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(RoF2) Identified a few Item Fields and resolved an issue with cloth armor not accepting certain augments that they should.
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@ -1,5 +1,8 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 12/29/2014 ==
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Trevius: (RoF2) Identified a few Item Fields and resolved an issue with cloth armor not accepting certain augments that they should.
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== 12/28/2014 ==
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Uleat: Implemented class Client::TextLink as a replacement for the dozens of individual link formatters.
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@ -4848,10 +4848,9 @@ namespace RoF2
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hdr.slot_type = (merchant_slot == 0) ? slot_id.SlotType : 9; // 9 is merchant 20 is reclaim items?
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hdr.main_slot = (merchant_slot == 0) ? slot_id.MainSlot : merchant_slot;
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hdr.sub_slot = (merchant_slot == 0) ? slot_id.SubSlot : 0xffff;
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hdr.unknown013 = (merchant_slot == 0) ? slot_id.AugSlot : 0xffff;
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hdr.aug_slot = (merchant_slot == 0) ? slot_id.AugSlot : 0xffff;
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hdr.price = inst->GetPrice();
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hdr.merchant_slot = (merchant_slot == 0) ? 1 : inst->GetMerchantCount();
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//hdr.merchant_slot = (merchant_slot == 0) ? 1 : 0xffffffff;
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hdr.scaled_value = inst->IsScaling() ? inst->GetExp() / 100 : 0;
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hdr.instance_id = (merchant_slot == 0) ? inst->GetSerialNumber() : merchant_slot;
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hdr.unknown028 = 0;
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@ -5053,7 +5052,7 @@ namespace RoF2
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memset(&isbs, 0, sizeof(RoF2::structs::ItemSecondaryBodyStruct));
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isbs.augtype = item->AugType;
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isbs.augdistiller = 65535;
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isbs.augrestrict2 = -1;
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isbs.augrestrict = item->AugRestrict;
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for (int x = AUG_BEGIN; x < consts::ITEM_COMMON_SIZE; x++)
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@ -5297,9 +5296,21 @@ namespace RoF2
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iqbs.HealAmt = item->HealAmt;
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iqbs.SpellDmg = item->SpellDmg;
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iqbs.clairvoyance = item->Clairvoyance;
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iqbs.unknown28 = 0;
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iqbs.unknown30 = 0;
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iqbs.unknown37a = 0;
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//unknown18; //Power Source Capacity or evolve filename?
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//evolve_string; // Some String, but being evolution related is just a guess
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iqbs.Heirloom = 0;
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iqbs.Placeable = 0;
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iqbs.unknown28 = -1;
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iqbs.unknown30 = -1;
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iqbs.NoZone = 0;
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iqbs.NoGround = 0;
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iqbs.unknown37a = 0; // (guessed position) New to RoF2
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iqbs.unknown38 = 0;
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iqbs.unknown39 = 1;
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iqbs.subitem_count = 0;
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@ -4352,7 +4352,7 @@ struct ItemSerializationHeader
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/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
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/*026*/ uint16 main_slot;
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/*028*/ uint16 sub_slot;
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/*030*/ uint16 unknown013; // 0xffff
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/*030*/ uint16 aug_slot; // 0xffff
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/*032*/ uint32 price;
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/*036*/ uint32 merchant_slot; //1 if not a merchant item
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/*040*/ uint32 scaled_value; //0
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@ -4493,7 +4493,7 @@ struct ItemSecondaryBodyStruct
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// swapped augrestrict and augdistiller positions
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// (this swap does show the proper augment restrictions in Item Information window now)
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// unsure what the purpose of augdistiller is at this time -U 3/17/2014
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uint32 augdistiller; // New to December 10th 2012 client - NEW
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int32 augrestrict2; // New to December 10th 2012 client - Hidden Aug Restriction
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uint32 augrestrict;
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AugSlotStruct augslots[6];
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@ -4598,7 +4598,7 @@ struct ItemQuaternaryBodyStruct
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uint8 quest_item;
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uint32 Power; // Enables "Power" percentage field used by Power Sources
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uint32 Purity;
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uint8 unknown16; // RoF2
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uint8 unknown16; // RoF
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uint32 BackstabDmg;
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uint32 DSMitigation;
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int32 HeroicStr;
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@ -4620,15 +4620,19 @@ struct ItemQuaternaryBodyStruct
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uint8 unknown18; //Power Source Capacity or evolve filename?
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uint32 evolve_string; // Some String, but being evolution related is just a guess
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uint8 unknown19;
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uint32 unknown20; // Bard Stuff?
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//uint32 unknown21;
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uint8 unknown22;
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uint16 unknown20;
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uint8 unknown21;
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uint8 Heirloom;
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uint8 Placeable;
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uint8 unknown22b;
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uint8 unknown22c;
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uint8 unknown22d;
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uint32 unknown23;
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uint32 unknown24;
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uint32 unknown25;
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float unknown26;
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float unknown27;
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uint32 unknown_RoF26; // 0 New to March 21 2012 client
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uint32 unknown_RoF_6; // 0 New to March 21 2012 client
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uint32 unknown28; // 0xffffffff
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uint16 unknown29;
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uint32 unknown30; // 0xffffffff
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@ -4639,9 +4643,15 @@ struct ItemQuaternaryBodyStruct
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uint32 unknown35;
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uint32 unknown36;
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uint32 unknown37;
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uint32 unknown_RoF27;
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uint32 unknown_RoF28;
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uint8 unknown37a; // (guessed position) New to RoF2
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uint8 NoZone; // Item will disappear upon zoning?
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uint8 unknown_RoF_7b; // Maybe Uint32 ?
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uint8 unknown_RoF_7c;
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uint8 unknown_RoF_7d;
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uint8 unknown_RoF_8a;
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uint8 NoGround; // Item cannot be dropped on the ground?
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uint8 unknown_RoF_8c;
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uint8 unknown_RoF_8d;
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uint8 unknown37a; // New to RoF2 - Probably variable length string
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uint8 unknown38; // 0
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uint8 unknown39; // 1
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uint32 subitem_count;
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