SetGraveyard to xyz_header

This commit is contained in:
Arthur Ice 2014-12-01 23:34:41 -08:00
parent c3333a46c9
commit 14608c972a
2 changed files with 3 additions and 3 deletions

View File

@ -1831,9 +1831,9 @@ bool Zone::HasGraveyard() {
return Result;
}
void Zone::SetGraveyard(uint32 zoneid, uint32 x, uint32 y, uint32 z, uint32 heading) {
void Zone::SetGraveyard(uint32 zoneid, const xyz_heading& graveyardPosition) {
pgraveyard_zoneid = zoneid;
m_Graveyard = xyz_heading(x, y, z, heading);
m_Graveyard = graveyardPosition;
}
void Zone::LoadBlockedSpells(uint32 zoneid)

View File

@ -241,7 +241,7 @@ public:
uint8 lootvar;
bool HasGraveyard();
void SetGraveyard(uint32 zoneid, uint32 x, uint32 y, uint32 z, uint32 heading);
void SetGraveyard(uint32 zoneid, const xyz_heading& graveyardPosition);
void LoadBlockedSpells(uint32 zoneid);
void ClearBlockedSpells();