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[Quest API] Add Bot Methods to Lua. (#2731)
# Perl - Minor cleanup of variable types. # Lua - Add `bot:GetAugmentAt(slot_id, augment_index)`. - Add `bot:GetItemAt(slot_id)`. - Add `bot:SendSpellAnim(target_id, spell_id)`. - Properly implemented `bot:GetItemIDAt(slot_id)`. # Notes - `bot:GetItemIDAt` existed in Lua, but didn't have a bind definition, so was non-functional. - This makes Perl/Lua bot methods 1:1 as Perl had 75 and Lua had 72, they now both have 75.
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@ -534,10 +534,11 @@ bool EQ::ItemInstance::IsNoneEmptyContainer()
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}
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// Retrieve augment inside item
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EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 slot) const
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EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 augment_index) const
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{
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if (m_item && m_item->IsClassCommon())
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return GetItem(slot);
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if (m_item && m_item->IsClassCommon()) {
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return GetItem(augment_index);
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}
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return nullptr;
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}
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@ -663,12 +664,13 @@ bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *C
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return false;
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}
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uint32 EQ::ItemInstance::GetAugmentItemID(uint8 slot) const
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uint32 EQ::ItemInstance::GetAugmentItemID(uint8 augment_index) const
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{
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if (!m_item || !m_item->IsClassCommon())
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if (!m_item || !m_item->IsClassCommon()) {
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return 0;
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}
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return GetItemID(slot);
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return GetItemID(augment_index);
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}
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// Add an augment to the item
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@ -127,8 +127,8 @@ namespace EQ
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//
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// Augments
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//
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ItemInstance* GetAugment(uint8 slot) const;
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uint32 GetAugmentItemID(uint8 slot) const;
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ItemInstance* GetAugment(uint8 augment_index) const;
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uint32 GetAugmentItemID(uint8 augment_index) const;
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void PutAugment(uint8 slot, const ItemInstance& inst);
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void PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id);
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void DeleteAugment(uint8 slot);
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16
zone/bot.cpp
16
zone/bot.cpp
@ -10173,17 +10173,19 @@ int32 Bot::GetRawItemAC()
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return Total;
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}
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void Bot::SendSpellAnim(uint16 targetid, uint16 spell_id)
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void Bot::SendSpellAnim(uint16 target_id, uint16 spell_id)
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{
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if (!targetid || !IsValidSpell(spell_id))
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if (!target_id || !IsValidSpell(spell_id)) {
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return;
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}
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EQApplicationPacket app(OP_Action, sizeof(Action_Struct));
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Action_Struct* a = (Action_Struct*)app.pBuffer;
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a->target = targetid;
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a->source = GetID();
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a->type = 231;
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a->spell = spell_id;
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auto* a = (Action_Struct*) app.pBuffer;
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a->target = target_id;
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a->source = GetID();
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a->type = 231;
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a->spell = spell_id;
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a->hit_heading = GetHeading();
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app.priority = 1;
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@ -260,16 +260,6 @@ void Lua_Bot::Fling(float value, float target_x, float target_y, float target_z,
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self->Fling(value, target_x, target_y, target_z, ignore_los, clip_through_walls);
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}
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int Lua_Bot::GetItemIDAt(int slot_id) {
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Lua_Safe_Call_Int();
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return self->GetItemIDAt(slot_id);
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}
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int Lua_Bot::GetAugmentIDAt(int slot_id, int aug_slot) {
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Lua_Safe_Call_Int();
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return self->GetAugmentIDAt(slot_id, aug_slot);
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}
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int Lua_Bot::GetBaseSTR() {
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Lua_Safe_Call_Int();
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return self->GetBaseSTR();
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@ -370,6 +360,40 @@ void Lua_Bot::Camp(bool save_to_database) {
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self->Camp(save_to_database);
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}
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Lua_ItemInst Lua_Bot::GetAugmentAt(int16 slot_id, uint8 augment_index)
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{
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Lua_Safe_Call_Class(Lua_ItemInst);
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auto* inst = self->GetInv().GetItem(slot_id);
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if (inst) {
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return Lua_ItemInst(inst->GetAugment(augment_index));
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}
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return Lua_ItemInst();
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}
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int Lua_Bot::GetAugmentIDAt(int16 slot_id, uint8 augment_index) {
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Lua_Safe_Call_Int();
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return self->GetAugmentIDAt(slot_id, augment_index);
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}
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int Lua_Bot::GetItemIDAt(int16 slot_id) {
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Lua_Safe_Call_Int();
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return self->GetItemIDAt(slot_id);
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}
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Lua_ItemInst Lua_Bot::GetItemAt(int16 slot_id) // @categories Inventory and Items
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{
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Lua_Safe_Call_Class(Lua_ItemInst);
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return Lua_ItemInst(self->GetInv().GetItem(slot_id));
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}
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void Lua_Bot::SendSpellAnim(uint16 target_id, uint16 spell_id)
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{
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Lua_Safe_Call_Void();
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self->SendSpellAnim(target_id, spell_id);
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}
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luabind::scope lua_register_bot() {
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return luabind::class_<Lua_Bot, Lua_Mob>("Bot")
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.def(luabind::constructor<>())
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@ -399,7 +423,8 @@ luabind::scope lua_register_bot() {
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.def("Fling", (void(Lua_Bot::*)(float,float,float,float))&Lua_Bot::Fling)
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.def("Fling", (void(Lua_Bot::*)(float,float,float,float,bool))&Lua_Bot::Fling)
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.def("Fling", (void(Lua_Bot::*)(float,float,float,float,bool,bool))&Lua_Bot::Fling)
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.def("GetAugmentIDAt", (int(Lua_Bot::*)(int,int))&Lua_Bot::GetAugmentIDAt)
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.def("GetAugmentAt", (Lua_ItemInst(Lua_Bot::*)(int16,uint8))&Lua_Bot::GetAugmentAt)
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.def("GetAugmentIDAt", (int(Lua_Bot::*)(int16,uint8))&Lua_Bot::GetAugmentIDAt)
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.def("GetBaseAGI", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseAGI)
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.def("GetBaseCHA", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseCHA)
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.def("GetBaseDEX", (int(Lua_Bot::*)(void))&Lua_Bot::GetBaseDEX)
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@ -414,6 +439,8 @@ luabind::scope lua_register_bot() {
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.def("GetGroup", (Lua_Group(Lua_Bot::*)(void))&Lua_Bot::GetGroup)
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.def("GetHealAmount", (int(Lua_Bot::*)(void))&Lua_Bot::GetHealAmount)
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.def("GetInstrumentMod", (int(Lua_Bot::*)(int))&Lua_Bot::GetInstrumentMod)
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.def("GetItemAt", (Lua_ItemInst(Lua_Bot::*)(int16))&Lua_Bot::GetItemAt)
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.def("GetItemIDAt", (int(Lua_Bot::*)(int16))&Lua_Bot::GetItemIDAt)
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.def("GetOwner", (Lua_Mob(Lua_Bot::*)(void))&Lua_Bot::GetOwner)
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.def("GetRawItemAC", (int(Lua_Bot::*)(void))&Lua_Bot::GetRawItemAC)
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.def("GetSpellDamage", (int(Lua_Bot::*)(void))&Lua_Bot::GetSpellDamage)
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@ -430,6 +457,7 @@ luabind::scope lua_register_bot() {
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.def("ReloadBotSpells", (bool(Lua_Bot::*)(void))&Lua_Bot::ReloadBotSpells)
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.def("ReloadBotSpellSettings", (void(Lua_Bot::*)(void))&Lua_Bot::ReloadBotSpellSettings)
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.def("RemoveBotItem", (void(Lua_Bot::*)(uint32))&Lua_Bot::RemoveBotItem)
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.def("SendSpellAnim", (void(Lua_Bot::*)(uint16,uint16))&Lua_Bot::SendSpellAnim)
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.def("SetExpansionBitmask", (void(Lua_Bot::*)(int))&Lua_Bot::SetExpansionBitmask)
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.def("SetExpansionBitmask", (void(Lua_Bot::*)(int,bool))&Lua_Bot::SetExpansionBitmask)
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.def("SetSpellDuration", (void(Lua_Bot::*)(int))&Lua_Bot::SetSpellDuration)
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@ -58,6 +58,11 @@ public:
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uint32 GetBotID();
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void Camp();
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void Camp(bool save_to_database);
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Lua_ItemInst GetAugmentAt(int16 slot_id, uint8 augment_index);
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int GetAugmentIDAt(int16 slot_id, uint8 augment_index);
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Lua_ItemInst GetItemAt(int16 slot_id);
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int GetItemIDAt(int16 slot_id);
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void SendSpellAnim(uint16 target_id, uint16 spell_id);
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void ApplySpell(int spell_id);
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void ApplySpell(int spell_id, int duration);
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@ -90,9 +95,6 @@ public:
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void Escape();
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int GetInstrumentMod(int spell_id);
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int GetItemIDAt(int slot_id);
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int GetAugmentIDAt(int slot_id, int aug_slot);
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int GetBaseSTR();
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int GetBaseSTA();
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int GetBaseCHA();
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@ -101,13 +101,13 @@ void Perl_Bot_RemoveBotItem(Bot* self, uint32 item_id)
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return self->RemoveBotItem(item_id);
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}
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EQ::ItemInstance* Perl_Bot_GetAugmentAt(Bot* self, uint32 slot, uint32 aug_slot)
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EQ::ItemInstance* Perl_Bot_GetAugmentAt(Bot* self, int16 slot_id, uint8 augment_index)
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{
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EQ::ItemInstance* inst = self->GetInv().GetItem(slot);
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if (inst)
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{
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return inst->GetAugment(aug_slot);
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auto* inst = self->GetInv().GetItem(slot_id);
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if (inst) {
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return inst->GetAugment(augment_index);
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}
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return nullptr;
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}
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@ -161,9 +161,9 @@ bool Perl_Bot_IsSitting(Bot* self) // @categories Account and Character
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return self->IsSitting();
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}
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void Perl_Bot_SendSpellAnim(Bot* self, uint16 targetid, uint16 spell_id)
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void Perl_Bot_SendSpellAnim(Bot* self, uint16 target_id, uint16 spell_id)
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{
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self->SendSpellAnim(targetid, spell_id);
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self->SendSpellAnim(target_id, spell_id);
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}
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void Perl_Bot_Signal(Bot* self, int signal_id)
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@ -286,9 +286,9 @@ int Perl_Bot_GetInstrumentMod(Bot* self, uint16 spell_id) // @categories Spells
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return self->GetInstrumentMod(spell_id);
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}
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EQ::ItemInstance* Perl_Bot_GetItemAt(Bot* self, uint32 slot) // @categories Inventory and Items
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EQ::ItemInstance* Perl_Bot_GetItemAt(Bot* self, int16 slot_id) // @categories Inventory and Items
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{
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return self->GetInv().GetItem(slot);
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return self->GetInv().GetItem(slot_id);
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}
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bool Perl_Bot_IsGrouped(Bot* self) // @categories Account and Character, Group
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@ -6323,17 +6323,19 @@ void NPC::UninitializeBuffSlots()
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safe_delete_array(buffs);
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}
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void Client::SendSpellAnim(uint16 targetid, uint16 spell_id)
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void Client::SendSpellAnim(uint16 target_id, uint16 spell_id)
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{
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if (!targetid || !IsValidSpell(spell_id))
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if (!target_id || !IsValidSpell(spell_id)) {
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return;
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}
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EQApplicationPacket app(OP_Action, sizeof(Action_Struct));
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Action_Struct* a = (Action_Struct*)app.pBuffer;
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a->target = targetid;
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a->source = GetID();
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a->type = 231;
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a->spell = spell_id;
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auto* a = (Action_Struct*) app.pBuffer;
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a->target = target_id;
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a->source = GetID();
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a->type = 231;
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a->spell = spell_id;
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a->hit_heading = GetHeading();
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app.priority = 1;
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