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[Cleanup] Set GetAugmentType() to int again (#3335)
# Notes - Augment type can be `-1` for all augment types.
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@ -108,7 +108,7 @@ namespace EQ
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bool AvailableWearSlot(uint32 aug_wear_slots) const;
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int8 AvailableAugmentSlot(int32 augment_type) const;
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bool IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const;
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inline uint32 GetAugmentType() const { return m_item ? m_item->AugType : 0; }
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inline int GetAugmentType() const { return m_item ? m_item->AugType : 0; }
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inline uint32 GetAugmentRestriction() const { return m_item ? m_item->AugRestrict : 0; }
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inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
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@ -70,7 +70,7 @@ bool Lua_ItemInst::IsAugmentable() {
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return self->IsAugmentable();
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}
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uint32 Lua_ItemInst::GetAugmentType() {
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int Lua_ItemInst::GetAugmentType() {
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Lua_Safe_Call_Int();
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return self->GetAugmentType();
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}
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@ -40,7 +40,7 @@ public:
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bool IsEquipable(int race, int class_);
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bool IsEquipable(int slot_id);
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bool IsAugmentable();
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uint32 GetAugmentType();
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int GetAugmentType();
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bool IsExpendable();
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Lua_ItemInst GetItem(int slot);
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Lua_Item GetItem();
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