Trevius
94be9e9162
Added some extra checks and clean-up related to Groups and Mercenaries.
2015-01-08 17:08:20 -06:00
Trevius
3b2fbd337f
Query fix for group_leaders table. This may resolve some crashes/bugs related to Mercs/Bots and Groups.
2015-01-07 23:45:44 -06:00
Trevius
a83d536712
Mercenaries now load directly from tables only. The vwMercNpcTypes view is no longer required and can be deleted.
2015-01-07 22:20:44 -06:00
Uleat
0552220f00
Excluded text link body from message scrambling in Client::GarbleMessage()
2015-01-07 11:13:48 -05:00
Trevius
2c43e6f68d
Added defines for all remaining pet commands and some support for them as well.
2015-01-06 19:14:06 -06:00
Trevius
f1a73d4da2
Changed the pet command #defines to be based on RoF2 list of pet commands and added decodes to Titanium, SoF and SoD.
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(RoF+) The /pet focus on/off and /pet hold on/off commands are now functional.
Added more toggle and on/off support for pet commands.
2015-01-06 01:19:33 -06:00
Uleat
7557cfd845
Added text link translators for all supported clients - currently, only OP_ChannelMessage and OP_SpecialMesg are translated.
2015-01-05 13:44:16 -05:00
Trevius
3da3b5641f
(RoF2) /shield (shielding) and /key (key ring) are both now functional after opcode updates.
2015-01-03 01:31:44 -06:00
Trevius
3c6c5b9732
(RoF2) *Hopefully* Fixed looting incorrect items from NPCs. Please report any issues!
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(RoF2) Now able to loot items past the 10th slot on NPC corpses.
Attuned Items can now be auto-looted and will equip properly.
Mercenaries and Bots will no longer take a share from /split or /autosplit.
2015-01-02 01:42:52 -06:00
Trevius
16a8d15909
(RoF2) Aug Type 21 no longer shows the "Buy Now" button in the aug slot of items.
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(RoF2) Identified the "Copied" item flag with the help of Uleat.
2014-12-30 00:27:23 -06:00
Akkadius
81dfffadf6
Updated $client->UpdateTaskActivity to have optional argument ignore_quest_update IE: Client::UpdateTaskActivity(THIS, TaskID, ActivityID, Count, [ignore_quest_update])
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Also updated internal UpdateTaskActivity methods to optionally ignore quest based task updates to prevent feedback
2014-12-29 05:35:50 -06:00
Trevius
33e88bffe9
(RoF2) Identified a few Item Fields and resolved an issue with cloth armor not accepting certain augments that they should.
2014-12-29 00:29:49 -06:00
Uleat
dab3d1181e
Implemented class Client::TextLink
2014-12-28 12:49:14 -05:00
Uleat
4fb1a3ff3f
Merge branch 'master' of https://github.com/EQEmu/Server into item_link
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Conflicts:
changelog.txt
2014-12-28 11:57:51 -05:00
KayenEQ
9666f1e25e
Implemened npc special ability (43) CASTING_RESIST_DIFF which sets innate resist modifier on
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ALL spells used by that NPC. Ie. 43,1,-200 will set a -200 innate resist diff, so if your npc cast
a spell that has a -10 resist modifier the final resist diff would be -210.
2014-12-27 18:43:59 -05:00
Trevius
05c943779d
(RoF2) Fixed dropping items on the ground so they go to ground level instead of camera height.
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Show Helm Option should be functional again.
2014-12-27 15:46:30 -06:00
Akkadius
b63dbd50a8
Fix changelog.txt merge
2014-12-27 01:09:14 -06:00
Akkadius
d7b529d2af
Add option to automatic database upgrade script 5) Download latest Opcodes from Github
2014-12-27 01:07:58 -06:00
Uleat
270fe3389c
Updated item/say links for all clients. They should be a little easier to keep track of now.
2014-12-25 11:04:01 -05:00
Trevius
baf2f23ce6
(RoF+) Implemented Hero's Forge Armor for NPCs. Set the herosforgemodel field in npc_types table to the model (example: 84 for full set, or 12107 for robe).
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(RoF+) Hero's Forge Armor now overrides NPC texture settings. To display Hero's Forge Armor Helms, set helmtexture field to anything other than 0.
Fixed some NPC loading from the database that was incorrect after adding herosforgemodel.
2014-12-24 12:02:30 -06:00
Trevius
c48d2d9888
(RoF+) Added herosforgemodel field to the npc_types table. Not fully functional yet for NPCs (currently only displays helm correctly).
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(RoF2) Updated item links from #npcstat command output.
2014-12-24 02:31:37 -06:00
Trevius
a0972e7564
Updated changelog.txt
2014-12-23 23:15:05 -06:00
Uleat
34ab3e10f5
Added some nullptr checks for ItemInst* in a few places (tradeskills.cpp - particularly augments - needs a better review)
2014-12-23 10:14:45 -05:00
Trevius
ed257b0ef3
(RoF+) Added a work-around for the cursor buffer issue.
2014-12-22 20:51:56 -06:00
Trevius
6e192b1794
(RoF2) Fixed Tracking.
2014-12-22 16:09:11 -06:00
Trevius
b9fab9bc1b
(RoF/RoF2) Fixed Guild Rank in the Player Profile, which prevents the guild rank message on login/zone.
2014-12-21 23:00:06 -06:00
Trevius
f588c54d52
(RoF2) Fixed Extended Targets Window by correcting opcodes.
2014-12-21 12:23:11 -06:00
Akkadius
812ad530d1
Updated #cvs to display RoF2 Client Stream count
2014-12-20 00:49:14 -06:00
Trevius
4ef3c7a9f4
Fixed Selling for Alternate Currency Merchants for RoF and RoF2.
2014-12-19 23:20:10 -06:00
Michael Cook (mackal)
cedec3d872
Revert "Cleared clientversions.h and eq_dictionary files of Client6.2 references"
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This reverts commit d4506363b8b1d3e136f122b066d87494a6c8fdc0.
2014-12-19 23:08:44 -05:00
Uleat
d4506363b8
Cleared clientversions.h and eq_dictionary files of Client6.2 references
2014-12-19 21:25:44 -05:00
Trevius
da75007b0f
(RoF2) Fixed Rest Timer, Show Helm Option, Auto-Consent Options, and identified Krono in the PP.
2014-12-19 19:42:55 -06:00
Trevius
ef287bc857
Fixed Armor Tinting (players and NPCs) that was broken during a previous update.
2014-12-19 15:46:01 -06:00
Trevius
fce52d7186
(RoF2) Fixed Leadership AA Purchasing and Recipe Search by correcting opcodes.
2014-12-19 02:02:31 -06:00
Trevius
8aea6da7df
Fixed zoning after death for RoF2.
2014-12-18 17:48:15 -06:00
Trevius
ba5e5058f9
Finished lining up the RoF2 Player Profile Struct. Zone times are now normal, and everything from the PP is accurate in game now.
2014-12-18 13:13:03 -06:00
SecretsOTheP
d721580c9f
EQStream changes as recommended by a community member in private.
2014-12-17 17:55:21 -05:00
Michael Cook (mackal)
a14f8058da
Switch path stuff to vectors
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This should be more CPU cache friendly compared to lists so should
be faster. (profiling looked promising)
2014-12-17 01:52:00 -05:00
Trevius
200027bf89
(RoF+) Implemented the 6th Augment Slot for Items.
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Player Corpses now saved attuned settings for Items.
Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
2014-12-15 17:55:23 -06:00
Trevius
250ad31038
Added required SQL. Without it, there will be item loss using the last commit!
2014-12-13 14:01:12 -06:00
Trevius
9056008342
(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
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(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Michael Cook (mackal)
80a67f9ebc
Fix guild rank spam
2014-12-13 03:18:30 -05:00
Michael Cook (mackal)
118d587064
Implement IGNORE_ROOT_AGGRO_RULES (special attack 42)
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This allows you to have a mob be rooted but still try to attack the
target with the most amount of hate instead of attacking the closest
2014-12-12 18:55:43 -05:00
Michael Cook (mackal)
820f99067d
Make use of the targetable_with_hotkey flag for SoF+
2014-12-10 01:19:44 -05:00
Trevius
37951d09c7
(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
2014-12-09 21:18:56 -06:00
SecretsOTheP
9db39b5eec
Added a feature that allows an EQ client to log in directly to World without having to enter the LoginServer, provided the 'password' field is set in WorldServer.
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Mainly used for administration purposes. A DLL hack is needed to utilize this feature, and the DLL itself will be posted (source included) on the EQEmulator forums. It uses Microsoft Detours 1.5. Up to you guys if you want to add the source to this program here.
2014-12-08 05:46:10 -05:00
Trevius
af42af7869
Initial addition of the RoF2 client from May 10th 2013 (currently available on Steam as the F2P client).
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RoF2 is disabled by default, but you can enable by editing /common/patches/patches.cpp (see comments)
2014-12-04 02:13:01 -06:00
KayenEQ
052b41fbb2
Ranged attacks will now much more accurately calculate max distance server side
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via accounting for differences in attacker/target size. This
fixes a very common issue of player hitting range attack and
nothing happening due to server improperly calculating
max range.
2014-12-04 02:40:51 -05:00
Trevius
24ea7a0d45
Mercenaries now spawn as the same Gender and Size of the Merchant they are purchased from.
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Mercenaries now spawn with randomized facial features when purchased.
Setting a lastname for NPCs will now override any hard coded lastname (such as GM Trainers).
2014-12-01 19:54:01 -06:00
KayenEQ
ca3b5a3221
Merge git://github.com/EQEmu/Server into Development
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Conflicts:
changelog.txt
2014-11-29 03:22:11 -05:00