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27 Commits

Author SHA1 Message Date
KimLS b894d7ee3a update base character data repo 2024-10-12 12:52:07 -07:00
KimLS eecfce6514 update allocations table base repo 2024-10-12 12:41:38 -07:00
KimLS 2d6950149a Fix for server side everything showing as MR 2024-10-12 12:12:57 -07:00
KimLS 3945a8c0c0 Add titanium support 2024-10-12 12:02:40 -07:00
KimLS f27209a812 Add sof support 2024-10-12 11:27:37 -07:00
KimLS d4982743bf Add sod support 2024-10-12 11:23:59 -07:00
KimLS e2dd8f5f60 Add support to rof 2024-10-12 11:13:24 -07:00
KimLS bfc0cceecc Basics work for rof2 2024-10-12 11:06:36 -07:00
KimLS c9902881b7 Generate repo; create will save resists to db 2024-10-12 10:47:03 -07:00
KimLS 62bb426847 working on loading resists from character create. 2024-10-11 23:33:23 -07:00
Alex King c873fe5a22 [Bug Fix] Fix Mercenary Encounter Crash (#4509) 2024-10-11 23:00:09 -04:00
Fryguy e06b0c4b0c [Bug Fix] Master of Disguise should apply to illusions casted by others. (#4506)
Many era comments outline how Master of Disguise would apply to Project Illusion spells on you:

https://thesafehouse.org/forums/forum/everquest-wing/main-lounge/14249-new-aa-master-of-disguise/page4

https://thesafehouse.org/forums/forum/everquest-wing/training-studios/18143-master-of-disguise-broken

```
Im not a big fan of wolf form, but having a 1200 min NDT is pretty nice  I also agree its great to shrink on a raid once and not have to worry about it. 7 aa is a little steep imho, but with a name change and some frog potions, I may reapply to my guild as the servers only froggy rogue /cackle.
```

```
share form of the great wolf gave a 1500min timer.
```
2024-10-11 13:39:36 -04:00
catapultam-habeo ed2130f649 [Bug Fix] Correctly limit max targets of PBAOE (#4507)
* fix pbaoe max targets incorrectly set

* fix scratch copy
2024-10-11 13:15:19 -04:00
Alex King 448a33a60c [Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries

* Cleanup

* Cleanup

* Update lua_merc.h

* Update mob.cpp

* XYZH

* Final

* Update attack.cpp

* Update attack.cpp

* Simplify event invocation

* Inline example

* Nullptr init example

* EVENT_TIMER simplify add EventPlayerNpcBotMerc

* EVENT_TIMER_START

* Remove has_start_event

* EVENT_TIMER_START with settimerMS

* EVENT_POPUP_RESPONSE

* Consolidation

* Update attack.cpp

* Push

* Update quest_parser_collection.h

* Comments

* Cleanup per comments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-10 21:29:29 -04:00
Fryguy 8f86cb353e [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted (#4503)
* [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted

When using a Yellow gem invis spell, it should cast on yourself regardless of the targetted entity.

* Update spells.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-10 21:27:49 -04:00
Alex 178129443f [Loginserver] Login Fatal Error Spamming (#4476)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-09 02:15:49 -05:00
Alex King a7c3b41afc [Quest API] Add Buff Fade Methods to Perl/Lua (#4501)
* [Quest API] Add Buff Fade Methods to Perl/Lua

* BuffFadeSongs()
2024-10-09 02:12:33 -05:00
Alex King a5a568d548 [Bug Fix] Fix character_exp_modifiers Default Values (#4502) 2024-10-09 02:11:57 -05:00
Alex King e3198edb86 [Quest API] Add EVENT_READ_ITEM to Perl/Lua (#4497)
* [Quest API] Add EVENT_READ_ITEM to Perl/Lua

* Add item_id export

* Add item export.

* Update client.cpp
2024-10-08 18:25:14 -04:00
Alex King 8568cf7d49 [Bug Fix] Fix NPC::CanTalk() Crash (#4499)
* [Bug FIx] Fix NPC::CanTalk() Crash

* Update npc.cpp

* Update mob.cpp

* Update npc.cpp
2024-10-07 00:17:49 -05:00
Alex King 1fb7a860a1 [Bug Fix] Fix #set motd Crash (#4495) 2024-10-05 07:58:22 -05:00
nytmyr 7eaee2649e [Bots] Add "silent" option to ^spawn and mute raid spawn (#4494)
When zoning or forming a raid, bots would spam their spawn message. They will now be muted.

Adds an optional argument "silent" to the ^spawn command. This will bypass ^oo spawnmessage settings and not send a spawn message. Example: ^spawn Warbot silent
2024-10-04 20:20:52 -04:00
Alex King a17f467b98 [Quest API] Add NPC List Filter Methods to Perl/Lua (#4493)
* [Quest API] Add GetNPCsByNPCIDs to Perl/Lua

* Push

* Update entity.cpp

* Separate methods.
2024-10-03 20:28:57 -04:00
Alex King 3359839a9b [Bug Fix] Fix Targeted AOE Max Targets Rule (#4488) 2024-10-02 20:25:35 -05:00
Alex 7e51e629f9 [Loginserver] Larion loginserver support (#4492)
* Add larion version and opcode path

* WIP: getting server to work

* Identify server_id

* Add missing opcode, add opcodes file

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-02 20:20:13 -05:00
Alex King dc6c28a52d [Cleanup] Remove Extra Skill in EQ::skills::GetExtraDamageSkills() (#4486) 2024-10-02 20:07:19 -05:00
Alex King 78aee0780a [Bug Fix] Fix Group ID 0 in Group::SaveGroupLeaderAA() (#4487) 2024-10-02 20:06:56 -05:00
95 changed files with 3317 additions and 1959 deletions
-1
View File
@@ -482,4 +482,3 @@ ENDIF(EQEMU_BUILD_TESTS)
IF(EQEMU_BUILD_CLIENT_FILES)
ADD_SUBDIRECTORY(client_files)
ENDIF(EQEMU_BUILD_CLIENT_FILES)
+3 -7
View File
@@ -542,6 +542,7 @@ SET(common_headers
eqemu_config.h
eqemu_config_elements.h
eqemu_logsys.h
eqemu_logsys_log_aliases.h
eq_limits.h
eq_packet.h
eq_stream_ident.h
@@ -802,13 +803,8 @@ IF (UNIX)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
ENDIF (UNIX)
IF (EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch-emu-common.h)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch-containers.h)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch-utilities.h)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch-types.h)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch-fmt.h)
# TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch-repositories.h)
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
ENDIF ()
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
+6
View File
@@ -514,6 +514,12 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
c.raid_auto_consent = pp->raidAutoconsent;
c.guild_auto_consent = pp->guildAutoconsent;
c.RestTimer = pp->RestTimer;
c.cold_resist = pp->cold_resist;
c.fire_resist = pp->fire_resist;
c.magic_resist = pp->magic_resist;
c.disease_resist = pp->disease_resist;
c.poison_resist = pp->poison_resist;
c.corruption_resist = pp->corruption_resist;
CharacterDataRepository::ReplaceOne(*this, c);
@@ -5746,6 +5746,18 @@ ALTER TABLE `inventory`
ADD COLUMN `guid` BIGINT UNSIGNED NULL DEFAULT '0' AFTER `ornament_hero_model`;
ALTER TABLE `inventory_snapshots`
ADD COLUMN `guid` BIGINT UNSIGNED NULL DEFAULT '0' AFTER `ornament_hero_model`;
)"
},
ManifestEntry{
.version = 9284,
.description = "2024_10_08_character_exp_modifiers_default.sql",
.check = "SHOW CREATE TABLE `character_exp_modifiers`",
.condition = "contains",
.match = "`exp_modifier` float NOT NULL,",
.sql = R"(
ALTER TABLE `character_exp_modifiers`
MODIFY COLUMN `aa_modifier` float NOT NULL DEFAULT 1.0 AFTER `instance_version`,
MODIFY COLUMN `exp_modifier` float NOT NULL DEFAULT 1.0 AFTER `aa_modifier`;
)"
}
// -- template; copy/paste this when you need to create a new entry
+1
View File
@@ -21,6 +21,7 @@
#include "bodytypes.h"
#include "data_verification.h"
#include "eqemu_logsys.h"
#include "eqemu_logsys_log_aliases.h"
#include "rulesys.h"
int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
+6
View File
@@ -756,4 +756,10 @@ namespace PCNPCOnlyFlagType {
constexpr int NPC = 2;
}
namespace BookType {
constexpr uint8 Scroll = 0;
constexpr uint8 Book = 1;
constexpr uint8 ItemInfo = 2;
}
#endif /*COMMON_EMU_CONSTANTS_H*/
+1
View File
@@ -534,6 +534,7 @@ N(OP_Stamina),
N(OP_Stun),
N(OP_Surname),
N(OP_SwapSpell),
N(OP_SystemFingerprint),
N(OP_TargetBuffs),
N(OP_TargetCommand),
N(OP_TargetHoTT),
+6
View File
@@ -1121,6 +1121,12 @@ struct PlayerProfile_Struct
/*19559*/ uint8 unknown19595[5]; // ***Placeholder (6/29/2005)
/*19564*/ uint32 RestTimer;
/*19568*/ uint32 char_id; // Found as part of bazaar revamp (5/15/2024)
/*19572*/ uint32 cold_resist;
/*19576*/ uint32 fire_resist;
/*19580*/ uint32 magic_resist;
/*19584*/ uint32 disease_resist;
/*19588*/ uint32 poison_resist;
/*19592*/ uint32 corruption_resist;
// All player profile packets are translated and this overhead is ignored in out-bound packets
PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
+1 -1
View File
@@ -246,7 +246,7 @@ namespace Logs {
};
}
#include "eqemu_logsys_log_aliases.cpp"
#include "eqemu_logsys_log_aliases.h"
class Database;
@@ -18,8 +18,8 @@
*
*/
#ifndef EQEMU_EQEMU_LOGSYS_LOG_ALIASES_CPP
#define EQEMU_EQEMU_LOGSYS_LOG_ALIASES_CPP
#ifndef EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
#define EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
#define LogAA(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::AA))\
@@ -855,4 +855,4 @@
} while (0)
#endif //EQEMU_EQEMU_LOGSYS_LOG_ALIASES_CPP
#endif //EQEMU_EQEMU_LOGSYS_LOG_ALIASES_H
+6 -6
View File
@@ -2288,13 +2288,13 @@ namespace RoF
outapp->WriteSInt32(345); // Mana Total ?
// these are needed to fix display bugs
outapp->WriteUInt32(0x19); // base CR
outapp->WriteUInt32(0x19); // base FR
outapp->WriteUInt32(0x19); // base MR
outapp->WriteUInt32(0xf); // base DR
outapp->WriteUInt32(0xf); // base PR
outapp->WriteUInt32(emu->cold_resist); // base CR
outapp->WriteUInt32(emu->fire_resist); // base FR
outapp->WriteUInt32(emu->magic_resist); // base MR
outapp->WriteUInt32(emu->disease_resist); // base DR
outapp->WriteUInt32(emu->poison_resist); // base PR
outapp->WriteUInt32(0xf); // base PhR?
outapp->WriteUInt32(0xf); // base Corrup
outapp->WriteUInt32(emu->corruption_resist); // base Corrup
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
+6 -6
View File
@@ -2806,13 +2806,13 @@ namespace RoF2
outapp->WriteSInt32(345); // Mana Total ?
// these are needed to fix display bugs
outapp->WriteUInt32(0x19); // base CR
outapp->WriteUInt32(0x19); // base FR
outapp->WriteUInt32(0x19); // base MR
outapp->WriteUInt32(0xf); // base DR
outapp->WriteUInt32(0xf); // base PR
outapp->WriteUInt32(emu->cold_resist); // base CR
outapp->WriteUInt32(emu->fire_resist); // base FR
outapp->WriteUInt32(emu->magic_resist); // base MR
outapp->WriteUInt32(emu->disease_resist); // base DR
outapp->WriteUInt32(emu->poison_resist); // base PR
outapp->WriteUInt32(0xf); // base PhR?
outapp->WriteUInt32(0xf); // base Corrup
outapp->WriteUInt32(emu->corruption_resist); // base Corrup
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(0); // Unknown
+19 -7
View File
@@ -1669,15 +1669,27 @@ namespace SoD
// OUT(unknown19584[4]);
// OUT(unknown19588);
const uint8 bytes[] = {
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F,
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
const uint8 unknown12864_bytes[] = {
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
memcpy(eq->unknown12864, bytes, sizeof(bytes));
memcpy(eq->unknown12864, unknown12864_bytes, sizeof(unknown12864_bytes));
eq->cold_resist = emu->cold_resist;
eq->fire_resist = emu->fire_resist;
eq->magic_resist = emu->magic_resist;
eq->disease_resist = emu->disease_resist;
eq->poison_resist = emu->poison_resist;
eq->physical_resist = 15;
eq->corruption_resist = emu->corruption_resist;
const uint8 unknown15112_bytes[] = {
0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
memcpy(eq->unknown15112, unknown15112_bytes, sizeof(unknown15112_bytes));
//set the checksum...
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
+9 -1
View File
@@ -944,7 +944,15 @@ struct PlayerProfile_Struct
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
/*15072*/ uint8 unknown12864[80]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
/*15072*/ uint8 unknown12864[12]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
/*15084*/ uint32 cold_resist;
/*15088*/ uint32 fire_resist;
/*15092*/ uint32 magic_resist;
/*15096*/ uint32 disease_resist;
/*15100*/ uint32 poison_resist;
/*15104*/ uint32 physical_resist;
/*15108*/ uint32 corruption_resist;
/*15112*/ uint8 unknown15112[40];
//END SUB-STRUCT used for shrouding.
/*15152*/ char name[64]; // Name of player
/*15216*/ char last_name[32]; // Last name of player
+19 -7
View File
@@ -1339,15 +1339,27 @@ namespace SoF
// OUT(unknown19584[4]);
// OUT(unknown19588);
const uint8 bytes[] = {
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F,
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
const uint8 unknown12864_bytes[] = {
0xa3, 0x02, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
memcpy(eq->unknown12864, bytes, sizeof(bytes));
memcpy(eq->unknown12864, unknown12864_bytes, sizeof(unknown12864_bytes));
eq->cold_resist = emu->cold_resist;
eq->fire_resist = emu->fire_resist;
eq->magic_resist = emu->magic_resist;
eq->disease_resist = emu->disease_resist;
eq->poison_resist = emu->poison_resist;
eq->physical_resist = 15;
eq->corruption_resist = emu->corruption_resist;
const uint8 unknown15112_bytes[] = {
0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
memcpy(eq->unknown15112, unknown15112_bytes, sizeof(unknown15112_bytes));
//set the checksum...
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
+10 -1
View File
@@ -944,7 +944,16 @@ struct PlayerProfile_Struct //23576 Octets
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
/*15072*/ uint8 unknown12864[80]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
/*15072*/ uint8 unknown12864[12]; //#### uint8 uint8 unknown12864[76]; in Titanium ####[80]
/*15084*/ uint32 cold_resist;
/*15088*/ uint32 fire_resist;
/*15092*/ uint32 magic_resist;
/*15096*/ uint32 disease_resist;
/*15100*/ uint32 poison_resist;
/*15104*/ uint32 physical_resist;
/*15108*/ uint32 corruption_resist;
/*15112*/ uint8 unknown15112[40];
//END SUB-STRUCT used for shrouding.
/*15120*/ char name[64]; // Name of player
/*15184*/ char last_name[32]; // Last name of player
+16 -5
View File
@@ -1600,14 +1600,25 @@ namespace Titanium
// OUT(unknown19584[4]);
// OUT(unknown19588);
const uint8 unknown12864_bytes[] = {
0x78, 0x03, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00
};
const uint8 bytes[] = {
0x78, 0x03, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x09, 0x00, 0x00, 0x00,
memcpy(eq->unknown12864, unknown12864_bytes, sizeof(unknown12864_bytes));
eq->cold_resist = emu->cold_resist;
eq->fire_resist = emu->fire_resist;
eq->magic_resist = emu->magic_resist;
eq->disease_resist = emu->disease_resist;
eq->poison_resist = emu->poison_resist;
eq->physical_resist = 15;
const uint8 unknown12900_bytes[] = {
0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x09, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14
};
memcpy(eq->unknown12864, bytes, sizeof(bytes));
memcpy(eq->unknown12900, unknown12900_bytes, sizeof(unknown12900_bytes));
//set the checksum...
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
+8 -1
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@@ -879,7 +879,14 @@ struct PlayerProfile_Struct
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
/*12852*/ uint8 unknown12852[8];
/*12860*/ uint32 available_slots;
/*12864*/ uint8 unknown12864[76];
/*12864*/ uint8 unknown12864[12];
/*12876*/ uint32 cold_resist;
/*12880*/ uint32 fire_resist;
/*12884*/ uint32 magic_resist;
/*12888*/ uint32 disease_resist;
/*12892*/ uint32 poison_resist;
/*12896*/ uint32 physical_resist;
/*12900*/ uint8 unknown12900[40];
/*12940*/ char name[64]; // Name of player
/*13004*/ char last_name[32]; // Last name of player
/*13036*/ uint32 guild_id; // guildid
-13
View File
@@ -1,13 +0,0 @@
#ifndef EQEMU_CONTAINERS_PCH_H
#define EQEMU_CONTAINERS_PCH_H
// containers
#include <iterator>
#include <set>
#include <unordered_set>
#include <map>
#include <unordered_map>
#include <list>
#include <vector>
#endif
-20
View File
@@ -1,20 +0,0 @@
#ifndef EQEMU_EMU_COMMON_PCH_H
#define EQEMU_EMU_COMMON_PCH_H
#include "mysql.h"
// emu
#include "../../common/types.h"
#include "../../common/database.h"
#include "../../common/timer.h"
#include "../../common/strings.h"
#include "../../common/http/httplib.h"
#include "../../common/base_packet.h"
#include "../../common/database.h"
#include "../../common/emu_constants.h"
#include "../../common/servertalk.h"
#include "../../common/global_define.h"
#include "../../common/eqemu_logsys.h"
#include "../../common/linked_list.h"
#endif
-9
View File
@@ -1,9 +0,0 @@
#ifndef EQEMU_FMT_PCH_H
#define EQEMU_FMT_PCH_H
// fmt
#include <fmt/format.h>
#include <fmt/core.h>
#include <cereal/archives/json.hpp>
#endif
-229
View File
@@ -1,229 +0,0 @@
#ifndef EQEMU_REPOSITORIES_PCH_H
#define EQEMU_REPOSITORIES_PCH_H
#include "../../common/repositories/discovered_items_repository.h"
#include "../../common/repositories/lootdrop_repository.h"
#include "../../common/repositories/spells_new_repository.h"
#include "../../common/repositories/aa_rank_effects_repository.h"
#include "../../common/repositories/titles_repository.h"
#include "../../common/repositories/character_bandolier_repository.h"
#include "../../common/repositories/completed_shared_tasks_repository.h"
#include "../../common/repositories/faction_list_mod_repository.h"
#include "../../common/repositories/merc_templates_repository.h"
#include "../../common/repositories/spawngroup_repository.h"
#include "../../common/repositories/character_bind_repository.h"
#include "../../common/repositories/npc_types_tint_repository.h"
#include "../../common/repositories/merc_armorinfo_repository.h"
#include "../../common/repositories/adventure_template_entry_flavor_repository.h"
#include "../../common/repositories/character_pet_info_repository.h"
#include "../../common/repositories/raid_details_repository.h"
#include "../../common/repositories/guild_tributes_repository.h"
#include "../../common/repositories/tasksets_repository.h"
#include "../../common/repositories/character_inspect_messages_repository.h"
#include "../../common/repositories/merc_spell_list_entries_repository.h"
#include "../../common/repositories/npc_types_repository.h"
#include "../../common/repositories/bot_buffs_repository.h"
#include "../../common/repositories/shared_task_activity_state_repository.h"
#include "../../common/repositories/forage_repository.h"
#include "../../common/repositories/global_loot_repository.h"
#include "../../common/repositories/adventure_members_repository.h"
#include "../../common/repositories/merc_subtypes_repository.h"
#include "../../common/repositories/aa_ranks_repository.h"
#include "../../common/repositories/character_auras_repository.h"
#include "../../common/repositories/loottable_repository.h"
#include "../../common/repositories/bot_timers_repository.h"
#include "../../common/repositories/graveyard_repository.h"
#include "../../common/repositories/expedition_lockouts_repository.h"
#include "../../common/repositories/bot_group_members_repository.h"
#include "../../common/repositories/spawn_conditions_repository.h"
#include "../../common/repositories/character_disciplines_repository.h"
#include "../../common/repositories/npc_faction_entries_repository.h"
#include "../../common/repositories/pets_equipmentset_entries_repository.h"
#include "../../common/repositories/bot_inspect_messages_repository.h"
#include "../../common/repositories/char_create_combinations_repository.h"
#include "../../common/repositories/guild_ranks_repository.h"
#include "../../common/repositories/character_stats_record_repository.h"
#include "../../common/repositories/adventure_stats_repository.h"
#include "../../common/repositories/buyer_trade_items_repository.h"
#include "../../common/repositories/buyer_buy_lines_repository.h"
#include "../../common/repositories/timers_repository.h"
#include "../../common/repositories/lfguild_repository.h"
#include "../../common/repositories/character_potionbelt_repository.h"
#include "../../common/repositories/ground_spawns_repository.h"
#include "../../common/repositories/npc_spells_effects_repository.h"
#include "../../common/repositories/guild_relations_repository.h"
#include "../../common/repositories/merc_stats_repository.h"
#include "../../common/repositories/petitions_repository.h"
#include "../../common/repositories/chatchannels_repository.h"
#include "../../common/repositories/character_parcels_repository.h"
#include "../../common/repositories/zone_flags_repository.h"
#include "../../common/repositories/merc_merchant_templates_repository.h"
#include "../../common/repositories/criteria/content_filter_criteria.h"
#include "../../common/repositories/login_server_admins_repository.h"
#include "../../common/repositories/character_pet_inventory_repository.h"
#include "../../common/repositories/merc_name_types_repository.h"
#include "../../common/repositories/character_peqzone_flags_repository.h"
#include "../../common/repositories/spawnentry_repository.h"
#include "../../common/repositories/player_titlesets_repository.h"
#include "../../common/repositories/gm_ips_repository.h"
#include "../../common/repositories/character_spells_repository.h"
#include "../../common/repositories/rule_sets_repository.h"
#include "../../common/repositories/character_alt_currency_repository.h"
#include "../../common/repositories/aa_ability_repository.h"
#include "../../common/repositories/command_subsettings_repository.h"
#include "../../common/repositories/items_repository.h"
#include "../../common/repositories/login_api_tokens_repository.h"
#include "../../common/repositories/bot_stances_repository.h"
#include "../../common/repositories/spell_globals_repository.h"
#include "../../common/repositories/pets_equipmentset_repository.h"
#include "../../common/repositories/starting_items_repository.h"
#include "../../common/repositories/bot_create_combinations_repository.h"
#include "../../common/repositories/inventory_snapshots_repository.h"
#include "../../common/repositories/ldon_trap_templates_repository.h"
#include "../../common/repositories/guild_members_repository.h"
#include "../../common/repositories/expeditions_repository.h"
#include "../../common/repositories/level_exp_mods_repository.h"
#include "../../common/repositories/pets_beastlord_data_repository.h"
#include "../../common/repositories/merc_stance_entries_repository.h"
#include "../../common/repositories/doors_repository.h"
#include "../../common/repositories/tool_game_objects_repository.h"
#include "../../common/repositories/npc_spells_entries_repository.h"
#include "../../common/repositories/bot_heal_rotation_targets_repository.h"
#include "../../common/repositories/shared_tasks_repository.h"
#include "../../common/repositories/tradeskill_recipe_repository.h"
#include "../../common/repositories/char_create_point_allocations_repository.h"
#include "../../common/repositories/bot_spells_entries_repository.h"
#include "../../common/repositories/raid_members_repository.h"
#include "../../common/repositories/character_languages_repository.h"
#include "../../common/repositories/merchantlist_repository.h"
#include "../../common/repositories/object_repository.h"
#include "../../common/repositories/login_world_servers_repository.h"
#include "../../common/repositories/character_parcels_containers_repository.h"
#include "../../common/repositories/bot_starting_items_repository.h"
#include "../../common/repositories/adventure_template_entry_repository.h"
#include "../../common/repositories/alternate_currency_repository.h"
#include "../../common/repositories/tributes_repository.h"
#include "../../common/repositories/bug_reports_repository.h"
#include "../../common/repositories/account_repository.h"
#include "../../common/repositories/quest_globals_repository.h"
#include "../../common/repositories/merc_types_repository.h"
#include "../../common/repositories/completed_tasks_repository.h"
#include "../../common/repositories/object_contents_repository.h"
#include "../../common/repositories/dynamic_zone_members_repository.h"
#include "../../common/repositories/aa_rank_prereqs_repository.h"
#include "../../common/repositories/bot_pet_buffs_repository.h"
#include "../../common/repositories/character_activities_repository.h"
#include "../../common/repositories/character_corpse_items_repository.h"
#include "../../common/repositories/spawn2_repository.h"
#include "../../common/repositories/bot_owner_options_repository.h"
#include "../../common/repositories/bot_heal_rotations_repository.h"
#include "../../common/repositories/content_flags_repository.h"
#include "../../common/repositories/ip_exemptions_repository.h"
#include "../../common/repositories/completed_shared_task_members_repository.h"
#include "../../common/repositories/character_material_repository.h"
#include "../../common/repositories/grid_repository.h"
#include "../../common/repositories/db_str_repository.h"
#include "../../common/repositories/character_skills_repository.h"
#include "../../common/repositories/guild_bank_repository.h"
#include "../../common/repositories/reports_repository.h"
#include "../../common/repositories/instance_list_player_repository.h"
#include "../../common/repositories/character_tribute_repository.h"
#include "../../common/repositories/ldon_trap_entries_repository.h"
#include "../../common/repositories/bot_pets_repository.h"
#include "../../common/repositories/merc_buffs_repository.h"
#include "../../common/repositories/skill_caps_repository.h"
#include "../../common/repositories/character_data_repository.h"
#include "../../common/repositories/account_ip_repository.h"
#include "../../common/repositories/traps_repository.h"
#include "../../common/repositories/dynamic_zone_templates_repository.h"
#include "../../common/repositories/mail_repository.h"
#include "../../common/repositories/group_leaders_repository.h"
#include "../../common/repositories/respawn_times_repository.h"
#include "../../common/repositories/task_activities_repository.h"
#include "../../common/repositories/blocked_spells_repository.h"
#include "../../common/repositories/rule_values_repository.h"
#include "../../common/repositories/tradeskill_recipe_entries_repository.h"
#include "../../common/repositories/spawn_events_repository.h"
#include "../../common/repositories/player_event_log_settings_repository.h"
#include "../../common/repositories/completed_shared_task_activity_state_repository.h"
#include "../../common/repositories/inventory_repository.h"
#include "../../common/repositories/perl_event_export_settings_repository.h"
#include "../../common/repositories/zone_points_repository.h"
#include "../../common/repositories/character_memmed_spells_repository.h"
#include "../../common/repositories/spawn_condition_values_repository.h"
#include "../../common/repositories/login_server_list_types_repository.h"
#include "../../common/repositories/npc_emotes_repository.h"
#include "../../common/repositories/veteran_reward_templates_repository.h"
#include "../../common/repositories/merc_weaponinfo_repository.h"
#include "../../common/repositories/data_buckets_repository.h"
#include "../../common/repositories/fishing_repository.h"
#include "../../common/repositories/books_repository.h"
#include "../../common/repositories/character_alternate_abilities_repository.h"
#include "../../common/repositories/bot_spell_casting_chances_repository.h"
#include "../../common/repositories/login_accounts_repository.h"
#include "../../common/repositories/tribute_levels_repository.h"
#include "../../common/repositories/merchantlist_temp_repository.h"
#include "../../common/repositories/account_rewards_repository.h"
#include "../../common/repositories/lootdrop_entries_repository.h"
#include "../../common/repositories/server_scheduled_events_repository.h"
#include "../../common/repositories/bot_groups_repository.h"
#include "../../common/repositories/shared_task_dynamic_zones_repository.h"
#include "../../common/repositories/zone_repository.h"
#include "../../common/repositories/horses_repository.h"
#include "../../common/repositories/character_pet_buffs_repository.h"
#include "../../common/repositories/dynamic_zones_repository.h"
#include "../../common/repositories/start_zones_repository.h"
#include "../../common/repositories/keyring_repository.h"
#include "../../common/repositories/merc_merchant_template_entries_repository.h"
#include "../../common/repositories/character_item_recast_repository.h"
#include "../../common/repositories/merc_inventory_repository.h"
#include "../../common/repositories/merc_npc_types_repository.h"
#include "../../common/repositories/pets_repository.h"
#include "../../common/repositories/damageshieldtypes_repository.h"
#include "../../common/repositories/char_recipe_list_repository.h"
#include "../../common/repositories/instance_list_repository.h"
#include "../../common/repositories/bot_guild_members_repository.h"
#include "../../common/repositories/character_tasks_repository.h"
#include "../../common/repositories/npc_spells_effects_entries_repository.h"
#include "../../common/repositories/auras_repository.h"
#include "../../common/repositories/character_task_timers_repository.h"
#include "../../common/repositories/merc_spell_lists_repository.h"
#include "../../common/repositories/npc_faction_repository.h"
#include "../../common/repositories/friends_repository.h"
#include "../../common/repositories/bot_spell_settings_repository.h"
#include "../../common/repositories/player_event_logs_repository.h"
#include "../../common/repositories/bot_data_repository.h"
#include "../../common/repositories/character_leadership_abilities_repository.h"
#include "../../common/repositories/grid_entries_repository.h"
#include "../../common/repositories/bot_inventories_repository.h"
#include "../../common/repositories/tasks_repository.h"
#include "../../common/repositories/name_filter_repository.h"
#include "../../common/repositories/character_instance_safereturns_repository.h"
#include "../../common/repositories/faction_association_repository.h"
#include "../../common/repositories/logsys_categories_repository.h"
#include "../../common/repositories/buyer_repository.h"
#include "../../common/repositories/character_currency_repository.h"
#include "../../common/repositories/discord_webhooks_repository.h"
#include "../../common/repositories/guild_permissions_repository.h"
#include "../../common/repositories/chatchannel_reserved_names_repository.h"
#include "../../common/repositories/character_expedition_lockouts_repository.h"
#include "../../common/repositories/loottable_entries_repository.h"
#include "../../common/repositories/bot_pet_inventories_repository.h"
#include "../../common/repositories/npc_spells_repository.h"
#include "../../common/repositories/faction_list_repository.h"
#include "../../common/repositories/group_id_repository.h"
#include "../../common/repositories/character_buffs_repository.h"
#include "../../common/repositories/faction_values_repository.h"
#include "../../common/repositories/variables_repository.h"
#include "../../common/repositories/guilds_repository.h"
#include "../../common/repositories/bot_heal_rotation_members_repository.h"
#include "../../common/repositories/spell_buckets_repository.h"
#include "../../common/repositories/spawn2_disabled_repository.h"
#include "../../common/repositories/saylink_repository.h"
#include "../../common/repositories/trader_repository.h"
#include "../../common/repositories/shared_task_members_repository.h"
#include "../../common/repositories/merc_merchant_entries_repository.h"
#include "../../common/repositories/character_corpses_repository.h"
#include "../../common/repositories/adventure_details_repository.h"
#endif
-11
View File
@@ -1,11 +0,0 @@
#ifndef EQEMU_TYPES_PCH_H
#define EQEMU_TYPES_PCH_H
// types
#include <limits>
#include <string>
#include <cctype>
#include <sstream>
#include <type_traits>
#endif
-20
View File
@@ -1,20 +0,0 @@
#ifndef EQEMU_UTILITIES_PCH_H
#define EQEMU_UTILITIES_PCH_H
// utilities
#include <iostream>
#include <cassert>
#include <cmath>
#include <memory>
#include <functional>
#include <algorithm>
#include <utility>
#include <tuple>
#include <fstream>
#include <chrono>
#include <cstdio>
#include <stdio.h>
#include <mutex>
#include <filesystem>
#endif
+34
View File
@@ -0,0 +1,34 @@
// types
#include <limits>
#include <string>
#include <cctype>
#include <sstream>
// containers
#include <iterator>
#include <set>
#include <unordered_set>
#include <map>
#include <unordered_map>
#include <list>
#include <vector>
// utilities
#include <iostream>
#include <cassert>
#include <cmath>
#include <memory>
#include <functional>
#include <algorithm>
#include <utility>
#include <tuple>
#include <fstream>
#include <cstdio>
// fmt
#include <fmt/format.h>
// lua
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <luabind/object.hpp>
@@ -34,6 +34,12 @@ public:
uint32_t alloc_int;
uint32_t alloc_wis;
uint32_t alloc_cha;
uint32_t base_cr;
uint32_t base_fr;
uint32_t base_mr;
uint32_t base_dr;
uint32_t base_pr;
uint32_t base_corrup;
};
static std::string PrimaryKey()
@@ -59,6 +65,12 @@ public:
"alloc_int",
"alloc_wis",
"alloc_cha",
"base_cr",
"base_fr",
"base_mr",
"base_dr",
"base_pr",
"base_corrup",
};
}
@@ -80,6 +92,12 @@ public:
"alloc_int",
"alloc_wis",
"alloc_cha",
"base_cr",
"base_fr",
"base_mr",
"base_dr",
"base_pr",
"base_corrup",
};
}
@@ -120,21 +138,27 @@ public:
{
CharCreatePointAllocations e{};
e.id = 0;
e.base_str = 0;
e.base_sta = 0;
e.base_dex = 0;
e.base_agi = 0;
e.base_int = 0;
e.base_wis = 0;
e.base_cha = 0;
e.alloc_str = 0;
e.alloc_sta = 0;
e.alloc_dex = 0;
e.alloc_agi = 0;
e.alloc_int = 0;
e.alloc_wis = 0;
e.alloc_cha = 0;
e.id = 0;
e.base_str = 0;
e.base_sta = 0;
e.base_dex = 0;
e.base_agi = 0;
e.base_int = 0;
e.base_wis = 0;
e.base_cha = 0;
e.alloc_str = 0;
e.alloc_sta = 0;
e.alloc_dex = 0;
e.alloc_agi = 0;
e.alloc_int = 0;
e.alloc_wis = 0;
e.alloc_cha = 0;
e.base_cr = 0;
e.base_fr = 0;
e.base_mr = 0;
e.base_dr = 0;
e.base_pr = 0;
e.base_corrup = 0;
return e;
}
@@ -171,21 +195,27 @@ public:
if (results.RowCount() == 1) {
CharCreatePointAllocations e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.base_cr = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.base_fr = row[16] ? static_cast<uint32_t>(strtoul(row[16], nullptr, 10)) : 0;
e.base_mr = row[17] ? static_cast<uint32_t>(strtoul(row[17], nullptr, 10)) : 0;
e.base_dr = row[18] ? static_cast<uint32_t>(strtoul(row[18], nullptr, 10)) : 0;
e.base_pr = row[19] ? static_cast<uint32_t>(strtoul(row[19], nullptr, 10)) : 0;
e.base_corrup = row[20] ? static_cast<uint32_t>(strtoul(row[20], nullptr, 10)) : 0;
return e;
}
@@ -234,6 +264,12 @@ public:
v.push_back(columns[12] + " = " + std::to_string(e.alloc_int));
v.push_back(columns[13] + " = " + std::to_string(e.alloc_wis));
v.push_back(columns[14] + " = " + std::to_string(e.alloc_cha));
v.push_back(columns[15] + " = " + std::to_string(e.base_cr));
v.push_back(columns[16] + " = " + std::to_string(e.base_fr));
v.push_back(columns[17] + " = " + std::to_string(e.base_mr));
v.push_back(columns[18] + " = " + std::to_string(e.base_dr));
v.push_back(columns[19] + " = " + std::to_string(e.base_pr));
v.push_back(columns[20] + " = " + std::to_string(e.base_corrup));
auto results = db.QueryDatabase(
fmt::format(
@@ -270,6 +306,12 @@ public:
v.push_back(std::to_string(e.alloc_int));
v.push_back(std::to_string(e.alloc_wis));
v.push_back(std::to_string(e.alloc_cha));
v.push_back(std::to_string(e.base_cr));
v.push_back(std::to_string(e.base_fr));
v.push_back(std::to_string(e.base_mr));
v.push_back(std::to_string(e.base_dr));
v.push_back(std::to_string(e.base_pr));
v.push_back(std::to_string(e.base_corrup));
auto results = db.QueryDatabase(
fmt::format(
@@ -314,6 +356,12 @@ public:
v.push_back(std::to_string(e.alloc_int));
v.push_back(std::to_string(e.alloc_wis));
v.push_back(std::to_string(e.alloc_cha));
v.push_back(std::to_string(e.base_cr));
v.push_back(std::to_string(e.base_fr));
v.push_back(std::to_string(e.base_mr));
v.push_back(std::to_string(e.base_dr));
v.push_back(std::to_string(e.base_pr));
v.push_back(std::to_string(e.base_corrup));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -347,21 +395,27 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
CharCreatePointAllocations e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.base_cr = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.base_fr = row[16] ? static_cast<uint32_t>(strtoul(row[16], nullptr, 10)) : 0;
e.base_mr = row[17] ? static_cast<uint32_t>(strtoul(row[17], nullptr, 10)) : 0;
e.base_dr = row[18] ? static_cast<uint32_t>(strtoul(row[18], nullptr, 10)) : 0;
e.base_pr = row[19] ? static_cast<uint32_t>(strtoul(row[19], nullptr, 10)) : 0;
e.base_corrup = row[20] ? static_cast<uint32_t>(strtoul(row[20], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -386,21 +440,27 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
CharCreatePointAllocations e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.base_str = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.base_sta = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.base_dex = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.base_agi = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.base_int = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.base_wis = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
e.base_cha = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.alloc_str = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
e.alloc_sta = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
e.alloc_dex = row[10] ? static_cast<uint32_t>(strtoul(row[10], nullptr, 10)) : 0;
e.alloc_agi = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
e.alloc_int = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
e.alloc_wis = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
e.alloc_cha = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
e.base_cr = row[15] ? static_cast<uint32_t>(strtoul(row[15], nullptr, 10)) : 0;
e.base_fr = row[16] ? static_cast<uint32_t>(strtoul(row[16], nullptr, 10)) : 0;
e.base_mr = row[17] ? static_cast<uint32_t>(strtoul(row[17], nullptr, 10)) : 0;
e.base_dr = row[18] ? static_cast<uint32_t>(strtoul(row[18], nullptr, 10)) : 0;
e.base_pr = row[19] ? static_cast<uint32_t>(strtoul(row[19], nullptr, 10)) : 0;
e.base_corrup = row[20] ? static_cast<uint32_t>(strtoul(row[20], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -490,6 +550,12 @@ public:
v.push_back(std::to_string(e.alloc_int));
v.push_back(std::to_string(e.alloc_wis));
v.push_back(std::to_string(e.alloc_cha));
v.push_back(std::to_string(e.base_cr));
v.push_back(std::to_string(e.base_fr));
v.push_back(std::to_string(e.base_mr));
v.push_back(std::to_string(e.base_dr));
v.push_back(std::to_string(e.base_pr));
v.push_back(std::to_string(e.base_corrup));
auto results = db.QueryDatabase(
fmt::format(
@@ -527,6 +593,12 @@ public:
v.push_back(std::to_string(e.alloc_int));
v.push_back(std::to_string(e.alloc_wis));
v.push_back(std::to_string(e.alloc_cha));
v.push_back(std::to_string(e.base_cr));
v.push_back(std::to_string(e.base_fr));
v.push_back(std::to_string(e.base_mr));
v.push_back(std::to_string(e.base_dr));
v.push_back(std::to_string(e.base_pr));
v.push_back(std::to_string(e.base_corrup));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -123,6 +123,12 @@ public:
uint32_t aa_points_old;
uint32_t e_last_invsnapshot;
time_t deleted_at;
uint32_t cold_resist;
uint32_t fire_resist;
uint32_t magic_resist;
uint32_t disease_resist;
uint32_t poison_resist;
uint32_t corruption_resist;
};
static std::string PrimaryKey()
@@ -237,6 +243,12 @@ public:
"aa_points_old",
"e_last_invsnapshot",
"deleted_at",
"cold_resist",
"fire_resist",
"magic_resist",
"disease_resist",
"poison_resist",
"corruption_resist",
};
}
@@ -347,6 +359,12 @@ public:
"aa_points_old",
"e_last_invsnapshot",
"UNIX_TIMESTAMP(deleted_at)",
"cold_resist",
"fire_resist",
"magic_resist",
"disease_resist",
"poison_resist",
"corruption_resist",
};
}
@@ -491,6 +509,12 @@ public:
e.aa_points_old = 0;
e.e_last_invsnapshot = 0;
e.deleted_at = 0;
e.cold_resist = 0;
e.fire_resist = 0;
e.magic_resist = 0;
e.disease_resist = 0;
e.poison_resist = 0;
e.corruption_resist = 0;
return e;
}
@@ -631,6 +655,12 @@ public:
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
e.cold_resist = row[104] ? static_cast<uint32_t>(strtoul(row[104], nullptr, 10)) : 0;
e.fire_resist = row[105] ? static_cast<uint32_t>(strtoul(row[105], nullptr, 10)) : 0;
e.magic_resist = row[106] ? static_cast<uint32_t>(strtoul(row[106], nullptr, 10)) : 0;
e.disease_resist = row[107] ? static_cast<uint32_t>(strtoul(row[107], nullptr, 10)) : 0;
e.poison_resist = row[108] ? static_cast<uint32_t>(strtoul(row[108], nullptr, 10)) : 0;
e.corruption_resist = row[109] ? static_cast<uint32_t>(strtoul(row[109], nullptr, 10)) : 0;
return e;
}
@@ -767,6 +797,12 @@ public:
v.push_back(columns[101] + " = " + std::to_string(e.aa_points_old));
v.push_back(columns[102] + " = " + std::to_string(e.e_last_invsnapshot));
v.push_back(columns[103] + " = FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(columns[104] + " = " + std::to_string(e.cold_resist));
v.push_back(columns[105] + " = " + std::to_string(e.fire_resist));
v.push_back(columns[106] + " = " + std::to_string(e.magic_resist));
v.push_back(columns[107] + " = " + std::to_string(e.disease_resist));
v.push_back(columns[108] + " = " + std::to_string(e.poison_resist));
v.push_back(columns[109] + " = " + std::to_string(e.corruption_resist));
auto results = db.QueryDatabase(
fmt::format(
@@ -892,6 +928,12 @@ public:
v.push_back(std::to_string(e.aa_points_old));
v.push_back(std::to_string(e.e_last_invsnapshot));
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(std::to_string(e.cold_resist));
v.push_back(std::to_string(e.fire_resist));
v.push_back(std::to_string(e.magic_resist));
v.push_back(std::to_string(e.disease_resist));
v.push_back(std::to_string(e.poison_resist));
v.push_back(std::to_string(e.corruption_resist));
auto results = db.QueryDatabase(
fmt::format(
@@ -1025,6 +1067,12 @@ public:
v.push_back(std::to_string(e.aa_points_old));
v.push_back(std::to_string(e.e_last_invsnapshot));
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(std::to_string(e.cold_resist));
v.push_back(std::to_string(e.fire_resist));
v.push_back(std::to_string(e.magic_resist));
v.push_back(std::to_string(e.disease_resist));
v.push_back(std::to_string(e.poison_resist));
v.push_back(std::to_string(e.corruption_resist));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -1162,6 +1210,12 @@ public:
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
e.cold_resist = row[104] ? static_cast<uint32_t>(strtoul(row[104], nullptr, 10)) : 0;
e.fire_resist = row[105] ? static_cast<uint32_t>(strtoul(row[105], nullptr, 10)) : 0;
e.magic_resist = row[106] ? static_cast<uint32_t>(strtoul(row[106], nullptr, 10)) : 0;
e.disease_resist = row[107] ? static_cast<uint32_t>(strtoul(row[107], nullptr, 10)) : 0;
e.poison_resist = row[108] ? static_cast<uint32_t>(strtoul(row[108], nullptr, 10)) : 0;
e.corruption_resist = row[109] ? static_cast<uint32_t>(strtoul(row[109], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -1290,6 +1344,12 @@ public:
e.aa_points_old = row[101] ? static_cast<uint32_t>(strtoul(row[101], nullptr, 10)) : 0;
e.e_last_invsnapshot = row[102] ? static_cast<uint32_t>(strtoul(row[102], nullptr, 10)) : 0;
e.deleted_at = strtoll(row[103] ? row[103] : "-1", nullptr, 10);
e.cold_resist = row[104] ? static_cast<uint32_t>(strtoul(row[104], nullptr, 10)) : 0;
e.fire_resist = row[105] ? static_cast<uint32_t>(strtoul(row[105], nullptr, 10)) : 0;
e.magic_resist = row[106] ? static_cast<uint32_t>(strtoul(row[106], nullptr, 10)) : 0;
e.disease_resist = row[107] ? static_cast<uint32_t>(strtoul(row[107], nullptr, 10)) : 0;
e.poison_resist = row[108] ? static_cast<uint32_t>(strtoul(row[108], nullptr, 10)) : 0;
e.corruption_resist = row[109] ? static_cast<uint32_t>(strtoul(row[109], nullptr, 10)) : 0;
all_entries.push_back(e);
}
@@ -1468,6 +1528,12 @@ public:
v.push_back(std::to_string(e.aa_points_old));
v.push_back(std::to_string(e.e_last_invsnapshot));
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(std::to_string(e.cold_resist));
v.push_back(std::to_string(e.fire_resist));
v.push_back(std::to_string(e.magic_resist));
v.push_back(std::to_string(e.disease_resist));
v.push_back(std::to_string(e.poison_resist));
v.push_back(std::to_string(e.corruption_resist));
auto results = db.QueryDatabase(
fmt::format(
@@ -1594,6 +1660,12 @@ public:
v.push_back(std::to_string(e.aa_points_old));
v.push_back(std::to_string(e.e_last_invsnapshot));
v.push_back("FROM_UNIXTIME(" + (e.deleted_at > 0 ? std::to_string(e.deleted_at) : "null") + ")");
v.push_back(std::to_string(e.cold_resist));
v.push_back(std::to_string(e.fire_resist));
v.push_back(std::to_string(e.magic_resist));
v.push_back(std::to_string(e.disease_resist));
v.push_back(std::to_string(e.poison_resist));
v.push_back(std::to_string(e.corruption_resist));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
+3 -1
View File
@@ -475,7 +475,6 @@ RULE_BOOL(Spells, OldRainTargets, false, "Use old incorrectly implemented maximu
RULE_REAL(Spells, CallOfTheHeroAggroClearDist, 250.0, "Distance at which CoTH will wipe aggro. To disable and always enable aggro wipe on any distance of CoTH, set to 0.")
RULE_BOOL(Spells, NPCSpellPush, false, "Enable spell push on NPCs")
RULE_BOOL(Spells, July242002PetResists, true, "Enable Pets using PCs resist change from July 24 2002")
RULE_INT(Spells, AOEMaxTargets, 0, "Max number of targets a Targeted AOE spell can cast on. Set to 0 for no limit.")
RULE_BOOL(Spells, CazicTouchTargetsPetOwner, true, "If True, causes Cazic Touch to swap targets from pet to pet owner if a pet is tanking.")
RULE_BOOL(Spells, PreventFactionWarOnCharmBreak, false, "Enable spell interupts and dot removal on charm break to prevent faction wars.")
RULE_BOOL(Spells, AllowDoubleInvis, true, "Allows you to cast invisibility spells on a player that is already invisible, live like behavior.")
@@ -515,6 +514,9 @@ RULE_BOOL(Spells, UseClassicSpellFocus, false, "Enabling will tell the server to
RULE_BOOL(Spells, ManaTapsOnAnyClass, false, "Enabling this will allow you to cast mana taps on any class, this will bypass ManaTapsRequireNPCMana rule.")
RULE_INT(Spells, HealAmountMessageFilterThreshold, 100, "Lifetaps below this threshold will not have a message sent to the client (Heal will still process) 0 to Disable.")
RULE_BOOL(Spells, SnareOverridesSpeedBonuses, false, "Enabling will allow snares to override any speed bonuses the entity may have. Default: False")
RULE_INT(Spells, TargetedAOEMaxTargets, 4, "Max number of targets a Targeted AOE spell can cast on. Set to 0 for no limit.")
RULE_INT(Spells, PointBlankAOEMaxTargets, 0, "Max number of targets a Point-Blank AOE spell can cast on. Set to 0 for no limit.")
RULE_INT(Spells, DefaultAOEMaxTargets, 4, "Max number of targets that an AOE spell which does not meet other descriptions can cast on. Set to 0 for no limit.")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)
+17 -18
View File
@@ -47,6 +47,7 @@
#include "repositories/character_corpses_repository.h"
#include "repositories/skill_caps_repository.h"
#include "repositories/inventory_repository.h"
#include "repositories/books_repository.h"
namespace ItemField
{
@@ -1391,30 +1392,28 @@ const EQ::ItemData* SharedDatabase::IterateItems(uint32* id) const
return nullptr;
}
std::string SharedDatabase::GetBook(const char *txtfile, int16 *language)
Book_Struct SharedDatabase::GetBook(const std::string& text_file)
{
char txtfile2[20];
std::string txtout;
strcpy(txtfile2, txtfile);
const auto& l = BooksRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(text_file)
)
);
const std::string query = StringFormat("SELECT txtfile, language FROM books WHERE name = '%s'", txtfile2);
auto results = QueryDatabase(query);
if (!results.Success()) {
txtout.assign(" ",1);
return txtout;
Book_Struct b;
if (l.empty()) {
return b;
}
if (results.RowCount() == 0) {
LogError("No book to send, ({})", txtfile);
txtout.assign(" ",1);
return txtout;
}
const auto& e = l.front();
auto& row = results.begin();
txtout.assign(row[0],strlen(row[0]));
*language = static_cast<int16>(Strings::ToInt(row[1]));
b.language = e.language;
b.text = e.txtfile;
return txtout;
return b;
}
// Create appropriate EQ::ItemInstance class
+8 -3
View File
@@ -41,8 +41,7 @@ struct NPCFactionList;
struct FactionAssociations;
namespace EQ
{
namespace EQ {
struct ItemData;
class ItemInstance;
@@ -50,6 +49,12 @@ namespace EQ
class MemoryMappedFile;
}
struct Book_Struct
{
uint8 language;
std::string text;
};
/*
This object is inherited by world and zone's DB object,
and is mainly here to facilitate shared memory, and other
@@ -114,7 +119,7 @@ public:
int admin
);
std::string GetBook(const char *txtfile, int16 *language);
Book_Struct GetBook(const std::string& text_file);
/**
* items
-1
View File
@@ -249,7 +249,6 @@ const std::vector<EQ::skills::SkillType>& EQ::skills::GetExtraDamageSkills()
EQ::skills::SkillFlyingKick,
EQ::skills::SkillKick,
EQ::skills::SkillRoundKick,
EQ::skills::SkillRoundKick,
EQ::skills::SkillTigerClaw,
EQ::skills::SkillFrenzy
};
+1 -1
View File
@@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9283
#define CURRENT_BINARY_DATABASE_VERSION 9284
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9045
#endif
+7
View File
@@ -138,6 +138,13 @@ public:
*/
unsigned int GetPlaySequence() const { return m_play_sequence_id; }
/**
* Gets the client version
*
* @return
*/
LSClientVersion GetClientVersion() const { return m_client_version; }
/**
* Gets the connection for this client
*
+40
View File
@@ -88,6 +88,46 @@ ClientManager::ClientManager()
clients.push_back(c);
}
);
int larion_port = server.config.GetVariableInt("client_configuration", "larion_port", 15900);
EQStreamManagerInterfaceOptions larion_opts(larion_port, false, false);
larion_stream = new EQ::Net::EQStreamManager(larion_opts);
larion_ops = new RegularOpcodeManager;
opcodes_path = fmt::format(
"{}/{}",
path.GetServerPath(),
server.config.GetVariableString(
"client_configuration",
"larion_opcodes",
"login_opcodes.conf"
)
);
if (!larion_ops->LoadOpcodes(opcodes_path.c_str())) {
LogError(
"ClientManager fatal error: couldn't load opcodes for Larion file [{0}]",
server.config.GetVariableString("client_configuration", "larion_opcodes", "login_opcodes.conf")
);
run_server = false;
}
larion_stream->OnNewConnection(
[this](std::shared_ptr<EQ::Net::EQStream> stream) {
LogInfo(
"New Larion client connection from [{0}:{1}]",
long2ip(stream->GetRemoteIP()),
stream->GetRemotePort()
);
stream->SetOpcodeManager(&larion_ops);
Client* c = new Client(stream, cv_larion);
clients.push_back(c);
}
);
}
ClientManager::~ClientManager()
+2
View File
@@ -55,6 +55,8 @@ private:
EQ::Net::EQStreamManager *titanium_stream;
OpcodeManager *sod_ops;
EQ::Net::EQStreamManager *sod_stream;
OpcodeManager *larion_ops;
EQ::Net::EQStreamManager* larion_stream;
};
#endif
+2 -1
View File
@@ -83,7 +83,8 @@ struct PlayEverquestResponse_Struct {
enum LSClientVersion {
cv_titanium,
cv_sod
cv_sod,
cv_larion
};
enum LSClientStatus {
@@ -0,0 +1,14 @@
#EQEmu Public Login Server OPCodes
OP_SessionReady=0x0001
OP_Login=0x0002
OP_ServerListRequest=0x0004
OP_PlayEverquestRequest=0x000d
OP_PlayEverquestResponse=0x0022
OP_ChatMessage=0x0017
OP_LoginAccepted=0x0018
OP_ServerListResponse=0x0019
OP_Poll=0x0029
OP_EnterChat=0x000f
OP_PollResponse=0x0011
OP_SystemFingerprint=0x0016
OP_ExpansionList=0x0030
+1 -1
View File
@@ -137,7 +137,7 @@ std::unique_ptr<EQApplicationPacket> ServerManager::CreateServerListPacket(Clien
use_local_ip ? "Local" : "Remote"
);
world_server->SerializeForClientServerList(buf, use_local_ip);
world_server->SerializeForClientServerList(buf, use_local_ip, client->GetClientVersion());
}
return std::make_unique<EQApplicationPacket>(OP_ServerListResponse, buf);
+24 -12
View File
@@ -977,7 +977,7 @@ bool WorldServer::ValidateWorldServerAdminLogin(
return false;
}
void WorldServer::SerializeForClientServerList(SerializeBuffer &out, bool use_local_ip) const
void WorldServer::SerializeForClientServerList(SerializeBuffer& out, bool use_local_ip, LSClientVersion version) const
{
// see LoginClientServerData_Struct
if (use_local_ip) {
@@ -987,19 +987,31 @@ void WorldServer::SerializeForClientServerList(SerializeBuffer &out, bool use_lo
out.WriteString(GetRemoteIP());
}
switch (GetServerListID()) {
case LS::ServerType::Legends:
out.WriteInt32(LS::ServerTypeFlags::Legends);
break;
case LS::ServerType::Preferred:
out.WriteInt32(LS::ServerTypeFlags::Preferred);
break;
default:
out.WriteInt32(LS::ServerTypeFlags::Standard);
break;
if (version == cv_larion) {
out.WriteUInt32(9000);
}
switch (GetServerListID()) {
case LS::ServerType::Legends:
out.WriteInt32(LS::ServerTypeFlags::Legends);
break;
case LS::ServerType::Preferred:
out.WriteInt32(LS::ServerTypeFlags::Preferred);
break;
default:
out.WriteInt32(LS::ServerTypeFlags::Standard);
break;
}
if (version == cv_larion) {
auto server_id = GetServerId();
//if this is 0, the client will not show the server in the list
out.WriteUInt32(1);
out.WriteUInt32(server_id);
}
else {
out.WriteUInt32(GetServerId());
}
out.WriteUInt32(GetServerId());
out.WriteString(GetServerLongName());
out.WriteString("us"); // country code
out.WriteString("en"); // language code
+2 -1
View File
@@ -7,6 +7,7 @@
#include "../common/packet_dump.h"
#include "database.h"
#include "../common/event/timer.h"
#include "login_types.h"
#include <string>
#include <memory>
@@ -149,7 +150,7 @@ public:
bool HandleNewLoginserverRegisteredOnly(Database::DbWorldRegistration &world_registration);
bool HandleNewLoginserverInfoUnregisteredAllowed(Database::DbWorldRegistration &world_registration);
void SerializeForClientServerList(class SerializeBuffer& out, bool use_local_ip) const;
void SerializeForClientServerList(class SerializeBuffer& out, bool use_local_ip, LSClientVersion version) const;
private:
-1
View File
@@ -12,7 +12,6 @@ perl utils/scripts/build/tag-version.pl
mkdir -p build && cd build && \
cmake -DEQEMU_BUILD_TESTS=ON \
-DEQEMU_BUILD_STATIC=ON \
-DEQEMU_BUILD_PCH=ON \
-DEQEMU_BUILD_LOGIN=ON \
-DEQEMU_BUILD_LUA=ON \
-DEQEMU_BUILD_PERL=ON \
+3 -6
View File
@@ -56,6 +56,7 @@ SET(world_headers
login_server.h
login_server_list.h
queryserv.h
race_combos.h
shared_task_manager.h
shared_task_world_messaging.h
sof_char_create_data.h
@@ -78,12 +79,8 @@ ADD_EXECUTABLE(world ${world_sources} ${world_headers})
INSTALL(TARGETS world RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
IF (EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(world PRIVATE ../common/pch/pch-emu-common.h)
TARGET_PRECOMPILE_HEADERS(world PRIVATE ../common/pch/pch-containers.h)
TARGET_PRECOMPILE_HEADERS(world PRIVATE ../common/pch/pch-utilities.h)
TARGET_PRECOMPILE_HEADERS(world PRIVATE ../common/pch/pch-types.h)
TARGET_PRECOMPILE_HEADERS(world PRIVATE ../common/pch/pch-fmt.h)
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(world PRIVATE ../common/pch/pch.h)
ENDIF ()
ADD_DEFINITIONS(-DWORLD)
+1 -1
View File
@@ -1,4 +1,4 @@
#include "../../common/eqemu_logsys.h"
#include "../../common/eqemu_logsys_log_aliases.h"
#include "../worlddb.h"
void WorldserverCLI::CopyCharacter(int argc, char **argv, argh::parser &cmd, std::string &description)
+354 -269
View File
@@ -47,6 +47,7 @@
#include "clientlist.h"
#include "wguild_mgr.h"
#include "sof_char_create_data.h"
#include "race_combos.h"
#include "../common/zone_store.h"
#include "../common/repositories/account_repository.h"
#include "../common/repositories/player_event_logs_repository.h"
@@ -85,8 +86,8 @@
#include <unistd.h>
#endif
std::vector<RaceClassAllocation> character_create_allocations;
std::vector<RaceClassCombos> character_create_race_class_combos;
std::vector<CharCreatePointAllocation> character_create_allocations;
std::vector<CharCreateCombination> character_create_race_class_combos;
extern ZSList zoneserver_list;
extern LoginServerList loginserverlist;
@@ -1642,6 +1643,348 @@ void Client::SendApproveWorld()
safe_delete(outapp);
}
// returns true if the request is ok, false if there's an error
bool CheckCharCreateInfoSoF(CharCreate_Struct* cc)
{
if (!cc)
return false;
LogInfo("Validating char creation info");
CharCreateCombination class_combo;
bool found = false;
int combos = character_create_race_class_combos.size();
for (int i = 0; i < combos; ++i) {
if (character_create_race_class_combos[i].Class == cc->class_ &&
character_create_race_class_combos[i].Race == cc->race &&
character_create_race_class_combos[i].Deity == cc->deity &&
character_create_race_class_combos[i].Zone == cc->start_zone) {
class_combo = character_create_race_class_combos[i];
found = true;
break;
}
}
if (!found) {
LogInfo("Could not find class/race/deity/start_zone combination");
return false;
}
uint32 allocs = character_create_allocations.size();
CharCreatePointAllocation allocation = { 0 };
found = false;
for (int i = 0; i < allocs; ++i) {
if (character_create_allocations[i].Index == class_combo.AllocationIndex) {
allocation = character_create_allocations[i];
found = true;
break;
}
}
if (!found) {
LogInfo("Could not find starting stats for selected character combo, cannot verify stats");
return false;
}
uint32 max_stats = allocation.DefaultPointAllocation[0] +
allocation.DefaultPointAllocation[1] +
allocation.DefaultPointAllocation[2] +
allocation.DefaultPointAllocation[3] +
allocation.DefaultPointAllocation[4] +
allocation.DefaultPointAllocation[5] +
allocation.DefaultPointAllocation[6];
if (cc->STR > allocation.BaseStats[0] + max_stats || cc->STR < allocation.BaseStats[0]) {
LogInfo("Strength out of range");
return false;
}
if (cc->DEX > allocation.BaseStats[1] + max_stats || cc->DEX < allocation.BaseStats[1]) {
LogInfo("Dexterity out of range");
return false;
}
if (cc->AGI > allocation.BaseStats[2] + max_stats || cc->AGI < allocation.BaseStats[2]) {
LogInfo("Agility out of range");
return false;
}
if (cc->STA > allocation.BaseStats[3] + max_stats || cc->STA < allocation.BaseStats[3]) {
LogInfo("Stamina out of range");
return false;
}
if (cc->INT > allocation.BaseStats[4] + max_stats || cc->INT < allocation.BaseStats[4]) {
LogInfo("Intelligence out of range");
return false;
}
if (cc->WIS > allocation.BaseStats[5] + max_stats || cc->WIS < allocation.BaseStats[5]) {
LogInfo("Wisdom out of range");
return false;
}
if (cc->CHA > allocation.BaseStats[6] + max_stats || cc->CHA < allocation.BaseStats[6]) {
LogInfo("Charisma out of range");
return false;
}
uint32 current_stats = 0;
current_stats += cc->STR - allocation.BaseStats[0];
current_stats += cc->DEX - allocation.BaseStats[1];
current_stats += cc->AGI - allocation.BaseStats[2];
current_stats += cc->STA - allocation.BaseStats[3];
current_stats += cc->INT - allocation.BaseStats[4];
current_stats += cc->WIS - allocation.BaseStats[5];
current_stats += cc->CHA - allocation.BaseStats[6];
if (current_stats > max_stats) {
LogInfo("Current Stats > Maximum Stats");
return false;
}
return true;
}
bool CheckCharCreateInfoTitanium(CharCreate_Struct* cc)
{
uint32 bSTR, bSTA, bAGI, bDEX, bWIS, bINT, bCHA, bTOTAL, cTOTAL, stat_points; //these are all uint32 in CharCreate_Struct, so we'll make them uint32 here to make the compiler shut up
int classtemp, racetemp;
int Charerrors = 0;
// if this is increased you'll have to add a column to the classrace
// table below
#define _TABLE_RACES 16
static const int BaseRace[_TABLE_RACES][7] =
{ /* STR STA AGI DEX WIS INT CHR */
{ /*Human*/ 75, 75, 75, 75, 75, 75, 75},
{ /*Barbarian*/ 103, 95, 82, 70, 70, 60, 55},
{ /*Erudite*/ 60, 70, 70, 70, 83, 107, 70},
{ /*Wood Elf*/ 65, 65, 95, 80, 80, 75, 75},
{ /*High Elf*/ 55, 65, 85, 70, 95, 92, 80},
{ /*Dark Elf*/ 60, 65, 90, 75, 83, 99, 60},
{ /*Half Elf*/ 70, 70, 90, 85, 60, 75, 75},
{ /*Dwarf*/ 90, 90, 70, 90, 83, 60, 45},
{ /*Troll*/ 108, 109, 83, 75, 60, 52, 40},
{ /*Ogre*/ 130, 122, 70, 70, 67, 60, 37},
{ /*Halfling*/ 70, 75, 95, 90, 80, 67, 50},
{ /*Gnome*/ 60, 70, 85, 85, 67, 98, 60},
{ /*Iksar*/ 70, 70, 90, 85, 80, 75, 55},
{ /*Vah Shir*/ 90, 75, 90, 70, 70, 65, 65},
{ /*Froglok*/ 70, 80, 100, 100, 75, 75, 50},
{ /*Drakkin*/ 70, 80, 85, 75, 80, 85, 75}
};
static const int BaseClass[Class::PLAYER_CLASS_COUNT][8] =
{ /* STR STA AGI DEX WIS INT CHR ADD*/
{ /*Warrior*/ 10, 10, 5, 0, 0, 0, 0, 25},
{ /*Cleric*/ 5, 5, 0, 0, 10, 0, 0, 30},
{ /*Paladin*/ 10, 5, 0, 0, 5, 0, 10, 20},
{ /*Ranger*/ 5, 10, 10, 0, 5, 0, 0, 20},
{ /*ShadowKnight*/ 10, 5, 0, 0, 0, 10, 5, 20},
{ /*Druid*/ 0, 10, 0, 0, 10, 0, 0, 30},
{ /*Monk*/ 5, 5, 10, 10, 0, 0, 0, 20},
{ /*Bard*/ 5, 0, 0, 10, 0, 0, 10, 25},
{ /*Rouge*/ 0, 0, 10, 10, 0, 0, 0, 30},
{ /*Shaman*/ 0, 5, 0, 0, 10, 0, 5, 30},
{ /*Necromancer*/ 0, 0, 0, 10, 0, 10, 0, 30},
{ /*Wizard*/ 0, 10, 0, 0, 0, 10, 0, 30},
{ /*Magician*/ 0, 10, 0, 0, 0, 10, 0, 30},
{ /*Enchanter*/ 0, 0, 0, 0, 0, 10, 10, 30},
{ /*Beastlord*/ 0, 10, 5, 0, 10, 0, 5, 20},
{ /*Berserker*/ 10, 5, 0, 10, 0, 0, 0, 25}
};
static const bool ClassRaceLookupTable[Class::PLAYER_CLASS_COUNT][_TABLE_RACES] =
{ /*Human Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf Troll Ogre Halfling Gnome Iksar Vahshir Froglok Drakkin*/
{ /*Warrior*/ true, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true},
{ /*Cleric*/ true, false, true, false, true, true, true, true, false, false, true, true, false, false, true, true},
{ /*Paladin*/ true, false, true, false, true, false, true, true, false, false, true, true, false, false, true, true},
{ /*Ranger*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
{ /*ShadowKnight*/ true, false, true, false, false, true, false, false, true, true, false, true, true, false, true, true},
{ /*Druid*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
{ /*Monk*/ true, false, false, false, false, false, false, false, false, false, false, false, true, false, false, true},
{ /*Bard*/ true, false, false, true, false, false, true, false, false, false, false, false, false, true, false, true},
{ /*Rogue*/ true, true, false, true, false, true, true, true, false, false, true, true, false, true, true, true},
{ /*Shaman*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, true, false},
{ /*Necromancer*/ true, false, true, false, false, true, false, false, false, false, false, true, true, false, true, true},
{ /*Wizard*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, true, true},
{ /*Magician*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
{ /*Enchanter*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
{ /*Beastlord*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, false, false},
{ /*Berserker*/ false, true, false, false, false, false, false, true, true, true, false, false, false, true, false, false}
};
if (!cc)
return false;
LogInfo("Validating char creation info");
classtemp = cc->class_ - 1;
racetemp = cc->race - 1;
// these have non sequential race numbers so they need to be mapped
if (cc->race == FROGLOK) racetemp = 14;
if (cc->race == VAHSHIR) racetemp = 13;
if (cc->race == IKSAR) racetemp = 12;
if (cc->race == DRAKKIN) racetemp = 15;
// if out of range looking it up in the table would crash stuff
// so we return from these
if (classtemp >= Class::PLAYER_CLASS_COUNT) {
LogInfo(" class is out of range");
return false;
}
if (racetemp >= _TABLE_RACES) {
LogInfo(" race is out of range");
return false;
}
if (!ClassRaceLookupTable[classtemp][racetemp]) { //Lookup table better than a bunch of ifs?
LogInfo(" invalid race/class combination");
// we return from this one, since if it's an invalid combination our table
// doesn't have meaningful values for the stats
return false;
}
// add up the base values for this class/race
// this is what they start with, and they have stat_points more
// that can distributed
bSTR = BaseClass[classtemp][0] + BaseRace[racetemp][0];
bSTA = BaseClass[classtemp][1] + BaseRace[racetemp][1];
bAGI = BaseClass[classtemp][2] + BaseRace[racetemp][2];
bDEX = BaseClass[classtemp][3] + BaseRace[racetemp][3];
bWIS = BaseClass[classtemp][4] + BaseRace[racetemp][4];
bINT = BaseClass[classtemp][5] + BaseRace[racetemp][5];
bCHA = BaseClass[classtemp][6] + BaseRace[racetemp][6];
stat_points = BaseClass[classtemp][7];
bTOTAL = bSTR + bSTA + bAGI + bDEX + bWIS + bINT + bCHA;
cTOTAL = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
// the first check makes sure the total is exactly what was expected.
// this will catch all the stat cheating, but there's still the issue
// of reducing CHA or INT or something, to use for STR, so we check
// that none are lower than the base or higher than base + stat_points
// NOTE: these could just be else if, but i want to see all the stats
// that are messed up not just the first hit
if (bTOTAL + stat_points != cTOTAL) {
LogInfo(" stat points total doesn't match expected value: expecting [{}] got [{}]", bTOTAL + stat_points, cTOTAL);
Charerrors++;
}
if (cc->STR > bSTR + stat_points || cc->STR < bSTR) {
LogInfo(" stat STR is out of range");
Charerrors++;
}
if (cc->STA > bSTA + stat_points || cc->STA < bSTA) {
LogInfo(" stat STA is out of range");
Charerrors++;
}
if (cc->AGI > bAGI + stat_points || cc->AGI < bAGI) {
LogInfo(" stat AGI is out of range");
Charerrors++;
}
if (cc->DEX > bDEX + stat_points || cc->DEX < bDEX) {
LogInfo(" stat DEX is out of range");
Charerrors++;
}
if (cc->WIS > bWIS + stat_points || cc->WIS < bWIS) {
LogInfo(" stat WIS is out of range");
Charerrors++;
}
if (cc->INT > bINT + stat_points || cc->INT < bINT) {
LogInfo(" stat INT is out of range");
Charerrors++;
}
if (cc->CHA > bCHA + stat_points || cc->CHA < bCHA) {
LogInfo(" stat CHA is out of range");
Charerrors++;
}
/*TODO: Check for deity/class/race.. it'd be nice, but probably of any real use to hack(faction, deity based items are all I can think of)
I am NOT writing those tables - kathgar*/
LogInfo("Found [{}] errors in character creation request", Charerrors);
return Charerrors == 0;
}
//TODO: these hard coded values should be settable somewhere somehow.
//Also they're not 100% accurate so if I don't make them settable somehow
//we need to go back and match them to the logic that was ripped out of zone
void GetResistsForCharacterCreate(CharCreate_Struct* cc,
bool sofAndLater,
uint32 &cold_resist,
uint32& fire_resist,
uint32& magic_resist,
uint32& disease_resist,
uint32& poison_resist,
uint32& corruption_resist)
{
if (!sofAndLater) {
cold_resist = 25;
fire_resist = 25;
magic_resist = 25;
disease_resist = 15;
poison_resist = 15;
corruption_resist = 15;
return;
}
CharCreateCombination class_combo;
bool found = false;
int combos = character_create_race_class_combos.size();
for (int i = 0; i < combos; ++i) {
if (character_create_race_class_combos[i].Class == cc->class_ &&
character_create_race_class_combos[i].Race == cc->race &&
character_create_race_class_combos[i].Deity == cc->deity &&
character_create_race_class_combos[i].Zone == cc->start_zone) {
class_combo = character_create_race_class_combos[i];
found = true;
break;
}
}
if (!found) {
cold_resist = 25;
fire_resist = 25;
magic_resist = 25;
disease_resist = 15;
poison_resist = 15;
corruption_resist = 15;
return;
}
CharCreatePointAllocation allocation;
found = false;
combos = character_create_allocations.size();
for (int i = 0; i < combos; ++i) {
if (character_create_allocations[i].Index == class_combo.AllocationIndex) {
allocation = character_create_allocations[i];
found = true;
break;
}
}
if (!found) {
cold_resist = 25;
fire_resist = 25;
magic_resist = 25;
disease_resist = 15;
poison_resist = 15;
corruption_resist = 15;
return;
}
cold_resist = allocation.BaseResists[0];
fire_resist = allocation.BaseResists[1];
magic_resist = allocation.BaseResists[2];
disease_resist = allocation.BaseResists[3];
poison_resist = allocation.BaseResists[4];
corruption_resist = allocation.BaseResists[5];
}
bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
{
PlayerProfile_Struct pp;
@@ -1745,6 +2088,15 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
pp.hunger_level = 6000;
pp.thirst_level = 6000;
GetResistsForCharacterCreate(cc,
m_ClientVersionBit & EQ::versions::maskSoFAndLater,
pp.cold_resist,
pp.fire_resist,
pp.magic_resist,
pp.disease_resist,
pp.poison_resist,
pp.corruption_resist);
/* Set default skills for everybody */
pp.skills[EQ::skills::SkillSwimming] = RuleI(Skills, SwimmingStartValue);
pp.skills[EQ::skills::SkillSenseHeading] = RuleI(Skills, SenseHeadingStartValue);
@@ -1865,273 +2217,6 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
return success;
}
// returns true if the request is ok, false if there's an error
bool CheckCharCreateInfoSoF(CharCreate_Struct *cc)
{
if (!cc)
return false;
LogInfo("Validating char creation info");
RaceClassCombos class_combo;
bool found = false;
int combos = character_create_race_class_combos.size();
for (int i = 0; i < combos; ++i) {
if (character_create_race_class_combos[i].Class == cc->class_ &&
character_create_race_class_combos[i].Race == cc->race &&
character_create_race_class_combos[i].Deity == cc->deity &&
character_create_race_class_combos[i].Zone == cc->start_zone) {
class_combo = character_create_race_class_combos[i];
found = true;
break;
}
}
if (!found) {
LogInfo("Could not find class/race/deity/start_zone combination");
return false;
}
uint32 allocs = character_create_allocations.size();
RaceClassAllocation allocation = {0};
found = false;
for (int i = 0; i < allocs; ++i) {
if (character_create_allocations[i].Index == class_combo.AllocationIndex) {
allocation = character_create_allocations[i];
found = true;
break;
}
}
if (!found) {
LogInfo("Could not find starting stats for selected character combo, cannot verify stats");
return false;
}
uint32 max_stats = allocation.DefaultPointAllocation[0] +
allocation.DefaultPointAllocation[1] +
allocation.DefaultPointAllocation[2] +
allocation.DefaultPointAllocation[3] +
allocation.DefaultPointAllocation[4] +
allocation.DefaultPointAllocation[5] +
allocation.DefaultPointAllocation[6];
if (cc->STR > allocation.BaseStats[0] + max_stats || cc->STR < allocation.BaseStats[0]) {
LogInfo("Strength out of range");
return false;
}
if (cc->DEX > allocation.BaseStats[1] + max_stats || cc->DEX < allocation.BaseStats[1]) {
LogInfo("Dexterity out of range");
return false;
}
if (cc->AGI > allocation.BaseStats[2] + max_stats || cc->AGI < allocation.BaseStats[2]) {
LogInfo("Agility out of range");
return false;
}
if (cc->STA > allocation.BaseStats[3] + max_stats || cc->STA < allocation.BaseStats[3]) {
LogInfo("Stamina out of range");
return false;
}
if (cc->INT > allocation.BaseStats[4] + max_stats || cc->INT < allocation.BaseStats[4]) {
LogInfo("Intelligence out of range");
return false;
}
if (cc->WIS > allocation.BaseStats[5] + max_stats || cc->WIS < allocation.BaseStats[5]) {
LogInfo("Wisdom out of range");
return false;
}
if (cc->CHA > allocation.BaseStats[6] + max_stats || cc->CHA < allocation.BaseStats[6]) {
LogInfo("Charisma out of range");
return false;
}
uint32 current_stats = 0;
current_stats += cc->STR - allocation.BaseStats[0];
current_stats += cc->DEX - allocation.BaseStats[1];
current_stats += cc->AGI - allocation.BaseStats[2];
current_stats += cc->STA - allocation.BaseStats[3];
current_stats += cc->INT - allocation.BaseStats[4];
current_stats += cc->WIS - allocation.BaseStats[5];
current_stats += cc->CHA - allocation.BaseStats[6];
if (current_stats > max_stats) {
LogInfo("Current Stats > Maximum Stats");
return false;
}
return true;
}
bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
{
uint32 bSTR, bSTA, bAGI, bDEX, bWIS, bINT, bCHA, bTOTAL, cTOTAL, stat_points; //these are all uint32 in CharCreate_Struct, so we'll make them uint32 here to make the compiler shut up
int classtemp, racetemp;
int Charerrors = 0;
// if this is increased you'll have to add a column to the classrace
// table below
#define _TABLE_RACES 16
static const int BaseRace[_TABLE_RACES][7] =
{ /* STR STA AGI DEX WIS INT CHR */
{ /*Human*/ 75, 75, 75, 75, 75, 75, 75},
{ /*Barbarian*/ 103, 95, 82, 70, 70, 60, 55},
{ /*Erudite*/ 60, 70, 70, 70, 83, 107, 70},
{ /*Wood Elf*/ 65, 65, 95, 80, 80, 75, 75},
{ /*High Elf*/ 55, 65, 85, 70, 95, 92, 80},
{ /*Dark Elf*/ 60, 65, 90, 75, 83, 99, 60},
{ /*Half Elf*/ 70, 70, 90, 85, 60, 75, 75},
{ /*Dwarf*/ 90, 90, 70, 90, 83, 60, 45},
{ /*Troll*/ 108, 109, 83, 75, 60, 52, 40},
{ /*Ogre*/ 130, 122, 70, 70, 67, 60, 37},
{ /*Halfling*/ 70, 75, 95, 90, 80, 67, 50},
{ /*Gnome*/ 60, 70, 85, 85, 67, 98, 60},
{ /*Iksar*/ 70, 70, 90, 85, 80, 75, 55},
{ /*Vah Shir*/ 90, 75, 90, 70, 70, 65, 65},
{ /*Froglok*/ 70, 80, 100, 100, 75, 75, 50},
{ /*Drakkin*/ 70, 80, 85, 75, 80, 85, 75}
};
static const int BaseClass[Class::PLAYER_CLASS_COUNT][8] =
{ /* STR STA AGI DEX WIS INT CHR ADD*/
{ /*Warrior*/ 10, 10, 5, 0, 0, 0, 0, 25},
{ /*Cleric*/ 5, 5, 0, 0, 10, 0, 0, 30},
{ /*Paladin*/ 10, 5, 0, 0, 5, 0, 10, 20},
{ /*Ranger*/ 5, 10, 10, 0, 5, 0, 0, 20},
{ /*ShadowKnight*/ 10, 5, 0, 0, 0, 10, 5, 20},
{ /*Druid*/ 0, 10, 0, 0, 10, 0, 0, 30},
{ /*Monk*/ 5, 5, 10, 10, 0, 0, 0, 20},
{ /*Bard*/ 5, 0, 0, 10, 0, 0, 10, 25},
{ /*Rouge*/ 0, 0, 10, 10, 0, 0, 0, 30},
{ /*Shaman*/ 0, 5, 0, 0, 10, 0, 5, 30},
{ /*Necromancer*/ 0, 0, 0, 10, 0, 10, 0, 30},
{ /*Wizard*/ 0, 10, 0, 0, 0, 10, 0, 30},
{ /*Magician*/ 0, 10, 0, 0, 0, 10, 0, 30},
{ /*Enchanter*/ 0, 0, 0, 0, 0, 10, 10, 30},
{ /*Beastlord*/ 0, 10, 5, 0, 10, 0, 5, 20},
{ /*Berserker*/ 10, 5, 0, 10, 0, 0, 0, 25}
};
static const bool ClassRaceLookupTable[Class::PLAYER_CLASS_COUNT][_TABLE_RACES]=
{ /*Human Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf Troll Ogre Halfling Gnome Iksar Vahshir Froglok Drakkin*/
{ /*Warrior*/ true, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true},
{ /*Cleric*/ true, false, true, false, true, true, true, true, false, false, true, true, false, false, true, true},
{ /*Paladin*/ true, false, true, false, true, false, true, true, false, false, true, true, false, false, true, true},
{ /*Ranger*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
{ /*ShadowKnight*/ true, false, true, false, false, true, false, false, true, true, false, true, true, false, true, true},
{ /*Druid*/ true, false, false, true, false, false, true, false, false, false, true, false, false, false, false, true},
{ /*Monk*/ true, false, false, false, false, false, false, false, false, false, false, false, true, false, false, true},
{ /*Bard*/ true, false, false, true, false, false, true, false, false, false, false, false, false, true, false, true},
{ /*Rogue*/ true, true, false, true, false, true, true, true, false, false, true, true, false, true, true, true},
{ /*Shaman*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, true, false},
{ /*Necromancer*/ true, false, true, false, false, true, false, false, false, false, false, true, true, false, true, true},
{ /*Wizard*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, true, true},
{ /*Magician*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
{ /*Enchanter*/ true, false, true, false, true, true, false, false, false, false, false, true, false, false, false, true},
{ /*Beastlord*/ false, true, false, false, false, false, false, false, true, true, false, false, true, true, false, false},
{ /*Berserker*/ false, true, false, false, false, false, false, true, true, true, false, false, false, true, false, false}
};
if (!cc)
return false;
LogInfo("Validating char creation info");
classtemp = cc->class_ - 1;
racetemp = cc->race - 1;
// these have non sequential race numbers so they need to be mapped
if (cc->race == FROGLOK) racetemp = 14;
if (cc->race == VAHSHIR) racetemp = 13;
if (cc->race == IKSAR) racetemp = 12;
if (cc->race == DRAKKIN) racetemp = 15;
// if out of range looking it up in the table would crash stuff
// so we return from these
if (classtemp >= Class::PLAYER_CLASS_COUNT) {
LogInfo(" class is out of range");
return false;
}
if (racetemp >= _TABLE_RACES) {
LogInfo(" race is out of range");
return false;
}
if (!ClassRaceLookupTable[classtemp][racetemp]) { //Lookup table better than a bunch of ifs?
LogInfo(" invalid race/class combination");
// we return from this one, since if it's an invalid combination our table
// doesn't have meaningful values for the stats
return false;
}
// add up the base values for this class/race
// this is what they start with, and they have stat_points more
// that can distributed
bSTR = BaseClass[classtemp][0] + BaseRace[racetemp][0];
bSTA = BaseClass[classtemp][1] + BaseRace[racetemp][1];
bAGI = BaseClass[classtemp][2] + BaseRace[racetemp][2];
bDEX = BaseClass[classtemp][3] + BaseRace[racetemp][3];
bWIS = BaseClass[classtemp][4] + BaseRace[racetemp][4];
bINT = BaseClass[classtemp][5] + BaseRace[racetemp][5];
bCHA = BaseClass[classtemp][6] + BaseRace[racetemp][6];
stat_points = BaseClass[classtemp][7];
bTOTAL = bSTR + bSTA + bAGI + bDEX + bWIS + bINT + bCHA;
cTOTAL = cc->STR + cc->STA + cc->AGI + cc->DEX + cc->WIS + cc->INT + cc->CHA;
// the first check makes sure the total is exactly what was expected.
// this will catch all the stat cheating, but there's still the issue
// of reducing CHA or INT or something, to use for STR, so we check
// that none are lower than the base or higher than base + stat_points
// NOTE: these could just be else if, but i want to see all the stats
// that are messed up not just the first hit
if (bTOTAL + stat_points != cTOTAL) {
LogInfo(" stat points total doesn't match expected value: expecting [{}] got [{}]", bTOTAL + stat_points, cTOTAL);
Charerrors++;
}
if (cc->STR > bSTR + stat_points || cc->STR < bSTR) {
LogInfo(" stat STR is out of range");
Charerrors++;
}
if (cc->STA > bSTA + stat_points || cc->STA < bSTA) {
LogInfo(" stat STA is out of range");
Charerrors++;
}
if (cc->AGI > bAGI + stat_points || cc->AGI < bAGI) {
LogInfo(" stat AGI is out of range");
Charerrors++;
}
if (cc->DEX > bDEX + stat_points || cc->DEX < bDEX) {
LogInfo(" stat DEX is out of range");
Charerrors++;
}
if (cc->WIS > bWIS + stat_points || cc->WIS < bWIS) {
LogInfo(" stat WIS is out of range");
Charerrors++;
}
if (cc->INT > bINT + stat_points || cc->INT < bINT) {
LogInfo(" stat INT is out of range");
Charerrors++;
}
if (cc->CHA > bCHA + stat_points || cc->CHA < bCHA) {
LogInfo(" stat CHA is out of range");
Charerrors++;
}
/*TODO: Check for deity/class/race.. it'd be nice, but probably of any real use to hack(faction, deity based items are all I can think of)
I am NOT writing those tables - kathgar*/
LogInfo("Found [{}] errors in character creation request", Charerrors);
return Charerrors == 0;
}
void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
{
for (uint32 i = 0; i <= EQ::skills::HIGHEST_SKILL; ++i) {
-3
View File
@@ -122,7 +122,4 @@ private:
void RecordPossibleHack(const std::string& message);
};
bool CheckCharCreateInfoSoF(CharCreate_Struct *cc);
bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc);
#endif
+26 -8
View File
@@ -315,6 +315,13 @@ void LoginServer::ProcessLSFatalError(uint16_t opcode, EQ::Net::Packet &p)
error,
reason
);
if (m_legacy_client) {
m_legacy_client.release();
}
else if (m_client) {
m_client.release();
}
}
void LoginServer::ProcessSystemwideMessage(uint16_t opcode, EQ::Net::Packet &p)
@@ -598,6 +605,11 @@ bool LoginServer::Connect()
void LoginServer::SendInfo()
{
if (m_client == nullptr && m_legacy_client == nullptr) {
LogDebug("No client to send info to loginserver");
return;
}
const WorldConfig *Config = WorldConfig::get();
auto pack = new ServerPacket;
@@ -643,6 +655,11 @@ void LoginServer::SendInfo()
void LoginServer::SendStatus()
{
if (m_client == nullptr && m_legacy_client == nullptr) {
LogDebug("No client to send status to loginserver");
return;
}
auto pack = new ServerPacket;
pack->opcode = ServerOP_LSStatus;
pack->size = sizeof(ServerLSStatus_Struct);
@@ -671,20 +688,21 @@ void LoginServer::SendStatus()
*/
void LoginServer::SendPacket(ServerPacket *pack)
{
if (m_is_legacy) {
if (m_legacy_client) {
m_legacy_client->SendPacket(pack);
}
if (m_legacy_client) {
m_legacy_client->SendPacket(pack);
}
else {
if (m_client) {
m_client->SendPacket(pack);
}
else if (m_client) {
m_client->SendPacket(pack);
}
}
void LoginServer::SendAccountUpdate(ServerPacket *pack)
{
if (m_client == nullptr && m_legacy_client == nullptr) {
LogDebug("No client to send account update to loginserver");
return;
}
auto *ls_account_update = (ServerLSAccountUpdate_Struct *) pack->pBuffer;
if (CanUpdate()) {
LogInfo(
+18
View File
@@ -0,0 +1,18 @@
#pragma once
struct CharCreatePointAllocation
{
unsigned int Index;
unsigned int BaseStats[7];
unsigned int DefaultPointAllocation[7];
unsigned int BaseResists[7];
};
struct CharCreateCombination {
unsigned int ExpansionRequired;
unsigned int Race;
unsigned int Class;
unsigned int Deity;
unsigned int AllocationIndex;
unsigned int Zone;
};
+11 -4
View File
@@ -25,14 +25,15 @@
#include <cstdlib>
#include <vector>
#include "sof_char_create_data.h"
#include "race_combos.h"
#include "../common/repositories/character_instance_safereturns_repository.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/zone_store.h"
WorldDatabase database;
WorldDatabase content_db;
extern std::vector<RaceClassAllocation> character_create_allocations;
extern std::vector<RaceClassCombos> character_create_race_class_combos;
extern std::vector<CharCreatePointAllocation> character_create_allocations;
extern std::vector<CharCreateCombination> character_create_race_class_combos;
/**
@@ -807,7 +808,7 @@ bool WorldDatabase::LoadCharacterCreateAllocations()
return false;
for (auto row = results.begin(); row != results.end(); ++row) {
RaceClassAllocation allocate;
CharCreatePointAllocation allocate;
allocate.Index = Strings::ToInt(row[0]);
allocate.BaseStats[0] = Strings::ToInt(row[1]);
allocate.BaseStats[3] = Strings::ToInt(row[2]);
@@ -823,6 +824,12 @@ bool WorldDatabase::LoadCharacterCreateAllocations()
allocate.DefaultPointAllocation[4] = Strings::ToInt(row[12]);
allocate.DefaultPointAllocation[5] = Strings::ToInt(row[13]);
allocate.DefaultPointAllocation[6] = Strings::ToInt(row[14]);
allocate.BaseResists[0] = Strings::ToInt(row[15]);
allocate.BaseResists[1] = Strings::ToInt(row[16]);
allocate.BaseResists[2] = Strings::ToInt(row[17]);
allocate.BaseResists[3] = Strings::ToInt(row[18]);
allocate.BaseResists[4] = Strings::ToInt(row[19]);
allocate.BaseResists[5] = Strings::ToInt(row[20]);
character_create_allocations.push_back(allocate);
}
@@ -840,7 +847,7 @@ bool WorldDatabase::LoadCharacterCreateCombos()
return false;
for (auto row = results.begin(); row != results.end(); ++row) {
RaceClassCombos combo;
CharCreateCombination combo;
combo.AllocationIndex = Strings::ToInt(row[0]);
combo.Race = Strings::ToInt(row[1]);
combo.Class = Strings::ToInt(row[2]);
+7 -8
View File
@@ -65,6 +65,7 @@ SET(zone_sources
lua_inventory.cpp
lua_item.cpp
lua_iteminst.cpp
lua_merc.cpp
lua_mob.cpp
lua_mod.cpp
lua_npc.cpp
@@ -115,6 +116,7 @@ SET(zone_sources
perl_groups.cpp
perl_hateentry.cpp
perl_inventory.cpp
perl_merc.cpp
perl_mob.cpp
perl_npc.cpp
perl_object.cpp
@@ -224,6 +226,7 @@ SET(zone_headers
lua_inventory.h
lua_item.h
lua_iteminst.h
lua_merc.h
lua_mob.h
lua_mod.h
lua_npc.h
@@ -289,14 +292,10 @@ ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
INSTALL(TARGETS zone RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
IF (EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/pch-emu-common.h)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/pch-containers.h)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/pch-utilities.h)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/pch-types.h)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/pch-fmt.h)
# TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/pch-repositories.h)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE pch/pch.h)
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/pch.h)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/types.h ../common/eqemu_logsys.h ../common/eqemu_logsys_log_aliases.h ../common/features.h ../common/global_define.h)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE mob.h npc.h corpse.h doors.h bot.h entity.h client.h zone.h)
ENDIF()
ADD_DEFINITIONS(-DZONE)
+95 -162
View File
@@ -1550,17 +1550,18 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, boo
hit.damage_done = 0;
}
if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_USE_SKILL)) {
const auto& export_string = fmt::format(
parse->EventBotMerc(
EVENT_USE_SKILL,
this,
nullptr,
[&]() {
return fmt::format(
"{} {}",
hit.skill,
GetSkill(hit.skill)
);
parse->EventBot(EVENT_USE_SKILL, CastToBot(), nullptr, export_string, 0);
}
}
);
}
}
@@ -1922,11 +1923,9 @@ bool Client::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::Skil
}
if (killer_mob) {
if (killer_mob->IsNPC()) {
if (parse->HasQuestSub(killer_mob->GetNPCTypeID(), EVENT_SLAY)) {
parse->EventNPC(EVENT_SLAY, killer_mob->CastToNPC(), this, "", 0);
}
parse->EventBotMercNPC(EVENT_SLAY, killer_mob, this);
if (killer_mob->IsNPC()) {
killed_by = KilledByTypes::Killed_NPC;
auto emote_id = killer_mob->GetEmoteID();
@@ -1934,12 +1933,6 @@ bool Client::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::Skil
killer_mob->CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::KilledPC, emoteid, this);
}
killer_mob->TrySpellOnKill(killed_level, spell);
} else if (killer_mob->IsBot()) {
if (parse->BotHasQuestSub(EVENT_SLAY)) {
parse->EventBot(EVENT_SLAY, killer_mob->CastToBot(), this, "", 0);
}
killer_mob->TrySpellOnKill(killed_level, spell);
}
@@ -2458,14 +2451,10 @@ void NPC::Damage(Mob* other, int64 damage, uint16 spell_id, EQ::skills::SkillTyp
spell_id = SPELL_UNKNOWN;
//handle EVENT_ATTACK. Resets after we have not been attacked for 12 seconds
if (attacked_timer.Check())
{
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_ATTACK)) {
LogCombat("Triggering EVENT_ATTACK due to attack by [{}]", other ? other->GetName() : "nullptr");
parse->EventNPC(EVENT_ATTACK, this, other, "", 0);
}
if (attacked_timer.Check()) {
parse->EventMercNPC(EVENT_ATTACK, this, other);
}
attacked_timer.Start(CombatEventTimer_expire);
if (!IsEngaged())
@@ -2506,41 +2495,22 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
Mob* owner_or_self = killer_mob ? killer_mob->GetOwnerOrSelf() : nullptr;
if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH)) {
const auto& export_string = fmt::format(
"{} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill)
);
auto exports = [&]() {
return fmt::format(
"{} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill)
);
};
if (parse->EventNPC(EVENT_DEATH, this, owner_or_self, export_string, 0) != 0) {
if (GetHP() < 0) {
SetHP(0);
}
return false;
}
if (parse->EventBotMercNPC(EVENT_DEATH, this, owner_or_self, exports) != 0) {
if (GetHP() < 0) {
SetHP(0);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_DEATH)) {
const auto& export_string = fmt::format(
"{} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill)
);
if (parse->EventBot(EVENT_DEATH, CastToBot(), owner_or_self, export_string, 0) != 0) {
if (GetHP() < 0) {
SetHP(0);
}
return false;
}
}
return false;
}
if (killer_mob && killer_mob->IsOfClientBot() && IsValidSpell(spell) && damage > 0) {
@@ -3077,10 +3047,8 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
if (killer_mob && killer_mob->IsBot()) {
if (parse->BotHasQuestSub(EVENT_NPC_SLAY)) {
parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
}
if (killer_mob) {
parse->EventBotMerc(EVENT_NPC_SLAY, killer_mob, this);
killer_mob->TrySpellOnKill(killed_level, spell);
}
@@ -3108,24 +3076,29 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH_COMPLETE)) {
const auto& export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill),
entity_id,
m_combat_record.GetStartTime(),
m_combat_record.GetEndTime(),
m_combat_record.GetDamageReceived(),
m_combat_record.GetHealingReceived()
);
std::vector<std::any> args = { corpse };
std::vector<std::any> args = { corpse };
parse->EventNPC(EVENT_DEATH_COMPLETE, this, owner_or_self, export_string, 0, &args);
}
parse->EventMercNPC(
EVENT_DEATH_COMPLETE,
this,
owner_or_self,
[&]() {
return fmt::format(
"{} {} {} {} {} {} {} {} {}",
killer_mob ? killer_mob->GetID() : 0,
damage,
spell,
static_cast<int>(attack_skill),
entity_id,
m_combat_record.GetStartTime(),
m_combat_record.GetEndTime(),
m_combat_record.GetDamageReceived(),
m_combat_record.GetHealingReceived()
);
},
0,
&args
);
// Zone controller process EVENT_DEATH_ZONE (Death events)
if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DEATH_ZONE)) {
@@ -4285,100 +4258,60 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
//final damage has been determined.
int old_hp_ratio = (int)GetHPRatio();
const auto has_bot_given_event = parse->BotHasQuestSub(EVENT_DAMAGE_GIVEN);
const auto has_bot_taken_event = parse->BotHasQuestSub(EVENT_DAMAGE_TAKEN);
const auto has_npc_given_event = (
(
IsNPC() &&
parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
) ||
(
attacker &&
attacker->IsNPC() &&
parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_GIVEN)
)
);
const auto has_npc_taken_event = (
(
IsNPC() &&
parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
) ||
(
attacker &&
attacker->IsNPC() &&
parse->HasQuestSub(attacker->CastToNPC()->GetNPCTypeID(), EVENT_DAMAGE_TAKEN)
)
);
const auto has_player_given_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_GIVEN);
const auto has_player_taken_event = parse->PlayerHasQuestSub(EVENT_DAMAGE_TAKEN);
const auto has_given_event = (
has_bot_given_event ||
has_npc_given_event ||
has_player_given_event
);
const auto has_taken_event = (
has_bot_taken_event ||
has_npc_taken_event ||
has_player_taken_event
);
std::vector<std::any> args;
int64 damage_override = 0;
if (has_given_event && attacker) {
const auto export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
GetID(),
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
if (attacker) {
args = { this };
if (attacker->IsBot() && has_bot_given_event) {
parse->EventBot(EVENT_DAMAGE_GIVEN, attacker->CastToBot(), this, export_string, 0);
} else if (attacker->IsClient() && has_player_given_event) {
args.push_back(this);
parse->EventPlayer(EVENT_DAMAGE_GIVEN, attacker->CastToClient(), export_string, 0, &args);
} else if (attacker->IsNPC() && has_npc_given_event) {
parse->EventNPC(EVENT_DAMAGE_GIVEN, attacker->CastToNPC(), this, export_string, 0);
}
parse->EventMob(
EVENT_DAMAGE_GIVEN,
attacker,
this,
[&]() {
return fmt::format(
"{} {} {} {} {} {} {} {} {}",
GetID(),
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
},
0,
&args
);
}
if (has_taken_event) {
const auto export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",
attacker ? attacker->GetID() : 0,
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
args = { attacker };
if (IsBot() && has_bot_taken_event) {
damage_override = parse->EventBot(EVENT_DAMAGE_TAKEN, CastToBot(), attacker ? attacker : nullptr, export_string, 0);
} else if (IsClient() && has_player_taken_event) {
args.push_back(attacker ? attacker : nullptr);
damage_override = parse->EventPlayer(EVENT_DAMAGE_TAKEN, CastToClient(), export_string, 0, &args);
} else if (IsNPC() && has_npc_taken_event) {
damage_override = parse->EventNPC(EVENT_DAMAGE_TAKEN, CastToNPC(), attacker ? attacker : nullptr, export_string, 0);
}
}
damage_override = parse->EventMob(
EVENT_DAMAGE_TAKEN,
this,
attacker,
[&]() {
return fmt::format(
"{} {} {} {} {} {} {} {} {}",
attacker ? attacker->GetID() : 0,
damage,
spell_id,
static_cast<int>(skill_used),
FromDamageShield ? 1 : 0,
avoidable ? 1 : 0,
buffslot,
iBuffTic ? 1 : 0,
static_cast<int>(special)
);
},
0,
&args
);
if (damage_override > 0) {
damage = damage_override;
+11 -3
View File
@@ -857,7 +857,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
c->Message(
Chat::White,
fmt::format(
"Usage: {} [bot_name]",
"Usage: {} [bot_name] [optional: silent]",
sep->arg[0]
).c_str()
);
@@ -1045,9 +1045,17 @@ void bot_command_spawn(Client *c, const Seperator *sep)
message_index = VALIDATECLASSID(my_bot->GetClass());
}
if (c->GetBotOption(Client::booSpawnMessageSay)) {
std::string silent_confirm = sep->arg[2];
bool silentTell = false;
if (!silent_confirm.compare("silent")) {
silentTell = true;
}
if (!silentTell && c->GetBotOption(Client::booSpawnMessageSay)) {
Bot::BotGroupSay(my_bot, bot_spawn_message[message_index].c_str());
} else if (c->GetBotOption(Client::booSpawnMessageTell)) {
}
else if (!silentTell && c->GetBotOption(Client::booSpawnMessageTell)) {
my_bot->OwnerMessage(bot_spawn_message[message_index]);
}
}
+3 -1
View File
@@ -312,10 +312,12 @@ void Client::SpawnRaidBotsOnConnect(Raid* raid) {
for (const auto& m: r_members) {
if (strlen(m.member_name) != 0) {
for (const auto& b: bots_list) {
for (const auto& b : bots_list) {
if (strcmp(m.member_name, b.bot_name) == 0) {
std::string buffer = "^spawn ";
buffer.append(m.member_name);
std::string silent = " silent";
buffer.append(silent);
bot_command_real_dispatch(this, buffer.c_str());
auto bot = entity_list.GetBotByBotName(m.member_name);
+78 -79
View File
@@ -1243,45 +1243,28 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
entity_list.ProcessProximitySay(message, this, language);
}
Mob* t = GetTarget();
if (
GetTarget() &&
GetTarget()->IsNPC() &&
!IsInvisible(GetTarget())
t &&
!IsInvisible(t) &&
DistanceNoZ(m_Position, t->GetPosition()) <= RuleI(Range, Say)
) {
auto* t = GetTarget()->CastToNPC();
if (!t->IsEngaged()) {
CheckLDoNHail(t);
CheckEmoteHail(t, message);
const bool is_engaged = t->IsEngaged();
if (DistanceNoZ(m_Position, t->GetPosition()) <= RuleI(Range, Say)) {
if (parse->HasQuestSub(t->GetNPCTypeID(), EVENT_SAY)) {
parse->EventNPC(EVENT_SAY, t, this, message, language);
}
if (RuleB(TaskSystem, EnableTaskSystem)) {
if (UpdateTasksOnSpeakWith(t)) {
t->DoQuestPause(this);
}
}
}
if (is_engaged) {
parse->EventBotMercNPC(EVENT_AGGRO_SAY, t, this, [&]() { return message; }, language);
} else {
if (parse->HasQuestSub(t->GetNPCTypeID(), EVENT_AGGRO_SAY)) {
if (DistanceSquaredNoZ(m_Position, t->GetPosition()) <= RuleI(Range, Say)) {
parse->EventNPC(EVENT_AGGRO_SAY, t, this, message, language);
}
}
parse->EventBotMercNPC(EVENT_SAY, t, this, [&]() { return message; }, language);
}
}
else if (GetTarget() && GetTarget()->IsBot() && !IsInvisible(GetTarget())) {
if (DistanceNoZ(m_Position, GetTarget()->GetPosition()) <= RuleI(Range, Say)) {
if (GetTarget()->IsEngaged()) {
if (parse->BotHasQuestSub(EVENT_AGGRO_SAY)) {
parse->EventBot(EVENT_AGGRO_SAY, GetTarget()->CastToBot(), this, message, language);
}
} else {
if (parse->BotHasQuestSub(EVENT_SAY)) {
parse->EventBot(EVENT_SAY, GetTarget()->CastToBot(), this, message, language);
if (t->IsNPC() && !is_engaged) {
CheckLDoNHail(t->CastToNPC());
CheckEmoteHail(t->CastToNPC(), message);
if (RuleB(TaskSystem, EnableTaskSystem)) {
if (UpdateTasksOnSpeakWith(t->CastToNPC())) {
t->CastToNPC()->DoQuestPause(this);
}
}
}
@@ -2299,52 +2282,67 @@ void Client::SetGM(bool toggle) {
UpdateWho();
}
void Client::ReadBook(BookRequest_Struct *book) {
int16 book_language=0;
char *txtfile = book->txtfile;
void Client::ReadBook(BookRequest_Struct* book)
{
const std::string& text_file = book->txtfile;
if(txtfile[0] == '0' && txtfile[1] == '\0') {
//invalid book... coming up on non-book items.
if (text_file.empty()) {
return;
}
std::string booktxt2 = content_db.GetBook(txtfile, &book_language);
int length = booktxt2.length();
auto b = content_db.GetBook(text_file);
if (booktxt2[0] != '\0') {
#if EQDEBUG >= 6
LogInfo("Client::ReadBook() textfile:[{}] Text:[{}]", txtfile, booktxt2.c_str());
#endif
auto outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
if (!b.text.empty()) {
auto outapp = new EQApplicationPacket(OP_ReadBook, b.text.size() + sizeof(BookText_Struct));
auto inst = const_cast<EQ::ItemInstance*>(m_inv[book->invslot]);
BookText_Struct *out = (BookText_Struct *) outapp->pBuffer;
out->window = book->window;
out->type = book->type;
out->invslot = book->invslot;
out->target_id = book->target_id;
out->can_cast = 0; // todo: implement
out->can_scribe = false;
auto t = (BookText_Struct*) outapp->pBuffer;
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && book->invslot <= EQ::invbag::GENERAL_BAGS_END)
{
const EQ::ItemInstance* inst = m_inv[book->invslot];
if (inst && inst->GetItem())
{
auto recipe = TradeskillRecipeRepository::GetWhere(content_db,
fmt::format("learned_by_item_id = {} LIMIT 1", inst->GetItem()->ID));
out->type = inst->GetItem()->Book;
out->can_scribe = !recipe.empty();
t->window = book->window;
t->type = book->type;
t->invslot = book->invslot;
t->target_id = book->target_id;
t->can_cast = 0; // todo: implement
t->can_scribe = false;
if (ClientVersion() >= EQ::versions::ClientVersion::SoF && book->invslot <= EQ::invbag::GENERAL_BAGS_END) {
if (inst && inst->GetItem()) {
auto recipe = TradeskillRecipeRepository::GetWhere(
content_db,
fmt::format(
"learned_by_item_id = {} LIMIT 1",
inst->GetItem()->ID
)
);
t->type = inst->GetItem()->Book;
t->can_scribe = !recipe.empty();
}
}
memcpy(out->booktext, booktxt2.c_str(), length);
memcpy(t->booktext, b.text.c_str(), b.text.size());
if (EQ::ValueWithin(book_language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[book_language] < Language::MaxValue) {
GarbleMessage(out->booktext, (Language::MaxValue - m_pp.languages[book_language]));
if (EQ::ValueWithin(b.language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[b.language] < Language::MaxValue) {
GarbleMessage(t->booktext, (Language::MaxValue - m_pp.languages[b.language]));
}
}
// Send only books and scrolls to this event
if (parse->PlayerHasQuestSub(EVENT_READ_ITEM) && t->type != BookType::ItemInfo) {
std::vector<std::any> args = {
b.text,
t->can_cast,
t->can_scribe,
t->invslot,
t->target_id,
t->type,
inst
};
parse->EventPlayer(EVENT_READ_ITEM, this, book->txtfile, inst ? inst->GetID() : 0, &args);
}
QueuePacket(outapp);
safe_delete(outapp);
}
@@ -10916,23 +10914,24 @@ void Client::SetIPExemption(int exemption_amount)
void Client::ReadBookByName(std::string book_name, uint8 book_type)
{
int16 book_language = 0;
std::string book_text = content_db.GetBook(book_name.c_str(), &book_language);
int length = book_text.length();
auto b = content_db.GetBook(book_name);
if (book_text[0] != '\0') {
LogDebug("Client::ReadBookByName() Book Name: [{}] Text: [{}]", book_name, book_text.c_str());
auto outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
BookText_Struct *out = (BookText_Struct *) outapp->pBuffer;
out->window = 0xFF;
out->type = book_type;
out->invslot = 0;
if (!b.text.empty()) {
LogDebug("Book Name: [{}] Text: [{}]", book_name, b.text);
memcpy(out->booktext, book_text.c_str(), length);
auto outapp = new EQApplicationPacket(OP_ReadBook, b.text.size() + sizeof(BookText_Struct));
if (EQ::ValueWithin(book_language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[book_language] < Language::MaxValue) {
GarbleMessage(out->booktext, (Language::MaxValue - m_pp.languages[book_language]));
auto o = (BookText_Struct *) outapp->pBuffer;
o->window = std::numeric_limits<uint8>::max();
o->type = book_type;
o->invslot = 0;
memcpy(o->booktext, b.text.c_str(), b.text.size());
if (EQ::ValueWithin(b.language, Language::CommonTongue, Language::Unknown27)) {
if (m_pp.languages[b.language] < Language::MaxValue) {
GarbleMessage(o->booktext, (Language::MaxValue - m_pp.languages[b.language]));
}
}
+2 -1
View File
@@ -196,6 +196,7 @@ struct RespawnOption
float heading;
};
// do not ask what all these mean because I have no idea!
// named from the client's CEverQuest::GetInnateDesc, they're missing some
enum eInnateSkill {
@@ -596,7 +597,7 @@ public:
inline uint8 GetBaseINT() const { return m_pp.INT; }
inline uint8 GetBaseAGI() const { return m_pp.AGI; }
inline uint8 GetBaseWIS() const { return m_pp.WIS; }
inline uint8 GetBaseCorrup() const { return 15; } // Same for all
inline uint8 GetBaseCorrup() const { return m_pp.corruption_resist; }
inline uint8 GetBasePhR() const { return 0; } // Guessing at 0 as base
inline virtual int32 GetHeroicSTR() const { return itembonuses.HeroicSTR; }
+5 -295
View File
@@ -1009,65 +1009,7 @@ int Client::CalcHaste()
//in Mob::ResistSpell
int32 Client::CalcMR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
MR = 25;
break;
case BARBARIAN:
MR = 25;
break;
case ERUDITE:
MR = 30;
break;
case WOOD_ELF:
MR = 25;
break;
case HIGH_ELF:
MR = 25;
break;
case DARK_ELF:
MR = 25;
break;
case HALF_ELF:
MR = 25;
break;
case DWARF:
MR = 30;
break;
case TROLL:
MR = 25;
break;
case OGRE:
MR = 25;
break;
case HALFLING:
MR = 25;
break;
case GNOME:
MR = 25;
break;
case IKSAR:
MR = 25;
break;
case VAHSHIR:
MR = 25;
break;
case FROGLOK:
MR = 30;
break;
case DRAKKIN:
{
MR = 25;
if (GetDrakkinHeritage() == 2)
MR += 10;
else if (GetDrakkinHeritage() == 5)
MR += 2;
break;
}
default:
MR = 20;
}
MR = m_pp.magic_resist;
MR += itembonuses.MR + spellbonuses.MR + aabonuses.MR;
if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
MR += GetLevel() / 2;
@@ -1083,65 +1025,7 @@ int32 Client::CalcMR()
int32 Client::CalcFR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
FR = 25;
break;
case BARBARIAN:
FR = 25;
break;
case ERUDITE:
FR = 25;
break;
case WOOD_ELF:
FR = 25;
break;
case HIGH_ELF:
FR = 25;
break;
case DARK_ELF:
FR = 25;
break;
case HALF_ELF:
FR = 25;
break;
case DWARF:
FR = 25;
break;
case TROLL:
FR = 5;
break;
case OGRE:
FR = 25;
break;
case HALFLING:
FR = 25;
break;
case GNOME:
FR = 25;
break;
case IKSAR:
FR = 30;
break;
case VAHSHIR:
FR = 25;
break;
case FROGLOK:
FR = 25;
break;
case DRAKKIN:
{
FR = 25;
if (GetDrakkinHeritage() == 0)
FR += 10;
else if (GetDrakkinHeritage() == 5)
FR += 2;
break;
}
default:
FR = 20;
}
FR = m_pp.fire_resist;
int c = GetClass();
if (c == Class::Ranger) {
FR += 4;
@@ -1169,65 +1053,7 @@ int32 Client::CalcFR()
int32 Client::CalcDR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
DR = 15;
break;
case BARBARIAN:
DR = 15;
break;
case ERUDITE:
DR = 10;
break;
case WOOD_ELF:
DR = 15;
break;
case HIGH_ELF:
DR = 15;
break;
case DARK_ELF:
DR = 15;
break;
case HALF_ELF:
DR = 15;
break;
case DWARF:
DR = 15;
break;
case TROLL:
DR = 15;
break;
case OGRE:
DR = 15;
break;
case HALFLING:
DR = 20;
break;
case GNOME:
DR = 15;
break;
case IKSAR:
DR = 15;
break;
case VAHSHIR:
DR = 15;
break;
case FROGLOK:
DR = 15;
break;
case DRAKKIN:
{
DR = 15;
if (GetDrakkinHeritage() == 1)
DR += 10;
else if (GetDrakkinHeritage() == 5)
DR += 2;
break;
}
default:
DR = 15;
}
DR = m_pp.disease_resist;
int c = GetClass();
// the monk one is part of base resist
if (c == Class::Monk) {
@@ -1261,65 +1087,7 @@ int32 Client::CalcDR()
int32 Client::CalcPR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
PR = 15;
break;
case BARBARIAN:
PR = 15;
break;
case ERUDITE:
PR = 15;
break;
case WOOD_ELF:
PR = 15;
break;
case HIGH_ELF:
PR = 15;
break;
case DARK_ELF:
PR = 15;
break;
case HALF_ELF:
PR = 15;
break;
case DWARF:
PR = 20;
break;
case TROLL:
PR = 15;
break;
case OGRE:
PR = 15;
break;
case HALFLING:
PR = 20;
break;
case GNOME:
PR = 15;
break;
case IKSAR:
PR = 15;
break;
case VAHSHIR:
PR = 15;
break;
case FROGLOK:
PR = 30;
break;
case DRAKKIN:
{
PR = 15;
if (GetDrakkinHeritage() == 3)
PR += 10;
else if (GetDrakkinHeritage() == 5)
PR += 2;
break;
}
default:
PR = 15;
}
PR = m_pp.poison_resist;
int c = GetClass();
// this monk bonus is part of the base
if (c == Class::Monk) {
@@ -1353,65 +1121,7 @@ int32 Client::CalcPR()
int32 Client::CalcCR()
{
//racial bases
switch (GetBaseRace()) {
case HUMAN:
CR = 25;
break;
case BARBARIAN:
CR = 35;
break;
case ERUDITE:
CR = 25;
break;
case WOOD_ELF:
CR = 25;
break;
case HIGH_ELF:
CR = 25;
break;
case DARK_ELF:
CR = 25;
break;
case HALF_ELF:
CR = 25;
break;
case DWARF:
CR = 25;
break;
case TROLL:
CR = 25;
break;
case OGRE:
CR = 25;
break;
case HALFLING:
CR = 25;
break;
case GNOME:
CR = 25;
break;
case IKSAR:
CR = 15;
break;
case VAHSHIR:
CR = 25;
break;
case FROGLOK:
CR = 25;
break;
case DRAKKIN:
{
CR = 25;
if (GetDrakkinHeritage() == 4)
CR += 10;
else if (GetDrakkinHeritage() == 5)
CR += 2;
break;
}
default:
CR = 25;
}
CR = m_pp.cold_resist;
int c = GetClass();
if (c == Class::Ranger || c == Class::Beastlord) {
CR += 4;
+8 -16
View File
@@ -11984,15 +11984,7 @@ void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
auto t = GetTarget();
if (t) {
if (t->IsNPC()) {
if (parse->HasQuestSub(t->GetNPCTypeID(), EVENT_POPUP_RESPONSE)) {
parse->EventNPC(EVENT_POPUP_RESPONSE, t->CastToNPC(), this, std::to_string(popup_response->popupid), 0);
}
} else if (t->IsBot()) {
if (parse->BotHasQuestSub(EVENT_POPUP_RESPONSE)) {
parse->EventBot(EVENT_POPUP_RESPONSE, t->CastToBot(), this, std::to_string(popup_response->popupid), 0);
}
}
parse->EventBotMercNPC(EVENT_POPUP_RESPONSE, t, this, [&]() { return std::to_string(popup_response->popupid); });
}
}
@@ -13046,14 +13038,14 @@ void Client::Handle_OP_ReadBook(const EQApplicationPacket *app)
LogError("Wrong size: OP_ReadBook, size=[{}], expected [{}]", app->size, sizeof(BookRequest_Struct));
return;
}
BookRequest_Struct* book = (BookRequest_Struct*)app->pBuffer;
ReadBook(book);
if (ClientVersion() >= EQ::versions::ClientVersion::SoF)
{
EQApplicationPacket EndOfBook(OP_FinishWindow, 0);
QueuePacket(&EndOfBook);
auto b = (BookRequest_Struct*) app->pBuffer;
ReadBook(b);
if (ClientVersion() >= EQ::versions::ClientVersion::SoF) {
EQApplicationPacket end_of_book(OP_FinishWindow, 0);
QueuePacket(&end_of_book);
}
return;
}
void Client::Handle_OP_RecipeAutoCombine(const EQApplicationPacket *app)
+8 -2
View File
@@ -1096,7 +1096,7 @@ void EntityList::AESpell(
max_targets = nullptr;
}
int max_targets_allowed = RuleI(Range, AOEMaxTargets); // unlimited
int max_targets_allowed = RuleI(Spells, DefaultAOEMaxTargets);;
if (max_targets) { // rains pass this in since they need to preserve the count through waves
max_targets_allowed = *max_targets;
} else if (spells[spell_id].aoe_max_targets) {
@@ -1108,7 +1108,13 @@ void EntityList::AESpell(
!IsEffectInSpell(spell_id, SE_Lull) &&
!IsEffectInSpell(spell_id, SE_Mez)
) {
max_targets_allowed = 4;
max_targets_allowed = RuleI(Spells, TargetedAOEMaxTargets);
} else if (
IsPBAENukeSpell(spell_id) &&
IsDetrimentalSpell &&
!is_npc
) {
max_targets_allowed = RuleI(Spells, PointBlankAOEMaxTargets);
}
int target_hit_counter = 0;
+228 -58
View File
@@ -57,6 +57,7 @@ void perl_register_expedition();
void perl_register_expedition_lock_messages();
void perl_register_bot();
void perl_register_buff();
void perl_register_merc();
#endif // EMBPERL_XS_CLASSES
#endif // EMBPERL_XS
@@ -203,6 +204,7 @@ const char* QuestEventSubroutines[_LargestEventID] = {
"EVENT_ENTITY_VARIABLE_UPDATE",
"EVENT_AA_LOSS",
"EVENT_SPELL_BLOCKED",
"EVENT_READ_ITEM",
// Add new events before these or Lua crashes
"EVENT_SPELL_EFFECT_BOT",
@@ -216,6 +218,8 @@ PerlembParser::PerlembParser() : perl(nullptr)
global_player_quest_status_ = questUnloaded;
bot_quest_status_ = questUnloaded;
global_bot_quest_status_ = questUnloaded;
merc_quest_status_ = questUnloaded;
global_merc_quest_status_ = questUnloaded;
}
PerlembParser::~PerlembParser()
@@ -257,6 +261,8 @@ void PerlembParser::ReloadQuests()
global_player_quest_status_ = questUnloaded;
bot_quest_status_ = questUnloaded;
global_bot_quest_status_ = questUnloaded;
merc_quest_status_ = questUnloaded;
global_merc_quest_status_ = questUnloaded;
item_quest_status_.clear();
spell_quest_status_.clear();
@@ -284,6 +290,8 @@ int PerlembParser::EventCommon(
bool is_global_npc_quest = false;
bool is_bot_quest = false;
bool is_global_bot_quest = false;
bool is_merc_quest = false;
bool is_global_merc_quest = false;
bool is_item_quest = false;
bool is_spell_quest = false;
@@ -294,6 +302,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -309,6 +319,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -338,6 +350,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -355,6 +369,8 @@ int PerlembParser::EventCommon(
is_global_player_quest,
is_bot_quest,
is_global_bot_quest,
is_merc_quest,
is_global_merc_quest,
is_global_npc_quest,
is_item_quest,
is_spell_quest,
@@ -381,7 +397,7 @@ int PerlembParser::EventCommon(
if (is_player_quest || is_global_player_quest) {
return SendCommands(package_name.c_str(), QuestEventSubroutines[event_id], 0, mob, mob, nullptr, nullptr);
} else if (is_bot_quest || is_global_bot_quest) {
} else if (is_bot_quest || is_global_bot_quest || is_merc_quest || is_global_merc_quest) {
return SendCommands(package_name.c_str(), QuestEventSubroutines[event_id], 0, npc_mob, mob, nullptr, nullptr);
} else if (is_item_quest) {
return SendCommands(package_name.c_str(), QuestEventSubroutines[event_id], 0, mob, mob, inst, nullptr);
@@ -1008,41 +1024,22 @@ int PerlembParser::SendCommands(
#ifdef EMBPERL_XS_CLASSES
dTHX;
{
std::string cl = fmt::format("${}::client", prefix);
std::string np = fmt::format("${}::npc", prefix);
std::string qi = fmt::format("${}::questitem", prefix);
std::string sp = fmt::format("${}::spell", prefix);
std::string enl = fmt::format("${}::entity_list", prefix);
std::string bot = fmt::format("${}::bot", prefix);
const std::vector<std::string>& suffixes = {
"bot",
"client",
"entity_list",
"merc",
"npc",
"questitem",
"spell"
};
if (clear_vars_.find(cl) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", cl);
perl->eval(e.c_str());
}
if (clear_vars_.find(np) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", np);
perl->eval(e.c_str());
}
if (clear_vars_.find(qi) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", qi);
perl->eval(e.c_str());
}
if (clear_vars_.find(sp) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", sp);
perl->eval(e.c_str());
}
if (clear_vars_.find(enl) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", enl);
perl->eval(e.c_str());
}
if (clear_vars_.find(bot) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", bot);
perl->eval(e.c_str());
for (const auto& suffix : suffixes) {
const std::string& key = fmt::format("${}::{}", prefix, suffix);
if (clear_vars_.find(suffix) != clear_vars_.end()) {
auto e = fmt::format("{} = undef;", key);
perl->eval(e.c_str());
}
}
}
@@ -1059,19 +1056,21 @@ int PerlembParser::SendCommands(
sv_setsv(client, _empty_sv);
}
//only export NPC if it's a npc quest
if (!other->IsClient() && other->IsNPC()) {
NPC* n = quest_manager.GetNPC();
buf = fmt::format("{}::npc", prefix);
SV* npc = get_sv(buf.c_str(), true);
sv_setref_pv(npc, "NPC", n);
}
if (!other->IsClient() && other->IsBot()) {
if (other->IsBot()) {
Bot* b = quest_manager.GetBot();
buf = fmt::format("{}::bot", prefix);
SV* bot = get_sv(buf.c_str(), true);
sv_setref_pv(bot, "Bot", b);
} else if (other->IsMerc()) {
Merc* m = quest_manager.GetMerc();
buf = fmt::format("{}::merc", prefix);
SV* merc = get_sv(buf.c_str(), true);
sv_setref_pv(merc, "Merc", m);
} else if (other->IsNPC()) {
NPC* n = quest_manager.GetNPC();
buf = fmt::format("{}::npc", prefix);
SV* npc = get_sv(buf.c_str(), true);
sv_setref_pv(npc, "NPC", n);
}
//only export QuestItem if it's an inst quest
@@ -1097,23 +1096,25 @@ int PerlembParser::SendCommands(
#endif
//now call the requested sub
ret_value = perl->dosub(std::string(prefix).append("::").append(event_id).c_str());
const std::string& sub_key = fmt::format("{}::{}", prefix, event_id);
ret_value = perl->dosub(sub_key.c_str());
#ifdef EMBPERL_XS_CLASSES
{
std::string cl = fmt::format("${}::client", prefix);
std::string np = fmt::format("${}::npc", prefix);
std::string qi = fmt::format("${}::questitem", prefix);
std::string sp = fmt::format("${}::spell", prefix);
std::string enl = fmt::format("${}::entity_list", prefix);
std::string bot = fmt::format("${}::bot", prefix);
const std::vector<std::string>& suffixes = {
"bot",
"client",
"entity_list",
"merc",
"npc",
"questitem",
"spell"
};
clear_vars_[cl] = 1;
clear_vars_[np] = 1;
clear_vars_[qi] = 1;
clear_vars_[sp] = 1;
clear_vars_[enl] = 1;
clear_vars_[bot] = 1;
for (const auto& suffix : suffixes) {
const std::string& key = fmt::format("${}::{}", prefix, suffix);
clear_vars_[key] = 1;
}
}
#endif
@@ -1183,6 +1184,7 @@ void PerlembParser::MapFunctions()
perl_register_expedition_lock_messages();
perl_register_bot();
perl_register_buff();
perl_register_merc();
#endif // EMBPERL_XS_CLASSES
}
@@ -1191,6 +1193,8 @@ void PerlembParser::GetQuestTypes(
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -1218,10 +1222,14 @@ void PerlembParser::GetQuestTypes(
if (is_global) {
if (npc_mob->IsBot()) {
is_global_bot_quest = true;
} else if (npc_mob->IsMerc()) {
is_global_merc_quest = true;
}
} else {
if (npc_mob->IsBot()) {
is_bot_quest = true;
} else if (npc_mob->IsMerc()) {
is_merc_quest = true;
}
}
} else {
@@ -1250,6 +1258,8 @@ void PerlembParser::GetQuestPackageName(
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -1267,6 +1277,8 @@ void PerlembParser::GetQuestPackageName(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest &&
!is_spell_quest
) {
@@ -1290,6 +1302,10 @@ void PerlembParser::GetQuestPackageName(
package_name = "qst_bot";
} else if (is_global_bot_quest) {
package_name = "qst_global_bot";
} else if (is_merc_quest) {
package_name = "qst_merc";
} else if (is_global_merc_quest) {
package_name = "qst_global_merc";
} else {
package_name = fmt::format("qst_spell_{}", object_id);
}
@@ -1315,6 +1331,8 @@ void PerlembParser::ExportQGlobals(
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -1330,6 +1348,8 @@ void PerlembParser::ExportQGlobals(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest &&
!is_spell_quest
) {
@@ -1465,6 +1485,8 @@ void PerlembParser::ExportMobVariables(
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -1490,6 +1512,8 @@ void PerlembParser::ExportMobVariables(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest
) {
if (mob && mob->IsClient() && npc_mob && npc_mob->IsNPC()) {
@@ -1520,6 +1544,8 @@ void PerlembParser::ExportMobVariables(
!is_global_player_quest &&
!is_bot_quest &&
!is_global_bot_quest &&
!is_merc_quest &&
!is_global_merc_quest &&
!is_item_quest &&
!is_spell_quest
) {
@@ -2080,7 +2106,8 @@ void PerlembParser::ExportEventVariables(
"killed_bot_id",
killed->IsBot() ? killed->CastToBot()->GetBotID() : 0
);
ExportVar(package_name.c_str(), "killed_npc_id", killed->IsNPC() ? killed->GetNPCTypeID() : 0);
ExportVar(package_name.c_str(), "killed_merc_id", killed->IsMerc() ? killed->CastToMerc()->GetMercenaryID() : 0);
ExportVar(package_name.c_str(), "killed_npc_id", !killed->IsMerc() && killed->IsNPC() ? killed->GetNPCTypeID() : 0);
}
}
break;
@@ -2356,6 +2383,7 @@ void PerlembParser::ExportEventVariables(
case EVENT_DESPAWN: {
ExportVar(package_name.c_str(), "despawned_entity_id", npc_mob->GetID());
ExportVar(package_name.c_str(), "despawned_bot_id", npc_mob->IsBot() ? npc_mob->CastToBot()->GetBotID() : 0);
ExportVar(package_name.c_str(), "despawned_merc_id", npc_mob->IsMerc() ? npc_mob->CastToMerc()->GetMercenaryID() : 0);
ExportVar(package_name.c_str(), "despawned_npc_id", npc_mob->IsNPC() ? npc_mob->GetNPCTypeID() : 0);
break;
}
@@ -2488,6 +2516,28 @@ void PerlembParser::ExportEventVariables(
break;
}
case EVENT_READ_ITEM: {;
ExportVar(package_name.c_str(), "item_id", extra_data);
ExportVar(package_name.c_str(), "text_file", data);
if (extra_pointers && extra_pointers->size() == 7) {
ExportVar(package_name.c_str(), "book_text", std::any_cast<std::string>(extra_pointers->at(0)).c_str());
ExportVar(package_name.c_str(), "can_cast", std::any_cast<int8>(extra_pointers->at(1)));
ExportVar(package_name.c_str(), "can_scribe", std::any_cast<int8>(extra_pointers->at(2)));
ExportVar(package_name.c_str(), "slot_id", std::any_cast<int16>(extra_pointers->at(3)));
ExportVar(package_name.c_str(), "target_id", std::any_cast<int>(extra_pointers->at(4)));
ExportVar(package_name.c_str(), "type", std::any_cast<uint8>(extra_pointers->at(5)));
ExportVar(
package_name.c_str(),
"item",
"QuestItem",
std::any_cast<EQ::ItemInstance*>(extra_pointers->at(6))
);
}
break;
}
default: {
break;
}
@@ -2614,4 +2664,124 @@ int PerlembParser::EventGlobalBot(
);
}
void PerlembParser::LoadMercScript(std::string filename)
{
if (!perl || merc_quest_status_ != questUnloaded) {
return;
}
try {
perl->eval_file("qst_merc", filename.c_str());
} catch (std::string e) {
AddError(
fmt::format(
"Error Compiling Merc Quest File [{}] Error [{}]",
filename,
e
)
);
merc_quest_status_ = questFailedToLoad;
return;
}
merc_quest_status_ = questLoaded;
}
void PerlembParser::LoadGlobalMercScript(std::string filename)
{
if (!perl || global_merc_quest_status_ != questUnloaded) {
return;
}
try {
perl->eval_file("qst_global_merc", filename.c_str());
} catch (std::string e) {
AddError(
fmt::format(
"Error Compiling Global Merc Quest File [{}] Error [{}]",
filename,
e
)
);
global_merc_quest_status_ = questFailedToLoad;
return;
}
global_merc_quest_status_ = questLoaded;
}
bool PerlembParser::MercHasQuestSub(QuestEventID event_id)
{
if (
!perl ||
merc_quest_status_ != questLoaded ||
event_id >= _LargestEventID
) {
return false;
}
return perl->SubExists("qst_merc", QuestEventSubroutines[event_id]);
}
bool PerlembParser::GlobalMercHasQuestSub(QuestEventID event_id)
{
if (
!perl ||
global_merc_quest_status_ != questLoaded ||
event_id >= _LargestEventID
) {
return false;
}
return (perl->SubExists("qst_global_merc", QuestEventSubroutines[event_id]));
}
int PerlembParser::EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* mob,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return EventCommon(
event_id,
0,
data.c_str(),
merc,
nullptr,
nullptr,
mob,
extra_data,
false,
extra_pointers
);
}
int PerlembParser::EventGlobalMerc(
QuestEventID event_id,
Merc* merc,
Mob* mob,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return EventCommon(
event_id,
0,
data.c_str(),
merc,
nullptr,
nullptr,
mob,
extra_data,
true,
extra_pointers
);
}
#endif
+32
View File
@@ -118,6 +118,24 @@ public:
std::vector<std::any>* extra_pointers
);
virtual int EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual int EventGlobalMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual bool HasQuestSub(uint32 npc_id, QuestEventID event_id);
virtual bool HasGlobalQuestSub(QuestEventID event_id);
virtual bool PlayerHasQuestSub(QuestEventID event_id);
@@ -126,6 +144,8 @@ public:
virtual bool ItemHasQuestSub(EQ::ItemInstance* inst, QuestEventID event_id);
virtual bool BotHasQuestSub(QuestEventID event_id);
virtual bool GlobalBotHasQuestSub(QuestEventID event_id);
virtual bool MercHasQuestSub(QuestEventID event_id);
virtual bool GlobalMercHasQuestSub(QuestEventID event_id);
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
@@ -135,6 +155,8 @@ public:
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
virtual void LoadBotScript(std::string filename);
virtual void LoadGlobalBotScript(std::string filename);
virtual void LoadMercScript(std::string filename);
virtual void LoadGlobalMercScript(std::string filename);
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
@@ -182,6 +204,8 @@ private:
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -197,6 +221,8 @@ private:
bool& is_global_player_quest,
bool& is_bot_quest,
bool& is_global_bot_quest,
bool& is_merc_quest,
bool& is_global_merc_quest,
bool& is_global_npc_quest,
bool& is_item_quest,
bool& is_spell_quest,
@@ -216,6 +242,8 @@ private:
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -230,6 +258,8 @@ private:
bool is_global_player_quest,
bool is_bot_quest,
bool is_global_bot_quest,
bool is_merc_quest,
bool is_global_merc_quest,
bool is_global_npc_quest,
bool is_item_quest,
bool is_spell_quest,
@@ -263,6 +293,8 @@ private:
PerlQuestStatus global_player_quest_status_;
PerlQuestStatus bot_quest_status_;
PerlQuestStatus global_bot_quest_status_;
PerlQuestStatus merc_quest_status_;
PerlQuestStatus global_merc_quest_status_;
SV* _empty_sv;
+40
View File
@@ -776,6 +776,10 @@ void EntityList::AddMerc(Merc *merc, bool SendSpawnPacket, bool dontqueue)
merc_list.emplace(std::pair<uint16, Merc *>(merc->GetID(), merc));
mob_list.emplace(std::pair<uint16, Mob *>(merc->GetID(), merc));
if (parse->MercHasQuestSub(EVENT_SPAWN)) {
parse->EventMerc(EVENT_SPAWN, merc, nullptr, "", 0);
}
}
}
@@ -5937,3 +5941,39 @@ void EntityList::DamageArea(
}
}
}
std::vector<NPC*> EntityList::GetNPCsByIDs(std::vector<uint32> npc_ids)
{
std::vector<NPC*> v;
for (const auto& e : GetNPCList()) {
const auto& n = std::find(npc_ids.begin(), npc_ids.end(), e.second->GetNPCTypeID());
if (e.second) {
if (n != npc_ids.end()) {
continue;
}
v.emplace_back(e.second);
}
}
return v;
}
std::vector<NPC*> EntityList::GetExcludedNPCsByIDs(std::vector<uint32> npc_ids)
{
std::vector<NPC*> v;
for (const auto& e : GetNPCList()) {
const auto& n = std::find(npc_ids.begin(), npc_ids.end(), e.second->GetNPCTypeID());
if (e.second) {
if (n == npc_ids.end()) {
continue;
}
v.emplace_back(e.second);
}
}
return v;
}
+3
View File
@@ -560,6 +560,9 @@ public:
std::unordered_map<uint16, Mob *> &GetCloseMobList(Mob *mob, float distance = 0.0f);
std::vector<NPC*> GetNPCsByIDs(std::vector<uint32> npc_ids);
std::vector<NPC*> GetExcludedNPCsByIDs(std::vector<uint32> npc_ids);
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
uint16 GetFreeID();
+1
View File
@@ -144,6 +144,7 @@ typedef enum {
EVENT_ENTITY_VARIABLE_UPDATE,
EVENT_AA_LOSS,
EVENT_SPELL_BLOCKED,
EVENT_READ_ITEM,
// Add new events before these or Lua crashes
EVENT_SPELL_EFFECT_BOT,
+1 -1
View File
@@ -17,7 +17,7 @@ void SetMOTD(Client *c, const Seperator *sep)
auto m = (ServerMotd_Struct *) pack->pBuffer;
strn0cpy(m->myname, c->GetName(), sizeof(m->myname));
strn0cpy(m->motd, message.c_str(), sizeof(m->motd));
strn0cpy(m->motd, !message.empty() ? message.c_str() : "", sizeof(m->motd));
worldserver.SendPacket(pack);
safe_delete(pack);
+12 -7
View File
@@ -2117,15 +2117,20 @@ void Group::UnDelegateMarkNPC(const char *OldNPCMarkerName)
void Group::SaveGroupLeaderAA()
{
// Stores the Group Leaders Leadership AA data from the Player Profile as a blob in the group_leaders table.
// This is done so that group members not in the same zone as the Leader still have access to this information.
const uint32 group_id = GetID();
std::string aa((char *) &LeaderAbilities, sizeof(GroupLeadershipAA_Struct));
auto results = GroupLeadersRepository::UpdateLeadershipAA(database, aa, GetID());
if (!group_id) {
return;
}
if (!results) {
LogError("Unable to store GroupLeadershipAA for group_id: [{}]", GetID());
}
// Stores the Group Leaders Leadership AA data from the Player Profile as a blob in the group_leaders table.
// This is done so that group members not in the same zone as the Leader still have access to this information.
std::string aa((char*) &LeaderAbilities, sizeof(GroupLeadershipAA_Struct));
if (!GroupLeadersRepository::UpdateLeadershipAA(database, aa, group_id)) {
LogError("Unable to store GroupLeadershipAA for group_id: [{}]", group_id);
}
}
void Group::UnMarkNPC(uint16 ID)
+8
View File
@@ -12,6 +12,7 @@
#include "lua_door.h"
#include "lua_bot.h"
#include "lua_merc.h"
bool Lua_Entity::IsClient() {
Lua_Safe_Call_Bool();
@@ -140,6 +141,12 @@ Lua_Bot Lua_Entity::CastToBot() {
return Lua_Bot(b);
}
Lua_Merc Lua_Entity::CastToMerc() {
void *d = GetLuaPtrData();
Merc *m = reinterpret_cast<Merc*>(d);
return Lua_Merc(m);
}
luabind::scope lua_register_entity() {
return luabind::class_<Lua_Entity>("Entity")
.def(luabind::constructor<>())
@@ -149,6 +156,7 @@ luabind::scope lua_register_entity() {
.def("CastToClient", &Lua_Entity::CastToClient)
.def("CastToCorpse", &Lua_Entity::CastToCorpse)
.def("CastToDoor", &Lua_Entity::CastToDoor)
.def("CastToMerc", &Lua_Entity::CastToMerc)
.def("CastToMob", &Lua_Entity::CastToMob)
.def("CastToNPC", &Lua_Entity::CastToNPC)
.def("CastToObject", &Lua_Entity::CastToObject)
+2
View File
@@ -7,6 +7,7 @@
class Entity;
class Lua_Client;
class Lua_Bot;
class Lua_Merc;
class Lua_NPC;
class Lua_Mob;
struct Lua_HateList;
@@ -59,6 +60,7 @@ public:
Lua_Object CastToObject();
Lua_Door CastToDoor();
Lua_Bot CastToBot();
Lua_Merc CastToMerc();
};
#endif
+63
View File
@@ -16,6 +16,7 @@
#include "lua_spawn.h"
#include "lua_bot.h"
#include "lua_merc.h"
struct Lua_Mob_List {
std::vector<Lua_Mob> entries;
@@ -764,6 +765,66 @@ void Lua_EntityList::MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_
self->MassGroupBuff(caster, center, spell_id, affect_caster);
}
Lua_NPC_List Lua_EntityList::GetNPCsByExcludedIDs(luabind::adl::object table)
{
Lua_Safe_Call_Class(Lua_NPC_List);
Lua_NPC_List ret;
if (luabind::type(table) != LUA_TTABLE) {
return ret;
}
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
std::vector<uint32> ids;
int index = 1;
while (luabind::type(table[index]) != LUA_TNIL) {
ids.emplace_back(luabind::object_cast<uint32>(table[index]));
index++;
}
const auto& l = self->GetExcludedNPCsByIDs(ids);
for (const auto& e : l) {
ret.entries.emplace_back(Lua_NPC(e));
}
}
return ret;
}
Lua_NPC_List Lua_EntityList::GetNPCsByIDs(luabind::adl::object table)
{
Lua_Safe_Call_Class(Lua_NPC_List);
Lua_NPC_List ret;
if (luabind::type(table) != LUA_TTABLE) {
return ret;
}
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
std::vector<uint32> ids;
int index = 1;
while (luabind::type(table[index]) != LUA_TNIL) {
ids.emplace_back(luabind::object_cast<uint32>(table[index]));
index++;
}
const auto& l = self->GetNPCsByIDs(ids);
for (const auto& e : l) {
ret.entries.emplace_back(Lua_NPC(e));
}
}
return ret;
}
luabind::scope lua_register_entity_list() {
return luabind::class_<Lua_EntityList>("EntityList")
.def(luabind::constructor<>())
@@ -829,6 +890,8 @@ luabind::scope lua_register_entity_list() {
.def("GetNPCByNPCTypeID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCByNPCTypeID)
.def("GetNPCBySpawnID", (Lua_NPC(Lua_EntityList::*)(int))&Lua_EntityList::GetNPCBySpawnID)
.def("GetNPCList", (Lua_NPC_List(Lua_EntityList::*)(void))&Lua_EntityList::GetNPCList)
.def("GetNPCsByExcludedIDs", (Lua_NPC_List(Lua_EntityList::*)(luabind::adl::object))&Lua_EntityList::GetNPCsByExcludedIDs)
.def("GetNPCsByIDs", (Lua_NPC_List(Lua_EntityList::*)(luabind::adl::object))&Lua_EntityList::GetNPCsByIDs)
.def("GetObjectByDBID", (Lua_Object(Lua_EntityList::*)(uint32))&Lua_EntityList::GetObjectByDBID)
.def("GetObjectByID", (Lua_Object(Lua_EntityList::*)(int))&Lua_EntityList::GetObjectByID)
.def("GetObjectList", (Lua_Object_List(Lua_EntityList::*)(void))&Lua_EntityList::GetObjectList)
+3 -1
View File
@@ -8,6 +8,7 @@ class EntityList;
class Lua_Mob;
class Lua_Client;
class Lua_Bot;
class Lua_Merc;
class Lua_NPC;
class Lua_Door;
class Lua_Corpse;
@@ -156,7 +157,8 @@ public:
void AreaTaunt(Lua_Client caster, float range, int bonus_hate);
void MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id);
void MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster);
Lua_NPC_List GetNPCsByIDs(luabind::adl::object npc_ids);
Lua_NPC_List GetNPCsByExcludedIDs(luabind::adl::object npc_ids);
};
#endif
+2 -1
View File
@@ -6907,7 +6907,8 @@ luabind::scope lua_register_events() {
luabind::value("entity_variable_delete", static_cast<int>(EVENT_ENTITY_VARIABLE_DELETE)),
luabind::value("entity_variable_set", static_cast<int>(EVENT_ENTITY_VARIABLE_SET)),
luabind::value("entity_variable_update", static_cast<int>(EVENT_ENTITY_VARIABLE_UPDATE)),
luabind::value("aa_loss", static_cast<int>(EVENT_AA_LOSS))
luabind::value("aa_loss", static_cast<int>(EVENT_AA_LOSS)),
luabind::value("read", static_cast<int>(EVENT_READ_ITEM))
)];
}
+229
View File
@@ -0,0 +1,229 @@
#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include "merc.h"
#include "lua_client.h"
#include "lua_merc.h"
#include "lua_group.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
uint32 Lua_Merc::GetCostFormula()
{
Lua_Safe_Call_Int();
return self->GetCostFormula();
}
Lua_Group Lua_Merc::GetGroup()
{
Lua_Safe_Call_Class(Lua_Group);
return self->GetGroup();
}
int Lua_Merc::GetHatedCount()
{
Lua_Safe_Call_Int();
return self->GetHatedCount();
}
float Lua_Merc::GetMaxMeleeRangeToTarget(Lua_Mob target)
{
Lua_Safe_Call_Real();
return self->GetMaxMeleeRangeToTarget(target);
}
uint32 Lua_Merc::GetMercenaryCharacterID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryCharacterID();
}
uint32 Lua_Merc::GetMercenaryID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryID();
}
uint32 Lua_Merc::GetMercenaryNameType()
{
Lua_Safe_Call_Int();
return self->GetMercNameType();
}
Lua_Client Lua_Merc::GetMercenaryOwner()
{
Lua_Safe_Call_Class(Lua_Client);
return Lua_Client(self->GetMercenaryOwner());
}
uint32 Lua_Merc::GetMercenarySubtype()
{
Lua_Safe_Call_Int();
return self->GetMercenarySubType();
}
uint32 Lua_Merc::GetMercenaryTemplateID()
{
Lua_Safe_Call_Int();
return self->GetMercenaryTemplateID();
}
uint32 Lua_Merc::GetMercenaryType()
{
Lua_Safe_Call_Int();
return self->GetMercenaryType();
}
Lua_Mob Lua_Merc::GetOwner()
{
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwner());
}
Lua_Mob Lua_Merc::GetOwnerOrSelf()
{
Lua_Safe_Call_Class(Lua_Mob);
return Lua_Mob(self->GetOwnerOrSelf());
}
uint8 Lua_Merc::GetProficiencyID()
{
Lua_Safe_Call_Int();
return self->GetProficiencyID();
}
uint8 Lua_Merc::GetStance()
{
Lua_Safe_Call_Int();
return self->GetStance();
}
uint8 Lua_Merc::GetTierID()
{
Lua_Safe_Call_Int();
return self->GetTierID();
}
bool Lua_Merc::HasOrMayGetAggro()
{
Lua_Safe_Call_Bool();
return self->HasOrMayGetAggro();
}
bool Lua_Merc::IsMercenaryCaster()
{
Lua_Safe_Call_Bool();
return self->IsMercCaster();
}
bool Lua_Merc::IsMercenaryCasterCombatRange(Lua_Mob target)
{
Lua_Safe_Call_Bool();
return self->IsMercCasterCombatRange(target);
}
bool Lua_Merc::IsSitting()
{
Lua_Safe_Call_Bool();
return self->IsSitting();
}
bool Lua_Merc::IsStanding()
{
Lua_Safe_Call_Bool();
return self->IsStanding();
}
void Lua_Merc::ScaleStats(int scale_percentage)
{
Lua_Safe_Call_Void();
self->ScaleStats(scale_percentage);
}
void Lua_Merc::ScaleStats(int scale_percentage, bool set_to_max)
{
Lua_Safe_Call_Void();
self->ScaleStats(scale_percentage, set_to_max);
}
void Lua_Merc::SendPayload(int payload_id, std::string payload_value)
{
Lua_Safe_Call_Void();
self->SendPayload(payload_id, payload_value);
}
void Lua_Merc::SetTarget(Lua_Mob target)
{
Lua_Safe_Call_Void();
self->SetTarget(target);
}
void Lua_Merc::Signal(int signal_id)
{
Lua_Safe_Call_Void();
self->Signal(signal_id);
}
void Lua_Merc::Sit()
{
Lua_Safe_Call_Void();
self->Sit();
}
void Lua_Merc::Stand()
{
Lua_Safe_Call_Void();
self->Stand();
}
bool Lua_Merc::Suspend()
{
Lua_Safe_Call_Bool();
return self->Suspend();
}
bool Lua_Merc::UseDiscipline(uint16 spell_id, uint16 target_id)
{
Lua_Safe_Call_Bool();
return self->UseDiscipline(spell_id, target_id);
}
luabind::scope lua_register_merc() {
return luabind::class_<Lua_Merc, Lua_Mob>("Merc")
.def(luabind::constructor<>())
.def("GetCostFormula", &Lua_Merc::GetCostFormula)
.def("GetGroup", &Lua_Merc::GetGroup)
.def("GetHatedCount", &Lua_Merc::GetHatedCount)
.def("GetMaxMeleeRangeToTarget", &Lua_Merc::GetMaxMeleeRangeToTarget)
.def("GetMercenaryCharacterID", &Lua_Merc::GetMercenaryCharacterID)
.def("GetMercenaryID", &Lua_Merc::GetMercenaryID)
.def("GetMercenaryNameType", &Lua_Merc::GetMercenaryNameType)
.def("GetMercenaryOwner", &Lua_Merc::GetMercenaryOwner)
.def("GetMercenarySubtype", &Lua_Merc::GetMercenarySubtype)
.def("GetMercenaryTemplateID", &Lua_Merc::GetMercenaryTemplateID)
.def("GetMercenaryType", &Lua_Merc::GetMercenaryType)
.def("GetOwner", &Lua_Merc::GetOwner)
.def("GetOwnerOrSelf", &Lua_Merc::GetOwnerOrSelf)
.def("GetProficiencyID", &Lua_Merc::GetProficiencyID)
.def("GetStance", &Lua_Merc::GetStance)
.def("GetTierID", &Lua_Merc::GetTierID)
.def("HasOrMayGetAggro", &Lua_Merc::HasOrMayGetAggro)
.def("IsMercenaryCaster", &Lua_Merc::IsMercenaryCaster)
.def("IsMercenaryCasterCombatRange", &Lua_Merc::IsMercenaryCasterCombatRange)
.def("IsSitting", &Lua_Merc::IsSitting)
.def("IsStanding", &Lua_Merc::IsStanding)
.def("ScaleStats", (void(Lua_Merc::*)(int))&Lua_Merc::ScaleStats)
.def("ScaleStats", (void(Lua_Merc::*)(int,bool))&Lua_Merc::ScaleStats)
.def("SendPayload", &Lua_Merc::SendPayload)
.def("SetTarget", &Lua_Merc::SetTarget)
.def("Signal", &Lua_Merc::Signal)
.def("Sit", &Lua_Merc::Sit)
.def("Stand", &Lua_Merc::Stand)
.def("Suspend", &Lua_Merc::Suspend)
.def("UseDiscipline", &Lua_Merc::UseDiscipline);
}
#endif
+63
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@@ -0,0 +1,63 @@
#ifndef EQEMU_LUA_MERC_H
#define EQEMU_LUA_MERC_H
#ifdef LUA_EQEMU
#include "lua_mob.h"
class Merc;
class Lua_Group;
class Lua_Merc;
class Lua_Mob;
namespace luabind {
struct scope;
}
luabind::scope lua_register_merc();
class Lua_Merc : public Lua_Mob
{
typedef Merc NativeType;
public:
Lua_Merc() { SetLuaPtrData(nullptr); }
Lua_Merc(Merc *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
virtual ~Lua_Merc() { }
operator Merc*() {
return reinterpret_cast<Merc*>(GetLuaPtrData());
}
uint32 GetCostFormula();
Lua_Group GetGroup();
int GetHatedCount();
float GetMaxMeleeRangeToTarget(Lua_Mob target);
uint32 GetMercenaryCharacterID();
uint32 GetMercenaryID();
uint32 GetMercenaryNameType();
Lua_Client GetMercenaryOwner();
uint32 GetMercenarySubtype();
uint32 GetMercenaryTemplateID();
uint32 GetMercenaryType();
Lua_Mob GetOwner();
Lua_Mob GetOwnerOrSelf();
uint8 GetProficiencyID();
uint8 GetStance();
uint8 GetTierID();
bool HasOrMayGetAggro();
bool IsMercenaryCaster();
bool IsMercenaryCasterCombatRange(Lua_Mob target);
bool IsSitting();
bool IsStanding();
void ScaleStats(int scale_percentage);
void ScaleStats(int scale_percentage, bool set_to_max);
void SendPayload(int payload_id, std::string payload_value);
void SetTarget(Lua_Mob target);
void Signal(int signal_id);
void Sit();
void Stand();
bool Suspend();
bool UseDiscipline(uint16 spell_id, uint16 target_id);
};
#endif // LUA_EQEMU
#endif // EQEMU_LUA_MERC_H
+35
View File
@@ -3446,6 +3446,36 @@ void Lua_Mob::MassGroupBuff(Lua_Mob center, uint16 spell_id, bool affect_caster)
entity_list.MassGroupBuff(self, center, spell_id, affect_caster);
}
void Lua_Mob::BuffFadeBeneficial()
{
Lua_Safe_Call_Void();
self->BuffFadeBeneficial();
}
void Lua_Mob::BuffFadeDetrimental()
{
Lua_Safe_Call_Void();
self->BuffFadeDetrimental();
}
void Lua_Mob::BuffFadeDetrimentalByCaster(Lua_Mob caster)
{
Lua_Safe_Call_Void();
self->BuffFadeDetrimentalByCaster(caster);
}
void Lua_Mob::BuffFadeNonPersistDeath()
{
Lua_Safe_Call_Void();
self->BuffFadeNonPersistDeath();
}
void Lua_Mob::BuffFadeSongs()
{
Lua_Safe_Call_Void();
self->BuffFadeSongs();
}
luabind::scope lua_register_mob() {
return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
.def(luabind::constructor<>())
@@ -3483,11 +3513,16 @@ luabind::scope lua_register_mob() {
.def("BuffCount", (uint32(Lua_Mob::*)(bool))&Lua_Mob::BuffCount)
.def("BuffCount", (uint32(Lua_Mob::*)(bool,bool))&Lua_Mob::BuffCount)
.def("BuffFadeAll", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeAll)
.def("BuffFadeBeneficial", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeBeneficial)
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeByEffect)
.def("BuffFadeByEffect", (void(Lua_Mob::*)(int,int))&Lua_Mob::BuffFadeByEffect)
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySlot)
.def("BuffFadeBySlot", (void(Lua_Mob::*)(int,bool))&Lua_Mob::BuffFadeBySlot)
.def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID)
.def("BuffFadeDetrimental", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeDetrimental)
.def("BuffFadeDetrimentalByCaster", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::BuffFadeDetrimentalByCaster)
.def("BuffFadeNonPersistDeath", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeNonPersistDeath)
.def("BuffFadeSongs", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeSongs)
.def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance)
.def("CalculateDistance", (float(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CalculateDistance)
.def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget)
+6
View File
@@ -10,6 +10,7 @@ class Lua_Item;
class Lua_ItemInst;
class Lua_StatBonuses;
class Lua_Bot;
class Lua_Merc;
class Lua_NPC;
class Lua_Client;
struct Lua_Mob_List;
@@ -605,6 +606,11 @@ public:
void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust, int max_targets);
void MassGroupBuff(Lua_Mob center, uint16 spell_id);
void MassGroupBuff(Lua_Mob center, uint16 spell_id, bool affect_caster);
void BuffFadeBeneficial();
void BuffFadeDetrimental();
void BuffFadeDetrimentalByCaster(Lua_Mob caster);
void BuffFadeNonPersistDeath();
void BuffFadeSongs();
};
#endif
+192 -1
View File
@@ -32,6 +32,7 @@
#include "lua_inventory.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_merc.h"
#include "lua_mob.h"
#include "lua_npc.h"
#include "lua_object.h"
@@ -184,7 +185,8 @@ const char *LuaEvents[_LargestEventID] = {
"event_entity_variable_set",
"event_entity_variable_update",
"event_aa_loss",
"event_spell_blocked"
"event_spell_blocked",
"event_read_item"
};
extern Zone *zone;
@@ -348,6 +350,7 @@ LuaParser::LuaParser() {
PlayerArgumentDispatch[EVENT_ENTITY_VARIABLE_UPDATE] = handle_player_entity_variable;
PlayerArgumentDispatch[EVENT_AA_LOSS] = handle_player_aa_loss;
PlayerArgumentDispatch[EVENT_SPELL_BLOCKED] = handle_player_spell_blocked;
PlayerArgumentDispatch[EVENT_READ_ITEM] = handle_player_read_item;
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
@@ -1277,6 +1280,7 @@ void LuaParser::MapFunctions(lua_State *L) {
lua_register_npc(),
lua_register_client(),
lua_register_bot(),
lua_register_merc(),
lua_register_inventory(),
lua_register_inventory_where(),
lua_register_iteminst(),
@@ -1833,3 +1837,190 @@ void LuaParser::LoadBotScript(std::string filename) {
void LuaParser::LoadGlobalBotScript(std::string filename) {
LoadScript(filename, "global_bot");
}
int LuaParser::EventMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
if (!merc) {
return 0;
}
if (!MercHasQuestSub(evt)) {
return 0;
}
return _EventMerc("merc", evt, merc, init, data, extra_data, extra_pointers);
}
int LuaParser::EventGlobalMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
if (!merc) {
return 0;
}
if (!GlobalMercHasQuestSub(evt)) {
return 0;
}
return _EventMerc("global_merc", evt, merc, init, data, extra_data, extra_pointers);
}
int LuaParser::_EventMerc(
std::string package_name,
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func
) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
try {
int npop = 2;
PushErrorHandler(L);
if(l_func != nullptr) {
l_func->push(L);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
npop = 3;
}
lua_createtable(L, 0, 0);
//push self
Lua_Merc l_merc(merc);
luabind::adl::object l_merc_o = luabind::adl::object(L, l_merc);
l_merc_o.push(L);
lua_setfield(L, -2, "self");
auto arg_function = NPCArgumentDispatch[evt];
arg_function(this, L, merc, init, data, extra_data, extra_pointers);
auto* c = (init && init->IsClient()) ? init->CastToClient() : nullptr;
quest_manager.StartQuest(merc, c);
if(lua_pcall(L, 1, 1, start + 1)) {
std::string error = lua_tostring(L, -1);
AddError(error);
quest_manager.EndQuest();
lua_pop(L, npop);
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
return ret;
}
lua_pop(L, npop);
} catch(std::exception &ex) {
AddError(
fmt::format(
"Lua Exception | [{}] for Merc [{}] in [{}]: {}",
sub_name,
merc->GetID(),
package_name,
ex.what()
)
);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
}
}
return 0;
}
int LuaParser::DispatchEventMerc(
QuestEventID evt,
Merc *merc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return 0;
}
std::string package_name = "merc";
auto iter = lua_encounter_events_registered.find(package_name);
if (iter == lua_encounter_events_registered.end()) {
return 0;
}
int ret = 0;
auto riter = iter->second.begin();
while (riter != iter->second.end()) {
if (riter->event_id == evt) {
package_name = fmt::format("encounter_{}", riter->encounter_name);
int i = _EventMerc(package_name, evt, merc, init, data, extra_data, extra_pointers, &riter->lua_reference);
if (i != 0) {
ret = i;
}
}
++riter;
}
return ret;
}
bool LuaParser::MercHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "merc");
}
bool LuaParser::GlobalMercHasQuestSub(QuestEventID evt) {
evt = ConvertLuaEvent(evt);
if (evt >= _LargestEventID) {
return false;
}
const char *subname = LuaEvents[evt];
return HasFunction(subname, "global_merc");
}
void LuaParser::LoadMercScript(std::string filename) {
LoadScript(filename, "merc");
}
void LuaParser::LoadGlobalMercScript(std::string filename) {
LoadScript(filename, "global_merc");
}
+38
View File
@@ -109,6 +109,22 @@ public:
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventMerc(
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual int EventGlobalMerc(
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
virtual bool HasGlobalQuestSub(QuestEventID evt);
@@ -120,6 +136,8 @@ public:
virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt);
virtual bool BotHasQuestSub(QuestEventID evt);
virtual bool GlobalBotHasQuestSub(QuestEventID evt);
virtual bool MercHasQuestSub(QuestEventID evt);
virtual bool GlobalMercHasQuestSub(QuestEventID evt);
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
@@ -130,6 +148,8 @@ public:
virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
virtual void LoadBotScript(std::string filename);
virtual void LoadGlobalBotScript(std::string filename);
virtual void LoadMercScript(std::string filename);
virtual void LoadGlobalMercScript(std::string filename);
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
@@ -179,6 +199,14 @@ public:
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventMerc(
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
static LuaParser* Instance() {
static LuaParser inst;
@@ -269,6 +297,16 @@ private:
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventMerc(
std::string package_name,
QuestEventID evt,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers,
luabind::adl::object* l_func = nullptr
);
void LoadScript(std::string filename, std::string package_name);
void MapFunctions(lua_State *L);
+55
View File
@@ -734,6 +734,18 @@ void handle_player_death(
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[4]));
lua_setfield(L, -2, "killed_entity_id");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[5]));
lua_setfield(L, -2, "combat_start_time");
lua_pushinteger(L, Strings::ToUnsignedInt(sep.arg[6]));
lua_setfield(L, -2, "combat_end_time");
lua_pushinteger(L, Strings::ToBigInt(sep.arg[7]));
lua_setfield(L, -2, "damage_received");
lua_pushinteger(L, Strings::ToBigInt(sep.arg[8]));
lua_setfield(L, -2, "healing_received");
}
void handle_player_timer(
@@ -1745,6 +1757,49 @@ void handle_player_spell_blocked(
lua_setfield(L, -2, "cast_spell");
}
void handle_player_read_item(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
)
{
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "text_file");
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "item_id");
if (extra_pointers) {
if (extra_pointers->size() == 7) {
lua_pushstring(L, std::any_cast<std::string>(extra_pointers->at(0)).c_str());
lua_setfield(L, -2, "book_text");
lua_pushboolean(L, std::any_cast<int8>(extra_pointers->at(1)));
lua_setfield(L, -2, "can_cast");
lua_pushboolean(L, std::any_cast<int8>(extra_pointers->at(2)));
lua_setfield(L, -2, "can_scribe");
lua_pushinteger(L, std::any_cast<int16>(extra_pointers->at(3)));
lua_setfield(L, -2, "slot_id");
lua_pushinteger(L, std::any_cast<int>(extra_pointers->at(4)));
lua_setfield(L, -2, "target_id");
lua_pushinteger(L, std::any_cast<uint8>(extra_pointers->at(5)));
lua_setfield(L, -2, "type");
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(6)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
}
}
}
// Item
void handle_item_click(
QuestInterface *parse,
+10
View File
@@ -8,6 +8,7 @@ typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::Ite
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, Mob*, Client*, uint32, std::string, uint32, std::vector<std::any>*);
typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, Encounter* encounter, std::string, uint32, std::vector<std::any>*);
typedef void(*BotArgumentHandler)(QuestInterface*, lua_State*, Bot*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*MercArgumentHandler)(QuestInterface*, lua_State*, Merc*, Mob*, std::string, uint32, std::vector<std::any>*);
// NPC
void handle_npc_event_say(
@@ -855,6 +856,15 @@ void handle_player_spell_blocked(
std::vector<std::any> *extra_pointers
);
void handle_player_read_item(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
// Item
void handle_item_click(
QuestInterface *parse,
+17 -10
View File
@@ -5,6 +5,7 @@
#include "entity.h"
#include "groups.h"
#include "mob.h"
#include "quest_parser_collection.h"
#include "zone.h"
#include "string_ids.h"
@@ -4078,12 +4079,6 @@ bool Merc::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillT
Save();
//no corpse, no exp if we're a merc.
//We'll suspend instead, since that's what live does.
//Not actually sure live supports 'depopping' merc corpses.
//if(entity_list.GetCorpseByID(GetID()))
// entity_list.GetCorpseByID(GetID())->Depop();
// If client is in zone, suspend merc, else depop it.
if (!Suspend()) {
Depop();
@@ -4671,7 +4666,6 @@ bool Merc::Spawn(Client *owner) {
//UpdateMercAppearance();
return true;
}
@@ -5189,9 +5183,6 @@ void Client::SpawnMerc(Merc* merc, bool setMaxStats) {
merc->SetStance(GetMercInfo().Stance);
Log(Logs::General, Logs::Mercenaries, "SpawnMerc Success for %s.", GetName());
return;
}
bool Merc::Suspend() {
@@ -5914,3 +5905,19 @@ uint32 Merc::CalcUpkeepCost(uint32 templateID , uint8 level, uint8 currency_type
return cost;
}
void Merc::Signal(int signal_id)
{
if (parse->MercHasQuestSub(EVENT_SIGNAL)) {
parse->EventMerc(EVENT_SIGNAL, this, nullptr, std::to_string(signal_id), 0);
}
}
void Merc::SendPayload(int payload_id, std::string payload_value)
{
if (parse->MercHasQuestSub(EVENT_PAYLOAD)) {
const auto& export_string = fmt::format("{} {}", payload_id, payload_value);
parse->EventMerc(EVENT_PAYLOAD, this, nullptr, export_string, 0);
}
}
+3
View File
@@ -146,6 +146,9 @@ public:
bool IsMedding() { return _medding; };
bool IsSuspended() { return _suspended; };
void Signal(int signal_id);
void SendPayload(int payload_id, std::string payload_value);
static uint32 CalcPurchaseCost( uint32 templateID , uint8 level, uint8 currency_type = 0);
static uint32 CalcUpkeepCost( uint32 templateID , uint8 level, uint8 currency_type = 0);
+17 -81
View File
@@ -4068,7 +4068,8 @@ uint8 Mob::GetDefaultGender(uint16 in_race, uint8 in_gender) {
in_race == Race::Human2 ||
in_race == Race::ElvenGhost ||
in_race == Race::HumanGhost ||
in_race == Race::Coldain2
in_race == Race::Coldain2 ||
in_race == Race::Akheva
) {
if (in_gender >= Gender::Neuter) { // Male default for PC Races
return Gender::Male;
@@ -5513,37 +5514,13 @@ void Mob::SetTarget(Mob *mob)
target = mob;
entity_list.UpdateHoTT(this);
const auto has_target_change_event = (
parse->HasQuestSub(GetNPCTypeID(), EVENT_TARGET_CHANGE) ||
parse->PlayerHasQuestSub(EVENT_TARGET_CHANGE) ||
parse->BotHasQuestSub(EVENT_TARGET_CHANGE)
);
if (IsClient() && CastToClient()->admin > AccountStatus::GMMgmt) {
DisplayInfo(mob);
}
if (has_target_change_event) {
std::vector<std::any> args;
std::vector<std::any> args = { mob };
args.emplace_back(mob);
if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_TARGET_CHANGE)) {
parse->EventNPC(EVENT_TARGET_CHANGE, CastToNPC(), mob, "", 0, &args);
}
} else if (IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_TARGET_CHANGE)) {
parse->EventPlayer(EVENT_TARGET_CHANGE, CastToClient(), "", 0, &args);
}
CastToClient()->SetBotPrecombat(false); // Any change in target will nullify this flag (target == mob checked above)
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_TARGET_CHANGE)) {
parse->EventBot(EVENT_TARGET_CHANGE, CastToBot(), mob, "", 0, &args);
}
}
}
parse->EventMob(EVENT_TARGET_CHANGE, this, mob, [&]() { return ""; }, 0, &args);
if (IsPet() && GetOwner() && GetOwner()->IsClient()) {
GetOwner()->CastToClient()->UpdateXTargetType(MyPetTarget, mob);
@@ -5716,22 +5693,10 @@ bool Mob::ClearEntityVariables()
return false;
}
if (
(IsBot() && parse->BotHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsClient() && parse->PlayerHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), EVENT_ENTITY_VARIABLE_DELETE))
) {
for (const auto& e : m_EntityVariables) {
std::vector<std::any> args = { e.first, e.second };
for (const auto& e : m_EntityVariables) {
std::vector<std::any> args = { e.first, e.second };
if (IsBot()) {
parse->EventBot(EVENT_ENTITY_VARIABLE_DELETE, CastToBot(), nullptr, "", 0, &args);
} else if (IsClient()) {
parse->EventPlayer(EVENT_ENTITY_VARIABLE_DELETE, CastToClient(), "", 0, &args);
} else if (IsNPC()) {
parse->EventNPC(EVENT_ENTITY_VARIABLE_DELETE, CastToNPC(), nullptr, "", 0, &args);
}
}
parse->EventMob(EVENT_ENTITY_VARIABLE_DELETE, this, nullptr, [&]() { return ""; }, 0, &args);
}
m_EntityVariables.clear();
@@ -5749,24 +5714,11 @@ bool Mob::DeleteEntityVariable(std::string variable_name)
return false;
}
std::vector<std::any> args = { v->first, v->second };
parse->EventMob(EVENT_ENTITY_VARIABLE_DELETE, this, nullptr, [&]() { return ""; }, 0, &args);
m_EntityVariables.erase(v);
if (
(IsBot() && parse->BotHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsClient() && parse->PlayerHasQuestSub(EVENT_ENTITY_VARIABLE_DELETE)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), EVENT_ENTITY_VARIABLE_DELETE))
) {
std::vector<std::any> args = { v->first, v->second };
if (IsBot()) {
parse->EventBot(EVENT_ENTITY_VARIABLE_DELETE, CastToBot(), nullptr, "", 0, &args);
} else if (IsClient()) {
parse->EventPlayer(EVENT_ENTITY_VARIABLE_DELETE, CastToClient(), "", 0, &args);
} else if (IsNPC()) {
parse->EventNPC(EVENT_ENTITY_VARIABLE_DELETE, CastToNPC(), nullptr, "", 0, &args);
}
}
return true;
}
@@ -5813,32 +5765,16 @@ void Mob::SetEntityVariable(std::string variable_name, std::string variable_valu
return;
}
const QuestEventID event_id = (
!EntityVariableExists(variable_name) ?
EVENT_ENTITY_VARIABLE_SET :
EVENT_ENTITY_VARIABLE_UPDATE
);
std::vector<std::any> args;
if (
(IsBot() && parse->BotHasQuestSub(event_id)) ||
(IsClient() && parse->PlayerHasQuestSub(event_id)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), event_id))
) {
std::vector<std::any> args;
if (!EntityVariableExists(variable_name)) {
args = { variable_name, variable_value };
if (event_id != EVENT_ENTITY_VARIABLE_UPDATE) {
args = { variable_name, variable_value };
} else {
args = { variable_name, GetEntityVariable(variable_name), variable_value };
}
parse->EventMob(EVENT_ENTITY_VARIABLE_SET, this, nullptr, [&]() { return ""; }, 0, &args);
} else {
args = { variable_name, GetEntityVariable(variable_name), variable_value };
if (IsBot()) {
parse->EventBot(event_id, CastToBot(), nullptr, "", 0, &args);
} else if (IsClient()) {
parse->EventPlayer(event_id, CastToClient(), "", 0, &args);
} else if (IsNPC()) {
parse->EventNPC(event_id, CastToNPC(), nullptr, "", 0, &args);
}
parse->EventMob(EVENT_ENTITY_VARIABLE_UPDATE, this, nullptr, [&]() { return ""; }, 0, &args);
}
m_EntityVariables[variable_name] = variable_value;
+1
View File
@@ -447,6 +447,7 @@ public:
void BuffFadeBySlot(int slot, bool iRecalcBonuses = true);
void BuffFadeDetrimentalByCaster(Mob *caster);
void BuffFadeBySitModifier();
void BuffFadeSongs();
void BuffDetachCaster(Mob *caster);
bool IsAffectedByBuffByGlobalGroup(GlobalGroup group);
void BuffModifyDurationBySpellID(uint16 spell_id, int32 newDuration);
+10 -22
View File
@@ -1755,6 +1755,8 @@ void Mob::AI_Event_Engaged(Mob *attacker, bool yell_for_help)
SetAppearance(eaStanding);
parse->EventBotMerc(EVENT_COMBAT, this, attacker, [&] { return "1"; });
if (IsNPC()) {
CastToNPC()->AIautocastspell_timer->Start(300, false);
@@ -1793,12 +1795,6 @@ void Mob::AI_Event_Engaged(Mob *attacker, bool yell_for_help)
}
}
}
if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_COMBAT)) {
parse->EventBot(EVENT_COMBAT, CastToBot(), attacker, "1", 0);
}
}
}
// Note: Hate list may not be actually clear until after this function call completes
@@ -1819,27 +1815,19 @@ void Mob::AI_Event_NoLongerEngaged() {
StopNavigation();
ClearRampage();
parse->EventBotMercNPC(EVENT_COMBAT, this, nullptr, [&]() { return "0"; });
if (IsNPC()) {
SetPrimaryAggro(false);
SetAssistAggro(false);
if (CastToNPC()->GetCombatEvent() && GetHP() > 0) {
if (entity_list.GetNPCByID(GetID())) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_COMBAT)) {
parse->EventNPC(EVENT_COMBAT, CastToNPC(), nullptr, "0", 0);
}
const uint32 emote_id = CastToNPC()->GetEmoteID();
if (emote_id) {
CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::LeaveCombat, emote_id);
}
m_combat_record.Stop();
CastToNPC()->SetCombatEvent(false);
const uint32 emote_id = CastToNPC()->GetEmoteID();
if (emote_id) {
CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::LeaveCombat, emote_id);
}
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_COMBAT)) {
parse->EventBot(EVENT_COMBAT, CastToBot(), nullptr, "0", 0);
m_combat_record.Stop();
CastToNPC()->SetCombatEvent(false);
}
}
}
+249 -40
View File
@@ -833,22 +833,10 @@ void NPC::Depop(bool start_spawn_timer) {
DoNPCEmote(EQ::constants::EmoteEventTypes::OnDespawn, emoteid);
}
if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DESPAWN)) {
parse->EventNPC(EVENT_DESPAWN, this, nullptr, "", 0);
}
parse->EventBotMercNPC(EVENT_DESPAWN, this, nullptr);
if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DESPAWN_ZONE)) {
DispatchZoneControllerEvent(EVENT_DESPAWN_ZONE, this, "", 0, nullptr);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_DESPAWN)) {
parse->EventBot(EVENT_DESPAWN, CastToBot(), nullptr, "", 0);
}
if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DESPAWN_ZONE)) {
DispatchZoneControllerEvent(EVENT_DESPAWN_ZONE, this, "", 0, nullptr);
}
if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DESPAWN_ZONE)) {
DispatchZoneControllerEvent(EVENT_DESPAWN_ZONE, this, "", 0, nullptr);
}
p_depop = true;
@@ -2917,31 +2905,252 @@ void NPC::DoNPCEmote(uint8 event_, uint32 emote_id, Mob* t)
bool NPC::CanTalk()
{
//Races that should be able to talk. (Races up to Titanium)
uint16 TalkRace[473] =
{1,2,3,4,5,6,7,8,9,10,11,12,0,0,15,16,0,18,19,20,0,0,23,0,25,0,0,0,0,0,0,
32,0,0,0,0,0,0,39,40,0,0,0,44,0,0,0,0,49,0,51,0,53,54,55,56,57,58,0,0,0,
62,0,64,65,66,67,0,0,70,71,0,0,0,0,0,77,78,79,0,81,82,0,0,0,86,0,0,0,90,
0,92,93,94,95,0,0,98,99,0,101,0,103,0,0,0,0,0,0,110,111,112,0,0,0,0,0,0,
0,0,0,0,123,0,0,126,0,128,0,130,131,0,0,0,0,136,137,0,139,140,0,0,0,144,
0,0,0,0,0,150,151,152,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,183,184,0,0,187,188,189,0,0,0,0,0,195,196,0,198,0,0,0,202,0,
0,205,0,0,208,0,0,0,0,0,0,0,0,217,0,219,0,0,0,0,0,0,226,0,0,229,230,0,0,
0,0,235,236,0,238,239,240,241,242,243,244,0,246,247,0,0,0,251,0,0,254,255,
256,257,0,0,0,0,0,0,0,0,266,267,0,0,270,271,0,0,0,0,0,277,278,0,0,0,0,283,
284,0,286,0,288,289,290,0,0,0,0,295,296,297,298,299,300,0,0,0,304,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,320,0,322,323,324,325,0,0,0,0,330,331,332,333,334,335,
336,337,338,339,340,341,342,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,359,360,361,362,
0,364,365,366,0,368,369,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,385,386,0,0,0,0,0,392,
393,394,395,396,397,398,0,400,402,0,0,0,0,406,0,408,0,0,411,0,413,0,0,0,417,
0,0,420,0,0,0,0,425,0,0,0,0,0,0,0,433,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,458,0,0,0,0,0,0,0,0,467,0,0,470,0,0,473};
if (TalkRace[GetRace() - 1] > 0)
return true;
return false;
switch (GetRace()) {
case Race::Human:
case Race::Barbarian:
case Race::Erudite:
case Race::WoodElf:
case Race::HighElf:
case Race::DarkElf:
case Race::HalfElf:
case Race::Dwarf:
case Race::Troll:
case Race::Ogre:
case Race::Halfling:
case Race::Gnome:
case Race::Werewolf:
case Race::Brownie:
case Race::Centaur:
case Race::Giant:
case Race::Trakanon:
case Race::VenrilSathir:
case Race::Kerran:
case Race::Fairy:
case Race::Ghost:
case Race::Gnoll:
case Race::Goblin:
case Race::FreeportGuard:
case Race::LavaDragon:
case Race::LizardMan:
case Race::Minotaur:
case Race::Orc:
case Race::HumanBeggar:
case Race::Pixie:
case Race::Drachnid:
case Race::SolusekRo:
case Race::Tunare:
case Race::Treant:
case Race::Vampire:
case Race::StatueOfRallosZek:
case Race::HighpassCitizen:
case Race::Zombie:
case Race::QeynosCitizen:
case Race::NeriakCitizen:
case Race::EruditeCitizen:
case Race::Bixie:
case Race::RivervaleCitizen:
case Race::Scarecrow:
case Race::Sphinx:
case Race::HalasCitizen:
case Race::GrobbCitizen:
case Race::OggokCitizen:
case Race::KaladimCitizen:
case Race::CazicThule:
case Race::ElfVampire:
case Race::Denizen:
case Race::Efreeti:
case Race::PhinigelAutropos:
case Race::Mermaid:
case Race::Harpy:
case Race::Fayguard:
case Race::Innoruuk:
case Race::Djinn:
case Race::InvisibleMan:
case Race::Iksar:
case Race::VahShir:
case Race::Sarnak:
case Race::Xalgoz:
case Race::Yeti:
case Race::IksarCitizen:
case Race::ForestGiant:
case Race::Burynai:
case Race::Erollisi:
case Race::Tribunal:
case Race::Bertoxxulous:
case Race::Bristlebane:
case Race::Ratman:
case Race::Coldain:
case Race::VeliousDragon:
case Race::Siren:
case Race::FrostGiant:
case Race::StormGiant:
case Race::BlackAndWhiteDragon:
case Race::GhostDragon:
case Race::PrismaticDragon:
case Race::Grimling:
case Race::KhatiSha:
case Race::Vampire2:
case Race::Shissar:
case Race::VampireVolatalis:
case Race::Shadel:
case Race::Netherbian:
case Race::Akhevan:
case Race::Wretch:
case Race::LordInquisitorSeru:
case Race::VahShirKing:
case Race::VahShirGuard:
case Race::TeleportMan:
case Race::Werewolf2:
case Race::Nymph:
case Race::Dryad:
case Race::Treant2:
case Race::TarewMarr:
case Race::SolusekRo2:
case Race::GuardOfJustice:
case Race::SolusekRoGuard:
case Race::BertoxxulousNew:
case Race::TribunalNew:
case Race::TerrisThule:
case Race::KnightOfPestilence:
case Race::Lepertoloth:
case Race::Pusling:
case Race::WaterMephit:
case Race::NightmareGoblin:
case Race::Karana:
case Race::Saryrn:
case Race::FenninRo:
case Race::SoulDevourer:
case Race::NewRallosZek:
case Race::VallonZek:
case Race::TallonZek:
case Race::AirMephit:
case Race::EarthMephit:
case Race::FireMephit:
case Race::NightmareMephit:
case Race::Zebuxoruk:
case Race::MithanielMarr:
case Race::UndeadKnight:
case Race::Rathe:
case Race::Xegony:
case Race::Fiend:
case Race::Quarm:
case Race::Efreeti2:
case Race::Valorian2:
case Race::AnimatedArmor:
case Race::UndeadFootman:
case Race::RallosOgre:
case Race::Froglok2:
case Race::TrollCrewMember:
case Race::PirateDeckhand:
case Race::BrokenSkullPirate:
case Race::PirateGhost:
case Race::OneArmedPirate:
case Race::SpiritmasterNadox:
case Race::BrokenSkullTaskmaster:
case Race::GnomePirate:
case Race::DarkElfPirate:
case Race::OgrePirate:
case Race::HumanPirate:
case Race::EruditePirate:
case Race::UndeadVampire:
case Race::Vampire3:
case Race::RujarkianOrc:
case Race::BoneGolem:
case Race::SandElf:
case Race::MasterVampire:
case Race::MasterOrc:
case Race::Mummy:
case Race::NewGoblin:
case Race::Nihil:
case Race::Trusik:
case Race::Ukun:
case Race::Ixt:
case Race::Ikaav:
case Race::Aneuk:
case Race::Kyv:
case Race::Noc:
case Race::Ratuk:
case Race::Huvul:
case Race::Mastruq:
case Race::MataMuram:
case Race::Succubus:
case Race::Pyrilen:
case Race::Dragorn:
case Race::Gelidran:
case Race::Minotaur2:
case Race::CrystalShard:
case Race::Goblin2:
case Race::Giant2:
case Race::Orc2:
case Race::Werewolf3:
case Race::Shiliskin:
case Race::Minotaur3:
case Race::Fairy2:
case Race::Bolvirk:
case Race::Elddar:
case Race::ForestGiant2:
case Race::BoneGolem2:
case Race::Scrykin:
case Race::Treant3:
case Race::Vampire4:
case Race::AyonaeRo:
case Race::SullonZek:
case Race::Bixie2:
case Race::Centaur2:
case Race::Drakkin:
case Race::Giant3:
case Race::Gnoll2:
case Race::GiantShade:
case Race::Harpy2:
case Race::Satyr:
case Race::Dynleth:
case Race::Kedge:
case Race::Kerran2:
case Race::Shissar2:
case Race::Siren2:
case Race::Sphinx2:
case Race::Human2:
case Race::Brownie2:
case Race::Exoskeleton:
case Race::Minotaur4:
case Race::Scarecrow2:
case Race::Wereorc:
case Race::ElvenGhost:
case Race::HumanGhost:
case Race::Burynai2:
case Race::Dracolich:
case Race::IksarGhost:
case Race::Mephit:
case Race::Sarnak2:
case Race::Gnoll3:
case Race::GodOfDiscord:
case Race::Ogre2:
case Race::Giant4:
case Race::Apexus:
case Race::Bellikos:
case Race::BrellsFirstCreation:
case Race::Brell:
case Race::Coldain2:
case Race::Coldain3:
case Race::Telmira:
case Race::MorellThule:
case Race::Amygdalan:
case Race::Sandman:
case Race::RoyalGuard:
case Race::CazicThule2:
case Race::Erudite2:
case Race::Alaran:
case Race::AlaranGhost:
case Race::Ratman2:
case Race::Akheva:
case Race::Luclin:
case Race::Luclin2:
case Race::Luclin3:
case Race::Luclin4:
return true;
default:
return false;
}
}
//this is called with 'this' as the mob being looked at, and
-53
View File
@@ -1,53 +0,0 @@
#ifndef EQEMU_ZONE_PCH_H
#define EQEMU_ZONE_PCH_H
#include "../quest_parser_collection.h"
#include "../mob.h"
#include "../npc.h"
#include "../corpse.h"
#include "../doors.h"
#include "../bot.h"
#include "../entity.h"
#include "../client.h"
#include "../zone.h"
// perl
#include "../embperl.h"
// lua
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <luabind/object.hpp>
#include <luabind/class.hpp>
#include "../lua_object.h"
#include "../lua_spell.h"
#include "../lua_item.h"
#include "../lua_bit.h"
#include "../lua_mob.h"
#include "../lua_packet.h"
#include "../lua_npc.h"
#include "../lua_expedition.h"
#include "../lua_mod.h"
#include "../lua_inventory.h"
#include "../lua_encounter.h"
#include "../lua_raid.h"
#include "../lua_client.h"
#include "../lua_bot.h"
#include "../lua_general.h"
#include "../lua_entity.h"
#include "../lua_ptr.h"
#include "../lua_spawn.h"
#include "../lua_iteminst.h"
#include "../lua_group.h"
#include "../lua_hate_list.h"
#include "../lua_corpse.h"
#include "../lua_buff.h"
#include "../lua_entity_list.h"
#include "../lua_parser.h"
#include "../lua_door.h"
#include "../lua_parser_events.h"
#include "../lua_stat_bonuses.h"
#endif //EQEMU_ZONE_PCH_H
+6
View File
@@ -3207,6 +3207,11 @@ void Perl_Client_AreaTaunt(Client* self, float range, int bonus_hate)
entity_list.AETaunt(self, range, bonus_hate);
}
Merc* Perl_Client_GetMerc(Client* self)
{
return self->GetMerc();
}
void perl_register_client()
{
perl::interpreter perl(PERL_GET_THX);
@@ -3438,6 +3443,7 @@ void perl_register_client()
package.add("GetLearnedDisciplines", &Perl_Client_GetLearnedDisciplines);
package.add("GetLockoutExpeditionUUID", &Perl_Client_GetLockoutExpeditionUUID);
package.add("GetMaxEndurance", &Perl_Client_GetMaxEndurance);
package.add("GetMerc", &Perl_Client_GetMerc);
package.add("GetMemmedSpells", &Perl_Client_GetMemmedSpells);
package.add("GetModCharacterFactionLevel", &Perl_Client_GetModCharacterFactionLevel);
package.add("GetMoney", &Perl_Client_GetMoney);
+40
View File
@@ -739,6 +739,44 @@ void Perl_EntityList_MassGroupBuff(EntityList* self, Mob* caster, Mob* center, u
self->MassGroupBuff(caster, center, spell_id, affect_caster);
}
perl::array Perl_EntityList_GetNPCsByExcludedIDs(EntityList* self, perl::array npc_ids)
{
std::vector<uint32> ids;
for (int i = 0; i < npc_ids.size(); i++) {
ids.emplace_back(npc_ids[i]);
}
const auto& l = self->GetExcludedNPCsByIDs(ids);
perl::array npcs;
for (const auto& e : l) {
npcs.push_back(e);
}
return npcs;
}
perl::array Perl_EntityList_GetNPCsByIDs(EntityList* self, perl::array npc_ids)
{
std::vector<uint32> ids;
for (int i = 0; i < npc_ids.size(); i++) {
ids.emplace_back(npc_ids[i]);
}
const auto& l = self->GetNPCsByIDs(ids);
perl::array npcs;
for (const auto& e : l) {
npcs.push_back(e);
}
return npcs;
}
void perl_register_entitylist()
{
perl::interpreter perl(PERL_GET_THX);
@@ -804,6 +842,8 @@ void perl_register_entitylist()
package.add("GetNPCByNPCTypeID", &Perl_EntityList_GetNPCByNPCTypeID);
package.add("GetNPCBySpawnID", &Perl_EntityList_GetNPCBySpawnID);
package.add("GetNPCList", &Perl_EntityList_GetNPCList);
package.add("GetNPCsByExcludedIDs", &Perl_EntityList_GetNPCsByExcludedIDs);
package.add("GetNPCsByIDs", &Perl_EntityList_GetNPCsByIDs);
package.add("GetObjectByDBID", &Perl_EntityList_GetObjectByDBID);
package.add("GetObjectByID", &Perl_EntityList_GetObjectByID);
package.add("GetObjectList", &Perl_EntityList_GetObjectList);
+195
View File
@@ -0,0 +1,195 @@
#include "../common/features.h"
#ifdef EMBPERL_XS_CLASSES
#include "../common/global_define.h"
#include "embperl.h"
#include "merc.h"
uint32 Perl_Merc_GetCostFormula(Merc* self)
{
return self->GetCostFormula();
}
Group* Perl_Merc_GetGroup(Merc* self)
{
return self->GetGroup();
}
int Perl_Merc_GetHatedCount(Merc* self)
{
return self->GetHatedCount();
}
float Perl_Merc_GetMaxMeleeRangeToTarget(Merc* self, Mob* target)
{
return self->GetMaxMeleeRangeToTarget(target);
}
uint32 Perl_Merc_GetMercenaryCharacterID(Merc* self)
{
return self->GetMercenaryCharacterID();
}
uint32 Perl_Merc_GetMercenaryID(Merc* self)
{
return self->GetMercenaryID();
}
uint32 Perl_Merc_GetMercenaryNameType(Merc* self)
{
return self->GetMercNameType();
}
Client* Perl_Merc_GetMercenaryOwner(Merc* self)
{
return self->GetMercenaryOwner();
}
uint32 Perl_Merc_GetMercenarySubtype(Merc* self)
{
return self->GetMercenarySubType();
}
uint32 Perl_Merc_GetMercenaryTemplateID(Merc* self)
{
return self->GetMercenaryTemplateID();
}
uint32 Perl_Merc_GetMercenaryType(Merc* self)
{
return self->GetMercenaryType();
}
Mob* Perl_Merc_GetOwner(Merc* self)
{
return self->GetOwner();
}
Mob* Perl_Merc_GetOwnerOrSelf(Merc* self)
{
return self->GetOwnerOrSelf();
}
uint8 Perl_Merc_GetProficiencyID(Merc* self)
{
return self->GetProficiencyID();
}
uint8 Perl_Merc_GetStance(Merc* self)
{
return self->GetStance();
}
uint8 Perl_Merc_GetTierID(Merc* self)
{
return self->GetTierID();
}
bool Perl_Merc_HasOrMayGetAggro(Merc* self)
{
return self->HasOrMayGetAggro();
}
bool Perl_Merc_IsMercenaryCaster(Merc* self)
{
return self->IsMercCaster();
}
bool Perl_Merc_IsMercenaryCasterCombatRange(Merc* self, Mob* target)
{
return self->IsMercCasterCombatRange(target);
}
bool Perl_Merc_IsSitting(Merc* self)
{
return self->IsSitting();
}
bool Perl_Merc_IsStanding(Merc* self)
{
return self->IsStanding();
}
void Perl_Merc_ScaleStats(Merc* self, int scale_percentage)
{
self->ScaleStats(scale_percentage);
}
void Perl_Merc_ScaleStats(Merc* self, int scale_percentage, bool set_to_max)
{
self->ScaleStats(scale_percentage, set_to_max);
}
void Perl_Merc_SendPayload(Merc* self, int payload_id, std::string payload_value)
{
self->SendPayload(payload_id, payload_value);
}
void Perl_Merc_SetTarget(Merc* self, Mob* target)
{
self->SetTarget(target);
}
void Perl_Merc_Signal(Merc* self, int signal_id)
{
self->Signal(signal_id);
}
void Perl_Merc_Sit(Merc* self)
{
self->Sit();
}
void Perl_Merc_Stand(Merc* self)
{
self->Stand();
}
bool Perl_Merc_Suspend(Merc* self)
{
return self->Suspend();
}
bool Perl_Merc_UseDiscipline(Merc* self, uint16 spell_id, uint16 target_id)
{
return self->UseDiscipline(spell_id, target_id);
}
void perl_register_merc()
{
perl::interpreter state(PERL_GET_THX);
auto package = state.new_class<Merc>("Merc");
package.add_base_class("NPC");
package.add("GetCostFormula", &Perl_Merc_GetCostFormula);
package.add("GetGroup", &Perl_Merc_GetGroup);
package.add("GetHatedCount", &Perl_Merc_GetHatedCount);
package.add("GetMaxMeleeRangeToTarget", &Perl_Merc_GetMaxMeleeRangeToTarget);
package.add("GetMercenaryCharacterID", &Perl_Merc_GetMercenaryCharacterID);
package.add("GetMercenaryID", &Perl_Merc_GetMercenaryID);
package.add("GetMercenaryNameType", &Perl_Merc_GetMercenaryNameType);
package.add("GetMercenaryOwner", &Perl_Merc_GetMercenaryOwner);
package.add("GetMercenarySubtype", &Perl_Merc_GetMercenarySubtype);
package.add("GetMercenaryTemplateID", &Perl_Merc_GetMercenaryTemplateID);
package.add("GetMercenaryType", &Perl_Merc_GetMercenaryType);
package.add("GetOwner", &Perl_Merc_GetOwner);
package.add("GetOwnerOrSelf", &Perl_Merc_GetOwnerOrSelf);
package.add("GetProficiencyID", &Perl_Merc_GetProficiencyID);
package.add("GetStance", &Perl_Merc_GetStance);
package.add("GetTierID", &Perl_Merc_GetTierID);
package.add("HasOrMayGetAggro", &Perl_Merc_HasOrMayGetAggro);
package.add("IsMercenaryCaster", &Perl_Merc_IsMercenaryCaster);
package.add("IsMercenaryCasterCombatRange", &Perl_Merc_IsMercenaryCasterCombatRange);
package.add("IsSitting", &Perl_Merc_IsSitting);
package.add("IsStanding", &Perl_Merc_IsStanding);
package.add("ScaleStats", (void(*)(Merc*, int))&Perl_Merc_ScaleStats);
package.add("ScaleStats", (void(*)(Merc*, int, bool))&Perl_Merc_ScaleStats);
package.add("SendPayload", &Perl_Merc_SendPayload);
package.add("SetTarget", &Perl_Merc_SetTarget);
package.add("Signal", &Perl_Merc_Signal);
package.add("Sit", &Perl_Merc_Sit);
package.add("Stand", &Perl_Merc_Stand);
package.add("Suspend", &Perl_Merc_Suspend);
package.add("UseDiscipline", &Perl_Merc_UseDiscipline);
}
#endif //EMBPERL_XS_CLASSES
+30
View File
@@ -3543,6 +3543,31 @@ void Perl_Mob_MassGroupBuff(Mob* self, Mob* center, uint16 spell_id, bool affect
entity_list.MassGroupBuff(self, center, spell_id, affect_caster);
}
void Perl_Mob_BuffFadeBeneficial(Mob* self)
{
self->BuffFadeBeneficial();
}
void Perl_Mob_BuffFadeDetrimental(Mob* self)
{
self->BuffFadeDetrimental();
}
void Perl_Mob_BuffFadeDetrimentalByCaster(Mob* self, Mob* caster)
{
self->BuffFadeDetrimentalByCaster(caster);
}
void Perl_Mob_BuffFadeNonPersistDeath(Mob* self)
{
self->BuffFadeNonPersistDeath();
}
void Perl_Mob_BuffFadeSongs(Mob* self)
{
self->BuffFadeSongs();
}
void perl_register_mob()
{
perl::interpreter perl(PERL_GET_THX);
@@ -3578,11 +3603,16 @@ void perl_register_mob()
package.add("BuffCount", (uint32(*)(Mob*, bool))&Perl_Mob_BuffCount);
package.add("BuffCount", (uint32(*)(Mob*, bool, bool))&Perl_Mob_BuffCount);
package.add("BuffFadeAll", &Perl_Mob_BuffFadeAll);
package.add("BuffFadeBeneficial", &Perl_Mob_BuffFadeBeneficial);
package.add("BuffFadeByEffect", (void(*)(Mob*, int))&Perl_Mob_BuffFadeByEffect);
package.add("BuffFadeByEffect", (void(*)(Mob*, int, int))&Perl_Mob_BuffFadeByEffect);
package.add("BuffFadeBySlot", (void(*)(Mob*, int))&Perl_Mob_BuffFadeBySlot);
package.add("BuffFadeBySlot", (void(*)(Mob*, int, bool))&Perl_Mob_BuffFadeBySlot);
package.add("BuffFadeBySpellID", &Perl_Mob_BuffFadeBySpellID);
package.add("BuffFadeDetrimental", &Perl_Mob_BuffFadeDetrimental);
package.add("BuffFadeDetrimentalByCaster", &Perl_Mob_BuffFadeDetrimentalByCaster);
package.add("BuffFadeNonPersistDeath", &Perl_Mob_BuffFadeNonPersistDeath);
package.add("BuffFadeSongs", &Perl_Mob_BuffFadeSongs);
package.add("CalculateDistance", (float(*)(Mob*, float, float, float))&Perl_Mob_CalculateDistance);
package.add("CalculateDistance", (float(*)(Mob*, Mob*))&Perl_Mob_CalculateDistance);
package.add("CalculateHeadingToTarget", &Perl_Mob_CalculateHeadingToTarget);
+48
View File
@@ -139,6 +139,30 @@ public:
return 0;
}
virtual int EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return 0;
}
virtual int EventGlobalMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return 0;
}
virtual bool HasQuestSub(uint32 npc_id, QuestEventID event_id)
{
return false;
@@ -189,6 +213,16 @@ public:
return false;
}
virtual bool MercHasQuestSub(QuestEventID event_id)
{
return false;
}
virtual bool GlobalMercHasQuestSub(QuestEventID event_id)
{
return false;
}
virtual void LoadNPCScript(std::string filename, int npc_id) { }
virtual void LoadGlobalNPCScript(std::string filename) { }
virtual void LoadPlayerScript(std::string filename) { }
@@ -198,6 +232,8 @@ public:
virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
virtual void LoadBotScript(std::string filename) { }
virtual void LoadGlobalBotScript(std::string filename) { }
virtual void LoadMercScript(std::string filename) { }
virtual void LoadGlobalMercScript(std::string filename) { }
virtual int DispatchEventNPC(
QuestEventID event_id,
@@ -260,6 +296,18 @@ public:
return 0;
}
virtual int DispatchEventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
return 0;
}
virtual void AddVar(std::string name, std::string val) { }
virtual std::string GetVar(std::string name)
{
+301
View File
@@ -47,6 +47,8 @@ QuestParserCollection::QuestParserCollection()
_global_npc_quest_status = QuestUnloaded;
_bot_quest_status = QuestUnloaded;
_global_bot_quest_status = QuestUnloaded;
_merc_quest_status = QuestUnloaded;
_global_merc_quest_status = QuestUnloaded;
}
QuestParserCollection::~QuestParserCollection() { }
@@ -94,6 +96,8 @@ void QuestParserCollection::ReloadQuests(bool reset_timers)
_global_npc_quest_status = QuestUnloaded;
_bot_quest_status = QuestUnloaded;
_global_bot_quest_status = QuestUnloaded;
_merc_quest_status = QuestUnloaded;
_global_merc_quest_status = QuestUnloaded;
_spell_quest_status.clear();
_item_quest_status.clear();
@@ -379,6 +383,49 @@ bool QuestParserCollection::BotHasQuestSub(QuestEventID event_id)
return BotHasQuestSubLocal(event_id) || BotHasQuestSubGlobal(event_id);
}
bool QuestParserCollection::MercHasQuestSubLocal(QuestEventID event_id)
{
if (_merc_quest_status == QuestUnloaded) {
std::string filename;
auto qi = GetQIByMercQuest(filename);
if (qi) {
_merc_quest_status = qi->GetIdentifier();
qi->LoadMercScript(filename);
return qi->MercHasQuestSub(event_id);
}
} else if (_merc_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_merc_quest_status);
return iter->second->MercHasQuestSub(event_id);
}
return false;
}
bool QuestParserCollection::MercHasQuestSubGlobal(QuestEventID event_id)
{
if (_global_merc_quest_status == QuestUnloaded) {
std::string filename;
auto qi = GetQIByGlobalMercQuest(filename);
if (qi) {
_global_merc_quest_status = qi->GetIdentifier();
qi->LoadGlobalMercScript(filename);
return qi->GlobalMercHasQuestSub(event_id);
}
} else if (_global_merc_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_global_merc_quest_status);
return iter->second->GlobalMercHasQuestSub(event_id);
}
return false;
}
bool QuestParserCollection::MercHasQuestSub(QuestEventID event_id)
{
return MercHasQuestSubLocal(event_id) || MercHasQuestSubGlobal(event_id);
}
int QuestParserCollection::EventNPC(
QuestEventID event_id,
NPC* npc,
@@ -793,6 +840,86 @@ int QuestParserCollection::EventBotGlobal(
return 0;
}
int QuestParserCollection::EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
const int local_return = EventMercLocal(event_id, merc, init, data, extra_data, extra_pointers);
const int global_return = EventMercGlobal(event_id, merc, init, data, extra_data, extra_pointers);
const int default_return = DispatchEventMerc(event_id, merc, init, data, extra_data, extra_pointers);
if (local_return != 0) {
return local_return;
} else if (global_return != 0) {
return global_return;
} else if (default_return != 0) {
return default_return;
}
return 0;
}
int QuestParserCollection::EventMercLocal(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (_merc_quest_status == QuestUnloaded) {
std::string filename;
auto qi = GetQIByMercQuest(filename);
if (qi) {
_merc_quest_status = qi->GetIdentifier();
qi->LoadMercScript(filename);
return qi->EventMerc(event_id, merc, init, data, extra_data, extra_pointers);
}
} else {
if (_merc_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_merc_quest_status);
return iter->second->EventMerc(event_id, merc, init, data, extra_data, extra_pointers);
}
}
return 0;
}
int QuestParserCollection::EventMercGlobal(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (_global_merc_quest_status == QuestUnloaded) {
std::string filename;
auto qi = GetQIByGlobalMercQuest(filename);
if (qi) {
_global_merc_quest_status = qi->GetIdentifier();
qi->LoadGlobalMercScript(filename);
return qi->EventGlobalMerc(event_id, merc, init, data, extra_data, extra_pointers);
}
} else {
if (_global_merc_quest_status != QuestFailedToLoad) {
auto iter = _interfaces.find(_global_merc_quest_status);
return iter->second->EventGlobalMerc(event_id, merc, init, data, extra_data, extra_pointers);
}
}
return 0;
}
QuestInterface* QuestParserCollection::GetQIByNPCQuest(uint32 npc_id, std::string& filename)
{
if (!zone) {
@@ -1188,6 +1315,81 @@ QuestInterface* QuestParserCollection::GetQIByGlobalBotQuest(std::string& filena
return nullptr;
}
QuestInterface* QuestParserCollection::GetQIByMercQuest(std::string& filename)
{
if (!zone || !zone->IsLoaded()) {
return nullptr;
}
const std::string& global_path = fmt::format(
"{}/{}",
path.GetQuestsPath(),
QUEST_GLOBAL_DIRECTORY
);
const std::string& zone_path = fmt::format(
"{}/{}",
path.GetQuestsPath(),
zone->GetShortName()
);
const std::string& zone_versioned_path = fmt::format(
"{}/{}/v{}",
path.GetQuestsPath(),
zone->GetShortName(),
zone->GetInstanceVersion()
);
std::vector<std::string> file_names = {
fmt::format("{}/merc", zone_versioned_path), // Local versioned by Instance Version ./quests/zone/v0/merc.ext
fmt::format("{}/merc_v{}", zone_path, zone->GetInstanceVersion()), // Local by Instance Version
fmt::format("{}/merc", zone_path), // Local
fmt::format("{}/merc", global_path) // Global
};
std::string file_name;
for (auto & file : file_names) {
for (auto* e: _load_precedence) {
file_name = fmt::format(
"{}.{}",
file,
_extensions.find(e->GetIdentifier())->second
);
if (File::Exists(file_name)) {
filename = file_name;
return e;
}
}
}
return nullptr;
}
QuestInterface* QuestParserCollection::GetQIByGlobalMercQuest(std::string& filename)
{
if (!zone) {
return nullptr;
}
std::string file_name;
for (auto* e: _load_precedence) {
file_name = fmt::format(
"{}/{}/global_merc.{}",
path.GetQuestsPath(),
QUEST_GLOBAL_DIRECTORY,
_extensions.find(e->GetIdentifier())->second
);
if (File::Exists(file_name)) {
filename = file_name;
return e;
}
}
return nullptr;
}
void QuestParserCollection::GetErrors(std::list<std::string>& quest_errors)
{
quest_errors.clear();
@@ -1303,6 +1505,27 @@ int QuestParserCollection::DispatchEventBot(
return ret;
}
int QuestParserCollection::DispatchEventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
int ret = 0;
for (const auto& e: _load_precedence) {
int i = e->DispatchEventMerc(event_id, merc, init, data, extra_data, extra_pointers);
if (i != 0) {
ret = i;
}
}
return ret;
}
void QuestParserCollection::LoadPerlEventExportSettings(PerlEventExportSettings* s)
{
for (int i = 0; i < _LargestEventID; i++) {
@@ -1325,3 +1548,81 @@ void QuestParserCollection::LoadPerlEventExportSettings(PerlEventExportSettings*
LogInfo("Loaded [{}] Perl Event Export Settings", l.size());
}
int QuestParserCollection::EventBotMerc(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (e->IsBot() && BotHasQuestSub(event_id)) {
return EventBot(event_id, e->CastToBot(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsMerc() && MercHasQuestSub(event_id)) {
return EventMerc(event_id, e->CastToMerc(), init, lazy_data(), extra_data, extra_pointers);
}
return false; // No quest subscription found
}
int QuestParserCollection::EventMercNPC(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (e->IsMerc() && MercHasQuestSub(event_id)) {
return EventMerc(event_id, e->CastToMerc(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsNPC() && HasQuestSub(e->GetNPCTypeID(), event_id)) {
return EventNPC(event_id, e->CastToNPC(), init, lazy_data(), extra_data, extra_pointers);
}
return false; // No quest subscription found
}
int QuestParserCollection::EventBotMercNPC(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (e->IsBot() && BotHasQuestSub(event_id)) {
return EventBot(event_id, e->CastToBot(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsMerc() && MercHasQuestSub(event_id)) {
return EventMerc(event_id, e->CastToMerc(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsNPC() && HasQuestSub(e->GetNPCTypeID(), event_id)) {
return EventNPC(event_id, e->CastToNPC(), init, lazy_data(), extra_data, extra_pointers);
}
return false; // No quest subscription found
}
int QuestParserCollection::EventMob(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
)
{
if (e->IsClient() && PlayerHasQuestSub(event_id)) {
return EventPlayer(event_id, e->CastToClient(), lazy_data(), extra_data, extra_pointers);
} else if (e->IsBot() && BotHasQuestSub(event_id)) {
return EventBot(event_id, e->CastToBot(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsMerc() && MercHasQuestSub(event_id)) {
return EventMerc(event_id, e->CastToMerc(), init, lazy_data(), extra_data, extra_pointers);
} else if (e->IsNPC() && HasQuestSub(e->GetNPCTypeID(), event_id)) {
return EventNPC(event_id, e->CastToNPC(), init, lazy_data(), extra_data, extra_pointers);
}
return false; // No quest subscription found
}
+79
View File
@@ -71,6 +71,7 @@ public:
bool SpellHasQuestSub(uint32 spell_id, QuestEventID event_id);
bool ItemHasQuestSub(EQ::ItemInstance* inst, QuestEventID event_id);
bool BotHasQuestSub(QuestEventID event_id);
bool MercHasQuestSub(QuestEventID event_id);
int EventNPC(
QuestEventID event_id,
@@ -126,6 +127,51 @@ public:
std::vector<std::any> *extra_pointers = nullptr
);
int EventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr
);
int EventBotMerc(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data = []() { return ""; },
uint32 extra_data = 0,
std::vector<std::any>* extra_pointers = nullptr
);
int EventMercNPC(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data = []() { return ""; },
uint32 extra_data = 0,
std::vector<std::any>* extra_pointers = nullptr
);
int EventBotMercNPC(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data = []() { return ""; },
uint32 extra_data = 0,
std::vector<std::any>* extra_pointers = nullptr
);
int EventMob(
QuestEventID event_id,
Mob* e,
Mob* init,
std::function<std::string()> lazy_data = []() { return ""; },
uint32 extra_data = 0,
std::vector<std::any>* extra_pointers = nullptr
);
void GetErrors(std::list<std::string> &quest_errors);
/*
@@ -161,6 +207,8 @@ private:
bool HasEncounterSub(QuestEventID event_id, const std::string& package_name);
bool BotHasQuestSubLocal(QuestEventID event_id);
bool BotHasQuestSubGlobal(QuestEventID event_id);
bool MercHasQuestSubLocal(QuestEventID event_id);
bool MercHasQuestSubGlobal(QuestEventID event_id);
int EventNPCLocal(
QuestEventID event_id,
@@ -214,6 +262,24 @@ private:
std::vector<std::any> *extra_pointers
);
int EventMercLocal(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
int EventMercGlobal(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
QuestInterface* GetQIByNPCQuest(uint32 npc_id, std::string& filename);
QuestInterface* GetQIByGlobalNPCQuest(std::string& filename);
QuestInterface* GetQIByPlayerQuest(std::string& filename);
@@ -223,6 +289,8 @@ private:
QuestInterface* GetQIByEncounterQuest(std::string encounter_name, std::string& filename);
QuestInterface* GetQIByBotQuest(std::string& filename);
QuestInterface* GetQIByGlobalBotQuest(std::string& filename);
QuestInterface* GetQIByMercQuest(std::string& filename);
QuestInterface* GetQIByGlobalMercQuest(std::string& filename);
int DispatchEventNPC(
QuestEventID event_id,
@@ -270,6 +338,15 @@ private:
std::vector<std::any>* extra_pointers
);
int DispatchEventMerc(
QuestEventID event_id,
Merc* merc,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any>* extra_pointers
);
std::map<uint32, QuestInterface*> _interfaces;
std::map<uint32, std::string> _extensions;
std::list<QuestInterface*> _load_precedence;
@@ -280,6 +357,8 @@ private:
uint32 _global_player_quest_status;
uint32 _bot_quest_status;
uint32 _global_bot_quest_status;
uint32 _merc_quest_status;
uint32 _global_merc_quest_status;
std::map<uint32, uint32> _spell_quest_status;
std::map<uint32, uint32> _item_quest_status;
std::map<std::string, uint32> _encounter_quest_status;
+87 -232
View File
@@ -90,12 +90,7 @@ void QuestManager::Process() {
while (cur != end) {
if (cur->Timer_.Enabled() && cur->Timer_.Check()) {
if (cur->mob) {
if (cur->mob->IsNPC()) {
if (parse->HasQuestSub(cur->mob->GetNPCTypeID(), EVENT_TIMER)) {
parse->EventNPC(EVENT_TIMER, cur->mob->CastToNPC(), nullptr, cur->name, 0);
}
}
else if (cur->mob->IsEncounter()) {
if (cur->mob->IsEncounter()) {
parse->EventEncounter(
EVENT_TIMER,
cur->mob->CastToEncounter()->GetEncounterName(),
@@ -103,17 +98,8 @@ void QuestManager::Process() {
0,
nullptr
);
}
else if (cur->mob->IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_TIMER)) {
//this is inheriently unsafe if we ever make it so more than npc/client start timers
parse->EventPlayer(EVENT_TIMER, cur->mob->CastToClient(), cur->name, 0);
}
}
else if (cur->mob->IsBot()) {
if (parse->BotHasQuestSub(EVENT_TIMER)) {
parse->EventBot(EVENT_TIMER, cur->mob->CastToBot(), nullptr, cur->name, 0);
}
} else {
parse->EventMob(EVENT_TIMER, cur->mob, nullptr, [&]() { return cur->name; }, 0);
}
//we MUST reset our iterator since the quest could have removed/added any
@@ -539,32 +525,20 @@ void QuestManager::settimer(const std::string& timer_name, uint32 seconds, Mob*
return;
}
const bool has_start_event = (
(mob->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_START)) ||
(mob->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_START)) ||
(mob->IsNPC() && parse->HasQuestSub(mob->GetNPCTypeID(), EVENT_TIMER_START))
);
std::function<std::string()> f = [&]() {
return fmt::format(
"{} {}",
timer_name,
seconds * 1000
);
};
if (!QTimerList.empty()) {
for (auto& e : QTimerList) {
if (e.mob && e.mob == mob && e.name == timer_name) {
e.Timer_.Start(seconds * 1000, false);
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
seconds * 1000
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_START, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, mob->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, mob, nullptr, f);
return;
}
@@ -573,21 +547,7 @@ void QuestManager::settimer(const std::string& timer_name, uint32 seconds, Mob*
QTimerList.emplace_back(QuestTimer(seconds * 1000, mob, timer_name));
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
seconds * 1000
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_START, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, mob->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, mob, nullptr, f);
}
void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds)
@@ -598,11 +558,13 @@ void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds
return;
}
const bool has_start_event = (
(owner->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_START)) ||
(owner->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_START)) ||
(owner->IsNPC() && parse->HasQuestSub(owner->GetNPCTypeID(), EVENT_TIMER_START))
);
std::function<std::string()> f = [&]() {
return fmt::format(
"{} {}",
timer_name,
milliseconds
);
};
if (questitem) {
questitem->SetTimer(timer_name, milliseconds);
@@ -625,21 +587,7 @@ void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds
if (e.mob && e.mob == owner && e.name == timer_name) {
e.Timer_.Start(milliseconds, false);
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
e.name,
milliseconds
);
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, owner->CastToClient(), export_string, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_START, owner->CastToBot(), nullptr, export_string, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, owner->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, owner, nullptr, f);
return;
}
@@ -648,21 +596,7 @@ void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds
QTimerList.emplace_back(QuestTimer(milliseconds, owner, timer_name));
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, owner->CastToClient(), export_string, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_START, owner->CastToBot(), nullptr, export_string, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, owner->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, owner, nullptr, f);
}
void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds, EQ::ItemInstance* inst)
@@ -678,32 +612,20 @@ void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds
return;
}
const bool has_start_event = (
(m->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_START)) ||
(m->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_START)) ||
(m->IsNPC() && parse->HasQuestSub(m->GetNPCTypeID(), EVENT_TIMER_START))
);
std::function<std::string()> f = [&]() {
return fmt::format(
"{} {}",
timer_name,
milliseconds
);
};
if (!QTimerList.empty()) {
for (auto& e : QTimerList) {
if (e.mob && e.mob == m && e.name == timer_name) {
e.Timer_.Start(milliseconds, false);
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, m->CastToClient(), export_string, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_START, m->CastToBot(), nullptr, export_string, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, m->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, m, nullptr, f);
return;
}
@@ -712,21 +634,7 @@ void QuestManager::settimerMS(const std::string& timer_name, uint32 milliseconds
QTimerList.emplace_back(QuestTimer(milliseconds, m, timer_name));
if (has_start_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_START, m->CastToClient(), export_string, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_START, m->CastToBot(), nullptr, export_string, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_START, m->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_START, m, nullptr, f);
}
void QuestManager::stoptimer(const std::string& timer_name)
@@ -751,23 +659,16 @@ void QuestManager::stoptimer(const std::string& timer_name)
return;
}
const bool has_stop_event = (
(owner->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsNPC() && parse->HasQuestSub(owner->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end(); ++e) {
if (e->mob && e->mob == owner && e->name == timer_name) {
if (has_stop_event) {
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, owner->CastToClient(), timer_name, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, owner->CastToBot(), nullptr, timer_name, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, owner->CastToNPC(), nullptr, timer_name, 0);
parse->EventMob(
EVENT_TIMER_STOP,
owner,
nullptr,
[&]() {
return timer_name;
}
}
);
QTimerList.erase(e);
break;
@@ -792,23 +693,16 @@ void QuestManager::stoptimer(const std::string& timer_name, Mob* m)
return;
}
const bool has_stop_event = (
(m->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsNPC() && parse->HasQuestSub(m->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end();) {
if (e->mob && e->mob == m) {
if (has_stop_event) {
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, m->CastToClient(), e->name, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, m->CastToBot(), nullptr, e->name, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, m->CastToNPC(), nullptr, e->name, 0);
parse->EventMob(
EVENT_TIMER_STOP,
m,
nullptr,
[&]() {
return timer_name;
}
}
);
QTimerList.erase(e);
break;
@@ -847,23 +741,16 @@ void QuestManager::stopalltimers()
return;
}
const bool has_stop_event = (
(owner->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(owner->IsNPC() && parse->HasQuestSub(owner->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end();) {
if (e->mob && e->mob == owner) {
if (has_stop_event) {
if (owner->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, owner->CastToClient(), e->name, 0);
} else if (owner->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, owner->CastToBot(), nullptr, e->name, 0);
} else if (owner->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, owner->CastToNPC(), nullptr, e->name, 0);
parse->EventMob(
EVENT_TIMER_STOP,
owner,
nullptr,
[&]() {
return e->name;
}
}
);
e = QTimerList.erase(e);
} else {
@@ -903,23 +790,16 @@ void QuestManager::stopalltimers(Mob* m)
return;
}
const bool has_stop_event = (
(m->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_STOP)) ||
(m->IsNPC() && parse->HasQuestSub(m->GetNPCTypeID(), EVENT_TIMER_STOP))
);
for (auto e = QTimerList.begin(); e != QTimerList.end();) {
if (e->mob && e->mob == m) {
if (has_stop_event) {
if (m->IsClient()) {
parse->EventPlayer(EVENT_TIMER_STOP, m->CastToClient(), e->name, 0);
} else if (m->IsBot()) {
parse->EventBot(EVENT_TIMER_STOP, m->CastToBot(), nullptr, e->name, 0);
} else if (m->IsNPC()) {
parse->EventNPC(EVENT_TIMER_STOP, m->CastToNPC(), nullptr, e->name, 0);
parse->EventMob(
EVENT_TIMER_STOP,
m,
nullptr,
[&]() {
return e->name;
}
}
);
e = QTimerList.erase(e);
} else {
@@ -955,12 +835,6 @@ void QuestManager::pausetimer(const std::string& timer_name, Mob* m)
uint32 milliseconds = 0;
const bool has_pause_event = (
(mob->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_PAUSE)) ||
(mob->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_PAUSE)) ||
(mob->IsNPC() && parse->HasQuestSub(mob->GetNPCTypeID(), EVENT_TIMER_PAUSE))
);
if (!QTimerList.empty()) {
for (auto e = QTimerList.begin(); e != QTimerList.end(); ++e) {
if (e->mob && e->mob == mob && e->name == timer_name) {
@@ -979,21 +853,18 @@ void QuestManager::pausetimer(const std::string& timer_name, Mob* m)
}
);
if (has_pause_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_PAUSE, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_PAUSE, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_PAUSE, mob->CastToNPC(), nullptr, export_string, 0);
parse->EventMob(
EVENT_TIMER_PAUSE,
mob,
nullptr,
[&]() {
return fmt::format(
"{} {}",
timer_name,
milliseconds
);
}
}
);
LogQuests("Pausing timer [{}] for [{}] with [{}] ms remaining", timer_name, owner->GetName(), milliseconds);
}
@@ -1031,11 +902,13 @@ void QuestManager::resumetimer(const std::string& timer_name, Mob* m)
return;
}
const bool has_resume_event = (
(mob->IsClient() && parse->PlayerHasQuestSub(EVENT_TIMER_RESUME)) ||
(mob->IsBot() && parse->BotHasQuestSub(EVENT_TIMER_RESUME)) ||
(mob->IsNPC() && parse->HasQuestSub(mob->GetNPCTypeID(), EVENT_TIMER_RESUME))
);
std::function<std::string()> f = [&]() {
return fmt::format(
"{} {}",
timer_name,
milliseconds
);
};
if (!QTimerList.empty()) {
for (auto e : QTimerList) {
@@ -1049,21 +922,8 @@ void QuestManager::resumetimer(const std::string& timer_name, Mob* m)
milliseconds
);
if (has_resume_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
parse->EventMob(EVENT_TIMER_RESUME, mob, nullptr, f);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_RESUME, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_RESUME, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_RESUME, mob->CastToNPC(), nullptr, export_string, 0);
}
}
return;
}
}
@@ -1071,21 +931,7 @@ void QuestManager::resumetimer(const std::string& timer_name, Mob* m)
QTimerList.emplace_back(QuestTimer(milliseconds, m, timer_name));
if (has_resume_event) {
const std::string& export_string = fmt::format(
"{} {}",
timer_name,
milliseconds
);
if (mob->IsClient()) {
parse->EventPlayer(EVENT_TIMER_RESUME, mob->CastToClient(), export_string, 0);
} else if (mob->IsBot()) {
parse->EventBot(EVENT_TIMER_RESUME, mob->CastToBot(), nullptr, export_string, 0);
} else if (mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER_RESUME, mob->CastToNPC(), nullptr, export_string, 0);
}
}
parse->EventMob(EVENT_TIMER_RESUME, mob, nullptr, f);
LogQuests(
"Creating a new timer and resuming [{}] for [{}] with [{}] ms remaining",
@@ -4213,6 +4059,15 @@ Bot *QuestManager::GetBot() const {
return nullptr;
}
Merc *QuestManager::GetMerc() const {
if (!quests_running_.empty()) {
running_quest e = quests_running_.top();
return (e.owner && e.owner->IsMerc()) ? e.owner->CastToMerc() : nullptr;
}
return nullptr;
}
Mob *QuestManager::GetOwner() const {
if(!quests_running_.empty()) {
running_quest e = quests_running_.top();
+1
View File
@@ -360,6 +360,7 @@ public:
Bot *GetBot() const;
Client *GetInitiator() const;
Merc* GetMerc() const;
NPC *GetNPC() const;
Mob *GetOwner() const;
EQ::InventoryProfile* GetInventory() const;
+77 -146
View File
@@ -254,53 +254,33 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
}
}
if (IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_CAST_BEGIN)) {
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
int return_value = parse->EventMob(
EVENT_CAST_BEGIN,
this,
nullptr,
[&]() {
return fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
if (parse->EventPlayer(EVENT_CAST_BEGIN, CastToClient(), export_string, 0, &args) != 0) {
if (IsDiscipline(spell_id)) {
CastToClient()->SendDisciplineTimer(spells[spell_id].timer_id, 0);
}
else {
CastToClient()->SendSpellBarEnable(spell_id);
}
return false;
}
}
} else if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_CAST_BEGIN)) {
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventNPC(EVENT_CAST_BEGIN, CastToNPC(), nullptr, export_string, 0, &args);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_CAST_BEGIN)) {
Mob* spell_target = entity_list.GetMobID(target_id);
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventBot(EVENT_CAST_BEGIN, CastToBot(), nullptr, export_string, 0, &args);
},
0,
&args
);
if (IsClient() && return_value != 0) {
if (IsDiscipline(spell_id)) {
CastToClient()->SendDisciplineTimer(spells[spell_id].timer_id, 0);
} else {
CastToClient()->SendSpellBarEnable(spell_id);
}
return false;
}
//To prevent NPC ghosting when spells are cast from scripts
@@ -821,14 +801,12 @@ bool Mob::DoCastingChecksOnTarget(bool check_on_casting, int32 spell_id, Mob *sp
}
if (!spell_target) {
if (IsGroupSpell(spell_id)){
if (IsGroupSpell(spell_id)) {
return true;
}
else if (spells[spell_id].target_type == ST_Self) {
} else if (spells[spell_id].target_type == ST_Self) {
spell_target = this;
}
}
else {
} else {
if (IsGroupSpell(spell_id) && spell_target != this) {
ignore_on_casting = true;
}
@@ -942,7 +920,13 @@ bool Mob::DoCastingChecksOnTarget(bool check_on_casting, int32 spell_id, Mob *sp
/*
Requires target to be in same group or same raid in order to apply invisible.
*/
if (check_on_casting && RuleB(Spells, InvisRequiresGroup) && IsInvisibleSpell(spell_id)) {
if (
check_on_casting &&
spells[spell_id].target_type != ST_Self &&
GetTarget() != this &&
RuleB(Spells, InvisRequiresGroup) &&
IsInvisibleSpell(spell_id)
) {
if (IsClient() && spell_target && spell_target->IsClient()) {
if (spell_target && spell_target->GetID() != GetID()) {
bool cast_failed = true;
@@ -954,8 +938,7 @@ bool Mob::DoCastingChecksOnTarget(bool check_on_casting, int32 spell_id, Mob *sp
(target_group->GetID() == my_group->GetID())) {
cast_failed = false;
}
}
else if (spell_target->IsRaidGrouped()) {
} else if (spell_target->IsRaidGrouped()) {
Raid *target_raid = spell_target->GetRaid();
Raid *my_raid = GetRaid();
if (target_raid &&
@@ -1819,47 +1802,24 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
}
}
//
// at this point the spell has successfully been cast
//
std::vector<std::any> args = { spell_target };
if (IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_CAST)) {
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
parse->EventMob(
EVENT_CAST,
this,
nullptr,
[&]() {
return fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventPlayer(EVENT_CAST, CastToClient(), export_string, 0, &args);
}
} else if (IsNPC()) {
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_CAST)) {
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventNPC(EVENT_CAST, CastToNPC(), nullptr, export_string, 0, &args);
}
} else if (IsBot()) {
if (parse->BotHasQuestSub(EVENT_CAST)) {
std::vector<std::any> args = { spell_target };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
GetCasterLevel(spell_id),
target_id
);
parse->EventBot(EVENT_CAST, CastToBot(), nullptr, export_string, 0, &args);
}
}
},
0,
&args
);
if(bard_song_mode)
{
@@ -3004,7 +2964,6 @@ int Mob::CalcBuffDuration(Mob *caster, Mob *target, uint16 spell_id, int32 caste
int res = CalcBuffDuration_formula(castlevel, formula, duration);
if (
caster == target &&
(
target->aabonuses.IllusionPersistence ||
target->spellbonuses.IllusionPersistence ||
@@ -3619,44 +3578,18 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
);
}
const bool caster_has_block_event = (
(caster->IsBot() && parse->BotHasQuestSub(EVENT_SPELL_BLOCKED)) ||
(caster->IsClient() && parse->PlayerHasQuestSub(EVENT_SPELL_BLOCKED)) ||
(caster->IsNPC() && parse->HasQuestSub(caster->GetNPCTypeID(), EVENT_SPELL_BLOCKED))
);
const bool cast_on_has_block_event = (
(IsBot() && parse->BotHasQuestSub(EVENT_SPELL_BLOCKED)) ||
(IsClient() && parse->PlayerHasQuestSub(EVENT_SPELL_BLOCKED)) ||
(IsNPC() && parse->HasQuestSub(GetNPCTypeID(), EVENT_SPELL_BLOCKED))
);
if (caster_has_block_event || cast_on_has_block_event) {
const std::string& export_string = fmt::format(
std::function<std::string()> f = [&]() {
return fmt::format(
"{} {}",
curbuf.spellid,
spell_id
);
};
if (caster_has_block_event) {
if (caster->IsBot()) {
parse->EventBot(EVENT_SPELL_BLOCKED, caster->CastToBot(), this, export_string, 0);
} else if (caster->IsClient()) {
parse->EventPlayer(EVENT_SPELL_BLOCKED, caster->CastToClient(), export_string, 0);
} else if (caster->IsNPC()) {
parse->EventNPC(EVENT_SPELL_BLOCKED, caster->CastToNPC(), this, export_string, 0);
}
}
parse->EventMob(EVENT_SPELL_BLOCKED, caster, this, f);
if (cast_on_has_block_event && caster != this) {
if (IsBot()) {
parse->EventBot(EVENT_SPELL_BLOCKED, CastToBot(), caster, export_string, 0);
} else if (IsClient()) {
parse->EventPlayer(EVENT_SPELL_BLOCKED, CastToClient(), export_string, 0);
} else if (IsNPC()) {
parse->EventNPC(EVENT_SPELL_BLOCKED, CastToNPC(), caster, export_string, 0);
}
}
if (caster != this) {
parse->EventMob(EVENT_SPELL_BLOCKED, this, caster, f);
}
}
@@ -4030,43 +3963,24 @@ bool Mob::SpellOnTarget(
(spellOwner->IsClient() ? FilterPCSpells : FilterNPCSpells) /* EQ Filter Type: (8 or 9) */
);
if (spelltar->IsNPC()) {
if (parse->HasQuestSub(spelltar->GetNPCTypeID(), EVENT_CAST_ON)) {
std::vector<std::any> args = { spelltar };
const auto& export_string = fmt::format(
std::vector<std::any> args = { spelltar };
parse->EventMob(
EVENT_CAST_ON,
spelltar,
this,
[&]() {
return fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
caster_level,
target_id
);
parse->EventNPC(EVENT_CAST_ON, spelltar->CastToNPC(), this, export_string, 0, &args);
}
} else if (spelltar->IsClient()) {
if (parse->PlayerHasQuestSub(EVENT_CAST_ON)) {
std::vector<std::any> args = { spelltar };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
caster_level,
target_id
);
parse->EventPlayer(EVENT_CAST_ON, spelltar->CastToClient(), export_string, 0, &args);
}
} else if (spelltar->IsBot()) {
if (parse->BotHasQuestSub(EVENT_CAST_ON)) {
std::vector<std::any> args = { spelltar };
const auto& export_string = fmt::format(
"{} {} {} {}",
spell_id,
GetID(),
caster_level,
target_id
);
parse->EventBot(EVENT_CAST_ON, spelltar->CastToBot(), this, export_string, 0, &args);
}
}
},
0,
&args
);
if (!DoCastingChecksOnTarget(false, spell_id, spelltar)) {
safe_delete(action_packet);
@@ -4984,6 +4898,23 @@ void Mob::BuffFadeByEffect(int effect_id, int slot_to_skip)
}
}
void Mob::BuffFadeSongs() {
bool recalc_bonus = false;
int buff_count = GetMaxTotalSlots();
for (int buff_slot = 0; buff_slot < buff_count; buff_slot++) {
const uint16 current_spell_id = buffs[buff_slot].spellid;
if (IsBardSong(current_spell_id)) {
BuffFadeBySlot(buff_slot, false);
recalc_bonus = true;
}
}
if (recalc_bonus) {
CalcBonuses();
}
}
bool Mob::IsAffectedByBuffByGlobalGroup(GlobalGroup group)
{
int buff_count = GetMaxTotalSlots();
+12
View File
@@ -561,6 +561,12 @@ bool ZoneDatabase::LoadCharacterData(uint32 character_id, PlayerProfile_Struct*
m_epp->expended_aa = e.e_expended_aa_spent;
m_epp->last_invsnapshot_time = e.e_last_invsnapshot;
m_epp->next_invsnapshot_time = m_epp->last_invsnapshot_time + (RuleI(Character, InvSnapshotMinIntervalM) * 60);
pp->cold_resist = e.cold_resist;
pp->fire_resist = e.fire_resist;
pp->magic_resist = e.magic_resist;
pp->disease_resist = e.disease_resist;
pp->poison_resist = e.poison_resist;
pp->corruption_resist = e.corruption_resist;
return true;
}
@@ -1158,6 +1164,12 @@ bool ZoneDatabase::SaveCharacterData(
e.e_expended_aa_spent = m_epp->expended_aa;
e.e_last_invsnapshot = m_epp->last_invsnapshot_time;
e.mailkey = c->GetMailKeyFull();
e.cold_resist = pp->cold_resist;
e.fire_resist = pp->fire_resist;
e.magic_resist = pp->magic_resist;
e.disease_resist = pp->disease_resist;
e.poison_resist = pp->poison_resist;
e.corruption_resist = pp->corruption_resist;
const int replaced = CharacterDataRepository::ReplaceOne(database, e);