Changed the pet command #defines to be based on RoF2 list of pet commands and added decodes to Titanium, SoF and SoD.

(RoF+) The /pet focus on/off and /pet hold on/off commands are now functional.
Added more toggle and on/off support for pet commands.
This commit is contained in:
Trevius 2015-01-06 01:19:33 -06:00
parent 668823eaf2
commit f1a73d4da2
13 changed files with 343 additions and 164 deletions

View File

@ -1,5 +1,9 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 01/06/2015 ==
Trevius: Changed the pet command #defines to be based on RoF2 list of pet commands and added decodes to Titanium, SoF and SoD.
Trevius: (RoF+) The /pet focus on/off and /pet hold on/off commands are now functional.
== 01/05/2015 ==
Uleat: Fixed (added translators for) item/text links. Only 'OP_ChannelMessage' and 'OP_SpecialMesg' are currently handled..more text channels will be added as the need arises.

View File

@ -4518,47 +4518,8 @@ namespace RoF
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
switch (eq->command)
{
case 0x00:
emu->command = 0x04; // Health
break;
case 0x01:
emu->command = 0x10; // Leader
break;
case 0x02:
emu->command = 0x07; // Attack
break;
case 0x04:
emu->command = 0x08; // Follow
break;
case 0x05:
emu->command = 0x05; // Guard
break;
case 0x06:
emu->command = 0x09; // Sit. Needs work. This appears to be a toggle between Sit/Stand now.
break;
case 0x0c:
emu->command = 0x0b; // Taunt
break;
case 0x0f:
emu->command = 0x0c; // Hold
break;
case 0x10:
emu->command = 0x1b; // Hold on
break;
case 0x11:
emu->command = 0x1c; // Hold off
break;
case 0x1c:
emu->command = 0x01; // Back
break;
case 0x1d:
emu->command = 0x02; // Leave/Go Away
break;
default:
emu->command = eq->command;
}
IN(command);
emu->unknown = eq->unknown04;
FINISH_DIRECT_DECODE();
}

View File

@ -4589,47 +4589,8 @@ namespace RoF2
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
switch (eq->command)
{
case 0x00:
emu->command = 0x04; // Health
break;
case 0x01:
emu->command = 0x10; // Leader
break;
case 0x02:
emu->command = 0x07; // Attack
break;
case 0x04:
emu->command = 0x08; // Follow
break;
case 0x05:
emu->command = 0x05; // Guard
break;
case 0x06:
emu->command = 0x09; // Sit. Needs work. This appears to be a toggle between Sit/Stand now.
break;
case 0x0c:
emu->command = 0x0b; // Taunt
break;
case 0x0f:
emu->command = 0x0c; // Hold
break;
case 0x10:
emu->command = 0x1b; // Hold on
break;
case 0x11:
emu->command = 0x1c; // Hold off
break;
case 0x1c:
emu->command = 0x01; // Back
break;
case 0x1d:
emu->command = 0x02; // Leave/Go Away
break;
default:
emu->command = eq->command;
}
IN(command);
emu->unknown = eq->unknown04;
FINISH_DIRECT_DECODE();
}

View File

@ -3105,6 +3105,87 @@ namespace SoD
FINISH_DIRECT_DECODE();
}
DECODE(OP_PetCommands)
{
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
switch (eq->command)
{
case 0x04:
emu->command = 0x00; // /pet health
break;
case 0x10:
emu->command = 0x01; // /pet leader
break;
case 0x07:
emu->command = 0x02; // /pet attack or Pet Window
break;
case 0x08:
emu->command = 0x04; // /pet follow or Pet Window
break;
case 0x05:
emu->command = 0x05; // /pet guard or Pet Window
break;
case 0x09:
emu->command = 0x07; // /pet sit or Pet Window
break;
case 0x0a:
emu->command = 0x08; // /pet stand or Pet Window
break;
case 0x06:
emu->command = 0x03; // /pet guard me
break;
case 0x03: // Case Made Up
emu->command = 0x09; // Stop?
break;
case 0x0b:
emu->command = 0x0d; // /pet taunt or Pet Window
break;
case 0x0e:
emu->command = 0x0e; // /pet notaunt or Pet Window
break;
case 0x0c:
emu->command = 0x0f; // /pet hold
break;
case 0x1b:
emu->command = 0x10; // /pet hold on
break;
case 0x1c:
emu->command = 0x11; // /pet hold off
break;
case 0x11:
emu->command = 0x12; // Slumber?
break;
case 0x12:
emu->command = 0x15; // /pet no cast
break;
case 0x0d: // Case Made Up
emu->command = 0x16; // Pet Window No Cast
break;
case 0x13:
emu->command = 0x18; // /pet focus
break;
case 0x19:
emu->command = 0x19; // /pet focus on
break;
case 0x1a:
emu->command = 0x1a; // /pet focus off
break;
case 0x01:
emu->command = 0x1c; // /pet back off
break;
case 0x02:
emu->command = 0x1d; // /pet get lost
break;
default:
emu->command = eq->command;
}
OUT(unknown);
FINISH_DIRECT_DECODE();
}
DECODE(OP_RaidInvite)
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);

View File

@ -104,6 +104,7 @@ D(OP_ItemVerifyRequest)
D(OP_LoadSpellSet)
D(OP_LootItem)
D(OP_MoveItem)
D(OP_PetCommands)
D(OP_RaidInvite)
D(OP_ReadBook)
D(OP_Save)

View File

@ -2443,6 +2443,87 @@ namespace SoF
FINISH_DIRECT_DECODE();
}
DECODE(OP_PetCommands)
{
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
switch (eq->command)
{
case 0x04:
emu->command = 0x00; // /pet health
break;
case 0x10:
emu->command = 0x01; // /pet leader
break;
case 0x07:
emu->command = 0x02; // /pet attack or Pet Window
break;
case 0x08:
emu->command = 0x04; // /pet follow or Pet Window
break;
case 0x05:
emu->command = 0x05; // /pet guard or Pet Window
break;
case 0x09:
emu->command = 0x07; // /pet sit or Pet Window
break;
case 0x0a:
emu->command = 0x08; // /pet stand or Pet Window
break;
case 0x06:
emu->command = 0x03; // /pet guard me
break;
case 0x03: // Case Made Up
emu->command = 0x09; // Stop?
break;
case 0x0b:
emu->command = 0x0d; // /pet taunt or Pet Window
break;
case 0x0e:
emu->command = 0x0e; // /pet notaunt or Pet Window
break;
case 0x0c:
emu->command = 0x0f; // /pet hold
break;
case 0x1b:
emu->command = 0x10; // /pet hold on
break;
case 0x1c:
emu->command = 0x11; // /pet hold off
break;
case 0x11:
emu->command = 0x12; // Slumber?
break;
case 0x12:
emu->command = 0x15; // /pet no cast
break;
case 0x0d: // Case Made Up
emu->command = 0x16; // Pet Window No Cast
break;
case 0x13:
emu->command = 0x18; // /pet focus
break;
case 0x19:
emu->command = 0x19; // /pet focus on
break;
case 0x1a:
emu->command = 0x1a; // /pet focus off
break;
case 0x01:
emu->command = 0x1c; // /pet back off
break;
case 0x02:
emu->command = 0x1d; // /pet get lost
break;
default:
emu->command = eq->command;
}
OUT(unknown);
FINISH_DIRECT_DECODE();
}
DECODE(OP_RaidInvite)
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);

View File

@ -88,6 +88,7 @@ D(OP_ItemLinkClick)
D(OP_ItemVerifyRequest)
D(OP_LootItem)
D(OP_MoveItem)
D(OP_PetCommands)
D(OP_RaidInvite)
D(OP_ReadBook)
D(OP_Save)

View File

@ -1637,6 +1637,87 @@ namespace Titanium
FINISH_DIRECT_DECODE();
}
DECODE(OP_PetCommands)
{
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
switch (eq->command)
{
case 0x04:
emu->command = 0x00; // /pet health
break;
case 0x10:
emu->command = 0x01; // /pet leader
break;
case 0x07:
emu->command = 0x02; // /pet attack or Pet Window
break;
case 0x08:
emu->command = 0x04; // /pet follow or Pet Window
break;
case 0x05:
emu->command = 0x05; // /pet guard or Pet Window
break;
case 0x09:
emu->command = 0x07; // /pet sit or Pet Window
break;
case 0x0a:
emu->command = 0x08; // /pet stand or Pet Window
break;
case 0x06:
emu->command = 0x03; // /pet guard me
break;
case 0x03: // Case Made Up
emu->command = 0x09; // Stop?
break;
case 0x0b:
emu->command = 0x0d; // /pet taunt or Pet Window
break;
case 0x0e:
emu->command = 0x0e; // /pet notaunt or Pet Window
break;
case 0x0c:
emu->command = 0x0f; // /pet hold
break;
case 0x1b:
emu->command = 0x10; // /pet hold on
break;
case 0x1c:
emu->command = 0x11; // /pet hold off
break;
case 0x11:
emu->command = 0x12; // Slumber?
break;
case 0x12:
emu->command = 0x15; // /pet no cast
break;
case 0x0d: // Case Made Up
emu->command = 0x16; // Pet Window No Cast
break;
case 0x13:
emu->command = 0x18; // /pet focus
break;
case 0x19:
emu->command = 0x19; // /pet focus on
break;
case 0x1a:
emu->command = 0x1a; // /pet focus off
break;
case 0x01:
emu->command = 0x1c; // /pet back off
break;
case 0x02:
emu->command = 0x1d; // /pet get lost
break;
default:
emu->command = eq->command;
}
OUT(unknown);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ReadBook)
{
// no apparent slot translation needed -U

View File

@ -62,6 +62,7 @@ D(OP_ItemLinkClick)
D(OP_LFGuild)
D(OP_LootItem)
D(OP_MoveItem)
D(OP_PetCommands)
D(OP_ReadBook)
D(OP_SetServerFilter)
D(OP_ShopPlayerSell)

View File

@ -3425,57 +3425,8 @@ namespace Underfoot
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
switch (eq->command)
{
case 0x00:
emu->command = 0x04; // Health
break;
case 0x01:
emu->command = 0x10; // Leader
break;
case 0x02:
emu->command = 0x07; // Attack
break;
case 0x04:
emu->command = 0x08; // Follow
break;
case 0x05:
emu->command = 0x05; // Guard
break;
case 0x06:
emu->command = 0x09; // Sit. Needs work. This appears to be a toggle between Sit/Stand now.
break;
case 0x0c:
emu->command = 0x0b; // Taunt
break;
case 0x0f:
emu->command = 0x0c; // Hold
break;
case 0x10:
emu->command = 0x1b; // Hold on
break;
case 0x11:
emu->command = 0x1c; // Hold off
break;
case 0x1c:
emu->command = 0x01; // Back
break;
case 0x1d:
emu->command = 0x02; // Leave/Go Away
break;
case 0x15:
emu->command = 0x12; // No Cast - /command
break;
case 0x16:
emu->command = 0x12; // No Cast - Pet Window
break;
case 0x18:
emu->command = 0x13; // Focus - Pet Window
break;
default:
emu->command = eq->command;
}
OUT(unknown);
IN(command);
IN(unknown);
FINISH_DIRECT_DECODE();
}

View File

@ -9925,12 +9925,14 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
uint32 PetCommand = pet->command;
// Handle Sit/Stand toggle in UF and later.
/*
if (GetClientVersion() >= EQClientUnderfoot)
{
if (PetCommand == PET_SITDOWN)
if (mypet->GetPetOrder() == SPO_Sit)
PetCommand = PET_STANDUP;
}
*/
switch (PetCommand)
{
@ -10036,13 +10038,28 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
break;
}
case PET_TAUNT: {
if ((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
if (mypet->CastToNPC()->IsTaunting())
{
Message_StringID(MT_PetResponse, PET_NO_TAUNT);
mypet->CastToNPC()->SetTaunting(false);
}
else
{
Message_StringID(MT_PetResponse, PET_DO_TAUNT);
mypet->CastToNPC()->SetTaunting(true);
}
}
break;
}
case PET_TAUNT_ON: {
if ((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
Message_StringID(MT_PetResponse, PET_DO_TAUNT);
mypet->CastToNPC()->SetTaunting(true);
}
break;
}
case PET_NOTAUNT: {
case PET_TAUNT_OFF: {
if ((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
Message_StringID(MT_PetResponse, PET_NO_TAUNT);
mypet->CastToNPC()->SetTaunting(false);
@ -10060,16 +10077,25 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
}
break;
}
case PET_SITDOWN: {
case PET_SIT: {
if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
if ((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
mypet->SetPetOrder(SPO_Sit);
mypet->SetRunAnimSpeed(0);
if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
mypet->SendAppearancePacket(AT_Anim, ANIM_SIT);
if (mypet->GetPetOrder() == SPO_Sit)
{
mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
mypet->SetPetOrder(SPO_Follow);
mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
}
else
{
mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
mypet->SetPetOrder(SPO_Sit);
mypet->SetRunAnimSpeed(0);
if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
mypet->SendAppearancePacket(AT_Anim, ANIM_SIT);
}
}
break;
}
@ -10083,6 +10109,19 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
}
break;
}
case PET_SITDOWN: {
if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
if ((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
mypet->SetPetOrder(SPO_Sit);
mypet->SetRunAnimSpeed(0);
if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
mypet->SendAppearancePacket(AT_Anim, ANIM_SIT);
}
break;
}
case PET_SLUMBER: {
if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
@ -10101,9 +10140,16 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
if (mypet->IsFeared())
break; //could be exploited like PET_BACKOFF
mypet->Say_StringID(MT_PetResponse, PET_ON_HOLD);
mypet->WipeHateList();
mypet->SetHeld(true);
if (mypet->IsHeld())
{
mypet->SetHeld(false);
}
else
{
mypet->Say_StringID(MT_PetResponse, PET_ON_HOLD);
mypet->WipeHateList();
mypet->SetHeld(true);
}
}
break;
}
@ -10123,6 +10169,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
mypet->SetHeld(false);
break;
}
case PET_NOCAST_ON:
case PET_NOCAST: {
if (GetAA(aaAdvancedPetDiscipline) == 2 && mypet->IsNPC()) {
if (mypet->IsFeared())

View File

@ -266,6 +266,7 @@ public:
void SetPetSpellID(uint16 amt) {pet_spell_id = amt;}
uint32 GetMaxDamage(uint8 tlevel);
void SetTaunting(bool tog) {taunting = tog;}
bool IsTaunting() const { return taunting; }
void PickPocket(Client* thief);
void StartSwarmTimer(uint32 duration) { swarm_timer.Start(duration); }
void AddLootDrop(const Item_Struct*dbitem, ItemList* itemlistconst, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange = false);

View File

@ -1,26 +1,34 @@
#ifndef PETS_H
#define PETS_H
#define PET_BACKOFF 1
#define PET_GETLOST 2
#define PET_HEALTHREPORT 4
#define PET_GUARDHERE 5
#define PET_GUARDME 6
#define PET_ATTACK 7
#define PET_FOLLOWME 8
#define PET_SITDOWN 9
#define PET_STANDUP 10
#define PET_TAUNT 11
#define PET_HOLD 12
#define PET_NOTAUNT 14
#define PET_LEADER 16
#define PET_SLUMBER 17
#define PET_NOCAST 18
#define PET_FOCUS 19
#define PET_FOCUS_ON 25
#define PET_FOCUS_OFF 26
#define PET_HOLD_ON 27
#define PET_HOLD_OFF 28
// Defines based on the RoF2 Client
#define PET_HEALTHREPORT 0 // 0x00 - /pet health
#define PET_LEADER 1 // 0x01 - /pet leader
#define PET_ATTACK 2 // 0x02 - /pet attack or Pet Window
#define PET_GUARDME 3 // 0x03 - No longer exists? - define not from client
#define PET_FOLLOWME 4 // 0x04 - /pet follow or Pet Window
#define PET_GUARDHERE 5 // 0x05 - /pet guard or Pet Window
#define PET_SIT 6 // 0x06 - /pet sit or Pet Window
#define PET_SITDOWN 7 // 0x07 - /pet sit on
#define PET_STANDUP 8 // 0x08 - /pet sit off
#define PET_STOP 9 // 0x09 - Not implemented?
// Guessing 10 and 11 are PET_STOP_ON and PET_STOP_OFF
#define PET_TAUNT 12 // 0x0c - /pet taunt or Pet Window
#define PET_TAUNT_ON 13 // 0x0d - /pet taunt on
#define PET_TAUNT_OFF 14 // 0x0e - /pet taunt off
#define PET_HOLD 15 // 0x0f - /pet hold
#define PET_HOLD_ON 16 // 0x10 - /pet hold on
#define PET_HOLD_OFF 17 // 0x11 - /pet hold off
#define PET_SLUMBER 18 // 0x12 - What is this? - define not from client
// Guessing 19 and 20 are PET_SLUMBER_ON and PET_SLUMBER_OFF
#define PET_NOCAST 21 // 0x15 - /pet no cast
#define PET_NOCAST_ON 22 // 0x16 - Pet Window No Cast
#define PET_NOCAST_OFF 23 // 0x17 - Guessed
#define PET_FOCUS 24 // 0x18 - /pet focus
#define PET_FOCUS_ON 25 // 0x19 - /pet focus on
#define PET_FOCUS_OFF 26 // 0x1a - /pet focus off
#define PET_BACKOFF 28 // 0x1c - /pet back off
#define PET_GETLOST 29 // 0x1d - /pet get lost
class Mob;
struct NPCType;