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Fixed Selling for Alternate Currency Merchants for RoF and RoF2.
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@ -4,6 +4,7 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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Trevius: (RoF2) Fixed Leadership AA Purchasing and Recipe Search by correcting opcodes.
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Trevius: Fixed Armor Tinting (players and NPCs) that was broken during a previous update.
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Trevius: (RoF2) Fixed Rest Timer, Show Helm Option, Auto-Consent Options, and identified Krono in the PP.
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Trevius: Fixed Selling for Alternate Currency Merchants for RoF and RoF2.
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== 12/18/2014 ==
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Trevius: Finished lining up the RoF2 Player Profile Struct. Zone times are now normal, and everything from the PP is accurate in game now.
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@ -205,7 +205,7 @@ namespace RoF
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SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
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OUT(merchant_entity_id);
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eq->slot_id = ServerToRoFSlot(emu->slot_id);
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eq->slot_id = ServerToRoFMainInvSlot(emu->slot_id);
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OUT(charges);
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OUT(cost);
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@ -3881,7 +3881,7 @@ namespace RoF
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SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
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IN(merchant_entity_id);
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emu->slot_id = RoFToServerSlot(eq->slot_id);
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emu->slot_id = RoFToServerMainInvSlot(eq->slot_id);
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IN(charges);
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IN(cost);
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@ -3894,7 +3894,7 @@ namespace RoF
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SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
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IN(merchant_entity_id);
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emu->slot_id = RoFToServerSlot(eq->slot_id);
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emu->slot_id = RoFToServerMainInvSlot(eq->slot_id);
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FINISH_DIRECT_DECODE();
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}
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@ -205,7 +205,7 @@ namespace RoF2
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SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
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OUT(merchant_entity_id);
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eq->slot_id = ServerToRoF2Slot(emu->slot_id);
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eq->slot_id = ServerToRoF2MainInvSlot(emu->slot_id);
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OUT(charges);
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OUT(cost);
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@ -3895,7 +3895,7 @@ namespace RoF2
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SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
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IN(merchant_entity_id);
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emu->slot_id = RoF2ToServerSlot(eq->slot_id);
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emu->slot_id = RoF2ToServerMainInvSlot(eq->slot_id);
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IN(charges);
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IN(cost);
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@ -3908,7 +3908,7 @@ namespace RoF2
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SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
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IN(merchant_entity_id);
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emu->slot_id = RoF2ToServerSlot(eq->slot_id);
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emu->slot_id = RoF2ToServerMainInvSlot(eq->slot_id);
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FINISH_DIRECT_DECODE();
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}
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@ -2180,8 +2180,8 @@ struct AltCurrencyUpdate_Struct {
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//When an item is selected while the alt currency merchant window is open
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struct AltCurrencySelectItem_Struct {
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/*000*/ uint32 merchant_entity_id;
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/*004*/ MainInvItemSlotStruct slot_id;
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/*004*/ //uint32 slot_id;
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ItemSlotStruct slot_id;
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/*008*/ uint32 unknown008;
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/*012*/ uint32 unknown012;
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/*016*/ uint32 unknown016;
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@ -2238,10 +2238,10 @@ struct AltCurrencyReclaim_Struct {
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struct AltCurrencySellItem_Struct {
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/*000*/ uint32 merchant_entity_id;
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/*004*/ MainInvItemSlotStruct slot_id;
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/*004*/ //uint32 slot_id;
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ItemSlotStruct slot_id;
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/*008*/ uint32 charges;
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/*012*/ uint32 cost;
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/*016*/ uint32 charges;
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/*020*/ uint32 cost;
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};
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struct Adventure_Purchase_Struct {
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@ -2261,14 +2261,14 @@ struct Adventure_Sell_Struct {
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};
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struct AdventurePoints_Update_Struct {
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/*000*/ uint32 ldon_available_points; // Total available points
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/*004*/ uint8 unkown_apu004[20];
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/*024*/ uint32 ldon_guk_points; // Earned Deepest Guk points
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/*028*/ uint32 ldon_mirugal_points; // Earned Mirugal' Mebagerie points
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/*032*/ uint32 ldon_mistmoore_points; // Earned Mismoore Catacombs Points
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/*036*/ uint32 ldon_rujarkian_points; // Earned Rujarkian Hills points
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/*040*/ uint32 ldon_takish_points; // Earned Takish points
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/*044*/ uint8 unknown_apu042[216];
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/*000*/ uint32 ldon_available_points; // Total available points
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/*004*/ uint8 unkown_apu004[20];
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/*024*/ uint32 ldon_guk_points; // Earned Deepest Guk points
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/*028*/ uint32 ldon_mirugal_points; // Earned Mirugal' Mebagerie points
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/*032*/ uint32 ldon_mistmoore_points; // Earned Mismoore Catacombs Points
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/*036*/ uint32 ldon_rujarkian_points; // Earned Rujarkian Hills points
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/*040*/ uint32 ldon_takish_points; // Earned Takish points
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/*044*/ uint8 unknown_apu042[216];
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};
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@ -2174,8 +2174,7 @@ struct AltCurrencyUpdate_Struct {
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//When an item is selected while the alt currency merchant window is open
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struct AltCurrencySelectItem_Struct {
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/*000*/ uint32 merchant_entity_id;
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/*004*/ //uint32 slot_id;
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ItemSlotStruct slot_id;
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/*004*/ MainInvItemSlotStruct slot_id;
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/*008*/ uint32 unknown008;
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/*012*/ uint32 unknown012;
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/*016*/ uint32 unknown016;
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@ -2232,8 +2231,7 @@ struct AltCurrencyReclaim_Struct {
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struct AltCurrencySellItem_Struct {
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/*000*/ uint32 merchant_entity_id;
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/*004*/ //uint32 slot_id;
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ItemSlotStruct slot_id;
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/*004*/ MainInvItemSlotStruct slot_id;
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/*008*/ uint32 charges;
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/*012*/ uint32 cost;
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};
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@ -4365,8 +4365,8 @@ struct AltCurrencySelectItem_Struct {
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struct AltCurrencySellItem_Struct {
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/*000*/ uint32 merchant_entity_id;
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/*004*/ uint32 slot_id;
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/*006*/ uint32 charges;
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/*010*/ uint32 cost;
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/*008*/ uint32 charges;
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/*012*/ uint32 cost;
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};
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struct AltCurrencyPopulateEntry_Struct
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