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[Commands] Add #findcharacter Command. (#2692)
# Commands - Add `#findcharacter [Search Criteria]`. # Notes - Allows operators to search for characters by ID or a portion of their name to easily get ID/Name.
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@ -147,6 +147,7 @@ int command_init(void)
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command_add("size", "Change your targets size (alias of #feature size)", AccountStatus::QuestTroupe, command_feature) ||
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command_add("findaa", "[Search Criteria] - Search for an AA", AccountStatus::Guide, command_findaa) ||
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command_add("findaliases", "[Search Criteria]- Searches for available command aliases, by alias or command", AccountStatus::Player, command_findaliases) ||
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command_add("findcharacter", "[Search Criteria] - Search for a character", AccountStatus::Guide, command_findcharacter) ||
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command_add("findclass", "[Search Criteria] - Search for a class", AccountStatus::Guide, command_findclass) ||
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command_add("findfaction", "[Search Criteria] - Search for a faction", AccountStatus::Guide, command_findfaction) ||
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command_add("findnpctype", "[Search Criteria] - Search database NPC types", AccountStatus::GMAdmin, command_findnpctype) ||
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@ -983,6 +984,7 @@ void command_bot(Client *c, const Seperator *sep)
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#include "gm_commands/faction.cpp"
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#include "gm_commands/feature.cpp"
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#include "gm_commands/findaa.cpp"
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#include "gm_commands/findcharacter.cpp"
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#include "gm_commands/findclass.cpp"
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#include "gm_commands/findfaction.cpp"
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#include "gm_commands/findnpctype.cpp"
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@ -88,6 +88,7 @@ void command_faction_association(Client *c, const Seperator *sep);
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void command_feature(Client *c, const Seperator *sep);
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void command_findaa(Client *c, const Seperator *sep);
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void command_findaliases(Client *c, const Seperator *sep);
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void command_findcharacter(Client *c, const Seperator *sep);
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void command_findclass(Client *c, const Seperator *sep);
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void command_findfaction(Client *c, const Seperator *sep);
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void command_findnpctype(Client *c, const Seperator *sep);
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93
zone/gm_commands/findcharacter.cpp
Executable file
93
zone/gm_commands/findcharacter.cpp
Executable file
@ -0,0 +1,93 @@
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#include "../client.h"
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#include "../../common/repositories/character_data_repository.h"
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void command_findcharacter(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #findcharacter [Search Criteria]");
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return;
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}
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if (sep->IsNumber(1)) {
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const auto character_id = std::stoul(sep->arg[1]);
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const auto& e = CharacterDataRepository::FindOne(content_db, character_id);
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if (!e.id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} does not exist or is invalid.",
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character_id
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} | {}",
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character_id,
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e.name
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).c_str()
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);
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} else {
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const auto search_criteria = Strings::ToLower(sep->argplus[1]);
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const auto& l = CharacterDataRepository::GetWhere(
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content_db,
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fmt::format(
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"LOWER(`name`) LIKE '%%{}%%'",
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search_criteria
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).c_str()
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);
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if (l.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"No characters found matching '{}'.",
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sep->argplus[1]
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).c_str()
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);
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}
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auto found_count = 0;
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for (const auto& e : l) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} | {}",
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e.id,
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e.name
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).c_str()
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);
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found_count++;
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if (found_count == 50) {
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break;
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}
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}
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if (found_count == 50) {
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c->Message(
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Chat::White,
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fmt::format(
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"50 Characters found matching '{}', max reached.",
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sep->argplus[1]
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).c_str()
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);
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"{} Character{} found matching '{}'.",
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found_count,
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found_count != 1 ? "s" : "",
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sep->argplus[1]
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).c_str()
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);
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}
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}
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}
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