings::ToUnsignedInt(sep->arg[3]) :
const auto version = (
sep->IsNumber(2) ?
Strings::ToUnsignedInt(sep->arg[2]) :
0
);
+7
View File
@@ -1156,6 +1156,13 @@ bool Group::LearnMembers() {
);
}
for(int i = 0; i < MAX_GROUP_MEMBERS; ++i)
{
members[i] = nullptr;
memset(membername[i],0,64);
MemberRoles[i] = 0;
}
int memberIndex = 0;
for (const auto& member : rows) {
if (memberIndex >= MAX_GROUP_MEMBERS) {
+37 -47
View File
@@ -42,19 +42,6 @@ HateList::~HateList()
{
}
// added for frenzy support
// checks if target still is in frenzy mode
void HateList::IsEntityInFrenzyMode()
{
auto iterator = list.begin();
while (iterator != list.end())
{
if ((*iterator)->entity_on_hatelist->GetHPRatio() >= 20)
(*iterator)->is_entity_frenzy = false;
++iterator;
}
}
void HateList::WipeHateList()
{
auto iterator = list.begin();
@@ -155,28 +142,54 @@ Mob* HateList::GetDamageTopOnHateList(Mob* hater)
return current;
}
Mob* HateList::GetClosestEntOnHateList(Mob *hater, bool skip_mezzed) {
Mob* HateList::GetClosestEntOnHateList(Mob *hater, bool skip_mezzed, EntityFilterType entity_type) {
Mob* close_entity = nullptr;
float close_distance = 99999.9f;
float this_distance;
auto iterator = list.begin();
while (iterator != list.end()) {
if (skip_mezzed && (*iterator)->entity_on_hatelist->IsMezzed()) {
++iterator;
for (const auto& e : list) {
if (!e->entity_on_hatelist) {
continue;
}
this_distance = DistanceSquaredNoZ((*iterator)->entity_on_hatelist->GetPosition(), hater->GetPosition());
if ((*iterator)->entity_on_hatelist != nullptr && this_distance <= close_distance) {
close_distance = this_distance;
close_entity = (*iterator)->entity_on_hatelist;
if (skip_mezzed && e->entity_on_hatelist->IsMezzed()) {
continue;
}
switch (entity_type) {
case EntityFilterType::Bots:
if (!e->entity_on_hatelist->IsBot()) {
continue;
}
break;
case EntityFilterType::Clients:
if (!e->entity_on_hatelist->IsClient()) {
continue;
}
break;
case EntityFilterType::NPCs:
if (!e->entity_on_hatelist->IsNPC()) {
continue;
}
break;
case EntityFilterType::All:
default:
break;
}
this_distance = DistanceSquaredNoZ(e->entity_on_hatelist->GetPosition(), hater->GetPosition());
if (this_distance <= close_distance) {
close_distance = this_distance;
close_entity = e->entity_on_hatelist;
}
++iterator;
}
if ((!close_entity && hater->IsNPC()) || (close_entity && close_entity->DivineAura()))
if (
(!close_entity && hater->IsNPC()) ||
(close_entity && close_entity->DivineAura())
) {
close_entity = hater->CastToNPC()->GetHateTop();
}
return close_entity;
}
@@ -591,29 +604,6 @@ Mob *HateList::GetRandomEntOnHateList(bool skip_mezzed)
return nullptr;
}
Mob *HateList::GetEscapingEntOnHateList() {
// function is still in design stage
for (auto iter : list) {
if (!iter->entity_on_hatelist)
continue;
if (!iter->entity_on_hatelist->IsFeared())
continue;
if (iter->entity_on_hatelist->IsRooted())
continue;
if (iter->entity_on_hatelist->IsMezzed())
continue;
if (iter->entity_on_hatelist->IsStunned())
continue;
return iter->entity_on_hatelist;
}
return nullptr;
}
Mob *HateList::GetEscapingEntOnHateList(Mob *center, float range, bool first) {
// function is still in design stage
+1 -3
View File
@@ -41,12 +41,11 @@ public:
HateList();
~HateList();
Mob *GetClosestEntOnHateList(Mob *hater, bool skip_mezzed = false);
Mob *GetClosestEntOnHateList(Mob *hater, bool skip_mezzed = false, EntityFilterType entity_type = EntityFilterType::All);
Mob *GetDamageTopOnHateList(Mob *hater); // didn't add 'skip_mezzed' due to calls being in ::Death()
Mob *GetEntWithMostHateOnList(Mob *center, Mob *skip = nullptr, bool skip_mezzed = false);
Mob *GetRandomEntOnHateList(bool skip_mezzed = false);
Mob *GetEntWithMostHateOnList(bool skip_mezzed = false);
Mob *GetEscapingEntOnHateList(); // returns first eligble entity
Mob *GetEscapingEntOnHateList(Mob *center, float range = 0.0f, bool first = false);
Bot* GetRandomBotOnHateList(bool skip_mezzed = false);
@@ -85,7 +84,6 @@ public:
bool add_to_hate_list_if_not_exist = true
);
void DoFactionHits(int64 npc_faction_level_id, int32 faction_id, int32 faction_value);
void IsEntityInFrenzyMode();
void PrintHateListToClient(Client *c);
void SetHateAmountOnEnt(Mob *other, int64 in_hate, uint64 in_damage);
void SetHateOwner(Mob *new_hate_owner) { hate_owner = new_hate_owner; }
+154 -166
View File
@@ -415,173 +415,10 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
}
// check for augment to item restriction
if(enforce_restrictions) {
bool is_restricted = false;
uint8 item_type = item->ItemType;
switch (augtest->AugRestrict) {
case EQ::item::AugRestrictionAny:
break;
case EQ::item::AugRestrictionArmor:
switch (item_type) {
case EQ::item::ItemTypeArmor:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestrictionWeapons:
switch (item_type) {
case EQ::item::ItemType1HSlash:
case EQ::item::ItemType1HBlunt:
case EQ::item::ItemType1HPiercing:
case EQ::item::ItemTypeMartial:
case EQ::item::ItemType2HSlash:
case EQ::item::ItemType2HBlunt:
case EQ::item::ItemType2HPiercing:
case EQ::item::ItemTypeBow:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestriction1HWeapons:
switch (item_type) {
case EQ::item::ItemType1HSlash:
case EQ::item::ItemType1HBlunt:
case EQ::item::ItemType1HPiercing:
case EQ::item::ItemTypeMartial:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestriction2HWeapons:
switch (item_type) {
case EQ::item::ItemType2HSlash:
case EQ::item::ItemType2HBlunt:
case EQ::item::ItemType2HPiercing:
case EQ::item::ItemTypeBow:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestriction1HSlash:
switch (item_type) {
case EQ::item::ItemType1HSlash:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestriction1HBlunt:
switch (item_type) {
case EQ::item::ItemType1HBlunt:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestrictionPiercing:
switch (item_type) {
case EQ::item::ItemType1HPiercing:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestrictionHandToHand:
switch (item_type) {
case EQ::item::ItemTypeMartial:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestriction2HSlash:
switch (item_type) {
case EQ::item::ItemType2HSlash:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestriction2HBlunt:
switch (item_type) {
case EQ::item::ItemType2HBlunt:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestriction2HPierce:
switch (item_type) {
case EQ::item::ItemType2HPiercing:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestrictionBows:
switch (item_type) {
case EQ::item::ItemTypeBow:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestrictionShields:
switch (item_type) {
case EQ::item::ItemTypeShield:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestriction1HSlash1HBluntOrHandToHand:
switch (item_type) {
case EQ::item::ItemType1HSlash:
case EQ::item::ItemType1HBlunt:
case EQ::item::ItemTypeMartial:
break;
default:
is_restricted = true;
break;
}
break;
case EQ::item::AugRestriction1HBluntOrHandToHand:
switch (item_type) {
case EQ::item::ItemType1HBlunt:
case EQ::item::ItemTypeMartial:
break;
default:
is_restricted = true;
break;
}
break;
// These 3 are in-work
case EQ::item::AugRestrictionUnknown1:
case EQ::item::AugRestrictionUnknown2:
case EQ::item::AugRestrictionUnknown3:
default:
is_restricted = true;
break;
}
if (enforce_restrictions) {
bool is_restricted = IsAugmentRestricted(item->ItemType, augtest->AugRestrict);
if(is_restricted) {
if (is_restricted) {
Message(
Chat::Red,
fmt::format(
@@ -4766,3 +4603,154 @@ int32 Bot::GetAugmentIDAt(int16 slot_id, uint8 augslot) {
// None found
return INVALID_ID;
}
bool Client::IsAugmentRestricted(uint8 item_type, uint32 augment_restriction)
{
switch (augment_restriction) {
case EQ::item::AugRestrictionAny:
break;
case EQ::item::AugRestrictionArmor:
switch (item_type) {
case EQ::item::ItemTypeArmor:
break;
default:
return true;
}
break;
case EQ::item::AugRestrictionWeapons:
switch (item_type) {
case EQ::item::ItemType1HSlash:
case EQ::item::ItemType1HBlunt:
case EQ::item::ItemType1HPiercing:
case EQ::item::ItemTypeMartial:
case EQ::item::ItemType2HSlash:
case EQ::item::ItemType2HBlunt:
case EQ::item::ItemType2HPiercing:
case EQ::item::ItemTypeBow:
break;
default:
return true;
}
break;
case EQ::item::AugRestriction1HWeapons:
switch (item_type) {
case EQ::item::ItemType1HSlash:
case EQ::item::ItemType1HBlunt:
case EQ::item::ItemType1HPiercing:
case EQ::item::ItemTypeMartial:
break;
default:
return true;
}
break;
case EQ::item::AugRestriction2HWeapons:
switch (item_type) {
case EQ::item::ItemType2HSlash:
case EQ::item::ItemType2HBlunt:
case EQ::item::ItemType2HPiercing:
case EQ::item::ItemTypeBow:
break;
default:
return true;
}
break;
case EQ::item::AugRestriction1HSlash:
switch (item_type) {
case EQ::item::ItemType1HSlash:
break;
default:
return true;
}
break;
case EQ::item::AugRestriction1HBlunt:
switch (item_type) {
case EQ::item::ItemType1HBlunt:
break;
default:
return true;
}
break;
case EQ::item::AugRestrictionPiercing:
switch (item_type) {
case EQ::item::ItemType1HPiercing:
break;
default:
return true;
}
break;
case EQ::item::AugRestrictionHandToHand:
switch (item_type) {
case EQ::item::ItemTypeMartial:
break;
default:
return true;
}
break;
case EQ::item::AugRestriction2HSlash:
switch (item_type) {
case EQ::item::ItemType2HSlash:
break;
default:
return true;
}
break;
case EQ::item::AugRestriction2HBlunt:
switch (item_type) {
case EQ::item::ItemType2HBlunt:
break;
default:
return true;
}
break;
case EQ::item::AugRestriction2HPierce:
switch (item_type) {
case EQ::item::ItemType2HPiercing:
break;
default:
return true;
}
break;
case EQ::item::AugRestrictionBows:
switch (item_type) {
case EQ::item::ItemTypeBow:
break;
default:
return true;
}
break;
case EQ::item::AugRestrictionShields:
switch (item_type) {
case EQ::item::ItemTypeShield:
break;
default:
return true;
}
break;
case EQ::item::AugRestriction1HSlash1HBluntOrHandToHand:
switch (item_type) {
case EQ::item::ItemType1HSlash:
case EQ::item::ItemType1HBlunt:
case EQ::item::ItemTypeMartial:
break;
default:
return true;
}
break;
case EQ::item::AugRestriction1HBluntOrHandToHand:
switch (item_type) {
case EQ::item::ItemType1HBlunt:
case EQ::item::ItemTypeMartial:
break;
default:
return true;
}
break;
case EQ::item::AugRestrictionUnknown1:
case EQ::item::AugRestrictionUnknown2:
case EQ::item::AugRestrictionUnknown3:
default:
return true;
}
return false;
}
+7 -1
View File
@@ -395,9 +395,15 @@ void NPC::AddLootDrop(
foundslot = i;
}
else {
// Unequip old item
auto* olditem = GetItem(i);
olditem->equip_slot = EQ::invslot::SLOT_INVALID;
equipment[i] = item2->ID;
foundslot = i;
found = true;
found = true;
}
} // end if ac
}
+12
View File
@@ -2504,6 +2504,10 @@ int Lua_Client::GetSpellDamage() {
Lua_Safe_Call_Int();
return self->GetSpellDmg();
}
int Lua_Client::GetIntoxication() {
Lua_Safe_Call_Int();
return self->GetIntoxication();
}
void Lua_Client::TaskSelector(luabind::adl::object table) {
TaskSelector(table, false);
@@ -3050,6 +3054,12 @@ bool Lua_Client::ReloadDataBuckets() {
return DataBucket::GetDataBuckets(self);
}
uint32 Lua_Client::GetEXPForLevel(uint16 check_level)
{
Lua_Safe_Call_Int();
return self->GetEXPForLevel(check_level);
}
luabind::scope lua_register_client() {
return luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>())
@@ -3213,6 +3223,7 @@ luabind::scope lua_register_client() {
.def("GetDisciplineTimer", (uint32(Lua_Client::*)(uint32))&Lua_Client::GetDisciplineTimer)
.def("GetDuelTarget", (int(Lua_Client::*)(void))&Lua_Client::GetDuelTarget)
.def("GetEXP", (uint32(Lua_Client::*)(void))&Lua_Client::GetEXP)
.def("GetEXPForLevel", (uint32(Lua_Client::*)(uint16))&Lua_Client::GetEXPForLevel)
.def("GetEXPModifier", (double(Lua_Client::*)(uint32))&Lua_Client::GetEXPModifier)
.def("GetEXPModifier", (double(Lua_Client::*)(uint32,int16))&Lua_Client::GetEXPModifier)
.def("GetEbonCrystals", (uint32(Lua_Client::*)(void))&Lua_Client::GetEbonCrystals)
@@ -3237,6 +3248,7 @@ luabind::scope lua_register_client() {
.def("GetIPExemption", (int(Lua_Client::*)(void))&Lua_Client::GetIPExemption)
.def("GetIPString", (std::string(Lua_Client::*)(void))&Lua_Client::GetIPString)
.def("GetInstrumentMod", (int(Lua_Client::*)(int))&Lua_Client::GetInstrumentMod)
.def("GetIntoxication", (int(Lua_Client::*)(void))&Lua_Client::GetIntoxication)
.def("GetInventory", (Lua_Inventory(Lua_Client::*)(void))&Lua_Client::GetInventory)
.def("GetInvulnerableEnvironmentDamage", (bool(Lua_Client::*)(void))&Lua_Client::GetInvulnerableEnvironmentDamage)
.def("GetItemIDAt", (int(Lua_Client::*)(int))&Lua_Client::GetItemIDAt)
+2
View File
@@ -395,6 +395,7 @@ public:
void QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status, int filter);
int GetHunger();
int GetThirst();
int GetIntoxication();
void SetHunger(int in_hunger);
void SetThirst(int in_thirst);
void SetConsumption(int in_hunger, int in_thirst);
@@ -467,6 +468,7 @@ public:
void UseAugmentContainer(int container_slot);
bool IsAutoAttackEnabled();
bool IsAutoFireEnabled();
uint32 GetEXPForLevel(uint16 check_level);
void ApplySpell(int spell_id);
void ApplySpell(int spell_id, int duration);
+1482 -1
View File
File diff suppressed because it is too large Load Diff
+43 -1
View File
@@ -2376,6 +2376,41 @@ Lua_Mob Lua_Mob::GetHateClosest() {
return Lua_Mob(self->GetHateClosest());
}
Lua_Mob Lua_Mob::GetHateClosest(bool skip_mezzed) {
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetHateClosest(skip_mezzed));
}
Lua_Bot Lua_Mob::GetHateClosestBot() {
Lua_Safe_Call_Class(Lua_Bot);
return Lua_Bot(self->GetHateClosestBot());
}
Lua_Bot Lua_Mob::GetHateClosestBot(bool skip_mezzed) {
Lua_Safe_Call_Class(Lua_Bot);
return Lua_Bot(self->GetHateClosestBot());
}
Lua_Client Lua_Mob::GetHateClosestClient() {
Lua_Safe_Call_Class(Lua_Client);
return Lua_Client(self->GetHateClosestClient());
}
Lua_Client Lua_Mob::GetHateClosestClient(bool skip_mezzed) {
Lua_Safe_Call_Class(Lua_Client);
return Lua_Client(self->GetHateClosestClient(skip_mezzed));
}
Lua_NPC Lua_Mob::GetHateClosestNPC() {
Lua_Safe_Call_Class(Lua_NPC);
return Lua_NPC(self->GetHateClosestNPC());
}
Lua_NPC Lua_Mob::GetHateClosestNPC(bool skip_mezzed) {
Lua_Safe_Call_Class(Lua_NPC);
return Lua_NPC(self->GetHateClosestNPC(skip_mezzed));
}
Lua_HateList Lua_Mob::GetHateListByDistance() {
Lua_Safe_Call_Class(Lua_HateList);
Lua_HateList ret;
@@ -3253,7 +3288,14 @@ luabind::scope lua_register_mob() {
.def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste)
.def("GetHateAmount", (int64(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateAmount)
.def("GetHateAmount", (int64(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::GetHateAmount)
.def("GetHateClosest", &Lua_Mob::GetHateClosest)
.def("GetHateClosest", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateClosest)
.def("GetHateClosest", (Lua_Mob(Lua_Mob::*)(bool))&Lua_Mob::GetHateClosest)
.def("GetHateClosestBot", (Lua_Bot(Lua_Mob::*)(void))&Lua_Mob::GetHateClosestBot)
.def("GetHateClosestBot", (Lua_Bot(Lua_Mob::*)(bool))&Lua_Mob::GetHateClosestBot)
.def("GetHateClosestClient", (Lua_Client(Lua_Mob::*)(void))&Lua_Mob::GetHateClosestClient)
.def("GetHateClosestClient", (Lua_Client(Lua_Mob::*)(bool))&Lua_Mob::GetHateClosestClient)
.def("GetHateClosestNPC", (Lua_NPC(Lua_Mob::*)(void))&Lua_Mob::GetHateClosestNPC)
.def("GetHateClosestNPC", (Lua_NPC(Lua_Mob::*)(bool))&Lua_Mob::GetHateClosestNPC)
.def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop)
.def("GetHateList", &Lua_Mob::GetHateList)
.def("GetHateListBots", (Lua_HateList(Lua_Mob::*)(void))&Lua_Mob::GetHateListBots)
+7
View File
@@ -227,6 +227,13 @@ public:
Lua_Client GetHateRandomClient();
Lua_NPC GetHateRandomNPC();
Lua_Mob GetHateClosest();
Lua_Mob GetHateClosest(bool skip_mezzed);
Lua_Bot GetHateClosestBot();
Lua_Bot GetHateClosestBot(bool skip_mezzed);
Lua_Client GetHateClosestClient();
Lua_Client GetHateClosestClient(bool skip_mezzed);
Lua_NPC GetHateClosestNPC();
Lua_NPC GetHateClosestNPC(bool skip_mezzed);
void AddToHateList(Lua_Mob other);
void AddToHateList(Lua_Mob other, int64 hate);
void AddToHateList(Lua_Mob other, int64 hate, int64 damage);

Some files were not shown because too many files have changed in this diff Show More