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https://github.com/EQEmu/Server.git
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More log replacements
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18c837c398
commit
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@ -651,7 +651,7 @@ bool Client::SendAllPackets() {
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eqs->FastQueuePacket((EQApplicationPacket **)&cp->app, cp->ack_req);
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iterator.RemoveCurrent();
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#if EQDEBUG >= 6
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LogFile->write(EQEmuLog::Normal, "Transmitting a packet");
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logger.Log(EQEmuLogSys::Normal, "Transmitting a packet");
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#endif
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}
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return true;
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@ -1918,7 +1918,7 @@ void Client::ReadBook(BookRequest_Struct *book) {
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if (booktxt2[0] != '\0') {
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#if EQDEBUG >= 6
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LogFile->write(EQEmuLog::Normal,"Client::ReadBook() textfile:%s Text:%s", txtfile, booktxt2.c_str());
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logger.Log(EQEmuLogSys::Normal, "Client::ReadBook() textfile:%s Text:%s", txtfile, booktxt2.c_str());
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#endif
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
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@ -2371,7 +2371,7 @@ uint16 Client::GetMaxSkillAfterSpecializationRules(SkillUseTypes skillid, uint16
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Save();
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LogFile->write(EQEmuLog::Normal, "Reset %s's caster specialization skills to 1. "
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logger.Log(EQEmuLogSys::Normal, "Reset %s's caster specialization skills to 1. "
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"Too many specializations skills were above 50.", GetCleanName());
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}
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@ -9153,7 +9153,7 @@ void Client::Handle_OP_LoadSpellSet(const EQApplicationPacket *app)
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void Client::Handle_OP_Logout(const EQApplicationPacket *app)
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{
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logger.LogDebug(EQEmuLogSys:EQEmuLogSys::Detail, "%s sent a logout packet.", GetName());
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logger.LogDebug(EQEmuLogSys::Detail, "%s sent a logout packet.", GetName());
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SendLogoutPackets();
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@ -570,7 +570,7 @@ int command_realdispatch(Client *c, const char *message)
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#ifdef COMMANDS_LOGGING
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if(cur->access >= COMMANDS_LOGGING_MIN_STATUS) {
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LogFile->write(EQEmuLog::Commands, "%s (%s) used command: %s (target=%s)", c->GetName(), c->AccountName(), message, c->GetTarget()?c->GetTarget()->GetName():"NONE");
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logger.Log(EQEmuLogSys::Commands, "%s (%s) used command: %s (target=%s)", c->GetName(), c->AccountName(), message, c->GetTarget()?c->GetTarget()->GetName():"NONE");
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}
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#endif
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@ -645,7 +645,7 @@ int32 ZoneDatabase::GetDoorsDBCountPlusOne(const char *zone_name, int16 version)
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}
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bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name, int16 version) {
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LogFile->write(EQEmuLog::Status, "Loading Doors from database...");
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logger.Log(EQEmuLogSys::Status, "Loading Doors from database...");
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// Door tmpDoor;
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@ -11,6 +11,7 @@ Eglin
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#ifdef EMBPERL
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#include "../common/debug.h"
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#include "../common/eqemu_logsys.h"
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#include <cstdio>
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#include <cstdarg>
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#include <vector>
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@ -557,7 +557,7 @@ void EntityList::AddGroup(Group *group)
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uint32 gid = worldserver.NextGroupID();
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if (gid == 0) {
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LogFile->write(EQEmuLog::Error,
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logger.Log(EQEmuLogSys::Error,
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"Unable to get new group ID from world server. group is going to be broken.");
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return;
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}
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@ -586,7 +586,7 @@ void EntityList::AddRaid(Raid *raid)
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uint32 gid = worldserver.NextGroupID();
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if (gid == 0) {
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LogFile->write(EQEmuLog::Error,
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logger.Log(EQEmuLogSys::Error,
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"Unable to get new group ID from world server. group is going to be broken.");
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return;
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}
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@ -4817,7 +4817,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
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return 0;
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break;
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default:
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LogFile->write(EQEmuLog::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
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logger.Log(EQEmuLogSys::Normal, "CalcFocusEffect: unknown limit spelltype %d", focus_spell.base[i]);
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}
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break;
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@ -5156,7 +5156,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
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//this spits up a lot of garbage when calculating spell focuses
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//since they have all kinds of extra effects on them.
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default:
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LogFile->write(EQEmuLog::Normal, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
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logger.Log(EQEmuLogSys::Normal, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]);
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#endif
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}
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@ -5040,7 +5040,7 @@ bool Mob::FindType(uint16 type, bool bOffensive, uint16 threshold) {
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spells[buffs[i].spellid].base[j],
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spells[buffs[i].spellid].max[j],
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buffs[i].casterlevel, buffs[i].spellid);
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LogFile->write(EQEmuLog::Normal,
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logger.Log(EQEmuLogSys::Normal,
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"FindType: type = %d; value = %d; threshold = %d",
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type, value, threshold);
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if (value < threshold)
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@ -2696,7 +2696,7 @@ int32 ZoneDatabase::GetBlockedSpellsCount(uint32 zoneid)
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bool ZoneDatabase::LoadBlockedSpells(int32 blockedSpellsCount, ZoneSpellsBlocked* into, uint32 zoneid)
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{
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LogFile->write(EQEmuLog::Status, "Loading Blocked Spells from database...");
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logger.Log(EQEmuLogSys::Status, "Loading Blocked Spells from database...");
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std::string query = StringFormat("SELECT id, spellid, type, x, y, z, x_diff, y_diff, z_diff, message "
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"FROM blocked_spells WHERE zoneid = %d ORDER BY id ASC", zoneid);
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@ -347,7 +347,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
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if(this->GetPet())
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entity_list.RemoveFromHateLists(this->GetPet());
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LogFile->write(EQEmuLog::Status, "Zoning '%s' to: %s (%i) - (%i) x=%f, y=%f, z=%f", m_pp.name, database.GetZoneName(zone_id), zone_id, instance_id, dest_x, dest_y, dest_z);
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logger.Log(EQEmuLogSys::Status, "Zoning '%s' to: %s (%i) - (%i) x=%f, y=%f, z=%f", m_pp.name, database.GetZoneName(zone_id), zone_id, instance_id, dest_x, dest_y, dest_z);
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//set the player's coordinates in the new zone so they have them
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//when they zone into it
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