Russell Kinasz
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0b17dc73f1
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Update to encounter timers so they can actually work from hooked events
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2015-06-05 12:23:42 -07:00 |
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Russell Kinasz
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6ff06ded43
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Fix for extra_pointers in Encounter methods
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2015-06-02 15:21:27 -07:00 |
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Russell Kinasz
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2c6fd44811
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Implemented encounter timers - no spawn required
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2015-06-02 12:25:09 -07:00 |
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Akkadius
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39a47ceb93
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Implemented LUA counterpart of EVENT_ENVIRONMENTAL_DAMAGE
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2015-01-30 23:15:48 -06:00 |
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Michael Cook (mackal)
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f4224b296a
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We don't need to cast these anymore
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2015-01-18 18:29:37 -05:00 |
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KimLS
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04dc593df9
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Various bug fixes
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2014-08-31 20:27:02 -07:00 |
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KimLS
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6597967acd
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Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
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2014-08-25 22:59:52 -07:00 |
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KimLS
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07a2cbe9a5
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Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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KimLS
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7fc21b9e3a
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Tons of renames
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2014-08-21 19:33:02 -07:00 |
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KimLS
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a6589e283b
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Some potential fixes for clang, not complete
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2014-06-23 16:56:37 -07:00 |
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KimLS
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d472c05f5d
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Lua packet handler dispatch
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2013-07-13 13:53:41 -07:00 |
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KimLS
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9e1115f899
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Merge master, pretty close to RC atm
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2013-06-26 12:52:00 -07:00 |
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KimLS
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16d3825df4
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Fixed translocate, dispatch event now returns values properly, embparser now stores errors (what few it has)
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2013-06-26 09:26:19 -07:00 |
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KimLS
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0dc66b3dd7
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Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing
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2013-06-22 20:47:11 -07:00 |
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KimLS
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2529a7700e
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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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2013-06-22 01:32:41 -07:00 |
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KimLS
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7af04798fb
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Augment item events
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2013-06-21 14:20:30 -07:00 |
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KimLS
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7b894a7c61
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Added direct inventory access, and event_loot for items and event_weapon_proc for items
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2013-06-20 14:03:22 -07:00 |
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KimLS
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d8a1d84a49
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Regression fixes, support for new lua arguments for many events
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2013-06-19 22:56:46 -07:00 |
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KimLS
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c0d37b2e04
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Many fixes to regressions in perl and cleaning up the final interface
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2013-06-12 15:04:26 -07:00 |
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KimLS
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a3738dc131
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Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
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2013-06-05 16:47:49 -07:00 |
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KimLS
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6d0c0aee7d
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Last work to make lua parser feature complete, time to start fixing bugs and cleaning up design and maybe adding some features here and there.
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2013-06-04 23:22:03 -07:00 |
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KimLS
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85c7e1b059
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Player event export plus lua_object api
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2013-06-03 16:49:47 -07:00 |
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KimLS
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49c3a81e18
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More lua work, client should be completely exported barring any more bugs that crop up. Starting work on getting the rest of the general functions
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2013-05-27 17:24:31 -07:00 |
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KimLS
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1e7c5bb9b7
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Bug fix in event_trade export, exported augments too. Also need to fix overloads
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2013-05-26 15:56:55 -07:00 |
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KimLS
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ce63503bab
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Changed a bunch of lua stuff, as well as modified a bunch of generic item quest stuff
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2013-05-23 12:43:21 -07:00 |
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KimLS
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69bad31019
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Cleanup of some lua code, initial work on encounter_quests
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2013-05-19 12:13:44 -07:00 |
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KimLS
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17954dd8fe
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Exported a ton of functions to mob
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2013-05-18 14:42:54 -07:00 |
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KimLS
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7adcf6d3e5
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Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl
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2013-05-17 17:10:38 -07:00 |
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KimLS
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b10de6f4e7
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More work on lua parser - gonna get all events firing correctly by end of week also put all arguments into an event table object
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2013-05-16 15:35:55 -07:00 |
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