mirror of
https://github.com/EQEmu/Server.git
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203 lines
6.6 KiB
C++
203 lines
6.6 KiB
C++
#include <sstream>
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <boost/any.hpp>
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#include "QuestParserCollection.h"
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#include "QuestInterface.h"
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#include "masterentity.h"
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#include "../common/seperator.h"
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#include "lua_entity.h"
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#include "lua_mob.h"
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#include "lua_client.h"
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#include "lua_npc.h"
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#include "lua_item.h"
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#include "zone.h"
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#include "lua_parser_events.h"
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//NPC
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void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "message");
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lua_pushinteger(L, extra_data);
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lua_setfield(L, -2, "language");
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}
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void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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lua_createtable(L, 0, 0);
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std::stringstream ident;
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ident << npc->GetNPCTypeID();
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lua_pushinteger(L, std::stoul(parse->GetVar("item1." + ident.str())));
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lua_setfield(L, -2, "item1");
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lua_pushinteger(L, std::stoul(parse->GetVar("item2." + ident.str())));
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lua_setfield(L, -2, "item2");
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lua_pushinteger(L, std::stoul(parse->GetVar("item3." + ident.str())));
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lua_setfield(L, -2, "item3");
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lua_pushinteger(L, std::stoul(parse->GetVar("item4." + ident.str())));
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lua_setfield(L, -2, "item4");
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lua_pushinteger(L, std::stoul(parse->GetVar("item1.charges." + ident.str())));
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lua_setfield(L, -2, "item1_charges");
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lua_pushinteger(L, std::stoul(parse->GetVar("item2.charges." + ident.str())));
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lua_setfield(L, -2, "item2_charges");
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lua_pushinteger(L, std::stoul(parse->GetVar("item3.charges." + ident.str())));
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lua_setfield(L, -2, "item3_charges");
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lua_pushinteger(L, std::stoul(parse->GetVar("item4.charges." + ident.str())));
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lua_setfield(L, -2, "item4_charges");
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lua_pushboolean(L, std::stoul(parse->GetVar("item1.attuned." + ident.str())) != 0 ? true : false);
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lua_setfield(L, -2, "item1_attuned");
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lua_pushboolean(L, std::stoul(parse->GetVar("item2.attuned." + ident.str())) != 0 ? true : false);
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lua_setfield(L, -2, "item1_attuned");
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lua_pushboolean(L, std::stoul(parse->GetVar("item3.attuned." + ident.str())) != 0 ? true : false);
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lua_setfield(L, -2, "item3_attuned");
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lua_pushboolean(L, std::stoul(parse->GetVar("item4.attuned." + ident.str())) != 0 ? true : false);
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lua_setfield(L, -2, "item4_attuned");
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lua_pushinteger(L, std::stoul(parse->GetVar("platinum." + ident.str())));
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lua_setfield(L, -2, "platinum");
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lua_pushinteger(L, std::stoul(parse->GetVar("gold." + ident.str())));
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lua_setfield(L, -2, "gold");
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lua_pushinteger(L, std::stoul(parse->GetVar("silver." + ident.str())));
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lua_setfield(L, -2, "silver");
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lua_pushinteger(L, std::stoul(parse->GetVar("copper." + ident.str())));
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lua_setfield(L, -2, "copper");
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lua_setfield(L, -2, "trade");
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}
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void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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if(extra_data == 1) {
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lua_pushinteger(L, -1);
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lua_setfield(L, -2, "hp_event");
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "inc_hp_event");
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}
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else
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{
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "hp_event");
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lua_pushinteger(L, -1);
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lua_setfield(L, -2, "inc_hp_event");
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}
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}
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void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::object l_client_o = luabind::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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Lua_NPC l_npc(reinterpret_cast<NPC*>(init));
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luabind::object l_npc_o = luabind::object(L, l_npc);
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l_npc_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "popup_id");
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}
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void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "wp");
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}
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void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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lua_pushboolean(L, std::stoi(data) == 0 ? false : true);
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lua_setfield(L, -2, "joined");
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}
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void handle_npc_signal(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "signal_id");
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}
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void handle_npc_timer(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "timer");
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}
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void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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Lua_Mob l_mob(init);
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luabind::object l_mob_o = luabind::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_setfield(L, -2, "damage");
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lua_pushinteger(L, std::stoi(sep.arg[1]));
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lua_setfield(L, -2, "spell_id");
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lua_pushinteger(L, std::stoi(sep.arg[2]));
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lua_setfield(L, -2, "skill_id");
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}
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void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
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}
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//Player
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void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data) {
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}
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//Item
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void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, uint32 objid, uint32 extra_data) {
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}
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//Spell
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void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data) {
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}
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