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89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2010 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQEMU_SERVERMANAGER_H
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#define EQEMU_SERVERMANAGER_H
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#include "../common/global_define.h"
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#include "../common/emu_tcp_connection.h"
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#include "../common/emu_tcp_server.h"
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#include "../common/servertalk.h"
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#include "../common/packet_dump.h"
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#include "world_server.h"
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#include "client.h"
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#include <list>
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/**
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* Server manager class, deals with management of the world servers.
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*/
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class ServerManager
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{
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public:
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/**
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* Constructor, sets up the TCP server and starts listening.
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*/
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ServerManager();
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/**
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* Destructor, shuts down the TCP server.
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*/
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~ServerManager();
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/**
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* Does basic processing for all the servers.
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*/
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void Process();
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/**
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* Sends a request to world to see if the client is banned or suspended.
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*/
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void SendUserToWorldRequest(unsigned int server_id, unsigned int client_account_id);
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/**
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* Creates a server list packet for the client.
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*/
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EQApplicationPacket *CreateServerListPacket(Client *c);
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/**
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* Checks to see if there is a server exists with this name, ignoring option.
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*/
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bool ServerExists(std::string l_name, std::string s_name, WorldServer *ignore = nullptr);
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/**
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* Destroys a server with this name, ignoring option.
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*/
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void DestroyServerByName(std::string l_name, std::string s_name, WorldServer *ignore = nullptr);
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private:
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/**
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* Processes all the disconnected connections in Process(), not used outside.
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*/
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void ProcessDisconnect();
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/**
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* Retrieves a server(if exists) by ip address
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* Useful utility for the reconnect process.
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*/
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WorldServer* GetServerByAddress(unsigned int address);
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EmuTCPServer* tcps;
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std::list<WorldServer*> world_servers;
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};
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#endif
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