Commit Graph

7036 Commits

Author SHA1 Message Date
KayenEQ 52d92b7181 Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.

Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ e0e473ce06 Merge git://github.com/EQEmu/Server into Development 2014-08-02 20:40:24 -04:00
KayenEQ 9c92c5dbe4 SQL 2014-08-02 10:43:48 -04:00
KayenEQ b65d3c85b6 Implemented support for spells_new fields InCombat, OutofCombat
Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
Michael Cook 71b7fc57f6 Merge pull request #171 from KayenEQ/Development
Support for spells_new field npc_no_los (simply skips the LOS check for ...
2014-08-01 23:50:28 -04:00
KayenEQ 454f2520c3 Support for spells_new field npc_no_los (simply skips the LOS check for that spell
despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
Arthur Ice e1e219ae97 Merge upstream 2014-08-01 10:41:26 -07:00
Arthur Ice af57ca3b05 Merge upstream 2014-08-01 10:41:16 -07:00
Arthur Ice a98eeb7be6 Merge remote-tracking branch 'upstream/master' 2014-08-01 10:26:38 -07:00
Uleat cc0f2ac37a Changed a few mis-labeled range starts..no functionality change. 2014-07-31 21:05:43 -04:00
Uleat 842f1fb9c7 Test fix for charm in trader's satchel while trader..thanks demonstar and Derision! ** This may need to be tweaked..but, I was able to test without crashing the client. 2014-07-31 11:41:27 -04:00
Uleat 8b14c21a24 More numeric to constant conversions..should be most of them... Please report any inventory abnormalities. 2014-07-31 07:52:38 -04:00
Arthur Ice 0f6ce6a1f4 Upstream merge 2014-07-30 14:46:02 -07:00
Arthur Ice 7aaf9ae00d Merge remote-tracking branch 'upstream/master' 2014-07-30 14:08:10 -07:00
Uleat e902373ce7 This DOES fix the GCC issue..sorry for the inconvenience! 2014-07-27 23:05:16 -04:00
Uleat 0ad7c4470b GCC fix for last dictionary push (hopefully) 2014-07-27 22:18:17 -04:00
Uleat 36a2d52f1c More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values. 2014-07-27 20:35:43 -04:00
Michael Cook d0756ff2af Merge pull request #169 from KayenEQ/Development
Updates to npc_spells and npc_types table.
2014-07-24 18:44:18 -04:00
KayenEQ 9fcea56fbf Alllow SE_PetMeleeMitigation to work on swarm pets. 2014-07-24 14:06:15 -04:00
KayenEQ 1b239b7119 Support for AA derived AC bonus. 2014-07-24 11:31:22 -04:00
KayenEQ 83f94da43b Spell Effect for melee mitigation will no longer use same bonus
item shielding effect. Added support for spell effect melee mitigation
to work on as item worn effects and AA.
2014-07-24 11:23:14 -04:00
KayenEQ 0d5a0525cd minor fix 2014-07-23 22:08:47 -04:00
KayenEQ 4f07be2343 Update to how bonuses are calculated in chance to hit code to be
consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ 152a7410b6 debug msg removal 2014-07-23 16:57:59 -04:00
KayenEQ 9e4a21d934 Allow negative values for avoidance to work. (debuffs) 2014-07-23 13:13:51 -04:00
KayenEQ 6b107d4197 sql fix 2014-07-21 09:46:36 -04:00
KayenEQ d99f9c1c09 fix for aa pet flurry bonus calc 2014-07-18 17:57:03 -04:00
KayenEQ 089360a3a5 merge 2014-07-18 17:00:39 -04:00
Uleat d7c2d6108f Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come. 2014-07-16 21:23:16 -04:00
KimLS b7e36feeeb Removed more socket server stuff, changed some of the build stuff. 2014-07-14 15:44:28 -07:00
KimLS 658bf04d0b Merge branch 'master' of github.com:EQEmu/Server 2014-07-14 15:10:28 -07:00
Arthur Ice b43ab783b0 AddReport converted to StringFormat 2014-07-10 22:55:00 -07:00
Arthur Ice be90b4e0cc CheckLogin converted to StringFormat 2014-07-10 22:53:20 -07:00
Arthur Ice b3895f717a GetGuildIDByCharID converted to StringFormat 2014-07-10 22:19:14 -07:00
Arthur Ice 77a5d82de4 GetAdventureStats converted to StringFormat 2014-07-10 22:19:07 -07:00
Arthur Ice a7ac4b8deb UpdateAdventureStatsEntry converted to StringFormat 2014-07-10 22:19:01 -07:00
Arthur Ice 9cd2225f8c GlobalInstane converted to StringFormat 2014-07-10 22:04:58 -07:00
Arthur Ice f2e7f8ec64 SetInstanceDuration converted to StringFormat 2014-07-10 21:30:17 -07:00
Arthur Ice 899c34ff63 AssignRaidToInstance converted to StringFormat 2014-07-10 21:30:11 -07:00
Arthur Ice 79819a85d6 AssignGroupToInstance converted to StringFormat 2014-07-10 21:30:05 -07:00
Arthur Ice e66b4e4a3d GetCharactersInInstance converted to StringFormat 2014-07-10 21:29:59 -07:00
KayenEQ 48c24186d1 sql comment fix 2014-07-10 23:44:03 -04:00
KayenEQ 965bb039be Updates to npc_spells and npc_types table.
Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Arthur Ice d606d8f4f2 GetInstanceID converted to StringFormat 2014-07-10 17:56:53 -07:00
Arthur Ice a862d9a06d GetInstanceID converted to StringFormat 2014-07-10 17:56:48 -07:00
Arthur Ice c4d9e543e3 GetInstanceVersion converted to StringFormat 2014-07-10 17:56:43 -07:00
Arthur Ice 5104b507bb BuryCorpsesInInstance converted to StringFormat 2014-07-10 17:56:38 -07:00
Arthur Ice cb5cecd0c2 CheckInstanceExists converted to StringFormat 2014-07-10 17:56:33 -07:00
Arthur Ice 77c793166c RemoveClientsFromInstance converted to StringFormat 2014-07-10 17:56:27 -07:00
Arthur Ice e08533c634 RemoveClientFromInstance converted to StringFormat 2014-07-10 17:56:22 -07:00