Akkadius
9f25c9070c
Refactor message functions
2019-08-11 00:14:02 -05:00
Akkadius
5a7186305d
Merge remote-tracking branch 'origin' into lsid
2019-07-21 22:18:19 +00:00
Michael Cook (mackal)
9fe17f4d46
Fix issues with OP_SpecialMesg handling
...
This should prevent any optimizations being done on the "1 char string"
This also fully documents the packet and expands the uses of
quest::say/QuestSay
2019-07-18 00:56:46 -04:00
Akkadius
949e7adff8
init vars [skip ci]
2019-07-11 01:23:55 -05:00
Kinglykrab
7d1362732d
New Perl/Lua buff functionality.
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- Mob::FindBuffBySlot(slot)
This allows you to find buffs by a specific slot.
Example: https://i.imgur.com/VG68cxs.png
Perl Example: https://pastebin.com/8HvMAC4h
- Mob::BuffCount()
This will find the active number of buffs an NPC/client has.
Example: https://i.imgur.com/jrLRBwV.png
Perl Example: https://pastebin.com/Wmg16wwp
2019-06-13 18:20:33 -04:00
Chris Miles
1603ea097f
Merge pull request #832 from noudess/master
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Added model field to npc_types to allow using a diff graphic without losing race
2019-04-12 18:48:04 -05:00
Paul Coene
5e008a5a97
Fix SetCurrentWP to allow negatives
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Needed to make new roambox constants (that were used instead of 666) actually work.
2019-04-03 15:56:12 -04:00
Noudess
60d5c11c43
Added a use_model field to npc_types to override race-graphics, maintain race.
2019-03-25 19:21:33 -04:00
Paul Coene
6dbd579f4f
Merge branch 'master' into master
2019-02-28 15:05:18 -05:00
Noudess
ad97968d5e
Fixes for bug wherein illusions other than PC races could be exploited.
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Fixed for areas that neglected to take into account alliance and item faction
bonuses.
2019-02-07 14:48:31 -05:00
Uleat
bc79e28d49
Fix for bots disappearing while idle (update)
2019-01-29 20:25:35 -05:00
Uleat
036e4739ae
Fix for bots disappearing while idle
2019-01-27 09:14:47 -05:00
Uleat
5b371ad054
Fix for bot out-of-combat movement animation glitches
2019-01-27 08:09:54 -05:00
Uleat
3c0bd2bf5d
Synchronized bot code to new movement system
2019-01-27 08:08:01 -05:00
Uleat
f690c64f9e
Moved buff definitions into 'spells' lookup
2019-01-20 20:04:07 -05:00
Uleat
585c6322bf
Added 'spells' entry to EQDictionary
2019-01-20 08:24:21 -05:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
Akkadius
0681e6dbb2
Merge branch 'master' into movement_manager
2018-12-17 01:39:37 -06:00
KimLS
dacbce1c5f
Some changes to fixz while pathing
2018-11-29 23:11:39 -08:00
Akkadius
1061788610
Even more mob_info work
2018-11-14 02:23:38 -06:00
Akkadius
4758c04e99
More mob_info work
2018-11-13 03:07:18 -06:00
KimLS
ef32940be2
Merge fix
2018-11-11 01:05:44 -08:00
KimLS
ab6cdd65a3
Various stuck behavior
2018-11-11 01:04:25 -08:00
Akkadius
775b5fcaf1
Mostly done with global base scaling work, dev tooling and various other works
2018-11-04 23:26:34 -06:00
Michael Cook (mackal)
dbb368865c
Add some Follow stuff to lua
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You can also disallow following code from allowing the NPC to run if
they're far enough away
2018-11-03 17:44:19 -04:00
KimLS
8ebcd6b6c5
Some fixes to grid pathing at 0 wp pause plus command changes
2018-10-28 13:39:24 -07:00
KimLS
973abef1b0
Water work and work with grids (still not perfect but i think its the ai code)
2018-10-18 20:44:46 -07:00
KimLS
f76fffe622
A bunch of send position changes, rename navigateto
2018-10-15 22:02:16 -07:00
KimLS
cd6fd2d2dc
Merge master to movement_manager, fix for merge failure
2018-10-14 17:23:11 -07:00
KimLS
d0685556e8
Bunch of bug fixes, guard behavior works again
2018-10-13 23:53:16 -07:00
KimLS
1785120796
Bunch of refactoring and walking, AI needs a ton of tweaking to use the new logic
2018-10-12 00:03:58 -07:00
Akkadius
72bf4b7e3c
Send HP updates when mobs update regen hp internally
2018-10-09 08:38:35 -05:00
KimLS
29ea65a71e
Redoing movement to introduce proper rotation
2018-09-24 22:41:53 -07:00
KimLS
1aa97957d8
Renamed function, need to fix bots, some combat bug fixes.
2018-09-21 23:54:07 -07:00
KimLS
4815cabb63
Some bug fixes
2018-09-20 22:08:35 -07:00
KimLS
7278c6294d
Movement will now be handled by the movement manager instead of mob
2018-09-20 16:14:47 -07:00
KimLS
2224b83ae0
Movement manager add
2018-09-17 14:32:36 -07:00
KimLS
c677169edd
Removed existing movement code, started replacing
2018-09-15 19:20:47 -07:00
Akkadius
b92e83a465
Fix client pathing Z while feared
2018-09-03 01:51:40 -05:00
Akkadius
834062fbf9
Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water
2018-08-18 22:01:46 -05:00
Akkadius
4b6ab34fd9
Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code
2018-08-18 18:12:18 -05:00
Trust
79c7d9d8f2
SeeInvis % - Random
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Added Function for GetSeeInvisible to pull the % chance from the database to spawn the npc as a SI mob.
If see_invis = 0/1 it will still function as normal, but if it is over 1, it will act as a % chance for the mob to SI.
2018-07-22 15:02:18 -04:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Akkadius
7a7069959f
Fix issue where size 0 NPC's would hop in and out of the ground because FixZ calculates the offset wrong by adding a default race size
2018-05-27 23:14:32 -05:00
Akkadius
05ae8c8219
Add rule Aggro:NPCAggroMaxDistanceEnabled - enabled by default
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If enabled, NPC's will drop aggro beyond 600 units or what is defined at the zone level
2018-05-25 22:41:46 -05:00
Akkadius
95043d637c
Implement NPC's opening doors and clean up door code a bit
2018-05-10 03:54:49 -05:00
KimLS
a53f65d86b
Merge and compile fixes (non-bot, will do bots later)
2018-04-16 14:15:08 -07:00
Michael Cook (mackal)
e46e2952e6
Use 8 points to check in push code
2018-03-15 16:20:00 -04:00
Michael Cook (mackal)
339e921f17
Add a #push command, only works on NPCs for now
2018-03-14 16:10:14 -04:00
Michael Cook (mackal)
876335bb54
Pull out forced movement from push to it's own function
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Had to pull this out so we could process it before mez/stun
2018-03-08 19:42:40 -05:00