[Cleanup] Remove WriteEntityIDs() from zone/entity.cpp and zone/entity.h (#3395)

# Notes
- This is unused.
This commit is contained in:
Alex King 2023-06-12 16:05:09 -04:00 committed by GitHub
parent a01cf0718d
commit 577f61b082
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2 changed files with 0 additions and 10 deletions

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@ -3524,15 +3524,6 @@ void EntityList::ClearClientPetitionQueue()
return;
}
void EntityList::WriteEntityIDs()
{
auto it = mob_list.begin();
while (it != mob_list.end()) {
std::cout << "ID: " << it->first << " Name: " << it->second->GetName() << std::endl;
++it;
}
}
BulkZoneSpawnPacket::BulkZoneSpawnPacket(Client *iSendTo, uint32 iMaxSpawnsPerPacket)
{
data = nullptr;

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@ -468,7 +468,6 @@ public:
uint32 DeleteNPCCorpses();
uint32 DeletePlayerCorpses();
void CorpseFix(Client* c);
void WriteEntityIDs();
void HalveAggro(Mob* who);
void DoubleAggro(Mob* who);
void Evade(Mob *who);