517 Commits

Author SHA1 Message Date
nytmyr
f466964db8
[Bots] Bot Overhaul (#4580)
* Implement spell AI pulling, fix throw stone

* more pull tweaks

* holding check at start of ai process

* fully implement ^pull logic to always return, can still be overidden by ^attack

* Rewrite ^pull logic and handling. **MORE**

Add ^setassistee command to set who your bots will assist. Bots will always assist you first before anyone else.

If the rule Bots, AllowCrossGroupRaidAssist is enabled bots will assist the group or raid main assists.

Rewrites logic in handling of pull and returning to ensure bots make it back to their location.

* Move HateLine to a better ID

* cleanup ST_Self logic in CastChecks

* Removed unused BotSpellTypeRequiresLoS

* Move fizzle message to define

* add timer checks to Idle/Engaged/Pursue CastCheck to early terminate

* Add back !IsBotNonSpellFighter() check to the different CastCheck

* Correct IsValidSpellRange

* Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange

* Add PetDamageShields and PetResistBuffs to IsPetBotSpellType()

* Add priorities to HateLine inserts for db update

* Remove SpellTypeRequiresCastChecks

* Add bot check to DetermineSpellTargets for IsIllusionSpell

* merge with previous

* Correct bot checks for ST_GroupClientAndPet

* Remove misc target_type checks

* Add lull/aelull to ^cast

* Add more checks for CommandedSubTypes::AETarget

* remove unneeded checks on IsValidSpellTypeBySpellID

* add to aelull

* rewrite GetCorrectSpellType

* Add IsBlockedBuff to CastChecks

* Add spellid option to ^cast to allow casting of a specific spell by ID

* ^cast adjustments for spellid casts

* Add missing alert round for ranged attacks

* More castcheck improvements

* CanUseBotSpell for ^cast

* remove ht/loh from attack ai

* remove SetCombatRoundForAlerts that triggered every engagement

* Add RangedAttackImmunity checks before trying to ranged attack

* move bot backstab to mob

* fix MinStatusToBypassCreateLimit

* more backstab to mob cleanup

* add bot checks to tryheadshot / tryassassinate

* adjust version number for bots

* add back m_mob_check_moving_timer, necessary?

* add sanity checks for classattacks

* Get rid of Bots:BotGroupXP and change logic to support Bots:SameRaidGroupForXP

Bots won't do anything if not in the same group so this should more accurately control only when in the same raid group.

* add "confirm" check to ^delete

* Update bot.cpp

* Remove `id` from bot_settings, correct types

* Implement blocked_buffs and blocked_pet_buffs

* more blocked buff tweaks

* add beneficial check to ^blockedbuffs

* command grammar

* missing )

* Move getnames for categories and settings to mob, rename hptomed/manatomed

* add GetBotSpellCategoryIDByShortName and CopyBotBlockedPetBuffs, update ^defaultsettings command

* cls cleanup

* Allow bots to clear HasProjectIllusion flag

* Add PercentChanceToCastGroupCure

* Implmenet PetCures, add some missing types for defaults/chance to cast

* Change GetRaidByBotName to GetRaidByBot

* Typo on PetBuffs implement

* Change GetSpellListSpellType to GetParentSpellType

* missing from GetChanceToCastBySpellType

* Fix performance in IsValidSpellRange by flipping HasProjectIllusion

* merge with prev

* merge with cls cleanup

* Reorder IsTargetAlreadyReceivingSpell/CheckSpellLevelRestriction/IsBlockedBuff

* Combine GatherGroupSpellTargets and GatherSpellTargets

* Cleanup IsTargetAlreadyReceivingSpell

* Fix ^petsettype to account for usable levels of spells and remove hardcoded level limits.

* Remove Bot_AICheckCloseBeneficialSpells and use AttemptCloseBeneficialSpells for better performance

* remove default hold for resist buffa

* move IsValidSpellRange further down castchecks

* raid optimizations

* correct name checking to match players

* more name checks and add proper soft deletes to bots

* organize some checks in IsImmuneToBotSpell

* Fix GetRaidByBotName and GetRaidByBot checks to not loop unnecessarily

* Move GatherSpellTargets to mob

* Change GetPrioritizedBotSpellsBySpellType to vector

Some slipped through in "organize some checks in IsImmuneToBotSpell"

* Move GatherSpellTargets and Raid to stored variables.

Missing some in "organize some checks in IsImmuneToBotSpell"

* comment out precheck, delays, thresholds, etc logging

missed some in "organize some checks in IsImmuneToBotSpell"

* Missing IsInGroupOrRaid cleanup

* Implement AIBot_spells_by_type to reduce looping when searching for spells

* Add _tempSpellType as placeholder for any future passthru

* todo

* Move bot_list from std::list to std::unordered_map like other entities

* Fix missing raid assignment for GetStoredRaid in IsInGroupOrRaid

* TempPet owned by bots that get the kill will now give exp like a client would

* Remove unnecessary checks in bot process (closescanmoving timer, verify raid, send hp/mana/end packet

* Fix client spell commands from saving the wrong setting

* Cleanup ^copysettings command and add new commands

* Add pet option to ^taunt

No longer has toggle, required on/off option and an optional "pet" option to control pets' taunting state

* Allow pet types to ^cast, prevent failure spam, add cure check

* more raid optimizations, should be final.

10 clients, 710 bots, 10 raids, ~250 pets sits around 3.5% CPU idle

* Move spell range check to proper location

* Implement ^discipline

* remove ^aggressive/^defensive

* remove this for a separate PR

* cleanup

* Add BotGroupSay method

* todo list

* Add missing bot_blocked_buffs to schema

* Remove plural on ^spelltypeidsand ^spelltypenames

* Move spelltype names, spell subtypes, category names and setting names to maps.

* move los checks to mob.cpp

* Bot CampAll fix

* Bots special_attacks.cpp fix

* Add zero check for bot spawn limits

If the spawn limit rule is set to 0 and spawn limit is set by bucket, if no class buckets are set, it defaults to the rule of 0 and renders the player unable to spawn bots.

This adds a check where if the rule and class bucket are 0, it will check for the spawn limit bucket

* Add HasSkill checks to bot special abilities (kick/bash/etc)

* code cleanup 1

* code cleanup 2

* code cleanup 3

* code cleanup 4

* fix ^cast wirh commanded types

* Remove bcspells, fix helper_send_usage_required_bots

* linux build fix

* remove completed todo

* Allow inventory give to specific ID slots

* Update TODO

* Correct slot ranges for inventorygive

* Add zone specific spawn limits and zone specific forced spawn limits

* remove bd. from update queries where it doesn't exist

* Rename _spellSettings to m_bot_spell_settings

* Add IsPetOwnerOfClientBot(), add Lua and Perl methods

* Make botOwnerCharacterID snakecase

* Throw bot_camp_timer behind Bots:Enabled rule

* Move various Bot<>Checks logging to BotSpellChecks

* Remove from LogCategoryName

* Consolidate IsInGroupOrRaid

* Consolidate GatherSpellTargets

* Add missing Bot Spell Type Checks to log

* Add GetParentSpellType when checking spelltypes for idle, engaged, pursue CastChecks.

* Consolidate AttemptForcedCastSpell

* Consolidate SetBotBlockedBuff/SetBotBlockedPetBuff

* Add list option to ^spellpriority commands.

* Move client functions to client_bot

* Move mob functions to mob_bot

* Move bot spdat functions to spdat_bot

* Move SendCommandHelpWindow to SendBotCommandHelpWindow and simplify

* Change char_id to character_id for bot_settings

* update todo

* Fix typo on merge conflict

* Cleanup command format changes, remove hardcoded class IDs in examples.

* Set #illusionblock for players to guide access

* Move client commands for bot spells from gm commands to existing bot commands

* Fix alignment issues

* More alignment fixes

* More cleanup 1

* More cleanup 2

* Fix BotMeditate to med at proper percentages

* Correct GetStopMeleeLevel checks for some buff checks

* Add back hpmanaend update to bot raid, force timer update to prevent spamming

* Remove log

* Cleanup ranged and ammo calculations - Adds throwing check for match

* Add check in distance calculations to stay at range if set even if no ammo or ranged

* Move melee distance calculations to better function

* Add GetBuffTargets helper

* Missing p_item, s_item in CombatRangeInput

* Linux test?

* Reduce GetCorrectBotSpellType branching slightly

This is still an ugly ass function but my brain is melted

* Line fixes

* Make bot pets only do half damage in pvp

* Add bot pet pvp damage to tune

* Add bot pet check for AIYellForHelp

* Add bots to UseSpellImpliedTargeting

* Move toggleranged, togglehelm and illusionblock to new help window. Add actionable support

* Add bot and bot pet checks to various spells, auras and targeting checks that were missing.

* update todo

* New lines

* Correct DoLosChecks

* Remove Log TestDebug

* Remove _Struct from struct declarations

* Add bot check to IsAttackAllowed for GetUltimateOwner to skip entity list where possible

* Wrap SaveBotSettings in Bots Enabled check

* Remove comment

* Wrap bot setting loading for clients in bots enabled rule

* Cleanup BlockedBuffs logic in SpellOnTarget

* Rename BotSpells_Struct/BotSpells_Struct_wIndex

* Rename spawn/create status bypass rules, fix return for spawn limit

* Remove unnecessary return in CanBuffStack, cleanup

* Enable recastdelay support for clients

* Remove unused variables

* Rename _assistee to bot_assistee

* hardcode BotCommandHelpWindow colors

* todo

* Fix ^cast summoncorpse

* todo

* Reimplement secondary colors to BotSendCommandHelpWindow

* Give ^copysettings/^defaultsettings more options, cleanup.

* Cleanup some commands

* Add comment to CheckLosCheat/CheckLosCheatExempt

* Make struct BotSpellSettings snake case

* Allow duplicate casts of same spell on target for heals and cures

* Add default delay to cures

* Remove unused methods

* Implement missing ^spellresistlimits/^resistlimits command

* Move functions out of mob.h and cleanup

* Return for GetRawBotList

This checks offline bots too

* Rename BotGroupSay to RaidGroupSay

* Prevent bots from forming their own group if a bot that is a group leader is removed from the raid

* Linux fix?

* IsPetOwner fixes

* Add remove option to list for ^blockedbuffs / ^blockedpetbuffs

* Implement ^spellannouncecasts to toggle announcing casts of spell types

* Remove rule Bots:BardsAnnounceCasts

* Update bot.h

* Remove unused no_pets option from GatherSpellTargets

* Move ^attack response back to normal chat window (other)

* Set lower limit of spell delays to 100 rather than 1

* Correct pet checks on GetUltimateSpell functions

* Add rules (Bots, AICastSpellTypeDelay, Bots, AICastSpellTypeHeldDelay) to prevent spamming of failed spell type AI casts

* Correct pet buff type logic to catch DS/Resists with other spell effects in them

* Fix defaults for clients

* Add more logic for necros/shaman for default heal thresholds due to lich and canni

* Rename SpellHold, SpellDelay, SpellMinThreshold, SpellMaxThreshold, SpellRecastDelay to fit SpellType style naming

* Use GetTempSpellType() for announce check in RaidGroupSay

* Make all spell shortnames plural where applicable

* Update bot.cpp

* Bots:BotsUseLiveBlockedMessage filter to spell failure

* Move GetSpellTargetList to only get called when necessary to reduce overhead

* formatting

* Formatting

* Simplify case SE_Illusion and SE_IllusionCopy for GetIllusionBlock

* Clean up InterruptSpell

* Cleanup IsBot() checks for DetermineSpellTargets->ST_GroupClientAndPet

* Cleanup range/aoe_range check in SpellFinished

* Cleanup DetermineSpellTargets->ST_GroupNoPets

* Cleanup DetermineSpellTargets->ST_Self for bot summon corpse

* Cleanup DetermineSpellTargets->ST_Pet

* Cleanup bot logic in TryBackstab

* Cleanup IsAttackAllowed checks for bots and their pets

* Cleanup StopMoving for bots

* Cleanup CanThisClassTripleAttack

* Fix casting for GetIllusionBlock checks

* Formatting

* Fix DetermineSpellTargets for group spells (this also wasn't properly checking the rule Character:EnableTGB in master)

* Cleanup spelltarget grabbing logic, consolidate group heals in to GetNumberNeedingHealedInGroup

* Throw added client los pet checks behind LoS cheat rule for bots

* CLeanup give_exp on npc death logic and ensure client pets always pass.

* Undo unintended rename from previous refactor

* Remove pointless Bots, SameRaidGroupForXP rule

* Revision to 0690783a9d1e99005d6bee0824597ea920e26df9

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 04:02:42 -06:00
Mitch Freeman
37a7b7fc41
[Feature] Add Alternate Bazaar Search Approach (#4600)
* Add Alternate Bazaar Search

This adds an alternate bazaar search allowing multinstance bazaar searching and traders above 600.  Allows searches based on Bazaar Shard

* Update worldserver.cpp

---------

Co-authored-by: Mitch Freeman <neckkola@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 19:02:53 -06:00
Mitch Freeman
f21cc170df
[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 18:10:19 -06:00
Chris Miles
c82f1b9afc
[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding

* Update client.cpp

* Update database_instances.cpp

* You must request a shard change from the zone you are currently in.

* // zone sharding

* You cannot request a shard change while in combat.

* Query adjustment

* Use safe coords

* Changes

* Fixes to instance query

* Push

* Push

* Final push

* Update client.cpp

* Update eq_packet_structs.h

* Remove pick menu

* Comment

* Update character_data_repository.h

* Update zoning.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-01-08 17:41:16 -06:00
Paul Johnson
3b779ef301
[Rules] Add rules for requiring custom files from client (#4561)
* rules for enabling requiring custom files

* shorten default

* variable name

* check account status for enforcing client key

* rule for custom files admin level

---------

Co-authored-by: Paul Johnson <Paul@pjohnsomac-6366.digi.box>
2024-12-12 01:47:50 -06:00
Alex King
6bd758b3dd
[Rules] Add Rule to Disable NPCs Facing Target (#4543) 2024-11-24 17:30:44 -06:00
Paul Johnson
c1df3fbcb0
[Rules] Add Rule for restricting client versions to world server (#4527)
* add rule for supported clients, unsupported client packet

* whitespace

* PR feedback - Update client.cpp

* PR Feedback - Update client.cpp

* Update client.cpp

* Update client.cpp

---------

Co-authored-by: Paul Johnson <Paul@PJOHNSOMAC-6366.digi.box>
2024-11-12 11:00:22 -05:00
mmcgarvey
428cccfa50
[Feature] Focus Skill Attack Spells (#4528)
* Add Rule Spells:AllowFocusOnSkillDamageSpells

* Currently, focus mods defaults to 0 when processing spell effect 193.
* The default value for this rule is false.
* When false, the rule will retain the current default behavior.
* When true, the aforementioned focus effects will allow focus effects (185, 459, and 482) to modify spell effect 193.

* Removed undesirable whitespace

* Update spell_effects.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-31 08:13:16 -04:00
Alex King
be42b73f5c
[Rules] Add Rule to disable PVP Regions (#4513) 2024-10-17 01:48:19 -05:00
Alex King
7a1d69d0d4
[Bug Fix] Fix Spells:DefaultAOEMaxTargets Default Value (#4508) 2024-10-12 14:32:40 -04:00
catapultam-habeo
ed2130f649
[Bug Fix] Correctly limit max targets of PBAOE (#4507)
* fix pbaoe max targets incorrectly set

* fix scratch copy
2024-10-11 13:15:19 -04:00
Alex King
3359839a9b
[Bug Fix] Fix Targeted AOE Max Targets Rule (#4488) 2024-10-02 20:25:35 -05:00
Alex King
bb1578796b
[Rule] Add a Bandolier Swap Delay Rule (#4465)
* [Rule] Add a Bandolier Swap Delay Rule

* Push

* Update exp.cpp
2024-09-07 22:05:44 -05:00
Alex King
39876ab858
[Feature] Add Rule to Limit Task Update Messages (#4459)
* [Feature] Add Rule to Limit Task Update Messages

* Update task_client_state.cpp

* Update task_client_state.cpp

* Change rule
2024-08-27 21:49:07 -04:00
catapultam-habeo
ff16a76481
[Feature] Lazy Load Bank Contents (#4453)
* initial work porting this to upstream

* more

* track complete connect

* it sucks to suck

* Few optimizations

* Move sent_inventory init

* Move var

* Adjustments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-08-27 13:21:55 -05:00
Alex King
ac0f729aa2
[Feature] Add Character:DefaultGuildRank Rule (#4438)
* [Feature] Add Character:DefaultGuildRank Rule

* Update ruletypes.h

* Update ruletypes.h

* Update database.cpp
2024-08-03 22:48:30 -04:00
Fryguy
2feb05be18
[Improvement] Filtered Messages Extension (#4435)
* [Improvment] Filtered Messages Extension

Added:
ItemSpeech 25
Strikethrough 26
Stuns 27
BardSongsOnPets 28

I wired up Strikethrough and Stuns as they already had message entries.

ItemSpeech and BardSongsOnPets do not appear to be currently used in the source.

Note: There are still 5 unknown Filters in RoF2 that need to be investigated:

Achievments
Fellowships
Mercenary Messages
PVP Messages
Spam

* Spelling Error

* Missed some stun calls
2024-07-31 18:28:45 -04:00
Fryguy
2ef959c5ed
[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00
Mitch Freeman
e49ab924cc
[Feature] Add Barter/Buyer Features (#4405)
* Add Barter/Buyer Features

Adds barter and buyer features, for ROF2 only at this time including item compensation

* Remove FKs from buyer tables

Remove FKs from buyer tables

* Bug fix for Find Buyer and mutli item selling

Update for quantity purchases not correctly providing multi items.
Update for Find Buyer functionality based on zone instancing.
Update buyer messaging
Update buyer LORE duplicate check

* Revert zone instance comment

* Revert zone_id packet size field

* Add zone instancing to barter/buyer

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-07-30 16:23:37 -04:00
nytmyr
c73a1e8bea
[Rules] Add HasteCap and Hastev3Cap rules for NPCs, Bots and Mercs (#4406)
* [Rules] Add HasteCap and Hastev3Cap rules for NPCs, Bots and Mercs

Previously NPCs, bots and mercs all had a flat haste cap of 150 whereas clients were capped at 100.

NPCs, bots and mercs used the character rule for v3 cap, they now each have their own.

Rules for v3 cap are the default of 25 as they were using.
Rules for haste caps are the default of 150 for NPCs they were using but lowered to 100 for bots and mercs, the same as clients.

This also adds haste output to the GM target stat window

* Fix for stat windows to account for client haste
2024-07-22 06:06:49 -04:00
Fryguy
95cbadade5
[Bug Fix] Slay Adjustments (#4389)
Previous change did not account for the modern slay undead and holyforge spells.

Reverted some of the changes and cleaned up others.

Rule Renamed (Default value was incorrect, this was a clean way to fix that) - SlayDamageAdjustment -> SlayDamageMultiplier

Also added a rate multiplier

RULE_REAL(Combat, SlayRateMultiplier, 1.0, "Slay Rate Adjustments - Multiply final slay rate check by this value. Default: 1.0")

Fixed the ordering of the constants for the slay undead SPA that were backwards and causing major headaches with tuning and setting up slay undead correctly.

Base = Damage Mod (100 is base, so 240 = 140% more)
Limit = Proc Rate - Value is divided by 10000 for a Float %. e.g. 1700 becomes 0.17 (Or 17% proc rate).

Damage bonus should be additive not std::max as AA, Spells and Item bonuses should stack.

e.g. Slay Undead RK3 240 + Holy Forge 140 should = 380 (280% damage)
2024-07-07 00:53:29 -04:00
Fryguy
ae213a4e4b
[Rule] Classic Harm Touch Formula (#4394)
* [Rule] Classic Harm Touch Formula

Pre 2007 Harm Touch was handled differently with base harm Touch ( Ability or 2 ranks aa) and Improved Harm Touch AA. It was converted into 10 ranks of Harm Touch -

http://www.tski.co.jp/baldio/patch/20071113.html

It was further refined in 2008 to have a DoT component.

http://www.tski.co.jp/baldio/patch/20080709.html

This rule focuses on the pre 2007 version and allows the damage to properly scale

* Updated logic

* Update per feedback.
2024-06-14 12:28:43 -05:00
Alex King
187288f3aa
[Rules] Add Invisible Augment Rules (#4385)
* [Rules] Add Invisible Augment Slot Rule

* Update item_instance.cpp

* Second rule

* Update ruletypes.h
2024-06-14 12:02:21 -05:00
Fryguy
4478328b2a
[Rules] Mend/Sneak allow success tuning (#4390)
MendAlwaysSucceedValue allows you to adjust skill at which mend will always succeed its check.

SneakAlwaysSucceedOver100 allows sneak to always succeed when over skill 100 (Higher skill increases the movement speed).
2024-06-14 11:57:31 -05:00
Fryguy
9614ea59ec
[Rule] Snare Override Movement Bonus (#4381)
* [Rule] Snare Override Movement Bonus

This rule allows snare to override any movement bonuses.

RULE_BOOL(Spells, AllowSnareEffectsOverrideBonus, false, "Enabling will allow snares to override any speed bonuses the entity may have. Default: False")

Default: False

* Rule name

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-06-02 17:50:41 -04:00
Alex King
16f21893a3
[Rules] Add Skill Base Damage Rules (#4360)
* [Rules] Add Skill Base Damage Rules

* Final

* Update ruletypes.h

* Update ruletypes.h
2024-06-01 16:09:21 -05:00
Fryguy
0d888268a8
[Combat] Adjustments to Crippling Blows/Slay Undead and Confirmed Critical Code (#4354)
* Adjustments to Crippling Blows/Slay Undead and Confirmed Critical Code

* Adjustments per comments
2024-05-27 19:53:24 -04:00
Fryguy
992a5cc132
[Rule] Legacy Compute Defense against modern agi based defense. (#4349)
* [Rule] Legacy Compute Defense against modern agi based defense.

In new code, AGI becomes a large contributor to avoidance at low levels, since AGI isn't capped by Level but Defense is A scale factor is implemented for PCs to reduce the effect of AGI at low levels.  This isn't applied to NPCs since they can be easily controlled via the Database.

* `snake_case`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-26 20:27:18 -04:00
Mitch Freeman
fc79614fac
[Feature] Add RoF2 Bazaar Support (#4315)
* Add RoF2 Bazaar Support

Enable RoF2 bazaar features

* Add augments to Trader Items

* Cleanup

Cleanup of formatting and unused functions

* Update PlayerProfile for correct char_id in trader transactions.  Further cleanup.

* Add parcel delivery price functionality

Add parcel delivery price functionality via rules and new delivery cost struct.

* Add RoF support for bazaar window outside of bazaar with parcel delivery

* Further Testing and ActiveTransaction added

Further testing and a few fixes and messages added.  Add active transaction check to ensure two clients cannot purchase from the bazaar window at the same time

* Cleanup and Formatting updates

Cleanup and Formatting updates

* Update database manifest for the trader table against default peq trader table

* Logs and formatting

* Update bazaarsearch to be content_db aware

* Fix crash

* Simplify search

* Search fixes

* Push up more search logging

* More search fixes

* Formatting

* Update trader_repository.h

* Add Rule for Bazaar Parcel Delivery

Add a rule Bazaar:EnableParcelDelivery to enable/disable bazaar parcel delivery.  Default is True.

* Fix crash

* Update Bazaar Search

Adds/Tested bazaar search with move to content_db
- race, class, money, number of returned items, stats, name, slot, level, traders, local traders, specific trader.
Outstanding
- type, more stats to add (heroic, etc)

* Formatting

* Push

* Update bazaarsearch to include all stats that are available in RoF2

* Update BazaarSearch

Updates the bazaar search for item types.  They should be working as per RoF2+ types.

* Formatting

* Final updates to BazaarSearch

Add search by augmentation slots available on the item.
This enables all but Prestige, which I believe are not implemented yet.

* Add Titanium functionality correct ItemType Search

Add Titanium /trader /bazaar functionality.
Added itemtype=armor bazaar search.  It was missed in the search work

* Close off for loops

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-26 15:38:25 -05:00
Fryguy
68f40c9255
[Rule] Backstab Haste Correction (#4337)
- Haste should only provide a max of a 2 s reduction to Backstab cooldown, but it seems that while BackstabReuseTimer can be reduced, there is another timer (repop on the button) that is controlling the actual cooldown.  I'm not sure how this is implemented, but it is impacted by spell haste (including bard v2 and v3), but not worn haste. This code applies an adjustment to backstab accuracy to compensate for this so that Rogue DPS doesn't significantly outclass other classes.
2024-05-26 11:34:36 -04:00
Fryguy
0bceee5622
[Bug Fix] Fix mistaken removed RULE_CATEGORY_END() (#4341) 2024-05-26 10:10:22 -04:00
Fryguy
49957e3269
[Bug Fix] Raid Targets should not be Blindable as this will break all spell casting AI. (#4334)
* [Bug] Raid Targets should not be Blindable as this will break all spell casting AI.

* Add rule.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-26 09:40:18 -04:00
Fryguy
9638d9af3a
[Rule] Added MeleeMitigation Level Difference Roll Adjusted for level diffs (#4332)
* Added MeleeMitigation LevelDifferent Roll Adjusted for level diffs

* Adjustments per comments

* Tune method and const.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-26 08:57:32 -04:00
Fryguy
87c207e862
[Feature] Add SE_IncreaseArchery and rules to tune archery (#4335)
* [Feature] Add SE_IncreaseArchery and rules to tune archery

* Adjustments per comments, also added to the tune system.

* Update bonuses.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-26 08:37:23 -04:00
Fryguy
e803d3e1e1
[Bug Fix] Accuracy, Avoidance and Atk adjustments (#4336)
* [Bug Fix] Accuracy, Avoidance and Atk adjustments

- Applied Fix to Attack Power contributing too much to damage.
   Rule of thumb for era was 100 attack = 10% damage increase, but I was seeing closer to 15-25%.  Found that in the GetATK() function it seemed to be double counting attack power from items and spells, so I applied a /2 to remedy this.

* Update Tune
2024-05-26 06:57:30 -04:00
Fryguy
fccb205a1d
[Rule] Remove hard coded initial aggro in favor or an adjustable Rule (#4333)
* [Rule] Remove hard coded initial aggro in favor or an adjustable Rule

* Adjustments per comments
2024-05-26 06:56:36 -04:00
Fryguy
c56742a2a8
[Rule] Allow maximum per kill AA amount (#4329)
* [Rule] Allow maximum per kill AA amount

* Adjustments per comments

* Finalize.

* Update ruletypes.h

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-25 17:48:58 -04:00
Fryguy
3e34447172
[Rule] Mob Offensive and Weapon Skill static tables (#4328)
* [Rule] Mob Offensive and Weapon Skill static tables

* Adjustments per comments

* Adjustments - Thanks KK
2024-05-25 17:38:45 -04:00
Fryguy
ca25122bfa
[Rule] Allow servers to adjust the filtering threshold for heals from damage (e.g. Mark of Kings). (#4327) 2024-05-25 14:28:20 -04:00
Paul Coene
c0a8fd097e
[Merchants] Add New Classic Greed/Faction/Charisma Prices Rule (#4301)
* [Merchants] Add New Classic Greed/Faction/Charisma Prices Rule

* Fix size of greed field.

* Fix { formatting and add {} to one liners

* Fix return type of GetGreedPercent

* Remove code that slipped in from another patch

* Fix greed to be unsigned

* Update client.cpp

* Update client_packet.cpp

* Update client.cpp

Fix bad name in extra log message added manually from merge.

* Update client_packet.cpp

Spacing.

* Update client.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-17 11:16:02 -04:00
Paul Coene
1b8922fc14
[Combat] Add rule to set stun duration. Add rule to add stun messages. (#4284)
* [Combat] Add rule to set stun duration.  Add rule to add stun messages.

* Missed a spot with hard coded constant.

* Fix spacing.
2024-04-25 01:26:44 -04:00
Paul Coene
99612ba7b3
[Bug Fix] All NPC classes could stun with kick/only warriors could be stunned (#4273)
* [Bug Fix] All NPC classes could stun with kick/only warriors could be stunned.

* Fix default NPCKickStun value to match existing code

* Remove else and make NPC the default.

* assign stun_level in declaration.
2024-04-24 17:20:58 -04:00
Mitch Freeman
fcffc6b3d4
[Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature

Add the parcel system for RoF2 client

* Fixed a duplicate define

* Reformat

reformating and review changes

* Further Formatting

* Memory Mgmt Updates

Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt.

Other format changes

* Refactor db structure

Refactor for db structure of parcels to character_parcels
Removal of parcel_merchants
Addition of npc_types.is_parcel_merchant
Cleanup as a result

* Refactor to use item id 99990 for money transfers.  Removed the money string function as a result, though simplified the messaging related to money.  Other updates based on feedback.

* Move prune routine out of scheduler and into a world process.
Removed RuleI from #define

* Update

* Update database.cpp

* Update database_update_manifest.cpp

* Update main.cpp

* Update client_process.cpp

* Update parcels.cpp

* Remove parcel merchant content to optional sql instead of manifest.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 21:15:56 -05:00
Alex King
0a3f1d3c41
[Feature] Add Character Auto Login (#4216)
* [Feature] Add Character Auto Login

* Add commands and finalize.

* Add methods without character name.

* Update perl_client.cpp

* Add other methods.

* Repository methods.

* Update account_repository.h

* Update command_subsettings_repository.h

* Update command_subsettings_repository.h

* Update client.cpp
2024-04-15 05:13:39 -05:00
KayenEQ
cd89926435
[Feature] Additive Spell Focus from Worn slot with Limit Checks (#4208)
* [Feature] Additive Spell Focus from Worn slot with limits

New rule (UseAdditiveFocusFromWornSlotWithLimits) allows you place to focus effects in worn slots which will apply the focus additively and perform normal limit checks on those focus. This differs from regular focus behavior that only takes highest value.

This is a new version of an old rule "UseAdditiveFocusFromWornSlot"
which allowed similar behavior but ignored focus limits. Thus hindering its full potential for itemization.

* Update spell_effects.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-03-30 13:23:02 -04:00
JJ
6a8bd3c5d6
[Bug Fix] Fix fishing chances (#4203)
Fix regression from #4008 where the item count wasn't being incremented
Move the zone table chance to a rule
General cleanup of some initializers and variable types
2024-03-23 23:32:07 -04:00
Alex King
8826d7b927
[Rules] Add World:Rules Rule (#4194)
* [Rules] Add World:Rules Rule

# Notes
- Adds `World:Rules` rule to take the place of the variables table value.

* Update client.cpp

* Update client.cpp
2024-03-23 00:01:27 -05:00
catapultam-habeo
8c226054e7
[Feature] Adds rules to control level requirements for Double Backstab, Assassinate, and Double Bowshot (#29) (#4159)
Co-authored-by: mute <natanx@gmail.com>
2024-03-04 18:41:25 -05:00
catapultam-habeo
3003a59955
[Feature] Exempt a zone from IP-limit checks. (#4137)
* Exempt zone from IP checks

* [Feature] Add Support for String-based Rules

# Notes
- Add support for string-based rules.

# Images

* convert to comma-seperated list

* Forgot to convert the zone to a string

* Update lua_general.cpp

* fixed rule name

* use the local string methods instead

* I think this will work as desired without the extra condition

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-03-01 23:11:34 -05:00
Paul Coene
0c582cc4f9
[Bug Fix] Cleanup NPC Mana Tap Logic (#4134)
* [Bug Fix] Cleanup NPC Mana Tap Logic

Mana Tap rule logic was invalid - Cleaned up and simplified, either we care about npc mana or we dont.

* Updated for bypass all rule

* Change so melee targets get blocked even with requiremana rule off

---------

Co-authored-by: Trust <fryguy503@gmail.com>
2024-03-01 22:48:50 -05:00