eqemu-server/loginserver/server_manager.h

113 lines
2.9 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_SERVERMANAGER_H
#define EQEMU_SERVERMANAGER_H
#include "../common/global_define.h"
#include "../common/servertalk.h"
#include "../common/packet_dump.h"
#include "../common/net/servertalk_server.h"
#include "world_server.h"
#include "client.h"
#include <list>
/**
* Server manager class, deals with management of the world servers
*/
class ServerManager {
public:
/**
* Constructor, sets up the TCP server and starts listening
*/
ServerManager();
/**
* Destructor, shuts down the TCP server.
*/
~ServerManager();
/**
* Sends a request to world to see if the client is banned or suspended
*
* @param server_id
* @param client_account_id
* @param client_loginserver
*/
void SendUserToWorldRequest(
unsigned int server_id,
unsigned int client_account_id,
const std::string &client_loginserver
);
/**
* Creates a server list packet for the client
*
* @param client
* @param sequence
* @return
*/
EQApplicationPacket *CreateServerListPacket(Client *client, uint32 sequence);
/**
* Checks to see if there is a server exists with this name, ignoring option
*
* @param server_long_name
* @param server_short_name
* @param ignore
* @return
*/
bool ServerExists(std::string server_long_name, std::string server_short_name, WorldServer *ignore = nullptr);
/**
* Destroys a server with this name, ignoring option
*
* @param server_long_name
* @param server_short_name
* @param ignore
*/
void DestroyServerByName(std::string server_long_name, std::string server_short_name, WorldServer *ignore = nullptr);
/**
* @return
*/
const std::list<std::unique_ptr<WorldServer>> &getWorldServers() const;
private:
/**
* Retrieves a server(if exists) by ip address
* Useful utility for the reconnect process
*
* @param ip_address
* @param port
* @return
*/
WorldServer *GetServerByAddress(const std::string &ip_address, int port);
std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
std::list<std::unique_ptr<WorldServer>> world_servers;
};
#endif