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Hot fix for issue with numhits not fading
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@@ -3908,8 +3908,6 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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Numhits(false);
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}
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Numhits(false);
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buffs[slot].spellid = SPELL_UNKNOWN;
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if(IsPet() && GetOwner() && GetOwner()->IsClient()) {
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SendPetBuffsToClient();
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