Fixed zoning after death for RoF2.

This commit is contained in:
Trevius 2014-12-18 17:48:15 -06:00
parent ba5e5058f9
commit 8aea6da7df
2 changed files with 3 additions and 2 deletions

View File

@ -2,6 +2,7 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 12/18/2014 ==
Trevius: Finished lining up the RoF2 Player Profile Struct. Zone times are now normal, and everything from the PP is accurate in game now.
Trevius: Fixed zoning after death for RoF2.
== 12/17/2014 ==
demonstar55: Use vectors for route stuff, should be more CPU cache friendly so faster

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@ -212,7 +212,7 @@ OP_ChannelMessage=0x2b2d
OP_Assist=0x4478
OP_AssistGroup=0x27f8
OP_MoveCoin=0x0bcf
OP_ZonePlayerToBind=0x0ecb
OP_ZonePlayerToBind=0x08d8
OP_KeyRing=0x6857
OP_WhoAllRequest=0x674b
OP_WhoAllResponse=0x578c
@ -318,7 +318,7 @@ OP_PVPLeaderBoardReply=0x071f
OP_PVPLeaderBoardDetailsRequest=0x3707
OP_PVPLeaderBoardDetailsReply=0x25b7
OP_RestState=0x000f
OP_RespawnWindow=0x28bc
OP_RespawnWindow=0x0ecb
OP_LDoNButton=0x5327
OP_SetStartCity=0x6326
OP_VoiceMacroIn=0x17fd