Michael Cook (mackal)
1f5dcb6965
Make SE_SpellResistReduction not complain
2016-07-21 20:27:08 -04:00
Michael Cook (mackal)
527ee56fb2
Fix Distance Mod scaling
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The client clamps the distance between the min/max
2016-07-20 17:49:33 -04:00
Michael Cook (mackal)
921136c987
Exclude in other Perma Illusion spot
2016-07-16 19:40:20 -04:00
Michael Cook (mackal)
37b46d1289
Make more usage of CancelSneakHide
2016-06-30 21:49:00 -04:00
Uleat
ea8f81feec
Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
2016-05-31 22:07:02 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
0ecc702612
ItemPacketType updates
2016-05-27 03:38:13 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
KayenEQ
365a08ee86
Removed unneccessary entitylist check from ApplySpellBonuses
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Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 11:08:08 -04:00
KayenEQ
cc554be1df
Revert "Removed unneccessary entitylist check from ApplySpellBonuses"
2016-03-27 10:36:49 -04:00
KayenEQ
5d9ec0c4bf
Removed unneccessary entitylist check from ApplySpellBonuses
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Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 10:27:23 -04:00
KayenEQ
fc5d6bd792
Fix for AE taunt to use correct range and hate modifier.
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Fix for spell effect version of taunt to use correct range.
2016-03-24 16:26:29 -04:00
Michael Cook (mackal)
9599501ace
Implement extra bind points (secondary recall)
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For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Natedog2012
31b6346f03
Fix the math so berserkers aren't left out in spell related checks.
2016-02-11 13:10:22 -08:00
Michael Cook (mackal)
a6f6e18969
Implement cast restriction 700 (NPC only)
2015-11-03 18:43:47 -05:00
Michael Cook (mackal)
8d80f39ead
Fix copy paste error
2015-11-03 14:17:55 -05:00
Michael Cook (mackal)
63ae7ac315
Add Casting Restrictions to SE_CurrentHP (DoTs) buff processing
2015-11-03 14:16:36 -05:00
Michael Cook (mackal)
e7184f402d
Add Casting Restrictions to SE_CurrentHPOnce
2015-11-03 14:16:36 -05:00
Michael Cook (mackal)
835fbb81cb
Expand Casting Restrictions
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Mostly to nerf HT, not fully implemented
2015-11-03 14:16:36 -05:00
Akkadius
624c7341c5
Refactor cfp to currently_fleeing for readability
2015-11-01 16:02:41 -06:00
Akkadius
33917fe2a9
- Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
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- Refactored some zoneserver/worldserver code for readability
2015-10-31 20:19:57 -05:00
KayenEQ
e2e8d444e9
Feign death will now break when hit by casted spells, consisted with live.
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Implemented suport for AA/spell effect which provides a chance to avoid FD breaking from spells.
2015-10-12 18:51:41 -04:00
KayenEQ
261b6a4623
Invisible/Hide mechanics when cast on
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Updated mechanics to be consistent with live regarding how invisible breaks when the client is the target of a spell.
Invisible will drop whenever a client is hit with a detrimental spell, regardless of if resisted, if it does damage or AOE.
Hide skill now also follows the same rules as above.
Implemented support for Rogue AA - Nerves of Steel which gives a chance for hide NOT to break
when client is hit with an AOE spell.
2015-10-10 15:16:49 -04:00
KayenEQ
c35eacbc99
Update/Implementation of various fields in spells_new
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219 not_extendable - > not_focusable - No focus are applied to these spells
217 maxtargets -> no_heal_damage_item_mod - Not applied to these spells.
232 -> no_remove -> Can not click off these spells even if beneficial
209 powerful_flag -> no_resist -> Unresistable spell
2015-10-08 11:49:21 -04:00
KayenEQ
370b5d7810
Implemented a few new stackable spell damage focus effects from live.
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Implemented SE_ImprovedDamage2 461 // Increase spell damage by percent (SE_Fc_Damage_%2)
Implemented SE_FcDamageAmt2 462 // Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
2015-09-25 05:18:30 -04:00
Michael Cook (mackal)
cee7e401dd
Fix issue with initial cast of level override proc buffs
2015-06-26 02:19:13 -04:00
Michael Cook (mackal)
fd989cdbc8
Add back in the bard song focus check
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But also allowed focusSpellDuration through for that AA
2015-06-22 00:08:21 -04:00
Michael Cook (mackal)
c0ea82f9e1
SE_MeleeVulnerability really really is Max Mana limit
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Also found the cause of bard song tick increase and removed
the uneeded code
Also removed the IsBardSong check from GetFocusEffect, it really
shouldn't be needed, but will need to keep an eye out. The focus
effects should most often limit out the bard songs anyways
2015-06-21 02:58:43 -04:00
Michael Cook (mackal)
d34b4a786b
Implement duration ramp and war cry with new AA system
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Rampage also correctly does a full attack round for classes
other than monk and ranger
2015-06-21 02:01:48 -04:00
KimLS
d3280c9676
Removing old code, need to reimplement warcry and rampage still at least
2015-06-16 12:33:14 -07:00
KimLS
a984e9bd7c
Some cleanup as well as fix for a certain type of aa proc
2015-06-15 15:09:06 -07:00
Michael Cook (mackal)
335470d3db
Port up AA sympathetic procs
2015-06-13 22:49:32 -04:00
Michael Cook (mackal)
4898bfd822
Fix focusReagenCost for pets
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All focus seem to use 33 ...
2015-06-13 02:12:17 -04:00
Michael Cook (mackal)
ed11ee8bea
AA effects and focus should work
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Still need to verify all effects and implement currently unhandled
2015-06-12 22:41:18 -04:00
KimLS
1589169200
AAs should load from character data now, though will be fucked up if you already had stacked aas.
2015-06-10 22:46:57 -07:00
KimLS
d5e697c061
More work, looks a lot better than before, tomorrow i hope to get actual client implementation done
2015-06-09 22:12:31 -07:00
Michael Cook (mackal)
46dd1511af
Fix DoBuffTic crash
2015-06-01 14:15:45 -04:00
Michael Cook (mackal)
bfb40f6c5f
Add failure messages for RNG focus
2015-05-30 03:08:02 -04:00
Michael Cook (mackal)
d9cab4820a
More focus messages
2015-05-29 21:16:30 -04:00
Michael Cook (mackal)
b0d85e3558
More focus messages thanks to Google
2015-05-29 14:55:32 -04:00
Michael Cook (mackal)
a41fd122bc
Add PetType petNone so IsCharmed stops lying
2015-05-29 13:18:04 -04:00
Michael Cook (mackal)
8646791d1d
Proc buffs like the shissar rogue poisons have a level override
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This corrects the level in those cases. Probably should
propagate the level overrides a bit more, but this fixes the
main issues right now.
2015-05-29 03:26:35 -04:00
Michael Cook (mackal)
070183789b
More focus messages
2015-05-29 01:58:38 -04:00
Michael Cook (mackal)
36de3879f8
There is a variety to focus messages
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I'm not 100% sure these are classic, but Tit+ at least.
I was able to verify these messages -- crap ton more though.
2015-05-29 00:40:34 -04:00