Hot fix for issue with numhits not fading

This commit is contained in:
KayenEQ 2014-01-28 22:27:45 -05:00
parent 4a54e262f6
commit 751d51c4d0

View File

@ -3908,8 +3908,6 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
Numhits(false);
}
Numhits(false);
buffs[slot].spellid = SPELL_UNKNOWN;
if(IsPet() && GetOwner() && GetOwner()->IsClient()) {
SendPetBuffsToClient();