562 Commits

Author SHA1 Message Date
Akkadius
a04e78cfd1 Shendare: VS2013 query StringFormat glitches when "%f" is passed for the int GetRunSpeed().
Shendare: In CreateNewNPCCommand(), the npc_type_id and spawngroupid are created in the database, but never set in the spawn class, so later it can't delete them with #npcspawn remove or #npcspawn delete.
2015-08-02 02:24:26 -05:00
Uleat
4c9a3b7c29 Fix for crash potential in Client::Handle_OP_ShopPlayerBuy 2015-07-27 22:13:55 -04:00
Michael Cook (mackal)
fb4cc70999 Correct some Aggro calcs
See updated post: http://www.eqemulator.org/forums/showthread.php?t=39819

Aggro:MaxStunProcAggro renamed to Aggro:MaxScalingProcAggro
2015-07-22 16:31:38 -04:00
Michael Cook (mackal)
a52ab7ae48 Rework spell aggro based on http://www.eqemulator.org/forums/showthread.php?t=39819<F37> 2015-07-16 22:38:32 -04:00
hateborne
1b8f613391 Amend these to last commit
Forgot to add changelog and adjustment to task.cpp getmin/getmax
2015-07-16 13:46:41 -04:00
Michael Cook (mackal)
1e75b4ba77 Implement Triple Attack as a skill
See change log for more details
Optional SQL will max toons triple attack skills
2015-07-06 16:11:00 -04:00
Kinglykrab
e2ac647e03 Bot saylinks and command aliases. 2015-07-05 23:30:38 -04:00
Michael Cook (mackal)
1d29c873fb Rewrite NPC combat rounds logic
See changelog.txt
2015-07-05 16:36:12 -04:00
Michael Cook (mackal)
49e9c9ee34 Reworked activated avoidance skills based on dev quotes 2015-07-04 02:13:26 -04:00
KimLS
81e827481b Final touch up on this, changelog + fix for sql classes default being left shifted 1. 2015-07-02 20:18:08 -07:00
Akkadius
da1167671b changelog addition [skip ci] 2015-07-01 01:25:56 -05:00
Akkadius
2bf49be855 Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'
(Haynar) Fixed some runspeed issues with Perl and LUA scripts
(Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
(Haynar) Improved client movement while AI Controlled, such as feared and charmed.  Movement will be much smoother from clients perspective.
2015-07-01 01:23:00 -05:00
Uleat
b1829e929e Updated SessionStats methodology 2015-06-12 19:25:43 -04:00
Michael Cook (mackal)
6229b90451 Fix exploit with expendable AAs 2015-06-08 02:00:44 -04:00
Uleat
c2e4365214 Implemented rule-based disenchanted bag use 2015-06-07 22:07:40 -04:00
Uleat
dbd615572c Revert "Fix for character select screen client crashes (fix #418)"
This reverts commit 92c756c8207fc069973956257e83336862394e7d.
2015-05-26 21:19:48 -04:00
Uleat
92c756c820 Fix for character select screen client crashes (fix #418) 2015-05-26 15:51:18 -04:00
Akkadius
b6091c1960 Update changelog descriptor cause prob not clear enough [skip ci] 2015-05-25 23:51:23 -05:00
Akkadius
ee136881c8 Implemented disjointed zone based time, this can be triggered via quest methods
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true])
	- If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations
Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
2015-05-25 23:48:11 -05:00
Uleat
351e63ae72 Possible fix for some 'random' character select crashes 2015-05-22 19:15:51 -04:00
Michael Cook (mackal)
ea5a1dd6f1 Bard instrument mods should be more consistent with live
Changes:
	Mods are now saved for in the DB so they are loaded on zone
	This allows long duration buffs from bards that get mods to keep their mods
	Ex. Selo's, Symphony of Battle

	Instrument mods are applied to basically anything that is an instrument skill
	The only exception to this is discs (ex. Puretone is Singing but always 10)

	Singing spells from procs (Ex. Storm Blade) that are instrument skills should
	inherit their buffs instrument mod. Doom effects should also. This isn't
	implemented yet.
2015-05-20 02:01:43 -04:00
KimLS
2ef0fc9342 Change to fishing water location algorithim 2015-05-18 21:46:19 -07:00
Uleat
2308d3e880 Fix for EntityList::CheckSpawnQueue() debug assertion failure crash 2015-05-15 22:49:59 -04:00
Michael Cook (mackal)
06f4fd49ef Implement mob and client melee push
New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Uleat
c974b30192 Probable fix for 'Debug Assertion Failure' in Client::GarbleMessage() 2015-04-22 12:29:35 -04:00
SecretsOTheP
b6cc070633 Identified the Target Ring fields for RoF/RoF2 and added a perl accessor for the last target ring position received from the client.
Usage: $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ()
2015-03-29 01:35:24 -04:00
Akkadius
2bcb964326 [eqemu_update.pl V7] Add Option 9) LUA Modules - Download latest LUA Modules (Required for Lua) [skip ci] 2015-03-12 00:33:52 -05:00
Akkadius
bcf8b1af8e [eqemu_update.pl] Add Option 7) Plugins - Download latest Perl plugins
[eqemu_update.pl] Add Option 8) Quests - Download latest PEQ quests and stage updates
[eqemu_update.pl] Set version 5 of script
[skip ci]
2015-03-11 21:01:43 -05:00
Akkadius
be9066235b [eqemu_update.pl] Add Option 6) Download Latest map and water files 2015-03-10 22:37:17 -05:00
Alex
bd9665e35b Merge pull request #381 from noudess/master
Allow server customization of swimming start value.
2015-03-04 19:37:01 -08:00
Akkadius
0210d6f6bf Fix Spell Book Deletion 2015-03-04 02:40:49 -06:00
Uleat
fe294e60b5 Fix for 'Invalid Slot ID' messages, item loss during corpse looting, and possible item loss during LDoN/Adventure merchant purchases 2015-03-03 04:08:52 -05:00
Uleat
e15ee6e320 Change for 'general' slot range light source behavior 2015-02-26 21:05:06 -05:00
Uleat
1f0b86a0d5 Changes to how valid light sources are critiqued 2015-02-26 18:46:12 -05:00
Paul Coene
180c4c3286 Merge remote-tracking branch 'upstream/master'
Conflicts:
	changelog.txt
2015-02-23 19:11:35 -05:00
Paul Coene
221c1f17c7 Streamline changes for Swimming Rule and add Sense Heading rules 2015-02-23 19:03:28 -05:00
Uleat
d601a70546 Fix for RoF+ clients showing active 'Return Home' button when action is not available 2015-02-23 18:42:12 -05:00
Paul Coene
ba49e5f696 Allow servers to set starting value for swimming instead of the hard coded
value.
2015-02-23 13:32:10 -05:00
JJ
eff818ca42 Manual merge of #376 for Erudite starting zones. 2015-02-21 20:46:19 -05:00
Michael Cook (mackal)
c5a217842f Fix issues with claims and implement for RoF/RoF2 2015-02-20 16:29:56 -05:00
Trevius
3b45a66498 Fix for potential recursive loops if using RemoveFromHateList() within EVENT_HATE_LIST.
Some work on Bazaar searching, but not functional yet.
2015-02-18 21:32:18 -06:00
Uleat
e7fc6420f2 Added changelog entry for character limit 2015-02-17 19:35:50 -05:00
Uleat
dedbb3f6c8 Implemented higher bandolier and potion belt counts 2015-02-17 13:58:24 -05:00
Michael Cook (mackal)
b48a712887 Send bard effect stuff for RoF2
Server side we still use the old system
Servers will need to update their items, PEQ's DB appears fine

RoF2 wasn't show anything, so we have to send it for them
2015-02-16 15:40:44 -05:00
Trevius
28be3b87b7 (RoF2) Bazaar Trading (Buying/Selling) is now fully functional. Bazaar (/bazaar) search is not yet functional. 2015-02-16 11:56:23 -06:00
Trevius
811e8809cc (RoF2) Bazaar is now partially functional. RoF2 clients can start/end trader mode and other clients can purchase from them. No other functionality yet. 2015-02-14 11:09:36 -06:00
Akkadius
a544c681c7 Implement zone based gravity, required SQL DB change
- To test `zone` table `gravity` values, change the value and use #zheader <zoneshortname> to test
2015-02-12 22:09:17 -06:00
Trevius
e07704e36b (RoF+) Bandolier no longer displays a Treasure Chest Icon when no Bandoliers are set. 2015-02-11 19:02:52 -06:00
Trevius
82b9af3956 (RoF+) Guild Invites between RoF+ and previous Clients is now functional. 2015-02-09 19:54:14 -06:00
Trevius
c4eb6e2881 (RoF+) Setting Alt flag on characters in the Guild Management Window is now saved and functional for filtering. 2015-02-09 18:52:17 -06:00