KayenEQ
ea677389ad
Root spell revision
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Optional SQL
2014-03-04 06:42:41 -05:00
KayenEQ
84c85a4605
Added lower bounds for chance of charm fading.
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Parsed on live to be approximately no lower
than 5% regardless of level difference.
2014-03-02 19:44:42 -05:00
KayenEQ
f4b30c5861
Fix for SQL
2014-03-02 17:36:18 -05:00
KayenEQ
39914c8eb4
debug msg removed
2014-03-02 04:24:51 -05:00
KayenEQ
7133357b1a
Revisions to how charm works.
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Optional SQL for rules
2014-03-02 03:46:51 -05:00
KayenEQ
205dd8a1e5
Clean up and revision of proc chance bonuses
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Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
2014-02-26 05:16:37 -05:00
KayenEQ
8caac162b2
Spell effect addition / fixes
2014-02-26 00:09:59 -05:00
KayenEQ
2a28e88bcf
not_reflectable -> reflectable
2014-02-22 02:23:37 -05:00
KayenEQ
44c833fbe6
fixes
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Re implemented deathsavechanceAA ect as ExtraDIChance
Confirmed on live that this effect persists even if caster not in zone.
2014-02-22 01:34:16 -05:00
KayenEQ
402a10c488
change log
2014-02-20 01:05:44 -05:00
KayenEQ
0caa1fd40b
new spell effects
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buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
2014-02-20 01:04:34 -05:00
KayenEQ
58c5003ad5
fix
2014-02-18 23:26:09 -05:00
KayenEQ
0ca01641ff
fix
2014-02-18 23:24:14 -05:00
KayenEQ
0fc7dade47
Spell Effect additions
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Minor fixes
2014-02-18 21:59:33 -05:00
KayenEQ
93e9f29c77
update
2014-02-15 23:25:09 -05:00
KayenEQ
1b7271359e
fix for LimitCombatSkills
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fix for Extended Inginuity table data
2014-02-15 22:34:48 -05:00
KayenEQ
49df0a5d33
fixes
2014-02-15 08:16:41 -05:00
KayenEQ
5344679c7c
Fixes for numhits system
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Implementation of new spell table fields
Update and further implemention of CastRestriction
2014-02-13 07:41:57 -05:00
KayenEQ
7623770613
Bot fixes for previous update.
2014-02-11 22:47:57 -05:00
KayenEQ
584278bf20
change log change test
2014-02-11 22:34:00 -05:00
KayenEQ
72cec5608d
Revision to spell damage calculations
2014-02-02 23:23:41 -05:00
KayenEQ
751d51c4d0
Hot fix for issue with numhits not fading
2014-01-28 22:27:45 -05:00
KayenEQ
d98ed8f419
New spell effects
2014-01-27 05:17:52 -05:00
KayenEQ
3dbf863255
Revised how dispel works.
2014-01-26 04:41:45 -05:00
KayenEQ
0166486e07
Minor fix to numhits update
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New spell effect
2014-01-23 21:34:47 -05:00
KayenEQ
e78d91104c
Removal of test msg
2014-01-20 21:46:13 -05:00
KayenEQ
38c5c79218
Numhits system revised
2014-01-20 21:27:53 -05:00
KayenEQ
32359da1cc
Spell effect updates
2014-01-13 05:03:21 -05:00
KayenEQ
bfb17a2fb5
Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
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Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
2013-12-17 21:51:13 -05:00
KayenEQ
8007097aae
Kayen: Fix to SE_BlockNextSpellFocus to make it functional again.
2013-12-16 00:53:00 -05:00
KayenEQ
52722dc0c8
Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
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Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
2013-12-15 03:15:39 -05:00
KayenEQ
9781af5696
Merge branch 'master' of github.com:KayenEQ/Server
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Conflicts:
changelog.txt
2013-12-13 22:47:04 -05:00
KayenEQ
f6d5e8031f
Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
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Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00