* Plumbing
* Batch processing in world
* Cleanup
* Cleanup
* Update player_event_logs.cpp
* Add player zoning event
* Use generics
* Comments
* Add events
* Add more events
* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE
* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY
* Add charges to ITEM_DESTROY
* WENT_ONLINE, WENT_OFFLINE
* LEVEL_GAIN, LEVEL_LOSS
* LOOT_ITEM
* MERCHANT_PURCHASE
* MERCHANT_SELL
* SKILL_UP
* Add events
* Add more events
* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE
* GROUNDSPAWN_PICKUP
* SAY
* REZ_ACCEPTED
* COMBINE_FAILURE and COMBINE_SUCCESS
* DROPPED_ITEM
* DEATH
* SPLIT_MONEY
* TRADER_PURCHASE and TRADER_SELL
* DISCOVER_ITEM
* Convert GM_COMMAND to use new macro
* Convert ZONING event to use macro
* Revert some code changes
* Revert "Revert some code changes"
This reverts commit d53682f997e89a053a660761085913245db91e9d.
* Add cereal generation support to repositories
* TRADE
* Formatting
* Cleanup
* Relocate discord_manager to discord folder
* Discord sending plumbing
* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage
* More discord sending plumbing
* More discord message formatting work
* More discord formatting work
* Discord formatting of events
* Format WENT_ONLINE, WENT_OFFLINE
* Add merchant purchase event
* Handle Discord MERCHANT_SELL formatter
* Update player_event_discord_formatter.cpp
* Tweaks
* Implement retention truncation
* Put mutex locking on batch queue, put processor on its own thread
* Process on initial bootup
* Implement optional QS processing, implement keepalive from world to QS
* Reload player event settings when logs are reloaded in game
* Set settings defaults
* Update player_event_logs.cpp
* Update player_event_logs.cpp
* Set retention days on boot
* Update player_event_logs.cpp
* Player Handin Event Testing.
Testing player handin stuff.
* Cleanup.
* Finish NPC Handin.
* set a reference to the client inside of the trade object as well for plugins to process
* Fix for windows _inline
* Bump to cpp20 default, ignore excessive warnings on windows
* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join
* Windows compile fixes
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Create 2022_12_19_player_events_tables.sql
* [Formatters] Work on Discord Formatters
* Handin money.
* Format header
* [Formatters] Work on Discord Formatters
* Format
* Format
* [Formatters] More Formatter work, need to test further.
* [Formatters] More Work on Formatters.
* Add missing #endif
* [Formatters] Work on Formatters, fix Bot formatting in ^create help
* NPC Handin Discord Formatter
* Update player_event_logs.cpp
* Discover Item Discord Formatter
* Dropped Item Discord Formatter
* Split Money Discord Formatter
* Trader Discord Formatters
* Cleanup.
* Trade Event Discord Formatter Groundwork
* SAY don't record GM commands
* GM_Command don't record #help
* Update player_event_logs.cpp
* Fill in more event data
* Post rebase fixes
* Post rebase fix
* Discord formatting adjustments
* Add event deprecation or unimplemented tag support
* Trade events
* Add return money and sanity checks.
* Update schema
* Update ucs.cpp
* Update client.cpp
* Update 2022_12_19_player_events_tables.sql
* Implement archive single line
* Replace hackers table and functions with PossibleHack player event
* Replace very old eventlog table since the same events are covered by player event logs
* Update bot_command.cpp
* Record NPC kill events ALL / Named / Raid
* Add BatchEventProcessIntervalSeconds rule
* Naming
* Update CMakeLists.txt
* Update database_schema.h
* Remove logging function and methods
* DB version
* Cleanup SendPlayerHandinEvent
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
* [Quest API] Add Recipe-based methods to Perl/Lua.
# Perl
- Add `quest::get_recipe_component_item_ids(recipe_id)`.
- Add `quest::get_recipe_container_item_ids(recipe_id)`.
- Add `quest::get_recipe_fail_item_ids(recipe_id)`.
- Add `quest::get_recipe_salvage_item_ids(recipe_id)`.
- Add `quest::get_recipe_success_item_ids(recipe_id)`.
- Add `quest::get_recipe_component_count(recipe_id, item_id)`.
- Add `quest::get_recipe_fail_count(recipe_id, item_id)`.
- Add `quest::get_recipe_salvage_count(recipe_id, item_id)`.
- Add `quest::get_recipe_success_count(recipe_id, item_id)`.
# Lua
- Add `eq.get_recipe_component_item_ids(recipe_id)`.
- Add `eq.get_recipe_container_item_ids(recipe_id)`.
- Add `eq.get_recipe_fail_item_ids(recipe_id)`.
- Add `eq.get_recipe_salvage_item_ids(recipe_id)`.
- Add `eq.get_recipe_success_item_ids(recipe_id)`.
- Add `eq.get_recipe_component_count(recipe_id, item_id)`.
- Add `eq.get_recipe_fail_count(recipe_id, item_id)`.
- Add `eq.get_recipe_salvage_count(recipe_id, item_id)`.
- Add `eq.get_recipe_success_count(recipe_id, item_id)`.
# Notes
- Before these methods, you would have to use DBI from Perl or Lua in order to get the components and their counts, these methods allow easy access to these values via the scripting API.
- These should be used sparingly as they're each an individual database hit and could go crazy in a hot path.
* Update eq_constants.h
* Update zonedb.h
* Update tradeskills.cpp
* Reserve.
* [Quest API] Add rule AlternateAugmentationSealer for using a different bagtype as an alternate augmentation sealer. Use EVENT_COMBINE with UseAugmentContainer
* Default it to be off or bagtype 53 (BagTypeAugmentationSealer)
* [Quest API] Add Augment Slot support to does_augment_fit
# Notes
- Allows you to check if the supplied augment ID fits in the specified augment slot of the item instance provided.
* Update item_instance.cpp
# Notes
- Allows operators to set a minimum and maximum status that an item will show for players.
- Allows operators to have items on a merchant that only a GM can see.
- Some servers may use status for different things, so having a minimum and a maximum will allow for more functionality.
- Default of `min_status` is `0` (Player) and default of `max_status` is `255` (Max).
* Testing.
* Add ResetItemCooldown and port it over to perl
* This flag needs to be set for updating shared item cooldowns
* Properly set item recast for all item types, on corpses, on looting
* SummonItem properly sets recast timers of summoned items
* Rename variable to avoid confusion and change manifest to be more specific
* Sanity check item_d
* Recast -1 added as RECAST_TYPE_UNLINKED_ITEM
ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset
* change magic numbers
* more magic numbers
* More constants yay
* Remove unneeded export DeleteItemRecastTimer
* Remove duplicate message, this is handled by the client in this part of the code
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
* [Bots] Cleanup and remove preprocessors.
- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.
* Cleanup
- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.
* Suggested changes.
* Bot injection stuff
* Change SQL to bot SQL.
* Tweaks
* Remove `is_bot`
* Update version.h
* Update main.cpp
* Update database.cpp
* Fix name availability crash
* Remove bots from update script
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Initial code
* Tweak
* Rule description tweak
* More channel work
* More adjustments
* Auto-join saved permanent player channels
* Fix UCS crash if player has no channels to load from table.
* Implemented channel blocking feature
* Update database when player channel's owner or password change
* First round of requested changes.
* Logic tweak to ensure player channels are sets to permanent when appropraite
* name_filter table integration and some refactoring
* Use new `reserved_channel_names` table to block specific channel names.
* Remove some legacy channel block code
* Setup required SQL update to create `reserved_channel_names` table.
* Update db_update_manifest.txt
* Update db_update_manifest.txt
* Update chatchannel.cpp
* Code review
* Database to UCSDatabase
* Repository SaveChatChannel
* CurrentPlayerChannelCount repository
* Cleanup name filter
* CreateChannel
* Update websocketpp
* Increment CURRENT_BINARY_DATABASE_VERSION
Set to 9216
* Minor tweaks to blocked channel name checks & other related areas.
- Enforce blocked channel names on channel creation.
- Also enforce blocked channel names on channel join.
- Add channel status check to Debug logging.
- Minor formatting adjustments.
- Add single quotes to column name value in query.
* Minor log change
* Increment DB Version
* Formatting Tweaks
- Made formatting adjustments consistent with KinglyKrab's recommended changes.
- This compiles successfully with these changes, but unable to test the changes until this weekend.
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Mercs] Add Mercenary Support
# Notes
- Adds `--merc-tables` support to database dumper.
- Adds Mercenary-based repositories.
- Adds required SQL `2023_01_15_merc_data.sql` to insert the tables for those who don't already have them.
- Adds optional SQL `2023_01_15_merc_liaisons.sql` to change NPCs to the Mercenary Liaison class optionally.
* Inline.
* Trim tables_to_dump output
Co-authored-by: Akkadius <akkadius1@gmail.com>
# Notes
- Adds `Character:EnableGroupEXPModifier`, defaults to `true`.
- Adds `Character:GroupMemberEXPModifier`, defaults to `0.2`.
- Adds `Character:FullGroupEXPModifier`, defaults to `2.16`.
- Allows operators to enable or disable the group experience modifier based on number of members.
- Allows operators to change the modifier per member in the group between `2` and `5`.
- Allows operators to change the full group experience modifier.
# Perl
- Minor cleanup of variable types.
# Lua
- Add `bot:GetAugmentAt(slot_id, augment_index)`.
- Add `bot:GetItemAt(slot_id)`.
- Add `bot:SendSpellAnim(target_id, spell_id)`.
- Properly implemented `bot:GetItemIDAt(slot_id)`.
# Notes
- `bot:GetItemIDAt` existed in Lua, but didn't have a bind definition, so was non-functional.
- This makes Perl/Lua bot methods 1:1 as Perl had 75 and Lua had 72, they now both have 75.
# Perl
- Add `$client->CampAllBots()`.
- Add `$client->CampAllBots(class_id)`.
# Lua
- Add `client:CampAllBots()`.
- Add `client:CampAllBots(class_id)`.
# Notes
- Adds constants for `NO_CLASS` which is class `0` and uses `RACE_DOUG_0` for any spots that use race ID `0`.
- Cleans up magic number usage of race/class of `0`.
* [Luamod] Add CalcSpellEffectValue_formula to luamods with example code in utils/mods/spell_formula.lua
* Fix typo
* Change formula down to uint32, fix format issues and remove debug on lua file
* [Zones] Add Max Level Check to Zones.
# Perl
- Add `$client->CanEnterZone(zone_short_name)`.
- Add `$client->CanEnterZone(zone_short_name, instance_version)`.
# Lua
- Add `client:CanEnterZone(zone_short_name)`.
- Add `client:CanEnterZone(zone_short_name, instance_version)`.
# Notes
- Allows operators to limit zones to a maximum level.
- Allows operators to see if a player can enter a zone before sending them.
- Keeps players from entering via `#peqzone` and `#zone` as well if they do not meet the requirements or are not high enough status to bypass the requirements.
* Cleanup.
* [Commands] Add #setanon Command.
# Commands
- Adds `#setanon [Anonymous Flag]`.
# Notes
- Allows operators to turn on/off a player's anonymous flag so they can view their Magelo.
* Update eq_constants.h
* Add character ID support.
* Update setanon.cpp
# Perl
- Add `quest::does_augment_fit(item, augment_id)`.
# Lua
- Add `eq.does_augment_fit(item, augment_id)`.
# Notes
- Returns the augment slot index where the augment fits within the item instance provided, returns `-1` if it doesn't fit or has no open slot to fit in.
* [Quest API] Add Augment Slot Type/Visible to GetItemStat
# Notes
- Adds the ability to get an item's augment slot types and augment slot visibility information.
* const
* [Feature] Add Experience Gain Toggle.
# Perl
- Add `$client->IsEXPEnabled()`.
- Add `$client->SetEXPEnabled(is_exp_enabled)`.
# Lua
- Add `client:IsEXPEnabled()`.
- Add `client:SetEXPEnabled(is_exp_enabled)`.
# Commands
- Add `#exptoggle [Toggle] - Toggle your or your target's experience gain.`.
# Notes
- Allows operators to turn on/off a player's experience gain individually without changing their rule values.
- The command allows operators to give players access to the command to disable their own experience gain.
# Perl
- Add `$npc->GetKeepsSoldItems()`.
- Add `$npc->SetKeepsSoldItems(keeps_sold_items)`.
# Lua
- Add `npc:GetKeepsSoldItems()`.
- Add `npc:SetKeepsSoldItems(keeps_sold_items)`.
# Notes
- Allows operators to keep specific NPCs from keeping items sold to them.
- Keeps NPCs from being cluttered with stuff like Cloth Caps, Bone Chips, etc.
* [Rules] Add rule to limit single kill xp gain
Adds a rule to allow server operators to restrict XP gain/kill to a specified % of their current level.
* Logic correction
* Commenting
* Logic tweaks
* Rule description update
* Logic adjustment
Changed to allow xp cap > 100% and -1 = disabled
* Formatting
* Removed extra space
* Formatting
Renamed rule to be more clear.
Updated rule description.
Minor formatting tweaks.
Implemented use of descriptive bools.
* Data type adjustment
* Removed Bools
* Update exp.cpp
* Update exp.cpp
* Update exp.cpp
* Update exp.cpp
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
* [Quest API] Add GetAugmentIDsBySlotID() to Perl/Lua.
# Perl
- Add `$client->GetAugmentIDsBySlotID(slot_id)`.
- Add `$inventory->GetAugmentIDsBySlotID(slot_id)`.
# Lua
- Add `client:GetAugmentIDsBySlotID(slot_id)`.
- Add `inventory:GetAugmentIDsBySlotID(slot_id)`.
# Notes
- Allows operators to get a list of augments from a specific slot instead of having to build a plugin or something to do it.
- Fix issue with Lua tables starting at index `1` versus index `0`, so you lost the first value of the table due to this.
* Update inventory_profile.cpp