2112 Commits

Author SHA1 Message Date
KimLS
d83e8b7d8f Added back in eq stream ident timeout, also fixed bug with opcode manager 2016-11-05 16:38:57 -07:00
KimLS
1ada60b611 Added write baton to tcp sends so we follow spec 2016-11-05 16:18:39 -07:00
Michael Cook (mackal)
06e2f76c05 Implement SE_SummonToCorpse 2016-11-05 14:08:00 -04:00
KimLS
53beefd19b Fix for how uv writes work on linux (they don't copy the buffer automatically) which should enable actually logging in on linux now 2016-11-02 18:45:05 -07:00
Michael Cook (mackal)
cbe53951f8 Add missing ITEMTransfig1HB 2016-11-02 13:36:04 -04:00
Michael Cook (mackal)
a15df2ec2c Switch Master Wu to modern live implementation
Classic Master Wu still exists setting Combat:ClassicMasterWu to true
2016-10-30 22:41:24 -04:00
Ubuntu
7f7a4b0f2d Compile fixes for linux cpp++11 2016-10-30 19:42:28 +00:00
KimLS
f3e2af7e42 Working on login / world connection mostly there, fixed a few crashes with encryption on 0 length packets 2016-10-29 23:23:04 -07:00
KimLS
0b8b41d91f World <-> Login connection reworked 2016-10-28 19:02:03 -07:00
KimLS
1d1df3bf7a Servertalk implementation wip, added optional support for pub-key authenticated encryption (via libsodium), not backwards compatible. 2016-10-23 17:55:19 -07:00
Uleat
db7f0cc977 Fix for model glitches resulting from a recent patch 2016-10-23 15:28:20 -04:00
KimLS
e29ca88a76 Removal of openssl stuff 2016-10-20 21:32:48 -07:00
Kurt Gilpin
d1f7448b25 Rule for HoTT grant. Defaults to false 2016-10-17 18:58:52 -05:00
Kurt Gilpin
d62ceaefcc Rule to grant HoTT ability on character create 2016-10-17 18:57:35 -05:00
Uleat
ec548874cc Another windows laxity... 2016-10-17 11:06:16 -04:00
Uleat
101002d635 Renamed enum class InventoryVersion to MobVersion 2016-10-17 06:32:51 -04:00
Uleat
04f4fd652b Renamed class Inventory to EQEmu::InventoryProfile 2016-10-17 04:59:00 -04:00
Uleat
1cb79c8c1f Separated class Inventory from item_instance files into inventory_profile files 2016-10-17 02:41:09 -04:00
Uleat
3438247904 Moved namespace ItemField from item_instance.h to shareddb.cpp 2016-10-17 01:03:40 -04:00
Uleat
9f01d14c64 Real fix for travis-ci build failure (thanks demonstar55!) 2016-10-16 23:18:12 -04:00
Uleat
7071b27183 Fix for travis-ci build failure 2016-10-16 21:59:35 -04:00
Uleat
bfd07b1010 Added class EQEmu::InventorySlot 2016-10-16 21:36:39 -04:00
KimLS
960da66b87 Fix for crash on bind 2016-10-16 17:03:02 -07:00
Uleat
8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Uleat
decaadfe7d Merge branch 'master' of https://github.com/EQEmu/Server
# Conflicts:
#	changelog.txt
2016-10-15 22:27:14 -04:00
Uleat
16642b7c4c Filename changes to facilitate future updates 2016-10-15 22:14:03 -04:00
KimLS
23120bcde6 Added keep alive to relay link for backwards compat with emu_tcp_connection (they disconnect you after about 45 seconds if you don't send keep alives even if the tcp connection is fine...) 2016-10-14 21:19:14 -07:00
KimLS
44b9c99781 Relay link improvements, considering changing it. 2016-10-14 19:48:49 -07:00
KimLS
4ba0aa8e7f Basic relay link connection 2016-10-11 21:34:26 -07:00
KimLS
7a3147a3b3 Streams work on all of the servers now 2016-09-29 22:21:39 -07:00
KimLS
a76149c8e3 Some work on compression, the way the client does it is... bizarre and not how i orig thought it would be. 2016-09-28 23:51:37 -07:00
KimLS
f2be05f47f Working on compression, still needs work 2016-09-26 14:51:12 -07:00
Xackery
6079b34a2a Added Ruleset AA:ShowExpValues. 2016-09-26 02:09:39 -07:00
KimLS
95d4e95400 Compression needs work but finished the eqstream abstraction layer otherwise. 2016-09-25 22:24:28 -07:00
KimLS
5cad3f62d0 EQStream abstraction layer 2016-09-25 15:10:34 -07:00
KimLS
751e61d6e5 Converted all the EQStreams into EQStreamInterfaces, dear god help us. 2016-09-24 22:43:29 -07:00
Kinglykrab
8aa942cd27 Added quest global support for zone_controller. 2016-09-14 16:31:52 -04:00
Kinglykrab
f6d721dd72 #summon will now work when you are in an instance. 2016-09-11 19:25:41 -04:00
Kinglykrab
4816c1fc9a Added support for server-wide marquee messages. 2016-09-09 23:59:23 -04:00
Uleat
fb308eaa01 Rule-based update to 'Bind Wound' behavior 2016-09-03 17:08:48 -04:00
Akkadius
ec87656d58 Add rule Spells:NPCInnateProcOverride, defaults to true 2016-09-01 01:05:06 -05:00
Michael Cook (mackal)
d8fe5124ff Fix some spell set loading issues 2016-08-29 19:23:40 -04:00
Kurt Gilpin
364ab42c49 Add rule to ignore MQ2 targeting 2016-08-28 07:00:20 -05:00
Michael Cook (mackal)
aaa116d97c Add support for object display names
Ex. Kejek Forge in Stonebrunt Mountains
2016-08-27 22:24:08 -04:00
Kinglykrab
ed9b6db369 Added optional IP-based account exemptions. 2016-08-27 17:49:04 -04:00
Kinglykrab
28c5b32624 Modified quantity in Merchant_Sell_Struct to be uint32 in accordance with Merchant_Purchase_Struct. This will allow you to buy stacks of items beyond 255. (Tested with a stack of 1,000 Arrows.) 2016-08-26 18:46:22 -04:00
Akkadius
6db350790e Merge branch 'master' of https://github.com/EQEmu/Server 2016-08-26 15:02:43 -05:00
Akkadius
3f8ff1373c Fix script call issue [skip ci] 2016-08-26 15:02:12 -05:00
Natedog2012
4de9b2c53e Add TiltX and TiltY manipulation to objects (Perl)
Translate OP_GroundSpawn for Titanium

#perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
2016-08-26 06:39:39 -07:00
Akkadius
d5864aea3e Few more adjustments [skip ci] 2016-08-25 16:36:48 -05:00