209 Commits

Author SHA1 Message Date
Akkadius
132fbbb0c6 Rename LogDebugType to DebugCategory 2015-01-16 03:09:02 -06:00
Akkadius
168e6ec80d Convert Client::SendAllPackets to new debug log 2015-01-16 02:26:19 -06:00
Akkadius
5902330bc5 ChannelMesssageReceived debug convert from preprocessor 2015-01-16 01:46:17 -06:00
Akkadius
295fa30a35 Adjust World to zone port assignment message 2015-01-16 01:21:02 -06:00
Akkadius
5b51f69753 Fix for 'is a GM' convert (Derp) 2015-01-16 01:16:17 -06:00
Akkadius
e69486d905 Converted 'is a GM' debug 2015-01-16 00:40:43 -06:00
Akkadius
ae6bf5a227 Convert 'Skills' debugging _log to logger.LogDebugType 2015-01-12 22:57:38 -06:00
Akkadius
7e7c59967c _log error convert to logger.Log(EQEmuLogSys::Error 2015-01-10 19:05:46 -06:00
Akkadius
26b550dd0d More log replacements 2015-01-10 16:01:43 -06:00
Akkadius
b76e179d75 Fix spacing 2015-01-10 15:47:36 -06:00
Akkadius
6844645dfb Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error 2015-01-10 15:44:35 -06:00
Akkadius
dadae1a71f Replaced Debug messages: LogFile->write with logger.LogDebug 2015-01-10 15:26:38 -06:00
Akkadius
be381b4e56 Renamed EQEMuLog class to EQEmuLog 2015-01-08 19:46:28 -06:00
Uleat
0552220f00 Excluded text link body from message scrambling in Client::GarbleMessage() 2015-01-07 11:13:48 -05:00
Uleat
b27737bfcd Rework of the text link translator code (Known bug with broadcast message link size not in OP_ChannelMessage or OP_SpecialMesg) 2015-01-06 23:19:41 -05:00
JJ
cde406a496 Add PhR to #showstats and a few places that can/should be implemented in the future. 2015-01-06 13:51:36 -05:00
Uleat
668823eaf2 Fix for text link issues with items whose loregroup is '-1' 2015-01-05 23:11:38 -05:00
Uleat
4b133c808c It helps if you actually push more than the changelog message... 2015-01-05 13:50:03 -05:00
Uleat
dab3d1181e Implemented class Client::TextLink 2014-12-28 12:49:14 -05:00
Trevius
05c943779d (RoF2) Fixed dropping items on the ground so they go to ground level instead of camera height.
Show Helm Option should be functional again.
2014-12-27 15:46:30 -06:00
Kinglykrab
1329a2f9ba Update npc_types table.
- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
2014-12-24 01:26:07 -05:00
Trevius
ef287bc857 Fixed Armor Tinting (players and NPCs) that was broken during a previous update. 2014-12-19 15:46:01 -06:00
Trevius
9056008342 (RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Trevius
37951d09c7 (RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example). 2014-12-09 21:18:56 -06:00
Michael Cook (mackal)
395be050a3 Switch random function to std::mt19937
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()

For zone, you will access the random object through the zone object
ex.
	zone->random.Int(0, 100);

Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
akkadius
ad9c0df552 #include and forward declaration cleanup of
client.cpp net.cpp questmgr.cpp zone.cpp zone.h
2014-11-29 03:12:34 -06:00
Natedog2012
daec5bde66 Item Transformation now works! 2014-11-26 17:23:04 -05:00
Akkadius
3b51aebb51 More load and delete changes for corpses 2014-11-23 17:49:56 -06:00
Akkadius
111fb84041 Moved zonedatabase functions out of corpse.cpp
Conversion portion mostly complete
Some header readability cleanup
Some function renaming
Struct renaming
Many variable renaming
MySQL error log for all of QueryDatabase
Corpse table renaming
Corpse table field renaming
Most corpse database functions redone
2014-11-22 17:55:48 -06:00
Trevius
d49426f763 Merge branch 'master' of https://github.com/EQEmu/Server 2014-11-22 00:27:40 -06:00
Trevius
c5a90adb39 Grouping with Mercenaries is considerably less buggy. 2014-11-22 00:22:12 -06:00
Michael Cook (mackal)
3573686976 Fix issue with PendingTranslocateData 2014-11-21 22:50:08 -05:00
Trevius
1973a065c5 Merge branch 'master' of https://github.com/EQEmu/Server 2014-11-19 22:43:55 -06:00
Trevius
6c5248b9a9 Mercenaries now Dismiss, Suspend, Unsuspend, and Die correctly. 2014-11-19 22:43:19 -06:00
KimLS
c506e33018 Fixed merge 2014-11-18 21:12:48 -08:00
Michael Cook (mackal)
d7e05de556 Merge pull request #292 from KayenEQ/Development
Updated swarm pet AI to be consistent with live.
2014-11-18 15:04:08 -05:00
Trevius
a6b9e6cb3c Trevius: Mercenaries can now zone once again. 2014-11-18 01:02:11 -06:00
KayenEQ
94231b62a3 Updated swarm pet AI to be consistent with live.
*OLD AI: Swarm pet would lock on to target until target died, then depop as soon as target died.

*NEW AI: Swarm pet will attack cast on target, NOT perma locked it can change targets if attacked
by something else that generate more hate. When target dies swarm pet will follow owner, if owner is
attacked by something else the swarm pet will attack it (until duration timer despawns the pet).

Updated perl quest function: MakeTempPet(Tspell_id, name=nullptr, duration=0, target=nullptr, sticktarg=0)
Implemented perl quest function:  Mob::TypesTempPet(npctypesid, name=nullptr, duration=0, follow=0, target=nullptr, sticktarg=0)
Note: 'sticktarg' field will cause the swarm pet to use the OLD AI

Rule to use OLD AI only - default is disabled.
Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
2014-11-15 23:01:26 -05:00
JJ
793487b825 Yellow faction messages. 2014-11-10 22:11:23 -05:00
JJ
d23608964e Implement new Live-like faction adjustment message through optional rule. 2014-11-09 23:54:01 -05:00
Natedog2012
efdc177b78 Implement RoF + UF ornament augmentation.. thanks for the help Drajor! 2014-11-09 03:33:58 -05:00
SecretsOTheP
29d614421f int16/32 mismatch fixes. see changelog.txt 2014-11-03 22:43:00 -05:00
JJ
4bd41b3678 Export of additional instance functions to perl as per #128.
Change QuestManager RemoveAllFromInstance function to use existing function to remove all clients from instance.
2014-11-02 20:43:47 -05:00
JJ
43e906e3c8 Manual merge of new faction system (#256).
Clean up some personal signatures.
2014-11-01 23:27:23 -04:00
Uleat
65cb049a38 Added Client::InterrogateInventory() and command #interrogateinv to manually invoke it. (GM's - use #interrogateinv help) 2014-10-28 11:35:26 -04:00
Michael Cook (mackal)
3f056462d6 Enable gaining of group leadership while in raids
Note: raid leaders can only gain raid leadership, so they won't
ever gain group leadership while leading a raid, even if they don't
end up gaining group due to the restrictions.

From what I can tell, this should be in line with live
2014-10-18 13:27:33 -04:00
Michael Cook (mackal)
be0621de42 Partial implementation of leadership in raids
Currently working: stat bonuses and client side only effects
Currently not working: Mark NPC and others that need more server side work

Currently only tested on UF, Ti and 62 may work, but not tested
SoF, SoD, and RoF need packet translators, which are most likely the same as UF
2014-10-13 21:36:59 -04:00
KimLS
15cec40ed5 Fix for issue #270, fix for temp merchant lists not loading correctly, fix for ah redundant getadventurestats code. 2014-10-13 15:59:11 -07:00
Arthur Ice
1b1c5b5f9f ExpeditionSay converted to QueryDatabase 2014-10-04 15:29:02 -07:00
Arthur Ice
9c3f1937a7 SetAccountFlag converted to QueryDatabase 2014-10-04 15:24:11 -07:00