KimLS
ab33148f81
Some tweaks to wp, basically works
2017-07-20 00:34:58 -07:00
Michael Cook (mackal)
fe8c55ac63
Auras now zone
2017-07-18 17:52:39 -04:00
KimLS
5f1063acb9
Add pathfinding interfaces, still heavily wip
2017-07-18 00:01:59 -07:00
Michael Cook (mackal)
accc8aee57
Merge branch 'master' into auras
2017-07-17 15:23:50 -04:00
Akkadius
7881d6609a
Make sure we send client updates for heading or animation changes while still
2017-07-16 22:34:22 -05:00
Michael Cook (mackal)
ab5fe1e518
Merge branch 'master' into auras
2017-07-16 00:09:26 -04:00
Akkadius
f9480f2518
Taper down on non-moving client update spam
2017-07-15 17:05:28 -05:00
Michael Cook (mackal)
e05a45f6c7
Merge branch 'master' into auras
2017-07-14 23:14:13 -04:00
Akkadius
43204e52f8
Client position updates should be smoother (granted the client has a good connection)
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Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Michael Cook (mackal)
94038ebb75
WIP on auras
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Lots to do still
Normal buffing auras currently work for the most part
2017-07-14 02:05:35 -04:00
Akkadius
855796448c
Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes
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Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
2017-07-11 17:54:46 -05:00
Akkadius
ec00daa5be
Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
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Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
2017-07-10 23:03:40 -05:00
Akkadius
122e71f4a3
Fix HP/Mana/Endurance updates for group/raids when entering-leaving zone and when initially being added to group/raid
2017-07-10 20:40:32 -05:00
Michael Cook (mackal)
f164833b00
Adventure Merchants don't change heading either
2017-06-24 15:07:58 -04:00
KimLS
31d8336b4b
Fix acceptmessages, added exp hooks to luamods
2017-06-10 15:12:31 -07:00
Michael Cook (mackal)
6bdcfaaa71
Forgot ST_SummonedPet
2017-05-18 12:59:23 -04:00
Michael Cook (mackal)
5eba112b7a
Fix Crash introduced in last patch
2017-05-18 12:57:04 -04:00
Michael Cook (mackal)
5865948a8b
Fix ST_Pet item/AA casts
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Modern clients don't require the pet to be targeted
2017-05-17 15:20:27 -04:00
Michael Cook (mackal)
82776deb89
Pet commands only reply to master now (except leader)
2017-05-05 23:52:54 -04:00
Michael Cook (mackal)
d6b61b9163
Implement pet regroup
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Tweaks to stop as well
2017-05-04 23:48:47 -04:00
Michael Cook (mackal)
0e96e6689a
Pet stop does not clear aggro
2017-05-04 23:08:46 -04:00
Michael Cook (mackal)
fe9fb72dff
Update pet command messages
2017-05-04 22:55:17 -04:00
Michael Cook (mackal)
7e2136a5a8
Implement Pet Command Stop
2017-05-04 22:28:48 -04:00
Michael Cook (mackal)
9f8ad1a32c
Fix pets ghosting if moving when you hit guard
2017-05-04 20:23:42 -04:00
Michael Cook (mackal)
15d81eee21
Remove unnecessary CastToNPC in PetCommands
2017-05-04 19:42:13 -04:00
Michael Cook (mackal)
84bcb3ac03
Use PetCommands SPA instead of GetAA
2017-05-04 17:48:32 -04:00
Michael Cook (mackal)
8435fa269d
Pet Command hack for UF+
2017-05-04 01:39:24 -04:00
Michael Cook (mackal)
9229ca4f79
Add OP_PetCommandState for ghold/hold
2017-05-04 00:27:42 -04:00
Michael Cook (mackal)
b3d8bcab4a
More pet command changes
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Tweaks to attack
Initial implementation of ghold
Tweaks to hold
2017-05-03 23:41:06 -04:00
Michael Cook (mackal)
14c9ddf15a
Change pet attack to be live like
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Classic behavior will be restored as a rule at a later date
2017-05-03 17:27:29 -04:00
Michael Cook (mackal)
3ca8ddbff1
Nuke PET_SLUMBER since they're wrong
2017-05-03 17:05:58 -04:00
Michael Cook (mackal)
baca139f9b
/pet leader should only cause NPCs to respond
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Client also checks if it's an NPC so we got other bugs here ...
Shouldn't ever be sending this packet with a client targeted ...
2017-05-03 16:35:04 -04:00
Michael Cook (mackal)
cfd1b9a5ee
SoS message is only if they would otherwise see you
2017-04-28 13:52:16 -04:00
Michael Cook (mackal)
89587970dd
Add invis messages
2017-04-28 13:37:54 -04:00
Michael Cook (mackal)
4ab420ed99
Quick fix for RoF+ AugDistiller 0
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This needs more work, but it works for now
2017-04-27 13:36:02 -04:00
KimLS
004c0f7858
Merge fix
2017-04-15 12:18:50 -07:00
E Spause
cb8c3595b7
SoF-era con system. New rule, UseOldConSystem to disable this functionality.
2017-04-15 13:06:46 -04:00
Michael Cook (mackal)
1e61252445
Whoops
2017-04-13 13:28:18 -04:00
Michael Cook (mackal)
53978f0ef9
Exclude client pets from MQ2 target detection
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Probably could use some PVP rules but what do I know :P
2017-04-13 13:27:55 -04:00
Michael Cook (mackal)
3098b11080
Limit scale check to only scaling items
2017-04-13 13:26:51 -04:00
Michael Cook (mackal)
6b8c39d388
Disable charm clicks at <= 0
2017-04-13 13:23:53 -04:00
Akkadius
474f59e269
Re-add variable client aggro scanning timers missing from merge
2017-04-12 16:44:49 -05:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
Michael Cook (mackal)
773932d8f6
Whoops
2017-04-01 17:55:17 -04:00
Michael Cook (mackal)
c5e7b18637
Exclude client pets from MQ2 target detection
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Probably could use some PVP rules but what do I know :P
2017-04-01 17:50:27 -04:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Michael Cook (mackal)
93a6efa95f
Limit scale check to only scaling items
2017-03-31 14:41:45 -04:00
Michael Cook (mackal)
e510608a3f
Disable charm clicks at <= 0
2017-03-31 14:30:17 -04:00
Akkadius
4b6ce1c19e
[Performance] Reworked how client to NPC aggro checks are made
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- Before when reverse aggro checks were done (client to NPC), checks would happen every 750 millseconds where a client would
check an entire entity list with distance calcs and other checks for aggro, with many clients in a zone and many NPC's this would
add a lot of unecessary overhead. A temporary adjustment on 3/25 was made and upped the check to 6 seconds.
- Now, there is a new methodology to scanning. The client will build a cache list of NPC's within close range as defined in new rule:
RULE_INT(Range, ClientNPCScan, 300) and will also get any NPC that has an aggro range beyond that defined range to use in
the frequent checks for aggro, the result is far less overhead
- Client scanning changes when moving versus not moving, the client will scan aggro every 500 milliseconds while moving, and
3000 millseconds aggro check when not moving, with a 6000ms re-fetch for close NPC's
- A demo of these changes can be found here:
https://youtu.be/aGroiwLSTVU
2017-03-28 01:30:42 -05:00
KimLS
de777fc90f
Merge fix
2017-03-26 17:25:01 -07:00