74 Commits

Author SHA1 Message Date
Akkadius
b8624d0488 Post PR blocked spells formatting 2019-09-01 16:51:39 -05:00
Akkadius
d9eeb00dea Adjust ghosting algorithm to work much better for super large zones as well 2019-08-07 18:54:53 -05:00
KimLS
f3255c17da Changes to cle enums, characters will now auto kick on login instead of making you wait at world unless you specifically turn that feature on in the rules. 2019-07-24 19:20:09 -07:00
KimLS
cd32a5a47a Make the reconnect code only trigger when there's actually a client IN ZONE and try to clean up otherwise 2019-07-23 21:59:22 -07:00
KimLS
7977949ae9 Change eqstream interface to get rid of some stuff as well as flesh out a few more options plus some rule and performance changes 2019-03-13 22:55:49 -07:00
Akkadius
da739b8520 Initial work 2019-03-09 23:08:38 -06:00
Akkadius
0681e6dbb2 Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
Noudess
58d0aef90d Fix the LoadGFG function to no longer have the unused parameter.
Fixed the command that was passing the wrong second parameter.
2018-12-07 12:17:27 -05:00
KimLS
2224b83ae0 Movement manager add 2018-09-17 14:32:36 -07:00
Akkadius
834062fbf9 Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water 2018-08-18 22:01:46 -05:00
KimLS
a53f65d86b Merge and compile fixes (non-bot, will do bots later) 2018-04-16 14:15:08 -07:00
Uleat
e5e779c064 Updated UCS versioning code - update your *.conf files 2018-03-04 21:38:17 -05:00
Michael Cook (mackal)
c5e4bb08f4 Implement global loot system Fixes #619
This should allow us to emulate lives global tables

The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.

race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Kinglykrab
8e9fa38197 Added #reloadmerchants for zone-based merchant refreshing. 2018-01-27 18:19:48 -05:00
KimLS
6a79694fa1 Merge branch 'master' of github.com:EQEmu/Server into wp 2017-08-31 17:47:33 -07:00
Akkadius
4d3dda23f8 Make #repop work almost instantly 2017-08-18 20:53:26 -05:00
KimLS
5f1063acb9 Add pathfinding interfaces, still heavily wip 2017-07-18 00:01:59 -07:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
Akkadius
18c97ca637 Fix some indents, not sure how they got messed up [skip ci] 2015-11-07 13:23:15 -06:00
Akkadius
d64205124f Implemented #repopclose [distance in units] - Used for development purposes, defaults to 500 units
- Real case use: Large zones with 700 NPC's and you are making fast quick tweaks to nearby NPC's you can refresh just the NPC's around you instead of all in the zone
- This can be quite the time saver
- This command will depop all NPC's and only respawn the NPC's that are 500 units around you or unless you specify otherwise
2015-11-07 13:20:24 -06:00
KimLS
a984e9bd7c Some cleanup as well as fix for a certain type of aa proc 2015-06-15 15:09:06 -07:00
KimLS
1589169200 AAs should load from character data now, though will be fucked up if you already had stacked aas. 2015-06-10 22:46:57 -07:00
KimLS
d5e697c061 More work, looks a lot better than before, tomorrow i hope to get actual client implementation done 2015-06-09 22:12:31 -07:00
KimLS
250d0cc903 More aa work, it actually loads yay 2015-06-08 20:06:14 -07:00
KimLS
3d1dc6314d New style AA data loading, still rudimentary 2015-06-07 19:42:12 -07:00
Akkadius
ee136881c8 Implemented disjointed zone based time, this can be triggered via quest methods
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true])
	- If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations
Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
2015-05-25 23:48:11 -05:00
Akkadius
5c729e65c9 Add sanity checks to GMSayHookCallBackProcess 2015-02-01 01:05:39 -06:00
Akkadius
a6b95aeceb At point in which Client -> Server packet logging is working, will do more prechecking to declare that anything actually is subscribed to this category before outputting 2015-01-31 02:23:58 -06:00
KimLS
f388a605dd Spelling errors and revised my cle change to put it much lower so it shouldn't have any side effects other than avoiding the crash 2015-01-30 15:03:02 -08:00
KimLS
34bec5913b Merge plus changed getposition to return a reference 2015-01-24 11:48:06 -08:00
KimLS
17af9e3808 Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
Michael Cook (mackal)
06ff4823d3 Minor tweaking to new logsys 2015-01-23 15:48:20 -05:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
951f98a63e Re-Implement GMSay colors: http://i.imgur.com/tQbuKUM.jpg 2015-01-20 00:53:52 -06:00
Akkadius
af8ab89a36 Compile state 2015-01-18 01:50:05 -06:00
Akkadius
b15e5f7913 Refactor GMSayHookCallBackProcess to use category instead of type 2015-01-18 01:48:07 -06:00
Akkadius
f410b270ad Fix Callback in zone, some stragglers in the renaming of function 2015-01-16 03:22:23 -06:00
Akkadius
78e08e5327 Move GMSayHookCallBackProcess out of client logs and into Zone Class 2015-01-16 02:56:39 -06:00
Arthur Ice
f409d39f1a merge upstream 2014-12-21 13:57:20 -08:00
Akkadius
c646a6c43a zone.cpp & .h include header cleanup 2014-12-15 19:14:41 -06:00
Arthur Ice
2aa287fe3c Merge 2014-12-05 20:16:13 -08:00
Arthur Ice
100eca203f GetClosestZonePoint converted to xyz_location 2014-12-05 17:57:07 -08:00
Arthur Ice
523562c152 GetClosestZonePoint converted to xyz_location (id version) 2014-12-02 21:46:16 -08:00
Arthur Ice
f00cddd67e graveyard_x(), graveyard_y(), graveyard_z(), and graveyard_heading() converted to GetGraveyardPoint() 2014-12-02 21:00:31 -08:00
Arthur Ice
ff1942245b Added GetGraveyardPoint() to Zone 2014-12-02 20:25:38 -08:00
Arthur Ice
e64e131c9c Removed safe_x(), safe_y(), safe_z() from Zone 2014-12-02 20:19:12 -08:00
Arthur Ice
0275e9646c Added GetSafePoint to Zone 2014-12-02 19:55:29 -08:00
Arthur Ice
14608c972a SetGraveyard to xyz_header 2014-12-01 23:34:41 -08:00
Arthur Ice
c3333a46c9 pgraveyard_x, pgraveyard_y, pgraveyard_z, and pgraveyard_heading converted to xyz_heading as m_Graveyard 2014-12-01 23:12:19 -08:00