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- NPC:NPCToNPCAggroTimerMin 500 (Now 6000) 6 seconds - NPC:NPCToNPCAggroTimerMax 2000 (Now 60000) 60 seconds - Database version 9089 will take care of this update automatically only if you used the default values - The CPU cost of NPC's checking the entire entity list to cast beneficial spells (Heals/Buffs) becomes extremely high when higher NPC count zones exist (Based off of process profiling) - Distance checks for every single NPC to every single other NPC who are casting beneficial spells occur every .5 - 2 seconds unless npc_spells dictates other values, which most of the time it does not - Zones that once fluctuated from 1-8% CPU with no activity (Idle but players present) now idle at .5% based on my testings due to this change in conjunction with the past few performance commits, these are zones that have 600-800 NPC's in them - These values normally are overidden by the spells table (npc_spells), fields (idle_no_sp_recast_min, idle_no_sp_recast_max)
On the move from svn -> git we lost the ability to track revision numbers on the repo. No big deal! What we'll do instead as follows: -Optional SQL updates go in optional/ -Required SQL updates go in required/ All updates will follow a specific format of YYYY_MM_DD_Desc.sql, this is so it's easy to sort. So the following is a good example of what I expect to see 2013_02_16_GitConversion.sql The new bots/ folder contains two sub-folders named optional/ and required/ for updates.