* Implemented SPA Duration Pct
Implemented new spell effects
SE_Duration_HP_Pct 524
SE_Duration_Mana_Pct 525
SE_Duration_Endurance_Pct 526
Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.
Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.
* Implemented SPA Instant Mana/End pct
Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct 522
SE_Instant_Endurance_Pct 523
Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.
* Implemented: SPA 521 EndAbsorbPctDmg
Implemented
SE_Endurance_Absorb_Pct_Damage 521
Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value
* Implemented SE_HealthTransfer 509
Implemented
SE_Health_Transfer 509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points
Can be used for heal
Act of Valor
* Implemented SPA 515,516,518,496
Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent 516
SE_Attack_Accuracy_Max_Percent 518
Above are stackable defense and offensive mods
SE_Critical_Melee_Damage_Mod_Max 496 - This is a non stackable melee critical modifier
* Implemented SPA 503 , 505
SE_Melee_Damage_Position_Mod 503
define SE_Damage_Taken_Position_Mod 505
SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front
SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front
* Implemented 467,468
Implemented
SE_DS_Mitigation_Amount 467
SE_DS_Mitigation_Percentage 468
Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.
* Fixes
Formula fixes
* Update spdat.h
Added spa descriptions.
* Fixes for PR
removed debug shouts
fixed description issue
* Revert some "fixes", clean some code up
* Use RaceGender default height data for when calculating size during SendIllusionPacket which should alleviate some inconsistencies for new clients zoning in and seeing the entity
* Some code cleanup
* [Bug Fix] NPC not breaking charm correctly
#947 and #905
fixes the issue with charm breaking and spells being cast after to cause a faction war. this removes dots to stop faction wars also.
dot removal part needs better testing to ensure it works as intended
* Remove this-> since it is implied
* Update spell_effects.cpp
* clear all this->
* pMob to mob
* Added rule Spells:PreventFactionWarOnCharmBreak
Co-authored-by: Chris Miles <akkadius1@gmail.com>
Purify Body was removing Resurrection Effects and it should not.
Added a !IsResurrectionEffects check to the logic to make sure Purify Body does not remove Resurrection Effects.
So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.
This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
Currently the names only show for inspecting via Target Window because
we send buff packets in the wrong order and there is a dependency on
them being correct for self that isn't present for target window.