[Rules] Change TradeskillUp Rules to be Floats (#2674)

* [Rules] Change TradeskillUp Rules to be Floats

* update rule values so it's obvious they are floats.
This commit is contained in:
Aeadoin
2022-12-25 16:09:16 -05:00
committed by GitHub
parent 8219cc9ea0
commit 860b545fe3
2 changed files with 22 additions and 22 deletions
+11 -11
View File
@@ -130,17 +130,17 @@ RULE_INT(Character, BaseRunSpeedCap, 158, "Base Run Speed Cap, on live it's 158%
RULE_INT(Character, OrnamentationAugmentType, 20, "Ornamentation Augment Type")
RULE_REAL(Character, EnvironmentDamageMulipliter, 1, "Multiplier for environmental damage like fall damage.")
RULE_BOOL(Character, UnmemSpellsOnDeath, true, "Setting whether at death all memorized Spells are forgotten")
RULE_INT(Character, TradeskillUpAlchemy, 2, "Alchemy skillup rate adjustment. Lower is faster")
RULE_INT(Character, TradeskillUpBaking, 2, "Baking skillup rate adjustment. Lower is faster")
RULE_INT(Character, TradeskillUpBlacksmithing, 2, "Blacksmithing skillup rate adjustment. Lower is faster")
RULE_INT(Character, TradeskillUpBrewing, 3, "Brewing skillup rate adjustment. Lower is faster")
RULE_INT(Character, TradeskillUpFletching, 2, "Fletching skillup rate adjustment. Lower is faster")
RULE_INT(Character, TradeskillUpJewelcrafting, 2, "Jewelcrafting skillup rate adjustment. Lower is faster")
RULE_INT(Character, TradeskillUpMakePoison, 2, "Make Poison skillup rate adjustment. Lower is faster")
RULE_INT(Character, TradeskillUpPottery, 4, "Pottery skillup rate adjustment. Lower is faster")
RULE_INT(Character, TradeskillUpResearch, 1, "Research skillup rate adjustment. Lower is faster")
RULE_INT(Character, TradeskillUpTinkering, 2, "Tinkering skillup rate adjustment. Lower is faster")
RULE_INT(Character, TradeskillUpTailoring, 2, "Tailoring skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpAlchemy, 2.0, "Alchemy skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpBaking, 2.0, "Baking skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpBlacksmithing, 2.0, "Blacksmithing skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpBrewing, 3.0, "Brewing skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpFletching, 2.0, "Fletching skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpJewelcrafting, 2.0, "Jewelcrafting skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpMakePoison, 2.0, "Make Poison skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpPottery, 4.0, "Pottery skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpResearch, 1.0, "Research skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpTinkering, 2.0, "Tinkering skillup rate adjustment. Lower is faster")
RULE_REAL(Character, TradeskillUpTailoring, 2.0, "Tailoring skillup rate adjustment. Lower is faster")
RULE_BOOL(Character, MarqueeHPUpdates, false, "Will show health percentage in center of screen if health lesser than 100%")
RULE_INT(Character, IksarCommonTongue, 95, "Starting value for Common Tongue for Iksars")
RULE_INT(Character, OgreCommonTongue, 95, "Starting value for Common Tongue for Ogres")