766 Commits

Author SHA1 Message Date
Alex King
9dd4cf71f1
[Quest API] (Performance) Check event exists before export and execute EVENT_GM_COMMAND (#2890)
# Notes
- Optionally parse this event instead of always doing so.
2023-02-12 22:03:51 -06:00
Chris Miles
d9f545a5ec
[Logging] Implement Player Event Logging system (#2833)
* Plumbing

* Batch processing in world

* Cleanup

* Cleanup

* Update player_event_logs.cpp

* Add player zoning event

* Use generics

* Comments

* Add events

* Add more events

* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE

* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY

* Add charges to ITEM_DESTROY

* WENT_ONLINE, WENT_OFFLINE

* LEVEL_GAIN, LEVEL_LOSS

* LOOT_ITEM

* MERCHANT_PURCHASE

* MERCHANT_SELL

* SKILL_UP

* Add events

* Add more events

* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE

* GROUNDSPAWN_PICKUP

* SAY

* REZ_ACCEPTED

* COMBINE_FAILURE and COMBINE_SUCCESS

* DROPPED_ITEM

* DEATH

* SPLIT_MONEY

* TRADER_PURCHASE and TRADER_SELL

* DISCOVER_ITEM

* Convert GM_COMMAND to use new macro

* Convert ZONING event to use macro

* Revert some code changes

* Revert "Revert some code changes"

This reverts commit d53682f997e89a053a660761085913245db91e9d.

* Add cereal generation support to repositories

* TRADE

* Formatting

* Cleanup

* Relocate discord_manager to discord folder

* Discord sending plumbing

* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage

* More discord sending plumbing

* More discord message formatting work

* More discord formatting work

* Discord formatting of events

* Format WENT_ONLINE, WENT_OFFLINE

* Add merchant purchase event

* Handle Discord MERCHANT_SELL formatter

* Update player_event_discord_formatter.cpp

* Tweaks

* Implement retention truncation

* Put mutex locking on batch queue, put processor on its own thread

* Process on initial bootup

* Implement optional QS processing, implement keepalive from world to QS

* Reload player event settings when logs are reloaded in game

* Set settings defaults

* Update player_event_logs.cpp

* Update player_event_logs.cpp

* Set retention days on boot

* Update player_event_logs.cpp

* Player Handin Event Testing.

Testing player handin stuff.

* Cleanup.

* Finish NPC Handin.

* set a reference to the client inside of the trade object as well for plugins to process

* Fix for windows _inline

* Bump to cpp20 default, ignore excessive warnings on windows

* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join

* Windows compile fixes

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Create 2022_12_19_player_events_tables.sql

* [Formatters] Work on Discord Formatters

* Handin money.

* Format header

* [Formatters] Work on Discord Formatters

* Format

* Format

* [Formatters] More Formatter work, need to test further.

* [Formatters] More Work on Formatters.

* Add missing #endif

* [Formatters] Work on Formatters, fix Bot formatting in ^create help

* NPC Handin Discord Formatter

* Update player_event_logs.cpp

* Discover Item Discord Formatter

* Dropped Item Discord Formatter

* Split Money Discord Formatter

* Trader Discord Formatters

* Cleanup.

* Trade Event Discord Formatter Groundwork

* SAY don't record GM commands

* GM_Command don't record #help

* Update player_event_logs.cpp

* Fill in more event data

* Post rebase fixes

* Post rebase fix

* Discord formatting adjustments

* Add event deprecation or unimplemented tag support

* Trade events

* Add return money and sanity checks.

* Update schema

* Update ucs.cpp

* Update client.cpp

* Update 2022_12_19_player_events_tables.sql

* Implement archive single line

* Replace hackers table and functions with PossibleHack player event

* Replace very old eventlog table since the same events are covered by player event logs

* Update bot_command.cpp

* Record NPC kill events ALL / Named / Raid

* Add BatchEventProcessIntervalSeconds rule

* Naming

* Update CMakeLists.txt

* Update database_schema.h

* Remove logging function and methods

* DB version

* Cleanup SendPlayerHandinEvent

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-02-12 21:31:01 -06:00
Alex King
d0edb93d62
[Commands] Remove #guildapprove, #guildcreate, and #guildlist Commands (#2775)
# Notes
- Removes `#guildapprove`, `#guildcreate`, and `#guildlist`.
- Removes associated functions, classes, etc. that were only used in these commands.
- These commands are unused and/or covered by the general `#guild` command.
- Approvals don't really seem to be a thing anymore and the variable itself doesn't exist in stock PEQ database anyway.
2023-01-22 12:56:42 -05:00
Alex King
35c3778baf
[Commands] Remove #undyeme Command. (#2776)
# Notes
- Removes redundant `#undyeme` command.
- Adds `GetGM()` check to `#undye` so players can't undye other players.
2023-01-22 12:56:36 -05:00
Alex King
abb41840f8
[Commands] Cleanup #appearanceeffects Command. (#2777)
# Notes
- Cleanup messages and logic.
2023-01-22 12:56:26 -05:00
Alex King
3335cacac1
[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-20 12:35:33 -06:00
Alex King
a80a6de59f
[Commands] Add #findcharacter Command. (#2692)
# Commands
- Add `#findcharacter [Search Criteria]`.

# Notes
- Allows operators to search for characters by ID or a portion of their name to easily get ID/Name.
2023-01-03 14:32:21 -05:00
Alex King
c7dde7832d
[Commands] Add #setanon Command (#2690)
* [Commands] Add #setanon Command.

# Commands
- Adds `#setanon [Anonymous Flag]`.

# Notes
- Allows operators to turn on/off a player's anonymous flag so they can view their Magelo.

* Update eq_constants.h

* Add character ID support.

* Update setanon.cpp
2023-01-03 12:06:20 -05:00
Alex King
a6fa6084fa
[Feature] Add Experience Gain Toggle. (#2676)
* [Feature] Add Experience Gain Toggle.

# Perl
- Add `$client->IsEXPEnabled()`.
- Add `$client->SetEXPEnabled(is_exp_enabled)`.

# Lua
- Add `client:IsEXPEnabled()`.
- Add `client:SetEXPEnabled(is_exp_enabled)`.

# Commands
- Add `#exptoggle [Toggle] - Toggle your or your target's experience gain.`.

# Notes
- Allows operators to turn on/off a player's experience gain individually without changing their rule values.
- The command allows operators to give players access to the command to disable their own experience gain.
2022-12-30 17:30:23 -05:00
Chris Miles
dce5f03e74
[Commands] Nested Command Aliases (#2636) 2022-12-14 22:26:05 -06:00
Alex King
46f993ef71
[Quest API] Add EVENT_GM_COMMAND to Perl/Lua. (#2634)
# Perl
- Add `EVENT_GM_COMMAND`, exports `$message`.

# Lua
- Add `event_gm_command`, exports `e.message`.

# Notes
- Only parses with real GM commands such as `#reload quest`.
2022-12-11 14:08:38 -05:00
Alex King
8c707f9fe5
[Commands] Add #suspendmulti Command. (#2619)
* [Commands] Add #suspendmulti Command.

# Notes
- Allows operators to suspend multiple people at once in case they have  a player who is boxing and want to suspend them all at once.

* To lower.

* Update command.cpp

* Update suspendmulti.cpp

* Create suspendmulti.cpp
2022-12-10 18:07:33 -06:00
Alex King
f7fb1c9fe1
[Quest API] Add MaxSkills() to Perl/Lua. (#2621)
* [Quest API] Add MaxSkills() to Perl/Lua.

# Perl
- Add `$client->MaxSkills()`.

# Lua
- Add `client:MaxSkills()`.

# Notes
- Allows operators an easy short hand for maxing a player's skills for their level without needing to do all the looping and stuff on their own.

* Cleanup.

* Only set if it's higher than skill level player has.

* Add constant.
2022-12-06 08:46:21 -05:00
Alex King
0455868f66
[Commands] Cleanup #scale Command. (#2591)
* [Commands] Cleanup #scale Command.

- Cleanup messages and logic.

* One line message.
2022-12-04 23:17:56 -06:00
Alex King
d6db35b84e
[Commands] Cleanup #gearup Command. (#2589)
# Notes
- Cleanup messages and logic.
- Add support for gearing up target client (with #gm on) and/or target bots.
2022-11-27 18:56:40 -05:00
Alex King
253f4c07e0
[Commands] Cleanup #chat Command. (#2581)
- Cleanup messages and logic.
2022-11-26 19:28:28 -05:00
Kinglykrab
52e1bc943a
[Commands] Add #bugs Command. (#2559)
* [Commands] Add #bugs Command.

- Adds a #bugs command for viewing bug reports.
- Remove unused bug related rules in favor of hard-coding the new system.

* Cleanup.

* Typo.

* Push.

* Lower status so it fits with message.
2022-11-22 17:32:26 -05:00
Kinglykrab
f143d0a75f
[Commands] Cleanup #delacct Command. (#2567)
- Cleanup messages and logic.
- Use repositories.
2022-11-22 09:14:15 -05:00
Kinglykrab
19e7f0a6b1
[Commands] Cleanup #heromodel Command. (#2566)
- Cleanup messages and logic.
2022-11-22 09:14:08 -05:00
Kinglykrab
3c361be739
[Commands] Remove #iteminfo Command. (#2565)
- Command is unused and doesn't have most of the item data anyway, seems like a command for back when items weren't fully working.
2022-11-22 09:13:59 -05:00
Kinglykrab
ce4d96dc91
[Commands] Cleanup #xtargets Command. (#2545)
* [Commands] Cleanup #xtargets Command.

- Cleanup messages and logic.

* Update client.cpp

* Update client.cpp
2022-11-16 19:11:35 -05:00
Kinglykrab
93d8471487
[Commands] Cleanup #opcode Command. (#2547)
* [Commands] Cleanup #opcode Command.

- Cleanup logic.

* Update command.cpp
2022-11-16 08:30:35 -06:00
Kinglykrab
fd2fc76706
[Commands] Cleanup #depopzone Command. (#2537)
* [Commands] Cleanup #depopzone Command.

- Cleanup messages and logic.
- Add optional `start_spawn_timers` parameter to start spawn timers of NPCs when depopped.

* Update depopzone.cpp
2022-11-14 16:47:20 -05:00
Kinglykrab
f668949c24
[Quest API] Add SendGMCommand() to Perl/Lua. (#2527)
* [Quest API] Add SendGMCommand() to Perl/Lua.

# Perl
- Add `$client->SendGMCommand(message)` to Perl.
- Add `$client->SendGMCommand(message, ignore_status)` to Perl.

# Lua
- Add `client:SendGMCommand(message)` to Lua.
- Add `client:SendGMCommand(message, ignore_status)` to Lua.

# Notes
- `ignore_status` allows you to have players use GM commands that they are not the required status level for through the Quest API.
- `ignore_status` is default false, so if you don't send it, it checks and makes sure the player can use the command you're sending before allowing it.

* Typo.

* Formatting.
2022-11-14 16:47:02 -05:00
Kinglykrab
36887203d3
[Commands] Cleanup #doanim Command. (#2540)
* [Commands] Cleanup #doanim Command.

- Cleanup messages and logic.
- Allow you to use animation names or IDs, could possibly extend this to quest API in the future.

* Update dialogue_window.h
2022-11-14 16:38:05 -05:00
Kinglykrab
df57138a61
[Commands] Cleanup #devtools Command. (#2538)
* [Commands] Cleanup #devtools Command.

- Cleanup messages and logic.

* Update client.cpp
2022-11-14 14:06:36 -05:00
Kinglykrab
aa506110e1
[Commands] Cleanup #depop Command. (#2536)
* [Commands] Cleanup #depop Command.

- Cleanup messages and logic.
- Add optional `start_spawn_timer` parameter to start spawn timer of NPC when depopped.

* Update command.cpp
2022-11-14 14:05:48 -05:00
Kinglykrab
2c656c4110
[Commands] Cleanup #emote Command. (#2535)
* [Commands] Cleanup #emote Command.

- Cleanup messages and logic.
- Allow `^` separator to send multiple messages by name, world, or zone.

* Update emote.cpp
2022-11-14 14:05:40 -05:00
Kinglykrab
8d184fc6c0
[Commands] Cleanup #scribespell and #scribespells Commands. (#2534)
- Cleanup messages and logic.
2022-11-14 14:05:34 -05:00
Kinglykrab
f6dbdf5db8
[Quest API] Add EVENT_AA_BUY and EVENT_AA_GAIN to Perl/Lua. (#2504)
# Perl
- Add EVENT_AA_BUY to Perl.
  - Exports `$aa_cost`, `$aa_id`, `$aa_previous_id`, and `$aa_next_id`
- Add EVENT_AA_GAIN to Perl.
  - Exports `$aa_gained`
- Add quest::getaaname(aa_id) to Perl.

# Lua
- Add event_aa_buy to Lua.
  - Exports `e.aa_cost`, `e.aa_id`, `e.aa_previous_id`, and `e.aa_next_id`
- Add event_aa_gain to Lua.
  - Exports `e.aa_gained`
- Add eq.get_aa_name(aa_id) to Lua.
2022-11-05 11:09:47 -04:00
Kinglykrab
2218f46b5b
[Commands] Cleanup #dbspawn2 Command. (#2493)
* [Commands] Cleanup #dbspawn2 Command.

Add some descriptive messages so that you get some feedback from the command.

* Update dbspawn2.cpp
2022-10-29 21:22:24 -04:00
Kinglykrab
53dcd14534
[Commands] Cleanup #emotesearch and #emoteview Command. (#2494)
* [Commands] Cleanup #emoteview Command.

Cleanup command messages and logic.

Add constants for Emote Events and Emote Types and replace all the old constants with the new constants.

* Update emoteview.cpp

* Cleanup #emotesearch Command.
2022-10-29 21:22:17 -04:00
Kinglykrab
dcbc9a358f
[Commands] Cleanup #modifynpcstat Command. (#2499)
* [Commands] Cleanup #modifynpcstat Command.

Cleanup messages and logic,

Add map and loop through it to display all stats, can add to this in the future if we add more stuff modifiable by this command.

* Delete settings.json

* Update modifynpcstat.cpp

* Update modifynpcstat.cpp

* Update questmgr.h
2022-10-29 21:22:07 -04:00
Kinglykrab
303b35a755
[Commands] Cleanup #setlanguage Command. (#2464)
* [Commands] Cleanup #setlanguage Command.

Cleanup #setlanguage command and remove unnecessary variables.

* Tabs not spaces.

* newline
2022-10-12 20:13:25 -05:00
Chris Miles
f8e7576ae7
[File Paths] Implement Path Manager (#2440)
* Push up branch for testing

* Path manager

* Tweaks

* Changes

* More path work

* Update paths for eqemu_server.pl

* More path work

* Import and export client files

* Path remove

* More path work

* Update eqemu_config.h

* Fix tests

* Tests disable temp

* Update eqemu_config.h

* Update .drone.yml

* Hook tests back up

* Update main.cpp

* Platform tests

* Fix include

* Use std::filesystem on windows

* Fix IPCMutex name on windows

* std::filesystem changes

* Update path_manager.cpp

* Explicit string cast

* Explicit string cast

* Update path_manager.cpp

* Windows fixes

* Mapped files

* Relative fixes

* Use relative paths off of cwd

* Update Debian image to Debian 11 (updates GCC)

Co-authored-by: hg <4683435+hgtw@users.noreply.github.com>
2022-09-28 04:08:59 -05:00
Michael Cook (mackal)
2b4e555eae
[Feature] Faction Association (#2408)
* Add faction logging category

Probably should use this for more things

* Add FactionAssociation struct

This is simply just a struct that contains an array of faction ids and
multiplier. This can hold a maximum of 10 entries (Seru hit is 8, so 2
extra) this can be raised if need be.

* Add database changes and other data point changes

This is all the database changes and loading changes

Included is an optional SQL that will be used as a starting point, there
is likely errors or typos, but we will fix those as they are discovered.

* Add Client::RewardFaction function

This just takes the faction ID and the magnitude of the primary faction
hit and calculates the rest.

The minimum change will be either 1 or -1. We stop processing after we
see an ID of 0 and assume there will be no later entries.

The primary faction ID will always receive a hit even if there is no
faction association entries

* Add users of RewardFaction to NPC death, tasks, and QuestRewards

This will only use the new system if the magnitude is set, otherwise we
will just use the old system still

* Add quest system calls and lua QuestReward support

* Add #factionassociation command

This just calls RewardFaction, mostly useful for debugging
2022-09-03 10:57:55 -04:00
Kinglykrab
fcf01f6d87
[Commands] Add #findrecipe and #viewrecipe Commands. (#2401)
* [Commands] Add #findrecipe and #viewrecipe Commands.

- Add #findrecipe [Search Critieria] command.
- Add #viewrecipe [Recipe ID] command.
- #findrecipe will show #viewrecipe saylinks if the user has access to that command.
- #viewrecipe will show #summonitem saylinks if the user has access to that command.

* Cleanup

* Lexicon change.

* Remove unnecessary .c_str() and
2022-08-30 23:32:17 -05:00
Kinglykrab
59691f39d7
[Commands] Command Status Reload and Helper Method (#2377)
* [Commands] Command Status Reloading

Currently command status changes require a server restart to take effect, this will allow them to be changed and use `#reload commands` without needing a restart.

Added a helper method called GetCommandStatus() for future reference when sending command saylinks to people and making sure if they're high enough status for the command before sending the link.

* Update client.cpp

* Update command.h

* Saylink cleanup.

* Remove unnecessary packet sending.

* Revert "Remove unnecessary packet sending."

This reverts commit e7e77b83af02955e6cda97fae7901620e09f9ba1.
2022-08-20 10:23:26 -04:00
Chris Miles
607871a7ac
[Loot] Add #lootsim (Loot Simulator) command (#2375)
* [Loot] Add #lootsim (Loot Simulator) command

* Validation

* Add global loot
2022-08-20 03:16:09 -05:00
Kinglykrab
216b6ef426
[Saylinks] Convert all GM Command Saylinks to Silent Saylinks. (#2373)
* [Saylinks] Convert all GM Command Saylinks to Silent Saylinks.
- This cleans up all non-silent GM Command Saylinks that we had before due to the way they worked before. All saylinks like this should be silent now.
- Add source short hand capability for say links with same link as text.

* Defaults to r anyway.

* Spacing.
2022-08-13 20:40:22 -04:00
Michael
ea878ed27f
[Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance

- Flymode and Invulnerable will now persist over zoning.

- Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login.

- Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot.

- /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality.

- GM Command /toggle will not properly turn tells on/off

- GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up.

- Added TellsOff variable to the output to #showstats

* [Bug] Fix tells when gmhideme is turned off.

* [Cleanup] Cleanup function and rename for consistancy.

Remove un-needed this->

* Tweaks

* Tweaks

* Update db_update_manifest.txt

* Move string building logic to a vector and use strings join

* Update client_packet.cpp

* Update 2022_07_28_gm_state_changes.sql

* PR comment tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-07-30 19:29:24 -05:00
Kinglykrab
849f4e18a5
[Validation] Add Size Validation to #hotfix. (#2304)
* [Validation] Add Size Validation to #hotfix.
- Validates size of shared memory pool versus current count of database so people don't accidentally #hotfix and mess something up.

* Typo.

* Message change.
2022-07-14 02:11:04 -05:00
Chris Miles
dfd8f84cac
[Strings] Refactor Strings Usage (#2305)
* Initial commit checkpoint

* More functions converted

* Commify

* More functions

* Fin

* Sort declarations

* Split functions between files

* Bots

* Update strings.h

* Split

* Revert find replaces

* Repository template

* Money

* Misc function

* Update CMakeLists.txt

* Saylink

* Update strings.cpp

* Swap Strings::Saylink for Saylink::Create since saylink is coupled to zone database

* API casings
2022-07-14 02:10:52 -05:00
Michael Cook (mackal)
2910073373
[Memory Leak] Fix leak of CommandRecords in commandlist (#2244)
* Fix leak of CommandRecords in commandlist

Quicker than porting to std::unique_ptr since we do fun stuff with
commandlist ...

* Fix leak so it won't double free

This is fine enough until we rewrite it to be better
2022-06-06 15:21:35 -04:00
Kinglykrab
17034a6e47
[Commands] Cleanup #spawneditmass Command. (#2229)
* [Commands] Cleanup #spawneditmass Command.
- Cleanup messages and logic.
- Split command into its own file.

* Save querying database if they're not using the only supported option.

* Condense to one message.
2022-06-04 12:59:46 -05:00
Kinglykrab
57ac46d090
[Commands] Cleanup #date Command. (#2228)
* [Commands] Cleanup #date Command.
- Cleanup messages and logic.

* Cleanup.
2022-06-01 15:31:31 -04:00
Kinglykrab
b07945f0be
[Commands] Cleanup #emptyinventory Command. (#2219)
- Cleanup messages and logic.
- Breakout #emptyinventory into its own command file.
2022-05-29 14:33:35 -04:00
Kinglykrab
c8f6dbb86d
[Commands] Cleanup #npcedit, #lastname, #title, and #titlesuffix Commands. (#2215)
* [Commands] Cleanup #lastname, #npcedit, #title, and #titlesuffix Commands.
- Cleanup messages and logic.

* Update emu_constants.h

* Update command.cpp

* Update command.cpp

* Cleanup of GetXName methods to not define map unnecessarily.

* Update emu_constants.cpp

* Update npcedit.cpp
2022-05-28 14:35:05 -04:00
Kinglykrab
d7f38361f2
[Commands] Cleanup #findaliases and #help Commands. (#2204)
- Cleanup messages and logic.
- Add saylinks to messages for ease of use when searching for commands as most have help messages when using them incorrectly or require no arguments and can be used immediately from the say link.
2022-05-27 15:28:36 -04:00
Kinglykrab
275995a374
[Commands] Cleanup #zone and #zoneinstance Commands. (#2202)
* [Commands] Cleanup #zone and #zoneinstance Commands.
- Cleanup messages and logic.
- Broke these commands out in to their own files.

* Update database.cpp

* Update database.cpp

* Update database.cpp
2022-05-27 15:26:30 -04:00