* Add player login reply struct
* Use player login reply struct for failed logins
* Use base message struct for login requests
* Refactor server list reply serialization
Use BaseMessage and BaseReplyMessage structs for server list
and add flags for server type and status
* Use reply message struct for login handshake
Remove client version checks, the packets are the same for titanium and rof2
* Use base headers for join server requests
* Log correct server list ip
* Add compressed flag to base message header
Document encrypt type flag more
* if for whatever reason the world server is not sending an address, use the local address it sends
* Log when world is sending loginserver info
* Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change
* Add human IP translation to log messages
* Sanitize world server name
* Code cleanup and renaming member variables
* More cleanup
* Remove this->
* Validation constants
* Key worldserver lookups by both longname and shortname both
* Update allowed character list
* Fix short_name API response field; add world_id to response
* Shorten receiver verbosity
* Remove unnecessary member variables from database and rename database to m_database
* Adjust MAX_SERVER_VERSION_LENGTH
* Fix indents