eqemu-server/loginserver/server_manager.h
Chris Miles d87db648c3
[Loginserver] Code Cleanup and Tweaks (#1653)
* if for whatever reason the world server is not sending an address, use the local address it sends

* Log when world is sending loginserver info

* Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change

* Add human IP translation to log messages

* Sanitize world server name

* Code cleanup and renaming member variables

* More cleanup

* Remove this->

* Validation constants

* Key worldserver lookups by both longname and shortname both

* Update allowed character list

* Fix short_name API response field; add world_id to response

* Shorten receiver verbosity

* Remove unnecessary member variables from database and rename database to m_database

* Adjust MAX_SERVER_VERSION_LENGTH

* Fix indents
2021-10-30 19:09:42 -05:00

93 lines
2.0 KiB
C++

#ifndef EQEMU_SERVERMANAGER_H
#define EQEMU_SERVERMANAGER_H
#include "../common/global_define.h"
#include "../common/servertalk.h"
#include "../common/packet_dump.h"
#include "../common/net/servertalk_server.h"
#include "world_server.h"
#include "client.h"
#include <list>
/**
* Server manager class, deals with management of the world servers
*/
class ServerManager {
public:
/**
* Constructor, sets up the TCP server and starts listening
*/
ServerManager();
/**
* Destructor, shuts down the TCP server.
*/
~ServerManager();
/**
* Sends a request to world to see if the client is banned or suspended
*
* @param server_id
* @param client_account_id
* @param client_loginserver
*/
void SendUserToWorldRequest(
unsigned int server_id,
unsigned int client_account_id,
const std::string &client_loginserver
);
/**
* Creates a server list packet for the client
*
* @param client
* @param sequence
* @return
*/
EQApplicationPacket *CreateServerListPacket(Client *client, uint32 sequence);
/**
* Checks to see if there is a server exists with this name, ignoring option
*
* @param server_long_name
* @param server_short_name
* @param ignore
* @return
*/
bool ServerExists(std::string server_long_name, std::string server_short_name, WorldServer *ignore = nullptr);
/**
* Destroys a server with this name, ignoring option
*
* @param server_long_name
* @param server_short_name
* @param ignore
*/
void DestroyServerByName(std::string server_long_name, std::string server_short_name, WorldServer *ignore = nullptr);
/**
* @return
*/
const std::list<std::unique_ptr<WorldServer>> &getWorldServers() const;
private:
/**
* Retrieves a server(if exists) by ip address
* Useful utility for the reconnect process
*
* @param ip_address
* @param port
* @return
*/
WorldServer *GetServerByAddress(const std::string &ip_address, int port);
std::unique_ptr<EQ::Net::ServertalkServer> m_server_connection;
std::list<std::unique_ptr<WorldServer>> m_world_servers;
};
#endif