248 Commits

Author SHA1 Message Date
Uleat
b07f3d04df Fix for version 9003 trigger criteria 2016-04-05 19:04:06 -04:00
Uleat
e759bb6da8 Moved class Bot database code into class BotDatbase 2016-04-05 18:37:19 -04:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
Michael Cook (mackal)
9599501ace Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
    here was actually no spells that don't send to the main bind,
    but it uses a base1 of 1 which matches with SE_Gate
    This also doesn't break anything

The quest stuff for now hasn't been updated to be able to make use of the extra binds

There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Uleat
2b0ee55752 Add command #findaliases 2016-01-08 17:19:10 -05:00
Akkadius
8425607460 Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true
- When a zone boots, it will spawn an invisible npc by the name of zone_controller
	- Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua
	- This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10
	- Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC)
		- EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables:
			$spawned_entity_id
			$spawned_npc_id
		- EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables:
			$killer_id
			$killer_damage
			$killer_spell
			$killer_skill
			$killed_npc_id
2015-12-29 04:08:10 -06:00
Michael Cook (mackal)
3a7d7c727f AA updates [skip ci] 2015-12-26 13:29:34 -05:00
Natedog2012
8133f5312f First step into implementing evolving items, added fields to database that were missing. 2015-12-21 05:39:39 -08:00
regneq
17bbd8dfbe eqtime is now stored in the DB.
required/2015_12_17_eqtime.sql
2015-12-17 14:14:04 -08:00
Uleat
6802f2a9e8 Conversion of 2015_09_30_bots.sql fail points to perl script; Added drop bots feature to eqemu_update.pl menu 2015-12-11 22:39:18 -05:00
Uleat
6f1ad1fbc1 Major change to how commands are loaded 2015-12-07 19:28:13 -05:00
Uleat
fe48f18f71 Added rule-based check for race/class restriction of spell scribing 2015-12-01 20:30:43 -05:00
Uleat
3135c92340 Changed criteria in a few bots scripts from count to null-result check 2015-11-30 18:33:27 -05:00
Akkadius
63051dda9c Performance boost (exponential) - Adjusted default idle cast check timers in rules
- NPC:NPCToNPCAggroTimerMin	500 (Now 6000) 6 seconds
	- NPC:NPCToNPCAggroTimerMax	2000 (Now 60000) 60 seconds
	- Database version 9089 will take care of this update automatically only if you used the default values
	- The CPU cost of NPC's checking the entire entity list to cast beneficial spells (Heals/Buffs) becomes extremely high when
		higher NPC count zones exist (Based off of process profiling)
			- Distance checks for every single NPC to every single other NPC who are casting beneficial spells occur every .5 - 2 seconds unless
				npc_spells dictates other values, which most of the time it does not
	- Zones that once fluctuated from 1-8% CPU with no activity (Idle but players present) now idle at .5% based on my testings due
		to this change in conjunction with the past few performance commits, these are zones that have 600-800 NPC's in them
	- These values normally are overidden by the spells table (npc_spells), fields (idle_no_sp_recast_min, idle_no_sp_recast_max)
2015-11-02 22:12:41 -06:00
Akkadius
0ee70a663c Small adjustments to my rushing [skip ci] 2015-11-01 20:31:01 -06:00
Akkadius
e8d18cb014 Made many performance optimizing oriented code changes in the source
- Added Rate limit the rate in which signals are processed for NPC's (.5 seconds instead of .01 seconds)
Added Perl Export Settings which should heavily reduce the Perl footprint
	- Normally when any sub EVENT_ gets triggered, all kinds of variables have to get exported every single time an event is triggered and
		this can make Perl very slow when events are triggered constantly
			- The two most taxing variable exports are the item variables ($itemcount{} $hasitem{} $oncursor{}) and qglobals ($qglobals{})
			- qglobals can pose to be an issue quickly when global qglobals build up, it is highly recommend to use the GetGlobal() and SetGlobal()
				methods instead as they don't reference the hashmap $qglobals{} that is rebuilt every single time a sub event is triggered
	- A stress test conducted with 10,000 samples shows an excess of time taken to export variables: http://i.imgur.com/NEpW1tS.png
	- After the Perl Export Settings table is implemented, and all exports are shut off you see the following test result:
		http://i.imgur.com/Du5hth9.png
	- The difference of eliminating uneeded exports brings the overhead and footprint of 10,000 triggers from 54 seconds to 2 seconds
	- In a 10,000 sample test (10,000 sub event triggers), exporting item variables adds 12 seconds alone, when item variables are only needed in
		EVENT_ITEM and EVENT_SAY a majority of the time if at all
	- In a 10,000 sample test (10,000 sub event triggers), exporting qglobals with approximately 1,000 global qglobals in the database creates
		about 11-20 seconds of delay on its own (Depending on hardware of course)
	- I've written a parser that has determined which of these exports are needed in which sub routines and have turned off all of the unneeded
		exports in sub routines that do not need them and used it to create the default table that will be installed in the database.
	- The export table is called 'perl_event_export_settings' and it resembles the following structure and contains all current 81 EVENTS
		- If an entry doesn't exist in this table and a new subroutine is added to the source, all exports will be on by default for that routine

	+----------+-----------------------------------------+-----------------+------------+-------------+-------------+--------------+
	| event_id | event_description                       | export_qglobals | export_mob | export_zone | export_item | export_event |
	+----------+-----------------------------------------+-----------------+------------+-------------+-------------+--------------+
	|        0 | EVENT_SAY                               |               1 |          1 |           1 |           1 |            1 |
	|        1 | EVENT_ITEM                              |               1 |          1 |           1 |           0 |            1 |
	|        2 | EVENT_DEATH                             |               1 |          1 |           1 |           0 |            1 |
	|        3 | EVENT_SPAWN                             |               1 |          1 |           1 |           0 |            1 |
	|        4 | EVENT_ATTACK                            |               0 |          1 |           1 |           0 |            1 |
	|        5 | EVENT_COMBAT                            |               1 |          1 |           1 |           0 |            1 |
	+----------+-----------------------------------------+-----------------+------------+-------------+-------------+--------------+

	- If a change is made to this table while the server is live and running, you can hot reload all zone process settings via:
		#reloadperlexportsettings
	- For those who wonder what "exports" are, they are reference to variables that are made available at runtime of the sub event, such as:
		(export_qglobals) (Heavy) : $qglobals https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp#L916
		(export_item) (Heavy) : $itemcount{} $hasitem{} $oncursor{} https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp#L1103
		(export_zone) : $zoneid, $instanceid, $zoneln etc. https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp#L1083
		(export_mob) : $x, $y, $z, $h, $hpratio etc. https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp#L1032
		(export_event) : (event specific) IE: EVENT_SAY ($text) https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp#L1141
2015-11-01 20:29:51 -06:00
Uleat
861d057fe5 Merge branch 'master' of https://github.com/EQEmu/Server 2015-10-16 18:09:50 -04:00
Uleat
85adea631d Activated load/save of new bot data fields; added command '#bot clearfollowdistance' 2015-10-16 18:09:22 -04:00
KayenEQ
190ebbbc6f Optional but recommended SQL to update spells_new table fields. 2015-10-15 18:22:56 -04:00
Uleat
98bc7f0ccd Activated load/save of new bot inventory fields (not use implementation) 2015-10-13 19:29:49 -04:00
Uleat
285bd3a627 Updated '2015_09_30_bots.sql' to alleviate import failures due to broken contraints 2015-10-13 14:00:51 -04:00
Uleat
df88107697 Missed on final review... 2015-10-12 17:59:29 -04:00
Uleat
79eb2d3d4b Remote testing and some final updates 2015-10-12 17:17:07 -04:00
Uleat
e1a5853389 Updated bots load/drop scripts (thanks Shendare!) 2015-10-10 19:27:39 -04:00
Uleat
ecd695ff9b Script and server code query updates for bots_updater 2015-10-09 21:34:31 -04:00
Uleat
9bf4f399da Temporarily disabled bot versioning until script methods are corrected 2015-10-03 13:42:00 -04:00
Uleat
3ac87c8e31 Merge branch 'master' of https://github.com/EQEmu/Server into bots_updater 2015-10-02 20:49:13 -04:00
Uleat
07ee9901b7 Name change for base bot schema sql files 2015-10-02 20:48:24 -04:00
Akkadius
1e3f7b14c8 Bots database versioning (prep) [skip ci] 2015-10-02 19:40:58 -05:00
Akkadius
cbcfa2f2df Fix issue with an old SQL update and newer database engines [skip ci] 2015-10-02 19:35:02 -05:00
Uleat
a5f805e1f7 Unversioned... 2015-10-02 18:59:56 -04:00
Uleat
0999278b75 Initial bots_updater commit 2015-10-02 18:57:51 -04:00
Uleat
a1089fccd6 Implemented 'Inventory Snapshot' feature 2015-09-25 23:07:05 -04:00
Kinglykrab
918bdd73f4 Files changed: ruletypes.h, client.cpp
Files added: 2015_07_22_CommonTongue.sql

Adds new rules so you can change the start Common Tongue value for Iksars, Ogres, and Trolls.
2015-07-22 09:24:06 -04:00
Michael Cook (mackal)
1e75b4ba77 Implement Triple Attack as a skill
See change log for more details
Optional SQL will max toons triple attack skills
2015-07-06 16:11:00 -04:00
Michael Cook (mackal)
1d29c873fb Rewrite NPC combat rounds logic
See changelog.txt
2015-07-05 16:36:12 -04:00
JJ
947145a642 Oops. [skip ci] 2015-07-04 12:12:18 -04:00
JJ
fe98b3363d Filename consistency. [skip ci] 2015-07-04 12:10:58 -04:00
KimLS
81e827481b Final touch up on this, changelog + fix for sql classes default being left shifted 1. 2015-07-02 20:18:08 -07:00
KimLS
214873c139 Merge conflicts abound and now are fixed 2015-07-02 20:12:51 -07:00
KimLS
25c6ddd631 Scary final SQL stuff for aa branch 2015-07-02 20:07:09 -07:00
KimLS
35991b68a0 First sql, need to merge from master first before i finish. 2015-07-02 19:36:38 -07:00
Akkadius
2bf49be855 Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'
(Haynar) Fixed some runspeed issues with Perl and LUA scripts
(Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
(Haynar) Improved client movement while AI Controlled, such as feared and charmed.  Movement will be much smoother from clients perspective.
2015-07-01 01:23:00 -05:00
Akkadius
88659b5f7e Runspeed changes added to database update manifest 2015-06-30 23:57:13 -05:00
ngdeao
74aec82d2a Optional SQL for adjusting mob speeds.
The base runspeeds for mobs were about 80% high.  This scales them to values appropriate for new speed calculations.
The RescaleRunspeeds regroups speeds into common seen speed bins.  Higher speeds it lowers them by 20%.  This should only be run once against a db.
The Set specific speeds is tailored to specific mob run speeds, based on data taken from eqlive.
2015-06-28 00:58:03 -06:00
Michael Cook (mackal)
db307d865b And SQL for last commit 2015-06-07 23:42:28 -04:00
Michael Cook (mackal)
f198ab714f Make inspect buffs LAA optional for target buffs 2015-06-07 22:31:21 -04:00
Uleat
c2e4365214 Implemented rule-based disenchanted bag use 2015-06-07 22:07:40 -04:00
Akkadius
d2a1fb7acf Add file 2015_05_25_npc_types_texture_fields.sql 2015-05-25 23:49:11 -05:00
KimLS
a882397eb6 errant semi-colon, doesn't matter but still 2015-05-23 15:53:56 -07:00