KimLS
dd88d0096b
Merge branch 'master' into web_interface
2014-08-04 13:57:43 -07:00
Akkadius
7c3cfd43de
Stuff
2014-08-03 01:20:19 -05:00
Akkadius
4e1fcfb7e5
Temp crash fix
2014-08-02 18:29:25 -05:00
KimLS
379ecc655c
Changed a bunch of function names to be shorter but still descriptive
2014-08-02 14:31:39 -07:00
KayenEQ
454f2520c3
Support for spells_new field npc_no_los (simply skips the LOS check for that spell
...
despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
KimLS
ae30d8b257
More cleanup
2014-08-01 19:07:54 -07:00
KimLS
40b555a55b
More work on subscription events, and relaying through world.
2014-08-01 18:29:41 -07:00
Uleat
cc0f2ac37a
Changed a few mis-labeled range starts..no functionality change.
2014-07-31 21:05:43 -04:00
Uleat
842f1fb9c7
Test fix for charm in trader's satchel while trader..thanks demonstar and Derision! ** This may need to be tweaked..but, I was able to test without crashing the client.
2014-07-31 11:41:27 -04:00
Uleat
8b14c21a24
More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
2014-07-31 07:52:38 -04:00
KimLS
002f5e3bcc
Work on relay
2014-07-30 20:07:36 -07:00
KimLS
780789fbad
More work on getting remote calls up and running, added two remote calls list_zones and get_zone_info.
2014-07-30 15:23:14 -07:00
Uleat
36a2d52f1c
More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
2014-07-27 20:35:43 -04:00
KimLS
7359eb01d4
Merge branch 'web_interface' of github.com:EQEmu/Server into web_interface
2014-07-24 19:35:04 -07:00
KayenEQ
9fcea56fbf
Alllow SE_PetMeleeMitigation to work on swarm pets.
2014-07-24 14:06:15 -04:00
KayenEQ
1b239b7119
Support for AA derived AC bonus.
2014-07-24 11:31:22 -04:00
KayenEQ
83f94da43b
Spell Effect for melee mitigation will no longer use same bonus
...
item shielding effect. Added support for spell effect melee mitigation
to work on as item worn effects and AA.
2014-07-24 11:23:14 -04:00
KayenEQ
0d5a0525cd
minor fix
2014-07-23 22:08:47 -04:00
KayenEQ
4f07be2343
Update to how bonuses are calculated in chance to hit code to be
...
consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ
152a7410b6
debug msg removal
2014-07-23 16:57:59 -04:00
KayenEQ
9e4a21d934
Allow negative values for avoidance to work. (debuffs)
2014-07-23 13:13:51 -04:00
Chris M
da6d7538b0
Position updates with do_pos_update test call
2014-07-22 23:14:44 -05:00
KimLS
2dff51a4db
Merge branch 'web_interface' of github.com:EQEmu/Server into web_interface
2014-07-20 14:35:54 -07:00
Chris M
e442d682cd
Added rapidjson library
...
Added web_interface_utils.cpp/.h to common to provide string based functions for outputting JSON
Adjusted CMake to include rapidjson library and new web_interface_utils.h/cpp to common
Currently, I have code set up hackishly for testing so do not think it is final. It is merely for demonstrating what I've done and played with.
2014-07-20 15:02:06 -05:00
KayenEQ
d99f9c1c09
fix for aa pet flurry bonus calc
2014-07-18 17:57:03 -04:00
KayenEQ
089360a3a5
merge
2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f
Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
2014-07-16 21:23:16 -04:00
KimLS
b7e36feeeb
Removed more socket server stuff, changed some of the build stuff.
2014-07-14 15:44:28 -07:00
KayenEQ
965bb039be
Updates to npc_spells and npc_types table.
...
Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Michael Cook (mackal)
4707e0f858
Inline a few functions that should be
2014-07-08 21:21:44 -04:00
KayenEQ
2918f6bc07
removal of debug msg
2014-07-08 18:27:31 -04:00
KayenEQ
b27ff80c75
fix for random int -> float error
2014-07-08 08:04:56 -04:00
KayenEQ
d22d0a8145
Update to how FcBaseEffect focus modifies SE_SkillAttack damage.
2014-07-06 20:13:19 -04:00
KayenEQ
0e438942e4
Complete revision of SE_SkillProc, SE_LimitToSkill,
...
SE_SkillProcSuccess (now implemented correctly)
to function more accurately and efficiently, AA supported.
This may need to be updated in the future, if more live
spells readily become avialable to test with.
2014-07-06 18:58:16 -04:00
KayenEQ
58d585e2a6
Updated SE_Sanctuary - Adjust way hate lowering effect worked to be more accurate
...
Updated SE_SympatheticProc - Revised proc rate formula to be accurate to live.
Sympathetic foci on items with proc rate mod will now benefit from that modifier.
Sympathetic foci can now be placed on AA's (This should always be slot1 in the AA)
Implemented SE_IllusionPersistence- Allows illusions to last until you die or the illusion is forcibly removed.
Added rule 'PreNerftBardAEDot' for SE_BardAEDot to allow it to once again do damage to moving targets. (Set to true)
2014-07-04 23:35:15 -04:00
KayenEQ
5a30d3ed03
Update SE_InterruptCasting: Will now work for instant spells (as well as over time).
2014-07-03 11:37:38 -04:00
KayenEQ
28493488ac
Updated SE_BardAEDot to no longer damage target while target is moving (consistent with live)
2014-07-03 11:00:23 -04:00
KayenEQ
0d2127f874
Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
...
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-03 10:55:59 -04:00
KayenEQ
ee741048e9
Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap)
2014-07-03 08:48:27 -04:00
KayenEQ
8453d5bc48
Renamed various Cast on Fade spell effects to more accurately describe their functions.
...
Missing code from prior commit.
2014-07-02 21:38:26 -04:00
KayenEQ
542c0913d6
Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
...
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
2014-07-02 14:00:50 -04:00
KayenEQ
35e72692c1
Implemented SE_FactionModPct - Modifies faction gains and losses by percent.
2014-07-02 11:54:59 -04:00
KayenEQ
4a49a11e73
Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
2014-07-02 11:18:50 -04:00
KayenEQ
ee6d7ae6ba
Implemented SE_Sanctuary - Places caster at bottom hate list,
...
effect fades if caster cast spell on targets other than self.
2014-07-02 08:42:18 -04:00
KayenEQ
5d85a26be1
Update to SE_AStacker, B, C, D
...
Will correclty use base value to stack with same type ie (A vs A)
Highest base value will take hold.
2014-07-01 17:34:36 -04:00
KayenEQ
ede7f9899c
Renamed a few spell effects more appropriately.
2014-07-01 16:52:28 -04:00
KayenEQ
3b8993a302
minor fix
2014-07-01 04:55:50 -04:00
KayenEQ
c412038db8
Updated SE_WaketheDead , max will now set duration.
2014-07-01 04:53:24 -04:00
KayenEQ
5e7d2fd07d
Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
...
Related AA's to be added in a seperate update.
2014-06-30 16:17:55 -04:00
KayenEQ
8edb73dc3a
Revised Finishing blow so that damage now receives all melee bonus. Support also for this effect if placed on items or spells.
2014-06-30 07:18:47 -04:00