Uleat
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e9c1681e2c
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Merge branch 'master' of https://github.com/EQEmu/Server
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2017-02-06 16:35:41 -05:00 |
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Uleat
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5dbbc5f21c
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Added some additional SpellAffectIndex declarations to the enumeration (no reference.) Added dev script for function to retrieve spell affect index id labels for spells from queries
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2017-02-06 07:14:50 -05:00 |
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Michael Cook (mackal)
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ef8b4754ea
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Fix min damage issue
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2017-02-06 00:11:26 -05:00 |
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Uleat
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a13694c859
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Implemented cast restrictions in GetSpellTargetTypeToken() [skip ci]
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2017-02-05 22:11:02 -05:00 |
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Uleat
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51eaf25ea0
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Merge branch 'master' of https://github.com/EQEmu/Server
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2017-02-05 16:18:16 -05:00 |
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Michael Cook (mackal)
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592f9a9cb9
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Add rule to allow non-PC pet NPCs to crit
NPCs can't crit at all ever on live
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2017-02-05 13:44:04 -05:00 |
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Uleat
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409dc3ad35
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Added dev script for function to retrieve body type labels from queries [skip ci]
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2017-02-05 07:56:37 -05:00 |
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Uleat
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f8f783fa46
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Added dev script for function to retrieve spell target type labels for spells from queries [skip ci]
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2017-02-05 05:01:51 -05:00 |
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Uleat
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1d1382cb12
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* Added dev script for function to retrieve race id labels from queries [skip ci]
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2017-02-05 04:32:32 -05:00 |
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Uleat
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68680ac9d8
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Created sub-d for database tools
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2017-02-05 02:37:01 -05:00 |
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Uleat
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df1d499da6
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Imported RoF2 race names
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2017-02-05 02:20:40 -05:00 |
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Uleat
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a6a056ad0d
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Added rest of public spell effect list. Changed unimplemented effects to "NI_"##token format [skip ci]
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2017-02-04 19:52:21 -05:00 |
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Uleat
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b1f14e1e29
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Added dev script for function to retrieve effect id labels for spells from queries [skip ci]
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2017-02-04 05:55:10 -05:00 |
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Uleat
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1999982e6a
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Fix for bot load buffs instrument mod. More tweaks to bot movement hack
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2017-02-02 19:10:10 -05:00 |
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Uleat
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b0ad9524bc
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Bot movement behavior change..still in-work
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2017-01-31 20:17:54 -05:00 |
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Michael Cook (mackal)
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d8519bc270
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Weapons allow NPCs to facestab
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2017-01-31 17:25:05 -05:00 |
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Uleat
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da9792160d
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Added Mob::HasTargetReflection()
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2017-01-30 17:38:17 -05:00 |
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Uleat
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dc308e2ecb
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Fix for null columns in books.language crash
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2017-01-30 03:08:00 -05:00 |
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Uleat
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984a009fbb
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Temp fix for bot armor color issue - may break armor dying (not tested)
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2017-01-29 04:35:03 -05:00 |
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Michael Cook (mackal)
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5d61cf5bcf
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Bots are dumb
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2017-01-28 23:21:12 -05:00 |
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Michael Cook (mackal)
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2db6464d14
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Fix last commit
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2017-01-28 22:46:02 -05:00 |
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Michael Cook (mackal)
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c17ac67296
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Tweak #showstats so bots don't skip stuff
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2017-01-28 22:43:07 -05:00 |
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Michael Cook (mackal)
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37e87e8cef
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Rework combat to make use of a struct to fix some bugs
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2017-01-28 19:38:44 -05:00 |
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Uleat
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e300f82c28
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Added "rooted mob" conditional to rogue bot hate redux methods
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2017-01-28 16:07:58 -05:00 |
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Uleat
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05cb9d56c2
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Modded 2017_01_10_book_languages.sql to eliminate error message
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2017-01-27 23:17:25 -05:00 |
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Uleat
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ac0cba64f9
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Merge pull request #585 from noudess/master
Use languages when reading books that are in a language other than common.
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2017-01-27 22:48:43 -05:00 |
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Uleat
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0b3b3fdc88
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Merge branch 'master' of https://github.com/EQEmu/Server
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2017-01-27 21:28:32 -05:00 |
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Uleat
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104a0998ce
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Added rogue evade to bot combat (nothing is every really fixed until you do it a second time and add a timer...)
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2017-01-27 21:28:25 -05:00 |
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Michael Cook (mackal)
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cdf0d5deb0
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Fix crash
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2017-01-26 18:04:59 -05:00 |
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Uleat
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36300d6df1
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Removed SE_NegateIfCombat movement spells from bot commands (i.e., Scale of Wolf)
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2017-01-26 17:29:39 -05:00 |
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Uleat
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3d54a4edcb
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Eliminated Rogue Bot twirling combat behavior.
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2017-01-26 14:37:51 -05:00 |
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Michael Cook (mackal)
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31de6a63cc
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Fix bot frenzy
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2017-01-25 21:08:59 -05:00 |
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Uleat
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ae81ab8a12
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Fix for obscure crash related to bots and GetNeedsCured()
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2017-01-21 21:38:32 -05:00 |
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Michael Cook (mackal)
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7033d9d919
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memleak fix
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2017-01-21 01:47:06 -05:00 |
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Michael Cook (mackal)
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905e3acab3
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Fix bots?
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2017-01-20 23:27:19 -05:00 |
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Michael Cook (mackal)
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2c6e11b464
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Have modify NPC stat AC/AGI recache AC
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2017-01-19 23:17:14 -05:00 |
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Michael Cook (mackal)
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9aba993888
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Add optional rule SQL for combat update [skip ci]
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2017-01-17 23:34:52 -05:00 |
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Michael Cook (mackal)
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f614c35f6e
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Combat Revamp -- BREAKING CHANGES -- see changelog
Changelog updated for combat revamp
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2017-01-17 23:30:50 -05:00 |
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Michael Cook (mackal)
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8f21b01b7e
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Tweak to accuracy based on newer clients
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2017-01-17 02:52:16 -05:00 |
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Michael Cook (mackal)
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591fa003c6
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Merge pull request #586 from huffin/patch-1
Update 2017_01_16_NPCCombatRebalance.sql
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2017-01-16 21:00:52 -05:00 |
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huffin
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f3e09abf22
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Update 2017_01_16_NPCCombatRebalance.sql
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2017-01-16 19:33:33 -06:00 |
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Michael Cook (mackal)
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18e6e5e5e2
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Rename Defense to Mitigation on sim (since that's what it is)
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2017-01-16 17:05:57 -05:00 |
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Michael Cook (mackal)
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698a814fc3
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Add KLS' combat sim
This will show you the distribution of hits for a given offense and mitigation
DI 1 is the min hit and DI 20 is the max hit
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2017-01-16 17:02:34 -05:00 |
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Michael Cook (mackal)
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fb820f4fec
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Add Creamo's SQL to rebalance NPCs
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2017-01-16 16:58:32 -05:00 |
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Michael Cook (mackal)
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0d84a73e9f
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Clean up MonkSpecialAttack too
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2017-01-15 22:54:50 -05:00 |
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Michael Cook (mackal)
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b92d6c57a1
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Rework OPCombatAbiltiy a bit
This is done to help remove some code duplication in the future
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2017-01-15 22:19:32 -05:00 |
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Michael Cook (mackal)
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8c6fefa33e
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Update #showstats
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2017-01-15 16:32:15 -05:00 |
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Michael Cook (mackal)
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e03a90b05d
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Refactor CheckHitChance
Pulled the accuracy/avoidance spell bonuses into their own functions so
we can show the total values in #showstats
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2017-01-15 16:08:22 -05:00 |
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Michael Cook (mackal)
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c030e1ce8d
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Add rule Combat:LevelToStopDamageCaps
Setting this to 1 will effectively disable damage caps
Setting this to 20 will give similar results to old incorrect default rules
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2017-01-15 15:39:12 -05:00 |
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Michael Cook (mackal)
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7e49a21b3b
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Change NPC skill AC bonus
Basically, live doesn't have an NPC's skill at the max for their class like we
do. So for now, we'll just set their SkillDefense bonus to value / 5
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2017-01-15 13:54:10 -05:00 |
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