* [Commands] Add #emptyinventory Command.
- Allows you empty you or your target's inventory completely. (Equipment, General, Bank, and Shared Bank)
- Fixed an issue not allowing quest::removeitem(item_id, quanity) to remove 0 charge items.
- Fixed an issue not allowing eq.remove_item(item_id, quanity) to remove 0 charge items.
* Update command.cpp
* Update client.cpp
* Fix startzone rule to default players to correct zone when not found in database
* Formatting
Co-authored-by: Kinglykrab <89047260+Kinglykrab@users.noreply.github.com>
- Keeps things tidier.
Perl script was used to get this in order easily.
```pl
my @perl_file_types = (
"bot",
"client",
"doors",
"entity",
"expedition",
"groups",
"hateentry",
"inventory",
"mob",
"npc",
"object",
"perlpacket",
"player_corpse",
"questitem",
"raids",
"spell"
);
foreach my $file_type (sort {$a cmp $b} @perl_file_types) {
my $perl_file = "perl_$file_type.cpp";
open my $client_file, '<', $perl_file or die "Cannot open file_name $perl_file";
{
local $/;
$content = <$client_file>;
}
close $client_file;
open my $perl_data_file, ">", "perl_$file_type\_data.cpp";
my @variables = ();
foreach my $line (split("\n", $content)) {
if ($line=~/newXSproto\(/i) {
$line =~ s/\s+/ /g;
my @line_data = split(/ /, $line);
push(@variables, join(" ", @line_data));
}
}
foreach my $variable (sort {$a cmp $b} @variables) {
$variable =~ s/^ //ig;
print $perl_data_file "\t$variable\n";
}
close $perl_data_file;
}```
* update for SPA 511
* remove debugs, AA implemented
* update
* twinprocfix
* AA procs added
* format update
* update
* proctimer limits
* update
* rename function
renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's
* pre merge
* variable updates
* Update spell_effects.cpp
* var rename
update var name to better represent its function.
* updated proc struct
added reuse timer
* reuse timer to spell procs
* updates
* debug remove
* Update mob.cpp
* fix
* merge
* charm target restrictions
* fixed
* Update spells.cpp
* Update spells.cpp
* Update spells.cpp
only send spell bar when we have to, avoid potential exploit.
* logs
* [Quest API] Simplify bulk Scribe and Train logic.
- Add $client->GetFreeDisciplineSlot(starting_slot) to Perl.
- Add $client->ScribeSpells(min_level, max_level) to Perl.
- Add $client->LearnDisciplines(min_level, max_level) to Perl.
- Add client:GetNextAvailableDisciplineSlot(starting_slot) to Lua.
- Add client:ScribeSpells(min_level, max_level) to Lua.
- Add client:LearnDisciplines(min_level, max_level) to Lua.
Convert quest::scribespells() and quest::traindisc() to use new ScribeSpells and LearnDisciplines methods for consistency.
* Update command.cpp
* Add optional rules for itembonuses HealAmt and SpellAmt to scale for DoTs/HoTs
* Fix typo
* Only 1 rulecheck
* Apply +healingitems and +dmgitems after focus effects so they scale properly
* Fix dots / hots to not always use PVPScaling for extra_dmg / extra_healing
Adjust +healamt and +spelldmg to scale over the full duration of the spell, Thanks Kayen
* if for whatever reason the world server is not sending an address, use the local address it sends
* Log when world is sending loginserver info
* Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change
* Add human IP translation to log messages
* Sanitize world server name
* Code cleanup and renaming member variables
* More cleanup
* Remove this->
* Validation constants
* Key worldserver lookups by both longname and shortname both
* Update allowed character list
* Fix short_name API response field; add world_id to response
* Shorten receiver verbosity
* Remove unnecessary member variables from database and rename database to m_database
* Adjust MAX_SERVER_VERSION_LENGTH
* Fix indents
* update for SPA 511
* remove debugs, AA implemented
* update
* format update
* rename function
renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's
* var rename
update var name to better represent its function.
* new instrument mod spell effect checks
PR split
* format
* Update spdat.cpp
correction, all direct damage spells get modifiers. Made a mistake with the parse, was using wrong mod.
* restriction changes
cure effects can be modified.
decided to keep a list of known effects that are not modified to return false. and will keep the default to be true for anything as to not inhibit custom bard song development
* SE_ProcChance is modified
* Update spdat.cpp
* update
* Update spell_effects.cpp
- Cleans up the rest of the char arrays used when exporting to events.
- Converts all events to use a similar variable name for export `export_string`.
- Needless calls to .c_str() removed.
* pre remove debug
* Update attack.cpp
* Update attack.cpp
* Update attack.cpp
* Update attack.cpp
* apply to temp pets
* format fix
* changed to just use one rule
Merged into NPC's and Pet's into one rule.